diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Clear Deck.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Clear Deck.lua new file mode 100644 index 0000000..a7d9f51 --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Clear Deck.lua @@ -0,0 +1,602 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 10 Spawn Cat 134 Sixpack Parking.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 10 Spawn Cat 134 Sixpack Parking.lua new file mode 100644 index 0000000..4d9cb97 --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 10 Spawn Cat 134 Sixpack Parking.lua @@ -0,0 +1,1240 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.61993687995709, + ["angle"] = 2.2165681500328, + ["x"] = 48.902031189995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.2647450999357, + ["angle"] = 2.2165681500328, + ["x"] = 59.476141849998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -4.6434402900049, + ["angle"] = 2.4260076602721, + ["x"] = 70.467070259969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -5.7068589800037, + ["angle"] = 2.4434609527921, + ["x"] = 81.101257239992, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -7.8336963800248, + ["angle"] = 2.3911010752322, + ["x"] = 92.160811709997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.811268729973, + ["angle"] = 2.3561944901923, + ["x"] = 104.01793018996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.768345559947, + ["angle"] = 2.2165681500328, + ["x"] = 115.39651026996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.970781540032, + ["angle"] = 2.2165681500328, + ["x"] = 125.60532976995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.173217520001, + ["angle"] = 2.2165681500328, + ["x"] = 136.13317488, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -9.2693116200389, + ["angle"] = 2.4260076602721, + ["x"] = 145.86345596996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -8.8971150800353, + ["angle"] = 2.7052603405912, + ["x"] = 157.98642912996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.379513736931, + ["angle"] = 4.7123889803847, + ["x"] = -20.68906836008, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.455570879742, + ["angle"] = 4.7123889803847, + ["x"] = -11.257982645766, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "usn vrc-30", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.622342308052, + ["angle"] = 4.7123889803847, + ["x"] = -30.435182649468, + }, -- end of ["offsets"] + ["type"] = "C2A_Greyhound", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.614971110015, + ["angle"] = 5.8992128717408, + ["x"] = -136.29982226004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.575950280065, + ["angle"] = 5.3930673886625, + ["x"] = -125.74788671004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.809400180005, + ["angle"] = 5.1312680008633, + ["x"] = -115.00919123, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.591212339932, + ["angle"] = 1.553343034275, + ["x"] = -108.12540866004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.779783769976, + ["angle"] = 1.553343034275, + ["x"] = -97.628265810024, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -31.082640909939, + ["angle"] = 1.5707963267949, + ["x"] = -117.67969438003, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 2 Spawn Cat 234.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 2 Spawn Cat 234.lua new file mode 100644 index 0000000..e8958af --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 2 Spawn Cat 234.lua @@ -0,0 +1,1500 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 9.3053612500662, + ["angle"] = 3.4557519189488, + ["x"] = 161.25973733998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 10.623648890061, + ["angle"] = 3.5779249665884, + ["x"] = 149.70274899999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.414621480042, + ["angle"] = 3.682644721708, + ["x"] = 139.55193416, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.941936530056, + ["angle"] = 3.5779249665884, + ["x"] = 128.65408964996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 12.758469779976, + ["angle"] = 3.5779249665884, + ["x"] = 117.65039455995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.03320820001, + ["angle"] = 3.5779249665884, + ["x"] = 106.71951256995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.88157892006, + ["angle"] = 3.3510321638291, + ["x"] = 94.641365989984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 19.655676980037, + ["angle"] = 3.3510321638291, + ["x"] = 84.397855219955, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 25.185454210034, + ["angle"] = 3.700098014228, + ["x"] = 77.911001159984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 30.183522089967, + ["angle"] = 4.1713369122664, + ["x"] = 71.636830839969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.583081459976, + ["angle"] = 4.7123889803847, + ["x"] = 64.612288769975, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 55.683605299972, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 46.673007309961, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.906617279979, + ["angle"] = 4.7123889803847, + ["x"] = 35.796313859988, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.807913660072, + ["angle"] = 4.7123889803847, + ["x"] = 26.468821729999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.863829259994, + ["angle"] = 4.7123889803847, + ["x"] = 17.280995229958, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.379513736931, + ["angle"] = 4.7123889803847, + ["x"] = -20.68906836008, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.455570879742, + ["angle"] = 4.7123889803847, + ["x"] = -11.257982645766, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "usn vrc-30", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.622342308052, + ["angle"] = 4.7123889803847, + ["x"] = -30.435182649468, + }, -- end of ["offsets"] + ["type"] = "C2A_Greyhound", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.334809520049, + ["angle"] = 3.7873644768277, + ["x"] = -20.917739730037, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 8.9287597599905, + ["angle"] = 3.7873644768277, + ["x"] = -9.6895075100474, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 6.6170648899861, + ["angle"] = 3.7873644768277, + ["x"] = 1.3028374699643, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 4.7299670400098, + ["angle"] = 3.7873644768277, + ["x"] = 12.861311809975, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.614971110015, + ["angle"] = 5.8992128717408, + ["x"] = -136.29982226004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.575950280065, + ["angle"] = 5.3930673886625, + ["x"] = -125.74788671004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.809400180005, + ["angle"] = 5.1312680008633, + ["x"] = -115.00919123, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.591212339932, + ["angle"] = 1.553343034275, + ["x"] = -108.12540866004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.779783769976, + ["angle"] = 1.553343034275, + ["x"] = -97.628265810024, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -31.082640909939, + ["angle"] = 1.5707963267949, + ["x"] = -117.67969438003, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 4 Spawn Cat 134 Cat 2 parking.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 4 Spawn Cat 134 Cat 2 parking.lua new file mode 100644 index 0000000..cea3fa6 --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 4 Spawn Cat 134 Cat 2 parking.lua @@ -0,0 +1,1182 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.61993687995709, + ["angle"] = 2.2165681500328, + ["x"] = 48.902031189995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.2647450999357, + ["angle"] = 2.2165681500328, + ["x"] = 59.476141849998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -4.6434402900049, + ["angle"] = 2.4260076602721, + ["x"] = 70.467070259969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -5.7068589800037, + ["angle"] = 2.4434609527921, + ["x"] = 81.101257239992, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -7.8336963800248, + ["angle"] = 2.3911010752322, + ["x"] = 92.160811709997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.379513736931, + ["angle"] = 4.7123889803847, + ["x"] = -20.68906836008, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.455570879742, + ["angle"] = 4.7123889803847, + ["x"] = -11.257982645766, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "usn vrc-30", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.622342308052, + ["angle"] = 4.7123889803847, + ["x"] = -30.435182649468, + }, -- end of ["offsets"] + ["type"] = "C2A_Greyhound", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.334809520049, + ["angle"] = 3.7873644768277, + ["x"] = -20.917739730037, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 8.9287597599905, + ["angle"] = 3.7873644768277, + ["x"] = -9.6895075100474, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 6.6170648899861, + ["angle"] = 3.7873644768277, + ["x"] = 1.3028374699643, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 4.7299670400098, + ["angle"] = 3.7873644768277, + ["x"] = 12.861311809975, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.614971110015, + ["angle"] = 5.8992128717408, + ["x"] = -136.29982226004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.575950280065, + ["angle"] = 5.3930673886625, + ["x"] = -125.74788671004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.809400180005, + ["angle"] = 5.1312680008633, + ["x"] = -115.00919123, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.591212339932, + ["angle"] = 1.553343034275, + ["x"] = -108.12540866004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.779783769976, + ["angle"] = 1.553343034275, + ["x"] = -97.628265810024, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -31.082640909939, + ["angle"] = 1.5707963267949, + ["x"] = -117.67969438003, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 9 Spawn Cat 134 Cat 2 parking.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 9 Spawn Cat 134 Cat 2 parking.lua new file mode 100644 index 0000000..f502ea8 --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Flex 9 Spawn Cat 134 Cat 2 parking.lua @@ -0,0 +1,1008 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.61993687995709, + ["angle"] = 2.2165681500328, + ["x"] = 48.902031189995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.2647450999357, + ["angle"] = 2.2165681500328, + ["x"] = 59.476141849998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -4.6434402900049, + ["angle"] = 2.4260076602721, + ["x"] = 70.467070259969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -5.7068589800037, + ["angle"] = 2.4434609527921, + ["x"] = 81.101257239992, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -7.8336963800248, + ["angle"] = 2.3911010752322, + ["x"] = 92.160811709997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.379513736931, + ["angle"] = 4.7123889803847, + ["x"] = -20.68906836008, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.455570879742, + ["angle"] = 4.7123889803847, + ["x"] = -11.257982645766, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "usn vrc-30", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.622342308052, + ["angle"] = 4.7123889803847, + ["x"] = -30.435182649468, + }, -- end of ["offsets"] + ["type"] = "C2A_Greyhound", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.334809520049, + ["angle"] = 3.7873644768277, + ["x"] = -20.917739730037, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 8.9287597599905, + ["angle"] = 3.7873644768277, + ["x"] = -9.6895075100474, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 6.6170648899861, + ["angle"] = 3.7873644768277, + ["x"] = 1.3028374699643, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 4.7299670400098, + ["angle"] = 3.7873644768277, + ["x"] = 12.861311809975, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 11 Spawn Cat 1234.