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Version 0.97
Clone Zones MX delayFlags Attack of the CloneZ miz
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@ -278,7 +278,9 @@ end
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function rndFlags.startCycle()
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for idx, theZone in pairs(rndFlags.rndGen) do
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if theZone.onStart then
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if rndFlags.verbose then
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trigger.action.outText("+++RND: starting " .. theZone.name, 30)
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end
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rndFlags.fire(theZone)
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end
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end
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81
modules/cfxMX.lua
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81
modules/cfxMX.lua
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@ -0,0 +1,81 @@
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cfxMX = {}
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cfxMX.version = "1.0.0"
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--[[--
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Mission data decoder. Access to ME-built mission structures
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Copyright (c) 2022 by Christian Franz and cf/x AG
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Version History
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1.0.0 - initial version
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--]]--
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function cfxMX.getGroupFromDCSbyName(aName, fetchOriginal)
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if not fetchOriginal then fetchOriginal = false end
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-- fetch the group description for goup named aName (if exists)
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-- returned structure must be parsed for useful information
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-- returns data, category, countyID and coalitionID
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-- unless fetchOriginal is true, creates a deep clone of
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-- group data structure
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for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions
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local coa_name = coa_name_miz
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if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS
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coa_name = 'neutral'
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end
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-- directly convert coalition into number for easier access later
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local coaNum = 0
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if coa_name == "red" then coaNum = 1 end
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if coa_name == "blue" then coaNum = 2 end
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if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county},
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-- with county being an array
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if coa_data.country then -- make sure there a country table for this coalition
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for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this
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-- per country = {id, name, vehicle, helicopter, plane, ship, static}
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local countryName = string.lower(cntry_data.name)
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local countryID = cntry_data.id
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if type(cntry_data) == 'table' then -- filter strings .id and .name
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for obj_type_name, obj_type_data in pairs(cntry_data) do
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if obj_type_name == "helicopter" or
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obj_type_name == "ship" or
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obj_type_name == "plane" or
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obj_type_name == "vehicle" or
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obj_type_name == "static"
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then -- (so it's not id or name)
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local category = obj_type_name
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if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's at least one group!
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for group_num, group_data in pairs(obj_type_data.group) do
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if group_data.name == aName then
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local theGroup = group_data
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-- usually we return a copy of this
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if not fetchOriginal then
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theGroup = dcsCommon.clone(group_data)
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end
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return theGroup, category, countryID
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end
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end
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end --if has category data
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end --if plane, helo etc... category
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end --for all objects in country
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end --if has country data
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end --for all countries in coalition
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end --if coalition has country table
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end -- if there is coalition data
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end --for all coalitions in mission
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return nil, "none", "none"
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end
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function cfxMX.catText2ID(inText)
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local outCat = 0 -- airplane
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local c = inText:lower()
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if c == "helicopter" then outCat = 1 end
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if c == "ship" then outCat = 3 end
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if c == "plane" then outCat = 0 end -- redundant
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if c == "vehicle" then outCat = 2 end
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if c == "train" then outCat = 4 end
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if c == "static" then outCat = -1 end
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return outCat
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end
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@ -1,5 +1,5 @@
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cfxOwnedZones = {}
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cfxOwnedZones.version = "1.1.0"
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cfxOwnedZones.version = "1.1.1"
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cfxOwnedZones.verbose = false
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cfxOwnedZones.announcer = true
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--[[-- VERSION HISTORY
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@ -39,6 +39,7 @@ cfxOwnedZones.announcer = true
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- remove exiting defenders from zone after cap to avoid
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shocked state
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- announcer
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1.1.1 - conq+1 flag
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--]]--
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cfxOwnedZones.requiredLibs = {
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@ -201,6 +202,10 @@ function cfxOwnedZones.addOwnedZone(aZone)
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local paused = cfxZones.getBoolFromZoneProperty(aZone, "paused", false)
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aZone.paused = paused
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if cfxZones.hasProperty(aZone, "conq+1") then
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cfxOwnedZones.conqueredFlag = cfxZones.getNumberFromZoneProperty(theZone, "conq+1", -1)
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end
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aZone.unbeatable = cfxZones.getBoolFromZoneProperty(aZone, "unbeatable", false)
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aZone.untargetable = cfxZones.getBoolFromZoneProperty(aZone, "untargetable", false)
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aZone.hidden = cfxZones.getBoolFromZoneProperty(aZone, "hidden", false)
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@ -489,6 +494,11 @@ function cfxOwnedZones.zoneConquered(aZone, theSide, formerOwner) -- 0 = neutral
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trigger.action.outSoundForCoalition(1, "Death BRASS.wav")
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end
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end
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-- increase conq flag
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if aZone.conqueredFlag then
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local lastVal = trigger.misc.getUserFlag(aZone.conqueredFlag)
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trigger.action.setUserFlag)aZone.conqueredFlag, lastVal + 1)
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end
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-- invoke callbacks now
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cfxOwnedZones.invokeConqueredCallbacks(aZone, theSide, formerOwner)
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@ -6,7 +6,7 @@
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--
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cfxZones = {}
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cfxZones.version = "2.5.2"
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cfxZones.version = "2.5.3"
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--[[-- VERSION HISTORY
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- 2.2.4 - getCoalitionFromZoneProperty
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- getStringFromZoneProperty
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@ -45,6 +45,9 @@ cfxZones.version = "2.5.2"
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- 2.5.1 - markZoneWithSmoke supports alt attribute
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- 2.5.2 - getPoint also writes through to zone itself for optimization
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- new method getPositiveRangeFromZoneProperty(theZone, theProperty, default)
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- 2.5.3 - new getAllGroupsInZone()
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- 2.5.4 - cleaned up getZoneProperty break on no properties
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- extractPropertyFromDCS trims key and property
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--]]--
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cfxZones.verbose = true
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@ -543,19 +546,28 @@ end
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--
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-- units / groups in zone
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--
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function cfxZones.allGroupsInZone(theZone, categ) -- categ is optional, must be code
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-- warning: does not check for exiting!
