2025-01-24 15:01:25 +01:00

927 lines
26 KiB
TypeScript

import { LatLng, LatLngBounds } from "leaflet";
import { Coalition, MapOptions } from "../types/types";
import { CommandModeOptions } from "../interfaces";
import { ContextAction } from "../unit/contextaction";
import {
faClone,
faExplosion,
faHand,
faLocationCrosshairs,
faLocationDot,
faMapLocation,
faPeopleGroup,
faPlaneArrival,
faRoute,
faTrash,
faWifi,
faXmarksLines,
} from "@fortawesome/free-solid-svg-icons";
import { Unit } from "../unit/unit";
import { getApp } from "../olympusapp";
import {
olButtonsContextAttack,
olButtonsContextFollow,
olButtonsContextLandAtPoint,
olButtonsContextRefuel,
olButtonsContextSimulateFireFight,
} from "../ui/components/olicons";
import { FormationCreationRequestEvent, UnitExplosionRequestEvent } from "../events";
export const SELECT_TOLERANCE_PX = 5;
export const SHORT_PRESS_MILLISECONDS = 200;
export const DEBOUNCE_MILLISECONDS = 200;
export const TRAIL_LENGTH = 10;
export const UNITS_URI = "units";
export const WEAPONS_URI = "weapons";
export const LOGS_URI = "logs";
export const AIRBASES_URI = "airbases";
export const BULLSEYE_URI = "bullseyes";
export const MISSION_URI = "mission";
export const COMMANDS_URI = "commands";
export const NONE = "None";
export const GAME_MASTER = "Game master";
export const BLUE_COMMANDER = "Blue commander";
export const RED_COMMANDER = "Red commander";
export const VISUAL = 1;
export const OPTIC = 2;
export const RADAR = 4;
export const IRST = 8;
export const RWR = 16;
export const DLINK = 32;
export enum UnitState {
NONE = "none",
IDLE = "idle",
REACH_DESTINATION = "reach-destination",
ATTACK = "attack",
FOLLOW = "follow",
LAND = "land",
REFUEL = "refuel",
AWACS = "AWACS",
TANKER = "tanker",
BOMB_POINT = "bomb-point",
CARPET_BOMB = "carpet-bomb",
BOMB_BUILDING = "bomb-building",
FIRE_AT_AREA = "fire-at-area",
SIMULATE_FIRE_FIGHT = "simulate-fire-fight",
SCENIC_AAA = "scenic-aaa",
MISS_ON_PURPOSE = "miss-on-purpose",
LAND_AT_POINT = "land-at-point",
}
export const states: string[] = [
UnitState.NONE,
UnitState.IDLE,
UnitState.REACH_DESTINATION,
UnitState.ATTACK,
UnitState.FOLLOW,
UnitState.LAND,
UnitState.REFUEL,
UnitState.AWACS,
UnitState.TANKER,
UnitState.BOMB_POINT,
UnitState.CARPET_BOMB,
UnitState.BOMB_BUILDING,
UnitState.FIRE_AT_AREA,
UnitState.SIMULATE_FIRE_FIGHT,
UnitState.SCENIC_AAA,
UnitState.MISS_ON_PURPOSE,
UnitState.LAND_AT_POINT,
];
export const ROEs: string[] = ["free", "designated", "", "return", "hold"];
export const reactionsToThreat: string[] = ["none", "manoeuvre", "passive", "evade"];
export const emissionsCountermeasures: string[] = ["silent", "attack", "defend", "free"];
export enum ERAS_ORDER {
"WW2",
"Early Cold War",
"Mid Cold War",
"Late Cold War",
"Modern",
}
export const ROEDescriptions: string[] = [
"Free (Attack anyone)",
"Designated (Attack the designated target only) \nWARNING: Ground and Navy units don't respect this ROE, it will be equivalent to weapons FREE.",
"",
