mirror of
https://github.com/iTracerFacer/DCS_MissionDev.git
synced 2025-12-03 04:14:46 +00:00
Split the squadron setup file out of the TADC for smoother upgrades.
This commit is contained in:
parent
8c69879a74
commit
1481f56654
@ -164,6 +164,9 @@ local TADC_SETTINGS = {
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},
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},
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}
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}
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-- Load squadron configs from external file
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-- RED_SQUADRON_CONFIG and BLUE_SQUADRON_CONFIG are now global, loaded by the trigger
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--[[
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--[[
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INTERCEPT RATIO CHART - How many interceptors launch per threat aircraft:
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INTERCEPT RATIO CHART - How many interceptors launch per threat aircraft:
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@ -197,247 +200,6 @@ ASYMMETRIC SCENARIOS:
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• Different maxActiveCAP values create capacity imbalances
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• Different maxActiveCAP values create capacity imbalances
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]]
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]]
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--[[
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═══════════════════════════════════════════════════════════════════════════════
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SQUADRON CONFIGURATION
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═══════════════════════════════════════════════════════════════════════════════
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INSTRUCTIONS:
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1. Create fighter aircraft templates for BOTH coalitions in the mission editor
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2. Place them at or near the airbases you want them to operate from
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3. Configure RED squadrons in RED_SQUADRON_CONFIG
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4. Configure BLUE squadrons in BLUE_SQUADRON_CONFIG
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TEMPLATE NAMING SUGGESTIONS:
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• RED: "RED_CAP_Batumi_F15", "RED_INTERCEPT_Senaki_MiG29"
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• BLUE: "BLUE_CAP_Nellis_F16", "BLUE_INTERCEPT_Creech_F22"
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• Include coalition and airbase name for easy identification
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AIRBASE NAMES:
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• Use exact names as they appear in DCS (case sensitive)
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• RED examples: "Batumi", "Senaki", "Gudauta"
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• BLUE examples: "Nellis AFB", "McCarran International", "Tonopah Test Range"
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• Find airbase names in the mission editor
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AIRCRAFT NUMBERS:
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• Set realistic numbers based on mission requirements
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• Consider aircraft consumption and cargo replenishment
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• Balance between realism and gameplay performance
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ZONE-BASED AREAS OF RESPONSIBILITY:
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• Create zones in mission editor (MOOSE polygons, circles, etc.)
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• primaryZone: Squadron's main area (full response)
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• secondaryZone: Backup/support area (reduced response)
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• tertiaryZone: Emergency fallback area (enhanced response)
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• Leave zones as nil for global threat response
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• Multiple squadrons can share overlapping zones
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• Use zone names exactly as they appear in mission editor
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ZONE BEHAVIOR EXAMPLES:
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• Border Defense: primaryZone = "SECTOR_ALPHA", secondaryZone = "BUFFER_ZONE"
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• Base Defense: tertiaryZone = "BASE_PERIMETER", enableFallback = true
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• Layered Defense: Different zones per squadron with overlap
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• Emergency Response: High tertiaryResponse ratio for critical areas
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]]
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-- ═══════════════════════════════════════════════════════════════════════════
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-- RED COALITION SQUADRONS
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-- ═══════════════════════════════════════════════════════════════════════════
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local RED_SQUADRON_CONFIG = {
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--[[ EXAMPLE RED SQUADRON - CUSTOMIZE FOR YOUR MISSION
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{
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templateName = "RED_CAP_Batumi_F15", -- Template name from mission editor
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displayName = "Batumi F-15C CAP", -- Human-readable name for logs
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airbaseName = "Batumi", -- Exact airbase name from DCS
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aircraft = 12, -- Maximum aircraft in squadron
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skill = AI.Skill.GOOD, -- AI skill level
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altitude = 20000, -- Patrol altitude (feet)
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speed = 350, -- Patrol speed (knots)
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patrolTime = 25, -- Time on station (minutes)
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type = "FIGHTER" -- Aircraft type
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-- Zone-based Areas of Responsibility (optional - leave nil for global response)
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primaryZone = "RED_BORDER", -- Main responsibility area (zone name from mission editor)
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secondaryZone = nil, -- Secondary coverage area (zone name)
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tertiaryZone = nil, -- Emergency/fallback zone (zone name)
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-- Zone behavior settings (optional - uses defaults if not specified)
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zoneConfig = {
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primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
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secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
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tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
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maxRange = 200, -- Maximum engagement range from airbase (nm)
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enableFallback = false, -- Auto-switch to tertiary when base threatened
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priorityThreshold = 4, -- Min aircraft count for "major threat"
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ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
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}
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},
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]]
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-- ADD YOUR RED SQUADRONS HERE
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{