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local inZones = {}
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local coals = {0, 1, 2} -- all coalitions
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for idx, coa in pairs(coals) do
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local allGroups = coalition.getGroups(coa, categ)
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for key, group in pairs(allGroups) do -- iterate all groups
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if cfxZones.isGroupPartiallyInZone(group, theZone) then
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table.insert(inZones, group)
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end
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end
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end
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return inZones
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end
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function cfxZones.groupsOfCoalitionPartiallyInZone(coal, theZone, categ) -- categ is optional
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local groupsInZone = {}
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local allGroups = coalition.getGroups(coal, categ)
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for key, group in pairs(allGroups) do -- iterate all groups
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if group:isExist() then
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if cfxZones.isGroupPartiallyInZone(group, theZone) then
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table.insert(groupsInZone, group)
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else
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end
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end
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end
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@ -566,20 +578,13 @@ function cfxZones.isGroupPartiallyInZone(aGroup, aZone)
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if not aGroup then return false end
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if not aZone then return false end
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-- needs to be implemented
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if not aGroup:isExist() then return false end
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local allUnits = aGroup:getUnits()
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for uk, aUnit in pairs (allUnits) do
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if aUnit:isExist() and aUnit:getLife() > 1 then
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local p = aUnit:getPoint()
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-- p.y = 0 -- zones have no altitude
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-- modification of isPointInsideZone now takes care of this
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if cfxZones.isPointInsideZone(p, aZone) then
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return true
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else
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end
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end
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end
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@ -589,7 +594,6 @@ end
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function cfxZones.isEntireGroupInZone(aGroup, aZone)
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if not aGroup then return false end
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if not aZone then return false end
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-- needs to be implemented
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if not aGroup:isExist() then return false end
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local allUnits = aGroup:getUnits()
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for uk, aUnit in pairs (allUnits) do
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@ -1047,6 +1051,8 @@ function cfxZones.getAllZoneProperties(theZone, caseInsensitive) -- return as di
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end
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function cfxZones.extractPropertyFromDCS(theKey, theProperties)
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-- trim
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theKey = dcsCommon.trim(theKey)
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-- make lower case conversion if not case sensitive
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if not cfxZones.caseSensitiveProperties then
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theKey = string.lower(theKey)
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@ -1055,7 +1061,8 @@ function cfxZones.extractPropertyFromDCS(theKey, theProperties)
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-- iterate all keys and compare to what we are looking for
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for i=1, #theProperties do
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local theP = theProperties[i]
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local existingKey = theP.key
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local existingKey = dcsCommon.trim(theP.key)
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if not cfxZones.caseSensitiveProperties then
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existingKey = string.lower(existingKey)
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end
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@ -1073,7 +1080,7 @@ function cfxZones.getZoneProperty(cZone, theKey)
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end
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if not theKey then
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trigger.action.outText("+++zone: no property key in getZoneProperty for zone " .. cZone.name, 30)
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breakme.here = 1
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-- breakme.here = 1
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return
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end
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@ -1349,6 +1356,8 @@ function cfxZones.init()
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-- note, all zones with this property are by definition owned zones.
