From 55402de48975aca79865041cf835d39740b12b0b Mon Sep 17 00:00:00 2001 From: iTracerFacer <134304944+iTracerFacer@users.noreply.github.com> Date: Thu, 14 Nov 2024 11:10:41 -0600 Subject: [PATCH] Changed CTLD settings. --- DCS_Afgainistan/Insurgent_Sandstorm/Moose_CTLD.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/DCS_Afgainistan/Insurgent_Sandstorm/Moose_CTLD.lua b/DCS_Afgainistan/Insurgent_Sandstorm/Moose_CTLD.lua index 33d7288..1ad5476 100644 --- a/DCS_Afgainistan/Insurgent_Sandstorm/Moose_CTLD.lua +++ b/DCS_Afgainistan/Insurgent_Sandstorm/Moose_CTLD.lua @@ -37,7 +37,7 @@ red_ctld.FlareColor = FLARECOLOR.Red -- color to use when flaring from heli red_ctld.basetype = "container_cargo" -- default shape of the cargo container red_ctld.droppedbeacontimeout = 600 -- dropped beacon lasts 10 minutes red_ctld.usesubcats = false -- use sub-category names for crates, adds an extra menu layer in "Get Crates", useful if you have > 10 crate types. -red_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted. +red_ctld.placeCratesAhead = true -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted. red_ctld.nobuildinloadzones = true -- forbid players to build stuff in LOAD zones if set to `true` red_ctld.movecratesbeforebuild = true -- crates must be moved once before they can be build. Set to false for direct builds. red_ctld.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER} -- surfaces for loading back objects. @@ -75,7 +75,7 @@ blue_ctld.FlareColor = FLARECOLOR.Blue -- color to use when flaring from heli blue_ctld.basetype = "container_cargo" -- default shape of the cargo container blue_ctld.droppedbeacontimeout = 600 -- dropped beacon lasts 10 minutes blue_ctld.usesubcats = false -- use sub-category names for crates, adds an extra menu layer in "Get Crates", useful if you have > 10 crate types. -blue_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted. +blue_ctld.placeCratesAhead = true -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted. blue_ctld.nobuildinloadzones = true -- forbid players to build stuff in LOAD zones if set to `true` blue_ctld.movecratesbeforebuild = true -- crates must be moved once before they can be build. Set to false for direct builds. blue_ctld.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER} -- surfaces for loading back objects.