"Return (Only fire if fired upon) \nWARNING: Ground and Navy units don't respect this ROE, it will be equivalent to weapons FREE.",
"Hold (Never fire)",
];
export const reactionsToThreatDescriptions: string[] = [
"None (No reaction)",
"Manoeuvre (no countermeasures)",
"Passive (Countermeasures only, no manoeuvre)",
"Evade (Countermeasures and manoeuvers)",
];
export const emissionsCountermeasuresDescriptions: string[] = [
"Silent (Radar OFF, no ECM)",
"Attack (Radar only for targeting, ECM only if locked)",
"Defend (Radar for searching, ECM if locked)",
"Always on (Radar and ECM always on)",
];
export const shotsScatterDescriptions: string[] = [
"When performing scenic shooting tasks like simulated firefights, will shoot with a large scatter",
"When performing scenic shooting tasks like simulated firefights, will shoot with a medium scatter",
"When performing scenic shooting tasks like simulated firefights, will shoot with a small scatter (Radar guided units will track shots when the enemy unit is close)",
];
export const shotsIntensityDescriptions: string[] = [
"When performing scenic shooting tasks like simulated firefights, will shoot with a low rate of fire",
"When performing scenic shooting tasks like simulated firefights, will shoot with a medium rate of fire",
"When performing scenic shooting tasks like simulated firefights, will shoot with a high rate of fire",
];
export const minSpeedValues: { [key: string]: number } = {
aircraft: 100,
helicopter: 0,
navyunit: 0,
groundunit: 0,
};
export const maxSpeedValues: { [key: string]: number } = {
aircraft: 800,
helicopter: 300,
navyunit: 60,
groundunit: 60,
};
export const speedIncrements: { [key: string]: number } = {
aircraft: 25,
helicopter: 10,
navyunit: 5,
groundunit: 5,
};
export const minAltitudeValues: { [key: string]: number } = {
aircraft: 0,
helicopter: 0,
};
export const maxAltitudeValues: { [key: string]: number } = {
aircraft: 50000,
helicopter: 10000,
};
export const altitudeIncrements: { [key: string]: number } = {
aircraft: 500,
helicopter: 100,
};
export const groupUnitCount: { [key: string]: number } = {
aircraft: 4,
helicopter: 4,
navyunit: 20,
groundunit: 20,
};
export const minimapBoundaries = {
Nevada: [
// NTTR
new LatLng(39.7982463, -119.985425),
new LatLng(34.4037128, -119.7806729),
new LatLng(34.3483316, -112.4529351),
new LatLng(39.7372411, -112.1130805),
new LatLng(39.7982463, -119.985425),
],
Syria: [
// Syria
new LatLng(37.3630556, 29.2686111),
new LatLng(31.8472222, 29.8975),
new LatLng(32.1358333, 42.1502778),
new LatLng(37.7177778, 42.3716667),
new LatLng(37.3630556, 29.2686111),
],
Caucasus: [
// Caucasus
new LatLng(39.6170191, 27.634935),
new LatLng(38.8735863, 47.1423108),
new LatLng(47.3907982, 49.3101946),
new LatLng(48.3955879, 26.7753625),
new LatLng(39.6170191, 27.634935),
],
PersianGulf: [
// Persian Gulf
new LatLng(32.9355285, 46.5623682),
new LatLng(21.729393, 47.572675),
new LatLng(21.8501348, 63.9734737),
new LatLng(33.131584, 64.7313594),
new LatLng(32.9355285, 46.5623682),
],
MarianaIslands: [
