mirror of
https://github.com/iTracerFacer/DCS_MissionDev.git
synced 2025-12-03 04:14:46 +00:00
1647 lines
79 KiB
Lua
1647 lines
79 KiB
Lua
-- Creats a UH-60 on the helipad of a Hazard perry.
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local staticObj = {
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["name"] = "Carrierstatics Cat 2 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = -0.61993687995709,
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["angle"] = 2.2165681500328,
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["x"] = 48.902031189995,
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}, -- end of ["offsets"]
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["type"] = "FA-18C_hornet",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Cat 2 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = -2.2647450999357,
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["angle"] = 2.2165681500328,
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["x"] = 59.476141849998,
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}, -- end of ["offsets"]
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["type"] = "FA-18C_hornet",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Cat 2 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = -4.6434402900049,
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["angle"] = 2.4260076602721,
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["x"] = 70.467070259969,
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}, -- end of ["offsets"]
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["type"] = "FA-18C_hornet",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Cat 2 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = -5.7068589800037,
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["angle"] = 2.4434609527921,
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["x"] = 81.101257239992,
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}, -- end of ["offsets"]
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["type"] = "FA-18C_hornet",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Cat 2 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = -7.8336963800248,
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["angle"] = 2.3911010752322,
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["x"] = 92.160811709997,
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}, -- end of ["offsets"]
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["type"] = "FA-18C_hornet",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Cat 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = 9.3053612500662,
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["angle"] = 3.4557519189488,
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["x"] = 161.25973733998,
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}, -- end of ["offsets"]
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["type"] = "FA-18C_hornet",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Cat 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = 10.623648890061,
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["angle"] = 3.5779249665884,
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["x"] = 149.70274899999,
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}, -- end of ["offsets"]
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["type"] = "FA-18C_hornet",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Cat 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = 11.414621480042,
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["angle"] = 3.682644721708,
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["x"] = 139.55193416,
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}, -- end of ["offsets"]
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["type"] = "FA-18C_hornet",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Cat 1 Hornet 4", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = 11.941936530056,
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["angle"] = 3.5779249665884,
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["x"] = 128.65408964996,
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}, -- end of ["offsets"]
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["type"] = "FA-18C_hornet",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Cat 1 Hornet 5", -- unit name (Name this something identifiable if you wish to remove it later)
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|
|
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = 12.758469779976,
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["angle"] = 3.5779249665884,
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["x"] = 117.65039455995,
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}, -- end of ["offsets"]
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["type"] = "FA-18C_hornet",
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-- Copy and paste over this with the units information end
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|
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Cat 1 Hornet 6", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = 14.03320820001,
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["angle"] = 3.5779249665884,
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["x"] = 106.71951256995,
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}, -- end of ["offsets"]
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["type"] = "FA-18C_hornet",
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-- Copy and paste over this with the units information end
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|
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|
-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Cat 1 Hornet 7", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = 15.88157892006,
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["angle"] = 3.3510321638291,
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["x"] = 94.641365989984,
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}, -- end of ["offsets"]
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["type"] = "FA-18C_hornet",
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-- Copy and paste over this with the units information end
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|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Cat 1 Hornet 8", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = 19.655676980037,
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["angle"] = 3.3510321638291,
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["x"] = 84.397855219955,
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}, -- end of ["offsets"]
|
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["type"] = "FA-18C_hornet",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
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["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
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["linkOffset"] = true,
|
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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|
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-- ********************************************************
|
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local staticObj = {
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["name"] = "Carrierstatics Cat 1 Hornet 9", -- unit name (Name this something identifiable if you wish to remove it later)
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|
|
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-- Copy and paste over this with the units information
