78 Commits

Author SHA1 Message Date
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6134b167be AutoLoad and Unload of MEDEVAC units with extensive messaging and workflow. 2025-11-10 21:51:10 -06:00
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837f217ad5 Worked on MEDEVAC pickup/drop/salvage system. Still needs more work. Incomplete. 2025-11-10 17:49:21 -06:00
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3deaf947b2 Added enroute medevac message that includes brg and range. 2025-11-10 15:00:27 -06:00
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6e3a046672 Enforced a true landing hold before MEDEVAC drop-off credit: updated 2025-11-10 14:10:36 -06:00
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f6efa37168 Fixed player deploy zones not showing their draw's on the map. 2025-11-10 09:16:00 -06:00
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b5d52d605b The timer error came from _isUnitInAir—when DCS returned a velocity table without x/z, the math tried to square nil. I now defensively treat missing components as zero, so the ground-speed check no longer crashes (Moose_CTLD_Pure/Moose_CTLD.lua). 2025-11-10 08:58:21 -06:00
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5e3c9d1517 Changed multi-crate packages to spawn their crates in a cluster, with 1 smoke, instead of spread out, and mutliple smokes. 2025-11-10 08:40:24 -06:00
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bf6eeececb Removed a duplicate debug flag in the logging system. Revamed both CTLD and FAC scripts to use unified logging system. 2025-11-10 08:13:12 -06:00
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c2e549c9c1 Reorganized the CTLD configuration block in Moose_CTLD.lua so related settings sit together under clear section headers for mission makers.
Introduced an “Instance & Access” section for coalition/aircraft gates, then grouped runtime/logging, menu/catalog, transport capacity, deployment rules, build controls, pickup/drop logic, autonomous assets, combat automation, visual aids, inventory, and zone tables.
Kept every existing setting (JTAC, drone spawn, inventory, etc.) while tightening inline comments to explain practical effects without altering defaults.
2025-11-10 07:50:32 -06:00
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4be360880a Fixed tanks spawning with troops (again) 2025-11-09 19:50:39 -06:00
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24ffbaf378 Created a voice attack profile for the MOOSE CTLD Menu Structure 2025-11-09 15:04:25 -06:00
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a3fe54983e Added extensive logging levels and enabled arty 2025-11-09 12:07:17 -06:00
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4115f35f01 Added extensive player messaging during medevac troop pickup/delivery. 2025-11-09 11:35:53 -06:00
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77b0f9b5e8 Fixed major crash bug (call to undefined function). and major performance tweaks around the hover coach. 2025-11-09 11:13:30 -06:00
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fb806bd926 Fixed several issues with smoke, and enhanced messages, menus, help systems. 2025-11-09 10:52:38 -06:00
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2dedeb0b32 Made all smokes uses smoke offset system (to raise smoke above ground for clarity at low alts around cargo) 2025-11-09 09:53:31 -06:00
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44280670c0 All smokes use the same smoke type. Smokem if you gotem. ;) 2025-11-09 09:49:33 -06:00
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1276204685 MEDEVAC Script first iteration that worked. Removed duplicate smoke functions for medevac system. 2025-11-09 09:43:58 -06:00
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195e232cf5 MEDEVAC system error and added extensive debug logging. The main issues were:
1. Nil Reference Error Fix
The error attempt to call method 'getCoalition' (a nil value) occurred because the event handler was trying to call methods on a unit object that had already been destroyed.