// Marianas
new LatLng(22.09, 135.0572222),
new LatLng(10.5777778, 135.7477778),
new LatLng(10.7725, 149.3918333),
new LatLng(22.5127778, 149.5427778),
new LatLng(22.09, 135.0572222),
],
Falklands: [
// South Atlantic
new LatLng(-49.097217, -79.418267),
new LatLng(-56.874517, -79.418267),
new LatLng(-56.874517, -43.316433),
new LatLng(-49.097217, -43.316433),
new LatLng(-49.097217, -79.418267),
],
Normandy: [
// Normandy
new LatLng(50.44, -3.29),
new LatLng(48.12, -3.29),
new LatLng(48.12, 3.7),
new LatLng(50.44, 3.7),
new LatLng(50.44, -3.29),
],
SinaiMap: [
// Sinai
new LatLng(34.312222, 28.523333),
new LatLng(25.946944, 28.523333),
new LatLng(25.946944, 36.897778),
new LatLng(34.312222, 36.897778),
new LatLng(34.312222, 28.523333),
],
Afghanistan: [
// Sinai
new LatLng(36.22, 61.21),
new LatLng(30.42, 61.21),
new LatLng(30.42, 68.05),
new LatLng(36.22, 68.05),
new LatLng(36.22, 61.21),
],
};
export const mapBounds = {
Syria: {
bounds: new LatLngBounds([31.8472222, 29.8975], [37.7177778, 42.3716667]),
zoom: 5,
},
MarianaIslands: {
bounds: new LatLngBounds([10.5777778, 135.7477778], [22.5127778, 149.5427778]),
zoom: 5,
},
Nevada: {
bounds: new LatLngBounds([34.4037128, -119.7806729], [39.7372411, -112.1130805]),
zoom: 5,
},
PersianGulf: {
bounds: new LatLngBounds([21.729393, 47.572675], [33.131584, 64.7313594]),
zoom: 4,
},
Caucasus: {
bounds: new LatLngBounds([39.6170191, 27.634935], [47.3907982, 49.3101946]),
zoom: 4,
},
Falklands: {
bounds: new LatLngBounds([-49.097217, -79.418267], [-56.874517, -43.316433]),
zoom: 3,
},
Normandy: { bounds: new LatLngBounds([50.44, -3.29], [48.12, 3.7]), zoom: 5 },
SinaiMap: {
bounds: new LatLngBounds([34.312222, 28.523333], [25.946944, 36.897778]),
zoom: 4,
},
Afghanistan: { bounds: new LatLngBounds([36.22, 61.21], [30.42, 68.05]), zoom: 5 },
};
export const defaultMapMirrors = {};
export const defaultMapLayers = {
AWACS: {
urlTemplate: "https://abcd.basemaps.cartocdn.com/dark_nolabels/{z}/{x}/{y}{r}.png",
minZoom: 1,
maxZoom: 19,
attribution: `&copy; <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors &copy; <a href="https://carto.com/attributions">CARTO</a>'`,
},
};
export const formationTypes = {
"echelon-lh": "Echelon left",
"echelon-rh": "Echelon right",
"line-abreast-rh": "Line abreast right",
"line-abreast-lh": "Line abreast left",
trail: "Trail",
front: "Front",
diamond: "Diamond",
custom: "Custom",
};
export enum OlympusState {
NOT_INITIALIZED = "Not initialized",
SERVER = "Server",
LOGIN = "Login",
IDLE = "Idle",
MAIN_MENU = "Main menu",
UNIT_CONTROL = "Unit control",
SPAWN = "Spawn",
SPAWN_CONTEXT = "Spawn context",
DRAW = "Draw",
JTAC = "JTAC",
AWACS = "AWACS",
OPTIONS = "Options",
AUDIO = "Audio",
AIRBASE = "Airbase",
GAME_MASTER = "Game master",
IMPORT_EXPORT = "Import/export",
WARNING = "Warning modal",
}
export const NO_SUBSTATE = "No substate";
export enum UnitControlSubState {
NO_SUBSTATE = "No substate",
FORMATION = "Formation",
PROTECTION = "Protection",
MAP_CONTEXT_MENU = "Map context menu",
