Files
DCSOlympus/src/olympus/src/olympus.cpp
2023-12-02 10:46:59 +01:00

212 lines
5.1 KiB
C++

#include "framework.h"
#include "dcstools.h"
#include "logger.h"
#include "utils.h"
/* Run-time linking to core dll allows for "hot swap". This is useful for development but could be removed when stable.*/
HINSTANCE hGetProcIDDLL = NULL;
typedef int(__stdcall* f_coreInit)(lua_State* L);
typedef int(__stdcall* f_coreDeinit)(lua_State* L);
typedef int(__stdcall* f_coreFrame)(lua_State* L);
typedef int(__stdcall* f_coreUnitsData)(lua_State* L);
typedef int(__stdcall* f_coreWeaponsData)(lua_State* L);
typedef int(__stdcall* f_coreMissionData)(lua_State* L);
typedef int(__stdcall* f_coreInstancePath)(lua_State* L);
f_coreInit coreInit = nullptr;
f_coreDeinit coreDeinit = nullptr;
f_coreFrame coreFrame = nullptr;
f_coreUnitsData coreUnitsData = nullptr;
f_coreWeaponsData coreWeaponsData = nullptr;
f_coreMissionData coreMissionData = nullptr;
f_coreInstancePath coreInstancePath = nullptr;
static int onSimulationStart(lua_State* L)
{
log("onSimulationStart callback called successfully");
string modLocation;
string dllLocation;
char* buf = nullptr;
size_t sz = 0;
if (_dupenv_s(&buf, &sz, "DCSOLYMPUS_PATH") == 0 && buf != nullptr)
{
modLocation = buf;
free(buf);
}
else
{
log("DCSOLYMPUS_PATH environment variable is missing");
goto error;
}
dllLocation = modLocation + "\\bin\\core.dll";
log("Loading core.dll");
hGetProcIDDLL = LoadLibrary(to_wstring(dllLocation).c_str());
if (!hGetProcIDDLL) {
LogError(L, "Error loading core DLL");
goto error;
}
log("Core DLL loaded successfully");
coreInit = (f_coreInit)GetProcAddress(hGetProcIDDLL, "coreInit");
if (!coreInit)
{
LogError(L, "Error getting coreInit ProcAddress from DLL");
goto error;
}
coreDeinit = (f_coreDeinit)GetProcAddress(hGetProcIDDLL, "coreDeinit");
if (!coreDeinit)
{
LogError(L, "Error getting coreDeinit ProcAddress from DLL");
goto error;
}
coreFrame = (f_coreFrame)GetProcAddress(hGetProcIDDLL, "coreFrame");
if (!coreFrame)
{
LogError(L, "Error getting coreFrame ProcAddress from DLL");
goto error;
}
coreUnitsData = (f_coreUnitsData)GetProcAddress(hGetProcIDDLL, "coreUnitsData");
if (!coreUnitsData)
{
LogError(L, "Error getting coreUnitsData ProcAddress from DLL");
goto error;
}
coreWeaponsData = (f_coreWeaponsData)GetProcAddress(hGetProcIDDLL, "coreWeaponsData");
if (!coreWeaponsData)
{
LogError(L, "Error getting coreWeaponsData ProcAddress from DLL");
goto error;
}
coreMissionData = (f_coreMissionData)GetProcAddress(hGetProcIDDLL, "coreMissionData");
if (!coreMissionData)
{
LogError(L, "Error getting coreMissionData ProcAddress from DLL");
goto error;
}
coreInstancePath = (f_coreInstancePath)GetProcAddress(hGetProcIDDLL, "coreInstancePath");
if (!coreInstancePath)
{
LogError(L, "Error getting coreInstancePath ProcAddress from DLL");
goto error;
}
coreInit(L);
LogInfo(L, "Module loaded and started successfully.");
return 0;
error:
LogError(L, "Error while loading module, see Olympus.log in temporary folder for additional details.");
return 0;
}
static int onSimulationFrame(lua_State* L)
{
if (coreFrame)
{
coreFrame(L);
}
return 0;
}
static int onSimulationStop(lua_State* L)
{
log("onSimulationStop callback called successfully");
if (hGetProcIDDLL)
{
log("Trying to unload core DLL");
if (coreDeinit)
{
coreDeinit(L);
}
if (FreeLibrary(hGetProcIDDLL))
{
log("Core DLL unloaded successfully");
}
else
{
LogError(L, "Error unloading DLL");
goto error;
}
coreInit = nullptr;
coreDeinit = nullptr;
coreFrame = nullptr;
coreUnitsData = nullptr;
coreWeaponsData = nullptr;
coreMissionData = nullptr;
coreInstancePath = nullptr;
}
hGetProcIDDLL = NULL;
return 0;
error:
LogError(L, "Error while unloading module, see Olympus.log in temporary folder for additional details.");
return 0;
}
static int setUnitsData(lua_State* L)
{
if (coreUnitsData)
{
coreUnitsData(L);
}
return 0;
}
static int setWeaponsData(lua_State* L)
{
if (coreWeaponsData)
{
coreWeaponsData(L);
}
return 0;
}
static int setMissionData(lua_State* L)
{
if (coreMissionData)
{
coreMissionData(L);
}
return 0;
}
static int setInstancePath(lua_State* L)
{
if (coreInstancePath)
{
coreInstancePath(L);
}
return 0;
}
static const luaL_Reg Map[] = {
{"onSimulationStart", onSimulationStart},
{"onSimulationFrame", onSimulationFrame},
{"onSimulationStop", onSimulationStop},
{"setUnitsData", setUnitsData },
{"setWeaponsData", setWeaponsData },
{"setMissionData", setMissionData },
{"setInstancePath", setInstancePath },
{NULL, NULL}
};
extern "C" DllExport int luaopen_olympus(lua_State * L)
{
luaL_register(L, "olympus", Map);
return 1;
}