2025-11-09 01:03:54 -06:00
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66117b7324 Mix any troop types
 Load multiple groups until capacity is full
 See running total: "Loaded 4 more troops (total: 8)"
 Can't exceed aircraft max (11 for Huey)
 Can't exceed weight limits
2025-11-09 00:43:35 -06:00
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6b94905650 Fixed issue with MASHZone not showing. 2025-11-08 23:45:44 -06:00
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5d47bff8c9 Fixed drone spawning at ground level and blowing up. 2025-11-08 20:34:35 -06:00
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2266965416 . 2025-11-08 20:16:42 -06:00
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aa249a6a36 Updated MASH Zone functions to be setup like the other types. 2025-11-08 20:05:42 -06:00
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0c71a0246e 2nd Attempt at fixing spawning troops as tank bug. 2025-11-08 19:37:32 -06:00
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257333a971 Fixed troops spawning as tanks. Removed hard coded catalog from main script. Removed option for internal / extneral catalog. Force single source of truth with external catalog. 2025-11-08 18:00:11 -06:00
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b875b6eff6 Added CTLD MedeVac System - First public draft. 2025-11-08 11:21:30 -06:00
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393da13ff3 CTLD Red: Added RootMenuName = '1-CTLD' - ensures CTLD is always F1
FAC Blue: Added RootMenuName = '2-FAC/RECCE' - ensures FAC is always F2
2025-11-08 10:32:35 -06:00
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be75543c12 Hover coach menus moved to bottom. 2025-11-08 10:26:06 -06:00
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d8d5e049b9 The error should now be resolved. The script was expecting a } to close the table that started at line 177 (which is CTLD.Config = {), but instead found the = from CTLD.HoverCoachConfig = { on line 340. 2025-11-08 10:08:56 -06:00
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949db19de9 MedVac System First Go 2025-11-08 10:01:08 -06:00
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911209d6ed
Update mission guide delivery loop terminology 2025-11-06 00:41:50 -06:00
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6bf1de3966 added config and airborne builder; switched MQ-9 and WingLoong to spawn in the air. 2025-11-05 23:51:43 -06:00
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197b49c343 Fixed OnBirthMessage issue and several bugs after live testing. 2025-11-05 23:37:21 -06:00
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c7478f75f0 Adjusted script versions 2025-11-05 21:23:52 -06:00
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0db94ef9ba make composite “All crates” behave like a bundle you can request in one click and show accurate availability 2025-11-05 21:18:31 -06:00
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61ad4eddcb Under “Admin/Help,” the “Player Guides” (group-level) and “Player Help” (coalition-level) submenus now appear at the top of the Admin/Help root, before status, map drawings, and debug entries. 2025-11-05 21:05:05 -06:00
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54ce683c05 Added smoke nearest zone. 2025-11-05 20:59:22 -06:00
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184970a01d Fixed bug that allowed you to put a drop zone in/near a pickzone. 2025-11-05 20:22:01 -06:00
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bbd2bc0f73 Merge branch 'main' of https://github.com/iTracerFacer/DCS_MissionDev 2025-11-05 18:07:48 -06:00
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00cb854b27 Changed file names. 2025-11-05 18:07:46 -06:00
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27ead340c5
Added image
Updated file paths in the load order section for clarity.
2025-11-05 18:07:25 -06:00
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18abb7914a Created Player Guides 2025-11-05 17:59:08 -06:00
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c2c8586446 Added a dropzoneradious for dynamicly created drop zones. 2025-11-05 16:59:12 -06:00
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69eb481863 Rearranged the F10 Menu 2025-11-05 16:50:01 -06:00
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ec1a066f42 -- Safety rules around Supply (Pickup) Zones
ForbidDropsInsidePickupZones = true,   -- if true, players cannot drop crates while inside a Pickup Zone
  ForbidTroopDeployInsidePickupZones = true, -- if true, players cannot deploy troops while inside a Pickup Zone
  ForbidChecksActivePickupOnly = true,   -- when true, restriction applies only to ACTIVE pickup zones; set false to block inside any configured pickup zone
2025-11-05 15:00:13 -06:00
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4ec8f2b039 Added player help menus. 2025-11-05 14:40:18 -06:00
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cdca9733d2 “repair/augment” crates and a build hook so when you drop a repair crate near an existing SAM site, it respawns repaired and with +N launchers, consuming the crate(s). 2025-11-05 13:40:24 -06:00
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e03f5af35b Attack/Defend AI behavior for deployed troops and built vehicles 2025-11-05 12:45:16 -06:00
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75d4c2947f added a safe forward offset so built groups and unloaded troops appear 25 m in front of your aircraft instead of under your rotors. 2025-11-05 12:27:14 -06:00