UNIT_CONTEXT_MENU = "Unit context menu",
UNIT_EXPLOSION_MENU = "Unit explosion menu",
}
export enum LoginSubState {
NO_SUBSTATE = "No substate",
CREDENTIALS = "Credentials",
COMMAND_MODE = "Command mode",
CONNECT = "Connect",
}
export enum DrawSubState {
NO_SUBSTATE = "No substate",
DRAW_POLYGON = "Polygon",
DRAW_CIRCLE = "Circle",
EDIT = "Edit",
}
export enum JTACSubState {
NO_SUBSTATE = "No substate",
SELECT_ECHO_POINT = "ECHO",
SELECT_IP = "IP",
SELECT_TARGET = "Target",
}
export enum SpawnSubState {
NO_SUBSTATE = "No substate",
SPAWN_UNIT = "Unit",
SPAWN_EFFECT = "Effect",
}
export enum OptionsSubstate {
NO_SUBSTATE = "No substate",
KEYBIND = "Keybind",
}
export enum ImportExportSubstate {
NO_SUBSTATE = "No substate",
IMPORT = "IMPORT",
EXPORT = "EXPORT",
}
export enum WarningSubstate {
NO_SUBSTATE = "No substate",
NOT_CHROME = "Not chrome",
NOT_SECURE = "Not secure",
}
export type OlympusSubState = DrawSubState | JTACSubState | SpawnSubState | OptionsSubstate | string;
export const IADSTypes = ["AAA", "SAM Site", "Radar (EWR)"];
export const IADSDensities: { [key: string]: number } = {
AAA: 0.8,
"SAM Site": 0.1,
"Radar (EWR)": 0.05,
};
export const MAP_OPTIONS_DEFAULTS: MapOptions = {
hideGroupMembers: true,
hideUnitsShortRangeRings: true,
showUnitContacts: true,
showUnitPaths: true,
showUnitTargets: false,
showUnitLabels: true,
showUnitsEngagementRings: true,
showUnitsAcquisitionRings: true,
fillSelectedRing: false,
showMinimap: false,
protectDCSUnits: true,
cameraPluginPort: 3003,
cameraPluginRatio: 1,
cameraPluginEnabled: false,
cameraPluginMode: "map",
AWACSMode: false,
AWACSCoalition: "blue",
hideChromeWarning: false,
hideSecureWarning: false,
};
export const MAP_HIDDEN_TYPES_DEFAULTS = {
human: false,
olympus: false,
dcs: false,
aircraft: false,
helicopter: false,
"groundunit-sam": false,
groundunit: false,
navyunit: false,
airbase: false,
dead: false,
blue: false,
red: false,
neutral: false,
};
export const COMMAND_MODE_OPTIONS_DEFAULTS: CommandModeOptions = {
commandMode: GAME_MASTER,
eras: [] as string[],
restrictSpawns: false,
restrictToCoalition: false,
setupTime: 0,
spawnPoints: { blue: 0, red: 0 },
};
export enum DataIndexes {
startOfData = 0,
category,
alive,
human,
controlled,
coalition,
country,
name,
unitName,
callsign,
groupName,
state,
task,
hasTask,
position,
speed,
horizontalVelocity,
verticalVelocity,
heading,
track,
isActiveTanker,
isActiveAWACS,
onOff,
followRoads,
fuel,
desiredSpeed,
desiredSpeedType,
desiredAltitude,
desiredAltitudeType,
leaderID,
formationOffset,
targetID,
targetPosition,
ROE,
reactionToThreat,
emissionsCountermeasures,
TACAN,
radio,
generalSettings,
ammo,
contacts,
activePath,
isLeader,
operateAs,
shotsScatter,
shotsIntensity,
health,
endOfData = 255,
}
export const DELETE_CYCLE_TIME = 0.05;
export const DELETE_SLOW_THRESHOLD = 50;
export const GROUPING_ZOOM_TRANSITION = 13;
export const MAX_SHOTS_SCATTER = 3;
export const MAX_SHOTS_INTENSITY = 3;
export const SHOTS_SCATTER_DEGREES = 10;
