mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
726 lines
20 KiB
TypeScript
726 lines
20 KiB
TypeScript
import { LatLng, LatLngBounds } from "leaflet";
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import { Coalition, MapOptions } from "../types/types";
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import { CommandModeOptions } from "../interfaces";
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import { ContextAction } from "../unit/contextaction";
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import {
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faClone,
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faExplosion,
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faHand,
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faLocationCrosshairs,
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faLocationDot,
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faMapLocation,
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faPeopleGroup,
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faPlaneArrival,
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faRoute,
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faTrash,
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faWifi,
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faXmarksLines,
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} from "@fortawesome/free-solid-svg-icons";
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import { Unit } from "../unit/unit";
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import { getApp } from "../olympusapp";
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import {
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olButtonsContextAttack,
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olButtonsContextFollow,
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olButtonsContextLandAtPoint,
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olButtonsContextRefuel,
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olButtonsContextSimulateFireFight,
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} from "../ui/components/olicons";
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import { FormationCreationRequestEvent, UnitExplosionRequestEvent } from "../events";
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export const SELECT_TOLERANCE_PX = 5;
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export const SHORT_PRESS_MILLISECONDS = 200;
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export const DEBOUNCE_MILLISECONDS = 200;
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export const TRAIL_LENGTH = 10;
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export const UNITS_URI = "units";
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export const WEAPONS_URI = "weapons";
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export const LOGS_URI = "logs";
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export const AIRBASES_URI = "airbases";
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export const BULLSEYE_URI = "bullseyes";
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export const MISSION_URI = "mission";
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export const COMMANDS_URI = "commands";
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export const NONE = "None";
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export const GAME_MASTER = "Game master";
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export const BLUE_COMMANDER = "Blue commander";
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export const RED_COMMANDER = "Red commander";
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export const VISUAL = 1;
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export const OPTIC = 2;
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export const RADAR = 4;
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export const IRST = 8;
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export const RWR = 16;
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export const DLINK = 32;
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export const states: string[] = [
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"none",
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"idle",
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"reach-destination",
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"attack",
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"follow",
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"land",
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"refuel",
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"AWACS",
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"tanker",
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"bomb-point",
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"carpet-bomb",
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"bomb-building",
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"fire-at-area",
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"simulate-fire-fight",
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"scenic-aaa",
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"miss-on-purpose",
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"land-at-point",
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];
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export const ROEs: string[] = ["free", "designated", "", "return", "hold"];
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export const reactionsToThreat: string[] = ["none", "manoeuvre", "passive", "evade"];
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export const emissionsCountermeasures: string[] = ["silent", "attack", "defend", "free"];
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export enum ERAS_ORDER {
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"WW2",
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"Early Cold War",
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"Mid Cold War",
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"Late Cold War",
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"Modern",
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}
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export const ROEDescriptions: string[] = [
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"Free (Attack anyone)",
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"Designated (Attack the designated target only) \nWARNING: Ground and Navy units don't respect this ROE, it will be equivalent to weapons FREE.",
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"",
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"Return (Only fire if fired upon) \nWARNING: Ground and Navy units don't respect this ROE, it will be equivalent to weapons FREE.",
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"Hold (Never fire)",
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];
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export const reactionsToThreatDescriptions: string[] = [
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"None (No reaction)",
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"Manoeuvre (no countermeasures)",
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"Passive (Countermeasures only, no manoeuvre)",
