diff --git a/Moose_DynamicGroundBattle/Moose_DynamicGroundBattle_1.0.2.lua b/Moose_DynamicGroundBattle/Moose_DynamicGroundBattle.lua similarity index 99% rename from Moose_DynamicGroundBattle/Moose_DynamicGroundBattle_1.0.2.lua rename to Moose_DynamicGroundBattle/Moose_DynamicGroundBattle.lua index df9db79..f302633 100644 --- a/Moose_DynamicGroundBattle/Moose_DynamicGroundBattle_1.0.2.lua +++ b/Moose_DynamicGroundBattle/Moose_DynamicGroundBattle.lua @@ -1,7 +1,7 @@ --[[ Script: Moose_DynamicGroundBattle.lua Written by: [F99th-TracerFacer] - Version: 1.0.2 + Version: 1.0.3 Date: 11 November 2024 Updated: 12 November 2024 Description: This script creates a dynamic ground battle between Red and Blue coalitions @@ -166,8 +166,7 @@ local blueWarehouses = { STATIC:FindByName("BlueWarehouse3-1"), STATIC:FindByName("BlueWarehouse4-1"), STATIC:FindByName("BlueWarehouse5-1"), - STATIC:FindByName("BlueWarehouse6-1"), - STATIC:FindByName("BlueWarehouse7-1") + STATIC:FindByName("BlueWarehouse6-1") } -- Define templates for infantry and armor groups. These templates will be used to randomize the groups spawned in the zones. @@ -746,7 +745,6 @@ local function CalculateSpawnFrequency(warehouses, baseFrequency) return frequency end --- Function to calculate spawn frequency percentage local function CalculateSpawnFrequencyPercentage(warehouses) local totalWarehouses = #warehouses local aliveWarehouses = 0 @@ -763,7 +761,7 @@ local function CalculateSpawnFrequencyPercentage(warehouses) end local percentage = (aliveWarehouses / totalWarehouses) * 100 - return percentage + return math.floor(percentage) end -- Add event handlers for zone capture