mirror of
https://github.com/weyne85/DML.git
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Version 1.1.9
new counter massive upgrades to messenger small upgrades to GuardianAngel
This commit is contained in:
parent
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@ -1,5 +1,5 @@
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baseCaptured={}
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baseCaptured.version = "1.0.1"
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baseCaptured.version = "1.0.2"
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baseCaptured.verbose = false
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baseCaptured.ups = 1
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baseCaptured.requiredLibs = {
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@ -15,6 +15,8 @@ baseCaptured.handleContested = true --
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1.0.0 - Initial version based on cloose's code
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1.0.1 - contested! flag
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- update and handleContested
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1.0.2 - expanded verbosity
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- typo in defining redCaptured! corrected
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--]]--
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@ -47,7 +49,7 @@ function baseCaptured.createZone(theZone)
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end
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if cfxZones.hasProperty(theZone, "redCaptured!") then
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theZone.redCap = cfxZones.getStringFromZoneProperty(theZone, "blueCaptured!", "*none")
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theZone.redCap = cfxZones.getStringFromZoneProperty(theZone, "redCaptured!", "*none")
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end
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if cfxZones.hasProperty(theZone, "red!") then
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@ -81,10 +83,16 @@ function baseCaptured.triggerZone(theZone)
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if newOwner == 1 then -- red
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if theZone.redCap then
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cfxZones.pollFlag(theZone.redCap, theZone.capturedMethod, theZone)
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if baseCaptured.verbose or theZone.verbose then
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trigger.action.outText("+++bCap: banging redCap! with <" .. theZone.redCap .. "> for zone <" .. theZone.name .. ">", 30)
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end
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end
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elseif newOwner == 2 then
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if theZone.blueCap then
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cfxZones.pollFlag(theZone.blueCap, theZone.capturedMethod, theZone)
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if baseCaptured.verbose or theZone.verbose then
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trigger.action.outText("+++bCap: banging blueCap! with <" .. theZone.blueCap .. "> for zone <" .. theZone.name .. ">", 30)
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end
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end
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else
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-- contested
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@ -1,5 +1,5 @@
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cfxSpawnZones = {}
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cfxSpawnZones.version = "1.7.0"
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cfxSpawnZones.version = "1.7.1"
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cfxSpawnZones.requiredLibs = {
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"dcsCommon", -- common is of course needed for everything
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-- pretty stupid to check for this since we
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@ -61,6 +61,8 @@ cfxSpawnZones.spawnedGroups = {}
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-- 1.5.3 - spawn?, spawnUnits? flags
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-- 1.6.0 - trackwith interface for group tracker
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-- 1.7.0 - persistence support
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-- 1.7.1 - improved verbosity
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-- - spelling check
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--
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-- new version requires cfxGroundTroops, where they are
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--
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@ -230,6 +232,10 @@ function cfxSpawnZones.createSpawner(inZone)
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theSpawner.target = nil
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end
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if cfxSpawnZones.verbose or inZone.verbose then
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trigger.action.outText("+++spwn: created spawner for <" .. inZone.name .. ">", 30)
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end
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return theSpawner
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end
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@ -326,6 +332,10 @@ function cfxSpawnZones.spawnWithSpawner(aSpawner)
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if not aSpawner then return end
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local theZone = aSpawner.zone -- retrieve the zone that defined me
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if cfxSpawnZones.verbose or theZone.verbose then
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trigger.action.outText("+++spwn: started spawn with spawner for <" .. theZone.name .. ">", 30)
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end
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-- will NOT check if conditions are met. This forces a spawn
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local unitTypes = {} -- build type names
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--local p = aSpawner.zone.point
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@ -1,5 +1,5 @@
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cfxZones = {}
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cfxZones.version = "2.9.0"
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cfxZones.version = "2.9.1"
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-- cf/x zone management module
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-- reads dcs zones and makes them accessible and mutable
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@ -106,6 +106,9 @@ cfxZones.version = "2.9.0"
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- linkUnit works for late-activating units
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- linkUnit now also works for player / clients, dynamic (re-)linking
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- linkUnit uses zone's origin for all calculations
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- 2.9.1 - new evalRemainder()
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- pollFlag supports +/- for immediate numbers, flags, number flags in parantheses
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- stronger guards in hasProperty
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--]]--
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cfxZones.verbose = false
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@ -1186,6 +1189,35 @@ function cfxZones.unPulseFlag(args)
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cfxZones.setFlagValue(theFlag, newVal, theZone)
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end
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function cfxZones.evalRemainder(remainder)
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local rNum = tonumber(remainder)
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if not rNum then
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-- we use remainder as name for flag
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-- PROCESS ESCAPE SEQUENCES
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local esc = string.sub(remainder, 1, 1)
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local last = string.sub(remainder, -1)
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if esc == "@" then
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remainder = string.sub(remainder, 2)
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remainder = dcsCommon.trim(remainder)
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end
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if esc == "(" and last == ")" and string.len(remainder) > 2 then
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-- note: iisues with startswith("(") ???