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 11 Spawn Cat 1234.lua new file mode 100644 index 0000000..ecf6f05 --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 11 Spawn Cat 1234.lua @@ -0,0 +1,1007 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 1.7501456100727, + ["angle"] = 1.5707963267949, + ["x"] = -18.918817440048, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 0.70718827005476, + ["angle"] = 1.5707963267949, + ["x"] = -10.169564170006, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.33576907997485, + ["angle"] = 1.5707963267949, + ["x"] = -1.362368830014, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.39371114992537, + ["angle"] = 1.5707963267949, + ["x"] = 7.5027685799869, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.56753737002145, + ["angle"] = 1.5707963267949, + ["x"] = 16.48379014997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 2.5160580304218, + ["angle"] = 1.5707963267949, + ["x"] = -27.671743538755, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 17.911421410041, + ["angle"] = 5.9864793343406, + ["x"] = -153.66506969003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 8.1127405200386, + ["angle"] = 6.0562925044203, + ["x"] = -155.72361610003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.1799915099982, + ["angle"] = 6.16101225954, + ["x"] = -157.82333343005, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.368117130012, + ["angle"] = 0.13962634015955, + ["x"] = -157.84064419003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -12.82372346567, + ["angle"] = 1.0646508437165, + ["x"] = -141.40725559182, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.835859055282, + ["angle"] = 1.0821041362365, + ["x"] = -128.45927389164, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 11 Spawn Cat 234.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 11 Spawn Cat 234.lua new file mode 100644 index 0000000..8e36449 --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 11 Spawn Cat 234.lua @@ -0,0 +1,1384 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 9.3053612500662, + ["angle"] = 3.4557519189488, + ["x"] = 161.25973733998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 10.623648890061, + ["angle"] = 3.5779249665884, + ["x"] = 149.70274899999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.414621480042, + ["angle"] = 3.682644721708, + ["x"] = 139.55193416, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.941936530056, + ["angle"] = 3.5779249665884, + ["x"] = 128.65408964996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 12.758469779976, + ["angle"] = 3.5779249665884, + ["x"] = 117.65039455995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.03320820001, + ["angle"] = 3.5779249665884, + ["x"] = 106.71951256995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.88157892006, + ["angle"] = 3.3510321638291, + ["x"] = 94.641365989984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 19.655676980037, + ["angle"] = 3.3510321638291, + ["x"] = 84.397855219955, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 25.185454210034, + ["angle"] = 3.700098014228, + ["x"] = 77.911001159984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 30.183522089967, + ["angle"] = 4.1713369122664, + ["x"] = 71.636830839969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.583081459976, + ["angle"] = 4.7123889803847, + ["x"] = 64.612288769975, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 55.683605299972, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 46.673007309961, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 1.7501456100727, + ["angle"] = 1.5707963267949, + ["x"] = -18.918817440048, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 0.70718827005476, + ["angle"] = 1.5707963267949, + ["x"] = -10.169564170006, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.33576907997485, + ["angle"] = 1.5707963267949, + ["x"] = -1.362368830014, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.39371114992537, + ["angle"] = 1.5707963267949, + ["x"] = 7.5027685799869, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.56753737002145, + ["angle"] = 1.5707963267949, + ["x"] = 16.48379014997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 2.5160580304218, + ["angle"] = 1.5707963267949, + ["x"] = -27.671743538755, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 17.911421410041, + ["angle"] = 5.9864793343406, + ["x"] = -153.66506969003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 8.1127405200386, + ["angle"] = 6.0562925044203, + ["x"] = -155.72361610003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.1799915099982, + ["angle"] = 6.16101225954, + ["x"] = -157.82333343005, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.368117130012, + ["angle"] = 0.13962634015955, + ["x"] = -157.84064419003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -12.82372346567, + ["angle"] = 1.0646508437165, + ["x"] = -141.40725559182, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.835859055282, + ["angle"] = 1.0821041362365, + ["x"] = -128.45927389164, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 2 Spawn Cat 234.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 2 Spawn Cat 234.lua new file mode 100644 index 0000000..1bc7aef --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 2 Spawn Cat 234.lua @@ -0,0 +1,1732 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 9.3053612500662, + ["angle"] = 3.4557519189488, + ["x"] = 161.25973733998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 10.623648890061, + ["angle"] = 3.5779249665884, + ["x"] = 149.70274899999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.414621480042, + ["angle"] = 3.682644721708, + ["x"] = 139.55193416, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.941936530056, + ["angle"] = 3.5779249665884, + ["x"] = 128.65408964996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 12.758469779976, + ["angle"] = 3.5779249665884, + ["x"] = 117.65039455995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.03320820001, + ["angle"] = 3.5779249665884, + ["x"] = 106.71951256995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.88157892006, + ["angle"] = 3.3510321638291, + ["x"] = 94.641365989984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 19.655676980037, + ["angle"] = 3.3510321638291, + ["x"] = 84.397855219955, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 25.185454210034, + ["angle"] = 3.700098014228, + ["x"] = 77.911001159984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 30.183522089967, + ["angle"] = 4.1713369122664, + ["x"] = 71.636830839969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.583081459976, + ["angle"] = 4.7123889803847, + ["x"] = 64.612288769975, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 55.683605299972, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 46.673007309961, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.906617279979, + ["angle"] = 4.7123889803847, + ["x"] = 35.796313859988, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.807913660072, + ["angle"] = 4.7123889803847, + ["x"] = 26.468821729999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.863829259994, + ["angle"] = 4.7123889803847, + ["x"] = 17.280995229958, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.379513736931, + ["angle"] = 4.7123889803847, + ["x"] = -20.68906836008, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.455570879742, + ["angle"] = 4.7123889803847, + ["x"] = -11.257982645766, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "usn vrc-30", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.622342308052, + ["angle"] = 4.7123889803847, + ["x"] = -30.435182649468, + }, -- end of ["offsets"] + ["type"] = "C2A_Greyhound", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 1.7501456100727, + ["angle"] = 1.5707963267949, + ["x"] = -18.918817440048, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 0.70718827005476, + ["angle"] = 1.5707963267949, + ["x"] = -10.169564170006, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.33576907997485, + ["angle"] = 1.5707963267949, + ["x"] = -1.362368830014, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.39371114992537, + ["angle"] = 1.5707963267949, + ["x"] = 7.5027685799869, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.56753737002145, + ["angle"] = 1.5707963267949, + ["x"] = 16.48379014997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 2.5160580304218, + ["angle"] = 1.5707963267949, + ["x"] = -27.671743538755, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.614971110015, + ["angle"] = 5.8992128717408, + ["x"] = -136.29982226004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.575950280065, + ["angle"] = 5.3930673886625, + ["x"] = -125.74788671004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.809400180005, + ["angle"] = 5.1312680008633, + ["x"] = -115.00919123, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.591212339932, + ["angle"] = 1.553343034275, + ["x"] = -108.12540866004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.779783769976, + ["angle"] = 1.553343034275, + ["x"] = -97.628265810024, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -31.082640909939, + ["angle"] = 1.5707963267949, + ["x"] = -117.67969438003, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 17.911421410041, + ["angle"] = 5.9864793343406, + ["x"] = -153.66506969003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 8.1127405200386, + ["angle"] = 6.0562925044203, + ["x"] = -155.72361610003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.1799915099982, + ["angle"] = 6.16101225954, + ["x"] = -157.82333343005, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.368117130012, + ["angle"] = 0.13962634015955, + ["x"] = -157.84064419003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -12.82372346567, + ["angle"] = 1.0646508437165, + ["x"] = -141.40725559182, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.835859055282, + ["angle"] = 1.0821041362365, + ["x"] = -128.45927389164, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 2 Spawn Cat 34.