2024-12-02 10:01:21 -06:00

1007 lines
48 KiB
Lua

-- Creats a UH-60 on the helipad of a Hazard perry.
local staticObj = {
["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vfa-37",
["category"] = "Planes",
["offsets"] =
{
["y"] = 31.814612869988,
["angle"] = 4.7123889803847,
["x"] = 8.3541630299878,
}, -- end of ["offsets"]
["type"] = "FA-18C_hornet",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vfa-37",
["category"] = "Planes",
["offsets"] =
{
["y"] = 31.861972260056,
["angle"] = 4.7123889803847,
["x"] = -0.54940164001891,
}, -- end of ["offsets"]
["type"] = "FA-18C_hornet",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Safe Shot Sixpack Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vfa-37",
["category"] = "Planes",
["offsets"] =
{
["y"] = 1.7501456100727,
["angle"] = 1.5707963267949,
["x"] = -18.918817440048,
}, -- end of ["offsets"]
["type"] = "FA-18C_hornet",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Safe Shot Sixpack Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vfa-37",
["category"] = "Planes",
["offsets"] =
{
["y"] = 0.70718827005476,
["angle"] = 1.5707963267949,
["x"] = -10.169564170006,
}, -- end of ["offsets"]
["type"] = "FA-18C_hornet",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Safe Shot Sixpack Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vfa-37",
["category"] = "Planes",
["offsets"] =
{
["y"] = -0.33576907997485,
["angle"] = 1.5707963267949,
["x"] = -1.362368830014,
}, -- end of ["offsets"]
["type"] = "FA-18C_hornet",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Safe Shot Sixpack Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vfa-37",
["category"] = "Planes",
["offsets"] =
{
["y"] = -0.39371114992537,
["angle"] = 1.5707963267949,
["x"] = 7.5027685799869,
}, -- end of ["offsets"]
["type"] = "FA-18C_hornet",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Safe Shot Sixpack Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vfa-37",
["category"] = "Planes",
["offsets"] =
{
["y"] = -0.56753737002145,
["angle"] = 1.5707963267949,
["x"] = 16.48379014997,
}, -- end of ["offsets"]
["type"] = "FA-18C_hornet",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Safe Shot Sixpack Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vfa-37",
["category"] = "Planes",
["offsets"] =
{
["y"] = 2.5160580304218,
["angle"] = 1.5707963267949,
["x"] = -27.671743538755,
}, -- end of ["offsets"]
["type"] = "FA-18C_hornet",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "VAW-113 600 VNAO",
["category"] = "Planes",
["offsets"] =
{
["y"] = 15.826166370069,
["angle"] = 4.7123889803847,
["x"] = -44.139332960011,
}, -- end of ["offsets"]
["type"] = "E-2C",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "VAW-113 600 VNAO",
["category"] = "Planes",
["offsets"] =
{
["y"] = 14.254737799987,
["angle"] = 4.7123889803847,
["x"] = -35.110761529999,
}, -- end of ["offsets"]
["type"] = "E-2C",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "default",
["category"] = "Helicopters",
["offsets"] =
{
["y"] = 19.131572599988,
["angle"] = 1.5707963267949,
["x"] = -63.034915480006,
}, -- end of ["offsets"]
["type"] = "S_70B_Seahawk",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "default",
["category"] = "Helicopters",
["offsets"] =
{
["y"] = 18.217286890023,
["angle"] = 1.5707963267949,
["x"] = -58.977772630053,
}, -- end of ["offsets"]
["type"] = "S_70B_Seahawk",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "default",
["category"] = "Helicopters",
["offsets"] =
{
["y"] = 17.503001180012,
["angle"] = 1.5707963267949,
["x"] = -54.977772630053,
}, -- end of ["offsets"]
["type"] = "S_70B_Seahawk",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "default",
["category"] = "Helicopters",
["offsets"] =
{
["y"] = 16.531572600012,
["angle"] = 1.5707963267949,
["x"] = -51.006344050053,
}, -- end of ["offsets"]
["type"] = "S_70B_Seahawk",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "VAW-113 600 VNAO",
["category"] = "Planes",
["offsets"] =
{
["y"] = 24.404563380056,
["angle"] = 4.7123889803847,
["x"] = -80.277299020032,
}, -- end of ["offsets"]
["type"] = "E-2C",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Fantail Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vf-102 diamondbacks",
["category"] = "Planes",
["offsets"] =
{
["y"] = 17.911421410041,
["angle"] = 5.9864793343406,
["x"] = -153.66506969003,
}, -- end of ["offsets"]
["type"] = "F-14B",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Fantail Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vf-102 diamondbacks",
["category"] = "Planes",
["offsets"] =
{
["y"] = 8.1127405200386,
["angle"] = 6.0562925044203,
["x"] = -155.72361610003,
}, -- end of ["offsets"]
["type"] = "F-14B",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Fantail Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vf-102 diamondbacks",
["category"] = "Planes",
["offsets"] =
{
["y"] = -2.1799915099982,
