DCSOlympus/manager/javascripts/dcsinstance.js
2023-12-22 18:44:31 +01:00

180 lines
6.4 KiB
JavaScript

var regedit = require('regedit')
const shellFoldersKey = 'HKCU\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders'
const saveGamesKey = '{4C5C32FF-BB9D-43B0-B5B4-2D72E54EAAA4}'
var fs = require('fs')
var path = require('path')
const vi = require('win-version-info');
const checkPort = require('./net')
const dircompare = require('dir-compare');
class DCSInstance {
static instances = null;
static async getInstances() {
if (this.instances === null) {
this.instances = await this.findInstances();
}
return this.instances;
}
static async findInstances() {
let promise = new Promise((res, rej) => {
regedit.list(shellFoldersKey, function (err, result) {
if (err) {
rej(err);
}
else {
if (result[shellFoldersKey] !== undefined && result[shellFoldersKey]["exists"] && result[shellFoldersKey]['values'][saveGamesKey] !== undefined && result[shellFoldersKey]['values'][saveGamesKey]['value'] !== undefined) {
const searchpath = result[shellFoldersKey]['values'][saveGamesKey]['value'];
const folders = fs.readdirSync(searchpath);
var instances = [];
folders.forEach((folder) => {
if (fs.existsSync(path.join(searchpath, folder, "Config", "appsettings.lua")) ||
fs.existsSync(path.join(searchpath, folder, "Config", "serversettings.lua"))) {
instances.push(new DCSInstance(path.join(searchpath, folder)));
}
})
res(instances);
} else {
console.error("An error occured while trying to fetch the location of the DCS instances.")
rej("An error occured while trying to fetch the location of the DCS instances.");
}
}
})
});
return promise;
}
folder = "";
name = "";
clientPort = 3000;
backendPort = 3001;
backendAddress = "localhost";
gameMasterPassword = "";
blueCommanderPassword = "";
redCommanderPassword = "";
installed = false;
error = false;
constructor(folder) {
this.folder = folder;
this.name = path.basename(folder);
if (fs.existsSync(path.join(folder, "Config", "olympus.json"))){
this.installed = true;
const options = { compareContent: true };
var err1 = true;
var err2 = true;
var res1;
var res2;
try {
res1 = dircompare.compareSync(path.join("..", "mod"), path.join(folder, "Mods", "Services", "Olympus"), options);
res2 = dircompare.compareSync(path.join("..", "scripts", "OlympusHook.lua"), path.join(folder, "Scripts", "Hooks", "OlympusHook.lua"), options);
err1 = res1.differences !== 0;
err2 = res2.differences !== 0;
} catch(e) {
console.log(e);
}
if (err1 || err2) {
console.log(res1)
console.log(res2)
this.error = true;
}
}
}
async setClientPort(newPort) {
if (await this.checkClientPort(newPort)) {
console.log(`Instance ${this.folder} client port set to ${newPort}`)
this.clientPort = newPort;
return true;
}
return false;
}
async setBackendPort(newPort) {
if (await this.checkBackendPort(newPort)) {
console.log(`Instance ${this.folder} client port set to ${newPort}`)
this.backendPort = newPort;
return true;
}
return false;
}
setBackendAddress(newAddress) {
this.backendAddress = newAddress;
}
setGameMasterPassword(newPassword) {
this.gameMasterPassword = newPassword;
}
setBlueCommanderPassword(newPassword) {
this.blueCommanderPassword = newPassword;
}
setRedCommanderPassword(newPassword) {
this.redCommanderPassword = newPassword;
}
async checkClientPort(port) {
var promise = new Promise((res, rej) => {
checkPort(port, async (portFree) => {
if (portFree) {
portFree = !(await DCSInstance.getInstances()).some((instance) => {
if (instance !== this) {
if (instance.clientPort === port || instance.backendPort === port) {
console.log(`Port ${port} already selected by other instance`);
return true;
}
} else {
if (instance.backendPort === port) {
console.log(`Port ${port} equal to backend port`);
return true;
}
}
return false;
})
}
else {
console.log(`Port ${port} currently in use`);
}
res(portFree);
})
})
return promise;
}
async checkBackendPort(port) {
var promise = new Promise((res, rej) => {
checkPort(port, async (portFree) => {
if (portFree) {
portFree = !(await DCSInstance.getInstances()).some((instance) => {
if (instance !== this) {
if (instance.clientPort === port || instance.backendPort === port) {
console.log(`Port ${port} already selected by other instance`);
return true;
}
} else {
if (instance.clientPort === port) {
console.log(`Port ${port} equal to client port`);
return true;
}
}
return false;
})
} else {
console.log(`Port ${port} currently in use`);
}
res(portFree);
})
})
return promise;
}
}
module.exports = DCSInstance;