Updated CalcualateSpawnFrequency to only return values wity no decimal places.

This commit is contained in:
iTracerFacer 2024-11-15 10:27:43 -06:00
parent 0c5a904be6
commit 27b1d7c290
4 changed files with 65 additions and 5 deletions

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@ -159,7 +159,9 @@ blue_ctld:AddCTLDZone("BlueLoadZone3", CTLD.CargoZoneType.LOAD, SMOKECOLOR.Blue,
blue_ctld:AddCTLDZone("BlueLoadZone4", CTLD.CargoZoneType.LOAD, SMOKECOLOR.Blue, true, true) blue_ctld:AddCTLDZone("BlueLoadZone4", CTLD.CargoZoneType.LOAD, SMOKECOLOR.Blue, true, true)
blue_ctld:AddCTLDZone("BlueLoadZone5", CTLD.CargoZoneType.LOAD, SMOKECOLOR.Blue, true, true) blue_ctld:AddCTLDZone("BlueLoadZone5", CTLD.CargoZoneType.LOAD, SMOKECOLOR.Blue, true, true)
blue_ctld:AddCTLDZone("BlueLoadZone6", CTLD.CargoZoneType.LOAD, SMOKECOLOR.Blue, true, true) blue_ctld:AddCTLDZone("BlueLoadZone6", CTLD.CargoZoneType.LOAD, SMOKECOLOR.Blue, true, true)
blue_ctld:AddCTLDZone("BlueLoadZone7", CTLD.CargoZoneType.LOAD, SMOKECOLOR.Blue, true, true)
-- FARP Radio. First one has 130AM name London, next 131 name Dallas, and so forth. -- FARP Radio. First one has 130AM name London, next 131 name Dallas, and so forth.
local FARPFreq = 129 local FARPFreq = 129

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@ -166,8 +166,7 @@ local blueWarehouses = {
STATIC:FindByName("BlueWarehouse3-1"), STATIC:FindByName("BlueWarehouse3-1"),
STATIC:FindByName("BlueWarehouse4-1"), STATIC:FindByName("BlueWarehouse4-1"),
STATIC:FindByName("BlueWarehouse5-1"), STATIC:FindByName("BlueWarehouse5-1"),
STATIC:FindByName("BlueWarehouse6-1"), STATIC:FindByName("BlueWarehouse6-1")
STATIC:FindByName("BlueWarehouse7-1")
} }
-- Define templates for infantry and armor groups. These templates will be used to randomize the groups spawned in the zones. -- Define templates for infantry and armor groups. These templates will be used to randomize the groups spawned in the zones.
@ -746,7 +745,6 @@ local function CalculateSpawnFrequency(warehouses, baseFrequency)
return frequency return frequency
end end
-- Function to calculate spawn frequency percentage
local function CalculateSpawnFrequencyPercentage(warehouses) local function CalculateSpawnFrequencyPercentage(warehouses)
local totalWarehouses = #warehouses local totalWarehouses = #warehouses
local aliveWarehouses = 0 local aliveWarehouses = 0
@ -763,7 +761,7 @@ local function CalculateSpawnFrequencyPercentage(warehouses)
end end
local percentage = (aliveWarehouses / totalWarehouses) * 100 local percentage = (aliveWarehouses / totalWarehouses) * 100
return percentage return math.floor(percentage)
end end
-- Add event handlers for zone capture -- Add event handlers for zone capture

View File

@ -58,6 +58,44 @@ function PlayerClients:OnEventCrash( EventData )
end end
end end
local RED_AA_ZONES = {
ZONE:New("RED-AA-1"),
ZONE:New("RED-AA-2"),
ZONE:New("RED-AA-3"),
ZONE:New("RED-AA-4"),
ZONE:New("RED-AA-5"),
ZONE:New("RED-AA-6"),
ZONE:New("RED-AA-7"),
ZONE:New("RED-AA-8"),
ZONE:New("RED-AA-9"),
ZONE:New("RED-AA-10"),
ZONE:New("RED-AA-11"),
ZONE:New("RED-AA-12"),
ZONE:New("RED-AA-13"),
ZONE:New("RED-AA-14"),
ZONE:New("RED-AA-15"),
ZONE:New("RED-AA-16")
}
-- Schedule RED AA spawns using the calculated frequencies
RED_SA08 = SPAWN:New("SA08")
:InitRandomizeZones(RED_AA_ZONES)
:InitLimit(5, 5)
:SpawnScheduled(1, 0.5)
-- There are 18 units in this group. Need space for each one in the numbers. So if I want 3 SA10s i'm just rounding up to 60.
RED_SA10 = SPAWN:New("RED-AA-SA10-1")
:InitRandomizeZones(RED_AA_ZONES)
:InitLimit(60, 60)
:SpawnScheduled(1, 0.5)
-- There are 12 units in this group. Need space for each one in the numbers. So if I want 4 SA11s i'm just rounding up to 48
RED_SA11 = SPAWN:New("RED-AA-SA112-1")
:InitRandomizeZones(RED_AA_ZONES)
:InitLimit(48, 48)
:SpawnScheduled(1, 0.5)
-- Setup AI A2A Dispatchers -- Setup AI A2A Dispatchers
--Red --Red
@ -83,6 +121,28 @@ BLUEA2ADispatcher:SetDefaultFuelThreshold( 0.20 )
BLUEA2ADispatcher:SetRefreshTimeInterval( 300 ) BLUEA2ADispatcher:SetRefreshTimeInterval( 300 )
BLUEA2ADispatcher:SetDefaultOverhead(BlueA2ADefaultOverhead) BLUEA2ADispatcher:SetDefaultOverhead(BlueA2ADefaultOverhead)
--Red
DwyerBorderZone = ZONE_POLYGON:New( "DwyerBorderZone", GROUP:FindByName( "DwyerBorderZone" ) )
DwyerBorderZone = AI_A2A_GCICAP:New( { "RED EWR" }, { "DwyerBorderCAP" }, { "DwyerBorderZone" }, DwyerBorderZone )
DwyerBorderZone:SetDefaultLandingAtEngineShutdown()
DwyerBorderZone:SetDefaultTakeoffFromParkingHot()
DwyerBorderZone:SetBorderZone( BLUEBorderZone )
DwyerBorderZone:SetTacticalDisplay(false)
DwyerBorderZone:SetDefaultFuelThreshold( 0.20 )
DwyerBorderZone:SetRefreshTimeInterval( 300 )
DwyerBorderZone:SetDefaultOverhead(BlueA2ADefaultOverhead)
--Red
BostZone = ZONE_POLYGON:New( "BostBorderZone", GROUP:FindByName( "BostBorderZone" ) )
BostZone = AI_A2A_GCICAP:New( { "RED EWR" }, { "BostBorderCAP" }, { "BostBorderZone" }, BostBorderZone )
BostZone:SetDefaultLandingAtEngineShutdown()
BostZone:SetDefaultTakeoffFromParkingHot()
BostZone:SetBorderZone( BLUEBorderZone )
BostZone:SetTacticalDisplay(false)
BostZone:SetDefaultFuelThreshold( 0.20 )
BostZone:SetRefreshTimeInterval( 300 )
BostZone:SetDefaultOverhead(BlueA2ADefaultOverhead)
Blue_Drone = SPAWN:New("BLUE DRONE") Blue_Drone = SPAWN:New("BLUE DRONE")
:InitLimit(1, 25) :InitLimit(1, 25)
:SpawnScheduled(600, 0.5) :SpawnScheduled(600, 0.5)