diff --git a/DCS_Syria/Battle for Rayak Valley/Carrier_Layouts.lua b/DCS_Syria/Battle for Rayak Valley/Carrier_Layouts.lua new file mode 100644 index 0000000..27c3dda --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Carrier_Layouts.lua @@ -0,0 +1,2096 @@ +CarrierMenu = MENU_MISSION:New("Carrier Operations", missionMenu) +CarrierLayout4SpawnsClearDeck = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Clear Deck 4 Spawns", CarrierMenu, CarrierClearDeck4Spawns) +CarrierLayoutBlockedDeck4Spawns = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Blocked Deck 4 Spawns", CarrierMenu, CarrierBlockedDeck4Spawns) +CarrierLayout8SpawnsClearDeck = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Clear Deck 8 Spawns", CarrierMenu, CarrierClearDeck8Spawns) +CarrierLayoutBlockedDeck8Spawns = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Blocked Deck 8 Spawns", CarrierMenu, CarrierBlockedDeck8Spawns) +CarrierLayoutMassRecoveryCat2Tomcats = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Mass Recovery", CarrierMenu, CarrierMassRecoveryCat2Tomcats) +CarrierLayoutCleanDeck = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Clear Deck", CarrierMenu, CarrierCleanDeck) + +local function CarrierCleanDeck() + + do + local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition + for i, static in pairs(statObj) do + local staticName = static:getName() + if string.match(staticName, "8temp.*") then + static:destroy() -- removes the object + end + end + end + + do + local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition + for i, static in pairs(statObj) do + local staticName = static:getName() + if string.match(staticName, "8temp Block.*") then + static:destroy() -- removes the object + end + end + end + + do + local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition + for i, static in pairs(statObj) do + local staticName = static:getName() + if string.match(staticName, "4temp Block.*") then + static:destroy() -- removes the object + end + end + end + + do + local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition + for i, static in pairs(statObj) do + local staticName = static:getName() + if string.match(staticName, "4temp.*") then + static:destroy() -- removes the object + end + end + end + + do + local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition + for i, static in pairs(statObj) do + local staticName = static:getName() + if string.match(staticName, "MassRecoverCat.*") then + static:destroy() -- removes the object + end + end + end +end + +local function CarrierClearDeck8Spawns() + env.info("Clearing Deck 8 Spawns") + CarrierCleanDeck() + -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ + + local staticObj = { + + ["name"] = "8temp EL1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-37", + ["category"] = "Planes", + ["type"] = "FA-18C_hornet", + ["offsets"] = + { + ["y"] = 31.035356269975, + ["angle"] = 4.7123889803847, + ["x"] = 23.392320767991, + }, -- end of ["offsets"] + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp EL1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-37", + ["category"] = "Planes", + ["type"] = "FA-18C_hornet", + ["offsets"] = + { + ["y"] = 31.61437411001, + ["angle"] = 4.7123889803847, + ["x"] = 33.698838333992, + }, -- end of ["offsets"] + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Finger Seahawk", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "standard", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = -25.023610410048, + ["angle"] = 1.7976891295542, + ["x"] = -120.511512843, + }, -- end of ["offsets"] + ["type"] = "SH-60B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Corral Crane", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 33.281995239959, + ["angle"] = 4.6600291028249, + ["x"] = 0.755692206003, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Point Firetruck", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 32.424999079958, + ["angle"] = 5.4279739737024, + ["x"] = 72.724640796994, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Junk Yard Tug", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 30.242116749985, + ["angle"] = 2.4958208303519, + ["x"] = -79.610005513998, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + ["name"] = "8temp Corral E2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "E-2D Demo", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 30.665721859958, + ["angle"] = 4.6949356878647, + ["x"] = 8.8025239199924, + }, -- end of ["offsets"] + ["type"] = "E-2C", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + ["name"] = "8temp Point Hornet", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-37", + ["category"] = "Planes", + ["type"] = "FA-18C_hornet", + ["offsets"] = + { + ["y"] = 34.190822379955, + ["angle"] = 3.3335788713092, + ["x"] = 61.561528349994, + }, -- end of ["offsets"] + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp LSO Station 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.370473980031, + ["angle"] = 2.4434609527921, + ["x"] = -130.61201797701, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp LSO Station 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.789118479996, + ["angle"] = 4.2935099599061, + ["x"] = -129.42353100701, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp LSO Station 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "white", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.656188270019, + ["angle"] = 1.850049007114, + ["x"] = -129.497732263, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Point Tech 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "white", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 31.799837369996, + ["angle"] = 1.850049007114, + ["x"] = 58.869844022993, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Point Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "purple", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 36.657607259986, + ["angle"] = 5.9341194567807, + ["x"] = 60.15744568099, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Point Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "purple", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 32.502165549959, + ["angle"] = 2.460914245312, + ["x"] = 67.356309497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Corral Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 25.203805239988, + ["angle"] = 4.7472955654246, + ["x"] = 15.325497041995, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Corral Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 24.753144659975, + ["angle"] = 5.218534463463, + ["x"] = 13.844755134996, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Junk Yard Seaman", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 31.255831669958, + ["angle"] = 4.7472955654246, + ["x"] = -78.473079361007, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_seaman_USA", + ["type"] = "Carrier Seaman", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Corral Tech 2 #001", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 19.767758169968, + ["angle"] = 1.5882496193148, + ["x"] = -19.085825937, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp JY Seaman #001", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -35.76436746004, + ["angle"] = 1.6580627893946, + ["x"] = -87.794107105001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = tshipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp JY Seaman #002", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "green", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -33.335796030005, + ["angle"] = 3.6651914291881, + ["x"] = -89.908392819008, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Point Firetruck #001", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 18.819578160008, + ["angle"] = 4.1713369122664, + ["x"] = -0.2022494480043, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Corral Tech 2 #002", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 19.479165099969, + ["angle"] = 5.1312680008633, + ["x"] = -2.0930653510004, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + ["name"] = "8temp Corral Tech 2 #003", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 17.940128899994, + ["angle"] = 1.0471975511966, + ["x"] = -2.3569001290016, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Patio Tug", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.150888629956, + ["angle"] = 5.1138147083434, + ["x"] = -111.66933041, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Patio Tech", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 32.040782110009, + ["angle"] = 4.6425758103049, + ["x"] = -111.053451471, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) +end + +local function CarrierClearDeck4Spawns() + env.info("Clearing Deck 4 Spawns") + CarrierCleanDeck() + -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ + + local staticObj = { + + ["groupId"] = 400, -- ids of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 401, + ["rate"] = 30, + ["name"] = "4temp EL1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + + ["type"] = "FA-18C_hornet", -- unit, category and livery of unit to place. + ["category"] = "Planes", + ["livery_id"] = "VFA-37", + + ["y"] = -274433.54379664, + ["heading"] = 37.55948550292, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -90767.765053252, + + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 31.035356269975, + ["angle"] = 4.7123889803847, + ["x"] = 23.392320767991 + }, -- end of ["offsets"] + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + + local staticObj = { + + ["groupId"] = 401, -- ids of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 401, + ["rate"] = 30, + ["name"] = "4temp EL1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + + ["type"] = "FA-18C_hornet", -- unit, category and livery of unit to place. + ["category"] = "Planes", + ["livery_id"] = "VFA-37", + + ["y"] = 274432.9647788, + ["heading"] = 4.7123889803847, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -90757.458535686, + + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 31.61437411001, + ["angle"] = 4.7123889803847, + ["x"] = 33.698838333992, + }, -- end of ["offsets"] + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + + local staticObj = { + + ["groupId"] = 403, -- ids of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 403, + ["rate"] = 30, + ["name"] = "4temp EL2 S3", -- unit name (Name this something identifiable if you wish to remove it later) + + ["type"] = "S-3B Tanker", -- unit, category and livery of unit to place. + ["category"] = "Planes", + ["livery_id"] = "usaf standard", + + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 29.84889531997, + ["angle"] = 4.4505895925855, + ["x"] = -14.761768433003, + }, -- end of ["offsets"] + + ["y"] = -274434.73025759, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -90805.919142453, + ["heading"] = 4.4505895925855, + + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + -- Segment you need to change start + ["groupId"] = 1, -- id's of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 1, + ["name"] = "4temp EL2 Hornet", -- unit name (Name this something identifiable if you wish to remove it later) + + + + ["livery_id"] = "VFA-37", + ["category"] = "Planes", + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 31.382766969968, + ["angle"] = 4.7123889803847, + ["x"] = -25.013570722003, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", -- unit, category and livery of unit to place. + -- Segment you need to change end + + + ["x"] = -90816.170944742, -- The initial location of the unit (required else unit will offet on origin of map) + ["y"] = -274433.19638594, + ["heading"] = 4.7123889803847, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + local staticObj = { + + -- Segment you need to change start + + ["name"] = "4temp Finger Seahawk", -- unit name (Name this something identifiable if you wish to remove it later) + + + ["livery_id"] = "standard", + ["category"] = "Helicopters", + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = -25.023610410048, + ["angle"] = 1.7976891295542, + ["x"] = -120.511512843, + }, -- end of ["offsets"] + ["type"] = "SH-60B", -- unit, category and livery of unit to place. + -- Segment you need to change end + + -- these can be left as is, but are required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + local staticObj = { + + -- Segment you need to change start + + ["name"] = "4temp Corral Crane", -- unit name (Name this something identifiable if you wish to remove it later) + + + ["category"] = "ADEquipment", + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 33.351427629997, + ["angle"] = 4.6600291028249, + ["x"] = -0.92642854900623, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", -- unit, category and livery of unit to place. + -- Segment you need to change end + + -- these can be left as is, but are required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + -- Segment you need to change start + + ["name"] = "4temp Point Firetruck", -- unit name (Name this something identifiable if you wish to remove it later) + + + ["category"] = "ADEquipment", + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 32.424999079958, + ["angle"] = 5.4279739737024, + ["x"] = 72.724640796994, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", -- unit, category and livery of unit to place. + -- Segment you need to change end + + -- these can be left as is, but are required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + -- Segment you need to change start + + ["name"] = "4temp Junk Yard Tug", -- unit name (Name this something identifiable if you wish to remove it later) + + + ["category"] = "ADEquipment", + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 30.242116749985, + ["angle"] = 2.4958208303519, + ["x"] = -79.610005513998, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", -- unit, category and livery of unit to place. + -- Segment you need to change end + + -- these