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remainder = string.sub(remainder, 2, -2)
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remainder = dcsCommon.trim(remainder)
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end
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if esc == "\"" and last == "\"" and string.len(remainder) > 2 then
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remainder = string.sub(remainder, 2, -2)
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remainder = dcsCommon.trim(remainder)
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end
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if cfxZones.verbose then
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trigger.action.outText("+++zne: accessing flag <" .. remainder .. ">", 30)
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end
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rNum = cfxZones.getFlagValue(remainder, theZone)
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end
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return rNum
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end
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function cfxZones.doPollFlag(theFlag, method, theZone)
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if cfxZones.verbose then
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trigger.action.outText("+++zones: polling flag " .. theFlag .. " with " .. method, 30)
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@ -1198,14 +1230,19 @@ function cfxZones.doPollFlag(theFlag, method, theZone)
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method = method:lower()
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method = dcsCommon.trim(method)
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val = tonumber(method)
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if val then
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cfxZones.setFlagValue(theFlag, val, theZone)
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if cfxZones.verbose or theZone.verbose then
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trigger.action.outText("+++zones: flag <" .. theFlag .. "> changed to #" .. val, 30)
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if dcsCommon.stringStartsWith(method, "+") or dcsCommon.stringStartsWith(method, "-")
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then
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-- skip this processing, a legal Lua val can start with "+" or "-"
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-- but we interpret it as a method
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else
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if val then
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cfxZones.setFlagValue(theFlag, val, theZone)
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if cfxZones.verbose or theZone.verbose then
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trigger.action.outText("+++zones: flag <" .. theFlag .. "> changed to #" .. val, 30)
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end
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return
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end
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return
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end
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end
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--trigger.action.outText("+++zones: polling " .. theZone.name .. " method " .. method .. " flag " .. theFlag, 30)
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local currVal = cfxZones.getFlagValue(theFlag, theZone)
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if method == "inc" or method == "f+1" then
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@ -1233,6 +1270,21 @@ function cfxZones.doPollFlag(theFlag, method, theZone)
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elseif dcsCommon.stringStartsWith(method, "pulse") then
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cfxZones.pulseFlag(theFlag, method, theZone)
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elseif dcsCommon.stringStartsWith(method, "+") then
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-- we add whatever is to the right
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local remainder = dcsCommon.removePrefix(method, "+")
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local adder = cfxZones.evalRemainder(remainder)
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cfxZones.setFlagValue(theFlag, currVal+adder, theZone)
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if theZone.verbose then
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trigger.action.outText("+++zones: (poll) updating with '+' flag <" .. theFlag .. "> in <" .. theZone.name .. "> by <" .. adder .. "> to <" .. adder + currVal .. ">", 30)
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end
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elseif dcsCommon.stringStartsWith(method, "-") then
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-- we subtract whatever is to the right
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local remainder = dcsCommon.removePrefix(method, "-")
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local adder = cfxZones.evalRemainder(remainder)
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cfxZones.setFlagValue(theFlag, currVal-adder, theZone)
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else
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if method ~= "on" and method ~= "f=1" then
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trigger.action.outText("+++zones: unknown method <" .. method .. "> - using 'on'", 30)
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@ -1894,6 +1946,10 @@ function cfxZones.getPositiveRangeFromZoneProperty(theZone, theProperty, default
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end
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function cfxZones.hasProperty(theZone, theProperty)
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if not theProperty then
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trigger.action.outText("+++zne: WARNING - hasProperty called with nil theProperty for zone <" .. theZone.name .. ">", 30)
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return false
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end
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local foundIt = cfxZones.getZoneProperty(theZone, theProperty)
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if not foundIt then
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-- check for possible forgotten or exchanged IO flags
