From 484d88616cc7cd3db69b9e911121d89f07e6fad3 Mon Sep 17 00:00:00 2001 From: Christian Franz Date: Thu, 20 Jan 2022 13:25:09 +0100 Subject: [PATCH] Update README.md --- README.md | 3 --- 1 file changed, 3 deletions(-) diff --git a/README.md b/README.md index 85e8faa..a5c09df 100644 --- a/README.md +++ b/README.md @@ -9,9 +9,6 @@ DML is a **mission-building toolbox that** for Eagle Dynamic's DCS combat flight For example, when you add above attributes to a trigger zone, the “cfxNDB” module automatically activates for this zone, and starts an NDB at the zone’s center at 121.5 MHz, playing the “distressbeacon.ogg” sound file on that frequency. -![image](https://user-images.githubusercontent.com/21967811/150333140-665cda5e-dad5-4f7f-897f-853179e89448.png) - - Through this simple mechanism, adding complex new abilities to missions becomes a snap (or, at least, much easier). Since **you control DML from inside ME**, you do not have to mess around with Lua scripts – all DML modules take their run-time data from Trigger Zone attributes. You edit those in ME: Trigger Zones already have attributes, editing them is built into ME. If you have ever created a Trigger Zone, you have already seen ME’s zone attributes. You likely ignored them because they have had little practical use. Until now. We’ll use zone attributes to put DCS mission creation into super-cruise. **DML can reduce advanced tasks (such as adding CSAR missions) to placing trigger zones and adding attributes.**