diff --git a/Moose_DualCoalitionZoneCapture/Mission_Maker_Guide.html b/Moose_DualCoalitionZoneCapture/Mission_Maker_Guide.html new file mode 100644 index 0000000..778eedf --- /dev/null +++ b/Moose_DualCoalitionZoneCapture/Mission_Maker_Guide.html @@ -0,0 +1,845 @@ + + + + + + MOOSE Dual Coalition Zone Capture - Mission Maker Guide + + + +
+
+

🎯 MOOSE Dual Coalition Zone Capture

+
Complete Mission Maker Implementation Guide
+
+ +
+ +
+

📖 Introduction

+

+ The MOOSE Dual Coalition Zone Capture system is a fully-featured, balanced territorial control framework for DCS World missions. + This script creates dynamic capture zones that both RED and BLUE coalitions can fight over, with automatic victory detection, + tactical information displays, and comprehensive player feedback systems. +

+ +
+

✨ Key Features

+
    +
  • Easy Configuration: Define zones with simple Lua tables - no complex coding required
  • +
  • Dual Coalition Support: Both RED and BLUE can capture zones and win
  • +
  • Dynamic Visual Feedback: Color-coded zone boundaries, smoke markers, and flares
  • +
  • Tactical Information: Real-time unit counts and MGRS coordinates for small enemy forces
  • +
  • F10 Radio Menu: Players can check status, progress, and refresh visuals
  • +
  • Automatic Victory Detection: First coalition to capture all zones wins
  • +
  • Flexible Initial Ownership: Set zones to start under RED, BLUE, or NEUTRAL control
  • +
  • Comprehensive Logging: Detailed debug output for troubleshooting
  • +
+
+
+ + + + + +
+

📋 Requirements

+

Essential Components

+
    +
  1. DCS World - Any recent version
  2. +
  3. MOOSE Framework - Latest version recommended + +
  4. +
  5. This Script - Moose_DualCoalitionZoneCapture.lua
  6. +
+ +

Mission Prerequisites

+
+

⚠️ Required Mission Elements

+

Your mission MUST contain the following groups (case-sensitive):

+
    +
  • BLUEHQ - A BLUE coalition ground unit group (can be a single unit)
  • +
  • REDHQ - A RED coalition ground unit group (can be a single unit)
  • +
+

Why? These groups serve as command centers for the messaging system. They can be placed anywhere, + even hidden or spawned late. Without them, the script will fail to initialize.

+
+
+ + +
+

🚀 Quick Start Guide

+

Get up and running in 5 minutes:

+ +

1Mission Editor Setup

+
    +
  1. Create trigger zones at locations you want to be capturable (e.g., airbases, towns)
  2. +
  3. Name each zone starting with Capture - for example: +
      +
    • Capture Severomorsk
    • +
    • Capture Murmansk
    • +
    • Capture Zone-1
    • +
    +
  4. +
  5. Create two ground unit groups named BLUEHQ and REDHQ
  6. +
+ +

2Load MOOSE Framework

+
    +
  1. In Mission Editor → Triggers → New Trigger
  2. +
  3. Type: MISSION START
  4. +
  5. Actions → DO SCRIPT FILE → Select Moose_.lua
  6. +
+ +

3Configure Zone Ownership

+

Open Moose_DualCoalitionZoneCapture.lua in a text editor and edit the ZONE_CONFIG section:

+
local ZONE_CONFIG = {
+  RED = {
+    "Capture Severomorsk",
+    "Capture Murmansk"
+  },
+  BLUE = {
+    "Capture Banak"
+  },
+  NEUTRAL = {
+    "Capture Contested Valley"
+  }
+}
+ +

4Load the Script

+
    +
  1. In the same trigger, add another action
  2. +
  3. Actions → DO SCRIPT FILE → Select Moose_DualCoalitionZoneCapture.lua
  4. +
+ +
+

✅ Done!

+

Save your mission, start it, and the zone capture system will automatically initialize. + Check the DCS.log file to verify successful zone creation.

