CarrierMenu = MENU_MISSION:New("Carrier Operations", missionMenu) CarrierLayout4SpawnsClearDeck = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Clear Deck 4 Spawns", CarrierMenu, CarrierClearDeck4Spawns) CarrierLayoutBlockedDeck4Spawns = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Blocked Deck 4 Spawns", CarrierMenu, CarrierBlockedDeck4Spawns) CarrierLayout8SpawnsClearDeck = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Clear Deck 8 Spawns", CarrierMenu, CarrierClearDeck8Spawns) CarrierLayoutBlockedDeck8Spawns = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Blocked Deck 8 Spawns", CarrierMenu, CarrierBlockedDeck8Spawns) CarrierLayoutMassRecoveryCat2Tomcats = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Mass Recovery", CarrierMenu, CarrierMassRecoveryCat2Tomcats) CarrierLayoutCleanDeck = MENU_COALITION_COMMAND:New(coalition.side.BLUE, "Clear Deck", CarrierMenu, CarrierCleanDeck) local function CarrierCleanDeck() do local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition for i, static in pairs(statObj) do local staticName = static:getName() if string.match(staticName, "8temp.*") then static:destroy() -- removes the object end end end do local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition for i, static in pairs(statObj) do local staticName = static:getName() if string.match(staticName, "8temp Block.*") then static:destroy() -- removes the object end end end do local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition for i, static in pairs(statObj) do local staticName = static:getName() if string.match(staticName, "4temp Block.*") then static:destroy() -- removes the object end end end do local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition for i, static in pairs(statObj) do local staticName = static:getName() if string.match(staticName, "4temp.*") then static:destroy() -- removes the object end end end do local statObj = coalition.getStaticObjects(2) --1 Red coalition 2 blue coalition for i, static in pairs(statObj) do local staticName = static:getName() if string.match(staticName, "MassRecoverCat.*") then static:destroy() -- removes the object end end end end local function CarrierClearDeck8Spawns() env.info("Clearing Deck 8 Spawns") CarrierCleanDeck() -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ local staticObj = { ["name"] = "8temp EL1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VFA-37", ["category"] = "Planes", ["type"] = "FA-18C_hornet", ["offsets"] = { ["y"] = 31.035356269975, ["angle"] = 4.7123889803847, ["x"] = 23.392320767991, }, -- end of ["offsets"] -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp EL1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VFA-37", ["category"] = "Planes", ["type"] = "FA-18C_hornet", ["offsets"] = { ["y"] = 31.61437411001, ["angle"] = 4.7123889803847, ["x"] = 33.698838333992, }, -- end of ["offsets"] -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Finger Seahawk", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "standard", ["category"] = "Helicopters", ["offsets"] = { ["y"] = -25.023610410048, ["angle"] = 1.7976891295542, ["x"] = -120.511512843, }, -- end of ["offsets"] ["type"] = "SH-60B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Corral Crane", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 33.281995239959, ["angle"] = 4.6600291028249, ["x"] = 0.755692206003, }, -- end of ["offsets"] ["type"] = "AS32-36A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Point Firetruck", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 32.424999079958, ["angle"] = 5.4279739737024, ["x"] = 72.724640796994, }, -- end of ["offsets"] ["type"] = "AS32-p25", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Junk Yard Tug", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 30.242116749985, ["angle"] = 2.4958208303519, ["x"] = -79.610005513998, }, -- end of ["offsets"] ["type"] = "AS32-31A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Corral E2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "E-2D Demo", ["category"] = "Planes", ["offsets"] = { ["y"] = 30.665721859958, ["angle"] = 4.6949356878647, ["x"] = 8.8025239199924, }, -- end of ["offsets"] ["type"] = "E-2C", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Point Hornet", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VFA-37", ["category"] = "Planes", ["type"] = "FA-18C_hornet", ["offsets"] = { ["y"] = 34.190822379955, ["angle"] = 3.3335788713092, ["x"] = 61.561528349994, }, -- end of ["offsets"] -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp LSO Station 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -22.370473980031, ["angle"] = 2.4434609527921, ["x"] = -130.61201797701, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso_usa", ["type"] = "Carrier LSO Personell", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp LSO Station 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -21.789118479996, ["angle"] = 4.2935099599061, ["x"] = -129.42353100701, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso1_usa", ["type"] = "Carrier LSO Personell 1", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp LSO Station 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "white", ["category"] = "Personnel", ["offsets"] = { ["y"] = -22.656188270019, ["angle"] = 1.850049007114, ["x"] = -129.497732263, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Point Tech 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "white", ["category"] = "Personnel", ["offsets"] = { ["y"] = 31.799837369996, ["angle"] = 1.850049007114, ["x"] = 58.869844022993, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Point Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "purple", ["category"] = "Personnel", ["offsets"] = { ["y"] = 36.657607259986, ["angle"] = 5.9341194567807, ["x"] = 60.15744568099, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Point Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "purple", ["category"] = "Personnel", ["offsets"] = { ["y"] = 32.502165549959, ["angle"] = 2.460914245312, ["x"] = 67.356309497001, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Corral Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "yellow", ["category"] = "Personnel", ["offsets"] = { ["y"] = 25.203805239988, ["angle"] = 4.7472955654246, ["x"] = 15.325497041995, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Corral Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "yellow", ["category"] = "Personnel", ["offsets"] = { ["y"] = 24.753144659975, ["angle"] = 5.218534463463, ["x"] = 13.844755134996, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Junk Yard Seaman", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = 31.255831669958, ["angle"] = 4.7472955654246, ["x"] = -78.473079361007, }, -- end of ["offsets"] ["shape_name"] = "carrier_seaman_USA", ["type"] = "Carrier Seaman", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Corral Tech 2 #001", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "yellow", ["category"] = "Personnel", ["offsets"] = { ["y"] = 19.767758169968, ["angle"] = 1.5882496193148, ["x"] = -19.085825937, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp JY Seaman #001", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -35.76436746004, ["angle"] = 1.6580627893946, ["x"] = -87.794107105001, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = tshipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp JY Seaman #002", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "green", ["category"] = "Personnel", ["offsets"] = { ["y"] = -33.335796030005, ["angle"] = 3.6651914291881, ["x"] = -89.908392819008, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Point Firetruck #001", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 18.819578160008, ["angle"] = 4.1713369122664, ["x"] = -0.2022494480043, }, -- end of ["offsets"] ["type"] = "AS32-31A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Corral Tech 2 #002", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "yellow", ["category"] = "Personnel", ["offsets"] = { ["y"] = 19.479165099969, ["angle"] = 5.1312680008633, ["x"] = -2.0930653510004, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Corral Tech 2 #003", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "yellow", ["category"] = "Personnel", ["offsets"] = { ["y"] = 17.940128899994, ["angle"] = 1.0471975511966, ["x"] = -2.3569001290016, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Patio Tug", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 29.150888629956, ["angle"] = 5.1138147083434, ["x"] = -111.66933041, }, -- end of ["offsets"] ["type"] = "AS32-31A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Patio Tech", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "yellow", ["category"] = "Personnel", ["offsets"] = { ["y"] = 32.040782110009, ["angle"] = 4.6425758103049, ["x"] = -111.053451471, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) end local function CarrierClearDeck4Spawns() env.info("Clearing Deck 4 Spawns") CarrierCleanDeck() -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ local staticObj = { ["groupId"] = 400, -- ids of the unit we're spawning (will auto increment if id taken) ["unitId"] = 401, ["rate"] = 30, ["name"] = "4temp EL1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) ["type"] = "FA-18C_hornet", -- unit, category and livery of unit to place. ["category"] = "Planes", ["livery_id"] = "VFA-37", ["y"] = -274433.54379664, ["heading"] = 37.55948550292, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -90767.765053252, ["offsets"] = { -- The offsets that choose where on the deck it will spawn ["y"] = 31.035356269975, ["angle"] = 4.7123889803847, ["x"] = 23.392320767991 }, -- end of ["offsets"] ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["groupId"] = 401, -- ids of the unit we're spawning (will auto increment if id taken) ["unitId"] = 401, ["rate"] = 30, ["name"] = "4temp EL1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) ["type"] = "FA-18C_hornet", -- unit, category and livery of unit to place. ["category"] = "Planes", ["livery_id"] = "VFA-37", ["y"] = 274432.9647788, ["heading"] = 4.7123889803847, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -90757.458535686, ["offsets"] = { -- The