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templateName = "Sukhumi CAP", -- Change to your RED template name
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displayName = "Sukhumi CAP", -- Change to your preferred name
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airbaseName = "Sukhumi-Babushara", -- Change to your RED airbase
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aircraft = 12, -- Adjust aircraft count
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skill = AI.Skill.ACE, -- AVERAGE, GOOD, HIGH, EXCELLENT, ACE
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altitude = 20000, -- Patrol altitude (feet)
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speed = 350, -- Patrol speed (knots)
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patrolTime = 25, -- Time on station (minutes)
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type = "FIGHTER",
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-- Zone-based Areas of Responsibility (optional - leave nil for global response)
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primaryZone = "RED_BORDER", -- Main responsibility area (zone name from mission editor)
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secondaryZone = nil, -- Secondary coverage area (zone name)
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tertiaryZone = nil, -- Emergency/fallback zone (zone name)
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-- Zone behavior settings (optional - uses defaults if not specified)
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zoneConfig = {
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primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
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secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
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tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
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maxRange = 200, -- Maximum engagement range from airbase (nm)
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enableFallback = false, -- Auto-switch to tertiary when base threatened
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priorityThreshold = 4, -- Min aircraft count for "major threat"
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ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
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}
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},
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{
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templateName = "Gudauta CAP-MiG-21", -- Change to your RED template name
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displayName = "Gudauta CAP-MiG-21", -- Change to your preferred name
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airbaseName = "Gudauta", -- Change to your RED airbase
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aircraft = 12, -- Adjust aircraft count
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skill = AI.Skill.ACE, -- AVERAGE, GOOD, HIGH, EXCELLENT
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altitude = 20000, -- Patrol altitude (feet)
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speed = 350, -- Patrol speed (knots)
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patrolTime = 25, -- Time on station (minutes)
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type = "FIGHTER",
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-- Zone-based Areas of Responsibility (optional - leave nil for global response)
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primaryZone = "GUDAUTA_BORDER", -- Main responsibility area (zone name from mission editor)
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secondaryZone = nil, -- Secondary coverage area (zone name)
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tertiaryZone = nil, -- Emergency/fallback zone (zone name)
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-- Zone behavior settings (optional - uses defaults if not specified)
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zoneConfig = {
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primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
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secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
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tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
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maxRange = 200, -- Maximum engagement range from airbase (nm)
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enableFallback = false, -- Auto-switch to tertiary when base threatened
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priorityThreshold = 4, -- Min aircraft count for "major threat"
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ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
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}
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},
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{
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templateName = "Gudauta CAP-MiG-23", -- Change to your RED template name
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displayName = "Gudauta CAP-MiG-23", -- Change to your preferred name
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airbaseName = "Gudauta", -- Change to your RED airbase
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aircraft = 14, -- Adjust aircraft count
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skill = AI.Skill.ACE, -- AVERAGE, GOOD, HIGH, EXCELLENT
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altitude = 20000, -- Patrol altitude (feet)
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speed = 350, -- Patrol speed (knots)
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patrolTime = 25, -- Time on station (minutes)
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type = "FIGHTER",
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-- Zone-based Areas of Responsibility (optional - leave nil for global response)
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primaryZone = "GUDAUTA_BORDER", -- Main responsibility area (zone name from mission editor)
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secondaryZone = "RED_BORDER", -- Secondary coverage area (zone name)
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tertiaryZone = nil, -- Emergency/fallback zone (zone name)
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-- Zone behavior settings (optional - uses defaults if not specified)
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zoneConfig = {
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primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
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secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
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tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
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maxRange = 200, -- Maximum engagement range from airbase (nm)
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enableFallback = false, -- Auto-switch to tertiary when base threatened
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priorityThreshold = 4, -- Min aircraft count for "major threat"
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ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
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}
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},
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}
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-- ═══════════════════════════════════════════════════════════════════════════
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-- BLUE COALITION SQUADRONS
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-- ═══════════════════════════════════════════════════════════════════════════
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local BLUE_SQUADRON_CONFIG = {
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--[[ EXAMPLE BLUE SQUADRON - CUSTOMIZE FOR YOUR MISSION
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{
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templateName = "BLUE_CAP_Nellis_F16", -- Template name from mission editor
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displayName = "Nellis F-16C CAP", -- Human-readable name for logs
