mirror of
https://github.com/iTracerFacer/DCS_MissionDev.git
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752 lines
28 KiB
HTML
752 lines
28 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>MOOSE CTLD: MEDEVAC & Salvage System Guide</title>
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<style>
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body {
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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.step-list li {
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background: rgba(255, 107, 107, 0.15);
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border: 2px solid #ff6b6b;
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margin: 20px 0;
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border-radius: 8px;
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.warning-box::before {
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content: "⚠️ IMPORTANT";
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font-size: 1.1em;
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.badge {
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display: inline-block;
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font-size: 0.85em;
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font-weight: bold;
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margin-left: 10px;
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.badge-salvage1 {
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background: #ff6b6b;
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.badge-salvage2 {
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.quick-ref-card h4 {
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.comparison {
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.comparison > div {
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padding: 20px;
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}
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.comparison .medevac {
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.comparison .slingload {
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}
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ul, ol {
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margin: 10px 0;
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}
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li {
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margin: 8px 0;
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}
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.footer {
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text-align: center;
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margin-top: 50px;
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padding-top: 20px;
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border-top: 2px solid rgba(78, 205, 196, 0.3);
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color: #a8dadc;
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font-style: italic;
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}
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@media print {
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body {
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background: white;
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color: black;
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}
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.container {
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background: white;
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box-shadow: none;
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}
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}
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</style>
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</head>
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<body>
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<div class="container">
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<h1>🚁 MOOSE CTLD: COMPLETE MEDEVAC & SALVAGE SYSTEM GUIDE 📦</h1>
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<p class="subtitle">Dynamic Battlefield Economy & Rescue Operations</p>
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<div class="overview-box">
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<h3>OVERVIEW</h3>
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<p>The CTLD system features a comprehensive salvage economy with <strong>TWO distinct methods</strong> for earning salvage points: <strong>MEDEVAC crew rescue missions</strong> and <strong>Sling-Load salvage crate recovery</strong>. Both systems feed into a shared coalition salvage pool that can be used to build out-of-stock equipment.</p>
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</div>
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<h2>📋 Complete Menu Structure</h2>
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<div class="menu-tree">
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F10 > CTLD
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│
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├─── Operations
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│ ├─── Troop Transport
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│ │ ├─── Load Troops
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│ │ ├─── Load Troops (Type)
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│ │ │ ├─── [Assault Squad]
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│ │ │ ├─── [MANPADS Team]
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│ │ │ ├─── [AT Team]
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│ │ │ └─── [Mortar Team]
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│ │ ├─── Unload Troops
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│ │ └─── Unload Troops (Attack Mode)
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│ │
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│ ├─── Build
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│ │ ├─── Build Here
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│ │ ├─── Build (Advanced)
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│ │ │ ├─── [Category] > [Item]
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│ │ │ └─── Build Here (Attack Mode)
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│ │ └─── Build (Attack Mode)
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│ │
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│ └─── <span class="highlight">MEDEVAC ⭐</span>
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│ ├─── List Active Missions
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│ ├─── Vectors to Nearest Crew
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│ ├─── Coalition Salvage Points
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│ └─── Admin/Settings
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│ └─── Clear All MEDEVAC Missions
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│
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├─── Logistics
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│ ├─── Request Crate
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│ │ └─── [Category] > [Item]
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│ │
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│ ├─── Recipe Info
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│ │ └─── [Category] > [Item Details]
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│ │
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│ ├─── Crate Management
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│ │ ├─── List Nearby Crates
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│ │ ├─── Drop All Loaded Crates
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│ │ ├─── Drop Single Crate
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│ │ └─── Re-mark Crate (Smoke)
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│ │
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│ └─── Show Inventory at Nearest Zone
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│
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├─── Field Tools
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│ ├─── Create Drop Zone (AO)
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│ │
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│ ├─── <span class="highlight">Salvage Collection Zones ⭐</span>
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│ │ ├─── Create Salvage Zone Here
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│ │ └─── Show Active Salvage Zones
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│ │
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│ └─── Smoke My Location
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│ ├─── Green / Red / White / Orange / Blue
