From 1f2804f542d378f7486e0287fc8e7d48315ad152 Mon Sep 17 00:00:00 2001 From: iTracerFacer <134304944+iTracerFacer@users.noreply.github.com> Date: Sun, 26 Oct 2025 09:50:40 -0500 Subject: [PATCH] Added readme. --- Moose_DualCoalitionZoneCapture/README.md | 288 +++++++++++++++++++++++ 1 file changed, 288 insertions(+) create mode 100644 Moose_DualCoalitionZoneCapture/README.md diff --git a/Moose_DualCoalitionZoneCapture/README.md b/Moose_DualCoalitionZoneCapture/README.md new file mode 100644 index 0000000..9554990 --- /dev/null +++ b/Moose_DualCoalitionZoneCapture/README.md @@ -0,0 +1,288 @@ +# MOOSE Dual Coalition Zone Capture System + +A dynamic zone capture and control system for DCS World missions using the MOOSE framework. This script enables territory-based gameplay where RED and BLUE coalitions compete to capture and hold strategic zones across the battlefield. + +![Version](https://img.shields.io/badge/version-2.0-blue) +![DCS](https://img.shields.io/badge/DCS-2.9%2B-green) +![MOOSE](https://img.shields.io/badge/MOOSE-Latest-orange) +![License](https://img.shields.io/badge/license-MIT-lightgrey) + +## 🎯 Features + +- **🎨 Visual Feedback**: Color-coded zone boundaries (Red/Blue/Green/Orange) that change dynamically +- **💨 Smoke Signals**: Automatic smoke markers indicating zone status +- **📍 Tactical Information**: Real-time force composition and MGRS coordinates for enemies +- **🏆 Victory Conditions**: Automatic win detection when one coalition captures all zones +- **📻 F10 Radio Menu**: Player-accessible status reports and progress tracking +- **⚙️ Highly Configurable**: Simple zone ownership configuration via Lua tables +- **🔄 Dual Coalition**: Full support for both RED and BLUE coalitions +- **📊 Auto-Reporting**: Periodic status updates every 5 minutes +- **🎮 Player-Friendly**: Clear messaging and intuitive state transitions + +## 🚀 Quick Start + +### Prerequisites + +1. **DCS World** (version 2.9 or higher) +2. **MOOSE Framework** ([Download here](https://github.com/FlightControl-Master/MOOSE)) +3. Basic knowledge of DCS Mission Editor + +### Installation + +1. **Download the files:** + - `Moose_DualCoalitionZoneCapture.lua` - Main script + - `Moose_DualCoalitionZoneCapture.miz` - Example mission + - `Moose_.lua` - MOOSE framework (get latest version) + +2. **In DCS Mission Editor:** + - Create trigger zones for each capture point (e.g., "Capture Zone-1", "Capture Severomorsk") + - Create two groups: `BLUEHQ` (any BLUE ground unit) and `REDHQ` (any RED ground unit) + +3. **Configure zones** in `Moose_DualCoalitionZoneCapture.lua`: + +```lua +local ZONE_CONFIG = { + RED = { + "Capture Zone-1", + "Capture Zone-2" + }, + BLUE = { + "Capture Zone-3", + "Capture Zone-4" + }, + NEUTRAL = { + -- Empty zones at mission start + } +} +``` + +4. **Load scripts** via Mission Start trigger: + - Action 1: DO SCRIPT FILE → `Moose_.lua` + - Action 2: DO SCRIPT FILE → `Moose_DualCoalitionZoneCapture.lua` + +5. **Save and test** your mission! + +## 📖 How It Works + +### Zone States + +Zones transition between four distinct states: + +| State | Color | Smoke | Description | +|-------|-------|-------|-------------| +| **RED Controlled** | 🔴 Red Border | Red | Zone secured by RED coalition | +| **BLUE Controlled** | 🔵 Blue Border | Blue | Zone secured by BLUE coalition | +| **Neutral/Empty** | 🟢 Green Border | Green | Uncontrolled, ready for capture | +| **Contested** | 🟠 Orange Border | White | Multiple coalitions present - fighting for control | + +### Capture Mechanics + +- **To Capture**: Move ground units into a zone +- **To Hold**: Eliminate all enemy forces in the zone +- **To Win**: Capture ALL zones on the map + +The script automatically scans zones every 30 seconds (configurable) and updates ownership based on unit presence. + +### Tactical Information Markers + +Each zone displays real-time tactical data: + +``` +TACTICAL: Capture Severomorsk-1 +Forces: R:5 B:12 +TGTS: T-90@38U LV 12345 67890, BTR-80@38U LV 12346 67891 +``` + +- **Force Counts**: Number of units per coalition +- **MGRS Coordinates**: Precise enemy locations (when ≤10 units) +- **Coalition-Specific**: Each side sees their enemies marked + +## ⚙️ Configuration Options + +### Zone Settings + +```lua +local ZONE_SETTINGS = { + guardDelay = 1, -- Seconds before entering Guard state after capture + scanInterval = 30, -- How often to scan for units (seconds) + captureScore = 200 -- Points awarded for zone capture +} +``` + +### Performance Tuning + +For missions with many units: +```lua +scanInterval = 60 -- Scan less frequently +``` + +For fast-paced action: +```lua +scanInterval = 15 -- More responsive zone changes +``` + +### Logging Control + +Disable detailed logging: +```lua +CAPTURE_ZONE_LOGGING = { enabled = false } +``` + +## 👥 Player Features + +### F10 Radio Menu Commands + +Players access zone information via **F10 → Zone Control**: + +- **Get Zone Status Report**: Current ownership of all zones +- **Check Victory Progress**: Percentage toward victory +- **Refresh Zone Colors**: Manually redraw zone boundaries + +### Automatic Notifications + +- ✅ Zone capture/loss announcements +- ⚠️ Attack warnings when zones are contested +- 📊 Status reports every 5 minutes +- 🏆 Victory alerts at 80% and 100% completion +- 🎉 Victory countdown with celebratory effects + +## 🎮 Example Mission + +The included `Moose_DualCoalitionZoneCapture.miz` demonstrates: + +- Proper zone configuration +- HQ group placement +- Script loading order +- AI patrol patterns for testing +- All visual and messaging features + +**Use this mission as a template for your own scenarios!** + +## 🔧 Troubleshooting + +### Common Issues + +#### ❌ Script Won't Load +**Error**: "attempt to index a nil value" +- **Cause**: MOOSE not loaded first +- **Fix**: Ensure load order is MOOSE → Capture Script + +#### ❌ Zone Not Found +**Error**: "Zone 'X' not found in mission editor!" +- **Cause**: Zone name mismatch +- **Fix**: Verify zone names match EXACTLY (case-sensitive!) + +#### ⚠️ Zones Not Capturing +- Only ground units, planes, and helicopters are scanned +- Wait 30 seconds for scan cycle +- Eliminate ALL enemy forces to capture +- Check DCS.log for detailed information + +### Checking Logs + +Open `Saved Games\DCS\Logs\DCS.log` and search for: +- `[CAPTURE Module]` - General logging +- `[INIT]` - Initialization messages +- `[TACTICAL]` - Tactical marker updates +- `[VICTORY]` - Victory condition checks + +## 🏗️ Mission Design Tips + +### Best Practices + +- **Zone Size**: Large enough for tactical areas, avoid overlaps +- **Zone Placement**: Position over airbases, FOBs, strategic terrain +- **Starting Balance**: Consider defensive vs. offensive scenarios +- **AI Behavior**: Use "Ground Hold" or "Ground On Road" waypoints +- **Player Briefing**: Document F10 menu commands in mission brief + +### Integration with Other Scripts + +Access zone data from other scripts: + +```lua +-- Get current ownership status +local status = GetZoneOwnershipStatus() +-- Returns: { blue = X, red = Y, neutral = Z, total = N, zones = {...} } + +-- Manual status broadcast +BroadcastZoneStatus() + +-- Refresh zone visuals +RefreshAllZoneColors() +``` + +### Victory Flags + +The script sets user flags on victory: +- `BLUE_VICTORY = 1` when BLUE wins +- `RED_VICTORY = 1` when RED wins + +Use these in triggers to end missions or transition to next phase. + +## 📋 Requirements + +### Essential Components + +- ✅ DCS World 2.9 or higher +- ✅ MOOSE Framework (latest version) +- ✅ Trigger zones in mission editor +- ✅ BLUEHQ and REDHQ groups + +### Mission Prerequisites + +- At least one trigger zone per capture point +- Exact zone name matching between editor and Lua config +- Both HQ groups must exist (can be hidden/inactive) + +## 📞 Support & Resources + +### Get Help + +- **Discord Community**: [https://discord.gg/7wBVWKK3](https://discord.gg/7wBVWKK3) +- **Author**: F99th-TracerFacer +- **GitHub Issues**: Report bugs or request features + +### Additional Resources + +- [MOOSE Documentation](https://flightcontrol-master.github.io/MOOSE_DOCS/) +- [MOOSE Discord](https://discord.gg/gj68fm969S) +- [DCS Forums](https://forum.dcs.world) + +## 📄 License + +This script is provided free for use in DCS World missions. Feel free to modify and distribute. + +## 🙏 Credits + +- **Author**: F99th-TracerFacer +- **Framework**: MOOSE by FlightControl +- **Community**: DCS World Mission Makers + +## 🎯 Version History + +### Version 2.0 (Current) +- ✨ Full dual coalition support (RED & BLUE) +- ✨ Tactical information markers with MGRS coordinates +- ✨ Auto-victory detection and countdown +- ✨ F10 radio menu commands +- ✨ Periodic status reports +- ✨ Enhanced visual feedback system +- ✨ Configurable zone ownership via Lua tables + +### Version 1.0 +- Initial release +- Basic zone capture mechanics +- Single coalition focus + +--- + +
+ +**🎮 Happy Mission Making! 🚁** + +*Created with ❤️ for the DCS World Community* + +[Discord](https://discord.gg/7wBVWKK3) • [Documentation](Mission_Maker_Guide.html) • [Report Issue](#) + +