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airbaseName = "Nellis AFB", -- Exact airbase name from DCS
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aircraft = 14, -- Maximum aircraft in squadron
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skill = AI.Skill.EXCELLENT, -- AI skill level
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altitude = 22000, -- Patrol altitude (feet)
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speed = 380, -- Patrol speed (knots)
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patrolTime = 28, -- Time on station (minutes)
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type = "FIGHTER" -- Aircraft type
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},
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]]
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-- ADD YOUR BLUE SQUADRONS HERE
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{
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templateName = "Kutaisi CAP", -- Change to your BLUE template name
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displayName = "Kutaisi CAP", -- Change to your preferred name
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airbaseName = "Kutaisi", -- Change to your BLUE airbase
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aircraft = 18, -- Adjust aircraft count
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skill = AI.Skill.EXCELLENT, -- AVERAGE, GOOD, HIGH, EXCELLENT
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altitude = 18000, -- Patrol altitude (feet)
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speed = 320, -- Patrol speed (knots)
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patrolTime = 22, -- Time on station (minutes)
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type = "FIGHTER",
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-- Zone-based Areas of Responsibility (optional - leave nil for global response)
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primaryZone = "BLUE_BORDER", -- Main responsibility area (zone name from mission editor)
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secondaryZone = nil, -- Secondary coverage area (zone name)
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tertiaryZone = nil, -- Emergency/fallback zone (zone name)
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-- Zone behavior settings (optional - uses defaults if not specified)
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zoneConfig = {
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primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
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secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
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tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
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maxRange = 200, -- Maximum engagement range from airbase (nm)
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enableFallback = true, -- Auto-switch to tertiary when base threatened
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priorityThreshold = 4, -- Min aircraft count for "major threat"
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ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
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}
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},
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{
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templateName = "Batumi CAP", -- Change to your BLUE template name
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displayName = "Batumi CAP", -- Change to your preferred name
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airbaseName = "Batumi", -- Change to your BLUE airbase
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aircraft = 18, -- Adjust aircraft count
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skill = AI.Skill.EXCELLENT, -- AVERAGE, GOOD, HIGH, EXCELLENT
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altitude = 18000, -- Patrol altitude (feet)
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speed = 320, -- Patrol speed (knots)
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patrolTime = 22, -- Time on station (minutes)
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type = "FIGHTER",
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-- Zone-based Areas of Responsibility (optional - leave nil for global response)
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primaryZone = "BATUMI_BORDER", -- Main responsibility area (zone name from mission editor)
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secondaryZone = "BLUE_BORDER", -- Secondary coverage area (zone name)
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tertiaryZone = "BATUMI_BORDER", -- Emergency/fallback zone (zone name)
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-- Zone behavior settings (optional - uses defaults if not specified)
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zoneConfig = {
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primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
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secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
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tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
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maxRange = 200, -- Maximum engagement range from airbase (nm)
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enableFallback = true, -- Auto-switch to tertiary when base threatened
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priorityThreshold = 4, -- Min aircraft count for "major threat"
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ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
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}
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},
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}
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--[[
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--[[
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═══════════════════════════════════════════════════════════════════════════════
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═══════════════════════════════════════════════════════════════════════════════
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@ -0,0 +1,244 @@
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--[[ THIS FILE MUST BE LOADED BEFORE THE MAIN Moose_TADC.lua SCRIPT
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═══════════════════════════════════════════════════════════════════════════════
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SQUADRON CONFIGURATION
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═══════════════════════════════════════════════════════════════════════════════
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|
INSTRUCTIONS:
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|
1. Create fighter aircraft templates for BOTH coalitions in the mission editor
|
||||||
|
2. Place them at or near the airbases you want them to operate from
|
||||||
|
3. Configure RED squadrons in RED_SQUADRON_CONFIG
|
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|
4. Configure BLUE squadrons in BLUE_SQUADRON_CONFIG
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|
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TEMPLATE NAMING SUGGESTIONS:
|
||||||
|
• RED: "RED_CAP_Batumi_F15", "RED_INTERCEPT_Senaki_MiG29"
|
||||||
|
• BLUE: "BLUE_CAP_Nellis_F16", "BLUE_INTERCEPT_Creech_F22"
|
||||||
|
• Include coalition and airbase name for easy identification
|
||||||
|
|
||||||
|
AIRBASE NAMES:
|
||||||
|
• Use exact names as they appear in DCS (case sensitive)
|
||||||
|
• RED examples: "Batumi", "Senaki", "Gudauta"
|
||||||
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• BLUE examples: "Nellis AFB", "McCarran International", "Tonopah Test Range"
|
||||||
|
• Find airbase names in the mission editor
|
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|
|
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|
AIRCRAFT NUMBERS:
|
||||||
|
• Set realistic numbers based on mission requirements
|
||||||
|
• Consider aircraft consumption and cargo replenishment
|
||||||
|
• Balance between realism and gameplay performance
|
||||||
|
|
||||||
|
ZONE-BASED AREAS OF RESPONSIBILITY:
|
||||||
|
• Create zones in mission editor (MOOSE polygons, circles, etc.)
