-- Creats a UH-60 on the helipad of a Hazard perry. local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 9.3053612500662, ["angle"] = 3.4557519189488, ["x"] = 161.25973733998, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 10.623648890061, ["angle"] = 3.5779249665884, ["x"] = 149.70274899999, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 11.414621480042, ["angle"] = 3.682644721708, ["x"] = 139.55193416, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 11.941936530056, ["angle"] = 3.5779249665884, ["x"] = 128.65408964996, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 12.758469779976, ["angle"] = 3.5779249665884, ["x"] = 117.65039455995, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 14.03320820001, ["angle"] = 3.5779249665884, ["x"] = 106.71951256995, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 15.88157892006, ["angle"] = 3.3510321638291, ["x"] = 94.641365989984, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 19.655676980037, ["angle"] = 3.3510321638291, ["x"] = 84.397855219955, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 25.185454210034, ["angle"] = 3.700098014228, ["x"] = 77.911001159984, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 30.183522089967, ["angle"] = 4.1713369122664, ["x"] = 71.636830839969, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 32.583081459976, ["angle"] = 4.7123889803847, ["x"] = 64.612288769975, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 32.337337880046, ["angle"] = 4.7123889803847, ["x"] = 55.683605299972, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 32.337337880046, ["angle"] = 4.7123889803847, ["x"] = 46.673007309961, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 31.814612869988, ["angle"] = 4.7123889803847, ["x"] = 8.3541630299878, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 31.861972260056, ["angle"] = 4.7123889803847, ["x"] = -0.54940164001891, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 1.7501456100727, ["angle"] = 1.5707963267949, ["x"] = -18.918817440048, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 0.70718827005476, ["angle"] = 1.5707963267949, ["x"] = -10.169564170006, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -0.33576907997485, ["angle"] = 1.5707963267949, ["x"] = -1.362368830014, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -0.39371114992537, ["angle"] = 1.5707963267949, ["x"] = 7.5027685799869, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = -0.56753737002145, ["angle"] = 1.5707963267949, ["x"] = 16.48379014997, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vfa-37", ["category"] = "Planes", ["offsets"] = { ["y"] = 2.5160580304218, ["angle"] = 1.5707963267949, ["x"] = -27.671743538755, }, -- end of ["offsets"] ["type"] = "FA-18C_hornet", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VAW-113 600 VNAO", ["category"] = "Planes", ["offsets"] = { ["y"] = 15.826166370069, ["angle"] = 4.7123889803847, ["x"] = -44.139332960011, }, -- end of ["offsets"] ["type"] = "E-2C", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VAW-113 600 VNAO", ["category"] = "Planes", ["offsets"] = { ["y"] = 14.254737799987, ["angle"] = 4.7123889803847, ["x"] = -35.110761529999, }, -- end of ["offsets"] ["type"] = "E-2C", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "default", ["category"] = "Helicopters", ["offsets"] = { ["y"] = 19.131572599988, ["angle"] = 1.5707963267949, ["x"] = -63.034915480006, }, -- end of ["offsets"] ["type"] = "S_70B_Seahawk", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "default", ["category"] = "Helicopters", ["offsets"] = { ["y"] = 18.217286890023, ["angle"] = 1.5707963267949, ["x"] = -58.977772630053, }, -- end of ["offsets"] ["type"] = "S_70B_Seahawk", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "default", ["category"] = "Helicopters", ["offsets"] = { ["y"] = 17.503001180012, ["angle"] = 1.5707963267949, ["x"] = -54.977772630053, }, -- end of ["offsets"] ["type"] = "S_70B_Seahawk", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "default", ["category"] = "Helicopters", ["offsets"] = { ["y"] = 16.531572600012, ["angle"] = 1.5707963267949, ["x"] = -51.006344050053, }, -- end of ["offsets"] ["type"] = "S_70B_Seahawk", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "VAW-113 600 VNAO", ["category"] = "Planes", ["offsets"] = { ["y"] = 24.404563380056, ["angle"] = 4.7123889803847, ["x"] = -80.277299020032, }, -- end of ["offsets"] ["type"] = "E-2C", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vf-102 diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = 17.911421410041, ["angle"] = 5.9864793343406, ["x"] = -153.66506969003, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vf-102 diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = 8.1127405200386, ["angle"] = 6.0562925044203, ["x"] = -155.72361610003, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vf-102 diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = -2.1799915099982, ["angle"] = 6.16101225954, ["x"] = -157.82333343005, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vf-102 diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = -11.368117130012, ["angle"] = 0.13962634015955, ["x"] = -157.84064419003, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vf-102 diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = -12.82372346567, ["angle"] = 1.0646508437165, ["x"] = -141.40725559182, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["livery_id"] = "vf-102 diamondbacks", ["category"] = "Planes", ["offsets"] = { ["y"] = -10.835859055282, ["angle"] = 1.0821041362365, ["x"] = -128.45927389164, }, -- end of ["offsets"] ["type"] = "F-14B", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 34.609063350013, ["angle"] = 4.7123889803847, ["x"] = -67.662242860009, }, -- end of ["offsets"] ["type"] = "AS32-32A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 26.169778789976, ["angle"] = 4.7123889803847, ["x"] = -74.13502243004, }, -- end of ["offsets"] ["type"] = "AS32-31A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 29.826921649976, ["angle"] = 4.7123889803847, ["x"] = -70.13502243004, }, -- end of ["offsets"] ["type"] = "AS32-36A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 20.941207360011, ["angle"] = 4.7123889803847, ["x"] = -70.79216529004, }, -- end of ["offsets"] ["type"] = "AS32-32A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 20.626921650022, ["angle"] = 4.7123889803847, ["x"] = -68.049308140005, }, -- end of ["offsets"] ["type"] = "AS32-32A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 16.948946870049, ["angle"] = 4.7123889803847, ["x"] = -73.019341130042, }, -- end of ["offsets"] ["type"] = "AS32-p25", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 15.842935680063, ["angle"] = 4.7123889803847, ["x"] = -70.576404520019, }, -- end of ["offsets"] ["type"] = "AS32-31A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 15.512635929976, ["angle"] = 4.7123889803847, ["x"] = -68.020736710052, }, -- end of ["offsets"] ["type"] = "AS32-31A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "ADEquipment", ["offsets"] = { ["y"] = 21.969778790022, ["angle"] = 4.7123889803847, ["x"] = -73.563593860017, }, -- end of ["offsets"] ["type"] = "AS32-32A", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -22.397491869982, ["angle"] = 1.8675022996339, ["x"] = -129.69615640002, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso_usa", ["type"] = "Carrier LSO Personell", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -22.368920439971, ["angle"] = 2.9845130209103, ["x"] = -130.66758497001, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso1_usa", ["type"] = "Carrier LSO Personell 1", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -21.454634730006, ["angle"] = 2.8797932657906, ["x"] = -129.52472782001, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso2_usa", ["type"] = "Carrier LSO Personell 2", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -21.140349020017, ["angle"] = 3.1066860685499, ["x"] = -130.38187068002, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso3_usa", ["type"] = "Carrier LSO Personell 3", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ******************************************************** local staticObj = { ["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later) -- Copy and paste over this with the units information ["category"] = "Personnel", ["offsets"] = { ["y"] = -20.454634730006, ["angle"] = 2.2863813201126, ["x"] = -129.52472782001, }, -- end of ["offsets"] ["shape_name"] = "carrier_lso4_usa", ["type"] = "Carrier LSO Personell 4", -- Copy and paste over this with the units information end -- these can be left as is, but is required. ["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?) ["unitId"] = 1, ["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map) ["x"] = 0, ["heading"] = 0, ["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on ["linkOffset"] = true, ["dead"] = false, } coalition.addStaticObject(country.id.USA, staticObj) -- makes the object -- ********************************************************