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@ -1,9 +1,11 @@
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cfxmon = {}
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cfxmon.version = "1.0.0"
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cfxmon.version = "1.0.1"
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cfxmon.delay = 30 -- seconds for display
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--[[--
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Version History
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1.0.0 - initial version
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1.0.1 - better guard for even.initiator to check if unit exists
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- and handle static objcects and other non-grouped objects
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cfxmon is a monitor for all cfx events and callbacks
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use monConfig to tell cfxmon which events and callbacks
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@ -36,17 +38,22 @@ function cfxmon.rejected(event)
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trigger.action.outText("***mon - dcsReject: " .. event.id .. " (" .. dcsCommon.event2text(event.id) .. ")", cfxmon.delay)
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end
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function cfxmon.dcsCB(event)
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function cfxmon.dcsCB(event) -- callback
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local initiatorStat = ""
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if event.initiator then
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if event.initiator and Unit.isExist(event.initiator) then
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local theUnit = event.initiator
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local theGroup = theUnit:getGroup()
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-- we assume it is unit, but it can be a static object,
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-- and may not have getGroup implemented!
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if theUnit.getGroup then
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local theGroup = theUnit:getGroup()
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local theGroupName = "<none>"
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if theGroup then theGroupName = theGroup:getName() end
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initiatorStat = ", for " .. theUnit:getName()
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initiatorStat = initiatorStat .. " of " .. theGroupName
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local theGroupName = "<none>"
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if theGroup then theGroupName = theGroup:getName() end
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initiatorStat = ", for " .. theUnit:getName()
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initiatorStat = initiatorStat .. " of " .. theGroupName
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else
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initiatorStat = ", non-unit (static?) " .. theUnit:getName()
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end
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else
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initiatorStat = ", NO Initiator"
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end
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@ -1,5 +1,5 @@
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changer = {}
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changer.version = "1.0.3"
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changer.version = "1.0.4"
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changer.verbose = false
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changer.ups = 1
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changer.requiredLibs = {
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@ -13,6 +13,7 @@ changer.changers = {}
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1.0.1 - Better guards in config to avoid <none> Zone getter warning
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1.0.2 - on/off: verbosity
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1.0.3 - NOT on/off
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1.0.4 - a little bit more conversation
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Transmogrify an incoming signal to an output signal
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- not
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@ -224,7 +225,7 @@ function changer.update()
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changer.process(aZone)
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else
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if changer.verbose or aZone.verbose then
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trigger.action.outText("+++chgr: " .. aZone.name .. " gate closed.", 30)
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trigger.action.outText("+++chgr: " .. aZone.name .. " gate closed [flag <" .. aZone.changerOnOff .. "> is 0].", 30)
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end
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end
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elseif aZone.changerOnOffINV then
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@ -232,12 +233,16 @@ function changer.update()
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changer.process(aZone)
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else
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if changer.verbose or aZone.verbose then
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trigger.action.outText("+++chgr: " .. aZone.name .. " gate closed.", 30)
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trigger.action.outText("+++chgr: " .. aZone.name .. " gate closed [INVflag <" .. aZone.changerOnOffINV .. "> is 1].", 30)
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end
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end
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else
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changer.process(aZone)
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end
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else
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if aZone.verbose then
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trigger.action.outText("+++chgr: <" .. aZone.name .. "> is paused.")
