-- Creats a UH-60 on the helipad of a Hazard perry. local staticObj = { ["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -0.61993687995709, ["angle"] = 2.2165681500328, ["x"] = 48.902031189995, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -2.2647450999357, ["angle"] = 2.2165681500328, ["x"] = 59.476141849998, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -4.6434402900049, ["angle"] = 2.4260076602721, ["x"] = 70.467070259969, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -5.7068589800037, ["angle"] = 2.4434609527921, ["x"] = 81.101257239992, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -7.8336963800248, ["angle"] = 2.3911010752322, ["x"] = 92.160811709997, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 2 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -10.811268729973, ["angle"] = 2.3561944901923, ["x"] = 104.01793018996, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 2 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -11.768345559947, ["angle"] = 2.2165681500328, ["x"] = 115.39651026996, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 2 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -10.970781540032, ["angle"] = 2.2165681500328, ["x"] = 125.60532976995, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 2 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -10.173217520001, ["angle"] = 2.2165681500328, ["x"] = 136.13317488, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 2 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -9.2693116200389, ["angle"] = 2.4260076602721, ["x"] = 145.86345596996, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 2 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -8.8971150800353, ["angle"] = 2.7052603405912, ["x"] = 157.98642912996, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 31.814612869988, ["angle"] = 4.7123889803847, ["x"] = 8.3541630299878, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 31.861972260056, ["angle"] = 4.7123889803847, ["x"] = -0.54940164001891, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VS-35 700 VNAO", ["category"] = "Planes", ["offsets"] = { ["y"] = 33.379513736931, ["angle"] = 4.7123889803847, ["x"] = -20.68906836008, }, -- end of ["offsets"] ["type"] = "S-3B Tanker", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VS-35 700 VNAO", ["category"] = "Planes", ["offsets"] = { ["y"] = 33.455570879742, ["angle"] = 4.7123889803847, ["x"] = -11.257982645766, }, -- end of ["offsets"] ["type"] = "S-3B Tanker", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "usn vrc-30", ["category"] = "Planes", ["offsets"] = { ["y"] = 31.622342308052, ["angle"] = 4.7123889803847, ["x"] = -30.435182649468, }, -- end of ["offsets"] ["type"] = "C2A_Greyhound", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VAW-113 600 VNAO", ["category"] = "Planes", ["offsets"] = { ["y"] = 15.826166370069, ["angle"] = 4.7123889803847, ["x"] = -44.139332960011, }, -- end of ["offsets"] ["type"] = "E-2C", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VAW-113 600 VNAO", ["category"] = "Planes", ["offsets"] = { ["y"] = 14.254737799987, ["angle"] = 4.7123889803847, ["x"] = -35.110761529999, }, -- end of ["offsets"] ["type"] = "E-2C", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "default", ["category"] = "Helicopters", ["offsets"] = { ["y"] = 19.131572599988, ["angle"] = 1.5707963267949, ["x"] = -63.034915480006, }, -- end of ["offsets"] ["type"] = "S_70B_Seahawk", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "default", ["category"] = "Helicopters", ["offsets"] = { ["y"] = 18.217286890023, ["angle"] = 1.5707963267949, ["x"] = -58.977772630053, }, -- end of ["offsets"] ["type"] = "S_70B_Seahawk", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "default", ["category"] = "Helicopters", ["offsets"] = { ["y"] = 17.503001180012, ["angle"] = 1.5707963267949, ["x"] = -54.977772630053, }, -- end of ["offsets"] ["type"] = "S_70B_Seahawk", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "default", ["category"] = "Helicopters", ["offsets"] = { ["y"] = 16.531572600012, ["angle"] = 1.5707963267949, ["x"] = -51.006344050053, }, -- end of ["offsets"] ["type"] = "S_70B_Seahawk", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VAW-113 600 VNAO", ["category"] = "Planes", ["offsets"] = { ["y"] = 24.404563380056, ["angle"] = 4.7123889803847, ["x"] = -80.277299020032, }, -- end of ["offsets"] ["type"] = "E-2C", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vf-102 diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = 24.614971110015, ["angle"] = 5.8992128717408, ["x"] = -136.29982226004, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vf-102 diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = 26.575950280065, ["angle"] = 5.3930673886625, ["x"] = -125.74788671004, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vf-102 diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = 26.809400180005, ["angle"] = 5.1312680008633, ["x"] = -115.00919123, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vf-102 diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = -32.591212339932, ["angle"] = 1.553343034275, ["x"] = -108.12540866004, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vf-102 diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = -32.779783769976, ["angle"] = 1.553343034275, ["x"] = -97.628265810024, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VS-35 700 VNAO", ["category"] = "Planes", ["offsets"] = { ["y"] = -31.082640909939, ["angle"] = 1.5707963267949, ["x"] = -117.67969438003, }, -- end of ["offsets"] ["type"] = "S-3B Tanker", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 34.609063350013, ["angle"] = 4.7123889803847, ["x"] = -67.662242860009, }, -- end of ["offsets"] ["type"] = "AS32-32A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 26.169778789976, ["angle"] = 4.7123889803847, ["x"] = -74.13502243004, }, -- end of ["offsets"] ["type"] = "AS32-31A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 29.826921649976, ["angle"] = 4.7123889803847, ["x"] = -70.13502243004, }, -- end of ["offsets"] ["type"] = "AS32-36A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 20.941207360011, ["angle"] = 4.7123889803847, ["x"] = -70.79216529004, }, -- end of ["offsets"] ["type"] = "AS32-32A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 20.626921650022, ["angle"] = 4.7123889803847, ["x"] = -68.049308140005, }, -- end of ["offsets"] ["type"] = "AS32-32A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 16.948946870049, ["angle"] = 4.7123889803847, ["x"] = -73.019341130042, }, -- end of ["offsets"] ["type"] = "AS32-p25", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 15.842935680063, ["angle"] = 4.7123889803847, ["x"] = -70.576404520019, }, -- end of ["offsets"] ["type"] = "AS32-31A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 15.512635929976, ["angle"] = 4.7123889803847, ["x"] = -68.020736710052, }, -- end of ["offsets"] ["type"] = "AS32-31A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 21.969778790022, ["angle"] = 4.7123889803847, ["x"] = -73.563593860017, }, -- end of ["offsets"] ["type"] = "AS32-32A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -22.397491869982, ["angle"] = 1.8675022996339, ["x"] = -129.69615640002, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso_usa", ["type"] = "Carrier LSO Personell", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -22.368920439971, ["angle"] = 2.9845130209103, ["x"] = -130.66758497001, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso1_usa", ["type"] = "Carrier LSO Personell 1", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -21.454634730006, ["angle"] = 2.8797932657906, ["x"] = -129.52472782001, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso2_usa", ["type"] = "Carrier LSO Personell 2", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -21.140349020017, ["angle"] = 3.1066860685499, ["x"] = -130.38187068002, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso3_usa", ["type"] = "Carrier LSO Personell 3", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -20.454634730006, ["angle"] = 2.2863813201126, ["x"] = -129.52472782001, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso4_usa", ["type"] = "Carrier LSO Personell 4", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ********************************************************