export enum AudioMessageType {
audio,
settings,
}
export enum ContextActionTarget {
NONE,
UNIT,
POINT,
}
export enum ContextActionType {
NO_COLOR,
MOVE,
OTHER,
ADMIN,
ENGAGE,
DELETE,
}
export enum colors {
ALICE_BLUE = "#F0F8FF",
ANTIQUE_WHITE = "#FAEBD7",
AQUA = "#00FFFF",
AQUAMARINE = "#7FFFD4",
AZURE = "#F0FFFF",
BEIGE = "#F5F5DC",
BISQUE = "#FFE4C4",
BLACK = "#000000",
BLANCHED_ALMOND = "#FFEBCD",
BLUE = "#0000FF",
BLUE_VIOLET = "#8A2BE2",
BROWN = "#A52A2A",
BURLY_WOOD = "#DEB887",
CADET_BLUE = "#5F9EA0",
CHARTREUSE = "#7FFF00",
CHOCOLATE = "#D2691E",
CORAL = "#FF7F50",
CORNFLOWER_BLUE = "#6495ED",
CORNSILK = "#FFF8DC",
CRIMSON = "#DC143C",
CYAN = "#00FFFF",
DARK_BLUE = "#00008B",
DARK_CYAN = "#008B8B",
DARK_GOLDEN_ROD = "#B8860B",
DARK_GRAY = "#A9A9A9",
DARK_GREEN = "#006400",
DARK_KHAKI = "#BDB76B",
DARK_MAGENTA = "#8B008B",
DARK_OLIVE_GREEN = "#556B2F",
DARKORANGE = "#FF8C00",
DARK_ORCHID = "#9932CC",
DARK_RED = "#8B0000",
DARK_SALMON = "#E9967A",
DARK_SEA_GREEN = "#8FBC8F",
DARK_SLATE_BLUE = "#483D8B",
DARK_SLATE_GRAY = "#2F4F4F",
DARK_TURQUOISE = "#00CED1",
DARK_VIOLET = "#9400D3",
DEEP_PINK = "#FF1493",
DEEP_SKY_BLUE = "#00BFFF",
DIM_GRAY = "#696969",
DODGER_BLUE = "#1E90FF",
FIRE_BRICK = "#B22222",
FLORAL_WHITE = "#FFFAF0",
FOREST_GREEN = "#228B22",
FUCHSIA = "#FF00FF",
GAINSBORO = "#DCDCDC",
GHOST_WHITE = "#F8F8FF",
GOLD = "#FFD700",
GOLDEN_ROD = "#DAA520",
GRAY = "#808080",
GREEN = "#008000",
GREEN_YELLOW = "#ADFF2F",
HONEY_DEW = "#F0FFF0",
HOT_PINK = "#FF69B4",
INDIAN_RED = "#CD5C5C",
INDIGO = "#4B0082",
IVORY = "#FFFFF0",
KHAKI = "#F0E68C",
LAVENDER = "#E6E6FA",
LAVENDER_BLUSH = "#FFF0F5",
LAWN_GREEN = "#7CFC00",
LEMON_CHIFFON = "#FFFACD",
LIGHT_BLUE = "#ADD8E6",
LIGHT_CORAL = "#F08080",
LIGHT_CYAN = "#E0FFFF",
LIGHT_GOLDEN_ROD_YELLOW = "#FAFAD2",
LIGHT_GREY = "#D3D3D3",
LIGHT_GREEN = "#90EE90",
LIGHT_PINK = "#FFB6C1",
LIGHT_SALMON = "#FFA07A",
LIGHT_SEA_GREEN = "#20B2AA",
LIGHT_SKY_BLUE = "#87CEFA",
LIGHT_SLATE_GRAY = "#778899",
LIGHT_STEEL_BLUE = "#B0C4DE",
LIGHT_YELLOW = "#FFFFE0",
LIME = "#00FF00",
LIME_GREEN = "#32CD32",
LINEN = "#FAF0E6",
MAGENTA = "#FF00FF",
MAROON = "#800000",
MEDIUM_AQUA_MARINE = "#66CDAA",
MEDIUM_BLUE = "#0000CD",
MEDIUM_ORCHID = "#BA55D3",
MEDIUM_PURPLE = "#9370D8",
MEDIUM_SEA_GREEN = "#3CB371",
MEDIUM_SLATE_BLUE = "#7B68EE",
MEDIUM_SPRING_GREEN = "#00FA9A",
MEDIUM_TURQUOISE = "#48D1CC",
MEDIUM_VIOLET_RED = "#C71585",
MIDNIGHT_BLUE = "#191970",
MINT_CREAM = "#F5FFFA",
MISTY_ROSE = "#FFE4E1",
MOCCASIN = "#FFE4B5",
NAVAJO_WHITE = "#FFDEAD",
NAVY = "#000080",
OLD_LACE = "#FDF5E6",
OLIVE = "#808000",
OLIVE_DRAB = "#6B8E23",
ORANGE = "#FFA500",
ORANGE_RED = "#FF4500",
ORCHID = "#DA70D6",
PALE_GOLDEN_ROD = "#EEE8AA",
PALE_GREEN = "#98FB98",
PALE_TURQUOISE = "#AFEEEE",
PALE_VIOLET_RED = "#D87093",
PAPAYA_WHIP = "#FFEFD5",
PEACH_PUFF = "#FFDAB9",
PERU = "#CD853F",
PINK = "#FFC0CB",
PLUM = "#DDA0DD",
POWDER_BLUE = "#B0E0E6",
PURPLE = "#800080",
RED = "#FF0000",
ROSY_BROWN = "#BC8F8F",
ROYAL_BLUE = "#4169E1",
SADDLE_BROWN = "#8B4513",