can be left as is, but are required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + + -- ******************************************************** + + local staticObj = { + -- Segment you need to change start + + ["name"] = "4temp EL4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + + ["livery_id"] = "VF-102 Diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.180430089997, + ["angle"] = 1.9373154697137, + ["x"] = -98.393250321998, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Segment you need to change end + + -- these can be left as is, but are required. + -- ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + local staticObj = { + + ["name"] = "4temp EL4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-102 Diamondbacks 102", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.924847350048, + ["angle"] = 1.7627825445143, + ["x"] = -110.574623714, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + ["name"] = "4temp Corral E2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "E-2D Demo", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 30.665721859958, + ["angle"] = 4.6949356878647, + ["x"] = 8.8025239199924, + }, -- end of ["offsets"] + ["type"] = "E-2C", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + ["name"] = "4temp Point Hornet", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-37", + ["category"] = "Planes", + ["type"] = "FA-18C_hornet", + ["offsets"] = + { + ["y"] = 34.190822379955, + ["angle"] = 3.3335788713092, + ["x"] = 61.561528349994, + }, -- end of ["offsets"] + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + local staticObj = { + + ["name"] = "4temp LSO Station 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.370473980031, + ["angle"] = 2.4434609527921, + ["x"] = -130.61201797701, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + + local staticObj = { + + ["name"] = "4temp LSO Station 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.789118479996, + ["angle"] = 4.2935099599061, + ["x"] = -129.42353100701, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + local staticObj = { + + ["name"] = "4temp LSO Station 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "white", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.656188270019, + ["angle"] = 1.850049007114, + ["x"] = -129.497732263, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + ["unitId"] = 17, + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + ["name"] = "4temp Point Tech 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "white", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 31.799837369996, + ["angle"] = 1.850049007114, + ["x"] = 58.869844022993, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Point Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "purple", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 36.657607259986, + ["angle"] = 5.9341194567807, + ["x"] = 60.15744568099, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Point Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "purple", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 32.502165549959, + ["angle"] = 2.460914245312, + ["x"] = 67.356309497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Corral Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 25.203805239988, + ["angle"] = 4.7472955654246, + ["x"] = 15.325497041995, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Corral Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 24.753144659975, + ["angle"] = 5.218534463463, + ["x"] = 13.844755134996, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Junk Yard Seaman", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 31.255831669958, + ["angle"] = 4.7472955654246, + ["x"] = -78.473079361007, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_seaman_USA", + ["type"] = "Carrier Seaman", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp EL2 Tug", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 25.035044669989, + ["angle"] = 2.4958208303519, + ["x"] = -22.810439552006, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + +end + +local function CarrierMassRecoveryCat2Tomcats() + env.info("MassRecoveryCat2Tomcats") + CarrierCleanDeck() + + + -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ + + local staticObj = { + + ["name"] = "MassRecoverCat 2 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-102 Diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -8.5679547744221, + ["angle"] = 0.4014257279587, + ["x"] = 153.03426857338, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "MassRecoverCat 2 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-102 Diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -8.656340524496, + ["angle"] = 0.59341194567807, + ["x"] = 135.26873280854, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "MassRecoverCat 2 Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-143 Pukin Dogs Low Vis", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -9.2750407750136, + ["angle"] = 0.69813170079773, + ["x"] = 118.21028304429, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "MassRecoverCat 2 Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-211 Fighting Checkmates", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -8.3027975242003, + ["angle"] = 0.78539816339745, + ["x"] = 101.68214778043, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "MassRecoverCat 2 Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-211 Fighting Checkmates", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -4.705670082476, + ["angle"] = 0.55850536063819, + ["x"] = 83.441810281671, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + ["name"] = "MassRecoverCat 2 Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-74 BeDevilers 1991", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.2444017659291, + ["angle"] = 0.34906585039887, + ["x"] = 63.863539581915, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = trigger.misc.getUserFlag('404'), -- This flag MUST contain the unit ID of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + +end + +local function CarrierBlockedDeck8Spawns() + env.info("BlockedDeck8Spawns") + CarrierCleanDeck() + + -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ + + local staticObj = { + + ["name"] = "8temp Blocker Patio S3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "usaf standard", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.462317789963, + ["angle"] = 0.034906585039887, + ["x"] = -136.44656968401, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Blocker Patio Tomcat", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-102 Diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.834156429977, + ["angle"] = 3.7699111843078, + ["x"] = -123.20911407401, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Blocker EL3 Tomcat", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-102 Diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.229781050002, + ["angle"] = 4.6949356878647, + ["x"] = -104.617182038, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Blocker EL3 Hornet", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-102 Diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.607335179986, + ["angle"] = 4.6949356878647, + ["x"] = -91.664486535999, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Blocker Island Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 20.882562899962, + ["angle"] = 5.3930673886625, + ["x"] = -71.796896190004, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Blocker Island Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-97", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 17.046432009956, + ["angle"] = 5.7770398241012, + ["x"] = -58.370438072001, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Blocker Island Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-97", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.469786549977, + ["angle"] = 5.3407075111026, + ["x"] = -45.576714306007, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** +end + +local function CarrierBlockedDeck4Spawns() + env.info("BlockedDeck4Spawns") + CarrierCleanDeck() + -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ + + local staticObj = { + + ["name"] = "4temp Block Island Seahawk", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "standard", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 13.940469299967, + ["angle"] = 5.2883476335428, + ["x"] = -53.007764027003, + }, -- end of ["offsets"] + ["type"] = "SH-60B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Block Island E2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "E-2D Demo", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 19.286680730002, + ["angle"] = 5.7421332390613, + ["x"] = -66.808449347009, + }, -- end of ["offsets"] + ["type"] = "E-2C", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Block EL3 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-32 Fighting Swordsmen 102", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.290550209989, + ["angle"] = 4.607669225265, + ["x"] = -92.26798636101, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Block EL3 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-32 Fighting Swordsmen 101", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.290550209989, + ["angle"] = 4.7647488579445, + ["x"] = -104.84876127, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Block Patio Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-106", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.055655829958, + ["angle"] = 5.3756140961425, + ["x"] = -114.693982315, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Block Patio Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-106", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.606041149993, + ["angle"] = 5.3756140961425, + ["x"] = -123.874875294, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Block Patio Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-106", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.702682129981, + ["angle"] = 5.9864793343406, + ["x"] = -136.24492057001, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + +end + + +local carrierLayouts = { + CarrierClearDeck8Spawns, + CarrierBlockedDeck8Spawns, + CarrierClearDeck4Spawns, + CarrierBlockedDeck4Spawns, + CarrierMassRecoveryCat2Tomcats +} + +local currentLayoutIndex = 1 + +local function cycleCarrierLayouts() + -- Clean the deck before changing the layout + CarrierCleanDeck() + + -- Get the current layout function + local layoutFunction = carrierLayouts[currentLayoutIndex] + + -- Call the layout function + layoutFunction() + + -- Move to the next layout in the list + currentLayoutIndex = currentLayoutIndex % #carrierLayouts + 1 + + -- Schedule the next execution in 15 minutes (900 seconds) + timer.scheduleFunction(cycleCarrierLayouts, nil, timer.getTime() + 900) +end + +-- Start the cycle +cycleCarrierLayouts() \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Clear Deck.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Clear Deck.lua deleted file mode 100644 index a7d9f51..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Clear Deck.lua +++ /dev/null @@ -1,602 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 10 Spawn Cat 134 Sixpack Parking.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 10 Spawn Cat 134 Sixpack Parking.lua deleted file mode 100644 index 4d9cb97..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 10 Spawn Cat 134 Sixpack Parking.lua +++ /dev/null @@ -1,1240 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.61993687995709, - ["angle"] = 2.2165681500328, - ["x"] = 48.902031189995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.2647450999357, - ["angle"] = 2.2165681500328, - ["x"] = 59.476141849998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -4.6434402900049, - ["angle"] = 2.4260076602721, - ["x"] = 70.467070259969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -5.7068589800037, - ["angle"] = 2.4434609527921, - ["x"] = 81.101257239992, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -7.8336963800248, - ["angle"] = 2.3911010752322, - ["x"] = 92.160811709997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.811268729973, - ["angle"] = 2.3561944901923, - ["x"] = 104.01793018996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.768345559947, - ["angle"] = 2.2165681500328, - ["x"] = 115.39651026996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.970781540032, - ["angle"] = 2.2165681500328, - ["x"] = 125.60532976995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.173217520001, - ["angle"] = 2.2165681500328, - ["x"] = 136.13317488, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -9.2693116200389, - ["angle"] = 2.4260076602721, - ["x"] = 145.86345596996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -8.8971150800353, - ["angle"] = 2.7052603405912, - ["x"] = 157.98642912996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.379513736931, - ["angle"] = 4.7123889803847, - ["x"] = -20.68906836008, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.455570879742, - ["angle"] = 4.7123889803847, - ["x"] = -11.257982645766, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "usn vrc-30", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.622342308052, - ["angle"] = 4.7123889803847, - ["x"] = -30.435182649468, - }, -- end of ["offsets"] - ["type"] = "C2A_Greyhound", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.614971110015, - ["angle"] = 5.8992128717408, - ["x"] = -136.29982226004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.575950280065, - ["angle"] = 5.3930673886625, - ["x"] = -125.74788671004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.809400180005, - ["angle"] = 5.1312680008633, - ["x"] = -115.00919123, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.591212339932, - ["angle"] = 1.553343034275, - ["x"] = -108.12540866004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.779783769976, - ["angle"] = 1.553343034275, - ["x"] = -97.628265810024, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -31.082640909939, - ["angle"] = 1.5707963267949, - ["x"] = -117.67969438003, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 2 Spawn Cat 234.