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│
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├─── Navigation
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│ ├─── Request Vectors to Nearest Crate
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│ ├─── <span class="highlight">Vectors to Nearest Salvage Crate ⭐</span>
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│ ├─── Vectors to Nearest Pickup Zone
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│ └─── Hover Coach (Enable/Disable)
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│
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└─── Admin/Help
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├─── Player Guides
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│ ├─── Quick Start Guide
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│ ├─── Hover Pickup Tutorial
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│ ├─── Build System Guide
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│ └─── JTAC Operations
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│
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└─── Show CTLD Status
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</div>
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<h2>🚑 SALVAGE METHOD #1: MEDEVAC RESCUE <span class="badge badge-salvage1">CREW RECOVERY</span></h2>
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<p><strong>CONCEPT:</strong> Rescue stranded vehicle crews and deliver them to MASH zones</p>
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<h3>How It Works</h3>
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<ol class="step-list">
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<li>When friendly vehicles are destroyed, there's a <strong>% chance the crew survives</strong><br>
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<em>(Default: 50% survival chance, configurable per coalition)</em></li>
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<li>After a <strong>5-minute delay</strong> (battle clearance), surviving crew spawns near the wreck with a MEDEVAC mission announcement</li>
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<li>Crew will:
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<ul>
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<li>Pop smoke when rescue helicopter approaches (8km detection)</li>
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<li>Send colorful radio messages ("Follow the smoke!")</li>
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<li>Wait up to <strong>1 hour</strong> before being declared KIA</li>
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<li>May include MANPADS soldier for self-defense (10% chance)</li>
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</ul>
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</li>
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<li>Load crew via normal troop pickup (land near crew, auto-loads)</li>
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<li>Fly to any MASH (Mobile Army Surgical Hospital) zone</li>
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<li>Land in MASH zone and wait <strong>15 seconds</strong> for automatic crew offload</li>
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<li>Salvage points awarded based on vehicle value!</li>
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</ol>
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<h3>Salvage Value Scale</h3>
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<p>Value is determined by the destroyed vehicle type (from catalog):</p>
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<table>
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<tr>
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<th>Vehicle Type</th>
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<th>Salvage Points</th>
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<th>Examples</th>
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</tr>
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<tr>
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<td>Light Vehicles</td>
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<td>1-5 points</td>
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<td>Humvees, trucks, light armor</td>
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</tr>
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<tr>
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<td>Medium Vehicles</td>
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<td>5-15 points</td>
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<td>APCs, IFVs, light tanks</td>
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</tr>
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<tr>
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<td>Heavy Vehicles</td>
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<td>15-30 points</td>
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<td>MBTs, heavy armor</td>
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</tr>
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<tr>
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<td>Special Assets</td>
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<td>30-50 points</td>
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<td>SAMs, artillery, C2 vehicles</td>
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</tr>
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</table>
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<div class="pro-tip">
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<strong>Example:</strong> Rescue a T-90 crew = ~25 salvage points
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</div>
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<h3>MEDEVAC F10 Menu Commands</h3>
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<ul>
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<li><code>F10 > Operations > MEDEVAC > List Active Missions</code> - Shows all pending rescues with locations</li>
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<li><code>F10 > Operations > MEDEVAC > Vectors to Nearest Crew</code> - Bearing/distance to closest MEDEVAC</li>
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<li><code>F10 > Operations > MEDEVAC > Coalition Salvage Points</code> - Check your coalition's total salvage balance</li>
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</ul>
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<h2>📦 SALVAGE METHOD #2: SLING-LOAD RECOVERY <span class="badge badge-salvage2">EQUIPMENT SALVAGE</span></h2>
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<p><strong>CONCEPT:</strong> Recover enemy equipment wreckage via DCS sling-load mechanics</p>
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<h3>How It Works</h3>
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<ol class="step-list">
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<li>When <strong>ENEMY</strong> ground units die, there's a <strong>15% chance</strong> (configurable) to spawn a physical cargo crate near the wreck for <strong>YOUR coalition</strong> to collect</li>
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<li>Crate naming:
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<ul>
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<li><code>SALVAGE-B-XXXXXX</code> (Blue coalition can collect, spawns from RED deaths)</li>
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<li><code>SALVAGE-R-XXXXXX</code> (Red coalition can collect, spawns from BLUE deaths)</li>
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</ul>
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</li>
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<li>Orange smoke marks crate location for 2 minutes after spawn</li>
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<li>Crate has a random weight class (determines helicopter requirement & reward)</li>
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<li>Use standard <strong>DCS F6 RADIO MENU</strong> sling-load to hook the crate</li>
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<li>Fly to a Salvage Collection Zone (create via F10 > Field Tools menu)</li>
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<li>Land/drop crate inside the zone boundary</li>
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<li>Automatic detection awards salvage points based on weight + condition!</li>
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<li>Crate expires after <strong>3 HOURS</strong> if not collected (warnings at 30min & 5min)</li>
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</ol>
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<div class="warning-box">
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<strong>NOT hover-pickup!</strong> This is pure DCS sling-load mechanics using F6 RADIO MENU!