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-- and hence will be read anyway. this will merely ensure that the
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-- ownership is established right away
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-- unless owned zones module is missing, in which case
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-- ownership is still established
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local pZones = cfxZones.zonesWithProperty("owner")
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for n, aZone in pairs(pZones) do
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aZone.owner = cfxZones.getCoalitionFromZoneProperty(aZone, "owner", 0)
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451
modules/cloneZone.lua
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451
modules/cloneZone.lua
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@ -0,0 +1,451 @@
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cloneZones = {}
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cloneZones.version = "1.0.0"
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cloneZones.verbose = false
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cloneZones.requiredLibs = {
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"dcsCommon", -- always
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"cfxZones", -- Zones, of course
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"cfxMX",
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}
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cloneZones.cloners = {}
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--[[--
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Clones Groups from ME mission data
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Copyright (c) 2022 by Christian Franz and cf/x AG
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Version History
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1.0.0 - initial version
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--]]--
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--
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-- adding / removing from list
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--
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function cloneZones.addCloneZone(theZone)
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table.insert(cloneZones.cloners, theZone)
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end
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function cloneZones.getCloneZoneByName(aName)
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for idx, aZone in pairs(cloneZones.cloners) do
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if aName == aZone.name then return aZone end
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end
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if cloneZones.verbose then
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trigger.action.outText("+++clnZ: no clone with name <" .. aName ..">", 30)
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end
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return nil
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end
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--
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-- reading zones
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--
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function cloneZones.createClonerWithZone(theZone) -- has "Cloner"
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local localZones = cfxZones.allGroupsInZone(theZone)
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theZone.cloner = true -- this is a cloner zoner
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theZone.mySpawns = {}
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--theZone.groupVectors = {}
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theZone.origin = cfxZones.getPoint(theZone) -- save reference point for all groupVectors
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-- source tells us which template to use. it can be the following:
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-- nothing (no attribute) - then we use whatever groups are in zone to
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-- spawn as template
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-- name of another spawner that provides the template
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-- we can't simply use a group name as we lack the reference
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-- location for delta
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if cfxZones.hasProperty(theZone, "source") then
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theZone.source = cfxZones.getStringFromZoneProperty(theZone, "source", "<none>")
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if theZone.source == "<none>" then theZone.source = nil end
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end
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if not theZone.source then
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theZone.cloneNames = {} -- names of the groups. only present in template spawners
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for idx, aGroup in pairs(localZones) do
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local gName = aGroup:getName()
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if gName then
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table.insert(theZone.cloneNames, gName)
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table.insert(theZone.mySpawns, aGroup) -- collect them for initial despawn
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end
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end
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cloneZones.despawnAll(theZone)
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if #theZone.cloneNames < 1 then
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if cloneZones.verbose then
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trigger.action.outText("+++clnZ: WARNING - Template in clone zone <" .. theZone.name .. "> is empty", 30)
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end
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theZone.cloneNames = nil
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end
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if cloneZones.verbose then
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trigger.action.outText(theZone.name .. " clone template saved", 30)
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end
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end
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-- f? and spawn? map to the same
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if cfxZones.hasProperty(theZone, "f?") then
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theZone.spawnFlag = cfxZones.getStringFromZoneProperty(theZone, "f?", "none")
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theZone.lastSpawnValue = trigger.misc.getUserFlag(theZone.spawnFlag) -- save last value
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end
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if cfxZones.hasProperty(theZone, "spawn?") then
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theZone.spawnFlag = cfxZones.getStringFromZoneProperty(theZone, "spawn?", "none")
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theZone.lastSpawnValue = trigger.misc.getUserFlag(theZone.spawnFlag) -- save last value
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end
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theZone.onStart = cfxZones.getBoolFromZoneProperty(theZone, "onStart", false)
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theZone.moveRoute = cfxZones.getBoolFromZoneProperty(theZone, "moveRoute", false)
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if cfxZones.hasProperty(theZone, "empty+1") then
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theZone.emptyFlag = cfxZones.getNumberFromZoneProperty(theZone, "empty+1", "<None>") -- note string on number default
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end
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if cfxZones.hasProperty(theZone, "masterOwner") then
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theZone.masterOwner = cfxZones.getStringFromZoneProperty(theZone, "masterOwner", "<none>")
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end
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--cloneZones.spawnWithCloner(theZone)
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theZone.turn = cfxZones.getNumberFromZoneProperty(theZone, "turn", 0)
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-- make sure we spawn at least once
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-- bad idea, since we may want to simply create a template
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-- if not theZone.spawnFlag then theZone.onStart = true end
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end
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--
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-- spawning, despawning
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--
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function cloneZones.despawnAll(theZone)
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for idx, aGroup in pairs(theZone.mySpawns) do
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Group.destroy(aGroup)
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end
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theZone.mySpawns = {}
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end
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function cloneZones.updateLocationsInGroupData(theData, zoneDelta, adjustAllWaypoints)
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--trigger.action.outText("Update loc - zone delta: [" .. zoneDelta.x .. "," .. zoneDelta.z .. "]", 30)
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-- remember that zoneDelta's [z] modifies theData's y!!
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theData.x = theData.x + zoneDelta.x
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theData.y = theData.y + zoneDelta.z -- !!!
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local units = theData.units
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for idx, aUnit in pairs(units) do
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aUnit.x = aUnit.x + zoneDelta.x
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aUnit.y = aUnit.y + zoneDelta.z -- again!!!!