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"Evade (Countermeasures and manoeuvers)",
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];
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export const emissionsCountermeasuresDescriptions: string[] = [
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"Silent (Radar OFF, no ECM)",
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"Attack (Radar only for targeting, ECM only if locked)",
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"Defend (Radar for searching, ECM if locked)",
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"Always on (Radar and ECM always on)",
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];
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export const shotsScatterDescriptions: string[] = [
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"When performing scenic shooting tasks like simulated firefights, will shoot with a large scatter",
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"When performing scenic shooting tasks like simulated firefights, will shoot with a medium scatter",
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"When performing scenic shooting tasks like simulated firefights, will shoot with a small scatter (Radar guided units will track shots when the enemy unit is close)",
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];
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export const shotsIntensityDescriptions: string[] = [
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"When performing scenic shooting tasks like simulated firefights, will shoot with a low rate of fire",
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"When performing scenic shooting tasks like simulated firefights, will shoot with a medium rate of fire",
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"When performing scenic shooting tasks like simulated firefights, will shoot with a high rate of fire",
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];
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export const minSpeedValues: { [key: string]: number } = {
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aircraft: 100,
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helicopter: 0,
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navyunit: 0,
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groundunit: 0,
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};
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export const maxSpeedValues: { [key: string]: number } = {
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aircraft: 800,
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helicopter: 300,
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navyunit: 60,
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groundunit: 60,
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};
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export const speedIncrements: { [key: string]: number } = {
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aircraft: 25,
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helicopter: 10,
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navyunit: 5,
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groundunit: 5,
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};
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export const minAltitudeValues: { [key: string]: number } = {
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aircraft: 0,
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helicopter: 0,
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};
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export const maxAltitudeValues: { [key: string]: number } = {
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aircraft: 50000,
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helicopter: 10000,
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};
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export const altitudeIncrements: { [key: string]: number } = {
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aircraft: 500,
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helicopter: 100,
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};
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export const groupUnitCount: { [key: string]: number } = {
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aircraft: 4,
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helicopter: 4,
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navyunit: 20,
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groundunit: 20,
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};
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export const minimapBoundaries = {
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Nevada: [
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// NTTR
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new LatLng(39.7982463, -119.985425),
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new LatLng(34.4037128, -119.7806729),
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new LatLng(34.3483316, -112.4529351),
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new LatLng(39.7372411, -112.1130805),
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new LatLng(39.7982463, -119.985425),
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],
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Syria: [
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// Syria
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new LatLng(37.3630556, 29.2686111),
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new LatLng(31.8472222, 29.8975),
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new LatLng(32.1358333, 42.1502778),
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new LatLng(37.7177778, 42.3716667),
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new LatLng(37.3630556, 29.2686111),
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],
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Caucasus: [
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// Caucasus
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new LatLng(39.6170191, 27.634935),
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new LatLng(38.8735863, 47.1423108),
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new LatLng(47.3907982, 49.3101946),
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new LatLng(48.3955879, 26.7753625),
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new LatLng(39.6170191, 27.634935),
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],
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PersianGulf: [
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// Persian Gulf
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new LatLng(32.9355285, 46.5623682),
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new LatLng(21.729393, 47.572675),
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new LatLng(21.8501348, 63.9734737),
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new LatLng(33.131584, 64.7313594),
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new LatLng(32.9355285, 46.5623682),
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],
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MarianaIslands: [
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// Marianas