|
||||||
|
• primaryZone: Squadron's main area (full response)
|
||||||
|
• secondaryZone: Backup/support area (reduced response)
|
||||||
|
• tertiaryZone: Emergency fallback area (enhanced response)
|
||||||
|
• Leave zones as nil for global threat response
|
||||||
|
• Multiple squadrons can share overlapping zones
|
||||||
|
• Use zone names exactly as they appear in mission editor
|
||||||
|
|
||||||
|
ZONE BEHAVIOR EXAMPLES:
|
||||||
|
• Border Defense: primaryZone = "SECTOR_ALPHA", secondaryZone = "BUFFER_ZONE"
|
||||||
|
• Base Defense: tertiaryZone = "BASE_PERIMETER", enableFallback = true
|
||||||
|
• Layered Defense: Different zones per squadron with overlap
|
||||||
|
• Emergency Response: High tertiaryResponse ratio for critical areas
|
||||||
|
]]
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-- ═══════════════════════════════════════════════════════════════════════════
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-- RED COALITION SQUADRONS
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-- ═══════════════════════════════════════════════════════════════════════════
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RED_SQUADRON_CONFIG = {
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--[[ EXAMPLE RED SQUADRON - CUSTOMIZE FOR YOUR MISSION
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{
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templateName = "RED_CAP_Batumi_F15", -- Template name from mission editor
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displayName = "Batumi F-15C CAP", -- Human-readable name for logs
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airbaseName = "Batumi", -- Exact airbase name from DCS
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aircraft = 12, -- Maximum aircraft in squadron
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skill = AI.Skill.GOOD, -- AI skill level
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altitude = 20000, -- Patrol altitude (feet)
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speed = 350, -- Patrol speed (knots)
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patrolTime = 25, -- Time on station (minutes)
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type = "FIGHTER"
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-- Zone-based Areas of Responsibility (optional - leave nil for global response)
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primaryZone = "RED_BORDER", -- Main responsibility area (zone name from mission editor)
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secondaryZone = nil, -- Secondary coverage area (zone name)
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tertiaryZone = nil, -- Emergency/fallback zone (zone name)
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-- Zone behavior settings (optional - uses defaults if not specified)
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zoneConfig = {
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primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
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secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
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tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
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maxRange = 200, -- Maximum engagement range from airbase (nm)
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||||||
|
enableFallback = false, -- Auto-switch to tertiary when base threatened
|
||||||
|
priorityThreshold = 4, -- Min aircraft count for "major threat"
|
||||||
|
ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
|
||||||
|
}
|
||||||
|
},
|
||||||
|
]]
|
||||||
|
|
||||||
|
-- ADD YOUR RED SQUADRONS HERE
|
||||||
|
{
|
||||||
|
templateName = "Sukhumi CAP", -- Change to your RED template name
|
||||||
|
displayName = "Sukhumi CAP", -- Change to your preferred name
|
||||||
|
airbaseName = "Sukhumi-Babushara", -- Change to your RED airbase
|
||||||
|
aircraft = 12, -- Adjust aircraft count
|
||||||
|
skill = AI.Skill.ACE, -- AVERAGE, GOOD, HIGH, EXCELLENT, ACE
|
||||||
|
altitude = 20000, -- Patrol altitude (feet)
|
||||||
|
speed = 350, -- Patrol speed (knots)
|
||||||
|
patrolTime = 25, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER",
|
||||||
|
|
||||||
|
-- Zone-based Areas of Responsibility (optional - leave nil for global response)
|
||||||
|
primaryZone = "RED_BORDER", -- Main responsibility area (zone name from mission editor)
|
||||||
|
secondaryZone = nil, -- Secondary coverage area (zone name)
|
||||||
|
tertiaryZone = nil, -- Emergency/fallback zone (zone name)
|
||||||
|
|
||||||
|
-- Zone behavior settings (optional - uses defaults if not specified)
|
||||||
|
zoneConfig = {
|
||||||
|
primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
|
||||||
|
secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
|
||||||
|
tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
|
||||||
|
maxRange = 200, -- Maximum engagement range from airbase (nm)
|
||||||
|
