diff --git a/DCS_Afgainistan/Insurgent_Sandstorm/F99th-Insurgent_Sandstorm_1.0.5.miz b/DCS_Afgainistan/Insurgent_Sandstorm/F99th-Insurgent_Sandstorm_1.0.5.miz index f17bac1..641df2f 100644 Binary files a/DCS_Afgainistan/Insurgent_Sandstorm/F99th-Insurgent_Sandstorm_1.0.5.miz and b/DCS_Afgainistan/Insurgent_Sandstorm/F99th-Insurgent_Sandstorm_1.0.5.miz differ diff --git a/DCS_Afgainistan/Insurgent_Sandstorm/Moose_CTLD.lua b/DCS_Afgainistan/Insurgent_Sandstorm/Moose_CTLD.lua index 866edab..92f122b 100644 --- a/DCS_Afgainistan/Insurgent_Sandstorm/Moose_CTLD.lua +++ b/DCS_Afgainistan/Insurgent_Sandstorm/Moose_CTLD.lua @@ -94,39 +94,42 @@ red_ctld:Start(5) blue_ctld:Start(5) -- Add Anti Tank Teams -red_ctld:AddTroopsCargo("Anti-Tank Team Small(3x80kg)",{"Red-ATS"}, CTLD_CARGO.Enum.TROOPS, 3, 80) -red_ctld:AddTroopsCargo("Anti-Tank Team Medium(10x80kg)",{"Red-ATM"}, CTLD_CARGO.Enum.TROOPS, 10, 80) -red_ctld:AddTroopsCargo("Anti-Tank Team Large(24x80kg)",{"Red-ATL"}, CTLD_CARGO.Enum.TROOPS, 24, 80) +red_ctld:AddTroopsCargo("Anti-Tank Team Small (3)",{"Red-ATS"}, CTLD_CARGO.Enum.TROOPS, 3, 80) +red_ctld:AddTroopsCargo("Anti-Tank Team Medium (10)",{"Red-ATM"}, CTLD_CARGO.Enum.TROOPS, 10, 80) +red_ctld:AddTroopsCargo("Anti-Tank Team Large (24)",{"Red-ATL"}, CTLD_CARGO.Enum.TROOPS, 24, 120) -blue_ctld:AddTroopsCargo("Anti-Tank Team Small(3x80kg)",{"Blue-ATS"}, CTLD_CARGO.Enum.TROOPS, 3, 80) -blue_ctld:AddTroopsCargo("Anti-Tank Team Medium(10x80kg)",{"Blue-ATM"}, CTLD_CARGO.Enum.TROOPS, 10, 80) -blue_ctld:AddTroopsCargo("Anti-Tank Team Small(20x80kg)",{"Blue-ATL"}, CTLD_CARGO.Enum.TROOPS, 20, 80) +blue_ctld:AddTroopsCargo("Anti-Tank Team Small (3)",{"Blue-ATS"}, CTLD_CARGO.Enum.TROOPS, 3, 80) +blue_ctld:AddTroopsCargo("Anti-Tank Team Medium (10)",{"Blue-ATM"}, CTLD_CARGO.Enum.TROOPS, 10, 80) +blue_ctld:AddTroopsCargo("Anti-Tank Team Large (20)",{"Blue-ATL"}, CTLD_CARGO.Enum.TROOPS, 20, 80) -- Add Mortar Teams -red_ctld:AddTroopsCargo("Mortar Team (3x80kg)",{"Red-MTS"}, CTLD_CARGO.Enum.TROOPS, 3, 80) -red_ctld:AddTroopsCargo("Mortar Team (10x80kg)",{"Red-MTM"}, CTLD_CARGO.Enum.TROOPS, 10, 80) -blue_ctld:AddTroopsCargo("Mortar Team (3x80kg)",{"Blue-MTS"}, CTLD_CARGO.Enum.TROOPS, 3, 80) -blue_ctld:AddTroopsCargo("Mortar Team (10x80kg)",{"Blue-MTM"}, CTLD_CARGO.Enum.TROOPS, 10, 80) +red_ctld:AddTroopsCargo("Mortar Team (3)",{"Red-MTS"}, CTLD_CARGO.Enum.TROOPS, 3, 80) +red_ctld:AddTroopsCargo("Mortar Team (10)",{"Red-MTM"}, CTLD_CARGO.Enum.TROOPS, 10, 80) +blue_ctld:AddTroopsCargo("Mortar Team (3)",{"Blue-MTS"}, CTLD_CARGO.Enum.TROOPS, 3, 80) +blue_ctld:AddTroopsCargo("Mortar Team (10)",{"Blue-MTM"}, CTLD_CARGO.Enum.TROOPS, 10, 80) -- Add Anti Air Teams -red_ctld:AddTroopsCargo("Anti-Air (4x80kg)",{"Red-AA"},CTLD_CARGO.Enum.TROOPS, 4, 80, 10) -blue_ctld:AddTroopsCargo("Anti-Air(4x80kg)",{"Blue-AA"},CTLD_CARGO.Enum.TROOPS, 4, 80, 10) +red_ctld:AddTroopsCargo("Anti-Air (4)",{"Red-AA"},CTLD_CARGO.Enum.TROOPS, 4, 80, 