-- Disable MOOSE's automatic F10 menus _SETTINGS:SetPlayerMenuOff() -- Disables the "Settings" F10 menu -- Note: MOOSE does not add scoring menus by default unless SCORING objects are created local ENABLE_SAMS = true -- used for testing purposes. Set to true to enable SAMs, false to disable. -- Build Command Center and Mission for Blue Coalition local blueHQ = GROUP:FindByName("BLUEHQ") if blueHQ then US_CC = COMMANDCENTER:New(blueHQ, "USA HQ") US_Mission = MISSION:New(US_CC, "Insurgent Sandstorm", "Primary", "", coalition.side.BLUE) US_Mission:GetCommandCenter():SetMenu() -- Disable mission F10 menu --US_Score = SCORING:New("Operation Polar Hammer") -- Commented out to prevent Scoring F10 menu --US_Mission:AddScoring(US_Score) --US_Mission:Start() env.info("Blue Coalition Command Center and Mission started successfully") else env.info("ERROR: BLUEHQ group not found! Blue mission will not start.") end --Build Command Center and Mission Red local redHQ = GROUP:FindByName("REDHQ") if redHQ then RU_CC = COMMANDCENTER:New(redHQ, "Russia HQ") RU_Mission = MISSION:New(RU_CC, "Insurgent Sandstorm", "Primary", "Hold what we have, take what we don't.", coalition.side.RED) RU_Mission:GetCommandCenter():SetMenu() -- Disable mission F10 menu --RU_Score = SCORING:New("Operation Polar Shield") -- Commented out to prevent Scoring F10 menu --RU_Mission:AddScoring(RU_Score) RU_Mission:Start() env.info("Red Coalition Command Center and Mission started successfully") else env.info("ERROR: REDHQ group not found! Red mission will not start.") end ------------------------------------------------------------------------------------------------------------------------------------------------------ -- Setup SAM Systems ------------------------------------------------------------------------------------------------------------------------------------------------------ local RED_AA_ZONES = { ZONE:New("RED-AA-1"), ZONE:New("RED-AA-2"), ZONE:New("RED-AA-3"), ZONE:New("RED-AA-4"), ZONE:New("RED-AA-5"), ZONE:New("RED-AA-6"), ZONE:New("RED-AA-7"), ZONE:New("RED-AA-8"), ZONE:New("RED-AA-9"), ZONE:New("RED-AA-10"), ZONE:New("RED-AA-11"), ZONE:New("RED-AA-12"), ZONE:New("RED-AA-13"), ZONE:New("RED-AA-14"), ZONE:New("RED-AA-15"), ZONE:New("RED-AA-16"), ZONE:New("RED-AA-17"), ZONE:New("RED-AA-18"), ZONE:New("RED-AA-19"), ZONE:New("RED-AA-20"), ZONE:New("RED-AA-21"), ZONE:New("RED-AA-22"), ZONE:New("RED-AA-23"), ZONE:New("RED-AA-24"), ZONE:New("RED-AA-25"), ZONE:New("RED-AA-26"), ZONE:New("RED-AA-27"), ZONE:New("RED-AA-28"), ZONE:New("RED-AA-29"), ZONE:New("RED-AA-30"), ZONE:New("RED-AA-31"), ZONE:New("RED-AA-32"), ZONE:New("RED-AA-33"), ZONE:New("RED-AA-34"), ZONE:New("RED-AA-35"), ZONE:New("RED-AA-36"), ZONE:New("RED-AA-37"), ZONE:New("RED-AA-38"), ZONE:New("RED-AA-39"), ZONE:New("RED-AA-40") } -- Schedule RED AA spawns using the calculated frequencies -- Must allow enough room for an entire group to spawn. If the group only has 1 unit and you put 5, 5 will spawn, -- but if the group has 5 units, and you put 5, only 1 will spawn..if you only put 4, it will never spawn. -- If you put 10, 2 of them will spawn, etc etc. if ENABLE_SAMS then RED_SA08 = SPAWN:New("RED EWR SA08") :InitRandomizeZones(RED_AA_ZONES) :InitLimit(8, 8) :SpawnScheduled(1800, 0.5) -- There are 18 units in this group. Need space for each one in the numbers. So if I want 3 SA10s i'm just rounding up to 60. RED_SA10 = SPAWN:New("RED EWR AA-SA10-1") :InitRandomizeZones(RED_AA_ZONES) :InitLimit(60, 60) :SpawnScheduled(1800, 0.5) -- There are 12 units in this group. Need space for each one in the numbers. So if I want 4 SA11s i'm just rounding up to 48 RED_SA11 = SPAWN:New("RED EWR AA SA112-1") :InitRandomizeZones(RED_AA_ZONES) :InitLimit(36, 36) :SpawnScheduled(1800, 0.5) -- There are 11 units in this group. Need space for each one in the numbers. So if I want 4 SA11s i'm just rounding up to 44 RED_SA06 = SPAWN:New("RED EWR SA6") :InitRandomizeZones(RED_AA_ZONES) :InitLimit(33, 33) :SpawnScheduled(1800, 0.5) RED_SA02 = SPAWN:New("RED EWR SA2") :InitRandomizeZones(RED_AA_ZONES) :InitLimit(60, 60) :SpawnScheduled(1800, 0.5) end ------------------------------------------------------------------------------------------------------------------------------------------------------ -- Setup Air Dispatchers for RED and BLUE ------------------------------------------------------------------------------------------------------------------------------------------------------ --now handled by TADC system. ------------------------------------------------------------------------------------------------------------------------------------------------------ -- Clean up the airbases of debris and stuck aircraft. ------------------------------------------------------------------------------------------------------------------------------------------------------ CleanUpAirports = CLEANUP_AIRBASE:New( { AIRBASE.Afghanistan.Kandahar, AIRBASE.Afghanistan.Camp_Bastion } ) ------------------------------------------------------------------------------------------------------------------------------------------------------ -- Misc Spawns ------------------------------------------------------------------------------------------------------------------------------------------------------ -- Spawn the RED Bunker Buster Red_Bunker_Buster = SPAWN:New("BUNKER BUSTER") :InitLimit(1, 99) :SpawnScheduled(900, 0.5) Red_Bunker_Buster2 = SPAWN:New("BUNKER BUSTER-1") :InitLimit(1, 99) :SpawnScheduled(1800, 0.5)