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 2 Spawn Cat 34.lua new file mode 100644 index 0000000..2a56521 --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 2 Spawn Cat 34.lua @@ -0,0 +1,2052 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.61993687995709, + ["angle"] = 2.2165681500328, + ["x"] = 48.902031189995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.2647450999357, + ["angle"] = 2.2165681500328, + ["x"] = 59.476141849998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -4.6434402900049, + ["angle"] = 2.4260076602721, + ["x"] = 70.467070259969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -5.7068589800037, + ["angle"] = 2.4434609527921, + ["x"] = 81.101257239992, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -7.8336963800248, + ["angle"] = 2.3911010752322, + ["x"] = 92.160811709997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.811268729973, + ["angle"] = 2.3561944901923, + ["x"] = 104.01793018996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.768345559947, + ["angle"] = 2.2165681500328, + ["x"] = 115.39651026996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.970781540032, + ["angle"] = 2.2165681500328, + ["x"] = 125.60532976995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.173217520001, + ["angle"] = 2.2165681500328, + ["x"] = 136.13317488, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -9.2693116200389, + ["angle"] = 2.4260076602721, + ["x"] = 145.86345596996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -8.8971150800353, + ["angle"] = 2.7052603405912, + ["x"] = 157.98642912996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 9.3053612500662, + ["angle"] = 3.4557519189488, + ["x"] = 161.25973733998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 10.623648890061, + ["angle"] = 3.5779249665884, + ["x"] = 149.70274899999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.414621480042, + ["angle"] = 3.682644721708, + ["x"] = 139.55193416, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.941936530056, + ["angle"] = 3.5779249665884, + ["x"] = 128.65408964996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 12.758469779976, + ["angle"] = 3.5779249665884, + ["x"] = 117.65039455995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.03320820001, + ["angle"] = 3.5779249665884, + ["x"] = 106.71951256995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.88157892006, + ["angle"] = 3.3510321638291, + ["x"] = 94.641365989984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 19.655676980037, + ["angle"] = 3.3510321638291, + ["x"] = 84.397855219955, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 25.185454210034, + ["angle"] = 3.700098014228, + ["x"] = 77.911001159984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 30.183522089967, + ["angle"] = 4.1713369122664, + ["x"] = 71.636830839969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.583081459976, + ["angle"] = 4.7123889803847, + ["x"] = 64.612288769975, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 55.683605299972, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 46.673007309961, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.906617279979, + ["angle"] = 4.7123889803847, + ["x"] = 35.796313859988, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.807913660072, + ["angle"] = 4.7123889803847, + ["x"] = 26.468821729999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.863829259994, + ["angle"] = 4.7123889803847, + ["x"] = 17.280995229958, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.379513736931, + ["angle"] = 4.7123889803847, + ["x"] = -20.68906836008, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.455570879742, + ["angle"] = 4.7123889803847, + ["x"] = -11.257982645766, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "usn vrc-30", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.622342308052, + ["angle"] = 4.7123889803847, + ["x"] = -30.435182649468, + }, -- end of ["offsets"] + ["type"] = "C2A_Greyhound", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 1.7501456100727, + ["angle"] = 1.5707963267949, + ["x"] = -18.918817440048, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 0.70718827005476, + ["angle"] = 1.5707963267949, + ["x"] = -10.169564170006, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.33576907997485, + ["angle"] = 1.5707963267949, + ["x"] = -1.362368830014, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.39371114992537, + ["angle"] = 1.5707963267949, + ["x"] = 7.5027685799869, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.56753737002145, + ["angle"] = 1.5707963267949, + ["x"] = 16.48379014997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 2.5160580304218, + ["angle"] = 1.5707963267949, + ["x"] = -27.671743538755, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.614971110015, + ["angle"] = 5.8992128717408, + ["x"] = -136.29982226004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.575950280065, + ["angle"] = 5.3930673886625, + ["x"] = -125.74788671004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.809400180005, + ["angle"] = 5.1312680008633, + ["x"] = -115.00919123, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.591212339932, + ["angle"] = 1.553343034275, + ["x"] = -108.12540866004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.779783769976, + ["angle"] = 1.553343034275, + ["x"] = -97.628265810024, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -31.082640909939, + ["angle"] = 1.5707963267949, + ["x"] = -117.67969438003, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 17.911421410041, + ["angle"] = 5.9864793343406, + ["x"] = -153.66506969003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 8.1127405200386, + ["angle"] = 6.0562925044203, + ["x"] = -155.72361610003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.1799915099982, + ["angle"] = 6.16101225954, + ["x"] = -157.82333343005, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.368117130012, + ["angle"] = 0.13962634015955, + ["x"] = -157.84064419003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -12.82372346567, + ["angle"] = 1.0646508437165, + ["x"] = -141.40725559182, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.835859055282, + ["angle"] = 1.0821041362365, + ["x"] = -128.45927389164, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 4 Spawn Cat 134.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 4 Spawn Cat 134.lua new file mode 100644 index 0000000..a3f8554 --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 4 Spawn Cat 134.lua @@ -0,0 +1,1588 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.61993687995709, + ["angle"] = 2.2165681500328, + ["x"] = 48.902031189995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.2647450999357, + ["angle"] = 2.2165681500328, + ["x"] = 59.476141849998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -4.6434402900049, + ["angle"] = 2.4260076602721, + ["x"] = 70.467070259969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -5.7068589800037, + ["angle"] = 2.4434609527921, + ["x"] = 81.101257239992, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -7.8336963800248, + ["angle"] = 2.3911010752322, + ["x"] = 92.160811709997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.811268729973, + ["angle"] = 2.3561944901923, + ["x"] = 104.01793018996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.768345559947, + ["angle"] = 2.2165681500328, + ["x"] = 115.39651026996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.970781540032, + ["angle"] = 2.2165681500328, + ["x"] = 125.60532976995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.173217520001, + ["angle"] = 2.2165681500328, + ["x"] = 136.13317488, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -9.2693116200389, + ["angle"] = 2.4260076602721, + ["x"] = 145.86345596996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -8.8971150800353, + ["angle"] = 2.7052603405912, + ["x"] = 157.98642912996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.379513736931, + ["angle"] = 4.7123889803847, + ["x"] = -20.68906836008, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.455570879742, + ["angle"] = 4.7123889803847, + ["x"] = -11.257982645766, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "usn vrc-30", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.622342308052, + ["angle"] = 4.7123889803847, + ["x"] = -30.435182649468, + }, -- end of ["offsets"] + ["type"] = "C2A_Greyhound", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 1.7501456100727, + ["angle"] = 1.5707963267949, + ["x"] = -18.918817440048, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 0.70718827005476, + ["angle"] = 1.5707963267949, + ["x"] = -10.169564170006, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.33576907997485, + ["angle"] = 1.5707963267949, + ["x"] = -1.362368830014, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.39371114992537, + ["angle"] = 1.5707963267949, + ["x"] = 7.5027685799869, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.56753737002145, + ["angle"] = 1.5707963267949, + ["x"] = 16.48379014997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 2.5160580304218, + ["angle"] = 1.5707963267949, + ["x"] = -27.671743538755, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.614971110015, + ["angle"] = 5.8992128717408, + ["x"] = -136.29982226004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.575950280065, + ["angle"] = 5.3930673886625, + ["x"] = -125.74788671004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.809400180005, + ["angle"] = 5.1312680008633, + ["x"] = -115.00919123, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.591212339932, + ["angle"] = 1.553343034275, + ["x"] = -108.12540866004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.779783769976, + ["angle"] = 1.553343034275, + ["x"] = -97.628265810024, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -31.082640909939, + ["angle"] = 1.5707963267949, + ["x"] = -117.67969438003, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 17.911421410041, + ["angle"] = 5.9864793343406, + ["x"] = -153.66506969003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 8.1127405200386, + ["angle"] = 6.0562925044203, + ["x"] = -155.72361610003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.1799915099982, + ["angle"] = 6.16101225954, + ["x"] = -157.82333343005, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.368117130012, + ["angle"] = 0.13962634015955, + ["x"] = -157.84064419003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -12.82372346567, + ["angle"] = 1.0646508437165, + ["x"] = -141.40725559182, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.835859055282, + ["angle"] = 1.0821041362365, + ["x"] = -128.45927389164, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 4 Spawn Cat 34.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 4 Spawn Cat 34.lua new file mode 100644 index 0000000..4a432c6 --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 4 Spawn Cat 34.lua @@ -0,0 +1,1964 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.61993687995709, + ["angle"] = 2.2165681500328, + ["x"] = 48.902031189995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.2647450999357, + ["angle"] = 2.2165681500328, + ["x"] = 59.476141849998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -4.6434402900049, + ["angle"] = 2.4260076602721, + ["x"] = 70.467070259969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -5.7068589800037, + ["angle"] = 2.4434609527921, + ["x"] = 81.101257239992, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -7.8336963800248, + ["angle"] = 2.3911010752322, + ["x"] = 92.160811709997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.811268729973, + ["angle"] = 2.3561944901923, + ["x"] = 104.01793018996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.768345559947, + ["angle"] = 2.2165681500328, + ["x"] = 115.39651026996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.970781540032, + ["angle"] = 2.2165681500328, + ["x"] = 125.60532976995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.173217520001, + ["angle"] = 2.2165681500328, + ["x"] = 136.13317488, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -9.2693116200389, + ["angle"] = 2.4260076602721, + ["x"] = 145.86345596996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -8.8971150800353, + ["angle"] = 2.7052603405912, + ["x"] = 157.98642912996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 9.3053612500662, + ["angle"] = 3.4557519189488, + ["x"] = 161.25973733998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 10.623648890061, + ["angle"] = 3.5779249665884, + ["x"] = 149.70274899999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.414621480042, + ["angle"] = 