SALMON = "#FA8072",
SANDY_BROWN = "#F4A460",
SEA_GREEN = "#2E8B57",
SEA_SHELL = "#FFF5EE",
SIENNA = "#A0522D",
SILVER = "#C0C0C0",
SKY_BLUE = "#87CEEB",
SLATE_BLUE = "#6A5ACD",
SLATE_GRAY = "#708090",
SNOW = "#FFFAFA",
SPRING_GREEN = "#00FF7F",
STEEL_BLUE = "#4682B4",
TAN = "#D2B48C",
TEAL = "#008080",
THISTLE = "#D8BFD8",
TOMATO = "#FF6347",
TURQUOISE = "#40E0D0",
VIOLET = "#EE82EE",
WHEAT = "#F5DEB3",
WHITE = "#FFFFFF",
WHITE_SMOKE = "#F5F5F5",
YELLOW = "#FFFF00",
YELLOW_GREEN = "#9ACD32",
BLUE_COALITION = "#2563EB",
NEUTRAL_COALITION = "#9CA3AF",
RED_COALITION = "#EF4444",
OLYMPUS_LIGHT_BLUE = "#3B82F6",
OLYMPUS_BLUE = "#243141",
OLYMPUS_RED = "#F05252",
OLYMPUS_ORANGE = "#FF9900",
OLYMPUS_GREEN = "#8BFF63"
}
export const CONTEXT_ACTION_COLORS = [undefined, colors.WHITE, colors.GREEN, colors.PURPLE, colors.BLUE, colors.RED];
export namespace ContextActions {
export const STOP = new ContextAction(
"stop",
"Stop unit",
"Stops the unit, removing any currently assigned task. Air units will orbin in place, while ground unit will halt.",
faHand,
ContextActionTarget.NONE,
(units: Unit[], _1, _2) => {
getApp().getUnitsManager().stop(units);
},
{
type: ContextActionType.MOVE,
code: "Space",
}
);
export const MOVE = new ContextAction(
"move",
"Set destination",
"Click on the map to directly move the units there, overriding any existing command.",
faLocationDot,
ContextActionTarget.POINT,
(units: Unit[], _, targetPosition, originalEvent) => {
if (!originalEvent?.ctrlKey) getApp().getUnitsManager().clearDestinations(units);
if (targetPosition)
getApp()
.getUnitsManager()
.addDestination(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
},
{ type: ContextActionType.MOVE, code: null }
);
export const PATH = new ContextAction(
"path",
"Create route",
"Click on the map to add a destination at the end of the path. This allows to create a more complex route.",
faRoute,
ContextActionTarget.POINT,
(units: Unit[], _, targetPosition) => {
if (targetPosition)
getApp()
.getUnitsManager()
.addDestination(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
},
{ type: ContextActionType.MOVE, code: null }
);
export const DELETE = new ContextAction(
"delete",
"Delete unit",
"Deletes the unit immediately with no effect.",
faTrash,
ContextActionTarget.NONE,
(units: Unit[], _1, _2) => {
getApp().getUnitsManager().delete(false);
},
{
type: ContextActionType.DELETE,
code: "Delete",
ctrlKey: false,
shiftKey: false,
altKey: false,
}
);
export const EXPLODE = new ContextAction(
"explode",
"Explode unit",
"Explodes the unit using different explosions effects. WARNING: may affect surrounding units too!",
faExplosion,
ContextActionTarget.NONE,
(units: Unit[], _1, _2) => {
getApp().setState(OlympusState.UNIT_CONTROL, UnitControlSubState.UNIT_EXPLOSION_MENU);
UnitExplosionRequestEvent.dispatch(units);
},
{
type: ContextActionType.DELETE,
code: "Delete",
ctrlKey: false,
shiftKey: true,
altKey: false,
}
);
export const CENTER_MAP = new ContextAction(
"center-map",
"Center map",