enableFallback = false, -- Auto-switch to tertiary when base threatened
|
||||||
|
priorityThreshold = 4, -- Min aircraft count for "major threat"
|
||||||
|
ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
templateName = "Gudauta CAP-MiG-21", -- Change to your RED template name
|
||||||
|
displayName = "Gudauta CAP-MiG-21", -- Change to your preferred name
|
||||||
|
airbaseName = "Gudauta", -- Change to your RED airbase
|
||||||
|
aircraft = 12, -- Adjust aircraft count
|
||||||
|
skill = AI.Skill.ACE, -- AVERAGE, GOOD, HIGH, EXCELLENT
|
||||||
|
altitude = 20000, -- Patrol altitude (feet)
|
||||||
|
speed = 350, -- Patrol speed (knots)
|
||||||
|
patrolTime = 25, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER",
|
||||||
|
|
||||||
|
-- Zone-based Areas of Responsibility (optional - leave nil for global response)
|
||||||
|
primaryZone = "GUDAUTA_BORDER", -- Main responsibility area (zone name from mission editor)
|
||||||
|
secondaryZone = nil, -- Secondary coverage area (zone name)
|
||||||
|
tertiaryZone = nil, -- Emergency/fallback zone (zone name)
|
||||||
|
|
||||||
|
-- Zone behavior settings (optional - uses defaults if not specified)
|
||||||
|
zoneConfig = {
|
||||||
|
primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
|
||||||
|
secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
|
||||||
|
tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
|
||||||
|
maxRange = 200, -- Maximum engagement range from airbase (nm)
|
||||||
|
enableFallback = false, -- Auto-switch to tertiary when base threatened
|
||||||
|
priorityThreshold = 4, -- Min aircraft count for "major threat"
|
||||||
|
ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
templateName = "Gudauta CAP-MiG-23", -- Change to your RED template name
|
||||||
|
displayName = "Gudauta CAP-MiG-23", -- Change to your preferred name
|
||||||
|
airbaseName = "Gudauta", -- Change to your RED airbase
|
||||||
|
aircraft = 14, -- Adjust aircraft count
|
||||||
|
skill = AI.Skill.ACE, -- AVERAGE, GOOD, HIGH, EXCELLENT
|
||||||
|
altitude = 20000, -- Patrol altitude (feet)
|
||||||
|
speed = 350, -- Patrol speed (knots)
|
||||||
|
patrolTime = 25, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER",
|
||||||
|
|
||||||
|
-- Zone-based Areas of Responsibility (optional - leave nil for global response)
|
||||||
|
primaryZone = "GUDAUTA_BORDER", -- Main responsibility area (zone name from mission editor)
|
||||||
|
secondaryZone = "RED_BORDER", -- Secondary coverage area (zone name)
|
||||||
|
tertiaryZone = nil, -- Emergency/fallback zone (zone name)
|
||||||
|
|
||||||
|
-- Zone behavior settings (optional - uses defaults if not specified)
|
||||||
|
zoneConfig = {
|
||||||
|
primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
|
||||||
|
secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
|
||||||
|
tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
|
||||||
|
maxRange = 200, -- Maximum engagement range from airbase (nm)
|
||||||
|
enableFallback = false, -- Auto-switch to tertiary when base threatened
|
||||||
|
priorityThreshold = 4, -- Min aircraft count for "major threat"
|
||||||
|
ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
-- ═══════════════════════════════════════════════════════════════════════════
|
||||||
|
-- BLUE COALITION SQUADRONS
|
||||||
|
-- ═══════════════════════════════════════════════════════════════════════════
|
||||||
|
|
||||||
|
BLUE_SQUADRON_CONFIG = {
|
||||||
|
--[[ EXAMPLE BLUE SQUADRON - CUSTOMIZE FOR YOUR MISSION
|
||||||
|
{
|
||||||
|
templateName = "BLUE_CAP_Nellis_F16", -- Template name from mission editor
|
||||||
|
displayName = "Nellis F-16C CAP", -- Human-readable name for logs
|
||||||
|
airbaseName = "Nellis AFB", -- Exact airbase name from DCS
|
||||||
|
aircraft = 14, -- Maximum aircraft in squadron
|
||||||
|
skill = AI.Skill.EXCELLENT, -- AI skill level
|
||||||
|
altitude = 22000, -- Patrol altitude (feet)
|
||||||
|
speed = 380, -- Patrol speed (knots)
|
||||||
|
patrolTime = 28, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER" -- Aircraft type
|
||||||
|
},
|
||||||
|
]]
|
||||||
|
|
||||||
|
-- ADD YOUR BLUE SQUADRONS HERE
|
||||||
|
|
||||||
|
{
|
||||||
|
templateName = "Kutaisi CAP", -- Change to your BLUE template name
|
||||||
|
displayName = "Kutaisi CAP", -- Change to your preferred name
|
||||||
|
airbaseName = "Kutaisi", -- Change to your BLUE airbase
|
||||||
|
aircraft = 18, -- Adjust aircraft count
|
||||||
|
skill = AI.Skill.EXCELLENT, -- AVERAGE, GOOD, HIGH, EXCELLENT
|
||||||
|
altitude = 18000, -- Patrol altitude (feet)
|
||||||
|
speed = 320, -- Patrol speed (knots)
|
||||||
|
patrolTime = 22, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER",
|
||||||
|
|
||||||
|
-- Zone-based Areas of Responsibility (optional - leave nil for global response)
|
||||||
|
primaryZone = "BLUE_BORDER", -- Main responsibility area (zone name from mission editor)
|
||||||
|
secondaryZone = nil, -- Secondary coverage area (zone name)
|
||||||
|
tertiaryZone = nil, -- Emergency/fallback zone (zone name)
|
||||||
|
|
||||||
|
