mirror of
https://github.com/iTracerFacer/DCS_MissionDev.git
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First 1.0 release of TADC
This commit is contained in:
parent
b267cb1f70
commit
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BIN
DCS_Caucasus/TADC-Testing/TADC_Example.miz
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BIN
DCS_Caucasus/TADC-Testing/TADC_Example.miz
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194
DCS_Caucasus/TADC-Testing/TADC_Menu.lua
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194
DCS_Caucasus/TADC-Testing/TADC_Menu.lua
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@ -0,0 +1,194 @@
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-- ================================================================
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-- UNIVERSAL MOOSE SPAWNER UTILITY MENU
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-- ================================================================
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-- Allows spawning any group template (fighter, cargo, etc.) at any airbase
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-- for either coalition, with options for cold/hot/runway start.
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-- Includes cleanup and status commands.
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-- ================================================================
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-- List of available airbases (Caucasus map, add/remove as needed)
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local AIRBASES = {
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"Kutaisi", "Senaki-Kolkhi", "Sukhumi-Babushara", "Gudauta", "Sochi-Adler",
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"Krymsk", "Anapa-Vityazevo", "Krasnodar-Pashkovsky", "Mineralnye Vody",
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"Nalchik", "Mozdok", "Beslan"
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}
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-- List of example templates (add your own as needed)
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local TEMPLATES = {
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"CARGO", "CARGO_RU", "Kutaisi CAP", "Sukhumi CAP", "Batumi CAP", "Gudauta CAP"
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-- Add more fighter/cargo templates here
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}
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-- Coalition options
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local COALITIONS = {
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{name = "Blue", side = coalition.side.BLUE},
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{name = "Red", side = coalition.side.RED}
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}
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-- Start types
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local START_TYPES = {
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{name = "Cold Start", value = SPAWN.Takeoff.Cold},
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{name = "Hot Start", value = SPAWN.Takeoff.Hot},
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{name = "Runway", value = SPAWN.Takeoff.Runway}
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}
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-- Track spawned groups for cleanup
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local spawnedGroups = {}
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-- Utility: Add group to cleanup tracking
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local function TrackGroup(group)
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if group and group:IsAlive() then
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table.insert(spawnedGroups, group)
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end
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end
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-- Utility: Cleanup all spawned groups
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local function CleanupAll()
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local cleaned = 0
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for _, group in ipairs(spawnedGroups) do
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if group and group:IsAlive() then
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group:Destroy()
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cleaned = cleaned + 1
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end
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end
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spawnedGroups = {}
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MESSAGE:New("Cleaned up " .. cleaned .. " spawned groups", 10):ToAll()
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end
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-- Utility: Show status of spawned groups
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local function ShowStatus()
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local alive = 0
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for _, group in ipairs(spawnedGroups) do
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if group and group:IsAlive() then alive = alive + 1 end
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end
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MESSAGE:New("Spawner Status:\nAlive groups: " .. alive .. "\nTotal spawned: " .. #spawnedGroups, 15):ToAll()
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end
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-- Main menu
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local MenuRoot = MENU_MISSION:New("Universal Spawner")
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-- Submenus for coalition
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local MenuBlue = MENU_MISSION:New("Spawn for BLUE", MenuRoot)
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local MenuRed = MENU_MISSION:New("Spawn for RED", MenuRoot)
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-- For each coalition, create template/airbase/start type menus
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for _, coalitionData in ipairs(COALITIONS) do
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local menuCoalition = (coalitionData.side == coalition.side.BLUE) and MenuBlue or MenuRed
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for _, templateName in ipairs(TEMPLATES) do
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local menuTemplate = MENU_MISSION:New("Template: " .. templateName, menuCoalition)
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for _, airbaseName in ipairs(AIRBASES) do
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local menuAirbase = MENU_MISSION:New("Airbase: " .. airbaseName, menuTemplate)
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for _, startType in ipairs(START_TYPES) do
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local menuStartType = MENU_MISSION:New(startType.name, menuAirbase)
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for numToSpawn = 1, 5 do
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MENU_MISSION_COMMAND:New(
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"Spawn " .. numToSpawn,
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menuStartType,
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function()
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local airbase = AIRBASE:FindByName(airbaseName)
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if not airbase then
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MESSAGE:New("Airbase not found: " .. airbaseName, 10):ToAll()
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return
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end
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local spawnObj = SPAWN:New(templateName)
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spawnObj:InitLimit(10, 20)
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local spawned = 0
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for i = 1, numToSpawn do
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local group = spawnObj:SpawnAtAirbase(airbase, startType.value)
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if group then
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TrackGroup(group)
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spawned = spawned + 1