"Center the map on the unit and follow it.",
faMapLocation,
ContextActionTarget.NONE,
(units: Unit[]) => {
getApp().getMap().centerOnUnit(units[0]);
},
{ type: ContextActionType.OTHER, code: "KeyM", ctrlKey: false, shiftKey: false, altKey: false }
);
export const REFUEL = new ContextAction(
"refuel",
"Refuel at tanker",
"Refuel units at the nearest Air-to-Air refuelling tanker of the appropriate type. If no tanker is available the unit will return to the nearest base.",
olButtonsContextRefuel,
ContextActionTarget.NONE,
(units: Unit[]) => {
getApp().getUnitsManager().refuel(units);
},
{ type: ContextActionType.ADMIN, code: "KeyR", ctrlKey: false, shiftKey: false, altKey: false }
);
export const FOLLOW = new ContextAction(
"follow",
"Follow unit",
"Click on a unit to follow it in formation. A menu allows to choose the formation type.",
olButtonsContextFollow,
ContextActionTarget.UNIT,
(units: Unit[], targetUnit: Unit | null, _) => {
if (targetUnit) {
getApp().setState(OlympusState.UNIT_CONTROL, UnitControlSubState.FORMATION);
FormationCreationRequestEvent.dispatch(
targetUnit,
units.filter((unit) => unit !== targetUnit)
);
}
},
{ type: ContextActionType.ADMIN, code: "KeyF", ctrlKey: false, shiftKey: false, altKey: false }
);
export const BOMB = new ContextAction(
"bomb",
"Precision bomb location",
"Click on a point to execute a precision bombing attack with the available A/G weapons.",
faLocationCrosshairs,
ContextActionTarget.POINT,
(units: Unit[], _, targetPosition: LatLng | null) => {
if (targetPosition)
getApp().getUnitsManager().bombPoint(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
},
{ type: ContextActionType.ENGAGE, code: "KeyB", ctrlKey: false, shiftKey: false }
);
export const CARPET_BOMB = new ContextAction(
"carpet-bomb",
"Carpet bomb location",
"Click on a point to execute a carpet bombing attack with the available A/G weapons.",
faXmarksLines,
ContextActionTarget.POINT,
(units: Unit[], _, targetPosition: LatLng | null) => {
if (targetPosition)
getApp().getUnitsManager().carpetBomb(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
},
{ type: ContextActionType.ENGAGE, code: "KeyH", ctrlKey: false, shiftKey: false }
);
export const LAND = new ContextAction(
"land",
"Land",
"Click on a point to land at the nearest airbase.",
faPlaneArrival,
ContextActionTarget.POINT,
(units: Unit[], _, targetPosition: LatLng | null) => {
if (targetPosition) getApp().getUnitsManager().landAt(targetPosition, units);
},
{ type: ContextActionType.ADMIN, code: "KeyL", ctrlKey: false, shiftKey: false }
);
export const LAND_AT_POINT = new ContextAction(
"land-at-point",
"Land at location",
"Click on a point to land there. WARNING: if multiple units are selected make sure to choose a different point for each or the units will crash!",
olButtonsContextLandAtPoint,
ContextActionTarget.POINT,
(units: Unit[], _, targetPosition: LatLng | null) => {
if (targetPosition)
getApp().getUnitsManager().landAtPoint(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
},
