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https://github.com/iTracerFacer/DCS_MissionDev.git
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add two config toggles and the corresponding logic: restricting FOB builds to designated zones and an automatic builder that assembles FOBs when the required crates are inside a FOB zone; this involves updating the CTLD config, build logic, and adding a scheduled check
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@ -28,6 +28,8 @@ CTLD.Config = {
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},
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UseGroupMenus = true, -- if true, F10 menus per player group; otherwise coalition-wide
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UseCategorySubmenus = true, -- if true, organize crate requests by category submenu (menuCategory)
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RestrictFOBToZones = false, -- if true, recipes marked isFOB only build inside configured FOBZones
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AutoBuildFOBInZones = false, -- if true, CTLD auto-builds FOB recipes when required crates are inside a FOB zone
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BuildRadius = 60, -- meters around build point to collect crates
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CrateLifetime = 3600, -- seconds before crates auto-clean
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MessageDuration = 15, -- seconds for on-screen messages
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@ -95,6 +97,7 @@ CTLD.Config = {
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weight = 500,
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dcsCargoType = 'container_cargo',
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required = 4,
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isFOB = true, -- mark as FOB recipe for zone restrictions/auto-build
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side = coalition.side.BLUE,
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category = Group.Category.GROUND,
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build = function(point, headingDeg)
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@ -223,6 +226,13 @@ function CTLD:New(cfg)
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o:CleanupCrates()
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end, {}, 60, 60)
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-- Optional: auto-build FOBs inside FOB zones when crates present
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if o.Config.AutoBuildFOBInZones then
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o.AutoFOBSched = SCHEDULER:New(nil, function()
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o:AutoBuildFOBCheck()
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end, {}, 10, 10) -- check every 10 seconds
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end
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table.insert(CTLD._instances, o)
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_msgCoalition(o.Side, string.format('CTLD %s initialized for coalition', CTLD.Version))
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return o
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