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end
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-- now modifiy waypoints. we ALWAYS adjust the
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-- first waypoint, but only all others if asked
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-- to
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local theRoute = theData.route
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-- TODO: vehicles can have 'spans' - may need to program for
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-- those as well. we currently only go for points
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if theRoute then
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local thePoints = theRoute.points
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if thePoints and #thePoints > 0 then
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if adjustAllWaypoints then
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for i=1, #thePoints do
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thePoints[i].x = thePoints[i].x + zoneDelta.x
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thePoints[i].y = thePoints[i].y + zoneDelta.z -- (!!)
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end
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else
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-- only first point
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thePoints[1].x = thePoints[1].x + zoneDelta.x
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thePoints[1].y = thePoints[1].y + zoneDelta.z -- (!!)
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end
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-- if there is an airodrome id given in first waypoint,
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-- adjust for closest location
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local firstPoint = thePoints[1]
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if firstPoint.airdromeId then
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trigger.action.outText("first: airdrome adjust for " .. theData.name .. " now is " .. firstPoint.airdromeId, 30)
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local loc = {}
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loc.x = firstPoint.x
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loc.y = 0
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loc.z = firstPoint.y
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local bestAirbase = dcsCommon.getClosestAirbaseTo(loc)
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firstPoint.airdromeId = bestAirbase:getID()
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trigger.action.outText("first: adjusted to " .. firstPoint.airdromeId, 30)
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end
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-- adjust last point (landing)
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if #thePoints > 1 then
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local lastPoint = thePoints[#thePoints]
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if firstPoint.airdromeId then
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trigger.action.outText("last: airdrome adjust for " .. theData.name .. " now is " .. lastPoint.airdromeId, 30)
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local loc = {}
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loc.x = lastPoint.x
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loc.y = 0
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loc.z = lastPoint.y
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local bestAirbase = dcsCommon.getClosestAirbaseTo(loc)
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lastPoint.airdromeId = bestAirbase:getID()
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trigger.action.outText("last: adjusted to " .. lastPoint.airdromeId, 30)
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end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function cloneZones.uniqueNameGroupData(theData)
|
||||
theData.name = dcsCommon.uuid(theData.name)
|
||||
local units = theData.units
|
||||
for idx, aUnit in pairs(units) do
|
||||
aUnit.name = dcsCommon.uuid(aUnit.name)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function cloneZones.resolveOwnership(spawnZone, ctry)
|
||||
if not spawnZone.masterOwner then return ctry end
|
||||
|
||||
local masterZone = cfxZones.getZoneByName(spawnZone.masterOwner)
|
||||
if not masterZone then
|
||||
trigger.action.outText("+++clnZ: cloner " .. spawnZone.name .. " could not fine master owner <" .. spawnZone.masterOwner .. ">", 30)