offsets that choose where on the deck it will spawn ["y"] = 31.61437411001, ["angle"] = 4.7123889803847, ["x"] = 33.698838333992, }, -- end of ["offsets"] ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["groupId"] = 403, -- ids of the unit we're spawning (will auto increment if id taken) ["unitId"] = 403, ["rate"] = 30, ["name"] = "4temp EL2 S3", -- unit name (Name this something identifiable if you wish to remove it later) ["type"] = "S-3B Tanker", -- unit, category and livery of unit to place. ["category"] = "Planes", ["livery_id"] = "usaf standard", ["offsets"] = { -- The offsets that choose where on the deck it will spawn ["y"] = 29.84889531997, ["angle"] = 4.4505895925855, ["x"] = -14.761768433003, }, -- end of ["offsets"] ["y"] = -274434.73025759, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -90805.919142453, ["heading"] = 4.4505895925855, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { -- Segment you need to change start ["groupId"] = 1, -- id's of the unit we're spawning (will auto increment if id taken) ["unitId"] = 1, ["name"] = "4temp EL2 Hornet", -- unit name (Name this something identifiable if you wish to remove it later) ["livery_id"] = "VFA-37", ["category"] = "Planes", ["offsets"] = { -- The offsets that choose where on the deck it will spawn ["y"] = 31.382766969968, ["angle"] = 4.7123889803847, ["x"] = -25.013570722003, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- unit, category and livery of unit to place. -- Segment you need to change end ["x"] = -90816.170944742, -- The initial location of the unit (required else unit will offet on origin of map) ["y"] = -274433.19638594, ["heading"] = 4.7123889803847, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { -- Segment you need to change start ["name"] = "4temp Finger Seahawk", -- unit name (Name this something identifiable if you wish to remove it later) ["livery_id"] = "standard", ["category"] = "Helicopters", ["offsets"] = { -- The offsets that choose where on the deck it will spawn ["y"] = -25.023610410048, ["angle"] = 1.7976891295542, ["x"] = -120.511512843, }, -- end of ["offsets"] ["type"] = "SH-60B", -- unit, category and livery of unit to place. -- Segment you need to change end -- these can be left as is, but are required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { -- Segment you need to change start ["name"] = "4temp Corral Crane", -- unit name (Name this something identifiable if you wish to remove it later) ["category"] = "ADEquipment", ["offsets"] = { -- The offsets that choose where on the deck it will spawn ["y"] = 33.351427629997, ["angle"] = 4.6600291028249, ["x"] = -0.92642854900623, }, -- end of ["offsets"] ["type"] = "AS32-36A", -- unit, category and livery of unit to place. -- Segment you need to change end -- these can be left as is, but are required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { -- Segment you need to change start ["name"] = "4temp Point Firetruck", -- unit name (Name this something identifiable if you wish to remove it later) ["category"] = "ADEquipment", ["offsets"] = { -- The offsets that choose where on the deck it will spawn ["y"] = 32.424999079958, ["angle"] = 5.4279739737024, ["x"] = 72.724640796994, }, -- end of ["offsets"] ["type"] = "AS32-p25", -- unit, category and livery of unit to place. -- Segment you need to change end -- these can be left as is, but are required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { -- Segment you need to change start ["name"] = "4temp Junk Yard Tug", -- unit name (Name this something identifiable if you wish to remove it later) ["category"] = "ADEquipment", ["offsets"] = { -- The offsets that choose where on the deck it will spawn ["y"] = 30.242116749985, ["angle"] = 2.4958208303519, ["x"] = -79.610005513998, }, -- end of ["offsets"] ["type"] = "AS32-31A", -- unit, category and livery of unit to place. -- Segment you need to change end -- these can be left as is, but are required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { -- Segment you need to change start ["name"] = "4temp EL4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) ["livery_id"] = "VF-102 Diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = -32.180430089997, ["angle"] = 1.9373154697137, ["x"] = -98.393250321998, }, -- end of ["offsets"] ["type"] = "F-14B", -- Segment you need to change end -- these can be left as is, but are required. -- ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp EL4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VF-102 Diamondbacks 102", ["category"] = "Planes", ["offsets"] = { ["y"] = -32.924847350048, ["angle"] = 1.7627825445143, ["x"] = -110.574623714, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Corral E2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "E-2D Demo", ["category"] = "Planes", ["offsets"] = { ["y"] = 30.665721859958, ["angle"] = 4.6949356878647, ["x"] = 8.8025239199924, }, -- end of ["offsets"] ["type"] = "E-2C", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Point Hornet", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VFA-37", ["category"] = "Planes", ["type"] = "FA-18C_hornet", ["offsets"] = { ["y"] = 