2024-01-03 17:48:38 +01:00

47 lines
1.3 KiB
Lua

coal = {}
function coal.notify(message, displayFor)
trigger.action.outText(message, displayFor)
end
function coal.listRed()
coal.coals = env.mission.coalitions.red --solid naming this
coal.notify(mist.utils.tableShow(coal.coals),5)
pickOne = math.random(#coal.coals)
countryIs = country.name[coal.coals[pickOne]]
coal.notify(countryIs,10)
end
function coal.listBlue()
coal.coals = env.mission.coalitions.blue --solid naming this
coal.notify(mist.utils.tableShow(coal.coals),5)
pickOne = math.random(#coal.coals)
countryIs = country.name[coal.coals[pickOne]]
coal.notify(countryIs,10)
end
function coal.listNeutrals()
coal.coals = env.mission.coalitions.neutrals --solid naming this
coal.notify(mist.utils.tableShow(coal.coals),5)
pickOne = math.random(#coal.coals)
countryIs = country.name[coal.coals[pickOne]]
coal.notify(countryIs,10)
end
do
longRangeShots = missionCommands.addSubMenu("Coal check")
missionCommands.addCommand ("List reds", longRangeShots, coal.listRed)
missionCommands.addCommand ("List blue", longRangeShots, coal.listBlue)
missionCommands.addCommand ("List neutrals", longRangeShots, coal.listNeutrals)
end
coal.notify("coals.lua loaded", 2)
-- env.mission.coalitions.red
-- env.mission.coalitions.blue
-- env.mission.coalitions.neutrals
--coalition.getCountryCoalition(countryID)