+
+
+ + +
+

📐 Detailed Setup Instructions

+ +

Step 1: Creating Trigger Zones

+

In DCS Mission Editor:

+
    +
  1. Click the Trigger Zones button (or press F5)
  2. +
  3. Click New to create a zone
  4. +
  5. Set the zone type to Circular or Polygon
  6. +
  7. Position the zone over the area you want to be capturable
  8. +
  9. CRITICAL: Name the zone with any name you choose (e.g., "Capture Severomorsk")
  10. +
  11. Adjust the size to encompass the tactical area
  12. +
  13. Repeat for all capture locations
  14. +
+ +
+

⚠️ Zone Naming Rules

+
    +
  • Zone names in the mission editor MUST EXACTLY match the names in your Lua config
  • +
  • Names are case-sensitive: Capture Zone-1capture zone-1
  • +
  • Spaces matter: Capture Zone-1CaptureZone-1
  • +
  • Best practice: Use the "Capture [Location]" format for clarity
  • +
+
+ +

Step 2: Creating Command Centers

+

The script requires two "command center" groups to function:

+ +

BLUEHQ Setup:

+
    +
  1. Place any BLUE ground unit (e.g., M-1 Abrams, Infantry, HMMWV)
  2. +
  3. Name the GROUP (not the unit): BLUEHQ
  4. +
  5. You can make it immortal via triggers if desired
  6. +
  7. Location doesn't matter - can even be in an unreachable area
  8. +
+ +

REDHQ Setup:

+
    +
  1. Place any RED ground unit (e.g., T-90, BTR-80, Infantry)
  2. +
  3. Name the GROUP: REDHQ
  4. +
  5. Same rules as BLUEHQ
  6. +
+ +
+

💡 Pro Tip: Hidden Command Centers

+

You can hide these units by:

+
    +
  • Placing them far off-map
  • +
  • Setting them to "UNCONTROLLED" start state
  • +
  • Using the "Late Activation" option
  • +
  • Adding a trigger to activate them after mission start
  • +
+

They only need to exist in the mission file - they don't need to be active or visible.

+
+ +

Step 3: Script Loading Order

+

Create a MISSION START trigger with these actions IN ORDER:

+
    +
  1. DO SCRIPT FILE: Moose_.lua (MUST be first)
  2. +
  3. DO SCRIPT FILE: Moose_DualCoalitionZoneCapture.lua (MUST be after MOOSE)
  4. +
  5. (Optional) Any other scripts that depend on this system
  6. +
+ +
+

❌ Common Loading Errors

+
    +
  • Script loaded before MOOSE: Will crash with "attempt to index a nil value"
  • +
  • Wrong trigger type: Must be MISSION START, not TIME MORE or ONCE
  • +
  • DO SCRIPT instead of DO SCRIPT FILE: Use FILE to load external Lua files
  • +
+
+
+ + +
+

⚙️ Configuration Options

+ +

Zone Ownership Configuration

+

Edit the ZONE_CONFIG table at the top of the script:

+ +
local ZONE_CONFIG = {
+  -- Zones that start under RED coalition control
+  RED = {
+    "Capture Severomorsk-1",
+    "Capture Severomorsk-3",
+    "Capture Murmansk International"
+  },
+  
+  -- Zones that start under BLUE coalition control
+  BLUE = {
+    "Capture Banak",
+    "Capture Kirkenes"
+  },
+  
+  -- Zones that start neutral (empty/uncontrolled)
+  NEUTRAL = {
+    "Capture Contested Valley",
+    "Capture No Man's Land"
+  }
+}
+ +
+

⚠️ Important: Initial Ownership vs. Unit Presence

+

The ownership you set here is the starting state of the zone. However:

+
    +
  • If you place RED units in a zone configured as BLUE, the zone will immediately flip to RED when the mission starts
  • +
  • Empty zones (no units) will respect your configured ownership
  • +
  • The script scans for units every 30 seconds (configurable)
  • +
+

Best Practice: Either start zones empty/neutral, or ensure ground units match the configured ownership.