34.190822379955, ["angle"] = 3.3335788713092, ["x"] = 61.561528349994, }, -- end of ["offsets"] -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp LSO Station 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -22.370473980031, ["angle"] = 2.4434609527921, ["x"] = -130.61201797701, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso_usa", ["type"] = "Carrier LSO Personell", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp LSO Station 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -21.789118479996, ["angle"] = 4.2935099599061, ["x"] = -129.42353100701, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso1_usa", ["type"] = "Carrier LSO Personell 1", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp LSO Station 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "white", ["category"] = "Personnel", ["offsets"] = { ["y"] = -22.656188270019, ["angle"] = 1.850049007114, ["x"] = -129.497732263, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", ["unitId"] = 17, -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Point Tech 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "white", ["category"] = "Personnel", ["offsets"] = { ["y"] = 31.799837369996, ["angle"] = 1.850049007114, ["x"] = 58.869844022993, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Point Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "purple", ["category"] = "Personnel", ["offsets"] = { ["y"] = 36.657607259986, ["angle"] = 5.9341194567807, ["x"] = 60.15744568099, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Point Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "purple", ["category"] = "Personnel", ["offsets"] = { ["y"] = 32.502165549959, ["angle"] = 2.460914245312, ["x"] = 67.356309497001, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Corral Tech 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "yellow", ["category"] = "Personnel", ["offsets"] = { ["y"] = 25.203805239988, ["angle"] = 4.7472955654246, ["x"] = 15.325497041995, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Corral Tech 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "yellow", ["category"] = "Personnel", ["offsets"] = { ["y"] = 24.753144659975, ["angle"] = 5.218534463463, ["x"] = 13.844755134996, }, -- end of ["offsets"] ["shape_name"] = "carrier_tech_USA", ["type"] = "us carrier tech", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Junk Yard Seaman", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = 31.255831669958, ["angle"] = 4.7472955654246, ["x"] = -78.473079361007, }, -- end of ["offsets"] ["shape_name"] = "carrier_seaman_USA", ["type"] = "Carrier Seaman", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp EL2 Tug", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 25.035044669989, ["angle"] = 2.4958208303519, ["x"] = -22.810439552006, }, -- end of ["offsets"] ["type"] = "AS32-31A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** end local function CarrierMassRecoveryCat2Tomcats() env.info("MassRecoveryCat2Tomcats") CarrierCleanDeck() -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ local staticObj = { ["name"] = "MassRecoverCat 2 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VF-102 Diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = -8.5679547744221, ["angle"] = 0.4014257279587, ["x"] = 153.03426857338, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "MassRecoverCat 2 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VF-102 Diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = -8.656340524496, ["angle"] = 0.59341194567807, ["x"] = 135.26873280854, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "MassRecoverCat 2 Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VF-143 Pukin Dogs Low Vis", ["category"] = "Planes", ["offsets"] = { ["y"] = -9.2750407750136, ["angle"] = 0.69813170079773, ["x"] = 118.21028304429, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "MassRecoverCat 2 Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VF-211 Fighting Checkmates", ["category"] = "Planes", ["offsets"] = { ["y"] = -8.3027975242003, ["angle"] = 0.78539816339745, ["x"] = 101.68214778043, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "MassRecoverCat 2 Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VF-211 Fighting Checkmates", ["category"] = "Planes", ["offsets"] = { ["y"] = -4.705670082476, ["angle"] = 0.55850536063819, ["x"] = 83.441810281671, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "MassRecoverCat 2 Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VF-74 BeDevilers 1991", ["category"] = "Planes", ["offsets"] = { ["y"] = -2.2444017659291, ["angle"] = 0.34906585039887, ["x"] = 63.863539581915, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = trigger.misc.getUserFlag('404'), -- This flag MUST contain the unit ID of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** end local function CarrierBlockedDeck8Spawns() env.info("BlockedDeck8Spawns") CarrierCleanDeck() -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ local staticObj = { ["name"] = "8temp