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new LatLng(22.09, 135.0572222),
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new LatLng(10.5777778, 135.7477778),
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new LatLng(10.7725, 149.3918333),
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new LatLng(22.5127778, 149.5427778),
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new LatLng(22.09, 135.0572222),
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],
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Falklands: [
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// South Atlantic
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new LatLng(-49.097217, -79.418267),
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new LatLng(-56.874517, -79.418267),
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new LatLng(-56.874517, -43.316433),
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new LatLng(-49.097217, -43.316433),
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new LatLng(-49.097217, -79.418267),
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],
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Normandy: [
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// Normandy
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new LatLng(50.44, -3.29),
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new LatLng(48.12, -3.29),
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new LatLng(48.12, 3.7),
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new LatLng(50.44, 3.7),
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new LatLng(50.44, -3.29),
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],
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SinaiMap: [
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// Sinai
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new LatLng(34.312222, 28.523333),
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new LatLng(25.946944, 28.523333),
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new LatLng(25.946944, 36.897778),
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new LatLng(34.312222, 36.897778),
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new LatLng(34.312222, 28.523333),
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],
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Afghanistan: [
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// Sinai
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new LatLng(36.22, 61.21),
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new LatLng(30.42, 61.21),
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new LatLng(30.42, 68.05),
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new LatLng(36.22, 68.05),
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new LatLng(36.22, 61.21),
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],
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};
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export const mapBounds = {
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Syria: {
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bounds: new LatLngBounds([31.8472222, 29.8975], [37.7177778, 42.3716667]),
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zoom: 5,
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},
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MarianaIslands: {
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bounds: new LatLngBounds([10.5777778, 135.7477778], [22.5127778, 149.5427778]),
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zoom: 5,
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},
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Nevada: {
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bounds: new LatLngBounds([34.4037128, -119.7806729], [39.7372411, -112.1130805]),
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zoom: 5,
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},
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PersianGulf: {
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bounds: new LatLngBounds([21.729393, 47.572675], [33.131584, 64.7313594]),
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zoom: 4,
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},
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Caucasus: {
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bounds: new LatLngBounds([39.6170191, 27.634935], [47.3907982, 49.3101946]),
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zoom: 4,
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},
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Falklands: {
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bounds: new LatLngBounds([-49.097217, -79.418267], [-56.874517, -43.316433]),
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zoom: 3,
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},
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Normandy: { bounds: new LatLngBounds([50.44, -3.29], [48.12, 3.7]), zoom: 5 },
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SinaiMap: {
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bounds: new LatLngBounds([34.312222, 28.523333], [25.946944, 36.897778]),
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zoom: 4,
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},
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Afghanistan: { bounds: new LatLngBounds([36.22, 61.21], [30.42, 68.05]), zoom: 5 },
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};
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export const defaultMapMirrors = {};
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export const defaultMapLayers = {
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AWACS: {
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urlTemplate: "https://abcd.basemaps.cartocdn.com/dark_nolabels/{z}/{x}/{y}{r}.png",
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minZoom: 1,
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maxZoom: 19,
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attribution: `© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors © <a href="https://carto.com/attributions">CARTO</a>'`,
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},
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};
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export enum OlympusState {
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NOT_INITIALIZED = "Not initialized",
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LOGIN = "Login",
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IDLE = "Idle",
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MAIN_MENU = "Main menu",
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UNIT_CONTROL = "Unit control",
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SPAWN = "Spawn",
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SPAWN_CONTEXT = "Spawn context",
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DRAW = "Draw",
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JTAC = "JTAC",
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AWACS = "AWACS",
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OPTIONS = "Options",
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AUDIO = "Audio",
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AIRBASE = "Airbase",
