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206 lines
12 KiB
Lua
206 lines
12 KiB
Lua
---
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-- Name: AID-CGO-250 - Helicopter - Front-Line Enforcements
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-- Author: FlightControl
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-- Date Created: 20 Sep 2018
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--
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-- Demonstrates the way how front-line enforcements can be setup using helicopter transportations.
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local SetCargoInfantry = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart()
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local SetHelicopter = SET_GROUP:New():FilterPrefixes( "Helicopter" ):FilterStart()
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local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
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local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Defense" ):FilterStart()
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AICargoDispatcherHelicopter = AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargoInfantry, SetPickupZones, SetDeployZones )
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AICargoDispatcherHelicopter:SetHomeZone( ZONE:FindByName( "Home" ) )
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-- Here we setup the spawning of Infantry.
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SpawnCargoInfantry = SPAWN
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:New( "Infantry" )
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:InitLimit( 40, 60 )
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:InitRandomizeZones( { ZONE_POLYGON:NewFromGroupName( "Pickup Location" ) } )
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:OnSpawnGroup(
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function( SpawnGroup )
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-- This will automatically add also the CargoInfantry object to the SetCargoInfantry (in the background through the event system).
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local CargoInfantry = CARGO_GROUP:New( SpawnGroup, "Infantry", SpawnGroup:GetName(), 150 )
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end
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)
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:SpawnScheduled( 60, 0.5 )
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-- Now we create 4 zones based on GROUP objects within the battlefield, which form the front line defense points.
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local ZoneDefense1 = ZONE_GROUP:New( "Defense 1", GROUP:FindByName("Defense-1"), 1500 )
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local ZoneDefense2 = ZONE_GROUP:New( "Defense 2", GROUP:FindByName("Defense-2"), 1500 )
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local ZoneDefense3 = ZONE_GROUP:New( "Defense 3", GROUP:FindByName("Defense-3"), 1500 )
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local ZoneDefense4 = ZONE_GROUP:New( "Defense 4", GROUP:FindByName("Defense-4"), 1500 )
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-- Here we setup the spawning of Helicopters.
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--- Pickup Handler OnAfter for AICargoDispatcherHelicopter.
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-- Use this event handler to tailor the event when a CarrierGroup is routed towards a new pickup Coordinate and a specified Speed.
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-- You can use this event handler to post messages to players, or provide status updates etc.
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-- @param #AICargoDispatcherAirplanes self
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-- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- @param Core.Point#COORDINATE Coordinate The coordinate of the pickup location.
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-- @param #number Speed The velocity in meters per second on which the CarrierGroup is routed towards the pickup Coordinate.
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-- @param #number Height Height in meters to move to the pickup coordinate.
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function AICargoDispatcherHelicopter:OnAfterPickup( From, Event, To, CarrierGroup, Coordinate, Speed, Height )
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-- Write here your own code.
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MESSAGE:NewType( "Group " .. CarrierGroup:GetName().. " is picking up cargo.", MESSAGE.Type.Information ):ToAll()
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end
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--- Load Handler OnAfter for AICargoDispatcherHelicopter.
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-- Use this event handler to tailor the event when a CarrierGroup has initiated the loading or boarding of cargo within reporting or near range.
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-- You can use this event handler to post messages to players, or provide status updates etc.
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-- @param #AICargoDispatcherHelicopter self
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-- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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function AICargoDispatcherHelicopter:OnAfterLoad( From, Event, To, CarrierGroup )
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-- Write here your own code.
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MESSAGE:NewType( "Group " .. CarrierGroup:GetName().. " is loading cargo.", MESSAGE.Type.Information ):ToAll()
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end
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--- Loaded event handler OnAfter for AICargoDispatcherHelicopter.
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-- Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup has loaded a cargo object.
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-- You can use this event handler to post messages to players, or provide status updates etc.
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-- Note that if more cargo objects were loading or boarding into the CarrierUnit, then this event can be triggered multiple times for each different Cargo/CarrierUnit.
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-- A CarrierUnit can be part of the larger CarrierGroup.
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-- @param #AICargoDispatcherHelicopter self
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-- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- @param Cargo.Cargo#CARGO Cargo The cargo object.
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-- @param Wrapper.Unit#UNIT CarrierUnit The carrier unit that is executing the cargo loading operation.
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-- @param Core.Zone#ZONE_AIRBASE PickupZone (optional) The zone from where the cargo is picked up. Note that the zone is optional and may not be provided, but for AI_CARGO_DISPATCHER_AIRBASE there will always be a PickupZone, as the pickup location is an airbase zone.
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function AICargoDispatcherHelicopter:OnAfterLoaded( From, Event, To, CarrierGroup, Cargo, CarrierUnit, PickupZone )
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-- Write here your own code.
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MESSAGE:NewType( "Group " .. CarrierGroup:GetName().. " has loaded cargo " .. Cargo:GetName(), MESSAGE.Type.Information ):ToAll()
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end
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--- Deploy Handler OnAfter for AI_CARGO_DISPATCHER.
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-- Use this event handler to tailor the event when a CarrierGroup is routed to a deploy coordinate, to Unload all cargo objects in each CarrierUnit.