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end
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end
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if spawned > 0 then
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MESSAGE:New("Spawned " .. spawned .. " '" .. templateName .. "' at " .. airbaseName .. " (" .. startType.name .. ")", 10):ToAll()
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else
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MESSAGE:New("Failed to spawn '" .. templateName .. "' at " .. airbaseName, 10):ToAll()
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end
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end
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)
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end
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end
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end
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end
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end
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-- Quick spawn (first template, first airbase, cold start)
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MENU_MISSION_COMMAND:New(
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"Quick Spawn (" .. TEMPLATES[1] .. ")",
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MenuRoot,
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function()
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local airbase = AIRBASE:FindByName(AIRBASES[1])
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local spawnObj = SPAWN:New(TEMPLATES[1])
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spawnObj:InitLimit(10, 20)
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local spawned = 0
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for i = 1, 1 do
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local group = spawnObj:SpawnAtAirbase(airbase, SPAWN.Takeoff.Cold)
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if group then
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TrackGroup(group)
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spawned = spawned + 1
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end
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end
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if spawned > 0 then
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MESSAGE:New("Quick spawned '" .. TEMPLATES[1] .. "' at " .. AIRBASES[1], 10):ToAll()
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else
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MESSAGE:New("Failed to quick spawn '" .. TEMPLATES[1] .. "' at " .. AIRBASES[1], 10):ToAll()
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end
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end
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)
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-- Status and cleanup commands
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MENU_MISSION_COMMAND:New("Show Spawner Status", MenuRoot, ShowStatus)
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MENU_MISSION_COMMAND:New("Cleanup All Spawned Groups", MenuRoot, CleanupAll)
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-- ================================================================
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-- CONFIGURATION
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-- ================================================================
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-- Menu configuration
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local MENU_CONFIG = {
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rootMenuText = "CARGO OPERATIONS",
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coalitionSide = coalition.side.BLUE, -- Change to RED if needed
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debugMode = true
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}
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-- Spawn configuration
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local SPAWN_CONFIG = {
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templateName = "CARGO", -- Template name in mission editor
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maxActive = 3, -- Maximum active aircraft
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maxSpawns = 10, -- Maximum total spawns
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cleanupTime = 300, -- Cleanup time in seconds (5 minutes)
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spawnAirbase = "Kutaisi", -- Default spawn airbase
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takeoffType = SPAWN.Takeoff.Cold -- Cold start by default
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}
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-- Available airbases for spawning (Caucasus map)
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local AVAILABLE_AIRBASES = {
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"Kutaisi",
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"Senaki-Kolkhi",
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"Sukhumi-Babushara",
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"Gudauta",
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"Sochi-Adler",
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"Krymsk",
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"Anapa-Vityazevo",
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"Krasnodar-Pashkovsky",
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"Mineralnye Vody",
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"Nalchik",
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"Mozdok",
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"Beslan"
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}
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-- ================================================================
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-- GLOBAL VARIABLES
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-- ================================================================
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-- Spawn object
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local CargoSpawn = nil
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-- Menu objects
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local MenuRoot = nil
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local MenuSpawn = nil
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1898
DCS_Caucasus/TADC-Testing/Universal_TADC_Dual.lua
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1898
DCS_Caucasus/TADC-Testing/Universal_TADC_Dual.lua
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File diff suppressed because it is too large
Load Diff
BIN
DCS_Caucasus/TADC_Example.miz
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BIN
DCS_Caucasus/TADC_Example.miz
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@ -246,9 +246,9 @@ local RED_SQUADRON_CONFIG = {
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-- ADD YOUR RED SQUADRONS HERE
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{
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templateName = "RED_CAP_SQUADRON_1", -- Change to your RED template name
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displayName = "RED Squadron 1", -- Change to your preferred name
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airbaseName = "YOUR_RED_AIRBASE_1", -- Change to your RED airbase
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templateName = "Sukhumi CAP", -- Change to your RED template name
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displayName = "Sukhumi CAP", -- Change to your preferred name
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airbaseName = "Sukhumi-Babushara", -- Change to your RED airbase
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aircraft = 12, -- Adjust aircraft count
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skill = AI.Skill.GOOD, -- AVERAGE, GOOD, HIGH, EXCELLENT
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altitude = 20000, -- Patrol altitude (feet)
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@ -257,7 +257,7 @@ local RED_SQUADRON_CONFIG = {
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type = "FIGHTER",
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-- Zone-based Areas of Responsibility (optional - leave nil for global response)