+
+ +

Advanced Settings

+
local ZONE_SETTINGS = {
+  guardDelay = 1,        -- Seconds before entering Guard state after capture
+  scanInterval = 30,     -- How often to scan for units in zones (seconds)
+  captureScore = 200     -- Points awarded for capturing a zone
+}
+ + + + + + + + + + + + + + + + + + + + + + +
SettingDefaultDescription
guardDelay1Delay (in seconds) before a captured zone enters the "Guarded" state. Shorter = faster transitions.
scanInterval30How frequently the script checks for units in zones. Lower = more responsive but more CPU usage.
captureScore200Points awarded when a zone is captured (requires MOOSE scoring system to be active).
+
+ + +
+

🎨 Understanding Zone States

+

Zones can be in one of four states, each with distinct visual indicators:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
StateColorSmokeDescription
RED ControlledRed BorderRed SmokeZone is secured by RED coalition forces
BLUE ControlledBlue BorderBlue SmokeZone is secured by BLUE coalition forces
Neutral/EmptyGreen BorderGreen SmokeZone is uncontrolled and can be captured by either side
Contested/AttackedOrange BorderWhite SmokeZone is under attack - both coalitions have units present
+ +

State Transitions

+
+

How Zones Change Ownership:

+
    +
  1. Empty → Captured: Move ground units into an empty zone
  2. +
  3. Captured → Attacked: Enemy forces enter a controlled zone
  4. +
  5. Attacked → Captured: One side eliminates all enemy forces
  6. +
  7. Captured → Empty: All units leave the zone
  8. +
  9. Captured → Guard: Zone remains secured after a brief delay
  10. +
+
+ +

Tactical Information Markers

+

Each zone displays a tactical marker with real-time information:

+
    +
  • Force Counts: Shows R: (RED units), B: (BLUE units)
  • +
  • MGRS Coordinates: When ≤10 enemy units, shows their exact positions
  • +
  • Coalition-Specific: Each side sees their enemies marked
  • +
  • Auto-Refresh: Updates every 60 seconds
  • +
+ +

Example tactical marker:

+
TACTICAL: Capture Severomorsk-1
+Forces: R:5 B:12
+TGTS: T-90@38U LV 12345 67890, BTR-80@38U LV 12346 67891
+
+ + +
+

👥 Player Features

+ +

F10 Radio Menu Commands

+

Players from both coalitions have access to F10 radio menu commands under "Zone Control":

+ + + + + + + + + + + + + + + + + + +
CommandDescription
Get Zone Status ReportDisplays current ownership of all zones with detailed breakdown
Check Victory ProgressShows percentage toward victory and zones remaining
Refresh Zone ColorsManually redraws all zone boundaries (troubleshooting tool)
+ +

Automatic Status Updates

+

The script provides automatic notifications:

+
    +
  • Every 5 minutes: Zone control report broadcast to both coalitions
  • +
  • On zone capture: Both sides notified when a zone changes hands
  • +
  • On zone attack: Alerts when a zone comes under attack
  • +
  • At 80% victory: Warning that one side is close to winning
  • +
  • On victory: Dramatic announcement with 60-second countdown
  • +
+ +

Victory Conditions

+
+

🏆 How to Win

+

The first coalition to capture ALL zones wins the mission.

+
    +
  • Total zones must be controlled by one coalition
  • +
  • Victory triggers a 60-second countdown
  • +
  • Celebratory effects: smoke, flares, messages
  • +
  • Mission ends automatically with appropriate user flag set
  • +
+
+
+ + +
+

🔧 Troubleshooting

+ +

Script Won't Load

+
+

❌ Problem: "attempt to index a nil value"

+

Cause: MOOSE framework not loaded before this script

+

Solution: Ensure MOOSE is loaded FIRST in your MISSION START trigger

+
+ +
+

❌ Problem: "GROUP:FindByName() returned nil"

+

Cause: BLUEHQ or REDHQ groups don't exist or are misnamed

+

Solution: Verify you have groups (not units) named exactly BLUEHQ and REDHQ

+
+ +

Zones Not Working

+
+

❌ Problem: "Zone 'X' not found in mission editor!"

+

Cause: Zone name mismatch between Lua config and mission editor

+

Solution: +

    +
  1. Check DCS.log for the exact error message
  2. +
  3. Open mission editor and verify trigger zone names
  4. +
  5. Ensure names match EXACTLY (case-sensitive, spaces matter)
  6. +
  7. Update either the mission or Lua config to match
  8. +
+

+
+ +

Zones Not Capturing

+
+

⚠️ Problem: Units in zone but ownership not changing

+

Possible Causes:

+
    +
  • Wrong unit types: Only ground units, planes, and helicopters are scanned
  • +
  • Dead units: Script only counts alive units
  • +
  • Scan timing: Wait 30 seconds for the next scan cycle
  • +
  • Both coalitions present: Zone enters "Attacked" state, doesn't flip ownership
  • +
+

