diff --git a/DCS_Afgainistan/Insurgent_Sandstorm/Moose_DynamicGroundBattle.lua b/DCS_Afgainistan/Insurgent_Sandstorm/Moose_DynamicGroundBattle.lua index 67abeae..f1e6670 100644 --- a/DCS_Afgainistan/Insurgent_Sandstorm/Moose_DynamicGroundBattle.lua +++ b/DCS_Afgainistan/Insurgent_Sandstorm/Moose_DynamicGroundBattle.lua @@ -97,7 +97,7 @@ -- Infantry Patrol Settings -- Due to some maps or locations where infantry moving is either not desired or has problems with the terrain you can disable infantry moving patrols. -- Set to false, infantry units will spawn, and never move from their spawn location. This could be considered a defensive position and probably a good idea. -local ENABLE_ATTACK_MESSAGES = false -- Enable or disable attack messages when a zone is attacked. +local ENABLE_CAPTURE_ZONE_MESSAGES = false -- Enable or disable attack messages when a zone is attacked. local MOVING_INFANTRY_PATROLS = false local ENABLE_WAREHOUSE_MARKERS = true -- Enable or disable the warehouse markers on the map. local UPDATE_MARK_POINTS_SCHED = 60 -- Update the map markers for warehouses every 300 seconds. ENABLE_WAREHOUSE_MARKERS must be set to true for this to work. @@ -499,7 +499,7 @@ local function OnZoneAttacked(event) env.info(messageText) -- Announce to the player - if ENABLE_ATTACK_MESSAGES then + if ENABLE_CAPTURE_ZONE_MESSAGES then MESSAGE:New(messageText, 15):ToAll() end end