3.682644721708, + ["x"] = 139.55193416, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.941936530056, + ["angle"] = 3.5779249665884, + ["x"] = 128.65408964996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 12.758469779976, + ["angle"] = 3.5779249665884, + ["x"] = 117.65039455995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.03320820001, + ["angle"] = 3.5779249665884, + ["x"] = 106.71951256995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.88157892006, + ["angle"] = 3.3510321638291, + ["x"] = 94.641365989984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 19.655676980037, + ["angle"] = 3.3510321638291, + ["x"] = 84.397855219955, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 25.185454210034, + ["angle"] = 3.700098014228, + ["x"] = 77.911001159984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 30.183522089967, + ["angle"] = 4.1713369122664, + ["x"] = 71.636830839969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.583081459976, + ["angle"] = 4.7123889803847, + ["x"] = 64.612288769975, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 55.683605299972, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 46.673007309961, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.906617279979, + ["angle"] = 4.7123889803847, + ["x"] = 35.796313859988, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.807913660072, + ["angle"] = 4.7123889803847, + ["x"] = 26.468821729999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.863829259994, + ["angle"] = 4.7123889803847, + ["x"] = 17.280995229958, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.379513736931, + ["angle"] = 4.7123889803847, + ["x"] = -20.68906836008, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.455570879742, + ["angle"] = 4.7123889803847, + ["x"] = -11.257982645766, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "usn vrc-30", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.622342308052, + ["angle"] = 4.7123889803847, + ["x"] = -30.435182649468, + }, -- end of ["offsets"] + ["type"] = "C2A_Greyhound", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 1.7501456100727, + ["angle"] = 1.5707963267949, + ["x"] = -18.918817440048, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 0.70718827005476, + ["angle"] = 1.5707963267949, + ["x"] = -10.169564170006, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.33576907997485, + ["angle"] = 1.5707963267949, + ["x"] = -1.362368830014, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.39371114992537, + ["angle"] = 1.5707963267949, + ["x"] = 7.5027685799869, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.56753737002145, + ["angle"] = 1.5707963267949, + ["x"] = 16.48379014997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 2.5160580304218, + ["angle"] = 1.5707963267949, + ["x"] = -27.671743538755, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.614971110015, + ["angle"] = 5.8992128717408, + ["x"] = -136.29982226004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.575950280065, + ["angle"] = 5.3930673886625, + ["x"] = -125.74788671004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.809400180005, + ["angle"] = 5.1312680008633, + ["x"] = -115.00919123, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 17.911421410041, + ["angle"] = 5.9864793343406, + ["x"] = -153.66506969003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 8.1127405200386, + ["angle"] = 6.0562925044203, + ["x"] = -155.72361610003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.1799915099982, + ["angle"] = 6.16101225954, + ["x"] = -157.82333343005, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.368117130012, + ["angle"] = 0.13962634015955, + ["x"] = -157.84064419003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -12.82372346567, + ["angle"] = 1.0646508437165, + ["x"] = -141.40725559182, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.835859055282, + ["angle"] = 1.0821041362365, + ["x"] = -128.45927389164, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 9 Spawn Cat 134.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 9 Spawn Cat 134.lua new file mode 100644 index 0000000..fa5be0d --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Launch 9 Spawn Cat 134.lua @@ -0,0 +1,1413 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.61993687995709, + ["angle"] = 2.2165681500328, + ["x"] = 48.902031189995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.2647450999357, + ["angle"] = 2.2165681500328, + ["x"] = 59.476141849998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -4.6434402900049, + ["angle"] = 2.4260076602721, + ["x"] = 70.467070259969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -5.7068589800037, + ["angle"] = 2.4434609527921, + ["x"] = 81.101257239992, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -7.8336963800248, + ["angle"] = 2.3911010752322, + ["x"] = 92.160811709997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.811268729973, + ["angle"] = 2.3561944901923, + ["x"] = 104.01793018996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.768345559947, + ["angle"] = 2.2165681500328, + ["x"] = 115.39651026996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.970781540032, + ["angle"] = 2.2165681500328, + ["x"] = 125.60532976995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.173217520001, + ["angle"] = 2.2165681500328, + ["x"] = 136.13317488, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -9.2693116200389, + ["angle"] = 2.4260076602721, + ["x"] = 145.86345596996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -8.8971150800353, + ["angle"] = 2.7052603405912, + ["x"] = 157.98642912996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.379513736931, + ["angle"] = 4.7123889803847, + ["x"] = -20.68906836008, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.455570879742, + ["angle"] = 4.7123889803847, + ["x"] = -11.257982645766, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "usn vrc-30", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.622342308052, + ["angle"] = 4.7123889803847, + ["x"] = -30.435182649468, + }, -- end of ["offsets"] + ["type"] = "C2A_Greyhound", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 1.7501456100727, + ["angle"] = 1.5707963267949, + ["x"] = -18.918817440048, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 0.70718827005476, + ["angle"] = 1.5707963267949, + ["x"] = -10.169564170006, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.33576907997485, + ["angle"] = 1.5707963267949, + ["x"] = -1.362368830014, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.39371114992537, + ["angle"] = 1.5707963267949, + ["x"] = 7.5027685799869, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.56753737002145, + ["angle"] = 1.5707963267949, + ["x"] = 16.48379014997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 2.5160580304218, + ["angle"] = 1.5707963267949, + ["x"] = -27.671743538755, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 17.911421410041, + ["angle"] = 5.9864793343406, + ["x"] = -153.66506969003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 8.1127405200386, + ["angle"] = 6.0562925044203, + ["x"] = -155.72361610003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.1799915099982, + ["angle"] = 6.16101225954, + ["x"] = -157.82333343005, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.368117130012, + ["angle"] = 0.13962634015955, + ["x"] = -157.84064419003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -12.82372346567, + ["angle"] = 1.0646508437165, + ["x"] = -141.40725559182, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.835859055282, + ["angle"] = 1.0821041362365, + ["x"] = -128.45927389164, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Locked Deck.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Locked Deck.lua new file mode 100644 index 0000000..4f29b34 --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Locked Deck.lua @@ -0,0 +1,2110 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.61993687995709, + ["angle"] = 2.2165681500328, + ["x"] = 48.902031189995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.2647450999357, + ["angle"] = 2.2165681500328, + ["x"] = 59.476141849998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -4.6434402900049, + ["angle"] = 2.4260076602721, + ["x"] = 70.467070259969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -5.7068589800037, + ["angle"] = 2.4434609527921, + ["x"] = 81.101257239992, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -7.8336963800248, + ["angle"] = 2.3911010752322, + ["x"] = 92.160811709997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.811268729973, + ["angle"] = 2.3561944901923, + ["x"] = 104.01793018996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.768345559947, + ["angle"] = 2.2165681500328, + ["x"] = 115.39651026996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.970781540032, + ["angle"] = 2.2165681500328, + ["x"] = 125.60532976995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -10.173217520001, + ["angle"] = 2.2165681500328, + ["x"] = 136.13317488, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -9.2693116200389, + ["angle"] = 2.4260076602721, + ["x"] = 145.86345596996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -8.8971150800353, + ["angle"] = 2.7052603405912, + ["x"] = 157.98642912996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 9.3053612500662, + ["angle"] = 3.4557519189488, + ["x"] = 161.25973733998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 10.623648890061, + ["angle"] = 3.5779249665884, + ["x"] = 149.70274899999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.414621480042, + ["angle"] = 3.682644721708, + ["x"] = 139.55193416, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.941936530056, + ["angle"] = 3.5779249665884, + ["x"] = 128.65408964996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 12.758469779976, + ["angle"] = 3.5779249665884, + ["x"] = 117.65039455995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.03320820001, + ["angle"] = 3.5779249665884, + ["x"] = 106.71951256995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.88157892006, + ["angle"] = 3.3510321638291, + ["x"] = 94.641365989984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 19.655676980037, + ["angle"] = 3.3510321638291, + ["x"] = 84.397855219955, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 25.185454210034, + ["angle"] = 3.700098014228, + ["x"] = 77.911001159984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 30.183522089967, + ["angle"] = 4.1713369122664, + ["x"] = 71.636830839969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.583081459976, + ["angle"] = 4.7123889803847, + ["x"] = 64.612288769975, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 55.683605299972, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 46.673007309961, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.906617279979, + ["angle"] = 4.7123889803847, + ["x"] = 35.796313859988, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.807913660072, + ["angle"] = 4.7123889803847, + ["x"] = 26.468821729999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.863829259994, + ["angle"] = 4.7123889803847, + ["x"] = 17.280995229958, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.379513736931, + ["angle"] = 4.7123889803847, + ["x"] = -20.68906836008, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.455570879742, + ["angle"] = 4.7123889803847, + ["x"] = -11.257982645766, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "usn