-- Instantiate and start a CSAR for the blue side, with template "Downed Pilot" and alias "Luftrettung" local my_csar_blue = CSAR:New(coalition.side.BLUE,"Downed Pilot","Downed Pilot") -- options my_csar_blue.immortalcrew = true -- downed pilot spawn is immortal my_csar_blue.invisiblecrew = false -- downed pilot spawn is visible -- start the FSM my_csar_blue:__Start(5) ------------------------------------------------------------------------------------------ -- CSAR Options my_csar_blue.allowDownedPilotCAcontrol = false -- Set to false if you don\'t want to allow control by Combined Arms. my_csar_blue.allowFARPRescue = true -- allows pilots to be rescued by landing at a FARP or Airbase. Else MASH only! my_csar_blue.FARPRescueDistance = 1000 -- you need to be this close to a FARP or Airport for the pilot to be rescued. my_csar_blue.autosmoke = true -- automatically smoke a downed pilot\'s location when a heli is near. my_csar_blue.autosmokedistance = 5000 -- distance for autosmoke my_csar_blue.coordtype = 1 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates. my_csar_blue.csarOncrash = true -- (WIP) If set to true, will generate a downed pilot when a plane crashes as well. my_csar_blue.enableForAI = false -- set to false to disable AI pilots from being rescued. my_csar_blue.pilotRuntoExtractPoint = true -- Downed pilot will run to the rescue helicopter up to my_csar_blue.extractDistance in meters. my_csar_blue.extractDistance = 500 -- Distance the downed pilot will start to run to the rescue helicopter. my_csar_blue.immortalcrew = true -- Set to true to make wounded crew immortal. my_csar_blue.invisiblecrew = false -- Set to true to make wounded crew insvisible. my_csar_blue.loadDistance = 75 -- configure distance for pilots to get into helicopter in meters. my_csar_blue.mashprefix = {"MASH"} -- prefixes of #GROUP objects used as MASHes. my_csar_blue.max_units = 6 -- max number of pilots that can be carried if #CSAR.AircraftType is undefined. my_csar_blue.messageTime = 15 -- Time to show messages for in seconds. Doubled for long messages. my_csar_blue.radioSound = "beacon.ogg" -- the name of the sound file to use for the pilots\' radio beacons. my_csar_blue.smokecolor = 4 -- Color of smokemarker, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue. my_csar_blue.useprefix = true -- Requires CSAR helicopter #GROUP names to have the prefix(es) defined below. my_csar_blue.csarPrefix = { "Helicargo", "MEDEVAC"} -- #GROUP name prefixes used for useprefix=true - DO NOT use # in helicopter names in the Mission Editor! my_csar_blue.verbose = 0 -- set to > 1 for stats output for debugging. -- (added 0.1.4) limit amount of downed pilots spawned by **ejection** events my_csar_blue.limitmaxdownedpilots = true my_csar_blue.maxdownedpilots = 10 -- (added 0.1.8) - allow to set far/near distance for approach and optionally pilot must open doors my_csar_blue.approachdist_far = 5000 -- switch do 10 sec interval approach mode, meters my_csar_blue.approachdist_near = 3000 -- switch to 5 sec interval approach mode, meters my_csar_blue.pilotmustopendoors = true -- switch to true to enable check of open doors -- (added 0.1.9) my_csar_blue.suppressmessages = false -- switch off all messaging if you want to do your own -- (added 0.1.11) my_csar_blue.rescuehoverheight = 20 -- max height for a hovering rescue in meters my_csar_blue.rescuehoverdistance = 10 -- max distance for a hovering rescue in meters -- (added 0.1.12) -- Country codes for spawned pilots my_csar_blue.countryblue= country.id.USA my_csar_blue.countryred = country.id.RUSSIA my_csar_blue.countryneutral = country.id.UN_PEACEKEEPERS --Number of successful landings with save pilots and aggregated number of saved pilots is stored in these variables in the object: -- my_csar_blue.rescues -- number of successful landings *with* saved pilots -- my_csar_blue.rescuedpilots -- aggregated number of pilots rescued from the field (of *all* players) --4. Events --The class comes with a number of FSM-based events that missions designers can use to shape their mission. These are: --4.1. PilotDown. -- The event is triggered when a new downed pilot is detected. Use e.g. `function my_csar_blue:OnAfterPilotDown(...)` to link into this event: function my_csar_blue:OnAfterPilotDown(from, event, to, spawnedgroup, frequency, groupname, coordinates_text) end --4.2. Approach. -- A CSAR helicpoter is closing in on a downed pilot. Use e.g. `function my_csar_blue:OnAfterApproach(...)` to link into this event: function my_csar_blue:OnAfterApproach(from, event, to, heliname, groupname) end --4.3. Boarded. -- The pilot has been boarded to the helicopter. Use e.g. `function my_csar_blue:OnAfterBoarded(...)` to link into this event: function my_csar_blue:OnAfterBoarded(from, event, to, heliname, groupname) end --4.4. Returning. -- The CSAR helicopter is ready to return to an Airbase, FARP or MASH. Use e.g. `function my_csar_blue:OnAfterReturning(...)` to link into this event: function my_csar_blue:OnAfterReturning(from, event, to, heliname, groupname) end --4.5. Rescued. -- The CSAR helicopter has landed close to an Airbase/MASH/FARP and the pilots are safe. Use e.g. `function my_csar_blue:OnAfterRescued(...)` to link into this event: function my_csar_blue:OnAfterRescued(from, event, to, heliunit, heliname, pilotssaved) --Add Scores ScoreAddBlue(RescuePoints) StatBlueRescued = StatBlueRescued + 1 end --5. Spawn downed pilots at location to be picked up. -- If missions designers want to spawn downed pilots into the field, e.g. at mission begin to give the helicopter guys works, they can do this like so: -- -- -- Create downed "Pilot Wagner" in #ZONE "CSAR_Start_1" at a random point for the blue coalition -- my_csar_blue:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Pilot Wagner", true ) -- -- --Create a casualty and CASEVAC request from a "Point" (VEC2) for the blue coalition --shagrat -- my_csar_blue:SpawnCASEVAC(Point, coalition.side.BLUE)