-- Zone behavior settings (optional - uses defaults if not specified)
|
||||||
|
zoneConfig = {
|
||||||
|
primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
|
||||||
|
secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
|
||||||
|
tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
|
||||||
|
maxRange = 200, -- Maximum engagement range from airbase (nm)
|
||||||
|
enableFallback = true, -- Auto-switch to tertiary when base threatened
|
||||||
|
priorityThreshold = 4, -- Min aircraft count for "major threat"
|
||||||
|
ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
templateName = "Batumi CAP", -- Change to your BLUE template name
|
||||||
|
displayName = "Batumi CAP", -- Change to your preferred name
|
||||||
|
airbaseName = "Batumi", -- Change to your BLUE airbase
|
||||||
|
aircraft = 18, -- Adjust aircraft count
|
||||||
|
skill = AI.Skill.EXCELLENT, -- AVERAGE, GOOD, HIGH, EXCELLENT
|
||||||
|
altitude = 18000, -- Patrol altitude (feet)
|
||||||
|
speed = 320, -- Patrol speed (knots)
|
||||||
|
patrolTime = 22, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER",
|
||||||
|
|
||||||
|
-- Zone-based Areas of Responsibility (optional - leave nil for global response)
|
||||||
|
primaryZone = "BATUMI_BORDER", -- Main responsibility area (zone name from mission editor)
|
||||||
|
secondaryZone = "BLUE_BORDER", -- Secondary coverage area (zone name)
|
||||||
|
tertiaryZone = "BATUMI_BORDER", -- Emergency/fallback zone (zone name)
|
||||||
|
|
||||||
|
-- Zone behavior settings (optional - uses defaults if not specified)
|
||||||
|
zoneConfig = {
|
||||||
|
primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
|
||||||
|
secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
|
||||||
|
tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
|
||||||
|
maxRange = 200, -- Maximum engagement range from airbase (nm)
|
||||||
|
enableFallback = true, -- Auto-switch to tertiary when base threatened
|
||||||
|
priorityThreshold = 4, -- Min aircraft count for "major threat"
|
||||||
|
ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
1660
Moose_TADC/Moose_TADC_Load2nd.lua
Normal file
1660
Moose_TADC/Moose_TADC_Load2nd.lua
Normal file
File diff suppressed because it is too large
Load Diff
244
Moose_TADC/Moose_TADC_SquadronConfigs_Load1st.lua
Normal file
244
Moose_TADC/Moose_TADC_SquadronConfigs_Load1st.lua
Normal file
@ -0,0 +1,244 @@
|
|||||||
|
|
||||||
|
--[[ THIS FILE MUST BE LOADED BEFORE THE MAIN Moose_TADC.lua SCRIPT
|
||||||
|
═══════════════════════════════════════════════════════════════════════════════
|
||||||
|
SQUADRON CONFIGURATION
|
||||||
|
═══════════════════════════════════════════════════════════════════════════════
|
||||||
|
|
||||||
|
INSTRUCTIONS:
|
||||||
|
1. Create fighter aircraft templates for BOTH coalitions in the mission editor
|
||||||
|
2. Place them at or near the airbases you want them to operate from
|
||||||
|
3. Configure RED squadrons in RED_SQUADRON_CONFIG
|
||||||
|
4. Configure BLUE squadrons in BLUE_SQUADRON_CONFIG
|
||||||
|
|
||||||
|
TEMPLATE NAMING SUGGESTIONS:
|
||||||
|
• RED: "RED_CAP_Batumi_F15", "RED_INTERCEPT_Senaki_MiG29"
|
||||||
|
• BLUE: "BLUE_CAP_Nellis_F16", "BLUE_INTERCEPT_Creech_F22"
|
||||||
|
• Include coalition and airbase name for easy identification
|
||||||
|
|
||||||
|
AIRBASE NAMES:
|
||||||
|
• Use exact names as they appear in DCS (case sensitive)
|
||||||
|
• RED examples: "Batumi", "Senaki", "Gudauta"
|
||||||
|
• BLUE examples: "Nellis AFB", "McCarran International", "Tonopah Test Range"
|
||||||
|
• Find airbase names in the mission editor
|
||||||
|
|
||||||
|
AIRCRAFT NUMBERS:
|
||||||
|
• Set realistic numbers based on mission requirements
|
||||||
|
• Consider aircraft consumption and cargo replenishment
|
||||||
|
• Balance between realism and gameplay performance
|
||||||
|
|
||||||
|
ZONE-BASED AREAS OF RESPONSIBILITY:
|
||||||
|
• Create zones in mission editor (MOOSE polygons, circles, etc.)
|
||||||
|
• primaryZone: Squadron's main area (full response)
|
||||||
|
• secondaryZone: Backup/support area (reduced response)
|
||||||
|
• tertiaryZone: Emergency fallback area (enhanced response)
|
||||||
|
• Leave zones as nil for global threat response
|
||||||
|
• Multiple squadrons can share overlapping zones
|
||||||
|
• Use zone names exactly as they appear in mission editor
|
||||||
|
|
||||||
|
ZONE BEHAVIOR EXAMPLES:
|
||||||
|
• Border Defense: primaryZone = "SECTOR_ALPHA", secondaryZone = "BUFFER_ZONE"
|
||||||
|
• Base Defense: tertiaryZone = "BASE_PERIMETER", enableFallback = true
|
||||||
|
• Layered Defense: Different zones per squadron with overlap
|
||||||
|
• Emergency Response: High tertiaryResponse ratio for critical areas
|
||||||
|
]]
|
||||||
|
|
||||||
|
-- ═══════════════════════════════════════════════════════════════════════════
|
||||||
|
-- RED COALITION SQUADRONS
|
||||||
|
-- ═══════════════════════════════════════════════════════════════════════════
|
||||||
|
|
||||||
|
RED_SQUADRON_CONFIG = {
|
||||||
|
--[[ EXAMPLE RED SQUADRON - CUSTOMIZE FOR YOUR MISSION
|
