From 8888da9f3bb2144684c1c510db61049bba91ac54 Mon Sep 17 00:00:00 2001 From: Christian Franz Date: Thu, 20 Jan 2022 12:48:39 +0100 Subject: [PATCH] Update README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index 46b10b1..9ed54cf 100644 --- a/README.md +++ b/README.md @@ -5,6 +5,9 @@ A Toolbox For Mission Designers ## What? DML is a **mission-building toolbox that** for Eagle Dynamic's DCS combat flight simulator that **does not require Lua**, yet it also provides comprehensive support if you do want to use Lua. At its heart are modules that **attach themselves to Mission Editor’s (ME) Trigger Zones** to provide new abilities. Mission designers control these new abilities in ME by adding ‘Attributes’ to these Trigger Zone. +![image](https://user-images.githubusercontent.com/21967811/150333140-665cda5e-dad5-4f7f-897f-853179e89448.png) + + Through this simple mechanism, adding complex new abilities to missions becomes a snap (or, at least, much easier). Since **you control DML from inside ME**, you do not have to mess around with Lua scripts – all DML modules take their run-time data from Trigger Zone attributes. You edit those in ME: Trigger Zones already have attributes, editing them is built into ME. If you have ever created a Trigger Zone, you have already seen ME’s zone attributes. You likely ignored them because they have had little practical use. Until now. We’ll use zone attributes to put DCS mission creation into super-cruise. **DML can reduce advanced tasks (such as adding CSAR missions) to placing trigger zones and adding attributes.**