DCS_MissionDev/Moose_Missions/SPA-330 - Spawn at Vec2 position/SPA-330 - Spawn at Vec2 position.lua
2024-11-12 14:18:28 -06:00

62 lines
2.2 KiB
Lua

local Iterations = 10
local Iteration = 1
GroundZones = { "GroundZone1", "GroundZone2", "GroundZone3" }
GroundRandomizeZones = { "GroundRandomizeZone1", "GroundRandomizeZone2", "GroundRandomizeZone3" }
AirplaneZones = { "AirplaneZone1", "AirplaneZone2", "AirplaneZone3" }
HelicopterZones = { "HelicopterZone1", "HelicopterZone2", "HelicopterZone3" }
ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
HeightLimit = 500
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 )
SpawnRandomizeGrounds = SPAWN:New("GroundRandomize"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 )
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 )
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 )
--- Spawns these groups slowly.
SCHEDULER:New( nil,
function( Interation, Iterations )
do
-- Spawn Ground
local ZoneName = GroundZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnGrounds:SpawnFromVec2( SpawnVec3:GetVec2() )
end
do
-- Spawn Ground Randomize
local ZoneName = GroundRandomizeZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnRandomizeGrounds:SpawnFromVec2( SpawnVec3:GetVec2() )
end
do
-- Spawn Airplanes
local ZoneName = AirplaneZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnAirplanes:SpawnFromVec2( SpawnVec3:GetVec2() )
SpawnAirplanes:SpawnFromVec2( SpawnVec3:GetVec2(), 200, 500 )
end
do
-- Spawn Helicopters
local ZoneName = HelicopterZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnHelicopters:SpawnFromVec2( SpawnVec3:GetVec2() )
SpawnHelicopters:SpawnFromVec2( SpawnVec3:GetVec2(), 2000, 4000 )
end
do
-- Spawn Ships
local ZoneName = ShipZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnShips:SpawnFromVec2( SpawnVec3:GetVec2() )
end
end, {}, 0, 15, 0.5
)