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 2 Spawn Cat 234.lua deleted file mode 100644 index e8958af..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 2 Spawn Cat 234.lua +++ /dev/null @@ -1,1500 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 9.3053612500662, - ["angle"] = 3.4557519189488, - ["x"] = 161.25973733998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 10.623648890061, - ["angle"] = 3.5779249665884, - ["x"] = 149.70274899999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.414621480042, - ["angle"] = 3.682644721708, - ["x"] = 139.55193416, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.941936530056, - ["angle"] = 3.5779249665884, - ["x"] = 128.65408964996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 12.758469779976, - ["angle"] = 3.5779249665884, - ["x"] = 117.65039455995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.03320820001, - ["angle"] = 3.5779249665884, - ["x"] = 106.71951256995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.88157892006, - ["angle"] = 3.3510321638291, - ["x"] = 94.641365989984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 19.655676980037, - ["angle"] = 3.3510321638291, - ["x"] = 84.397855219955, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 25.185454210034, - ["angle"] = 3.700098014228, - ["x"] = 77.911001159984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 30.183522089967, - ["angle"] = 4.1713369122664, - ["x"] = 71.636830839969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.583081459976, - ["angle"] = 4.7123889803847, - ["x"] = 64.612288769975, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 55.683605299972, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 46.673007309961, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.906617279979, - ["angle"] = 4.7123889803847, - ["x"] = 35.796313859988, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.807913660072, - ["angle"] = 4.7123889803847, - ["x"] = 26.468821729999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.863829259994, - ["angle"] = 4.7123889803847, - ["x"] = 17.280995229958, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.379513736931, - ["angle"] = 4.7123889803847, - ["x"] = -20.68906836008, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.455570879742, - ["angle"] = 4.7123889803847, - ["x"] = -11.257982645766, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "usn vrc-30", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.622342308052, - ["angle"] = 4.7123889803847, - ["x"] = -30.435182649468, - }, -- end of ["offsets"] - ["type"] = "C2A_Greyhound", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.334809520049, - ["angle"] = 3.7873644768277, - ["x"] = -20.917739730037, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 8.9287597599905, - ["angle"] = 3.7873644768277, - ["x"] = -9.6895075100474, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 6.6170648899861, - ["angle"] = 3.7873644768277, - ["x"] = 1.3028374699643, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 4.7299670400098, - ["angle"] = 3.7873644768277, - ["x"] = 12.861311809975, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.614971110015, - ["angle"] = 5.8992128717408, - ["x"] = -136.29982226004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.575950280065, - ["angle"] = 5.3930673886625, - ["x"] = -125.74788671004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.809400180005, - ["angle"] = 5.1312680008633, - ["x"] = -115.00919123, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.591212339932, - ["angle"] = 1.553343034275, - ["x"] = -108.12540866004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.779783769976, - ["angle"] = 1.553343034275, - ["x"] = -97.628265810024, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -31.082640909939, - ["angle"] = 1.5707963267949, - ["x"] = -117.67969438003, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 4 Spawn Cat 134 Cat 2 parking.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 4 Spawn Cat 134 Cat 2 parking.lua deleted file mode 100644 index cea3fa6..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 4 Spawn Cat 134 Cat 2 parking.lua +++ /dev/null @@ -1,1182 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.61993687995709, - ["angle"] = 2.2165681500328, - ["x"] = 48.902031189995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.2647450999357, - ["angle"] = 2.2165681500328, - ["x"] = 59.476141849998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -4.6434402900049, - ["angle"] = 2.4260076602721, - ["x"] = 70.467070259969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -5.7068589800037, - ["angle"] = 2.4434609527921, - ["x"] = 81.101257239992, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -7.8336963800248, - ["angle"] = 2.3911010752322, - ["x"] = 92.160811709997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.379513736931, - ["angle"] = 4.7123889803847, - ["x"] = -20.68906836008, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.455570879742, - ["angle"] = 4.7123889803847, - ["x"] = -11.257982645766, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "usn vrc-30", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.622342308052, - ["angle"] = 4.7123889803847, - ["x"] = -30.435182649468, - }, -- end of ["offsets"] - ["type"] = "C2A_Greyhound", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.334809520049, - ["angle"] = 3.7873644768277, - ["x"] = -20.917739730037, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 8.9287597599905, - ["angle"] = 3.7873644768277, - ["x"] = -9.6895075100474, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 6.6170648899861, - ["angle"] = 3.7873644768277, - ["x"] = 1.3028374699643, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 4.7299670400098, - ["angle"] = 3.7873644768277, - ["x"] = 12.861311809975, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.614971110015, - ["angle"] = 5.8992128717408, - ["x"] = -136.29982226004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.575950280065, - ["angle"] = 5.3930673886625, - ["x"] = -125.74788671004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.809400180005, - ["angle"] = 5.1312680008633, - ["x"] = -115.00919123, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.591212339932, - ["angle"] = 1.553343034275, - ["x"] = -108.12540866004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.779783769976, - ["angle"] = 1.553343034275, - ["x"] = -97.628265810024, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -31.082640909939, - ["angle"] = 1.5707963267949, - ["x"] = -117.67969438003, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 9 Spawn Cat 134 Cat 2 parking.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 9 Spawn Cat 134 Cat 2 parking.lua deleted file mode 100644 index f502ea8..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 9 Spawn Cat 134 Cat 2 parking.lua +++ /dev/null @@ -1,1008 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.61993687995709, - ["angle"] = 2.2165681500328, - ["x"] = 48.902031189995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.2647450999357, - ["angle"] = 2.2165681500328, - ["x"] = 59.476141849998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -4.6434402900049, - ["angle"] = 2.4260076602721, - ["x"] = 70.467070259969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -5.7068589800037, - ["angle"] = 2.4434609527921, - ["x"] = 81.101257239992, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -7.8336963800248, - ["angle"] = 2.3911010752322, - ["x"] = 92.160811709997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.379513736931, - ["angle"] = 4.7123889803847, - ["x"] = -20.68906836008, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.455570879742, - ["angle"] = 4.7123889803847, - ["x"] = -11.257982645766, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "usn vrc-30", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.622342308052, - ["angle"] = 4.7123889803847, - ["x"] = -30.435182649468, - }, -- end of ["offsets"] - ["type"] = "C2A_Greyhound", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.334809520049, - ["angle"] = 3.7873644768277, - ["x"] = -20.917739730037, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 8.9287597599905, - ["angle"] = 3.7873644768277, - ["x"] = -9.6895075100474, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 6.6170648899861, - ["angle"] = 3.7873644768277, - ["x"] = 1.3028374699643, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 4.7299670400098, - ["angle"] = 3.7873644768277, - ["x"] = 12.861311809975, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 11 Spawn Cat 1234.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 11 Spawn Cat 1234.lua deleted file mode 100644 index ecf6f05..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 11 Spawn Cat 1234.lua +++ /dev/null @@ -1,1007 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 1.7501456100727, - ["angle"] = 1.5707963267949, - ["x"] = -18.918817440048, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 0.70718827005476, - ["angle"] = 1.5707963267949, - ["x"] = -10.169564170006, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.33576907997485, - ["angle"] = 1.5707963267949, - ["x"] = -1.362368830014, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.39371114992537, - ["angle"] = 1.5707963267949, - ["x"] = 7.5027685799869, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.56753737002145, - ["angle"] = 1.5707963267949, - ["x"] = 16.48379014997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 2.5160580304218, - ["angle"] = 1.5707963267949, - ["x"] = -27.671743538755, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 17.911421410041, - ["angle"] = 5.9864793343406, - ["x"] = -153.66506969003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 8.1127405200386, - ["angle"] = 6.0562925044203, - ["x"] = -155.72361610003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.1799915099982, - ["angle"] = 6.16101225954, - ["x"] = -157.82333343005, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.368117130012, - ["angle"] = 0.13962634015955, - ["x"] = -157.84064419003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -12.82372346567, - ["angle"] = 1.0646508437165, - ["x"] = -141.40725559182, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.835859055282, - ["angle"] = 1.0821041362365, - ["x"] = -128.45927389164, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 11 Spawn Cat 234.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 11 Spawn Cat 234.lua deleted file mode 100644 index 8e36449..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 11 Spawn Cat 234.lua +++ /dev/null @@ -1,1384 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 9.3053612500662, - ["angle"] = 3.4557519189488, - ["x"] = 161.25973733998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 10.623648890061, - ["angle"] = 3.5779249665884, - ["x"] = 149.70274899999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.414621480042, - ["angle"] = 3.682644721708, - ["x"] = 139.55193416, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.941936530056, - ["angle"] = 3.5779249665884, - ["x"] = 128.65408964996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 12.758469779976, - ["angle"] = 3.5779249665884, - ["x"] = 117.65039455995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.03320820001, - ["angle"] = 3.5779249665884, - ["x"] = 106.71951256995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.88157892006, - ["angle"] = 3.3510321638291, - ["x"] = 94.641365989984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 19.655676980037, - ["angle"] = 3.3510321638291, - ["x"] = 84.397855219955, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 25.185454210034, - ["angle"] = 3.700098014228, - ["x"] = 77.911001159984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 30.183522089967, - ["angle"] = 4.1713369122664, - ["x"] = 71.636830839969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.583081459976, - ["angle"] = 4.7123889803847, - ["x"] = 64.612288769975, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 55.683605299972, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 46.673007309961, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 1.7501456100727, - ["angle"] = 1.5707963267949, - ["x"] = -18.918817440048, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 0.70718827005476, - ["angle"] = 1.5707963267949, - ["x"] = -10.169564170006, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.33576907997485, - ["angle"] = 1.5707963267949, - ["x"] = -1.362368830014, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.39371114992537, - ["angle"] = 1.5707963267949, - ["x"] = 7.5027685799869, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.56753737002145, - ["angle"] = 1.5707963267949, - ["x"] = 16.48379014997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 2.5160580304218, - ["angle"] = 1.5707963267949, - ["x"] = -27.671743538755, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 17.911421410041, - ["angle"] = 5.9864793343406, - ["x"] = -153.66506969003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 8.1127405200386, - ["angle"] = 6.0562925044203, - ["x"] = -155.72361610003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.1799915099982, - ["angle"] = 6.16101225954, - ["x"] = -157.82333343005, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.368117130012, - ["angle"] = 0.13962634015955, - ["x"] = -157.84064419003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -12.82372346567, - ["angle"] = 1.0646508437165, - ["x"] = -141.40725559182, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.835859055282, - ["angle"] = 1.0821041362365, - ["x"] = -128.45927389164, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 2 Spawn Cat 234.