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</div>
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<h3>Weight Classes & Reward Matrix</h3>
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<p>Crate weight determines both helicopter requirements and base reward value:</p>
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<table>
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<tr>
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<th>Weight Class</th>
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<th>Weight Range</th>
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<th>Helicopter</th>
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<th>Base Reward</th>
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<th>Spawn Chance</th>
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</tr>
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<tr>
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<td><strong>Light</strong></td>
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<td>1500-2500 kg</td>
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<td>UH-1H Huey, UH-60</td>
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<td>2 pts/500kg</td>
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<td>50%</td>
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</tr>
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<tr>
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<td><strong>Medium</strong></td>
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<td>2501-5000 kg</td>
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<td>Mi-8 Hip, Ka-50</td>
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<td>3 pts/500kg</td>
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<td>30%</td>
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</tr>
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<tr>
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<td><strong>Heavy</strong></td>
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<td>5001-8000 kg</td>
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<td>Large Helos</td>
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<td>5 pts/500kg</td>
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<td>15%</td>
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</tr>
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<tr>
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<td><strong>Super Heavy</strong></td>
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<td>8001-12000 kg</td>
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<td>CH-47 Chinook ONLY</td>
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<td>8 pts/500kg</td>
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<td>5%</td>
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</tr>
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</table>
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<h3>Reward Calculation Formula</h3>
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<div class="pro-tip">
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<strong>Final Reward = (Weight ÷ 500) × Base Multiplier × Condition Bonus</strong>
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<br><br>
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<strong>Example Light Crate (2000kg):</strong>
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<ul style="margin-top: 10px;">
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<li>Base: (2000 ÷ 500) × 2 = <strong>8 points</strong></li>
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<li>If Undamaged: 8 × 1.5 = <strong>12 points</strong></li>
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<li>If Damaged: 8 × 1.0 = <strong>8 points</strong></li>
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<li>If Heavy Damage: 8 × 0.5 = <strong>4 points</strong></li>
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</ul>
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</div>
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<h3>⚠️ Condition-Based Multipliers - FLY CAREFULLY!</h3>
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<p>Crate health affects your reward! Damage reduces salvage value:</p>
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<table>
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<tr>
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<th>Condition</th>
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<th>Health Range</th>
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<th>Multiplier</th>
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<th>Example (8pt base)</th>
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</tr>
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<tr style="background: rgba(78, 205, 196, 0.15);">
|
||
<td><strong>UNDAMAGED ✓</strong></td>
|
||
<td>≥ 90% health</td>
|
||
<td><strong>1.5x</strong></td>
|
||
<td><strong>12 points (+50% BONUS!)</strong></td>
|
||
</tr>
|
||
<tr>
|
||
<td>Damaged</td>
|
||
<td>50-89% health</td>
|
||
<td>1.0x</td>
|
||
<td>8 points (normal)</td>
|
||
</tr>
|
||
<tr style="background: rgba(255, 107, 107, 0.1);">
|
||
<td><strong>Heavy Damage ⚠</strong></td>
|
||
<td>< 50% health</td>
|
||
<td><strong>0.5x</strong></td>
|
||
<td><strong>4 points (-50% penalty)</strong></td>
|
||
</tr>
|
||
<tr style="background: rgba(255, 107, 107, 0.2);">
|
||
<td><strong>DESTROYED ✗</strong></td>
|
||
<td>0% health</td>
|
||
<td><strong>0x</strong></td>
|
||
<td><strong>0 points (crate lost)</strong></td>
|
||
</tr>
|
||
</table>
|
||
|
||
<div class="pro-tip">
|
||
Smooth flying = 50% bonus! Crash landing = 50% penalty!