["angle"] = 6.16101225954,
["x"] = -157.82333343005,
}, -- end of ["offsets"]
["type"] = "F-14B",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Fantail Tomcat 4", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vf-102 diamondbacks",
["category"] = "Planes",
["offsets"] =
{
["y"] = -11.368117130012,
["angle"] = 0.13962634015955,
["x"] = -157.84064419003,
}, -- end of ["offsets"]
["type"] = "F-14B",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Fantail Tomcat 5", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vf-102 diamondbacks",
["category"] = "Planes",
["offsets"] =
{
["y"] = -12.82372346567,
["angle"] = 1.0646508437165,
["x"] = -141.40725559182,
}, -- end of ["offsets"]
["type"] = "F-14B",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Fantail Tomcat 6", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["livery_id"] = "vf-102 diamondbacks",
["category"] = "Planes",
["offsets"] =
{
["y"] = -10.835859055282,
["angle"] = 1.0821041362365,
["x"] = -128.45927389164,
}, -- end of ["offsets"]
["type"] = "F-14B",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "ADEquipment",
["offsets"] =
{
["y"] = 34.609063350013,
["angle"] = 4.7123889803847,
["x"] = -67.662242860009,
}, -- end of ["offsets"]
["type"] = "AS32-32A",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "ADEquipment",
["offsets"] =
{
["y"] = 26.169778789976,
["angle"] = 4.7123889803847,
["x"] = -74.13502243004,
}, -- end of ["offsets"]
["type"] = "AS32-31A",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "ADEquipment",
["offsets"] =
{
["y"] = 29.826921649976,
["angle"] = 4.7123889803847,
["x"] = -70.13502243004,
}, -- end of ["offsets"]
["type"] = "AS32-36A",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "ADEquipment",
["offsets"] =
{
["y"] = 20.941207360011,
["angle"] = 4.7123889803847,
["x"] = -70.79216529004,
}, -- end of ["offsets"]
["type"] = "AS32-32A",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "ADEquipment",
["offsets"] =
{
["y"] = 20.626921650022,
["angle"] = 4.7123889803847,
["x"] = -68.049308140005,
}, -- end of ["offsets"]
["type"] = "AS32-32A",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "ADEquipment",
["offsets"] =
{
["y"] = 16.948946870049,
["angle"] = 4.7123889803847,
["x"] = -73.019341130042,
}, -- end of ["offsets"]
["type"] = "AS32-p25",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "ADEquipment",
["offsets"] =
{
["y"] = 15.842935680063,
["angle"] = 4.7123889803847,
["x"] = -70.576404520019,
}, -- end of ["offsets"]
["type"] = "AS32-31A",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "ADEquipment",
["offsets"] =
{
["y"] = 15.512635929976,
["angle"] = 4.7123889803847,
["x"] = -68.020736710052,
}, -- end of ["offsets"]
["type"] = "AS32-31A",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "ADEquipment",
["offsets"] =
{
["y"] = 21.969778790022,
["angle"] = 4.7123889803847,
["x"] = -73.563593860017,
}, -- end of ["offsets"]
["type"] = "AS32-32A",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "Personnel",
["offsets"] =
{
["y"] = -22.397491869982,
["angle"] = 1.8675022996339,
["x"] = -129.69615640002,
}, -- end of ["offsets"]
["shape_name"] = "carrier_lso_usa",
["type"] = "Carrier LSO Personell",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "Personnel",
["offsets"] =
{
["y"] = -22.368920439971,
["angle"] = 2.9845130209103,
["x"] = -130.66758497001,
}, -- end of ["offsets"]
["shape_name"] = "carrier_lso1_usa",
["type"] = "Carrier LSO Personell 1",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "Personnel",
["offsets"] =
{
["y"] = -21.454634730006,
["angle"] = 2.8797932657906,
["x"] = -129.52472782001,
}, -- end of ["offsets"]
["shape_name"] = "carrier_lso2_usa",
["type"] = "Carrier LSO Personell 2",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "Personnel",
["offsets"] =
{
["y"] = -21.140349020017,
["angle"] = 3.1066860685499,
["x"] = -130.38187068002,
}, -- end of ["offsets"]
["shape_name"] = "carrier_lso3_usa",
["type"] = "Carrier LSO Personell 3",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************
local staticObj = {
["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later)
-- Copy and paste over this with the units information
["category"] = "Personnel",
["offsets"] =
{
["y"] = -20.454634730006,
["angle"] = 2.2863813201126,
["x"] = -129.52472782001,
}, -- end of ["offsets"]
["shape_name"] = "carrier_lso4_usa",
["type"] = "Carrier LSO Personell 4",
-- Copy and paste over this with the units information end
-- these can be left as is, but is required.
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
["unitId"] = 1,
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
["x"] = 0,
["heading"] = 0,
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
["linkOffset"] = true,
["dead"] = false,
}
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
-- ********************************************************