diff --git a/README.md b/README.md index 9091ff7..7aaefbb 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,15 @@ A Toolbox For Mission Designers (no Lua Required) ## What? -DML is a **mission-building toolbox** for Eagle Dynamic's DCS combat flight simulator that **does not require Lua**, yet it also provides comprehensive support if you do want to use Lua. At its heart are modules that **attach themselves to Mission Editor’s (ME) Trigger Zones** to provide new abilities. Mission designers control these new abilities in ME by adding ‘Attributes’ to these Trigger Zones. +DML is a **mission-building toolbox** for Eagle Dynamic's DCS combat flight simulator. It contains many modules that all can do something for you. It’s built similar to a box of LEGO® bricks – you seldom need all, and you can start having fun building stuff knowing just the basics and using just a few. +Here are some examples: +- Do you want to add a moving NDB to a ship? Just add the NDB module +- Want to keep kill scores? Add the PlayerScore module. +- How about dynamically spawn troops when you need? Look at Cloners. +- Your mission needs random civilian traffic? Check out Civ Air. + +Even better, **DML does not require Lua**, yet it also provides comprehensive support for Lua. +At its heart are modules that attach themselves to Mission Editor’s (ME) Trigger Zones to provide new abilities. Mission designers control abilities in ME by adding ‘Attributes’ to these Trigger Zones. ![image](https://user-images.githubusercontent.com/21967811/150338060-10061782-c59c-46ac-8e42-ab598aae1fc9.png) @@ -64,6 +72,8 @@ So, what’s in DML right now? In a nutshell here’s what you get: - Conquerable Zones and FARPS - (moving) NDB - Map/Scenery Object destruction Detector +- **Persistence** – players can **save a mission and then later continue** it (within the confines of DCS’s limitations) +- An **Interactive Debugger** to inspect flag values, report any time they change their value or if their value changes to a specific number – with ME integration that allows you to set up debugging missions before you run them - **Foundation**, a library of ready-to-use methods **(only for mission designers who use Lua)**. They support - Advanced Event Handlers for mission and player events - Zone management and attaching/reading zone attributes