||||||
|
{
|
||||||
|
templateName = "RED_CAP_Batumi_F15", -- Template name from mission editor
|
||||||
|
displayName = "Batumi F-15C CAP", -- Human-readable name for logs
|
||||||
|
airbaseName = "Batumi", -- Exact airbase name from DCS
|
||||||
|
aircraft = 12, -- Maximum aircraft in squadron
|
||||||
|
skill = AI.Skill.GOOD, -- AI skill level
|
||||||
|
altitude = 20000, -- Patrol altitude (feet)
|
||||||
|
speed = 350, -- Patrol speed (knots)
|
||||||
|
patrolTime = 25, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER"
|
||||||
|
|
||||||
|
-- Zone-based Areas of Responsibility (optional - leave nil for global response)
|
||||||
|
primaryZone = "RED_BORDER", -- Main responsibility area (zone name from mission editor)
|
||||||
|
secondaryZone = nil, -- Secondary coverage area (zone name)
|
||||||
|
tertiaryZone = nil, -- Emergency/fallback zone (zone name)
|
||||||
|
|
||||||
|
-- Zone behavior settings (optional - uses defaults if not specified)
|
||||||
|
zoneConfig = {
|
||||||
|
primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
|
||||||
|
secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
|
||||||
|
tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
|
||||||
|
maxRange = 200, -- Maximum engagement range from airbase (nm)
|
||||||
|
enableFallback = false, -- Auto-switch to tertiary when base threatened
|
||||||
|
priorityThreshold = 4, -- Min aircraft count for "major threat"
|
||||||
|
ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
|
||||||
|
}
|
||||||
|
},
|
||||||
|
]]
|
||||||
|
|
||||||
|
-- ADD YOUR RED SQUADRONS HERE
|
||||||
|
{
|
||||||
|
templateName = "Sukhumi CAP", -- Change to your RED template name
|
||||||
|
displayName = "Sukhumi CAP", -- Change to your preferred name
|
||||||
|
airbaseName = "Sukhumi-Babushara", -- Change to your RED airbase
|
||||||
|
aircraft = 12, -- Adjust aircraft count
|
||||||
|
skill = AI.Skill.ACE, -- AVERAGE, GOOD, HIGH, EXCELLENT, ACE
|
||||||
|
altitude = 20000, -- Patrol altitude (feet)
|
||||||
|
speed = 350, -- Patrol speed (knots)
|
||||||
|
patrolTime = 25, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER",
|
||||||
|
|
||||||
|
-- Zone-based Areas of Responsibility (optional - leave nil for global response)
|
||||||
|
primaryZone = "RED_BORDER", -- Main responsibility area (zone name from mission editor)
|
||||||
|
secondaryZone = nil, -- Secondary coverage area (zone name)
|
||||||
|
tertiaryZone = nil, -- Emergency/fallback zone (zone name)
|
||||||
|
|
||||||
|
-- Zone behavior settings (optional - uses defaults if not specified)
|
||||||
|
zoneConfig = {
|
||||||
|
primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
|
||||||
|
secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
|
||||||
|
tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
|
||||||
|
maxRange = 200, -- Maximum engagement range from airbase (nm)
|
||||||
|
enableFallback = false, -- Auto-switch to tertiary when base threatened
|
||||||
|
priorityThreshold = 4, -- Min aircraft count for "major threat"
|
||||||
|
ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
templateName = "Gudauta CAP-MiG-21", -- Change to your RED template name
|
||||||
|
displayName = "Gudauta CAP-MiG-21", -- Change to your preferred name
|
||||||
|
airbaseName = "Gudauta", -- Change to your RED airbase
|
||||||
|
aircraft = 12, -- Adjust aircraft count
|
||||||
|
skill = AI.Skill.ACE, -- AVERAGE, GOOD, HIGH, EXCELLENT
|
||||||
|
altitude = 20000, -- Patrol altitude (feet)
|
||||||
|
speed = 350, -- Patrol speed (knots)
|
||||||
|
patrolTime = 25, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER",
|
||||||
|
|
||||||
|
-- Zone-based Areas of Responsibility (optional - leave nil for global response)
|
||||||
|
primaryZone = "GUDAUTA_BORDER", -- Main responsibility area (zone name from mission editor)
|
||||||
|
secondaryZone = nil, -- Secondary coverage area (zone name)
|
||||||
|
tertiaryZone = nil, -- Emergency/fallback zone (zone name)
|
||||||
|
|
||||||
|
-- Zone behavior settings (optional - uses defaults if not specified)
|
||||||
|
zoneConfig = {
|
||||||
|
primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
|
||||||
|
secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
|
||||||
|
tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
|
||||||
|
maxRange = 200, -- Maximum engagement range from airbase (nm)
|
||||||
|
enableFallback = false, -- Auto-switch to tertiary when base threatened
|
||||||
|
priorityThreshold = 4, -- Min aircraft count for "major threat"
|
||||||
|
ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
templateName = "Gudauta CAP-MiG-23", -- Change to your RED template name
|
||||||
|
displayName = "Gudauta CAP-MiG-23", -- Change to your preferred name
|
||||||
|
airbaseName = "Gudauta", -- Change to your RED airbase
|
||||||
|
aircraft = 14, -- Adjust aircraft count
|
||||||
|
skill = AI.Skill.ACE, -- AVERAGE, GOOD, HIGH, EXCELLENT
|
||||||
|
altitude = 20000, -- Patrol altitude (feet)
|
||||||
|
speed = 350, -- Patrol speed (knots)
|
||||||
|
patrolTime = 25, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER",