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GAME_MASTER = "Game master",
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}
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export const NO_SUBSTATE = "No substate";
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export enum UnitControlSubState {
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NO_SUBSTATE = "No substate",
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FORMATION = "Formation",
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PROTECTION = "Protection",
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MAP_CONTEXT_MENU = "Map context menu",
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UNIT_CONTEXT_MENU = "Unit context menu",
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UNIT_EXPLOSION_MENU = "Unit explosion menu",
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}
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export enum LoginSubState {
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NO_SUBSTATE = "No substate",
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CREDENTIALS = "Credentials",
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COMMAND_MODE = "Command mode",
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CONNECT = "Connect",
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}
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export enum DrawSubState {
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NO_SUBSTATE = "No substate",
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DRAW_POLYGON = "Polygon",
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DRAW_CIRCLE = "Circle",
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EDIT = "Edit",
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}
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export enum JTACSubState {
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NO_SUBSTATE = "No substate",
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SELECT_ECHO_POINT = "ECHO",
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SELECT_IP = "IP",
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SELECT_TARGET = "Target",
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}
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export enum SpawnSubState {
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NO_SUBSTATE = "No substate",
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SPAWN_UNIT = "Unit",
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SPAWN_EFFECT = "Effect",
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}
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export enum OptionsSubstate {
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NO_SUBSTATE = "No substate",
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KEYBIND = "Keybind",
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}
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export type OlympusSubState = DrawSubState | JTACSubState | SpawnSubState | OptionsSubstate | string;
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export const IADSTypes = ["AAA", "SAM Site", "Radar (EWR)"];
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export const IADSDensities: { [key: string]: number } = {
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AAA: 0.8,
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"SAM Site": 0.1,
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"Radar (EWR)": 0.05,
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};
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export const MAP_OPTIONS_DEFAULTS: MapOptions = {
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hideGroupMembers: true,
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hideUnitsShortRangeRings: true,
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showUnitContacts: true,
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showUnitPaths: true,
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showUnitTargets: false,
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showUnitLabels: true,
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showUnitsEngagementRings: true,
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showUnitsAcquisitionRings: true,
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fillSelectedRing: false,
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showMinimap: false,
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protectDCSUnits: true,
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cameraPluginPort: 3003,
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cameraPluginRatio: 1,
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cameraPluginEnabled: false,
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cameraPluginMode: "map",
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tabletMode: false,
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AWACSMode: false,
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AWACSCoalition: "blue",
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};
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export const MAP_HIDDEN_TYPES_DEFAULTS = {
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human: false,
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olympus: false,
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dcs: false,
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aircraft: false,
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helicopter: false,
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"groundunit-sam": false,
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groundunit: false,
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navyunit: false,
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airbase: false,
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dead: false,
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blue: false,
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red: false,
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neutral: false,
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};
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export const COMMAND_MODE_OPTIONS_DEFAULTS: CommandModeOptions = {
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commandMode: GAME_MASTER,
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eras: [] as string[],
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restrictSpawns: false,
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restrictToCoalition: false,
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setupTime: 0,
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spawnPoints: { blue: 0, red: 0 },
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};
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export enum DataIndexes {
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startOfData = 0,
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category,
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alive,
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human,
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controlled,
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coalition,
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country,
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name,
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unitName,
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groupName,