|
||
</div>
|
||
|
||
<h3>Example Salvage Scenarios</h3>
|
||
|
||
<div class="scenario-box">
|
||
<h4>Scenario A: Light Crate, Perfect Delivery</h4>
|
||
<ul>
|
||
<li>Crate: 2000kg Light class</li>
|
||
<li>Flown carefully, no damage</li>
|
||
<li><strong>Reward: (2000÷500) × 2 × 1.5 = 12 salvage points</strong></li>
|
||
</ul>
|
||
</div>
|
||
|
||
<div class="scenario-box">
|
||
<h4>Scenario B: Medium Crate, Rough Landing</h4>
|
||
<ul>
|
||
<li>Crate: 4000kg Medium class</li>
|
||
<li>Damaged during transport (60% health)</li>
|
||
<li><strong>Reward: (4000÷500) × 3 × 1.0 = 24 salvage points</strong></li>
|
||
</ul>
|
||
</div>
|
||
|
||
<div class="scenario-box">
|
||
<h4>Scenario C: Super Heavy Crate, Crashed</h4>
|
||
<ul>
|
||
<li>Crate: 10,000kg Super Heavy (Chinook required!)</li>
|
||
<li>Heavy damage (40% health remaining)</li>
|
||
<li><strong>Reward: (10000÷500) × 8 × 0.5 = 80 salvage points</strong></li>
|
||
<li><em>(Would be 160 if undamaged!)</em></li>
|
||
</ul>
|
||
</div>
|
||
|
||
<div class="scenario-box">
|
||
<h4>Scenario D: Heavy Crate, Destroyed</h4>
|
||
<ul>
|
||
<li>Crate: 7000kg Heavy class</li>
|
||
<li>Crate destroyed in crash</li>
|
||
<li><strong>Reward: 0 points (crate removed from mission)</strong></li>
|
||
</ul>
|
||
</div>
|
||
|
||
<h3>Sling-Load Salvage F10 Menu Commands</h3>
|
||
<ul>
|
||
<li><code>F10 > Field Tools > Salvage Collection Zones > Create Salvage Zone Here</code> - Spawns a 300m collection zone at your position</li>
|
||
<li><code>F10 > Field Tools > Salvage Collection Zones > Show Active Salvage Zones</code> - Lists all active salvage drop-off points</li>
|
||
<li><code>F10 > Navigation > Vectors to Nearest Salvage Crate</code> - Bearing/distance/weight/value info</li>
|
||
</ul>
|
||
|
||
<h3>Spawn Restrictions</h3>
|
||
<p>Salvage crates will <strong>NOT</strong> spawn:</p>
|
||
<ul>
|
||
<li>Within 1000m of active pickup zones (prevents clutter)</li>
|
||
<li>Within 1km of airbases (avoids spawn on runways)</li>
|
||
<li>10-25 meters from wreck location (random placement)</li>
|
||
</ul>
|
||
|
||
<h3>Lifecycle & Warnings</h3>
|
||
<ul>
|
||
<li><strong>Spawn:</strong> Orange smoke + coalition announcement (grid, weight, estimated value)</li>
|
||
<li><strong>30 Minutes Remaining:</strong> First warning message</li>
|
||
<li><strong>5 Minutes Remaining:</strong> Urgent warning message</li>
|
||
<li><strong>Expiration:</strong> Crate removed + expiration message</li>
|
||
<li><strong>Total Lifetime:</strong> 3 HOURS (10,800 seconds, configurable)</li>
|
||
</ul>
|
||
|
||
<h2>💰 Using Salvage Points</h2>
|
||
|
||
<h3>What Are Salvage Points?</h3>
|
||
<p>Salvage points are a <strong>coalition-wide resource pool</strong> that allows you to build equipment that is normally out-of-stock at your current location.</p>
|
||
|
||
<h3>When Salvage Is Used</h3>
|
||
<p>Salvage auto-applies when:</p>
|
||
<ol>
|
||
<li>You request a crate that is <strong>OUT OF STOCK</strong> at nearest supply zone</li>
|
||
<li>Coalition has enough salvage points to cover the cost</li>