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 2 Spawn Cat 234.lua deleted file mode 100644 index 1bc7aef..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 2 Spawn Cat 234.lua +++ /dev/null @@ -1,1732 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 9.3053612500662, - ["angle"] = 3.4557519189488, - ["x"] = 161.25973733998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 10.623648890061, - ["angle"] = 3.5779249665884, - ["x"] = 149.70274899999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.414621480042, - ["angle"] = 3.682644721708, - ["x"] = 139.55193416, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.941936530056, - ["angle"] = 3.5779249665884, - ["x"] = 128.65408964996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 12.758469779976, - ["angle"] = 3.5779249665884, - ["x"] = 117.65039455995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.03320820001, - ["angle"] = 3.5779249665884, - ["x"] = 106.71951256995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.88157892006, - ["angle"] = 3.3510321638291, - ["x"] = 94.641365989984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 19.655676980037, - ["angle"] = 3.3510321638291, - ["x"] = 84.397855219955, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 25.185454210034, - ["angle"] = 3.700098014228, - ["x"] = 77.911001159984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 30.183522089967, - ["angle"] = 4.1713369122664, - ["x"] = 71.636830839969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.583081459976, - ["angle"] = 4.7123889803847, - ["x"] = 64.612288769975, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 55.683605299972, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 46.673007309961, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.906617279979, - ["angle"] = 4.7123889803847, - ["x"] = 35.796313859988, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.807913660072, - ["angle"] = 4.7123889803847, - ["x"] = 26.468821729999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.863829259994, - ["angle"] = 4.7123889803847, - ["x"] = 17.280995229958, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.379513736931, - ["angle"] = 4.7123889803847, - ["x"] = -20.68906836008, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.455570879742, - ["angle"] = 4.7123889803847, - ["x"] = -11.257982645766, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "usn vrc-30", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.622342308052, - ["angle"] = 4.7123889803847, - ["x"] = -30.435182649468, - }, -- end of ["offsets"] - ["type"] = "C2A_Greyhound", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 1.7501456100727, - ["angle"] = 1.5707963267949, - ["x"] = -18.918817440048, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 0.70718827005476, - ["angle"] = 1.5707963267949, - ["x"] = -10.169564170006, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.33576907997485, - ["angle"] = 1.5707963267949, - ["x"] = -1.362368830014, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.39371114992537, - ["angle"] = 1.5707963267949, - ["x"] = 7.5027685799869, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.56753737002145, - ["angle"] = 1.5707963267949, - ["x"] = 16.48379014997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 2.5160580304218, - ["angle"] = 1.5707963267949, - ["x"] = -27.671743538755, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.614971110015, - ["angle"] = 5.8992128717408, - ["x"] = -136.29982226004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.575950280065, - ["angle"] = 5.3930673886625, - ["x"] = -125.74788671004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.809400180005, - ["angle"] = 5.1312680008633, - ["x"] = -115.00919123, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.591212339932, - ["angle"] = 1.553343034275, - ["x"] = -108.12540866004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.779783769976, - ["angle"] = 1.553343034275, - ["x"] = -97.628265810024, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -31.082640909939, - ["angle"] = 1.5707963267949, - ["x"] = -117.67969438003, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 17.911421410041, - ["angle"] = 5.9864793343406, - ["x"] = -153.66506969003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 8.1127405200386, - ["angle"] = 6.0562925044203, - ["x"] = -155.72361610003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.1799915099982, - ["angle"] = 6.16101225954, - ["x"] = -157.82333343005, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.368117130012, - ["angle"] = 0.13962634015955, - ["x"] = -157.84064419003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -12.82372346567, - ["angle"] = 1.0646508437165, - ["x"] = -141.40725559182, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.835859055282, - ["angle"] = 1.0821041362365, - ["x"] = -128.45927389164, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 2 Spawn Cat 34.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 2 Spawn Cat 34.lua deleted file mode 100644 index 2a56521..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 2 Spawn Cat 34.lua +++ /dev/null @@ -1,2052 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.61993687995709, - ["angle"] = 2.2165681500328, - ["x"] = 48.902031189995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.2647450999357, - ["angle"] = 2.2165681500328, - ["x"] = 59.476141849998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -4.6434402900049, - ["angle"] = 2.4260076602721, - ["x"] = 70.467070259969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -5.7068589800037, - ["angle"] = 2.4434609527921, - ["x"] = 81.101257239992, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -7.8336963800248, - ["angle"] = 2.3911010752322, - ["x"] = 92.160811709997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.811268729973, - ["angle"] = 2.3561944901923, - ["x"] = 104.01793018996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.768345559947, - ["angle"] = 2.2165681500328, - ["x"] = 115.39651026996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.970781540032, - ["angle"] = 2.2165681500328, - ["x"] = 125.60532976995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.173217520001, - ["angle"] = 2.2165681500328, - ["x"] = 136.13317488, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -9.2693116200389, - ["angle"] = 2.4260076602721, - ["x"] = 145.86345596996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -8.8971150800353, - ["angle"] = 2.7052603405912, - ["x"] = 157.98642912996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 9.3053612500662, - ["angle"] = 3.4557519189488, - ["x"] = 161.25973733998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 10.623648890061, - ["angle"] = 3.5779249665884, - ["x"] = 149.70274899999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.414621480042, - ["angle"] = 3.682644721708, - ["x"] = 139.55193416, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.941936530056, - ["angle"] = 3.5779249665884, - ["x"] = 128.65408964996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 12.758469779976, - ["angle"] = 3.5779249665884, - ["x"] = 117.65039455995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.03320820001, - ["angle"] = 3.5779249665884, - ["x"] = 106.71951256995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.88157892006, - ["angle"] = 3.3510321638291, - ["x"] = 94.641365989984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 19.655676980037, - ["angle"] = 3.3510321638291, - ["x"] = 84.397855219955, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 25.185454210034, - ["angle"] = 3.700098014228, - ["x"] = 77.911001159984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 30.183522089967, - ["angle"] = 4.1713369122664, - ["x"] = 71.636830839969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.583081459976, - ["angle"] = 4.7123889803847, - ["x"] = 64.612288769975, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 55.683605299972, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 46.673007309961, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.906617279979, - ["angle"] = 4.7123889803847, - ["x"] = 35.796313859988, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.807913660072, - ["angle"] = 4.7123889803847, - ["x"] = 26.468821729999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.863829259994, - ["angle"] = 4.7123889803847, - ["x"] = 17.280995229958, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.379513736931, - ["angle"] = 4.7123889803847, - ["x"] = -20.68906836008, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.455570879742, - ["angle"] = 4.7123889803847, - ["x"] = -11.257982645766, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "usn vrc-30", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.622342308052, - ["angle"] = 4.7123889803847, - ["x"] = -30.435182649468, - }, -- end of ["offsets"] - ["type"] = "C2A_Greyhound", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 1.7501456100727, - ["angle"] = 1.5707963267949, - ["x"] = -18.918817440048, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 0.70718827005476, - ["angle"] = 1.5707963267949, - ["x"] = -10.169564170006, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.33576907997485, - ["angle"] = 1.5707963267949, - ["x"] = -1.362368830014, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.39371114992537, - ["angle"] = 1.5707963267949, - ["x"] = 7.5027685799869, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.56753737002145, - ["angle"] = 1.5707963267949, - ["x"] = 16.48379014997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 2.5160580304218, - ["angle"] = 1.5707963267949, - ["x"] = -27.671743538755, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.614971110015, - ["angle"] = 5.8992128717408, - ["x"] = -136.29982226004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.575950280065, - ["angle"] = 5.3930673886625, - ["x"] = -125.74788671004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.809400180005, - ["angle"] = 5.1312680008633, - ["x"] = -115.00919123, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.591212339932, - ["angle"] = 1.553343034275, - ["x"] = -108.12540866004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.779783769976, - ["angle"] = 1.553343034275, - ["x"] = -97.628265810024, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -31.082640909939, - ["angle"] = 1.5707963267949, - ["x"] = -117.67969438003, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 17.911421410041, - ["angle"] = 5.9864793343406, - ["x"] = -153.66506969003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 8.1127405200386, - ["angle"] = 6.0562925044203, - ["x"] = -155.72361610003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.1799915099982, - ["angle"] = 6.16101225954, - ["x"] = -157.82333343005, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.368117130012, - ["angle"] = 0.13962634015955, - ["x"] = -157.84064419003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -12.82372346567, - ["angle"] = 1.0646508437165, - ["x"] = -141.40725559182, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.835859055282, - ["angle"] = 1.0821041362365, - ["x"] = -128.45927389164, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 4 Spawn Cat 134.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 4 Spawn Cat 134.lua deleted file mode 100644 index a3f8554..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 4 Spawn Cat 134.lua +++ /dev/null @@ -1,1588 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.61993687995709, - ["angle"] = 2.2165681500328, - ["x"] = 48.902031189995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.2647450999357, - ["angle"] = 2.2165681500328, - ["x"] = 59.476141849998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -4.6434402900049, - ["angle"] = 2.4260076602721, - ["x"] = 70.467070259969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -5.7068589800037, - ["angle"] = 2.4434609527921, - ["x"] = 81.101257239992, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -7.8336963800248, - ["angle"] = 2.3911010752322, - ["x"] = 92.160811709997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.811268729973, - ["angle"] = 2.3561944901923, - ["x"] = 104.01793018996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.768345559947, - ["angle"] = 2.2165681500328, - ["x"] = 115.39651026996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.970781540032, - ["angle"] = 2.2165681500328, - ["x"] = 125.60532976995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.173217520001, - ["angle"] = 2.2165681500328, - ["x"] = 136.13317488, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -9.2693116200389, - ["angle"] = 2.4260076602721, - ["x"] = 145.86345596996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -8.8971150800353, - ["angle"] = 2.7052603405912, - ["x"] = 157.98642912996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.379513736931, - ["angle"] = 4.7123889803847, - ["x"] = -20.68906836008, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.455570879742, - ["angle"] = 4.7123889803847, - ["x"] = -11.257982645766, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "usn vrc-30", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.622342308052, - ["angle"] = 4.7123889803847, - ["x"] = -30.435182649468, - }, -- end of ["offsets"] - ["type"] = "C2A_Greyhound", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 1.7501456100727, - ["angle"] = 1.5707963267949, - ["x"] = -18.918817440048, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 0.70718827005476, - ["angle"] = 1.5707963267949, - ["x"] = -10.169564170006, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.33576907997485, - ["angle"] = 1.5707963267949, - ["x"] = -1.362368830014, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.39371114992537, - ["angle"] = 1.5707963267949, - ["x"] = 7.5027685799869, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.56753737002145, - ["angle"] = 1.5707963267949, - ["x"] = 16.48379014997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 2.5160580304218, - ["angle"] = 1.5707963267949, - ["x"] = -27.671743538755, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.614971110015, - ["angle"] = 5.8992128717408, - ["x"] = -136.29982226004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.575950280065, - ["angle"] = 5.3930673886625, - ["x"] = -125.74788671004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.809400180005, - ["angle"] = 5.1312680008633, - ["x"] = -115.00919123, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.591212339932, - ["angle"] = 1.553343034275, - ["x"] = -108.12540866004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.779783769976, - ["angle"] = 1.553343034275, - ["x"] = -97.628265810024, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -31.082640909939, - ["angle"] = 1.5707963267949, - ["x"] = -117.67969438003, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 17.911421410041, - ["angle"] = 5.9864793343406, - ["x"] = -153.66506969003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 8.1127405200386, - ["angle"] = 6.0562925044203, - ["x"] = -155.72361610003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.1799915099982, - ["angle"] = 6.16101225954, - ["x"] = -157.82333343005, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.368117130012, - ["angle"] = 0.13962634015955, - ["x"] = -157.84064419003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -12.82372346567, - ["angle"] = 1.0646508437165, - ["x"] = -141.40725559182, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.835859055282, - ["angle"] = 1.0821041362365, - ["x"] = -128.45927389164, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 4 Spawn Cat 34.