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https://github.com/iTracerFacer/DCS_MissionDev.git
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added config and airborne builder; switched MQ-9 and WingLoong to spawn in the air.
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@@ -188,6 +188,13 @@ CTLD.Config = {
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-- Safety offsets to avoid spawning units too close to player aircraft
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BuildSpawnOffset = 40, -- meters: shift build point forward from the aircraft to avoid rotor/ground collisions (0 = spawn centered on aircraft)
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TroopSpawnOffset = 40, -- meters: shift troop unload point forward from the aircraft
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-- Air-spawn settings for CTLD-built drones (AIRPLANE category entries in the catalog like MQ-9 / WingLoong)
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DroneAirSpawn = {
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Enabled = true, -- when true, AIRPLANE catalog items that opt-in can spawn in the air at a set altitude
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AltitudeMeters = 5000, -- default spawn altitude ASL (meters)
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SpeedMps = 120 -- default initial speed in m/s
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},
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DropCrateForwardOffset = 20, -- meters: drop loaded crates this far in front of the aircraft (instead of directly under)
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RestrictFOBToZones = false, -- if true, recipes marked isFOB only build inside configured FOBZones
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AutoBuildFOBInZones = false, -- if true, CTLD auto-builds FOB recipes when required crates are inside a FOB zone
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@@ -325,7 +332,7 @@ CTLD.Config = {
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-- Indirect fire: mortar detachment
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AR = {
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label = 'Mortar Team',
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size = 2,
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size = 4,
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unitsBlue = { 'Mortar M252' },
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unitsRed = { '2B11 mortar' },
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units = { 'Infantry AK' },
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