2024-07-31 08:34:59 +02:00

248 lines
7.1 KiB
TypeScript

import { LatLng } from "leaflet";
import { getApp } from "../../olympusapp";
import { GAME_MASTER } from "../../constants/constants";
import { UnitBlueprint } from "../../interfaces";
export abstract class UnitDatabase {
blueprints: { [key: string]: UnitBlueprint } = {};
#url: string;
constructor(url: string = "") {
this.#url = url;
this.load(() => {});
}
load(callback: CallableFunction) {
if (this.#url !== "") {
var xhr = new XMLHttpRequest();
xhr.open("GET", this.#url, true);
xhr.setRequestHeader("Cache-Control", "no-cache, no-store, max-age=0");
xhr.responseType = "json";
xhr.onload = () => {
var status = xhr.status;
if (status === 200) {
this.blueprints = xhr.response;
callback();
} else {
console.error(`Error retrieving database from ${this.#url}`);
}
};
xhr.send();
}
}
abstract getCategory(): string;
/* Gets a specific blueprint by name */
getByName(name: string) {
if (name in this.blueprints) return this.blueprints[name];
return null;
}
/* Gets a specific blueprint by label */
getByLabel(label: string) {
for (let unit in this.blueprints) {
if (this.blueprints[unit].label === label) return this.blueprints[unit];
}
return null;
}
getBlueprints(includeDisabled: boolean = false) {
if (
getApp().getMissionManager().getCommandModeOptions().commandMode ==
GAME_MASTER ||
!getApp().getMissionManager().getCommandModeOptions().restrictSpawns
) {
var filteredBlueprints: { [key: string]: UnitBlueprint } = {};
for (let unit in this.blueprints) {
const blueprint = this.blueprints[unit];
if (blueprint.enabled || includeDisabled)
filteredBlueprints[unit] = blueprint;
}
return filteredBlueprints;
} else {
var filteredBlueprints: { [key: string]: UnitBlueprint } = {};
for (let unit in this.blueprints) {
const blueprint = this.blueprints[unit];
if (
(blueprint.enabled || includeDisabled) &&
this.getSpawnPointsByName(blueprint.name) <=
getApp().getMissionManager().getAvailableSpawnPoints() &&
getApp()
.getMissionManager()
.getCommandModeOptions()
.eras.includes(blueprint.era) &&
(!getApp().getMissionManager().getCommandModeOptions()
.restrictToCoalition ||
blueprint.coalition ===
getApp().getMissionManager().getCommandedCoalition() ||
blueprint.coalition === undefined)
) {
filteredBlueprints[unit] = blueprint;
}
}
return filteredBlueprints;
}
}
/* Returns a list of all possible roles in a database */
getRoles() {
var roles: string[] = [];
var filteredBlueprints = this.getBlueprints();
for (let unit in filteredBlueprints) {
var loadouts = filteredBlueprints[unit].loadouts;
if (loadouts) {
for (let loadout of loadouts) {
for (let role of loadout.roles) {
if (role !== "" && !roles.includes(role)) roles.push(role);
}
}
}
}
return roles;
}
/* Returns a list of all possible types in a database */
getTypes(unitFilter?: CallableFunction) {
var filteredBlueprints = this.getBlueprints();
var types: string[] = [];
for (let unit in filteredBlueprints) {
if (
typeof unitFilter === "function" &&
!unitFilter(filteredBlueprints[unit])
)
continue;
var type = filteredBlueprints[unit].type;
if (type && type !== "" && !types.includes(type)) types.push(type);
}
return types;
}
/* Returns a list of all possible eras in a database */
getEras() {
var filteredBlueprints = this.getBlueprints();
var eras: string[] = [];
for (let unit in filteredBlueprints) {
var era = filteredBlueprints[unit].era;
if (era && era !== "" && !eras.includes(era)) eras.push(era);
}
return eras;
}
/* Get all blueprints by range */
getByRange(range: string) {
var filteredBlueprints = this.getBlueprints();
var unitswithrange = [];
var minRange = 0;
var maxRange = 0;
if (range === "Short range") {
minRange = 0;
maxRange = 10000;
} else if (range === "Medium range") {
minRange = 10000;
maxRange = 100000;
} else {
minRange = 100000;
maxRange = 999999;
}
for (let unit in filteredBlueprints) {
var engagementRange = filteredBlueprints[unit].engagementRange;
if (engagementRange !== undefined) {
if (engagementRange >= minRange && engagementRange < maxRange) {
unitswithrange.push(filteredBlueprints[unit]);
}
}
}
return unitswithrange;
}
/* Get all blueprints by type */
getByType(type: string) {
var filteredBlueprints = this.getBlueprints();
var units = [];
for (let unit in filteredBlueprints) {
if (filteredBlueprints[unit].type === type) {
units.push(filteredBlueprints[unit]);
}
}
return units;
}
/* Get all blueprints by role */
getByRole(role: string) {
var filteredBlueprints = this.getBlueprints();
var units = [];
for (let unit in filteredBlueprints) {
var loadouts = filteredBlueprints[unit].loadouts;
if (loadouts) {
for (let loadout of loadouts) {
if (
loadout.roles.includes(role) ||
loadout.roles.includes(role.toLowerCase())
) {
units.push(filteredBlueprints[unit]);
break;
}
}
}
}
return units;
}
/* Get the names of all the loadouts for a specific unit and for a specific role */
getLoadoutNamesByRole(name: string, role: string) {
var filteredBlueprints = this.getBlueprints();
var loadoutsByRole = [];
var loadouts = filteredBlueprints[name].loadouts;
if (loadouts) {
for (let loadout of loadouts) {
if (loadout.roles.includes(role) || loadout.roles.includes("")) {
loadoutsByRole.push(loadout.name);
}
}
}
return loadoutsByRole;
}
/* Get the livery names for a specific unit */
getLiveryNamesByName(name: string) {
var liveries = this.blueprints[name].liveries;
if (liveries !== undefined) return Object.values(liveries);
else return [];
}
/* Get the loadout content from the unit name and loadout name */
getLoadoutByName(name: string, loadoutName: string) {
var loadouts = this.blueprints[name].loadouts;
if (loadouts) {
for (let loadout of loadouts) {
if (loadout.name === loadoutName) return loadout;
}
}
return null;
}
getSpawnPointsByLabel(label: string) {
var blueprint = this.getByLabel(label);
if (blueprint) return this.getSpawnPointsByName(blueprint.name);
else return Infinity;
}
getSpawnPointsByName(name: string) {
return Infinity;
}
getUnkownUnit(name: string): UnitBlueprint {
return {
name: name,
enabled: true,
coalition: "neutral",
era: "N/A",
label: name,
shortLabel: "",
};
}
}