Solution: Eliminate all enemy forces to capture the zone

+
+ +

Visual Issues

+
+

💡 Problem: Zone colors wrong or not showing

+

Solutions:

+
    +
  • Use F10 → Zone Control → "Refresh Zone Colors"
  • +
  • Zone colors auto-refresh every 2 minutes
  • +
  • Check DCS graphics settings (markers must be enabled)
  • +
  • Restart mission if issue persists
  • +
+
+ +

Checking Logs

+

The script provides extensive logging. To view:

+
    +
  1. Open DCS.log file in your Saved Games\DCS folder
  2. +
  3. Search for [CAPTURE Module] or [INIT]
  4. +
  5. Look for initialization messages and error reports
  6. +
+ +

Successful initialization looks like:

+
[CAPTURE Module] [INIT] Starting zone initialization...
+[CAPTURE Module] [INIT] Creating zone: Capture Severomorsk-1 (Coalition: RED)
+[CAPTURE Module] [INIT] ✓ Zone 'Capture Severomorsk-1' initialized successfully
+[CAPTURE Module] [INIT] Zone initialization complete. Total zones created: 11
+
+ + +
+

🔬 Advanced Customization

+ +

Adjusting Scan Performance

+

If you experience performance issues with many units:

+
local ZONE_SETTINGS = {
+  scanInterval = 60,  -- Scan less frequently (every 60 seconds)
+}
+ +

For fast-paced action:

+
local ZONE_SETTINGS = {
+  scanInterval = 15,  -- Scan more frequently (every 15 seconds)
+}
+ +

Disabling Logging

+

To reduce log spam, add this BEFORE loading the script:

+
CAPTURE_ZONE_LOGGING = { enabled = false }
+ +

Mission Integration

+

The script sets user flags on victory:

+
    +
  • BLUE_VICTORY = 1 when BLUE wins
  • +
  • RED_VICTORY = 1 when RED wins
  • +
+

You can use these flags in mission triggers to:

+
    +
  • End the mission
  • +
  • Trigger victory cutscenes
  • +
  • Award points or bonuses
  • +
  • Transition to next phase
  • +
+ +

Modifying Messages

+

All player messages are in the event handler functions. Search for:

+
    +
  • OnEnterGuarded - Zone secured messages
  • +
  • OnEnterCaptured - Zone captured messages
  • +
  • OnEnterAttacked - Zone under attack messages
  • +
  • CheckVictoryCondition - Victory messages
  • +
+ +

Zone-Specific Behavior

+

To create different behaviors for specific zones, modify the event handlers to check zone names:

+
local function OnEnterCaptured(ZoneCapture)
+  local zoneName = ZoneCapture:GetZoneName()
+  
+  if zoneName == "Capture MainBase" then
+    -- Special behavior for main base capture
+    US_CC:MessageTypeToCoalition("CRITICAL: Main base captured!", MESSAGE.Type.Information)
+  else
+    -- Standard behavior for other zones
+  end
+end
+ +

Integration with Other Scripts

+

Access zone data from other scripts:

+
-- Get current ownership status
+local status = GetZoneOwnershipStatus()
+-- Returns: { blue = X, red = Y, neutral = Z, total = N, zones = {...} }
+
+-- Broadcast status manually
+BroadcastZoneStatus()
+
+-- Refresh visuals manually
+RefreshAllZoneColors()
+
+ + +
+

💡 Best Practices & Tips

+ +
+

✅ Mission Design Tips

+
    +
  • Zone Size: Make zones large enough to encompass tactical areas but not so large they overlap
  • +
  • Zone Placement: Position over airbases, FOBs, or strategic terrain features
  • +
  • Starting Balance: Consider giving RED more zones for defensive scenarios, or split evenly for balanced play
  • +
  • Ground Units: Populate zones with defending forces appropriate to difficulty level
  • +
  • Respawning: Consider using MOOSE's spawn system to continuously reinforce zones
  • +
  • AI Behavior: Set AI ground units to "Ground Hold" or "Ground On Road" for best results
  • +
+
+ +
+