vrc-30", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.622342308052, + ["angle"] = 4.7123889803847, + ["x"] = -30.435182649468, + }, -- end of ["offsets"] + ["type"] = "C2A_Greyhound", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 1.7501456100727, + ["angle"] = 1.5707963267949, + ["x"] = -18.918817440048, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 0.70718827005476, + ["angle"] = 1.5707963267949, + ["x"] = -10.169564170006, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.33576907997485, + ["angle"] = 1.5707963267949, + ["x"] = -1.362368830014, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.39371114992537, + ["angle"] = 1.5707963267949, + ["x"] = 7.5027685799869, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.56753737002145, + ["angle"] = 1.5707963267949, + ["x"] = 16.48379014997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 2.5160580304218, + ["angle"] = 1.5707963267949, + ["x"] = -27.671743538755, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 3 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.053771769977, + ["angle"] = 4.7123889803847, + ["x"] = -103.29913342005, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 3 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.319349560072, + ["angle"] = 4.7123889803847, + ["x"] = -92.366181020043, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.614971110015, + ["angle"] = 5.8992128717408, + ["x"] = -136.29982226004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.575950280065, + ["angle"] = 5.3930673886625, + ["x"] = -125.74788671004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.809400180005, + ["angle"] = 5.1312680008633, + ["x"] = -115.00919123, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.591212339932, + ["angle"] = 1.553343034275, + ["x"] = -108.12540866004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.779783769976, + ["angle"] = 1.553343034275, + ["x"] = -97.628265810024, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -31.082640909939, + ["angle"] = 1.5707963267949, + ["x"] = -117.67969438003, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 17.911421410041, + ["angle"] = 5.9864793343406, + ["x"] = -153.66506969003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 8.1127405200386, + ["angle"] = 6.0562925044203, + ["x"] = -155.72361610003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.1799915099982, + ["angle"] = 6.16101225954, + ["x"] = -157.82333343005, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -11.368117130012, + ["angle"] = 0.13962634015955, + ["x"] = -157.84064419003, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -13.325952677405, + ["angle"] = 1.0646508437165, + ["x"] = -143.8773029485, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -13.146491549443, + ["angle"] = 0.38397243543875, + ["x"] = -131.27015870874, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Recovery 2 Spawn Cat 2 Parking.lua b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Recovery 2 Spawn Cat 2 Parking.lua new file mode 100644 index 0000000..2293f59 --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Deck Layouts/Recovery 2 Spawn Cat 2 Parking.lua @@ -0,0 +1,1646 @@ +-- Creats a UH-60 on the helipad of a Hazard perry. + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -0.61993687995709, + ["angle"] = 2.2165681500328, + ["x"] = 48.902031189995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.2647450999357, + ["angle"] = 2.2165681500328, + ["x"] = 59.476141849998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -4.6434402900049, + ["angle"] = 2.4260076602721, + ["x"] = 70.467070259969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -5.7068589800037, + ["angle"] = 2.4434609527921, + ["x"] = 81.101257239992, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -7.8336963800248, + ["angle"] = 2.3911010752322, + ["x"] = 92.160811709997, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 9.3053612500662, + ["angle"] = 3.4557519189488, + ["x"] = 161.25973733998, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 10.623648890061, + ["angle"] = 3.5779249665884, + ["x"] = 149.70274899999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.414621480042, + ["angle"] = 3.682644721708, + ["x"] = 139.55193416, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.941936530056, + ["angle"] = 3.5779249665884, + ["x"] = 128.65408964996, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 12.758469779976, + ["angle"] = 3.5779249665884, + ["x"] = 117.65039455995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.03320820001, + ["angle"] = 3.5779249665884, + ["x"] = 106.71951256995, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.88157892006, + ["angle"] = 3.3510321638291, + ["x"] = 94.641365989984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 19.655676980037, + ["angle"] = 3.3510321638291, + ["x"] = 84.397855219955, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 25.185454210034, + ["angle"] = 3.700098014228, + ["x"] = 77.911001159984, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 30.183522089967, + ["angle"] = 4.1713369122664, + ["x"] = 71.636830839969, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.583081459976, + ["angle"] = 4.7123889803847, + ["x"] = 64.612288769975, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 55.683605299972, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.337337880046, + ["angle"] = 4.7123889803847, + ["x"] = 46.673007309961, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.906617279979, + ["angle"] = 4.7123889803847, + ["x"] = 35.796313859988, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.807913660072, + ["angle"] = 4.7123889803847, + ["x"] = 26.468821729999, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.863829259994, + ["angle"] = 4.7123889803847, + ["x"] = 17.280995229958, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.814612869988, + ["angle"] = 4.7123889803847, + ["x"] = 8.3541630299878, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.861972260056, + ["angle"] = 4.7123889803847, + ["x"] = -0.54940164001891, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.379513736931, + ["angle"] = 4.7123889803847, + ["x"] = -20.68906836008, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.455570879742, + ["angle"] = 4.7123889803847, + ["x"] = -11.257982645766, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "usn vrc-30", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 31.622342308052, + ["angle"] = 4.7123889803847, + ["x"] = -30.435182649468, + }, -- end of ["offsets"] + ["type"] = "C2A_Greyhound", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 11.334809520049, + ["angle"] = 3.7873644768277, + ["x"] = -20.917739730037, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 8.9287597599905, + ["angle"] = 3.7873644768277, + ["x"] = -9.6895075100474, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 6.6170648899861, + ["angle"] = 3.7873644768277, + ["x"] = 1.3028374699643, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Sixpack Superhornet 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vfa-14 tophatters 90th anniversary", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 4.7299670400098, + ["angle"] = 3.7873644768277, + ["x"] = 12.861311809975, + }, -- end of ["offsets"] + ["type"] = "VSN_FA18F_AG", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 15.826166370069, + ["angle"] = 4.7123889803847, + ["x"] = -44.139332960011, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.254737799987, + ["angle"] = 4.7123889803847, + ["x"] = -35.110761529999, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 19.131572599988, + ["angle"] = 1.5707963267949, + ["x"] = -63.034915480006, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 18.217286890023, + ["angle"] = 1.5707963267949, + ["x"] = -58.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 17.503001180012, + ["angle"] = 1.5707963267949, + ["x"] = -54.977772630053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "default", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 16.531572600012, + ["angle"] = 1.5707963267949, + ["x"] = -51.006344050053, + }, -- end of ["offsets"] + ["type"] = "S_70B_Seahawk", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VAW-113 600 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.404563380056, + ["angle"] = 4.7123889803847, + ["x"] = -80.277299020032, + }, -- end of ["offsets"] + ["type"] = "E-2C", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.614971110015, + ["angle"] = 5.8992128717408, + ["x"] = -136.29982226004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.575950280065, + ["angle"] = 5.3930673886625, + ["x"] = -125.74788671004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.809400180005, + ["angle"] = 5.1312680008633, + ["x"] = -115.00919123, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.591212339932, + ["angle"] = 1.553343034275, + ["x"] = -108.12540866004, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "vf-102 diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.779783769976, + ["angle"] = 1.553343034275, + ["x"] = -97.628265810024, + }, -- end of ["offsets"] + ["type"] = "F-14B", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["livery_id"] = "VS-35 700 VNAO", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -31.082640909939, + ["angle"] = 1.5707963267949, + ["x"] = -117.67969438003, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 34.609063350013, + ["angle"] = 4.7123889803847, + ["x"] = -67.662242860009, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 26.169778789976, + ["angle"] = 4.7123889803847, + ["x"] = -74.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.826921649976, + ["angle"] = 4.7123889803847, + ["x"] = -70.13502243004, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.941207360011, + ["angle"] = 4.7123889803847, + ["x"] = -70.79216529004, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 20.626921650022, + ["angle"] = 4.7123889803847, + ["x"] = -68.049308140005, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 16.948946870049, + ["angle"] = 4.7123889803847, + ["x"] = -73.019341130042, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.842935680063, + ["angle"] = 4.7123889803847, + ["x"] = -70.576404520019, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 15.512635929976, + ["angle"] = 4.7123889803847, + ["x"] = -68.020736710052, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 21.969778790022, + ["angle"] = 4.7123889803847, + ["x"] = -73.563593860017, + }, -- end of ["offsets"] + ["type"] = "AS32-32A", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.397491869982, + ["angle"] = 1.8675022996339, + ["x"] = -129.69615640002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.368920439971, + ["angle"] = 2.9845130209103, + ["x"] = -130.66758497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.454634730006, + ["angle"] = 2.8797932657906, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso2_usa", + ["type"] = "Carrier LSO Personell 2", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.140349020017, + ["angle"] = 3.1066860685499, + ["x"] = -130.38187068002, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso3_usa", + ["type"] = "Carrier LSO Personell 3", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** + +local staticObj = { + ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) + +-- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -20.454634730006, + ["angle"] = 2.2863813201126, + ["x"] = -129.52472782001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso4_usa", + ["type"] = "Carrier