|
||||
return ctry
|
||||
end
|
||||
|
||||
if not masterZone.owner then
|
||||
return ctry
|
||||
end
|
||||
|
||||
ctry = dcsCommon.getACountryForCoalition(masterZone.owner)
|
||||
return ctry
|
||||
end
|
||||
|
||||
function cloneZones.spawnWithTemplateForZone(theZone, spawnZone)
|
||||
--trigger.action.outText("ENTER: Spawn with template " .. theZone.name .. " for spawnZone " .. spawnZone.name, 30)
|
||||
-- theZone is the zoner with the template
|
||||
-- spawnZone is the spawner with settings
|
||||
--if not spawnZone then spawnZone = theZone end
|
||||
local newCenter = cfxZones.getPoint(spawnZone)
|
||||
-- calculate zoneDelta, is added to all vectors
|
||||
local zoneDelta = dcsCommon.vSub(newCenter, theZone.origin)
|
||||
|
||||
local spawnedGroups = {}
|
||||
|
||||
for idx, aGroupName in pairs(theZone.cloneNames) do
|
||||
local rawData, cat, ctry = cfxMX.getGroupFromDCSbyName(aGroupName)
|
||||
|
||||
if rawData.name == aGroupName then
|
||||
else
|
||||
trigger.action.outText("Clone: FAILED name check", 30)
|
||||
end
|
||||
|
||||
-- now use raw data to spawn and see if it works outabox
|
||||
local theCat = cfxMX.catText2ID(cat)
|
||||
--TODO: if theCat == -1 the group is static, may need to code for that
|
||||
|
||||
-- update their position if not spawning to exact same location
|
||||
cloneZones.updateLocationsInGroupData(rawData, zoneDelta, spawnZone.moveRoute)
|
||||
|
||||
-- apply turning
|
||||
dcsCommon.rotateGroupData(rawData, spawnZone.turn, newCenter.x, newCenter.z)
|
||||
|
||||
-- make sure all names (group and units) are unique
|
||||
cloneZones.uniqueNameGroupData(rawData)
|
||||
|
||||
-- see waht country we spawn for
|
||||
ctry = cloneZones.resolveOwnership(spawnZone, ctry)
|
||||
|
||||
local theGroup = coalition.addGroup(ctry, theCat, rawData)
|
||||
table.insert(spawnedGroups, theGroup)
|
||||
end
|
||||
|
||||
return spawnedGroups
|
||||
end
|
||||
|
||||
function cloneZones.spawnWithCloner(theZone)
|
||||
if not theZone then
|
||||
trigger.action.outText("+++clnZ: nil zone on spawnWithCloner", 30)
|
||||
return
|
||||
end
|
||||
if not theZone.cloner then
|
||||
trigger.action.outText("+++clnZ: spawnWithCloner invoked with non-cloner <" .. theZone.name .. ">", 30)
|
||||
return
|
||||
end
|
||||
|
||||
-- force spawn with this spawner
|
||||
local templateZone = theZone
|
||||
if theZone.source then
|
||||
-- we use a different zone for templates
|
||||
-- souce can be a comma separated list
|
||||
local templateName = theZone.source
|
||||
if dcsCommon.containsString(templateName, ",") then
|
||||
local allNames = templateName
|
||||
local templates = dcsCommon.splitString(templateName, ",")
|
||||
templateName = dcsCommon.pickRandom(templates)
|
||||
templateName = dcsCommon.trim(templateName)
|
||||
if cloneZones.verbose then
|
||||
trigger.action.outText("+++clnZ: picked random template <" .. templateName .."> for from <" .. allNames .. "> for cloner " .. theZone.name, 30)
|
||||
end
|
||||
end
|
||||
|
||||
local newTemplate = cloneZones.getCloneZoneByName(templateName)
|
||||
if not newTemplate then
|
||||
if cloneZones.verbose then
|
||||
trigger.action.outText("+++clnZ: no clone source with name <" .. templateName .."> for cloner " .. theZone.name, 30)
|
||||
end
|
||||
return
|
||||
end
|
||||
templateZone = newTemplate
|
||||
end
|
||||
|
||||
-- make sure our template is filled
|
||||
if not templateZone.cloneNames then
|
||||
if cloneZones.verbose then
|
||||
trigger.action.outText("+++clnZ: clone source template <".. templateZone.name .. "> for clone zone <" .. theZone.name .."> is empty", 30)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- local myLoc = cfxZones.getPoint(theZone)
|
||||
local theClones = cloneZones.spawnWithTemplateForZone(templateZone, theZone)
|
||||
-- reset hasClones so we know our spawns are full and we can
|
||||
-- detect complete destruction
|
||||
if theClones and #theClones > 0 then
|
||||
theZone.hasClones = true
|
||||
theZone.mySpawns = theClones
|
||||
end
|
||||
end
|
||||
|
||||
function cloneZones.countLiveUnits(theZone)
|
||||
if not theZone then return 0 end
|
||||
if not theZone.mySpawns then return 0 end
|
||||
local count = 0
|
||||
for idx, aGroup in pairs(theZone.mySpawns) do
|
||||
if aGroup:isExist() then
|
||||
local allUnits = aGroup:getUnits()
|
||||
for idy, aUnit in pairs(allUnits) do
|
||||
if aUnit:isExist() and aUnit:getLife() >= 1 then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
function cloneZones.hasLiveUnits(theZone)
|
||||
if not theZone then return 0 end
|
||||
if not theZone.mySpawns then return 0 end
|
