mirror of
https://github.com/iTracerFacer/DCS_MissionDev.git
synced 2025-12-03 04:14:46 +00:00
44 lines
1.8 KiB
Lua
44 lines
1.8 KiB
Lua
USHQ = GROUP:FindByName( "US HQ", "US HQ" )
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RUSSHQ = GROUP:FindByName( "Russian HQ", "Russian HQ" )
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USCommandCenter = COMMANDCENTER:New( USHQ, "US HQ" )
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RUSCommandCenter = COMMANDCENTER:New( RUSSHQ, "Russian HQ" )
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Scoring = SCORING:New( "Operation Black Gold" )
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Scoring:SetScaleDestroyScore( 10 )
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Scoring:SetScaleDestroyPenalty( 40 )
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--Setup the BLUEA2A dispatcher, and initialize it.
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local BLUEBorderZone = ZONE_POLYGON:New( "BLUE BORDER", GROUP:FindByName( "BLUE BORDER" ) )
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BLUEA2ADispatcher = AI_A2A_GCICAP:New( { "BLUE EWR" }, { "FIGHTER SWEEP BLUE" }, { "BLUE BORDER" }, 2 )
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BLUEA2ADispatcher:SetDefaultLandingAtRunway()
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BLUEA2ADispatcher:SetBorderZone( BLUEBorderZone )
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BLUEA2ADispatcher:SetTacticalDisplay(false)
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BLUEA2ADispatcher:SetDefaultFuelThreshold( 0.20 )
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BLUEA2ADispatcher:SetRefreshTimeInterval( 600 )
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--Setup the RedA2A dispatcher, and initialize it.
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local CCCPBorderZone = ZONE_POLYGON:New( "RED BORDER", GROUP:FindByName( "RED BORDER" ) )
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RedA2ADispatcher = AI_A2A_GCICAP:New( { "RED EWR" }, { "FIGHTER SWEEP RED" }, { "RED BORDER" }, 2 )
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RedA2ADispatcher:SetDefaultLandingAtRunway()
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RedA2ADispatcher:SetBorderZone( CCCPBorderZone )
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RedA2ADispatcher:SetTacticalDisplay(false)
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RedA2ADispatcher:SetDefaultFuelThreshold( 0.20 )
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RedA2ADispatcher:SetRefreshTimeInterval( 600 )
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Spawn_REDATTACK_Su25 = SPAWN:New("RED ATTACK"):InitLimit( 2, 200 )
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Spawn_REDATTACK_Su25:InitRepeatOnLanding()
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Spawn_REDATTACK_Su25:SpawnScheduled(900,0.5)
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Spawn_REDATTACK_Helo1 = SPAWN:New("RED ATTACK HELO1"):InitLimit( 1, 200 )
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Spawn_REDATTACK_Helo1:InitRepeatOnLanding()
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Spawn_REDATTACK_Helo1:SpawnScheduled(900,0.5)
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Spawn_REDATTACK_Helo2 = SPAWN:New("RED ATTACK HELO2"):InitLimit( 1, 200 )
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Spawn_REDATTACK_Helo2:InitRepeatOnLanding()
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Spawn_REDATTACK_Helo2:SpawnScheduled(900,0.5) |