LSO Personell 4", +-- Copy and paste over this with the units information end + +-- these can be left as is, but is required. + ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) + ["unitId"] = 1, + ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) + ["x"] = 0, + ["heading"] = 0, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, +} +coalition.addStaticObject(country.id.USA, staticObj) -- makes the object + +-- ******************************************************** diff --git a/DCS_Syria/Battle for Rayak Valley/F99th-Battle for Rayak Valley-1.0.0.miz b/DCS_Syria/Battle for Rayak Valley/F99th-Battle for Rayak Valley-1.0.0.miz index c201ac2..aa34be4 100644 Binary files a/DCS_Syria/Battle for Rayak Valley/F99th-Battle for Rayak Valley-1.0.0.miz and b/DCS_Syria/Battle for Rayak Valley/F99th-Battle for Rayak Valley-1.0.0.miz differ diff --git a/DCS_Syria/Battle for Rayak Valley/Moose_Awacs.lua b/DCS_Syria/Battle for Rayak Valley/Moose_Awacs.lua new file mode 100644 index 0000000..d1f333e --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Moose_Awacs.lua @@ -0,0 +1,58 @@ + + +BlueAWACS = SPAWN:New("BLUE EWR AWACS") + :InitLimit(1, 99) + :InitRepeatOnLanding() + :SpawnScheduled(1, 0.5) + +RedAWACS = SPAWN:New("RED EWR AWACS") + :InitLimit(1, 99) + :InitRepeatOnLanding() + :SpawnScheduled(1, 0.5) + + + + + + --[[ +------------------------------------------------------------------------------------------------------------------ +-- Blue AWACS +------------------------------------------------------------------------------------------------------------------ + +-- Patrol zone. +local BlueAwacsZone = ZONE:New("BLUE AWACS ZONE") + +-- AWACS mission. Orbit at 22000 ft, 350 KIAS, heading 270 for 20 NM. +local BlueAWACS=AUFTRAG:NewAWACS(BlueAwacsZone:GetCoordinate(), 22000, 350, 270, 20) +BlueAWACS:SetTime("8:00", "24:00") -- Set time of operation to 8:00 to 24:00. +BlueAWACS:SetTACAN(29, "DXS") -- Set TACAN to 29Y. +BlueAWACS:SetRadio(251) -- Set radio to 225 MHz AM. + +-- Create a flightgroup and set default callsign to Darkstar 1-1 +local BlueAWACSFlightGroup=FLIGHTGROUP:New("BLUE EWR AWACS") +BlueAWACSFlightGroup:SetDefaultCallsign(CALLSIGN.AWACS.Darkstar, 1) + +-- Assign mission to pilot. +BlueAWACSFlightGroup:AddMission(BlueAWACS) + +------------------------------------------------------------------------------------------------------------------ +-- Red AWACS +------------------------------------------------------------------------------------------------------------------ + +-- Patrol zone. +local RedAwacsZone = ZONE:New("RED AWACS ZONE") + +-- AWACS mission. Orbit at 22000 ft, 350 KIAS, heading 90 for 20 NM. +local RedAWACS = AUFTRAG:NewAWACS(RedAwacsZone:GetCoordinate(), 22000, 350, 90, 20) +RedAWACS:SetTime("8:00", "24:00") -- Set time of operation to 8:00 to 24:00. +RedAWACS:SetTACAN(30, "RXS") -- Set TACAN to 30Y. +RedAWACS:SetRadio(252) -- Set radio to 252 MHz AM. + +-- Create a flightgroup and set default callsign to Magic 1-1 +local RedAWACSFlightGroup = FLIGHTGROUP:New("RED EWR AWACS") +RedAWACSFlightGroup:SetDefaultCallsign(CALLSIGN.AWACS.Magic, 1) + +-- Assign mission to pilot. +RedAWACSFlightGroup:AddMission(RedAWACS) + +]] \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Moose_BattleForRayakValley.lua b/DCS_Syria/Battle for Rayak Valley/Moose_BattleForRayakValley.lua index 679a146..64cbb8c 100644 --- a/DCS_Syria/Battle for Rayak Valley/Moose_BattleForRayakValley.lua +++ b/DCS_Syria/Battle for Rayak Valley/Moose_BattleForRayakValley.lua @@ -14,8 +14,2110 @@ local RedDefaultCAP = 1 local BlueA2ADefaultOverhead = 1.5 local BlueDefaultCAP = 1 +local shipName = "CVN-72 Abraham Lincoln" -- Replace with the actual name of your ship +local shipUnit = Unit.getByName(shipName) +shipID = shipUnit:getID() +env.info(shipName .. ": " .. shipID) + +local function CarrierCleanDeck() + + do + local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition + for i, static in pairs(statObj) do + local staticName = static:getName() + if string.match(staticName, "8temp.*") then + static:destroy() -- removes the object + end + end + end + + do + local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition + for i, static in pairs(statObj) do + local staticName = static:getName() + if string.match(staticName, "8temp Block.*") then + static:destroy() -- removes the object + end + end + end + + do + local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition + for i, static in pairs(statObj) do + local staticName = static:getName() + if string.match(staticName, "4temp Block.*") then + static:destroy() -- removes the object + end + end + end + + do + local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition + for i, static in pairs(statObj) do + local staticName = static:getName() + if string.match(staticName, "4temp.*") then + static:destroy() -- removes the object + end + end + end + + do + local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition + for i, static in pairs(statObj) do + local staticName = static:getName() + if string.match(staticName, "MassRecoverCat.*") then + static:destroy() -- removes the object + end + end + end +end + +local function CarrierClearDeck8Spawns() + env.info("Clearing Deck 8 Spawns") + CarrierCleanDeck() + -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ + + local staticObj = { + + ["name"] = "8temp EL1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-37", + ["category"] = "Planes", + ["type"] = "FA-18C_hornet", + ["offsets"] = + { + ["y"] = 31.035356269975, + ["angle"] = 4.7123889803847, + ["x"] = 23.392320767991, + }, -- end of ["offsets"] + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp EL1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-37", + ["category"] = "Planes", + ["type"] = "FA-18C_hornet", + ["offsets"] = + { + ["y"] = 31.61437411001, + ["angle"] = 4.7123889803847, + ["x"] = 33.698838333992, + }, -- end of ["offsets"] + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Finger Seahawk", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "standard", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = -25.023610410048, + ["angle"] = 1.7976891295542, + ["x"] = -120.511512843, + }, -- end of ["offsets"] + ["type"] = "SH-60B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Corral Crane", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 33.281995239959, + ["angle"] = 4.6600291028249, + ["x"] = 0.755692206003, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Point Firetruck", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 32.424999079958, + ["angle"] = 5.4279739737024, + ["x"] = 72.724640796994, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Junk Yard Tug", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 30.242116749985, + ["angle"] = 2.4958208303519, + ["x"] = -79.610005513998, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + ["name"] = "8temp Corral E2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "E-2D Demo", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 30.665721859958, + ["angle"] = 4.6949356878647, + ["x"] = 8.8025239199924, + }, -- end of ["offsets"] + ["type"] = "E-2C", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + ["name"] = "8temp Point Hornet", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-37", + ["category"] = "Planes", + ["type"] = "FA-18C_hornet", + ["offsets"] = + { + ["y"] = 34.190822379955, + ["angle"] = 3.3335788713092, + ["x"] = 61.561528349994, + }, -- end of ["offsets"] + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp LSO Station 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.370473980031, + ["angle"] = 2.4434609527921, + ["x"] = -130.61201797701, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp LSO Station 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.789118479996, + ["angle"] = 4.2935099599061, + ["x"] = -129.42353100701, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp LSO Station 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "white", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.656188270019, + ["angle"] = 1.850049007114, + ["x"] = -129.497732263, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Point Tech 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "white", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 31.799837369996, + ["angle"] = 1.850049007114, + ["x"] = 58.869844022993, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Point Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "purple", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 36.657607259986, + ["angle"] = 5.9341194567807, + ["x"] = 60.15744568099, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Point Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "purple", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 32.502165549959, + ["angle"] = 2.460914245312, + ["x"] = 67.356309497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Corral Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 25.203805239988, + ["angle"] = 4.7472955654246, + ["x"] = 15.325497041995, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Corral Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 24.753144659975, + ["angle"] = 5.218534463463, + ["x"] = 13.844755134996, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Junk Yard Seaman", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 31.255831669958, + ["angle"] = 4.7472955654246, + ["x"] = -78.473079361007, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_seaman_USA", + ["type"] = "Carrier Seaman", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Corral Tech 2 #001", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 19.767758169968, + ["angle"] = 1.5882496193148, + ["x"] = -19.085825937, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp JY Seaman #001", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -35.76436746004, + ["angle"] = 1.6580627893946, + ["x"] = -87.794107105001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = tshipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp JY Seaman #002", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "green", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -33.335796030005, + ["angle"] = 3.6651914291881, + ["x"] = -89.908392819008, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Point Firetruck #001", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 18.819578160008, + ["angle"] = 4.1713369122664, + ["x"] = -0.2022494480043, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Corral Tech 2 #002", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 19.479165099969, + ["angle"] = 5.1312680008633, + ["x"] = -2.0930653510004, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + ["name"] = "8temp Corral Tech 2 #003", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 17.940128899994, + ["angle"] = 1.0471975511966, + ["x"] = -2.3569001290016, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Patio Tug", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 29.150888629956, + ["angle"] = 5.1138147083434, + ["x"] = -111.66933041, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + ["name"] = "8temp Patio Tech", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 32.040782110009, + ["angle"] = 4.6425758103049, + ["x"] = -111.053451471, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) +end + +local function CarrierClearDeck4Spawns() + env.info("Clearing Deck 4 Spawns") + CarrierCleanDeck() + -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ + + local staticObj = { + + ["groupId"] = 400, -- ids of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 401, + ["rate"] = 30, + ["name"] = "4temp EL1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + + ["type"] = "FA-18C_hornet", -- unit, category and livery of unit to place. + ["category"] = "Planes", + ["livery_id"] = "VFA-37", + + ["y"] = -274433.54379664, + ["heading"] = 37.55948550292, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -90767.765053252, + + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 31.035356269975, + ["angle"] = 4.7123889803847, + ["x"] = 23.392320767991 + }, -- end of ["offsets"] + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + + local staticObj = { + + ["groupId"] = 401, -- ids of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 401, + ["rate"] = 30, + ["name"] = "4temp EL1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + + ["type"] = "FA-18C_hornet", -- unit, category and livery of unit to place. + ["category"] = "Planes", + ["livery_id"] = "VFA-37", + + ["y"] = 274432.9647788, + ["heading"] = 4.7123889803847, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -90757.458535686, + + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 31.61437411001, + ["angle"] = 4.7123889803847, + ["x"] = 33.698838333992, + }, -- end of ["offsets"] + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + + local staticObj = { + + ["groupId"] = 403, -- ids of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 403, + ["rate"] = 30, + ["name"] = "4temp EL2 S3", -- unit name (Name this something identifiable if you wish to remove it later) + + ["type"] = "S-3B Tanker", -- unit, category and livery of unit to place. + ["category"] = "Planes", + ["livery_id"] = "usaf standard", + + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 29.84889531997, + ["angle"] = 4.4505895925855, + ["x"] = -14.761768433003, + }, -- end of ["offsets"] + + ["y"] = -274434.73025759, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -90805.919142453, + ["heading"] = 4.4505895925855, + + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + -- Segment you need to change start + ["groupId"] = 1, -- id's of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 1, + ["name"] = "4temp EL2 Hornet", -- unit name (Name this something identifiable if you wish to remove it later) + + + + ["livery_id"] = "VFA-37", + ["category"] = "Planes", + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 31.382766969968, + ["angle"] = 4.7123889803847, + ["x"] = -25.013570722003, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", -- unit, category and livery of unit to place. + -- Segment you need to change end + + + ["x"] = -90816.170944742, -- The initial location of the unit (required else unit will offet on origin of map) + ["y"] = -274433.19638594, + ["heading"] = 4.7123889803847, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + local staticObj = { + + -- Segment you need to change start + + ["name"] = "4temp Finger Seahawk", -- unit name (Name this something identifiable if you wish to remove it later) + + + ["livery_id"] = "standard", + ["category"] = "Helicopters", + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = -25.023610410048, + ["angle"] = 1.7976891295542, + ["x"] = -120.511512843, + }, -- end of ["offsets"] + ["type"] = "SH-60B", -- unit, category and livery of unit to place. + -- Segment you need to change end + + -- these can be left as is, but are required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + local staticObj = { + + -- Segment you need to change start + + ["name"] = "4temp Corral Crane", -- unit name (Name this something identifiable if you wish to remove it later) + + + ["category"] = "ADEquipment", + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 33.351427629997, + ["angle"] = 4.6600291028249, + ["x"] = -0.92642854900623, + }, -- end of ["offsets"] + ["type"] = "AS32-36A", -- unit, category and livery of unit to place. + -- Segment you need to change end + + -- these can be left as is, but are required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + -- Segment you need to change start + + ["name"] = "4temp Point Firetruck", -- unit name (Name this something identifiable if you wish to remove it later) + + + ["category"] = "ADEquipment", + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 32.424999079958, + ["angle"] = 5.4279739737024, + ["x"] = 72.724640796994, + }, -- end of ["offsets"] + ["type"] = "AS32-p25", -- unit, category and livery of unit to place. + -- Segment you need to change end + + -- these can be left as is, but are required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + -- Segment you need to change start + + ["name"] = "4temp Junk Yard Tug", -- unit name (Name this something identifiable if you wish to remove it later) + + + ["category"] = "ADEquipment", + ["offsets"] = { -- The offsets that choose where on the deck it will spawn + ["y"] = 30.242116749985, + ["angle"] = 2.4958208303519, + ["x"] = -79.610005513998, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", -- unit, category and livery of unit to place. + -- Segment you need to change end + + -- these can be left as is, but are required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + + -- ******************************************************** + + local staticObj = { + -- Segment you need to change start + + ["name"] = "4temp EL4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + + ["livery_id"] = "VF-102 Diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.180430089997, + ["angle"] = 1.9373154697137, + ["x"] = -98.393250321998, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Segment you need to change end + + -- these can be left as is, but are required. + -- ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + local staticObj = { + + ["name"] = "4temp EL4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-102 Diamondbacks 102", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -32.924847350048, + ["angle"] = 1.7627825445143, + ["x"] = -110.574623714, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + ["name"] = "4temp Corral E2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "E-2D Demo", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 30.665721859958, + ["angle"] = 4.6949356878647, + ["x"] = 8.8025239199924, + }, -- end of ["offsets"] + ["type"] = "E-2C", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + ["name"] = "4temp Point Hornet", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-37", + ["category"] = "Planes", + ["type"] = "FA-18C_hornet", + ["offsets"] = + { + ["y"] = 34.190822379955, + ["angle"] = 3.3335788713092, + ["x"] = 61.561528349994, + }, -- end of ["offsets"] + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + local staticObj = { + + ["name"] = "4temp LSO Station 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.370473980031, + ["angle"] = 2.4434609527921, + ["x"] = -130.61201797701, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso_usa", + ["type"] = "Carrier LSO Personell", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + + local staticObj = { + + ["name"] = "4temp LSO Station 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -21.789118479996, + ["angle"] = 4.2935099599061, + ["x"] = -129.42353100701, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_lso1_usa", + ["type"] = "Carrier LSO Personell 1", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + + local staticObj = { + + ["name"] = "4temp LSO Station 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "white", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = -22.656188270019, + ["angle"] = 1.850049007114, + ["x"] = -129.497732263, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + ["unitId"] = 17, + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + ["name"] = "4temp Point Tech 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "white", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 31.799837369996, + ["angle"] = 1.850049007114, + ["x"] = 58.869844022993, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Point Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "purple", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 36.657607259986, + ["angle"] = 5.9341194567807, + ["x"] = 60.15744568099, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Point Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "purple", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 32.502165549959, + ["angle"] = 2.460914245312, + ["x"] = 67.356309497001, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Corral Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 25.203805239988, + ["angle"] = 4.7472955654246, + ["x"] = 15.325497041995, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Corral Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "yellow", + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 24.753144659975, + ["angle"] = 5.218534463463, + ["x"] = 13.844755134996, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_tech_USA", + ["type"] = "us carrier tech", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Junk Yard Seaman", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "Personnel", + ["offsets"] = + { + ["y"] = 31.255831669958, + ["angle"] = 4.7472955654246, + ["x"] = -78.473079361007, + }, -- end of ["offsets"] + ["shape_name"] = "carrier_seaman_USA", + ["type"] = "Carrier Seaman", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp EL2 Tug", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["category"] = "ADEquipment", + ["offsets"] = + { + ["y"] = 25.035044669989, + ["angle"] = 2.4958208303519, + ["x"] = -22.810439552006, + }, -- end of ["offsets"] + ["type"] = "AS32-31A", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + -- ******************************************************** + +end + +local function CarrierMassRecoveryCat2Tomcats() + env.info("MassRecoveryCat2Tomcats") + CarrierCleanDeck() + -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ + + local staticObj = { + + ["name"] = "MassRecoverCat 2 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-102 Diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -8.5679547744221, + ["angle"] = 0.4014257279587, + ["x"] = 153.03426857338, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "MassRecoverCat 2 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-102 Diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -8.656340524496, + ["angle"] = 0.59341194567807, + ["x"] = 135.26873280854, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "MassRecoverCat 2 Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-143 Pukin Dogs Low Vis", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -9.2750407750136, + ["angle"] = 0.69813170079773, + ["x"] = 118.21028304429, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "MassRecoverCat 2 Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-211 Fighting Checkmates", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -8.3027975242003, + ["angle"] = 0.78539816339745, + ["x"] = 101.68214778043, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "MassRecoverCat 2 Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-211 Fighting Checkmates", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -4.705670082476, + ["angle"] = 0.55850536063819, + ["x"] = 83.441810281671, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + + local staticObj = { + + ["name"] = "MassRecoverCat 2 Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-74 BeDevilers 1991", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = -2.2444017659291, + ["angle"] = 