|
||||||
|
|
||||||
|
-- Zone-based Areas of Responsibility (optional - leave nil for global response)
|
||||||
|
primaryZone = "GUDAUTA_BORDER", -- Main responsibility area (zone name from mission editor)
|
||||||
|
secondaryZone = "RED_BORDER", -- Secondary coverage area (zone name)
|
||||||
|
tertiaryZone = nil, -- Emergency/fallback zone (zone name)
|
||||||
|
|
||||||
|
-- Zone behavior settings (optional - uses defaults if not specified)
|
||||||
|
zoneConfig = {
|
||||||
|
primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
|
||||||
|
secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
|
||||||
|
tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
|
||||||
|
maxRange = 200, -- Maximum engagement range from airbase (nm)
|
||||||
|
enableFallback = false, -- Auto-switch to tertiary when base threatened
|
||||||
|
priorityThreshold = 4, -- Min aircraft count for "major threat"
|
||||||
|
ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
-- ═══════════════════════════════════════════════════════════════════════════
|
||||||
|
-- BLUE COALITION SQUADRONS
|
||||||
|
-- ═══════════════════════════════════════════════════════════════════════════
|
||||||
|
|
||||||
|
BLUE_SQUADRON_CONFIG = {
|
||||||
|
--[[ EXAMPLE BLUE SQUADRON - CUSTOMIZE FOR YOUR MISSION
|
||||||
|
{
|
||||||
|
templateName = "BLUE_CAP_Nellis_F16", -- Template name from mission editor
|
||||||
|
displayName = "Nellis F-16C CAP", -- Human-readable name for logs
|
||||||
|
airbaseName = "Nellis AFB", -- Exact airbase name from DCS
|
||||||
|
aircraft = 14, -- Maximum aircraft in squadron
|
||||||
|
skill = AI.Skill.EXCELLENT, -- AI skill level
|
||||||
|
altitude = 22000, -- Patrol altitude (feet)
|
||||||
|
speed = 380, -- Patrol speed (knots)
|
||||||
|
patrolTime = 28, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER" -- Aircraft type
|
||||||
|
},
|
||||||
|
]]
|
||||||
|
|
||||||
|
-- ADD YOUR BLUE SQUADRONS HERE
|
||||||
|
|
||||||
|
{
|
||||||
|
templateName = "Kutaisi CAP", -- Change to your BLUE template name
|
||||||
|
displayName = "Kutaisi CAP", -- Change to your preferred name
|
||||||
|
airbaseName = "Kutaisi", -- Change to your BLUE airbase
|
||||||
|
aircraft = 18, -- Adjust aircraft count
|
||||||
|
skill = AI.Skill.EXCELLENT, -- AVERAGE, GOOD, HIGH, EXCELLENT
|
||||||
|
altitude = 18000, -- Patrol altitude (feet)
|
||||||
|
speed = 320, -- Patrol speed (knots)
|
||||||
|
patrolTime = 22, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER",
|
||||||
|
|
||||||
|
-- Zone-based Areas of Responsibility (optional - leave nil for global response)
|
||||||
|
primaryZone = "BLUE_BORDER", -- Main responsibility area (zone name from mission editor)
|
||||||
|
secondaryZone = nil, -- Secondary coverage area (zone name)
|
||||||
|
tertiaryZone = nil, -- Emergency/fallback zone (zone name)
|
||||||
|
|
||||||
|
-- Zone behavior settings (optional - uses defaults if not specified)
|
||||||
|
zoneConfig = {
|
||||||
|
primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
|
||||||
|
secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
|
||||||
|
tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
|
||||||
|
maxRange = 200, -- Maximum engagement range from airbase (nm)
|
||||||
|
enableFallback = true, -- Auto-switch to tertiary when base threatened
|
||||||
|
priorityThreshold = 4, -- Min aircraft count for "major threat"
|
||||||
|
ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
templateName = "Batumi CAP", -- Change to your BLUE template name
|
||||||
|
displayName = "Batumi CAP", -- Change to your preferred name
|
||||||
|
airbaseName = "Batumi", -- Change to your BLUE airbase
|
||||||
|
aircraft = 18, -- Adjust aircraft count
|
||||||
|
skill = AI.Skill.EXCELLENT, -- AVERAGE, GOOD, HIGH, EXCELLENT
|
||||||
|
altitude = 18000, -- Patrol altitude (feet)
|
||||||
|
speed = 320, -- Patrol speed (knots)
|
||||||
|
patrolTime = 22, -- Time on station (minutes)
|
||||||
|
type = "FIGHTER",
|
||||||
|
|
||||||
|
-- Zone-based Areas of Responsibility (optional - leave nil for global response)
|
||||||
|
primaryZone = "BATUMI_BORDER", -- Main responsibility area (zone name from mission editor)
|
||||||
|
secondaryZone = "BLUE_BORDER", -- Secondary coverage area (zone name)
|
||||||
|
tertiaryZone = "BATUMI_BORDER", -- Emergency/fallback zone (zone name)
|
||||||
|
|
||||||
|
-- Zone behavior settings (optional - uses defaults if not specified)
|
||||||
|
zoneConfig = {
|
||||||
|
primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
|
||||||
|
secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
|
||||||
|
tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
|
||||||
|
maxRange = 200, -- Maximum engagement range from airbase (nm)
|
||||||
|
enableFallback = true, -- Auto-switch to tertiary when base threatened
|
||||||
|
priorityThreshold = 4, -- Min aircraft count for "major threat"
|
||||||
|
ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
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Reference in New Issue
Block a user