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state,
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task,
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hasTask,
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position,
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speed,
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horizontalVelocity,
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verticalVelocity,
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heading,
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track,
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isActiveTanker,
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isActiveAWACS,
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onOff,
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followRoads,
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fuel,
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desiredSpeed,
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desiredSpeedType,
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desiredAltitude,
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desiredAltitudeType,
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leaderID,
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formationOffset,
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targetID,
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targetPosition,
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ROE,
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reactionToThreat,
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emissionsCountermeasures,
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TACAN,
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radio,
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generalSettings,
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ammo,
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contacts,
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activePath,
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isLeader,
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operateAs,
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shotsScatter,
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shotsIntensity,
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health,
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endOfData = 255,
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}
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export const DELETE_CYCLE_TIME = 0.05;
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export const DELETE_SLOW_THRESHOLD = 50;
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export const GROUPING_ZOOM_TRANSITION = 13;
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export const MAX_SHOTS_SCATTER = 3;
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export const MAX_SHOTS_INTENSITY = 3;
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export const SHOTS_SCATTER_DEGREES = 10;
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export enum AudioMessageType {
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audio,
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settings,
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}
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export enum ContextActionTarget {
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NONE,
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UNIT,
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POINT,
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}
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export enum ContextActionType {
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NO_COLOR,
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MOVE,
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OTHER,
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ADMIN,
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ENGAGE,
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DELETE,
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}
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export const CONTEXT_ACTION_COLORS = [null, "white", "green", "purple", "blue", "red"];
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export namespace ContextActions {
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export const STOP = new ContextAction(
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"stop",
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"Stop unit",
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"Stops the unit",
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faHand,
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ContextActionTarget.NONE,
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(units: Unit[], _1, _2) => {
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getApp().getUnitsManager().stop(units);
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},
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{
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type: ContextActionType.MOVE,
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code: "Space",
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}
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);
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export const MOVE = new ContextAction(
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"move",
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"Set destination",
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"Click on the map to move the units there",
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faLocationDot,
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ContextActionTarget.POINT,
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(units: Unit[], _, targetPosition, originalEvent) => {
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if (!originalEvent?.ctrlKey) getApp().getUnitsManager().clearDestinations(units);
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if (targetPosition)
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getApp()
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.getUnitsManager()
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.addDestination(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
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},
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{ type: ContextActionType.MOVE, code: null }
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);
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export const PATH = new ContextAction(
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"path",
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"Create route",
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"Click on the map to add a destination to the path",
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faRoute,
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ContextActionTarget.POINT,
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(units: Unit[], _, targetPosition) => {
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if (targetPosition)
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getApp()
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.getUnitsManager()
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.addDestination(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