{ type: ContextActionType.ADMIN, code: "KeyK", ctrlKey: false, shiftKey: false }
);
export const GROUP = new ContextAction(
"group-ground",
"Group ground units",
"Create a DCS group of ground units. This is different from hotgroups or formations and is used primarily to create functioning SAM sites. When a group is created, units will no longer be individually controllable.",
faPeopleGroup,
ContextActionTarget.NONE,
(units: Unit[], _1, _2) => {
getApp().getUnitsManager().createGroup(units);
},
{ type: ContextActionType.OTHER, code: "KeyG", ctrlKey: false, shiftKey: false, altKey: false }
);
export const ATTACK = new ContextAction(
"attack",
"Attack unit",
"Click on a unit to attack it using A/A or A/G weapons, depending on the target.",
olButtonsContextAttack,
ContextActionTarget.UNIT,
(units: Unit[], targetUnit: Unit | null, _) => {
if (targetUnit) getApp().getUnitsManager().attackUnit(targetUnit.ID, units);
},
{ type: ContextActionType.ENGAGE, code: "KeyZ", ctrlKey: false, shiftKey: false, altKey: false }
);
export const FIRE_AT_AREA = new ContextAction(
"fire-at-area",
"Fire at area",
"Click on a point to precisely fire at it, if possible. WARNING: this requires the unit to be able to reach the target and not be obstructed by obstacles.",
faLocationCrosshairs,
ContextActionTarget.POINT,
(units: Unit[], _, targetPosition: LatLng | null) => {
if (targetPosition)
getApp().getUnitsManager().fireAtArea(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
},
{ type: ContextActionType.ENGAGE, code: "KeyV", ctrlKey: false, shiftKey: false }
);
export const SIMULATE_FIRE_FIGHT = new ContextAction(
"simulate-fire-fight",
"Simulate fire fight",
"Click on a point to simulate a fire fight by shooting randomly in that general direction. WARNING: works correctly only on neutral units, blue or red units will aim",
olButtonsContextSimulateFireFight,
ContextActionTarget.POINT,
(units: Unit[], _, targetPosition: LatLng | null) => {
if (targetPosition)
getApp()
.getUnitsManager()
.simulateFireFight(targetPosition, getApp().getMap().getKeepRelativePositions(), getApp().getMap().getDestinationRotation(), units);
},
{ type: ContextActionType.ADMIN, code: "KeyX", ctrlKey: false, shiftKey: false }
);
export const SET_AWACS_REFERENCE = new ContextAction(
"set-awacs-reference",
"Set AWACS reference",
"Set unit as AWACS reference. BRAA indicators will be shown next to Air unit markers.",
faWifi,
ContextActionTarget.NONE,
(units: Unit[], _1, _2) => {
getApp().getUnitsManager().setAWACSReference(units[0].ID);
},
{ type: ContextActionType.ADMIN, code: "KeyU", ctrlKey: false, shiftKey: false, altKey: false }
);
export const CLONE = new ContextAction(
"clone",
"Clone unit",
"Click on a point to clone the units there.",
faClone,
ContextActionTarget.POINT,
(units: Unit[], _1, targetPosition) => {
getApp().getUnitsManager().copy(units);
if (targetPosition) getApp().getUnitsManager().paste(targetPosition);
},
{ type: ContextActionType.ADMIN, code: "KeyC", ctrlKey: false, shiftKey: false, altKey: false }
);
}