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https://github.com/iTracerFacer/DCS_MissionDev.git
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Enforced a true landing hold before MEDEVAC drop-off credit: updated
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@ -42,7 +42,7 @@ local blueCfg = {
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},
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},
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--DropZones = { { name = 'BRAVO', flag = 9002, activeWhen = 0 } },
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--DropZones = { { name = 'BRAVO', flag = 9002, activeWhen = 0 } },
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--FOBZones = { { name = 'CHARLIE', flag = 9003, activeWhen = 0 } },
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--FOBZones = { { name = 'CHARLIE', flag = 9003, activeWhen = 0 } },
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--MASHZones = { { name = 'MASH Alpha', freq = '251.0 AM', radius = 500, flag = 9010, activeWhen = 0 } },
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MASHZones = { { name = 'A1', freq = '256.0 AM', radius = 500, flag = 9010, activeWhen = 0 } },
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},
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},
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BuildRequiresGroundCrates = true,
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BuildRequiresGroundCrates = true,
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}
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}
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@ -249,8 +249,8 @@ cat['MOBILE_MASH_SMALL'] = { menuCategory='Support', menu='Mobile MASH Crat
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-- spawns placeholder truck for visibility; consumed by MOBILE_MASH build
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-- spawns placeholder truck for visibility; consumed by MOBILE_MASH build
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return singleUnit('Ural-375')(point, headingDeg)
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return singleUnit('Ural-375')(point, headingDeg)
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end }
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end }
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cat['BLUE_MOBILE_MASH'] = { menuCategory='Support', menu='Mobile MASH - All', description='Blue Mobile MASH Unit', isMobileMASH=true, dcsCargoType='container_cargo', requires={ MOBILE_MASH_SMALL=3 }, initialStock=0, side=BLUE, category=Group.Category.GROUND, build=singleUnit('M113') }
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cat['BLUE_MOBILE_MASH'] = { menuCategory='Support', menu='Mobile MASH - All', description='Blue Mobile MASH Unit', isMobileMASH=true, dcsCargoType='container_cargo', requires={ MOBILE_MASH_SMALL=3 }, initialStock=0, side=BLUE, category=Group.Category.GROUND, build=singleUnit('M-113') }
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cat['RED_MOBILE_MASH'] = { menuCategory='Support', menu='Mobile MASH - All', description='Red Mobile MASH Unit', isMobileMASH=true, dcsCargoType='container_cargo', requires={ MOBILE_MASH_SMALL=3 }, initialStock=0, side=RED, category=Group.Category.GROUND, build=singleUnit('BTR-D') }
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cat['RED_MOBILE_MASH'] = { menuCategory='Support', menu='Mobile MASH - All', description='Red Mobile MASH Unit', isMobileMASH=true, dcsCargoType='container_cargo', requires={ MOBILE_MASH_SMALL=3 }, initialStock=0, side=RED, category=Group.Category.GROUND, build=singleUnit('BTR_D') }
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-- =========================
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-- =========================
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-- Troop Type Definitions
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-- Troop Type Definitions
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@ -264,7 +264,7 @@ troops['AS'] = {
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label = 'Assault Squad',
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label = 'Assault Squad',
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size = 8,
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size = 8,
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unitsBlue = { 'Soldier M4', 'Soldier M249' },
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unitsBlue = { 'Soldier M4', 'Soldier M249' },
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unitsRed = { 'Infantry AK', 'Infantry AK' },
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unitsRed = { 'Infantry AK', 'Infantry AK ver3' },
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units = { 'Infantry AK' },
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units = { 'Infantry AK' },
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}
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}
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@ -272,8 +272,8 @@ troops['AS'] = {
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troops['AA'] = {
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troops['AA'] = {
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label = 'MANPADS Team',
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label = 'MANPADS Team',
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size = 4,
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size = 4,
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unitsBlue = { 'Soldier stinger', 'Soldier M4' },
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unitsBlue = { 'Soldier stinger', 'Stinger comm' },
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unitsRed = { 'SA-18 Igla-S manpad', 'Infantry AK' },
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unitsRed = { 'SA-18 Igla-S manpad', 'SA-18 Igla comm' },
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units = { 'Infantry AK' },
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units = { 'Infantry AK' },
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}
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}
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@ -281,8 +281,8 @@ troops['AA'] = {
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troops['AT'] = {
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troops['AT'] = {
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label = 'AT Team',
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label = 'AT Team',
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size = 4,
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size = 4,
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unitsBlue = { 'Soldier M136', 'Soldier M4' },
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unitsBlue = { 'Soldier RPG', 'Soldier RPG' },
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unitsRed = { 'Soldier RPG', 'Infantry AK' },
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unitsRed = { 'Soldier RPG', 'Soldier RPG' },
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units = { 'Infantry AK' },
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units = { 'Infantry AK' },
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}
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}
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@ -290,9 +290,9 @@ troops['AT'] = {
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troops['AR'] = {
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troops['AR'] = {
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label = 'Mortar Team',
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label = 'Mortar Team',
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size = 4,
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size = 4,
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unitsBlue = { 'Mortar M252' },
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unitsBlue = { '2B11 mortar' },
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unitsRed = { '2B11 mortar' },
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unitsRed = { '2B11 mortar' },
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units = { 'Infantry AK' },
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units = { '2B11 mortar' },
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}
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}
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-- Export troop types
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-- Export troop types
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