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},
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{ type: ContextActionType.MOVE, code: "ControlLeft", shiftKey: false }
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);
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export const DELETE = new ContextAction(
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"delete",
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"Delete unit",
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"Deletes the unit",
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|
faTrash,
|
|
ContextActionTarget.NONE,
|
|
(units: Unit[], _1, _2) => {
|
|
getApp().getUnitsManager().delete(false);
|
|
},
|
|
{
|
|
type: ContextActionType.DELETE,
|
|
code: "Delete",
|
|
ctrlKey: false,
|
|
shiftKey: false,
|
|
altKey: false,
|
|
}
|
|
);
|
|
|
|
export const EXPLODE = new ContextAction(
|
|
"explode",
|
|
"Explode unit",
|
|
"Explodes the unit",
|
|
faExplosion,
|
|
ContextActionTarget.NONE,
|
|
(units: Unit[], _1, _2) => {
|
|
getApp().setState(OlympusState.UNIT_CONTROL, UnitControlSubState.UNIT_EXPLOSION_MENU);
|
|
UnitExplosionRequestEvent.dispatch(units);
|
|
},
|
|
{
|
|
type: ContextActionType.DELETE,
|
|
code: "Delete",
|
|
ctrlKey: false,
|
|
shiftKey: true,
|
|
altKey: false,
|
|
}
|
|
);
|
|
|
|
export const CENTER_MAP = new ContextAction(
|
|
"center-map",
|
|
"Center map",
|
|
"Center the map on the unit and follow it",
|
|
faMapLocation,
|
|
ContextActionTarget.NONE,
|
|
(units: Unit[]) => {
|
|
getApp().getMap().centerOnUnit(units[0]);
|
|
},
|
|
{ type: ContextActionType.OTHER, code: "KeyM", ctrlKey: false, shiftKey: false, altKey: false }
|
|
);
|
|
|
|
export const REFUEL = new ContextAction(
|
|
"refuel",
|
|
"Refuel at tanker",
|
|
"Refuel units at the nearest AAR Tanker. If no tanker is available the unit will RTB",
|
|
olButtonsContextRefuel,
|
|
ContextActionTarget.NONE,
|
|
(units: Unit[]) => {
|
|
getApp().getUnitsManager().refuel(units);
|
|
},
|
|
{ type: ContextActionType.ADMIN, code: "KeyR", ctrlKey: false, shiftKey: false, altKey: false }
|
|
);
|
|
|
|
export const FOLLOW = new ContextAction(
|
|
"follow",
|
|
"Follow unit",
|
|
"Right-click on a unit to follow it in formation",
|
|
olButtonsContextFollow,
|
|
ContextActionTarget.UNIT,
|
|
(units: Unit[], targetUnit: Unit | null, _) => {
|
|
if (targetUnit) {
|
|
getApp().setState(OlympusState.UNIT_CONTROL, UnitControlSubState.FORMATION);
|
|
FormationCreationRequestEvent.dispatch(
|
|
targetUnit,
|
|
units.filter((unit) => unit !== targetUnit)
|
|
);
|
|
}
|
|
},
|
|
{ type: ContextActionType.ADMIN, code: "KeyF", ctrlKey: false, shiftKey: false, altKey: false }
|
|
);
|
|
|
|
export const BOMB = new ContextAction(
|
|
"bomb",
|
|
"Precision bomb location",
|
|
"Right-click on a point to execute a precision bombing attack",
|
|
faLocationCrosshairs,
|
|
ContextActionTarget.POINT,
|
|
(units: Unit[], _, targetPosition: LatLng | null) => {
|
|
if (targetPosition)
|
|
getApp().getUnitsManager().bombPoint(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
|
|
},
|
|
{ type: ContextActionType.ENGAGE, code: "KeyB", ctrlKey: false, shiftKey: false }
|
|
);
|
|
|
|
export const CARPET_BOMB = new ContextAction(
|
|
"carpet-bomb",
|
|
"Carpet bomb location",
|
|
"Right-click on a point to execute a carpet bombing attack",
|
|
faXmarksLines,
|
|
ContextActionTarget.POINT,
|
|
(units: Unit[], _, targetPosition: LatLng | null) => {
|
|
if (targetPosition)
|
|
getApp().getUnitsManager().carpetBomb(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
|
|
},
|
|
{ type: ContextActionType.ENGAGE, code: "KeyH", ctrlKey: false, shiftKey: false }
|
|
);
|
|
|
|
export const LAND = new ContextAction(
|
|
"land",
|
|
"Land",
|
|
"Right-click on a point to land at the nearest airbase",
|
|
faPlaneArrival,
|
|
ContextActionTarget.POINT,
|
|
(units: Unit[], _, targetPosition: LatLng | null) => {
|
|
if (targetPosition) getApp().getUnitsManager().landAt(targetPosition, units);
|
|
},
|
|
{ type: ContextActionType.ADMIN, code: "KeyL", ctrlKey: false, shiftKey: false }
|
|
);
|
|
|
|
export const LAND_AT_POINT = new ContextAction(
|
|
"land-at-point",
|
|
"Land at location",
|
|
"Right-click on a point to land there",
|
|
olButtonsContextLandAtPoint,
|
|
ContextActionTarget.POINT,
|
|
(units: Unit[], _, targetPosition: LatLng | null) => {
|
|
if (targetPosition)
|
|
getApp().getUnitsManager().landAtPoint(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
|
|
},
|
|
{ type: ContextActionType.ADMIN, code: "KeyK", ctrlKey: false, shiftKey: false }
|
|
);
|
|
|
|
export const GROUP = new ContextAction(
|
|
"group-ground",
|
|
"Group ground units",
|
|
"Create a group of ground units",
|
|
faPeopleGroup,
|
|
ContextActionTarget.NONE,
|
|
(units: Unit[], _1, _2) => {
|
|
getApp().getUnitsManager().createGroup(units);
|
|
},
|
|
{ type: ContextActionType.OTHER, code: "KeyG", ctrlKey: false, shiftKey: false, altKey: false }
|
|
);
|
|
|
|
export const ATTACK = new ContextAction(
|
|
"attack",
|
|
"Attack unit",
|
|
"Right-click on a unit to attack it",
|
|
olButtonsContextAttack,
|
|
ContextActionTarget.UNIT,
|
|
(units: Unit[], targetUnit: Unit | null, _) => {
|
|
if (targetUnit) getApp().getUnitsManager().attackUnit(targetUnit.ID, units);
|
|
},
|
|
{ type: ContextActionType.ENGAGE, code: "KeyZ", ctrlKey: false, shiftKey: false, altKey: false }
|
|
);
|
|
|
|
export const FIRE_AT_AREA = new ContextAction(
|
|
"fire-at-area",
|
|
"Fire at area",
|
|
"Right-click on a point to precisely fire at it (if possible)",
|
|
faLocationCrosshairs,
|
|
ContextActionTarget.POINT,
|
|
(units: Unit[], _, targetPosition: LatLng | null) => {
|
|
if (targetPosition)
|
|
getApp().getUnitsManager().fireAtArea(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
|
|
},
|
|
{ type: ContextActionType.ENGAGE, code: "KeyV", ctrlKey: false, shiftKey: false }
|
|
);
|
|
|
|
export const SIMULATE_FIRE_FIGHT = new ContextAction(
|
|
"simulate-fire-fight",
|
|
"Simulate fire fight",
|
|
"Simulate a fire fight by shooting randomly in a certain large area. WARNING: works correctly only on neutral units, blue or red units will aim",
|
|
olButtonsContextSimulateFireFight,
|
|
ContextActionTarget.POINT,
|
|
(units: Unit[], _, targetPosition: LatLng | null) => {
|
|
if (targetPosition)
|
|
getApp()
|
|
.getUnitsManager()
|
|
.simulateFireFight(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
|
|
},
|
|
{ type: ContextActionType.ADMIN, code: "KeyX", ctrlKey: false, shiftKey: false }
|
|
);
|
|
|
|
export const SET_AWACS_REFERENCE = new ContextAction(
|
|
"set-awacs-reference",
|
|
"Set AWACS reference",
|
|
"Set unit as AWACS reference",
|
|
faWifi,
|
|
ContextActionTarget.NONE,
|
|
(units: Unit[], _1, _2) => {
|
|
getApp().getUnitsManager().setAWACSReference(units[0].ID);
|
|
},
|
|
{ type: ContextActionType.ADMIN, code: "KeyU", ctrlKey: false, shiftKey: false, altKey: false }
|
|
);
|
|
|
|
export const CLONE = new ContextAction(
|
|
"clone",
|
|
"Clone unit",
|
|
"Clone the unit at the given location",
|
|
faClone,
|
|
ContextActionTarget.POINT,
|
|
(units: Unit[], _1, targetPosition) => {
|
|
getApp().getUnitsManager().copy(units);
|
|
if (targetPosition) getApp().getUnitsManager().paste(targetPosition);
|
|
},
|
|
{ type: ContextActionType.ADMIN, code: "KeyC", ctrlKey: false, shiftKey: false, altKey: false }
|
|
);
|
|
}
|