||||
for idx, aGroup in pairs(theZone.mySpawns) do
|
||||
if aGroup:isExist() then
|
||||
local allUnits = aGroup:getUnits()
|
||||
for idy, aUnit in pairs(allUnits) do
|
||||
if aUnit:isExist() and aUnit:getLife() >= 1 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function cloneZones.pollFlag(flagNum, method)
|
||||
-- we currently ignore method
|
||||
local num = trigger.misc.getUserFlag(flagNum)
|
||||
trigger.action.setUserFlag(flagNum, num+1)
|
||||
end
|
||||
--
|
||||
-- UPDATE
|
||||
--
|
||||
function cloneZones.update()
|
||||
timer.scheduleFunction(cloneZones.update, {}, timer.getTime() + 1)
|
||||
|
||||
for idx, aZone in pairs(cloneZones.cloners) do
|
||||
-- see if pulse is running
|
||||
|
||||
-- see if we got spawn? command
|
||||
if aZone.spawnFlag then
|
||||
local currTriggerVal = trigger.misc.getUserFlag(aZone.spawnFlag)
|
||||
if currTriggerVal ~= aZone.lastSpawnValue
|
||||
then
|
||||
if cloneZones.verbose then
|
||||
trigger.action.outText("+++clnZ: spawn triggered for <" .. aZone.name .. ">", 30)
|
||||
end
|
||||
cloneZones.spawnWithCloner(aZone)
|
||||
aZone.lastSpawnValue = currTriggerVal
|
||||
end
|
||||
end
|
||||
|
||||
-- see if we are empty and should signal
|
||||
if aZone.emptyFlag and aZone.hasClones then
|
||||
if cloneZones.countLiveUnits(aZone) < 1 then
|
||||
-- we are depleted. poll flag once, then remember we have
|
||||
-- polled
|
||||
cloneZones.pollFlag(aZone.emptyFlag)
|
||||
aZone.hasClones = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function cloneZones.onStart()
|
||||
--trigger.action.outText("+++clnZ: Enter atStart", 30)
|
||||
for idx, theZone in pairs(cloneZones.cloners) do
|
||||
if theZone.onStart then
|
||||
if cloneZones.verbose then
|
||||
trigger.action.outText("+++clnZ: atStart will spawn for <"..theZone.name .. ">", 30)
|
||||
end
|
||||
cloneZones.spawnWithCloner(theZone)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- START
|
||||
--
|
||||
function cloneZones.readConfigZone()
|
||||
local theZone = cfxZones.getZoneByName("cloneZonesConfig")
|
||||
if not theZone then
|
||||
if cloneZones.verbose then
|
||||
trigger.action.outText("+++clnZ: NO config zone!", 30)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
cloneZones.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
|
||||
|
||||
if cloneZones.verbose then
|
||||
trigger.action.outText("+++clnZ: read config", 30)
|
||||
end
|
||||
end
|
||||
|
||||
function cloneZones.start()
|
||||
-- lib check
|
||||
if not dcsCommon.libCheck then
|
||||
trigger.action.outText("cfx Clone Zones requires dcsCommon", 30)
|
||||
return false
|
||||
end
|
||||
if not dcsCommon.libCheck("cfx Clone Zones",
|
||||
cloneZones.requiredLibs) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- read config
|
||||
cloneZones.readConfigZone()
|
||||
|
||||
-- process cloner Zones
|
||||
local attrZones = cfxZones.getZonesWithAttributeNamed("cloner")
|
||||
|
||||
-- now create an rnd gen for each one and add them
|
||||
-- to our watchlist
|
||||
for k, aZone in pairs(attrZones) do
|
||||
cloneZones.createClonerWithZone(aZone) -- process attribute and add to zone
|
||||
cloneZones.addCloneZone(aZone) -- remember it so we can smoke it
|
||||
end
|
||||
|
||||
-- run through onStart
|
||||
cloneZones.onStart()
|
||||
|
||||
-- start update
|
||||
cloneZones.update()
|
||||
|
||||
trigger.action.outText("cfx Clone Zones v" .. cloneZones.version .. " started.", 30)
|
||||
return true
|
||||
end
|
||||
|
||||
-- let's go!
|
||||
if not cloneZones.start() then
|
||||
trigger.action.outText("cf/x Clone Zones aborted: missing libraries", 30)
|
||||
cloneZones = nil
|
||||
end
|
||||
@ -1,5 +1,5 @@
|
||||
dcsCommon = {}
|
||||
dcsCommon.version = "2.5.2"
|
||||
dcsCommon.version = "2.5.3"
|
||||
--[[-- VERSION HISTORY
|
||||
2.2.6 - compassPositionOfARelativeToB
|
||||
- clockPositionOfARelativeToB
|
||||
@ -58,6 +58,7 @@ dcsCommon.version = "2.5.2"
|
||||
2.5.1 - added SA-18 Igla manpad to unitIsInfantry()
|
||||
2.5.2 - added copyArray method
|
||||
- corrected heading in createStaticObjectData
|
||||
2.5.3 - corrected rotateGroupData bug for cz
|
||||
--]]--
|
||||
|
||||
-- dcsCommon is a library of common lua functions
|
||||
@ -1444,7 +1445,10 @@ dcsCommon.version = "2.5.2"
|
||||
|
||||
function dcsCommon.rotateGroupData(theGroup, degrees, cx, cz)
|
||||
if not cx then cx = 0 end
|
||||
if not cy then cy = 0 end
|
||||
if not cz then cz = 0 end
|
||||
local cy = cz
|
||||
--trigger.action.outText("+++dcsC:rotGrp cy,cy = "..cx .. "," .. cy, 30)
|
||||
|
||||
local rads = degrees * 3.14152 / 180
|
||||
-- turns all units in group around the group's center by degrees.