|
||
<li>Cost = item's required crate count (e.g., M1 Abrams = 3 crates = 3 salvage)</li>
|
||
</ol>
|
||
|
||
<h3>Salvage Balance</h3>
|
||
<p>Check your coalition's salvage point balance:</p>
|
||
<p><code>F10 > Operations > MEDEVAC > Coalition Salvage Points</code></p>
|
||
<p><em>Or build/request menu will show salvage balance when out-of-stock</em></p>
|
||
|
||
<h2>🎯 Strategic Considerations</h2>
|
||
|
||
<div class="comparison">
|
||
<div class="medevac">
|
||
<h4 style="color: #ff6b6b;">MEDEVAC Advantages</h4>
|
||
<ul>
|
||
<li>✓ More consistent rewards (vehicle value-based)</li>
|
||
<li>✓ Easier execution (normal troop pickup + land at MASH)</li>
|
||
<li>✓ Lower skill requirement</li>
|
||
<li>✓ Supports role-play/immersion</li>
|
||
<li>✓ No condition penalties</li>
|
||
</ul>
|
||
</div>
|
||
<div class="slingload">
|
||
<h4 style="color: #ffe66d;">Sling-Load Salvage Advantages</h4>
|
||
<ul>
|
||
<li>✓ Higher potential rewards (up to 160pts for perfect Chinook delivery!)</li>
|
||
<li>✓ More frequent opportunities (every enemy kill = 15% chance)</li>
|
||
<li>✓ Skill-based system (rewards good flying)</li>
|
||
<li>✓ Can be done solo or coordinated</li>
|
||
<li>✓ Creates dynamic battlefield scavenging gameplay</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
|
||
<h3>Combined Strategy</h3>
|
||
<p>Smart coalitions will:</p>
|
||
<ul>
|
||
<li>Assign dedicated MEDEVAC pilots for steady income</li>
|
||
<li>Have salvage scavengers follow the front line for crate collection</li>
|
||
<li>Prioritize high-value targets for maximum salvage spawns</li>
|
||
<li>Practice smooth sling-load flying for condition bonuses</li>
|
||
<li>Coordinate Chinook pilots for Super Heavy crate recovery</li>
|
||
</ul>
|
||
|
||
<h2>🚀 Quick Reference</h2>
|
||
|
||
<div class="quick-ref">
|
||
<div class="quick-ref-card">
|
||
<h4>MEDEVAC Quick Steps</h4>
|
||
<ol>
|
||
<li>Listen for MEDEVAC announcement (friendly vehicle crew spawned)</li>
|
||
<li><code>F10 > Ops > MEDEVAC > Vectors to Nearest Crew</code></li>
|
||
<li>Fly to location, follow smoke</li>
|
||
<li>Land near crew (auto-loads like troops)</li>
|
||
<li>Fly to MASH zone</li>
|
||
<li>Land and wait 15 seconds</li>
|
||
<li>Salvage awarded! Vehicle respawns shortly after.</li>
|
||
</ol>
|
||
</div>
|
||
|
||
<div class="quick-ref-card">
|
||
<h4>Sling-Load Salvage Quick Steps</h4>
|
||
<ol>
|
||
<li>Listen for salvage spawn announcement (enemy died → crate spawned)</li>
|
||
<li><code>F10 > Navigation > Vectors to Nearest Salvage Crate</code></li>
|
||
<li>Fly to location (orange smoke = crate)</li>
|
||
<li>Use <strong>DCS F6 RADIO MENU > Sling Load > Hook Cargo</strong></li>
|
||
<li>Fly carefully to Salvage Collection Zone</li>
|
||
<li>Land or drop crate inside zone</li>
|
||
<li>Salvage awarded based on weight + condition!</li>
|
||
</ol>
|
||
</div>
|
||
</div>
|
||
|
||
<h3>Key Differences</h3>
|
||
<table>
|
||
<tr>
|
||
<th>Feature</th>
|
||
<th>MEDEVAC</th>
|
||
<th>Sling-Load Salvage</th>