🎮 Player Experience

+
    +
  • Brief players on F10 radio menu commands before mission start
  • +
  • Place zones at recognizable landmarks for easy navigation
  • +
  • Consider adding custom mission briefing with zone locations
  • +
  • Test zone sizes with different unit counts to ensure good balance
  • +
  • Use neutral zones as "no man's land" for dynamic front lines
  • +
+
+ +
+

🚀 Quick Reference Card

+

Required Groups: BLUEHQ, REDHQ

+

Zone Naming: Must match exactly between mission and Lua

+

Load Order: MOOSE → This Script

+

Victory Condition: Capture all zones

+

F10 Menu: Zone Control → Status/Progress/Refresh

+

Log Location: Saved Games\DCS\Logs\DCS.log

+
+
+ + +
+

📞 Support & Resources

+ +

Script Author

+
+

Author: F99th-TracerFacer

+

Discord Community: https://discord.gg/7wBVWKK3

+

Join the Discord for support, updates, and discussion about this script and other DCS mission development topics.

+
+ +

Additional Resources

+ + +
+

✨ Version Information

+

Script Version: 2.0 (Dual Coalition)

+

Author: F99th-TracerFacer

+

Last Updated: October 2025

+

Compatibility: DCS World 2.9+, MOOSE Latest

+
+
+
+ + +
+ + \ No newline at end of file diff --git a/DCS_Kola/Operation_Polar_Shield/Moose_DualCoalitionZoneCapture.lua b/Moose_DualCoalitionZoneCapture/Moose_DualCoalitionZoneCapture.lua similarity index 94% rename from DCS_Kola/Operation_Polar_Shield/Moose_DualCoalitionZoneCapture.lua rename to Moose_DualCoalitionZoneCapture/Moose_DualCoalitionZoneCapture.lua index 9ba245c..68a763c 100644 --- a/DCS_Kola/Operation_Polar_Shield/Moose_DualCoalitionZoneCapture.lua +++ b/Moose_DualCoalitionZoneCapture/Moose_DualCoalitionZoneCapture.lua @@ -7,33 +7,31 @@ -- Mission makers: Edit this table to define zones and their initial ownership -- Just list the zone names under RED, BLUE, or NEUTRAL coalition -- The script will automatically create and configure all zones +-- Make sure the zone names match exactly with those defined in the mission editor +-- Zones must be defined in the mission editor as trigger zones named "Capture " +-- Note: Red/Blue/Neutral zones defined below are only setting their initial ownership state. +-- If there are existing units in the zone at mission start, ownership may change based on unit presence. + local ZONE_CONFIG = { -- Zones that start under RED coalition control + -- IMPORTANT: Use the EXACT zone names from the mission editor (including "Capture " prefix if present) RED = { - "Kilpyavr", - "Severomorsk-1", - "Severomorsk-3", - "Murmansk International", - "Monchegorsk", - "Olenya", - "Afrikanda", - "The Mountain", - "The River", - "The Gulf", - "The Lakes" + "Capture Zone-1", + "Capture Zone-2", + + -- Add more zone names here for RED starting zones }, -- Zones that start under BLUE coalition control BLUE = { - -- Add zone names here for BLUE starting zones - -- Example: "Banak", "Kirkenes" + "Capture Zone-3" + "Capture Zone-4" }, -- Zones that start neutral (empty/uncontrolled) NEUTRAL = { - -- Add zone names here for neutral starting zones - -- Example: "Contested Valley" + } } @@ -48,12 +46,38 @@ local ZONE_SETTINGS = { -- END OF CONFIGURATION -- ========================================== +-- Build Command Center and Mission for Blue Coalition +local blueHQ = GROUP:FindByName("BLUEHQ") +if blueHQ then + US_CC = COMMANDCENTER:New(blueHQ, "USA HQ") + US_Mission = MISSION:New(US_CC, "Zone Capture Example Mission", "Primary", "", coalition.side.BLUE) + US_Score = SCORING:New("Zone Capture Example Mission") + --US_Mission:AddScoring(US_Score) + --US_Mission:Start() + env.info("Blue Coalition Command Center and Mission started successfully") +else + env.info("ERROR: BLUEHQ group not found! Blue mission will not start.") +end + +--Build Command Center and Mission Red +local redHQ = GROUP:FindByName("REDHQ") +if