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|
["livery_id"] = "vfa-37",
|
|
["category"] = "Planes",
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|
["offsets"] =
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{
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["y"] = 25.185454210034,
|
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["angle"] = 3.700098014228,
|
|
["x"] = 77.911001159984,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "FA-18C_hornet",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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|
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-- ********************************************************
|
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local staticObj = {
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["name"] = "Carrierstatics Cat 1 Hornet 10", -- unit name (Name this something identifiable if you wish to remove it later)
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|
|
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-- Copy and paste over this with the units information
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|
["livery_id"] = "vfa-37",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = 30.183522089967,
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["angle"] = 4.1713369122664,
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["x"] = 71.636830839969,
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|
}, -- end of ["offsets"]
|
|
["type"] = "FA-18C_hornet",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
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["x"] = 0,
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["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Cat 1 Hornet 11", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vfa-37",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 32.583081459976,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = 64.612288769975,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "FA-18C_hornet",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Cat 1 Hornet 12", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vfa-37",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 32.337337880046,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = 55.683605299972,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "FA-18C_hornet",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Cat 1 Hornet 13", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vfa-37",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 32.337337880046,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = 46.673007309961,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "FA-18C_hornet",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Elevator 1 Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vfa-37",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 31.906617279979,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = 35.796313859988,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "FA-18C_hornet",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Elevator 1 Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vfa-37",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 31.807913660072,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = 26.468821729999,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "FA-18C_hornet",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Elevator 1 Hornet 3", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vfa-37",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 31.863829259994,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = 17.280995229958,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "FA-18C_hornet",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Corral Hornet 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vfa-37",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 31.814612869988,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = 8.3541630299878,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "FA-18C_hornet",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Corral Hornet 2", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vfa-37",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 31.861972260056,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -0.54940164001891,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "FA-18C_hornet",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Elevator 2 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "VS-35 700 VNAO",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 33.379513736931,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -20.68906836008,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "S-3B Tanker",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Elevator 2 S3 Tanker 2", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "VS-35 700 VNAO",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 33.455570879742,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -11.257982645766,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "S-3B Tanker",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Elevator 2 Greyhound 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "usn vrc-30",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 31.622342308052,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -30.435182649468,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "C2A_Greyhound",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Sixpack Superhornet 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vfa-14 tophatters 90th anniversary",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 11.334809520049,
|
|
["angle"] = 3.7873644768277,
|
|
["x"] = -20.917739730037,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "VSN_FA18F_AG",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Sixpack Superhornet 2", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vfa-14 tophatters 90th anniversary",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 8.9287597599905,
|
|
["angle"] = 3.7873644768277,
|
|
["x"] = -9.6895075100474,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "VSN_FA18F_AG",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Sixpack Superhornet 3", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vfa-14 tophatters 90th anniversary",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 6.6170648899861,
|
|
["angle"] = 3.7873644768277,
|
|
["x"] = 1.3028374699643,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "VSN_FA18F_AG",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Sixpack Superhornet 4", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vfa-14 tophatters 90th anniversary",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 4.7299670400098,
|
|
["angle"] = 3.7873644768277,
|
|
["x"] = 12.861311809975,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "VSN_FA18F_AG",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "VAW-113 600 VNAO",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 15.826166370069,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -44.139332960011,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "E-2C",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "VAW-113 600 VNAO",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 14.254737799987,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -35.110761529999,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "E-2C",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "default",
|
|
["category"] = "Helicopters",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 19.131572599988,
|
|
["angle"] = 1.5707963267949,
|
|
["x"] = -63.034915480006,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "S_70B_Seahawk",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "default",