|
||
</tr>
|
||
<tr>
|
||
<td>Pickup Method</td>
|
||
<td>Hover pickup OR land → auto-loads troops</td>
|
||
<td>DCS F6 menu sling-load ONLY (not CTLD hover pickup!)</td>
|
||
</tr>
|
||
<tr>
|
||
<td>Reward Type</td>
|
||
<td>Fixed value per vehicle type</td>
|
||
<td>Variable value based on weight + flying skill</td>
|
||
</tr>
|
||
<tr>
|
||
<td>Time Window</td>
|
||
<td>1-hour window before crew KIA</td>
|
||
<td>3-hour window before crate expires</td>
|
||
</tr>
|
||
<tr>
|
||
<td>Skill Level</td>
|
||
<td>Easy to Medium</td>
|
||
<td>Medium to Hard (condition bonuses)</td>
|
||
</tr>
|
||
</table>
|
||
|
||
<h2>🔧 Troubleshooting</h2>
|
||
|
||
<h3>"I can't sling-load the salvage crate!"</h3>
|
||
<ul>
|
||
<li>Use DCS F6 RADIO MENU, not F10 CTLD hover pickup</li>
|
||
<li>Make sure helicopter supports sling-load (Huey, Hip, Chinook, etc.)</li>
|
||
<li>Check crate weight vs. helicopter capacity</li>
|
||
</ul>
|
||
|
||
<h3>"Crate disappeared before I got there!"</h3>
|
||
<ul>
|
||
<li>Crates expire after 3 hours</li>
|
||
<li>Check <code>F10 > Navigation > Vectors</code> for time remaining</li>
|
||
<li>Warnings sent at 30min and 5min</li>
|
||
</ul>
|
||
|
||
<h3>"I didn't get full reward for my delivery!"</h3>
|
||
<ul>
|
||
<li>Check crate health - damage reduces reward by up to 50%</li>
|
||
<li>Fly smoothly, avoid crashes, gentle landings</li>
|
||
<li>Undamaged crates give 50% BONUS!</li>
|
||
</ul>
|
||
|
||
<h3>"No MEDEVAC missions spawning!"</h3>
|
||
<ul>
|
||
<li>Check crew survival chance settings (default 50%)</li>
|
||
<li>Only friendly vehicle deaths spawn MEDEVAC</li>
|
||
<li>5-minute delay after death before crew spawns</li>
|
||
</ul>
|
||
|
||
<h3>"Where do I create Salvage Collection Zones?"</h3>
|
||
<ul>
|
||
<li><code>F10 > Field Tools > Salvage Collection Zones > Create Salvage Zone Here</code></li>
|
||
<li>Zone spawns at your current position with 300m radius</li>
|
||
</ul>
|
||
|
||
<h2>⚙️ Configuration Notes</h2>
|
||
<p>Mission makers can adjust:</p>
|
||
<ul>
|
||
<li>MEDEVAC crew survival chance (default 50% per coalition)</li>
|
||
<li>Sling-load salvage spawn chance (default 15% per coalition)</li>
|
||
<li>Crate lifetime (default 3 hours)</li>
|
||
<li>Weight class probabilities and reward rates</li>
|
||
<li>Condition multipliers</li>
|
||
<li>MANPADS spawn chance with crews (default 10%)</li>
|
||
<li>Spawn restrictions and distances</li>
|
||
</ul>
|
||
<p>All settings are per-coalition and fully configurable via the CTLD config table.</p>
|
||
|
||
<div class="footer">
|
||
<p><strong>System Design:</strong> F99th Squadron + AI Collaboration</p>
|
||
<p><strong>Implementation:</strong> MOOSE Framework + CTLD Module</p>
|
||
<p><strong>Concept Inspiration:</strong> Real-world combat salvage & rescue operations</p>
|
||
<p><strong>Gameplay Balance:</strong> Community tested & refined</p>
|
||
<br>
|
||
<p style="font-size: 1.2em; color: #4ecdc4;">Fly safe. Rescue smart. Salvage everything. 🚁📦</p>
|
||
</div>
|
||
</div>
|
||
</body>
|
||
</html> |