redHQ then + RU_CC = COMMANDCENTER:New(redHQ, "Russia HQ") + RU_Mission = MISSION:New(RU_CC, "Zone Capture Example Mission", "Primary", "Hold what we have, take what we don't.", coalition.side.RED) + --RU_Score = SCORING:New("Zone Capture Example Mission") + --RU_Mission:AddScoring(RU_Score) + RU_Mission:Start() + env.info("Red Coalition Command Center and Mission started successfully") +else + env.info("ERROR: REDHQ group not found! Red mission will not start.") +end + -- Setup BLUE Missions do -- BLUE Mission - US_Mission_Capture_Airfields = MISSION:New( US_CC, "Capture the Airfields", "Primary", - "Capture the Air Bases marked on your F10 map.\n" .. + US_Mission_Capture_Airfields = MISSION:New( US_CC, "Capture the Zones", "Primary", + "Capture the Zones marked on your F10 map.\n" .. "Destroy enemy ground forces in the surrounding area, " .. "then occupy each capture zone with a platoon.\n " .. "Your orders are to hold position until all capture zones are taken.\n" .. @@ -142,8 +166,8 @@ local function InitializeZones() for _, zoneName in ipairs(zones) do log(string.format("[INIT] Creating zone: %s (Coalition: %s)", zoneName, coalitionName)) - -- Create the MOOSE zone object - local zone = ZONE:New("Capture " .. zoneName) + -- Create the MOOSE zone object (using exact name from config) + local zone = ZONE:New(zoneName) if zone then -- Create the zone capture coalition object @@ -168,8 +192,8 @@ local function InitializeZones() log(string.format("[INIT] ✗ ERROR: Failed to create ZONE_CAPTURE_COALITION for '%s'", zoneName)) end else - log(string.format("[INIT] ✗ ERROR: Zone 'Capture %s' not found in mission editor!", zoneName)) - log(string.format("[INIT] Make sure you have a trigger zone named: 'Capture %s'", zoneName)) + log(string.format("[INIT] ✗ ERROR: Zone '%s' not found in mission editor!", zoneName)) + log(string.format("[INIT] Make sure you have a trigger zone named exactly: '%s'", zoneName)) end end end @@ -656,7 +680,7 @@ for i, zoneCapture in ipairs(zoneCaptureObjects) do -- Debug: Check if the underlying zone exists local success, zone = pcall(function() return zoneCapture:GetZone() end) if success and zone then - log("✓ Zone 'Capture " .. zoneName .. "' successfully created and linked") + log("✓ Zone '" .. zoneName .. "' successfully created and linked") -- Get initial coalition color for this zone local initialCoalition = zoneCapture:GetCoalition() @@ -692,11 +716,11 @@ for i, zoneCapture in ipairs(zoneCaptureObjects) do elseif initialCoalition == coalition.side.BLUE then coalitionName = "BLUE" end - log("✓ Zone 'Capture " .. zoneName .. "' border drawn successfully with " .. coalitionName .. " initial color") + log("✓ Zone '" .. zoneName .. "' border drawn successfully with " .. coalitionName .. " initial color") end else - log("✗ ERROR: Zone 'Capture " .. zoneName .. "' not found in mission editor!") - log(" Make sure you have a trigger zone named exactly: 'Capture " .. zoneName .. "'") + log("✗ ERROR: Zone '" .. zoneName .. "' not found in mission editor!") + log(" Make sure you have a trigger zone named exactly: '" .. zoneName .. "'") end else log("✗ ERROR: Zone capture object " .. i .. " (" .. (zoneNames[i] or "Unknown") .. ") is nil!") diff --git a/Moose_DualCoalitionZoneCapture/Moose_DualCoalitionZoneCapture.lua.miz b/Moose_DualCoalitionZoneCapture/Moose_DualCoalitionZoneCapture.lua.miz new file mode 100644 index 0000000..07ba0ad Binary files /dev/null and b/Moose_DualCoalitionZoneCapture/Moose_DualCoalitionZoneCapture.lua.miz differ diff --git a/Moose_DualCoalitionZoneCapture/Moose_DualCoalitionZoneCapture.miz b/Moose_DualCoalitionZoneCapture/Moose_DualCoalitionZoneCapture.miz new file mode 100644 index 0000000..44fa776 Binary files /dev/null and b/Moose_DualCoalitionZoneCapture/Moose_DualCoalitionZoneCapture.miz differ