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 4 Spawn Cat 34.lua deleted file mode 100644 index 4a432c6..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 4 Spawn Cat 34.lua +++ /dev/null @@ -1,1964 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.61993687995709, - ["angle"] = 2.2165681500328, - ["x"] = 48.902031189995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.2647450999357, - ["angle"] = 2.2165681500328, - ["x"] = 59.476141849998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -4.6434402900049, - ["angle"] = 2.4260076602721, - ["x"] = 70.467070259969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -5.7068589800037, - ["angle"] = 2.4434609527921, - ["x"] = 81.101257239992, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -7.8336963800248, - ["angle"] = 2.3911010752322, - ["x"] = 92.160811709997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.811268729973, - ["angle"] = 2.3561944901923, - ["x"] = 104.01793018996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.768345559947, - ["angle"] = 2.2165681500328, - ["x"] = 115.39651026996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.970781540032, - ["angle"] = 2.2165681500328, - ["x"] = 125.60532976995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.173217520001, - ["angle"] = 2.2165681500328, - ["x"] = 136.13317488, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -9.2693116200389, - ["angle"] = 2.4260076602721, - ["x"] = 145.86345596996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -8.8971150800353, - ["angle"] = 2.7052603405912, - ["x"] = 157.98642912996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 9.3053612500662, - ["angle"] = 3.4557519189488, - ["x"] = 161.25973733998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 10.623648890061, - ["angle"] = 3.5779249665884, - ["x"] = 149.70274899999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.414621480042, - ["angle"] = 3.682644721708, - ["x"] = 139.55193416, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.941936530056, - ["angle"] = 3.5779249665884, - ["x"] = 128.65408964996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 12.758469779976, - ["angle"] = 3.5779249665884, - ["x"] = 117.65039455995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.03320820001, - ["angle"] = 3.5779249665884, - ["x"] = 106.71951256995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.88157892006, - ["angle"] = 3.3510321638291, - ["x"] = 94.641365989984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 19.655676980037, - ["angle"] = 3.3510321638291, - ["x"] = 84.397855219955, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 25.185454210034, - ["angle"] = 3.700098014228, - ["x"] = 77.911001159984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 30.183522089967, - ["angle"] = 4.1713369122664, - ["x"] = 71.636830839969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.583081459976, - ["angle"] = 4.7123889803847, - ["x"] = 64.612288769975, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 55.683605299972, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 46.673007309961, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.906617279979, - ["angle"] = 4.7123889803847, - ["x"] = 35.796313859988, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.807913660072, - ["angle"] = 4.7123889803847, - ["x"] = 26.468821729999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.863829259994, - ["angle"] = 4.7123889803847, - ["x"] = 17.280995229958, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.379513736931, - ["angle"] = 4.7123889803847, - ["x"] = -20.68906836008, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.455570879742, - ["angle"] = 4.7123889803847, - ["x"] = -11.257982645766, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "usn vrc-30", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.622342308052, - ["angle"] = 4.7123889803847, - ["x"] = -30.435182649468, - }, -- end of ["offsets"] - ["type"] = "C2A_Greyhound", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 1.7501456100727, - ["angle"] = 1.5707963267949, - ["x"] = -18.918817440048, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 0.70718827005476, - ["angle"] = 1.5707963267949, - ["x"] = -10.169564170006, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.33576907997485, - ["angle"] = 1.5707963267949, - ["x"] = -1.362368830014, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.39371114992537, - ["angle"] = 1.5707963267949, - ["x"] = 7.5027685799869, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.56753737002145, - ["angle"] = 1.5707963267949, - ["x"] = 16.48379014997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 2.5160580304218, - ["angle"] = 1.5707963267949, - ["x"] = -27.671743538755, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.614971110015, - ["angle"] = 5.8992128717408, - ["x"] = -136.29982226004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.575950280065, - ["angle"] = 5.3930673886625, - ["x"] = -125.74788671004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.809400180005, - ["angle"] = 5.1312680008633, - ["x"] = -115.00919123, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 17.911421410041, - ["angle"] = 5.9864793343406, - ["x"] = -153.66506969003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 8.1127405200386, - ["angle"] = 6.0562925044203, - ["x"] = -155.72361610003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.1799915099982, - ["angle"] = 6.16101225954, - ["x"] = -157.82333343005, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.368117130012, - ["angle"] = 0.13962634015955, - ["x"] = -157.84064419003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -12.82372346567, - ["angle"] = 1.0646508437165, - ["x"] = -141.40725559182, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.835859055282, - ["angle"] = 1.0821041362365, - ["x"] = -128.45927389164, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 9 Spawn Cat 134.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 9 Spawn Cat 134.lua deleted file mode 100644 index fa5be0d..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 9 Spawn Cat 134.lua +++ /dev/null @@ -1,1413 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.61993687995709, - ["angle"] = 2.2165681500328, - ["x"] = 48.902031189995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.2647450999357, - ["angle"] = 2.2165681500328, - ["x"] = 59.476141849998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -4.6434402900049, - ["angle"] = 2.4260076602721, - ["x"] = 70.467070259969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -5.7068589800037, - ["angle"] = 2.4434609527921, - ["x"] = 81.101257239992, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -7.8336963800248, - ["angle"] = 2.3911010752322, - ["x"] = 92.160811709997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.811268729973, - ["angle"] = 2.3561944901923, - ["x"] = 104.01793018996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.768345559947, - ["angle"] = 2.2165681500328, - ["x"] = 115.39651026996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.970781540032, - ["angle"] = 2.2165681500328, - ["x"] = 125.60532976995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.173217520001, - ["angle"] = 2.2165681500328, - ["x"] = 136.13317488, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -9.2693116200389, - ["angle"] = 2.4260076602721, - ["x"] = 145.86345596996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -8.8971150800353, - ["angle"] = 2.7052603405912, - ["x"] = 157.98642912996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.379513736931, - ["angle"] = 4.7123889803847, - ["x"] = -20.68906836008, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.455570879742, - ["angle"] = 4.7123889803847, - ["x"] = -11.257982645766, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "usn vrc-30", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.622342308052, - ["angle"] = 4.7123889803847, - ["x"] = -30.435182649468, - }, -- end of ["offsets"] - ["type"] = "C2A_Greyhound", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 1.7501456100727, - ["angle"] = 1.5707963267949, - ["x"] = -18.918817440048, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 0.70718827005476, - ["angle"] = 1.5707963267949, - ["x"] = -10.169564170006, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.33576907997485, - ["angle"] = 1.5707963267949, - ["x"] = -1.362368830014, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.39371114992537, - ["angle"] = 1.5707963267949, - ["x"] = 7.5027685799869, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.56753737002145, - ["angle"] = 1.5707963267949, - ["x"] = 16.48379014997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 2.5160580304218, - ["angle"] = 1.5707963267949, - ["x"] = -27.671743538755, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 17.911421410041, - ["angle"] = 5.9864793343406, - ["x"] = -153.66506969003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 8.1127405200386, - ["angle"] = 6.0562925044203, - ["x"] = -155.72361610003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.1799915099982, - ["angle"] = 6.16101225954, - ["x"] = -157.82333343005, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.368117130012, - ["angle"] = 0.13962634015955, - ["x"] = -157.84064419003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -12.82372346567, - ["angle"] = 1.0646508437165, - ["x"] = -141.40725559182, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.835859055282, - ["angle"] = 1.0821041362365, - ["x"] = -128.45927389164, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Locked Deck.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Locked Deck.lua deleted file mode 100644 index 4f29b34..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Locked Deck.lua +++ /dev/null @@ -1,2110 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.61993687995709, - ["angle"] = 2.2165681500328, - ["x"] = 48.902031189995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.2647450999357, - ["angle"] = 2.2165681500328, - ["x"] = 59.476141849998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -4.6434402900049, - ["angle"] = 2.4260076602721, - ["x"] = 70.467070259969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -5.7068589800037, - ["angle"] = 2.4434609527921, - ["x"] = 81.101257239992, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -7.8336963800248, - ["angle"] = 2.3911010752322, - ["x"] = 92.160811709997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.811268729973, - ["angle"] = 2.3561944901923, - ["x"] = 104.01793018996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.768345559947, - ["angle"] = 2.2165681500328, - ["x"] = 115.39651026996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.970781540032, - ["angle"] = 2.2165681500328, - ["x"] = 125.60532976995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -10.173217520001, - ["angle"] = 2.2165681500328, - ["x"] = 136.13317488, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -9.2693116200389, - ["angle"] = 2.4260076602721, - ["x"] = 145.86345596996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -8.8971150800353, - ["angle"] = 2.7052603405912, - ["x"] = 157.98642912996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 9.3053612500662, - ["angle"] = 3.4557519189488, - ["x"] = 161.25973733998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 10.623648890061, - ["angle"] = 3.5779249665884, - ["x"] = 149.70274899999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.414621480042, - ["angle"] = 3.682644721708, - ["x"] = 139.55193416, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.941936530056, - ["angle"] = 3.5779249665884, - ["x"] = 128.65408964996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 12.758469779976, - ["angle"] = 3.5779249665884, - ["x"] = 117.65039455995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.03320820001, - ["angle"] = 3.5779249665884, - ["x"] = 106.71951256995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.88157892006, - ["angle"] = 3.3510321638291, - ["x"] = 94.641365989984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 