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primaryZone = nil, -- Main responsibility area (zone name from mission editor)
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primaryZone = "RED_BORDER", -- Main responsibility area (zone name from mission editor)
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secondaryZone = nil, -- Secondary coverage area (zone name)
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tertiaryZone = nil, -- Emergency/fallback zone (zone name)
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@ -273,33 +273,7 @@ local RED_SQUADRON_CONFIG = {
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}
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},
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{
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templateName = "RED_CAP_SQUADRON_2", -- Change to your RED template name
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displayName = "RED Squadron 2", -- Change to your preferred name
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airbaseName = "YOUR_RED_AIRBASE_2", -- Change to your RED airbase
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aircraft = 16, -- Adjust aircraft count
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skill = AI.Skill.GOOD, -- AVERAGE, GOOD, HIGH, EXCELLENT
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altitude = 25000, -- Patrol altitude (feet)
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speed = 400, -- Patrol speed (knots)
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patrolTime = 30, -- Time on station (minutes)
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type = "FIGHTER",
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-- Zone-based Areas of Responsibility (optional - leave nil for global response)
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primaryZone = nil, -- Main responsibility area (zone name from mission editor)
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secondaryZone = nil, -- Secondary coverage area (zone name)
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tertiaryZone = nil, -- Emergency/fallback zone (zone name)
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-- Zone behavior settings (optional - uses defaults if not specified)
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zoneConfig = {
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primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
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secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
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tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
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maxRange = 200, -- Maximum engagement range from airbase (nm)
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enableFallback = false, -- Auto-switch to tertiary when base threatened
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priorityThreshold = 4, -- Min aircraft count for "major threat"
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ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
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}
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},
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}
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-- ═══════════════════════════════════════════════════════════════════════════
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@ -322,38 +296,11 @@ local BLUE_SQUADRON_CONFIG = {
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]]
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-- ADD YOUR BLUE SQUADRONS HERE
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{
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templateName = "BLUE_CAP_SQUADRON_1", -- Change to your BLUE template name
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displayName = "BLUE Squadron 1", -- Change to your preferred name
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airbaseName = "YOUR_BLUE_AIRBASE_1", -- Change to your BLUE airbase
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aircraft = 14, -- Adjust aircraft count
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skill = AI.Skill.GOOD, -- AVERAGE, GOOD, HIGH, EXCELLENT
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altitude = 22000, -- Patrol altitude (feet)
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speed = 380, -- Patrol speed (knots)
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patrolTime = 28, -- Time on station (minutes)
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type = "FIGHTER",
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-- Zone-based Areas of Responsibility (optional - leave nil for global response)
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primaryZone = nil, -- Main responsibility area (zone name from mission editor)
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secondaryZone = nil, -- Secondary coverage area (zone name)
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tertiaryZone = nil, -- Emergency/fallback zone (zone name)
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-- Zone behavior settings (optional - uses defaults if not specified)
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zoneConfig = {
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primaryResponse = 1.0, -- Intercept ratio multiplier in primary zone
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secondaryResponse = 0.6, -- Intercept ratio multiplier in secondary zone
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tertiaryResponse = 1.4, -- Intercept ratio multiplier in tertiary zone
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maxRange = 200, -- Maximum engagement range from airbase (nm)
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enableFallback = false, -- Auto-switch to tertiary when base threatened
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priorityThreshold = 4, -- Min aircraft count for "major threat"
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ignoreLowPriority = false, -- Ignore threats below threshold in secondary zones
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}
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},
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{
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templateName = "BLUE_CAP_SQUADRON_2", -- Change to your BLUE template name
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displayName = "BLUE Squadron 2", -- Change to your preferred name
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airbaseName = "YOUR_BLUE_AIRBASE_2", -- Change to your BLUE airbase
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templateName = "Kutaisi CAP", -- Change to your BLUE template name
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displayName = "Kutaisi CAP", -- Change to your preferred name
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airbaseName = "Kutaisi", -- Change to your BLUE airbase
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aircraft = 18, -- Adjust aircraft count
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skill = AI.Skill.EXCELLENT, -- AVERAGE, GOOD, HIGH, EXCELLENT
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altitude = 18000, -- Patrol altitude (feet)
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@ -362,7 +309,7 @@ local BLUE_SQUADRON_CONFIG = {
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type = "FIGHTER",
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-- Zone-based Areas of Responsibility (optional - leave nil for global response)
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primaryZone = nil, -- Main responsibility area (zone name from mission editor)
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primaryZone = "BLUE_BORDER", -- Main responsibility area (zone name from mission editor)
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secondaryZone = nil, -- Secondary coverage area (zone name)
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tertiaryZone = nil, -- Emergency/fallback zone (zone name)
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@ -496,7 +443,22 @@ local function isInZone(coordinate, zoneName)
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if zone then
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return zone:IsCoordinateInZone(coordinate)
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else
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log("Warning: Zone '" .. zoneName .. "' not found in mission", true)
