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Updated CTLD
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@ -17,6 +17,7 @@
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-- Create CTLD instances only if Moose and CTLD are available
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-- Create CTLD instances only if Moose and CTLD are available
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local ctldBlue, ctldRed -- Declare at outer scope so FAC can access them
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if _MOOSE_CTLD and _G.BASE then
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if _MOOSE_CTLD and _G.BASE then
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local blueCfg = {
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local blueCfg = {
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CoalitionSide = coalition.side.BLUE,
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CoalitionSide = coalition.side.BLUE,
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@ -125,8 +125,8 @@ local ZONE_SETTINGS = {
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local blueHQ = GROUP:FindByName("BLUEHQ")
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local blueHQ = GROUP:FindByName("BLUEHQ")
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if blueHQ then
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if blueHQ then
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US_CC = COMMANDCENTER:New(blueHQ, "USA HQ")
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US_CC = COMMANDCENTER:New(blueHQ, "USA HQ")
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US_Mission = MISSION:New(US_CC, "Zone Capture Example Mission", "Primary", "", coalition.side.BLUE)
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US_Mission = MISSION:New(US_CC, "Insurgent Sandstorm", "Primary", "", coalition.side.BLUE)
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US_Score = SCORING:New("Zone Capture Example Mission")
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--US_Score = SCORING:New("Zone Capture Example Mission")
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--US_Mission:AddScoring(US_Score)
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--US_Mission:AddScoring(US_Score)
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--US_Mission:Start()
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--US_Mission:Start()
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env.info("Blue Coalition Command Center and Mission started successfully")
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env.info("Blue Coalition Command Center and Mission started successfully")
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@ -138,7 +138,7 @@ end
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local redHQ = GROUP:FindByName("REDHQ")
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local redHQ = GROUP:FindByName("REDHQ")
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if redHQ then
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if redHQ then
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RU_CC = COMMANDCENTER:New(redHQ, "Russia HQ")
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RU_CC = COMMANDCENTER:New(redHQ, "Russia HQ")
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RU_Mission = MISSION:New(RU_CC, "Zone Capture Example Mission", "Primary", "Hold what we have, take what we don't.", coalition.side.RED)
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RU_Mission = MISSION:New(RU_CC, "Insurgent Sandstorm", "Primary", "Hold what we have, take what we don't.", coalition.side.RED)
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--RU_Score = SCORING:New("Zone Capture Example Mission")
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--RU_Score = SCORING:New("Zone Capture Example Mission")
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--RU_Mission:AddScoring(RU_Score)
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--RU_Mission:AddScoring(RU_Score)
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RU_Mission:Start()
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RU_Mission:Start()
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