|
||||
-- may also need to turn individual units by same amount
|
||||
|
||||
263
modules/delayFlags.lua
Normal file
263
modules/delayFlags.lua
Normal file
@ -0,0 +1,263 @@
|
||||
delayFlag = {}
|
||||
delayFlag.version = "1.0.0"
|
||||
delayFlag.verbose = false
|
||||
delayFlag.requiredLibs = {
|
||||
"dcsCommon", -- always
|
||||
"cfxZones", -- Zones, of course
|
||||
}
|
||||
delayFlag.flags = {}
|
||||
|
||||
--[[--
|
||||
delay flags - simple flag switch & delay, allows for randomize
|
||||
and dead man switching
|
||||
|
||||
Copyright (c) 2022 by Christian Franz and cf/x AG
|
||||
|
||||
Version History
|
||||
1.0.0 - Initial Version
|
||||
|
||||
--]]--
|
||||
|
||||
function delayFlag.addDelayZone(theZone)
|
||||
table.insert(delayFlag.flags, theZone)
|
||||
end
|
||||
|
||||
function delayFlag.getDelayZoneByName(aName)
|
||||
for idx, aZone in pairs(delayFlag.flags) do
|
||||
if aName == aZone.name then return aZone end
|
||||
end
|
||||
if delayFlag.verbose then
|
||||
trigger.action.outText("+++dlyF: no delay flag with name <" .. aName ..">", 30)
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--
|
||||
-- read attributes
|
||||
--
|
||||
--
|
||||
-- create rnd gen from zone
|
||||
--
|
||||
function delayFlag.createTimerWithZone(theZone)
|
||||
-- delay
|
||||
theZone.delayMin, theZone.delayMax = cfxZones.getPositiveRangeFromZoneProperty(theZone, "timeDelay", 1) -- same as zone signature
|
||||
if delayFlag.verbose then
|
||||
trigger.action.outText("+++dlyF: time delay is <" .. theZone.delayMin .. ", " .. theZone.delayMax .. "> seconds", 30)
|
||||
end
|
||||
|
||||
|
||||
-- trigger flag
|
||||
if cfxZones.hasProperty(theZone, "f?") then
|
||||
theZone.triggerFlag = cfxZones.getStringFromZoneProperty(theZone, "f?", "none")
|
||||
end
|
||||
|
||||
if cfxZones.hasProperty(theZone, "in?") then
|
||||
theZone.triggerFlag = cfxZones.getStringFromZoneProperty(theZone, "in?", "none")
|
||||
end
|
||||
|
||||
if theZone.triggerFlag then
|
||||
theZone.lastTriggerValue = trigger.misc.getUserFlag(theZone.triggerFlag) -- save last value
|
||||
end
|
||||
|
||||
|
||||
theZone.method = cfxZones.getStringFromZoneProperty(theZone, "method", "flip")
|
||||
|
||||
-- out flag
|
||||
if cfxZones.hasProperty(theZone, "out!") then
|
||||
theZone.outFlag = cfxZones.getNumberFromZoneProperty(theZone, "out!", -1)
|
||||
end
|
||||
|
||||
-- on start
|
||||
if cfxZones.hasProperty(theZone, "onStart") then
|
||||
theZone.onStart = cfxZones.getBoolFromZoneProperty(theZone, "onStart", false)
|
||||
end
|
||||
|
||||
-- message
|
||||
if cfxZones.hasProperty(theZone, "message") then
|
||||
theZone.myMessage = cfxZones.getBoolStringZoneProperty(theZone, "message", "<none>")
|
||||
end
|
||||
|
||||
-- init
|
||||
theZone.running = false
|
||||
theZone.timeLimit = -1
|
||||
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- do the pulling
|
||||
--
|
||||
function delayFlag.pollFlag(theFlag, method)
|
||||
if delayFlag.verbose then
|
||||
trigger.action.outText("+++dlyF: polling flag " .. theFlag .. " with " .. method, 30)
|
||||
end
|
||||
|
||||
method = method:lower()
|
||||
local currVal = trigger.misc.getUserFlag(theFlag)
|
||||
if method == "inc" or method == "f+1" then
|
||||
trigger.action.setUserFlag(theFlag, currVal + 1)
|
||||
|
||||
elseif method == "dec" or method == "f-1" then
|
||||
trigger.action.setUserFlag(theFlag, currVal - 1)
|
||||
|
||||
elseif method == "off" or method == "f=0" then
|
||||
trigger.action.setUserFlag(theFlag, 0)
|
||||
|
||||
elseif method == "flip" or method == "xor" then
|
||||
if currVal ~= 0 then
|
||||
trigger.action.setUserFlag(theFlag, 0)
|
||||
else
|
||||
trigger.action.setUserFlag(theFlag, 1)
|
||||
end
|
||||
|
||||
else
|
||||
if method ~= "on" and method ~= "f=1" then
|
||||
trigger.action.outText("+++RND: unknown method <" .. method .. "> - using 'on'", 30)
|
||||
end
|
||||
-- default: on.
|
||||
trigger.action.setUserFlag(theFlag, 1)
|
||||
end
|
||||
|
||||
local newVal = trigger.misc.getUserFlag(theFlag)
|
||||
if delayFlag.verbose then
|
||||
trigger.action.outText("+++dlyF flag <" .. theFlag .. "> changed from " .. currVal .. " to " .. newVal, 30)
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- update
|
||||
--
|
||||
|
||||
function delayFlag.startDelay(theZone)
|
||||
-- refresh timer
|
||||
theZone.running = true
|
||||
|
||||
-- set new expiry date
|
||||
local delayMax = theZone.delayMax
|
||||
local delayMin = theZone.delayMin
|
||||
local delay = delayMax
|
||||
|
||||
if delayMin ~= delayMax then
|
||||
-- pick random in range , say 3-7 --> 5 s!