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-- You can use this event handler to post messages to players, or provide status updates etc.
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-- @function OnAfterPickedUp
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-- @param self
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-- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- @param Core.Point#COORDINATE Coordinate The deploy coordinate.
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-- @param #number Speed The velocity in meters per second on which the CarrierGroup is routed towards the deploy Coordinate.
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-- @param #number Height Height in meters to move to the deploy coordinate.
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-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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function AICargoDispatcherHelicopter:OnAfterDeploy( From, Event, To, CarrierGroup, Coordinate, Speed, Height, DeployZone )
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MESSAGE:NewType( "Group " .. CarrierGroup:GetName().. " is starting deployment of all cargo in zone " .. DeployZone:GetName(), MESSAGE.Type.Information ):ToAll()
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end
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--- Unloaded Handler OnAfter for AI_CARGO_DISPATCHER.
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-- Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup has unloaded a cargo object.
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-- You can use this event handler to post messages to players, or provide status updates etc.
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-- Note that if more cargo objects were unloading or unboarding from the CarrierUnit, then this event can be fired multiple times for each different Cargo/CarrierUnit.
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-- A CarrierUnit can be part of the larger CarrierGroup.
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-- @function OnAfterUnloaded
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-- @param #AICargoDispatcherHelicopter self
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-- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- @param Cargo.Cargo#CARGO Cargo The cargo object.
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-- @param Wrapper.Unit#UNIT CarrierUnit The carrier unit that is executing the cargo unloading operation.
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-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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function AICargoDispatcherHelicopter:OnAfterUnloaded( From, Event, To, CarrierGroup, Cargo, CarrierUnit, DeployZone )
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local CargoGroup = Cargo:GetObject() -- Wrapper.Group#GROUP
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-- Get the name of the DeployZone
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local DeployZoneName = DeployZone:GetName()
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local DeployBuildingNames = {
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["Deploy A"] = "Building A",
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["Deploy B"] = "Building B",
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["Deploy C"] = "Building C",
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}
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-- Now board the infantry into the respective warehouse building.
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if DeployZoneName then
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local Building = STATIC:FindByName( DeployBuildingNames[DeployZoneName] )
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Cargo:__Board( 5, Building, 25 )
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end
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MESSAGE:NewType( "Group " .. CarrierGroup:GetName() .. ", Unit " .. CarrierUnit:GetName() .. " has unloaded cargo " .. Cargo:GetName() .. " in zone " .. DeployZone:GetName() .. " and cargo is moving to building " .. DeployBuildingNames[DeployZoneName], MESSAGE.Type.Information ):ToAll()
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end
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--- Deployed Handler OnAfter for AI_CARGO_DISPATCHER.
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-- Use this event handler to tailor the event when a carrier has deployed all cargo objects from the CarrierGroup.
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-- You can use this event handler to post messages to players, or provide status updates etc.
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-- @function OnAfterDeployed
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-- @param #AICargoDispatcherHelicopter self
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-- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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function AICargoDispatcherHelicopter:OnAfterDeployed( From, Event, To, CarrierGroup, DeployZone )
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MESSAGE:NewType( "Group " .. CarrierGroup:GetName() .. " deployed all cargo in zone " .. DeployZone:GetName(), MESSAGE.Type.Information ):ToAll()
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end
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--- Home event handler OnAfter for AICargoDispatcherHelicopter.
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-- Use this event handler to tailor the event when a CarrierGroup is returning to the HomeZone, after it has deployed all cargo objects from the CarrierGroup.
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-- You can use this event handler to post messages to players, or provide status updates etc.
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-- If there is no HomeZone is specified, the CarrierGroup will stay at the current location after having deployed all cargo.
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-- @param #AICargoDispatcherHelicopter self
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-- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- @param Core.Point#COORDINATE Coordinate The home coordinate the Carrier will arrive and stop it's activities.
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-- @param #number Speed The velocity in meters per second on which the CarrierGroup is routed towards the home Coordinate.
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-- @param #number Height Height in meters to move to the home coordinate.
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-- @param Core.Zone#ZONE HomeZone The zone wherein the carrier will return when all cargo has been transported. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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function AICargoDispatcherHelicopter:OnAfterHome( From, Event, To, CarrierGroup, Coordinate, Speed, Height, HomeZone )
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MESSAGE:NewType( "Group " .. CarrierGroup:GetName() .. " deployed all cargo and going home to zone " .. HomeZone:GetName(), MESSAGE.Type.Detailed ):ToAll()
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end
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AICargoDispatcherHelicopter:SetPickupRadius( 30, 10 )
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AICargoDispatcherHelicopter:SetDeployRadius( 200, 100 )
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AICargoDispatcherHelicopter:SetPickupSpeed( 300, 200 )
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AICargoDispatcherHelicopter:SetDeploySpeed( 300, 200 )
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AICargoDispatcherHelicopter:SetPickupHeight( 100, 30 )
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AICargoDispatcherHelicopter:SetDeployHeight( 100, 30 )
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AICargoDispatcherHelicopter:ScheduleOnce( 10, AICargoDispatcherHelicopter.Start, AICargoDispatcherHelicopter ) |