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-- Try to create polygon zone from helicopter group waypoints if not found
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local group = GROUP:FindByName(zoneName)
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if group then
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-- Create polygon zone using the group's waypoints as vertices
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zone = ZONE_POLYGON:NewFromGroupName(zoneName, zoneName)
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if zone then
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log("Created polygon zone '" .. zoneName .. "' from helicopter waypoints")
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return zone:IsCoordinateInZone(coordinate)
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else
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log("Warning: Could not create polygon zone from group '" .. zoneName .. "' - check waypoints")
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end
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else
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log("Warning: No group named '" .. zoneName .. "' found for zone creation")
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end
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log("Warning: Zone '" .. zoneName .. "' not found in mission and could not create from helicopter group", true)
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return false
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end
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end
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@ -643,7 +605,12 @@ local function validateConfiguration()
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for _, zoneName in ipairs(zones) do
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local zoneObj = ZONE:FindByName(zoneName)
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if not zoneObj then
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table.insert(errors, prefix .. "zone '" .. zoneName .. "' not found in mission")
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-- Check if there's a helicopter unit/group with this name for zone creation
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local unit = UNIT:FindByName(zoneName)
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local group = GROUP:FindByName(zoneName)
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if not unit and not group then
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table.insert(errors, prefix .. "zone '" .. zoneName .. "' not found in mission (no zone or helicopter unit named '" .. zoneName .. "')")
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end
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end
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end
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end
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@ -705,7 +672,12 @@ local function validateConfiguration()
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for _, zoneName in ipairs(zones) do
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local zoneObj = ZONE:FindByName(zoneName)
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if not zoneObj then
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table.insert(errors, prefix .. "zone '" .. zoneName .. "' not found in mission")
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-- Check if there's a helicopter unit/group with this name for zone creation
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local unit = UNIT:FindByName(zoneName)
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local group = GROUP:FindByName(zoneName)
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if not unit and not group then
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table.insert(errors, prefix .. "zone '" .. zoneName .. "' not found in mission (no zone or helicopter unit named '" .. zoneName .. "')")
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end
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end
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end
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end
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@ -1476,6 +1448,47 @@ end
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local function initializeSystem()
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log("Universal Dual-Coalition TADC starting...")
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-- Create zones from late-activated helicopter units (MOOSE method)
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-- This allows using helicopters named "RED_BORDER", "BLUE_BORDER" etc. as zone markers
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-- Uses the helicopter's waypoints as polygon vertices (standard MOOSE method)
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local function createZoneFromUnit(unitName)
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-- Try to find as a group first (this is the standard MOOSE way)
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local group = GROUP:FindByName(unitName)
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if group then
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-- Create polygon zone using the group's waypoints as vertices
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local zone = ZONE_POLYGON:NewFromGroupName(unitName, unitName)
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if zone then
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log("Created polygon zone '" .. unitName .. "' from helicopter waypoints")
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return zone
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else
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log("Warning: Could not create polygon zone from group '" .. unitName .. "' - check waypoints")
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end
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else
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log("Warning: No group named '" .. unitName .. "' found for zone creation")
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end
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return nil
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end
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-- Try to create zones for all configured zone names
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local zoneNames = {}
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for _, squadron in pairs(RED_SQUADRON_CONFIG) do
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if squadron.primaryZone then table.insert(zoneNames, squadron.primaryZone) end
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if squadron.secondaryZone then table.insert(zoneNames, squadron.secondaryZone) end
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if squadron.tertiaryZone then table.insert(zoneNames, squadron.tertiaryZone) end
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end
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for _, squadron in pairs(BLUE_SQUADRON_CONFIG) do
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if squadron.primaryZone then table.insert(zoneNames, squadron.primaryZone) end
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if squadron.secondaryZone then table.insert(zoneNames, squadron.secondaryZone) end
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if squadron.tertiaryZone then table.insert(zoneNames, squadron.tertiaryZone) end
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end
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-- Create zones from helicopters
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for _, zoneName in ipairs(zoneNames) do
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if not ZONE:FindByName(zoneName) then
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createZoneFromUnit(zoneName)
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end
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end
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-- Validate configuration
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if not validateConfiguration() then
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log("System startup aborted due to configuration errors!")
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