19.655676980037, - ["angle"] = 3.3510321638291, - ["x"] = 84.397855219955, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 25.185454210034, - ["angle"] = 3.700098014228, - ["x"] = 77.911001159984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 30.183522089967, - ["angle"] = 4.1713369122664, - ["x"] = 71.636830839969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.583081459976, - ["angle"] = 4.7123889803847, - ["x"] = 64.612288769975, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 55.683605299972, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 46.673007309961, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.906617279979, - ["angle"] = 4.7123889803847, - ["x"] = 35.796313859988, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.807913660072, - ["angle"] = 4.7123889803847, - ["x"] = 26.468821729999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.863829259994, - ["angle"] = 4.7123889803847, - ["x"] = 17.280995229958, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.379513736931, - ["angle"] = 4.7123889803847, - ["x"] = -20.68906836008, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.455570879742, - ["angle"] = 4.7123889803847, - ["x"] = -11.257982645766, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "usn vrc-30", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.622342308052, - ["angle"] = 4.7123889803847, - ["x"] = -30.435182649468, - }, -- end of ["offsets"] - ["type"] = "C2A_Greyhound", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 1.7501456100727, - ["angle"] = 1.5707963267949, - ["x"] = -18.918817440048, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 0.70718827005476, - ["angle"] = 1.5707963267949, - ["x"] = -10.169564170006, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.33576907997485, - ["angle"] = 1.5707963267949, - ["x"] = -1.362368830014, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.39371114992537, - ["angle"] = 1.5707963267949, - ["x"] = 7.5027685799869, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.56753737002145, - ["angle"] = 1.5707963267949, - ["x"] = 16.48379014997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 2.5160580304218, - ["angle"] = 1.5707963267949, - ["x"] = -27.671743538755, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 3 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.053771769977, - ["angle"] = 4.7123889803847, - ["x"] = -103.29913342005, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 3 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.319349560072, - ["angle"] = 4.7123889803847, - ["x"] = -92.366181020043, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.614971110015, - ["angle"] = 5.8992128717408, - ["x"] = -136.29982226004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.575950280065, - ["angle"] = 5.3930673886625, - ["x"] = -125.74788671004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.809400180005, - ["angle"] = 5.1312680008633, - ["x"] = -115.00919123, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.591212339932, - ["angle"] = 1.553343034275, - ["x"] = -108.12540866004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.779783769976, - ["angle"] = 1.553343034275, - ["x"] = -97.628265810024, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -31.082640909939, - ["angle"] = 1.5707963267949, - ["x"] = -117.67969438003, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 17.911421410041, - ["angle"] = 5.9864793343406, - ["x"] = -153.66506969003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 8.1127405200386, - ["angle"] = 6.0562925044203, - ["x"] = -155.72361610003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.1799915099982, - ["angle"] = 6.16101225954, - ["x"] = -157.82333343005, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -11.368117130012, - ["angle"] = 0.13962634015955, - ["x"] = -157.84064419003, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -13.325952677405, - ["angle"] = 1.0646508437165, - ["x"] = -143.8773029485, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -13.146491549443, - ["angle"] = 0.38397243543875, - ["x"] = -131.27015870874, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Recovery 2 Spawn Cat 2 Parking.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Recovery 2 Spawn Cat 2 Parking.lua deleted file mode 100644 index 2293f59..0000000 --- a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Recovery 2 Spawn Cat 2 Parking.lua +++ /dev/null @@ -1,1646 +0,0 @@ --- Creats a UH-60 on the helipad of a Hazard perry. - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -0.61993687995709, - ["angle"] = 2.2165681500328, - ["x"] = 48.902031189995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.2647450999357, - ["angle"] = 2.2165681500328, - ["x"] = 59.476141849998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -4.6434402900049, - ["angle"] = 2.4260076602721, - ["x"] = 70.467070259969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -5.7068589800037, - ["angle"] = 2.4434609527921, - ["x"] = 81.101257239992, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -7.8336963800248, - ["angle"] = 2.3911010752322, - ["x"] = 92.160811709997, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 9.3053612500662, - ["angle"] = 3.4557519189488, - ["x"] = 161.25973733998, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 10.623648890061, - ["angle"] = 3.5779249665884, - ["x"] = 149.70274899999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.414621480042, - ["angle"] = 3.682644721708, - ["x"] = 139.55193416, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.941936530056, - ["angle"] = 3.5779249665884, - ["x"] = 128.65408964996, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 12.758469779976, - ["angle"] = 3.5779249665884, - ["x"] = 117.65039455995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.03320820001, - ["angle"] = 3.5779249665884, - ["x"] = 106.71951256995, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.88157892006, - ["angle"] = 3.3510321638291, - ["x"] = 94.641365989984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 19.655676980037, - ["angle"] = 3.3510321638291, - ["x"] = 84.397855219955, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 25.185454210034, - ["angle"] = 3.700098014228, - ["x"] = 77.911001159984, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 30.183522089967, - ["angle"] = 4.1713369122664, - ["x"] = 71.636830839969, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.583081459976, - ["angle"] = 4.7123889803847, - ["x"] = 64.612288769975, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 55.683605299972, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.337337880046, - ["angle"] = 4.7123889803847, - ["x"] = 46.673007309961, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.906617279979, - ["angle"] = 4.7123889803847, - ["x"] = 35.796313859988, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.807913660072, - ["angle"] = 4.7123889803847, - ["x"] = 26.468821729999, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.863829259994, - ["angle"] = 4.7123889803847, - ["x"] = 17.280995229958, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.814612869988, - ["angle"] = 4.7123889803847, - ["x"] = 8.3541630299878, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.861972260056, - ["angle"] = 4.7123889803847, - ["x"] = -0.54940164001891, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.379513736931, - ["angle"] = 4.7123889803847, - ["x"] = -20.68906836008, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.455570879742, - ["angle"] = 4.7123889803847, - ["x"] = -11.257982645766, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "usn vrc-30", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 31.622342308052, - ["angle"] = 4.7123889803847, - ["x"] = -30.435182649468, - }, -- end of ["offsets"] - ["type"] = "C2A_Greyhound", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 11.334809520049, - ["angle"] = 3.7873644768277, - ["x"] = -20.917739730037, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 8.9287597599905, - ["angle"] = 3.7873644768277, - ["x"] = -9.6895075100474, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 6.6170648899861, - ["angle"] = 3.7873644768277, - ["x"] = 1.3028374699643, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Sixpack Superhornet 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vfa-14 tophatters 90th anniversary", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 4.7299670400098, - ["angle"] = 3.7873644768277, - ["x"] = 12.861311809975, - }, -- end of ["offsets"] - ["type"] = "VSN_FA18F_AG", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 15.826166370069, - ["angle"] = 4.7123889803847, - ["x"] = -44.139332960011, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.254737799987, - ["angle"] = 4.7123889803847, - ["x"] = -35.110761529999, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 19.131572599988, - ["angle"] = 1.5707963267949, - ["x"] = -63.034915480006, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 18.217286890023, - ["angle"] = 1.5707963267949, - ["x"] = -58.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 17.503001180012, - ["angle"] = 1.5707963267949, - ["x"] = -54.977772630053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "default", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 16.531572600012, - ["angle"] = 1.5707963267949, - ["x"] = -51.006344050053, - }, -- end of ["offsets"] - ["type"] = "S_70B_Seahawk", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VAW-113 600 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.404563380056, - ["angle"] = 4.7123889803847, - ["x"] = -80.277299020032, - }, -- end of ["offsets"] - ["type"] = "E-2C", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.614971110015, - ["angle"] = 5.8992128717408, - ["x"] = -136.29982226004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.575950280065, - ["angle"] = 5.3930673886625, - ["x"] = -125.74788671004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.809400180005, - ["angle"] = 5.1312680008633, - ["x"] = -115.00919123, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.591212339932, - ["angle"] = 1.553343034275, - ["x"] = -108.12540866004, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "vf-102 diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.779783769976, - ["angle"] = 1.553343034275, - ["x"] = -97.628265810024, - }, -- end of ["offsets"] - ["type"] = "F-14B", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["livery_id"] = "VS-35 700 VNAO", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -31.082640909939, - ["angle"] = 1.5707963267949, - ["x"] = -117.67969438003, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 34.609063350013, - ["angle"] = 4.7123889803847, - ["x"] = -67.662242860009, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 26.169778789976, - ["angle"] = 4.7123889803847, - ["x"] = -74.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.826921649976, - ["angle"] = 4.7123889803847, - ["x"] = -70.13502243004, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.941207360011, - ["angle"] = 4.7123889803847, - ["x"] = -70.79216529004, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 20.626921650022, - ["angle"] = 4.7123889803847, - ["x"] = -68.049308140005, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 16.948946870049, - ["angle"] = 4.7123889803847, - ["x"] = -73.019341130042, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.842935680063, - ["angle"] = 4.7123889803847, - ["x"] = -70.576404520019, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 15.512635929976, - ["angle"] = 4.7123889803847, - ["x"] = -68.020736710052, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 21.969778790022, - ["angle"] = 4.7123889803847, - ["x"] = -73.563593860017, - }, -- end of ["offsets"] - ["type"] = "AS32-32A", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.397491869982, - ["angle"] = 1.8675022996339, - ["x"] = -129.69615640002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.368920439971, - ["angle"] = 2.9845130209103, - ["x"] = -130.66758497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.454634730006, - ["angle"] = 2.8797932657906, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso2_usa", - ["type"] = "Carrier LSO Personell 2", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.140349020017, - ["angle"] = 3.1066860685499, - ["x"] = -130.38187068002, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso3_usa", - ["type"] = "Carrier LSO Personell 3", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** - -local staticObj = { - ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) - --- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -20.454634730006, - ["angle"] = 2.2863813201126, - ["x"] = -129.52472782001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso4_usa", - ["type"] = "Carrier LSO Personell 4", --- Copy and paste over this with the units information end - --- these can be left as is, but is required. - ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) - ["unitId"] = 1, - ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) - ["x"] = 0, - ["heading"] = 0, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, -} -coalition.addStaticObject(country.id.USA, staticObj) -- makes the object - --- ******************************************************** diff --git a/DCS_Syria/Battle for Rayak Valley/Moose_BattleForRayakValley.lua b/DCS_Syria/Battle for Rayak Valley/Moose_BattleForRayakValley.lua index 64cbb8c..300d3c9 100644 --- a/DCS_Syria/Battle for Rayak Valley/Moose_BattleForRayakValley.lua +++ b/DCS_Syria/Battle for Rayak Valley/Moose_BattleForRayakValley.lua @@ -19,2104 +19,8 @@ local shipUnit = Unit.getByName(shipName) shipID = shipUnit:getID() env.info(shipName .. ": " .. shipID) -local function CarrierCleanDeck() - - do - local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition - for i, static in pairs(statObj) do - local staticName = static:getName() - if string.match(staticName, "8temp.