0.34906585039887, + ["x"] = 63.863539581915, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = trigger.misc.getUserFlag('404'), -- This flag MUST contain the unit ID of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + +end + +local function CarrierBlockedDeck8Spawns() + env.info("BlockedDeck8Spawns") + CarrierCleanDeck() + + -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ + + local staticObj = { + + ["name"] = "8temp Blocker Patio S3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "usaf standard", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.462317789963, + ["angle"] = 0.034906585039887, + ["x"] = -136.44656968401, + }, -- end of ["offsets"] + ["type"] = "S-3B Tanker", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Blocker Patio Tomcat", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-102 Diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.834156429977, + ["angle"] = 3.7699111843078, + ["x"] = -123.20911407401, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Blocker EL3 Tomcat", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-102 Diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.229781050002, + ["angle"] = 4.6949356878647, + ["x"] = -104.617182038, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Blocker EL3 Hornet", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-102 Diamondbacks", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 32.607335179986, + ["angle"] = 4.6949356878647, + ["x"] = -91.664486535999, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Blocker Island Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-37", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 20.882562899962, + ["angle"] = 5.3930673886625, + ["x"] = -71.796896190004, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Blocker Island Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-97", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 17.046432009956, + ["angle"] = 5.7770398241012, + ["x"] = -58.370438072001, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "8temp Blocker Island Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-97", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 14.469786549977, + ["angle"] = 5.3407075111026, + ["x"] = -45.576714306007, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** +end + +local function CarrierBlockedDeck4Spawns() + env.info("BlockedDeck4Spawns") + CarrierCleanDeck() + -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ + + local staticObj = { + + ["name"] = "4temp Block Island Seahawk", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "standard", + ["category"] = "Helicopters", + ["offsets"] = + { + ["y"] = 13.940469299967, + ["angle"] = 5.2883476335428, + ["x"] = -53.007764027003, + }, -- end of ["offsets"] + ["type"] = "SH-60B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Block Island E2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "E-2D Demo", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 19.286680730002, + ["angle"] = 5.7421332390613, + ["x"] = -66.808449347009, + }, -- end of ["offsets"] + ["type"] = "E-2C", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Block EL3 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-32 Fighting Swordsmen 102", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.290550209989, + ["angle"] = 4.607669225265, + ["x"] = -92.26798636101, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Block EL3 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VF-32 Fighting Swordsmen 101", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 33.290550209989, + ["angle"] = 4.7647488579445, + ["x"] = -104.84876127, + }, -- end of ["offsets"] + ["type"] = "F-14B", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Block Patio Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-106", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 26.055655829958, + ["angle"] = 5.3756140961425, + ["x"] = -114.693982315, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Block Patio Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-106", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.606041149993, + ["angle"] = 5.3756140961425, + ["x"] = -123.874875294, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + local staticObj = { + + ["name"] = "4temp Block Patio Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) + -- Copy and paste over this with the units information + ["livery_id"] = "VFA-106", + ["category"] = "Planes", + ["offsets"] = + { + ["y"] = 24.702682129981, + ["angle"] = 5.9864793343406, + ["x"] = -136.24492057001, + }, -- end of ["offsets"] + ["type"] = "FA-18C_hornet", + -- Copy and paste over this with the units information end + + -- these can be left as is, but is required. + ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) + ["unitId"] = 33, + ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) + ["x"] = -00126557, + ["heading"] = 37.55948550292, + ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on + ["linkOffset"] = true, + ["dead"] = false, + ["rate"] = 30, + } + coalition.addStaticObject(country.id.USA, staticObj) + + -- ******************************************************** + +end + + + + +local carrierLayouts = { + CarrierClearDeck8Spawns, + CarrierBlockedDeck8Spawns, + CarrierClearDeck4Spawns, + CarrierBlockedDeck4Spawns, + CarrierMassRecoveryCat2Tomcats +} + +local currentLayoutIndex = 1 + +local function cycleCarrierLayouts() + -- Clean the deck before changing the layout + CarrierCleanDeck() + + -- Get the current layout function + local layoutFunction = carrierLayouts[currentLayoutIndex] + + -- Call the layout function + layoutFunction() + + -- Move to the next layout in the list + currentLayoutIndex = currentLayoutIndex % #carrierLayouts + 1 + + -- Schedule the next execution in 15 minutes (900 seconds) + timer.scheduleFunction(cycleCarrierLayouts, nil, timer.getTime() + 900) +end + +-- Start the cycle +cycleCarrierLayouts() + -- Create the main mission menu. missionMenu = MENU_MISSION:New("Mission Menu") +CarrierMenu = MENU_MISSION:New("Carrier Operations", missionMenu) +CarrierLayout4SpawnsClearDeck = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Clear Deck 4 Spawns", CarrierMenu, CarrierClearDeck4Spawns) +CarrierLayoutBlockedDeck4Spawns = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Blocked Deck 4 Spawns", CarrierMenu, CarrierBlockedDeck4Spawns) +CarrierLayout8SpawnsClearDeck = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Clear Deck 8 Spawns", CarrierMenu, CarrierClearDeck8Spawns) +CarrierLayoutBlockedDeck8Spawns = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Blocked Deck 8 Spawns", CarrierMenu, CarrierBlockedDeck8Spawns) +CarrierLayoutMassRecoveryCat2Tomcats = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Mass Recovery", CarrierMenu, CarrierMassRecoveryCat2Tomcats) +CarrierLayoutCleanDeck = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Clear Deck", CarrierMenu, CarrierCleanDeck) + --Build Command Center and Mission for Blue US_CC = COMMANDCENTER:New( GROUP:FindByName( "BLUEHQ" ), "USA HQ" ) diff --git a/DCS_Syria/Battle for Rayak Valley/Moose_Tanker.lua b/DCS_Syria/Battle for Rayak Valley/Moose_Tanker.lua new file mode 100644 index 0000000..794eea5 --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Moose_Tanker.lua @@ -0,0 +1,34 @@ +-- Create the Blue TANKER 130 spawn object +Blue_Tanker_130 = SPAWN:New("TANKER 130") + :InitLimit(1, 99) + +-- Function to spawn the TANKER 130 +function SpawnTanker130() + Blue_Tanker_130:Spawn() +end + + +-- Create the Blue TANKER spawn objects +Blue_Tanker = SPAWN:New("TANKER 135") + :InitLimit(1, 99) + +Blue_Tanker_MPRS = SPAWN:New("TANKER 135 MPRS") + :InitLimit(1, 99) + + +-- Function to spawn the tankers +function SpawnTanker() + Blue_Tanker:Spawn() +end + +function SpawnTankerMPRS() + Blue_Tanker_MPRS:Spawn() +end + +-- Create a mission menu for requesting the tankers + + +MenuCoalitionBlue = MENU_COALITION:New(coalition.side.BLUE, "Request TANKER", missionMenu) +MenuCoalitionBlueTanker = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Launch TANKER 135", MenuCoalitionBlue, SpawnTanker) +MenuCoalitionBlueTankerMPRS = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Launch TANKER 135 MPRS", MenuCoalitionBlue, SpawnTankerMPRS) +MenuCoalitionBlueTanker130 = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Launch TANKER 130", MenuCoalitionBlue, SpawnTanker130) diff --git a/DCS_Syria/Battle for Rayak Valley/Remove all objects with specific prefix.lua b/DCS_Syria/Battle for Rayak Valley/Remove all objects with specific prefix.lua new file mode 100644 index 0000000..714836b --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Remove all objects with specific prefix.lua @@ -0,0 +1,9 @@ +do +local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition + for i, static in pairs(statObj) do + local staticName = static:getName() + if string.match(staticName, "Carrierstatics.*") then -- Searches for anything with a name starting with Carrierstatics + static:destroy() -- removes the object + end + end +end \ No newline at end of file diff --git a/DCS_Syria/Battle for Rayak Valley/Supercarrier LUA Radio Menu.lua b/DCS_Syria/Battle for Rayak Valley/Supercarrier LUA Radio Menu.lua new file mode 100644 index 0000000..a7683cf --- /dev/null +++ b/DCS_Syria/Battle for Rayak Valley/Supercarrier LUA Radio Menu.lua @@ -0,0 +1,32 @@ + +local level_1_group = missionCommands.addSubMenu("Deck Layouts") + + +local action = missionCommands.addCommand("Clear the Deck", level_1_group, trigger.action.setUserFlag, 1, 1) +local level_2_group = missionCommands.addSubMenu("Swith Deck Layout", level_1_group) + + +local level_3_group = missionCommands.addSubMenu("Launch", level_2_group) +local action = missionCommands.addCommand("Launch 2 Spawn Cat 34", level_3_group, trigger.action.setUserFlag, 2, 1) +local action = missionCommands.addCommand("Launch 2 Spawn Cat 234", level_3_group, trigger.action.setUserFlag, 3, 1) +local action = missionCommands.addCommand("Launch 4 Spawn Cat 34", level_3_group, trigger.action.setUserFlag, 4, 1) +local action = missionCommands.addCommand("Launch 4 Spawn Cat 134", level_3_group, trigger.action.setUserFlag, 5, 1) +local action = missionCommands.addCommand("Launch 9 Spawn Cat 134", level_3_group, trigger.action.setUserFlag, 6, 1) +local action = missionCommands.addCommand("Launch 11 Spawn Cat 234", level_3_group, trigger.action.setUserFlag, 7, 1) +local action = missionCommands.addCommand("Launch 11 Spawn Cat 1234", level_3_group, trigger.action.setUserFlag, 8, 1) + +local level_3_group = missionCommands.addSubMenu("Flex & Recovery", level_2_group) +local action = missionCommands.addCommand("Flex 2 Spawn Cat 234", level_3_group, trigger.action.setUserFlag, 9, 1) +local action = missionCommands.addCommand("Flex 4 Spawn Cat 134 Cat 2 Parking", level_3_group, trigger.action.setUserFlag, 10, 1) +local action = missionCommands.addCommand("Flex 10 Spawn Cat 134 Sixpack Parking", level_3_group, trigger.action.setUserFlag, 11, 1) +local action = missionCommands.addCommand("Flex 9 Spawn Cat 134 Cat 2 Parking", level_3_group, trigger.action.setUserFlag, 12, 1) +local action = missionCommands.addCommand("Recovery 2 Spawn Cat 2 Parking", level_3_group, trigger.action.setUserFlag, 13, 1) + +local action = missionCommands.addCommand("Locked Deck", level_2_group, trigger.action.setUserFlag, 14, 1) + +local action = missionCommands.addCommand("Clear Deck", level_2_group, trigger.action.setUserFlag, 15, 1) + + + + +