2024-11-12 14:18:28 -06:00

75 lines
3.7 KiB
Lua

onEngineStart = {}
function onEngineStart:onEvent(event)
if world.event.S_EVENT_BIRTH == event.id and event.initiator:getPlayerName() ~= nil then
local playerGroup = event.initiator:getGroup()
local playerUnit = playerGroup:getUnit(1)
local playerName = playerUnit:getPlayerName()
local playerSide = playerGroup:getCoalition()
local playerID = playerGroup:getID()
local playerAircraft = playerUnit:getTypeName()
local MissionName =
"======[ Fighting 99th - Battle of Marianas ]======"
local TeamSpeak =
"Please join our TeamSpeak server @ teamspeak.f99th.com for improved comms and a better mission experience!"
local ObjectiveRed =
"===============[ MISSION OBJECTIVE ]==============\n\n" ..
"CAP - Keep skies over the Mariana Islands clear of NATO aircraft.\n\n"
local ObjectiveBlue =
"===============[ MISSION OBJECTIVE ]==============\n\n" ..
"CAP - Control the airspace above the Mariana Islands. Protect CAS and HELO aircraft as they attempt to destroy enemy ground positions and retrieve medvacs from the city.\n\n" ..
"CAS - Destroy Russian AAA and SAM units around the Marians Islands. Clear a path for helo operations as they attempt to rescue our people. Leave no one behind!\n\n" ..
"HELO - CAS and AFAC Helos are available. Fly to islands, Search & Destroy the various targets marked on your F10 map. Troop Transport, CSAR, Capture and sling load missions are avail.\n\n" ..
"CSAR - Rescues can be returned to the air bases or any of the platforms CLOSEST to the shore.\n\n"
local SmokeZones =
"=================[ SMOKE & FLARES ]================\n\n" ..
"RED SMOKE : AFAC Targets for CAS.\n" ..
"BLUE SMOKE : PICKUP TROOPS & EQUIPMENT.\n" ..
"GREEN SMOKE: DELIVER TROOPS TO CAPTURE.\n" ..
"WHITE FLARES at Airfields: Deliver Cargo for capture and extra points.\n\n"
local ScoringDesc =
"====[ HOW POINTS ARE AWARDED - " .. PointsRequiredToWin .. " REQUIRED TO WIN ]====\n" ..
"\nPlayer Kill / Death..........: " .. PointsPlayerDeaths ..
"\nCSAR Complete..............: " .. PointsCSAR ..
"\nComplete Side Mission...: " .. PointsSideMission ..
"\nDeliver Cargo.................: " .. PointsDeliverCargo .. "\n\n"
-- "===================[ CURRENT SOCRES ]==================\n" ..
-- "Blue........................: " .. BlueCurrentScore ..
-- "\nRed.........................: " .. RedCurrentScore ..
-- "\nBlue Deaths.................: " .. StatBlueCAPDead ..
-- "\nRed Deaths..................: " .. StatRedCAPDead ..
-- "\nBlue Crates Moved...........: " .. StatBlueCratesMoved ..
-- "\nRed Crates Moved............: " .. StatRedCratesMoved ..
-- "\nRed CSARs Completed.........: " .. StatRedRescued ..
-- "\nBlue CSARs Completed........: " .. StatRedRescued ..
local EndBrief = "===============[ END MISSION BRIEF ]==============\n\n"
-- Send appropriate message to each coalition.
if playerSide == coalition.side.BLUE then --blue team
trigger.action.outTextForGroup(playerID, "" .. MissionName .. "\n\n" .. "Welcome to a F99th DCS Server, " .. playerName .. "!" .. "\n\n" .. TeamSpeak .. "\n\n" .. ObjectiveBlue .. SmokeZones .. ScoringDesc .. EndBrief, 120)
end
if playerSide == coalition.side.RED then -- red team
trigger.action.outTextForGroup(playerID, "" .. MissionName .. "\n\n" .. "Welcome to a F99th DCS Server, " .. playerName .. "!" .. "\n\n" .. TeamSpeak .. "\n\n" .. ObjectiveRed .. EndBrief, 120)
end
-- trigger.action.outSoundForGroup(playerID, "l10n/DEFAULT/battlemusic.ogg") -- Play a sound everytime a player gets in new AC
MissionStatus(30) -- Display Scores for this mission. Lua found in Moose_Island_Capture.lua
end
end
world.addEventHandler(onEngineStart)