*") then - static:destroy() -- removes the object - end - end - end - - do - local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition - for i, static in pairs(statObj) do - local staticName = static:getName() - if string.match(staticName, "8temp Block.*") then - static:destroy() -- removes the object - end - end - end - - do - local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition - for i, static in pairs(statObj) do - local staticName = static:getName() - if string.match(staticName, "4temp Block.*") then - static:destroy() -- removes the object - end - end - end - - do - local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition - for i, static in pairs(statObj) do - local staticName = static:getName() - if string.match(staticName, "4temp.*") then - static:destroy() -- removes the object - end - end - end - - do - local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition - for i, static in pairs(statObj) do - local staticName = static:getName() - if string.match(staticName, "MassRecoverCat.*") then - static:destroy() -- removes the object - end - end - end -end - -local function CarrierClearDeck8Spawns() - env.info("Clearing Deck 8 Spawns") - CarrierCleanDeck() - -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ - - local staticObj = { - - ["name"] = "8temp EL1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VFA-37", - ["category"] = "Planes", - ["type"] = "FA-18C_hornet", - ["offsets"] = - { - ["y"] = 31.035356269975, - ["angle"] = 4.7123889803847, - ["x"] = 23.392320767991, - }, -- end of ["offsets"] - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "8temp EL1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VFA-37", - ["category"] = "Planes", - ["type"] = "FA-18C_hornet", - ["offsets"] = - { - ["y"] = 31.61437411001, - ["angle"] = 4.7123889803847, - ["x"] = 33.698838333992, - }, -- end of ["offsets"] - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "8temp Finger Seahawk", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "standard", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = -25.023610410048, - ["angle"] = 1.7976891295542, - ["x"] = -120.511512843, - }, -- end of ["offsets"] - ["type"] = "SH-60B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "8temp Corral Crane", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 33.281995239959, - ["angle"] = 4.6600291028249, - ["x"] = 0.755692206003, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "8temp Point Firetruck", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 32.424999079958, - ["angle"] = 5.4279739737024, - ["x"] = 72.724640796994, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "8temp Junk Yard Tug", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 30.242116749985, - ["angle"] = 2.4958208303519, - ["x"] = -79.610005513998, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - local staticObj = { - - ["name"] = "8temp Corral E2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "E-2D Demo", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 30.665721859958, - ["angle"] = 4.6949356878647, - ["x"] = 8.8025239199924, - }, -- end of ["offsets"] - ["type"] = "E-2C", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - local staticObj = { - - ["name"] = "8temp Point Hornet", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VFA-37", - ["category"] = "Planes", - ["type"] = "FA-18C_hornet", - ["offsets"] = - { - ["y"] = 34.190822379955, - ["angle"] = 3.3335788713092, - ["x"] = 61.561528349994, - }, -- end of ["offsets"] - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "8temp LSO Station 3", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.370473980031, - ["angle"] = 2.4434609527921, - ["x"] = -130.61201797701, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp LSO Station 1", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.789118479996, - ["angle"] = 4.2935099599061, - ["x"] = -129.42353100701, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp LSO Station 2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "white", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.656188270019, - ["angle"] = 1.850049007114, - ["x"] = -129.497732263, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp Point Tech 3", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "white", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 31.799837369996, - ["angle"] = 1.850049007114, - ["x"] = 58.869844022993, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp Point Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "purple", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 36.657607259986, - ["angle"] = 5.9341194567807, - ["x"] = 60.15744568099, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp Point Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "purple", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 32.502165549959, - ["angle"] = 2.460914245312, - ["x"] = 67.356309497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp Corral Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "yellow", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 25.203805239988, - ["angle"] = 4.7472955654246, - ["x"] = 15.325497041995, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp Corral Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "yellow", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 24.753144659975, - ["angle"] = 5.218534463463, - ["x"] = 13.844755134996, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp Junk Yard Seaman", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 31.255831669958, - ["angle"] = 4.7472955654246, - ["x"] = -78.473079361007, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_seaman_USA", - ["type"] = "Carrier Seaman", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp Corral Tech 2 #001", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "yellow", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 19.767758169968, - ["angle"] = 1.5882496193148, - ["x"] = -19.085825937, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp JY Seaman #001", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -35.76436746004, - ["angle"] = 1.6580627893946, - ["x"] = -87.794107105001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = tshipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp JY Seaman #002", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "green", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -33.335796030005, - ["angle"] = 3.6651914291881, - ["x"] = -89.908392819008, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp Point Firetruck #001", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 18.819578160008, - ["angle"] = 4.1713369122664, - ["x"] = -0.2022494480043, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp Corral Tech 2 #002", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "yellow", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 19.479165099969, - ["angle"] = 5.1312680008633, - ["x"] = -2.0930653510004, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - local staticObj = { - ["name"] = "8temp Corral Tech 2 #003", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "yellow", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 17.940128899994, - ["angle"] = 1.0471975511966, - ["x"] = -2.3569001290016, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp Patio Tug", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 29.150888629956, - ["angle"] = 5.1138147083434, - ["x"] = -111.66933041, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - ["name"] = "8temp Patio Tech", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "yellow", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 32.040782110009, - ["angle"] = 4.6425758103049, - ["x"] = -111.053451471, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) -end - -local function CarrierClearDeck4Spawns() - env.info("Clearing Deck 4 Spawns") - CarrierCleanDeck() - -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ - - local staticObj = { - - ["groupId"] = 400, -- ids of the unit we're spawning (will auto increment if id taken) - ["unitId"] = 401, - ["rate"] = 30, - ["name"] = "4temp EL1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - - ["type"] = "FA-18C_hornet", -- unit, category and livery of unit to place. - ["category"] = "Planes", - ["livery_id"] = "VFA-37", - - ["y"] = -274433.54379664, - ["heading"] = 37.55948550292, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -90767.765053252, - - ["offsets"] = { -- The offsets that choose where on the deck it will spawn - ["y"] = 31.035356269975, - ["angle"] = 4.7123889803847, - ["x"] = 23.392320767991 - }, -- end of ["offsets"] - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - - - local staticObj = { - - ["groupId"] = 401, -- ids of the unit we're spawning (will auto increment if id taken) - ["unitId"] = 401, - ["rate"] = 30, - ["name"] = "4temp EL1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - - ["type"] = "FA-18C_hornet", -- unit, category and livery of unit to place. - ["category"] = "Planes", - ["livery_id"] = "VFA-37", - - ["y"] = 274432.9647788, - ["heading"] = 4.7123889803847, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -90757.458535686, - - ["offsets"] = { -- The offsets that choose where on the deck it will spawn - ["y"] = 31.61437411001, - ["angle"] = 4.7123889803847, - ["x"] = 33.698838333992, - }, -- end of ["offsets"] - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - - - local staticObj = { - - ["groupId"] = 403, -- ids of the unit we're spawning (will auto increment if id taken) - ["unitId"] = 403, - ["rate"] = 30, - ["name"] = "4temp EL2 S3", -- unit name (Name this something identifiable if you wish to remove it later) - - ["type"] = "S-3B Tanker", -- unit, category and livery of unit to place. - ["category"] = "Planes", - ["livery_id"] = "usaf standard", - - ["offsets"] = { -- The offsets that choose where on the deck it will spawn - ["y"] = 29.84889531997, - ["angle"] = 4.4505895925855, - ["x"] = -14.761768433003, - }, -- end of ["offsets"] - - ["y"] = -274434.73025759, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -90805.919142453, - ["heading"] = 4.4505895925855, - - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - local staticObj = { - - -- Segment you need to change start - ["groupId"] = 1, -- id's of the unit we're spawning (will auto increment if id taken) - ["unitId"] = 1, - ["name"] = "4temp EL2 Hornet", -- unit name (Name this something identifiable if you wish to remove it later) - - - - ["livery_id"] = "VFA-37", - ["category"] = "Planes", - ["offsets"] = { -- The offsets that choose where on the deck it will spawn - ["y"] = 31.382766969968, - ["angle"] = 4.7123889803847, - ["x"] = -25.013570722003, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", -- unit, category and livery of unit to place. - -- Segment you need to change end - - - ["x"] = -90816.170944742, -- The initial location of the unit (required else unit will offet on origin of map) - ["y"] = -274433.19638594, - ["heading"] = 4.7123889803847, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - - local staticObj = { - - -- Segment you need to change start - - ["name"] = "4temp Finger Seahawk", -- unit name (Name this something identifiable if you wish to remove it later) - - - ["livery_id"] = "standard", - ["category"] = "Helicopters", - ["offsets"] = { -- The offsets that choose where on the deck it will spawn - ["y"] = -25.023610410048, - ["angle"] = 1.7976891295542, - ["x"] = -120.511512843, - }, -- end of ["offsets"] - ["type"] = "SH-60B", -- unit, category and livery of unit to place. - -- Segment you need to change end - - -- these can be left as is, but are required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - - local staticObj = { - - -- Segment you need to change start - - ["name"] = "4temp Corral Crane", -- unit name (Name this something identifiable if you wish to remove it later) - - - ["category"] = "ADEquipment", - ["offsets"] = { -- The offsets that choose where on the deck it will spawn - ["y"] = 33.351427629997, - ["angle"] = 4.6600291028249, - ["x"] = -0.92642854900623, - }, -- end of ["offsets"] - ["type"] = "AS32-36A", -- unit, category and livery of unit to place. - -- Segment you need to change end - - -- these can be left as is, but are required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - local staticObj = { - - -- Segment you need to change start - - ["name"] = "4temp Point Firetruck", -- unit name (Name this something identifiable if you wish to remove it later) - - - ["category"] = "ADEquipment", - ["offsets"] = { -- The offsets that choose where on the deck it will spawn - ["y"] = 32.424999079958, - ["angle"] = 5.4279739737024, - ["x"] = 72.724640796994, - }, -- end of ["offsets"] - ["type"] = "AS32-p25", -- unit, category and livery of unit to place. - -- Segment you need to change end - - -- these can be left as is, but are required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - local staticObj = { - - -- Segment you need to change start - - ["name"] = "4temp Junk Yard Tug", -- unit name (Name this something identifiable if you wish to remove it later) - - - ["category"] = "ADEquipment", - ["offsets"] = { -- The offsets that choose where on the deck it will spawn - ["y"] = 30.242116749985, - ["angle"] = 2.4958208303519, - ["x"] = -79.610005513998, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", -- unit, category and livery of unit to place. - -- Segment you need to change end - - -- these can be left as is, but are required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - - -- ******************************************************** - - local staticObj = { - -- Segment you need to change start - - ["name"] = "4temp EL4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - - ["livery_id"] = "VF-102 Diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.180430089997, - ["angle"] = 