|
|
["category"] = "Helicopters",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 18.217286890023,
|
|
["angle"] = 1.5707963267949,
|
|
["x"] = -58.977772630053,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "S_70B_Seahawk",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "default",
|
|
["category"] = "Helicopters",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 17.503001180012,
|
|
["angle"] = 1.5707963267949,
|
|
["x"] = -54.977772630053,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "S_70B_Seahawk",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "default",
|
|
["category"] = "Helicopters",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 16.531572600012,
|
|
["angle"] = 1.5707963267949,
|
|
["x"] = -51.006344050053,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "S_70B_Seahawk",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "VAW-113 600 VNAO",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 24.404563380056,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -80.277299020032,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "E-2C",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Patio Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vf-102 diamondbacks",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 24.614971110015,
|
|
["angle"] = 5.8992128717408,
|
|
["x"] = -136.29982226004,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "F-14B",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Patio Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vf-102 diamondbacks",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 26.575950280065,
|
|
["angle"] = 5.3930673886625,
|
|
["x"] = -125.74788671004,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "F-14B",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Patio Tomcat 3", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vf-102 diamondbacks",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 26.809400180005,
|
|
["angle"] = 5.1312680008633,
|
|
["x"] = -115.00919123,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "F-14B",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Elevator 4 Tomcat 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vf-102 diamondbacks",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = -32.591212339932,
|
|
["angle"] = 1.553343034275,
|
|
["x"] = -108.12540866004,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "F-14B",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Elevator 4 Tomcat 2", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "vf-102 diamondbacks",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = -32.779783769976,
|
|
["angle"] = 1.553343034275,
|
|
["x"] = -97.628265810024,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "F-14B",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Elevator 4 S3 Tanker 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["livery_id"] = "VS-35 700 VNAO",
|
|
["category"] = "Planes",
|
|
["offsets"] =
|
|
{
|
|
["y"] = -31.082640909939,
|
|
["angle"] = 1.5707963267949,
|
|
["x"] = -117.67969438003,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "S-3B Tanker",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "ADEquipment",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 34.609063350013,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -67.662242860009,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "AS32-32A",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "ADEquipment",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 26.169778789976,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -74.13502243004,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "AS32-31A",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "ADEquipment",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 29.826921649976,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -70.13502243004,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "AS32-36A",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "ADEquipment",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 20.941207360011,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -70.79216529004,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "AS32-32A",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "ADEquipment",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 20.626921650022,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -68.049308140005,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "AS32-32A",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "ADEquipment",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 16.948946870049,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -73.019341130042,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "AS32-p25",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "ADEquipment",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 15.842935680063,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -70.576404520019,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "AS32-31A",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "ADEquipment",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 15.512635929976,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -68.020736710052,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "AS32-31A",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "ADEquipment",
|
|
["offsets"] =
|
|
{
|
|
["y"] = 21.969778790022,
|
|
["angle"] = 4.7123889803847,
|
|
["x"] = -73.563593860017,
|
|
}, -- end of ["offsets"]
|
|
["type"] = "AS32-32A",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "Personnel",
|
|
["offsets"] =
|
|
{
|
|
["y"] = -22.397491869982,
|
|
["angle"] = 1.8675022996339,
|
|
["x"] = -129.69615640002,
|
|
}, -- end of ["offsets"]
|
|
["shape_name"] = "carrier_lso_usa",
|
|
["type"] = "Carrier LSO Personell",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "Personnel",
|
|
["offsets"] =
|
|
{
|
|
["y"] = -22.368920439971,
|
|
["angle"] = 2.9845130209103,
|
|
["x"] = -130.66758497001,
|
|
}, -- end of ["offsets"]
|
|
["shape_name"] = "carrier_lso1_usa",
|
|
["type"] = "Carrier LSO Personell 1",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "Personnel",
|
|
["offsets"] =
|
|
{
|
|
["y"] = -21.454634730006,
|
|
["angle"] = 2.8797932657906,
|
|
["x"] = -129.52472782001,
|
|
}, -- end of ["offsets"]
|
|
["shape_name"] = "carrier_lso2_usa",
|
|
["type"] = "Carrier LSO Personell 2",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "Personnel",
|
|
["offsets"] =
|
|
{
|
|
["y"] = -21.140349020017,
|
|
["angle"] = 3.1066860685499,
|
|
["x"] = -130.38187068002,
|
|
}, -- end of ["offsets"]
|
|
["shape_name"] = "carrier_lso3_usa",
|
|
["type"] = "Carrier LSO Personell 3",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|
|
|
|
local staticObj = {
|
|
["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later)
|
|
|
|
-- Copy and paste over this with the units information
|
|
["category"] = "Personnel",
|
|
["offsets"] =
|
|
{
|
|
["y"] = -20.454634730006,
|
|
["angle"] = 2.2863813201126,
|
|
["x"] = -129.52472782001,
|
|
}, -- end of ["offsets"]
|
|
["shape_name"] = "carrier_lso4_usa",
|
|
["type"] = "Carrier LSO Personell 4",
|
|
-- Copy and paste over this with the units information end
|
|
|
|
-- these can be left as is, but is required.
|
|
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
|
["unitId"] = 1,
|
|
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
|
["x"] = 0,
|
|
["heading"] = 0,
|
|
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
|
["linkOffset"] = true,
|
|
["dead"] = false,
|
|
}
|
|
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
|
|
|
-- ********************************************************
|