Blocker Patio S3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "usaf standard", ["category"] = "Planes", ["offsets"] = { ["y"] = 26.462317789963, ["angle"] = 0.034906585039887, ["x"] = -136.44656968401, }, -- end of ["offsets"] ["type"] = "S-3B Tanker", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Blocker Patio Tomcat", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VF-102 Diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = 26.834156429977, ["angle"] = 3.7699111843078, ["x"] = -123.20911407401, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Blocker EL3 Tomcat", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VF-102 Diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = 33.229781050002, ["angle"] = 4.6949356878647, ["x"] = -104.617182038, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Blocker EL3 Hornet", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VF-102 Diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = 32.607335179986, ["angle"] = 4.6949356878647, ["x"] = -91.664486535999, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Blocker Island Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VFA-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 20.882562899962, ["angle"] = 5.3930673886625, ["x"] = -71.796896190004, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Blocker Island Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VFA-97", ["category"] = "Planes", ["offsets"] = { ["y"] = 17.046432009956, ["angle"] = 5.7770398241012, ["x"] = -58.370438072001, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "8temp Blocker Island Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VFA-97", ["category"] = "Planes", ["offsets"] = { ["y"] = 14.469786549977, ["angle"] = 5.3407075111026, ["x"] = -45.576714306007, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** end local function CarrierBlockedDeck4Spawns() env.info("BlockedDeck4Spawns") CarrierCleanDeck() -- Created by Redkite: https://www.youtube.com/user/RedKiteRender/ local staticObj = { ["name"] = "4temp Block Island Seahawk", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "standard", ["category"] = "Helicopters", ["offsets"] = { ["y"] = 13.940469299967, ["angle"] = 5.2883476335428, ["x"] = -53.007764027003, }, -- end of ["offsets"] ["type"] = "SH-60B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Block Island E2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "E-2D Demo", ["category"] = "Planes", ["offsets"] = { ["y"] = 19.286680730002, ["angle"] = 5.7421332390613, ["x"] = -66.808449347009, }, -- end of ["offsets"] ["type"] = "E-2C", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Block EL3 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VF-32 Fighting Swordsmen 102", ["category"] = "Planes", ["offsets"] = { ["y"] = 33.290550209989, ["angle"] = 4.607669225265, ["x"] = -92.26798636101, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Block EL3 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VF-32 Fighting Swordsmen 101", ["category"] = "Planes", ["offsets"] = { ["y"] = 33.290550209989, ["angle"] = 4.7647488579445, ["x"] = -104.84876127, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Block Patio Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VFA-106", ["category"] = "Planes", ["offsets"] = { ["y"] = 26.055655829958, ["angle"] = 5.3756140961425, ["x"] = -114.693982315, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Block Patio Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VFA-106", ["category"] = "Planes", ["offsets"] = { ["y"] = 24.606041149993, ["angle"] = 5.3756140961425, ["x"] = -123.874875294, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** local staticObj = { ["name"] = "4temp Block Patio Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VFA-106", ["category"] = "Planes", ["offsets"] = { ["y"] = 24.702682129981, ["angle"] = 5.9864793343406, ["x"] = -136.24492057001, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 33, -- id's of the unit we're spawning (will auto increment if id taken?) ["unitId"] = 33, ["y"] = -00127900, -- The initial location of the unit (required else unit will offet on origin of map) ["x"] = -00126557, ["heading"] = 37.55948550292, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, ["rate"] = 30, } coalition.addStaticObject(country.id.USA, staticObj) -- ******************************************************** end local carrierLayouts = { CarrierClearDeck8Spawns, CarrierBlockedDeck8Spawns, CarrierClearDeck4Spawns, CarrierBlockedDeck4Spawns, CarrierMassRecoveryCat2Tomcats } local currentLayoutIndex = 1 local function cycleCarrierLayouts() -- Clean the deck before changing the layout CarrierCleanDeck() -- Get the current layout function local layoutFunction = carrierLayouts[currentLayoutIndex] -- Call the layout function layoutFunction() -- Move to the next layout in the list currentLayoutIndex = currentLayoutIndex % #carrierLayouts + 1 -- Schedule the next execution in 15 minutes (900 seconds) timer.scheduleFunction(cycleCarrierLayouts, nil, timer.getTime() + 900) end -- Start the cycle cycleCarrierLayouts()