1.9373154697137, - ["x"] = -98.393250321998, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Segment you need to change end - - -- these can be left as is, but are required. - -- ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - - local staticObj = { - - ["name"] = "4temp EL4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VF-102 Diamondbacks 102", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -32.924847350048, - ["angle"] = 1.7627825445143, - ["x"] = -110.574623714, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - local staticObj = { - - ["name"] = "4temp Corral E2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "E-2D Demo", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 30.665721859958, - ["angle"] = 4.6949356878647, - ["x"] = 8.8025239199924, - }, -- end of ["offsets"] - ["type"] = "E-2C", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - local staticObj = { - - ["name"] = "4temp Point Hornet", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VFA-37", - ["category"] = "Planes", - ["type"] = "FA-18C_hornet", - ["offsets"] = - { - ["y"] = 34.190822379955, - ["angle"] = 3.3335788713092, - ["x"] = 61.561528349994, - }, -- end of ["offsets"] - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - - local staticObj = { - - ["name"] = "4temp LSO Station 3", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.370473980031, - ["angle"] = 2.4434609527921, - ["x"] = -130.61201797701, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso_usa", - ["type"] = "Carrier LSO Personell", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - - - local staticObj = { - - ["name"] = "4temp LSO Station 1", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -21.789118479996, - ["angle"] = 4.2935099599061, - ["x"] = -129.42353100701, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_lso1_usa", - ["type"] = "Carrier LSO Personell 1", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - - local staticObj = { - - ["name"] = "4temp LSO Station 2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "white", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = -22.656188270019, - ["angle"] = 1.850049007114, - ["x"] = -129.497732263, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - ["unitId"] = 17, - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - local staticObj = { - - ["name"] = "4temp Point Tech 3", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "white", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 31.799837369996, - ["angle"] = 1.850049007114, - ["x"] = 58.869844022993, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - -- ******************************************************** - local staticObj = { - - ["name"] = "4temp Point Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "purple", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 36.657607259986, - ["angle"] = 5.9341194567807, - ["x"] = 60.15744568099, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - -- ******************************************************** - local staticObj = { - - ["name"] = "4temp Point Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "purple", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 32.502165549959, - ["angle"] = 2.460914245312, - ["x"] = 67.356309497001, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - -- ******************************************************** - local staticObj = { - - ["name"] = "4temp Corral Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "yellow", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 25.203805239988, - ["angle"] = 4.7472955654246, - ["x"] = 15.325497041995, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - -- ******************************************************** - local staticObj = { - - ["name"] = "4temp Corral Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "yellow", - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 24.753144659975, - ["angle"] = 5.218534463463, - ["x"] = 13.844755134996, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_tech_USA", - ["type"] = "us carrier tech", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - -- ******************************************************** - local staticObj = { - - ["name"] = "4temp Junk Yard Seaman", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "Personnel", - ["offsets"] = - { - ["y"] = 31.255831669958, - ["angle"] = 4.7472955654246, - ["x"] = -78.473079361007, - }, -- end of ["offsets"] - ["shape_name"] = "carrier_seaman_USA", - ["type"] = "Carrier Seaman", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - -- ******************************************************** - local staticObj = { - - ["name"] = "4temp EL2 Tug", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["category"] = "ADEquipment", - ["offsets"] = - { - ["y"] = 25.035044669989, - ["angle"] = 2.4958208303519, - ["x"] = -22.810439552006, - }, -- end of ["offsets"] - ["type"] = "AS32-31A", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - -- ******************************************************** - -end - -local function CarrierMassRecoveryCat2Tomcats() - env.info("MassRecoveryCat2Tomcats") - CarrierCleanDeck() - -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ - - local staticObj = { - - ["name"] = "MassRecoverCat 2 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VF-102 Diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -8.5679547744221, - ["angle"] = 0.4014257279587, - ["x"] = 153.03426857338, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "MassRecoverCat 2 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VF-102 Diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -8.656340524496, - ["angle"] = 0.59341194567807, - ["x"] = 135.26873280854, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "MassRecoverCat 2 Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VF-143 Pukin Dogs Low Vis", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -9.2750407750136, - ["angle"] = 0.69813170079773, - ["x"] = 118.21028304429, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "MassRecoverCat 2 Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VF-211 Fighting Checkmates", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -8.3027975242003, - ["angle"] = 0.78539816339745, - ["x"] = 101.68214778043, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "MassRecoverCat 2 Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VF-211 Fighting Checkmates", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -4.705670082476, - ["angle"] = 0.55850536063819, - ["x"] = 83.441810281671, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - - local staticObj = { - - ["name"] = "MassRecoverCat 2 Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VF-74 BeDevilers 1991", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = -2.2444017659291, - ["angle"] = 0.34906585039887, - ["x"] = 63.863539581915, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = trigger.misc.getUserFlag('404'), -- This flag MUST contain the unit ID of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - -end - -local function CarrierBlockedDeck8Spawns() - env.info("BlockedDeck8Spawns") - CarrierCleanDeck() - - -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ - - local staticObj = { - - ["name"] = "8temp Blocker Patio S3", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "usaf standard", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.462317789963, - ["angle"] = 0.034906585039887, - ["x"] = -136.44656968401, - }, -- end of ["offsets"] - ["type"] = "S-3B Tanker", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "8temp Blocker Patio Tomcat", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VF-102 Diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.834156429977, - ["angle"] = 3.7699111843078, - ["x"] = -123.20911407401, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "8temp Blocker EL3 Tomcat", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VF-102 Diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.229781050002, - ["angle"] = 4.6949356878647, - ["x"] = -104.617182038, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "8temp Blocker EL3 Hornet", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VF-102 Diamondbacks", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 32.607335179986, - ["angle"] = 4.6949356878647, - ["x"] = -91.664486535999, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "8temp Blocker Island Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VFA-37", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 20.882562899962, - ["angle"] = 5.3930673886625, - ["x"] = -71.796896190004, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "8temp Blocker Island Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VFA-97", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 17.046432009956, - ["angle"] = 5.7770398241012, - ["x"] = -58.370438072001, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "8temp Blocker Island Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VFA-97", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 14.469786549977, - ["angle"] = 5.3407075111026, - ["x"] = -45.576714306007, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** -end - -local function CarrierBlockedDeck4Spawns() - env.info("BlockedDeck4Spawns") - CarrierCleanDeck() - -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ - - local staticObj = { - - ["name"] = "4temp Block Island Seahawk", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "standard", - ["category"] = "Helicopters", - ["offsets"] = - { - ["y"] = 13.940469299967, - ["angle"] = 5.2883476335428, - ["x"] = -53.007764027003, - }, -- end of ["offsets"] - ["type"] = "SH-60B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "4temp Block Island E2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "E-2D Demo", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 19.286680730002, - ["angle"] = 5.7421332390613, - ["x"] = -66.808449347009, - }, -- end of ["offsets"] - ["type"] = "E-2C", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "4temp Block EL3 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VF-32 Fighting Swordsmen 102", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.290550209989, - ["angle"] = 4.607669225265, - ["x"] = -92.26798636101, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "4temp Block EL3 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VF-32 Fighting Swordsmen 101", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 33.290550209989, - ["angle"] = 4.7647488579445, - ["x"] = -104.84876127, - }, -- end of ["offsets"] - ["type"] = "F-14B", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "4temp Block Patio Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VFA-106", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 26.055655829958, - ["angle"] = 5.3756140961425, - ["x"] = -114.693982315, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "4temp Block Patio Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VFA-106", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.606041149993, - ["angle"] = 5.3756140961425, - ["x"] = -123.874875294, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - local staticObj = { - - ["name"] = "4temp Block Patio Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) - -- Copy and paste over this with the units information - ["livery_id"] = "VFA-106", - ["category"] = "Planes", - ["offsets"] = - { - ["y"] = 24.702682129981, - ["angle"] = 5.9864793343406, - ["x"] = -136.24492057001, - }, -- end of ["offsets"] - ["type"] = "FA-18C_hornet", - -- Copy and paste over this with the units information end - - -- these can be left as is, but is required. - ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) - ["unitId"] = 33, - ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) - ["x"] = -00126557, - ["heading"] = 37.55948550292, - ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on - ["linkOffset"] = true, - ["dead"] = false, - ["rate"] = 30, - } - coalition.addStaticObject(country.id.USA, staticObj) - - -- ******************************************************** - -end - - - - -local carrierLayouts = { - CarrierClearDeck8Spawns, - CarrierBlockedDeck8Spawns, - CarrierClearDeck4Spawns, - CarrierBlockedDeck4Spawns, - CarrierMassRecoveryCat2Tomcats -} - -local currentLayoutIndex = 1 - -local function cycleCarrierLayouts() - -- Clean the deck before changing the layout - CarrierCleanDeck() - - -- Get the current layout function - local layoutFunction = carrierLayouts[currentLayoutIndex] - - -- Call the layout function - layoutFunction() - - -- Move to the next layout in the list - currentLayoutIndex = currentLayoutIndex % #carrierLayouts + 1 - - -- Schedule the next execution in 15 minutes (900 seconds) - timer.scheduleFunction(cycleCarrierLayouts, nil, timer.getTime() + 900) -end - --- Start the cycle -cycleCarrierLayouts() - -- Create the main mission menu. missionMenu = MENU_MISSION:New("Mission Menu") -CarrierMenu = MENU_MISSION:New("Carrier Operations", missionMenu) -CarrierLayout4SpawnsClearDeck = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Clear Deck 4 Spawns", CarrierMenu, CarrierClearDeck4Spawns) -CarrierLayoutBlockedDeck4Spawns = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Blocked Deck 4 Spawns", CarrierMenu, CarrierBlockedDeck4Spawns) -CarrierLayout8SpawnsClearDeck = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Clear Deck 8 Spawns", CarrierMenu, CarrierClearDeck8Spawns) -CarrierLayoutBlockedDeck8Spawns = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Blocked Deck 8 Spawns", CarrierMenu, CarrierBlockedDeck8Spawns) -CarrierLayoutMassRecoveryCat2Tomcats = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Mass Recovery", CarrierMenu, CarrierMassRecoveryCat2Tomcats) -CarrierLayoutCleanDeck = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Clear Deck", CarrierMenu, CarrierCleanDeck) --Build Command Center and Mission for Blue