10) +blue_ctld:AddTroopsCargo("Anti-Air(4)",{"Blue-AA"},CTLD_CARGO.Enum.TROOPS, 4, 80, 10) -- Add Engineers -red_ctld:AddTroopsCargo("Engineer Team(3x80kg)",{"Red-Eng"},CTLD_CARGO.Enum.ENGINEERS, 3, 80) -blue_ctld:AddTroopsCargo("Engineer Team(3x80kg)",{"Blue-Eng"},CTLD_CARGO.Enum.ENGINEERS, 3, 80) +red_ctld:AddTroopsCargo("Engineer Team (3)",{"Red-Eng"},CTLD_CARGO.Enum.ENGINEERS, 3, 80) +blue_ctld:AddTroopsCargo("Engineer Team (3)",{"Blue-Eng"},CTLD_CARGO.Enum.ENGINEERS, 3, 80) -- Add Ammo Trucks -red_ctld:AddCratesCargo("Ammo Truck (2775kg)",{"Red-Ammo"},CTLD_CARGO.Enum.VEHICLE, 2, 2775, 10) -blue_ctld:AddCratesCargo("Ammo Truck (2775kg)",{"Blue-Ammo"},CTLD_CARGO.Enum.VEHICLE, 2, 2775, 10) +red_ctld:AddCratesCargo("Ammo Truck",{"Red-Ammo"},CTLD_CARGO.Enum.VEHICLE, 2, 2775, 10) +blue_ctld:AddCratesCargo("Ammo Truck",{"Blue-Ammo"},CTLD_CARGO.Enum.VEHICLE, 2, 2775, 10) -- Add JTACs --red_ctld:AddCratesCargo("JTAC",{"Red-JTAC"},CTLD_CARGO.Enum.VEHICLE, 1, 2775, 10) -- no soup for you commie bitches! -blue_ctld:AddCratesCargo("JTAC (2775kg)",{"Blue-JTAC"},CTLD_CARGO.Enum.VEHICLE, 1, 2775, 10) +blue_ctld:AddCratesCargo("JTAC",{"Blue-JTAC"},CTLD_CARGO.Enum.VEHICLE, 1, 2775, 10) + +-- Add HUMVEE +blue_ctld:AddCratesCargo("HUMVEE",{"Blue-HUMVEE"},CTLD_CARGO.Enum.VEHICLE, 1, 3000, 25) -- Add Tanks -red_ctld:AddCratesCargo("T-90 (20000kg)",{"Red-T90"},CTLD_CARGO.Enum.VEHICLE, 1, 20000, 25) -blue_ctld:AddCratesCargo("M1A2 (20000kg)",{"Blue-M1A2"},CTLD_CARGO.Enum.VEHICLE, 1, 20000, 25) +red_ctld:AddCratesCargo("T-90 (20000kg)",{"Red-T90"},CTLD_CARGO.Enum.VEHICLE, 1, 95000, 25) +blue_ctld:AddCratesCargo("M1A2 (20000kg)",{"Blue-M1A2"},CTLD_CARGO.Enum.VEHICLE, 1, 95000, 25) -- Add FOBs red_ctld:AddCratesCargo("Forward Ops Base (500kg)",{"Red-FOB"},CTLD_CARGO.Enum.FOB, 4, 500, 8) diff --git a/DCS_Afgainistan/Insurgent_Sandstorm/Moose_DynamicGroundBattle.lua b/DCS_Afgainistan/Insurgent_Sandstorm/Moose_DynamicGroundBattle.lua index f1e6670..1636f34 100644 --- a/DCS_Afgainistan/Insurgent_Sandstorm/Moose_DynamicGroundBattle.lua +++ b/DCS_Afgainistan/Insurgent_Sandstorm/Moose_DynamicGroundBattle.lua @@ -97,7 +97,7 @@ -- Infantry Patrol Settings -- Due to some maps or locations where infantry moving is either not desired or has problems with the terrain you can disable infantry moving patrols. -- Set to false, infantry units will spawn, and never move from their spawn location. This could be considered a defensive position and probably a good idea. -local ENABLE_CAPTURE_ZONE_MESSAGES = false -- Enable or disable attack messages when a zone is attacked. +local ENABLE_CAPTURE_ZONE_MESSAGES = false -- Enable or disable attack messages when a zone is attacked. local MOVING_INFANTRY_PATROLS = false local ENABLE_WAREHOUSE_MARKERS = true -- Enable or disable the warehouse markers on the map. local UPDATE_MARK_POINTS_SCHED = 60 -- Update the map markers for warehouses every 300 seconds. ENABLE_WAREHOUSE_MARKERS must be set to true for this to work.