|
||||
local delayDiff = (delayMax - delayMin) + 1 -- 7-3 + 1
|
||||
delay = dcsCommon.smallRandom(delayDiff) - 1 --> 0-4
|
||||
delay = delay + delayMin
|
||||
if delay > theZone.delayMax then delay = theZone.delayMax end
|
||||
if delay < 1 then delay = 1 end
|
||||
|
||||
if delayFlag.verbose then
|
||||
trigger.action.outText("+++dlyF: delay " .. theZone.name .. " range " .. delayMin .. "-" .. delayMax .. ": selected " .. delay, 30)
|
||||
end
|
||||
end
|
||||
|
||||
theZone.timeLimit = timer.getTime() + delay
|
||||
end
|
||||
|
||||
function delayFlag.update()
|
||||
-- call me in a second to poll triggers
|
||||
timer.scheduleFunction(delayFlag.update, {}, timer.getTime() + 1)
|
||||
|
||||
local now = timer.getTime()
|
||||
|
||||
for idx, aZone in pairs(delayFlag.flags) do
|
||||
-- make sure to re-start before reading time limit
|
||||
if aZone.triggerFlag then
|
||||
local currTriggerVal = trigger.misc.getUserFlag(aZone.triggerFlag)
|
||||
if currTriggerVal ~= aZone.lastTriggerValue
|
||||
then
|
||||
if delayFlag.verbose then
|
||||
if aZone.running then
|
||||
trigger.action.outText("+++dlyF: re-starting timer " .. aZone.name, 30)
|
||||
else
|
||||
trigger.action.outText("+++dlyF: init timer for " .. aZone.name, 30)
|
||||
end
|
||||
end
|
||||
delayFlag.startDelay(aZone) -- we restart even if running
|
||||
aZone.lastTriggerValue = currTriggerVal
|
||||
end
|
||||
end
|
||||
|
||||
if aZone.running then
|
||||
-- check expiry
|
||||
if now > aZone.timeLimit then
|
||||
-- end timer
|
||||
aZone.running = false
|
||||
-- poll flag
|
||||
delayFlag.pollFlag(aZone.outFlag, aZone.method)
|
||||
-- say message
|
||||
if aZone.myMessage then
|
||||
trigger.action.outText(aZone.myMessage, 30)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- START
|
||||
--
|
||||
function delayFlag.readConfigZone()
|
||||
local theZone = cfxZones.getZoneByName("cloneZonesConfig")
|
||||
if not theZone then
|
||||
if delayFlag.verbose then
|
||||
trigger.action.outText("+++dlyF: NO config zone!", 30)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
delayFlag.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
|
||||
|
||||
if delayFlag.verbose then
|
||||
trigger.action.outText("+++dlyF: read config", 30)
|
||||
end
|
||||
end
|
||||
|
||||
function delayFlag.onStart()
|
||||
for idx, theZone in pairs(delayFlag.flags) do
|
||||
if theZone.onStart then
|
||||
if delayFlag.verbose then
|
||||
trigger.action.outText("+++dlyF: onStart for <"..theZone.name .. ">", 30)
|
||||
end
|
||||
delayFlag.startDelay(theZone)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function delayFlag.start()
|
||||
-- lib check
|
||||
if not dcsCommon.libCheck then
|
||||
trigger.action.outText("cfx Delay Flags requires dcsCommon", 30)
|
||||
return false
|
||||
end
|
||||
if not dcsCommon.libCheck("cfx Delay Flags",
|
||||
delayFlag.requiredLibs) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- read config
|
||||
delayFlag.readConfigZone()
|
||||
|
||||
-- process cloner Zones
|
||||
local attrZones = cfxZones.getZonesWithAttributeNamed("timeDelay")
|
||||
for k, aZone in pairs(attrZones) do
|
||||
delayFlag.createTimerWithZone(aZone) -- process attributes
|
||||
delayFlag.addDelayZone(aZone) -- add to list
|
||||
end
|
||||
|
||||
-- kick onStart
|
||||
delayFlag.onStart()
|
||||
|
||||
-- start update
|
||||
delayFlag.update()
|
||||
|
||||
trigger.action.outText("cfx Delay Flag v" .. delayFlag.version .. " started.", 30)
|
||||
return true
|
||||
end
|
||||
|
||||
-- let's go!
|
||||
if not delayFlag.start() then
|
||||
trigger.action.outText("cfx Delay Flag aborted: missing libraries", 30)
|
||||
delayFlag = nil
|
||||
end
|
||||
Binary file not shown.
BIN
tutorial & demo missions/demo - Attack of the CloneZ.miz
Normal file
BIN
tutorial & demo missions/demo - Attack of the CloneZ.miz
Normal file
Binary file not shown.
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Reference in New Issue
Block a user