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end
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end
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end
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end
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121
modules/counter.lua
Normal file
121
modules/counter.lua
Normal file
@ -0,0 +1,121 @@
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counter = {}
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counter.version = "1.0.0"
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counter.verbose = false
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counter.ups = 1
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counter.requiredLibs = {
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"dcsCommon", -- always
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"cfxZones", -- Zones, of course
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}
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counter.counters = {}
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--[[--
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Version History
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1.0.0 - Initial version
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--]]--
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function counter.addCounter(theZone)
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table.insert(counter.counters, theZone)
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end
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function counter.getCounterByName(aName)
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for idx, aZone in pairs(counter.counters) do
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if aName == aZone.name then return aZone end
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end
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if counter.verbose then
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trigger.action.outText("+++ctr: no counter with name <" .. aName ..">", 30)
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end
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return nil
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end
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function counter.createCounterWithZone(theZone)
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theZone.counterInputFlag = cfxZones.getStringFromZoneProperty(theZone, "count?", "*<none>")
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theZone.lastCounterInputFlag = cfxZones.getFlagValue(theZone.counterInputFlag, theZone)
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-- triggerCounterMethod
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theZone.triggerCounterMethod = cfxZones.getStringFromZoneProperty(theZone, "triggerMethod", "change")
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if cfxZones.hasProperty(theZone, "triggerCountMethod") then
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theZone.triggerCounterMethod = cfxZones.getStringFromZoneProperty(theZone, "triggerChangeMethod", "change")
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end
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theZone.countMethod = cfxZones.getStringFromZoneProperty(theZone, "countMethod", "+1")
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if cfxZones.hasProperty(theZone, "method") then
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theZone.countMethod = cfxZones.getStringFromZoneProperty(theZone, "method", "+1")
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end
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theZone.countOut = cfxZones.getStringFromZoneProperty(theZone, "out!", "<none>")
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if cfxZones.hasProperty(theZone, "countOut!") then
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theZone.countOut = cfxZones.getStringFromZoneProperty(theZone, "countOut!", "<none>")
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end
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end
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--
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-- Update
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--
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function counter.update()
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-- call me in a second to poll triggers
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timer.scheduleFunction(counter.update, {}, timer.getTime() + 1/counter.ups)
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for idx, aZone in pairs(counter.counters) do
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if cfxZones.testZoneFlag(aZone, aZone.counterInputFlag, aZone.triggerCounterMethod, "lastCounterInputFlag") then
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cfxZones.pollFlag(aZone.countOut, aZone.countMethod, aZone)
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end
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end
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end
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--
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-- Config & Start
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--
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function counter.readConfigZone()
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local theZone = cfxZones.getZoneByName("counterConfig")
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if not theZone then
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if counter.verbose then
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trigger.action.outText("+++ctr: NO config zone!", 30)
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end
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theZone = cfxZones.createSimpleZone("counterConfig") -- temp only
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end
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counter.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
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counter.ups = cfxZones.getNumberFromZoneProperty(theZone, "ups", 1)
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if counter.verbose then
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trigger.action.outText("+++ctr: read config", 30)
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end
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end
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function counter.start()
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-- lib check
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if not dcsCommon.libCheck then
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trigger.action.outText("cfx counter requires dcsCommon", 30)
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return false
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end
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if not dcsCommon.libCheck("cfx counter", counter.requiredLibs) then
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return false
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end
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-- read config
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counter.readConfigZone()
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-- process counter Zones
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local attrZones = cfxZones.getZonesWithAttributeNamed("count?")
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for k, aZone in pairs(attrZones) do
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counter.createCounterWithZone(aZone) -- process attributes
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counter.addCounter(aZone) -- add to list
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end
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-- start update
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counter.update()
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trigger.action.outText("cfx counter v" .. counter.version .. " started.", 30)
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return true
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end
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-- let's go!
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if not counter.start() then
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trigger.action.outText("cfx counter aborted: missing libraries", 30)
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counter = nil
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end
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@ -1,5 +1,5 @@
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dcsCommon = {}
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dcsCommon.version = "2.7.7"
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dcsCommon.version = "2.7.9"
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--[[-- VERSION HISTORY
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2.2.6 - compassPositionOfARelativeToB
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- clockPositionOfARelativeToB
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@ -109,6 +109,15 @@ dcsCommon.version = "2.7.7"
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- dumpVar2Str detects meta tables
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- rotateGroupData kills unit's psi value if it existed since it messes with heading
|
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- rotateGroupData - changes psi to -heading if it exists rather than nilling
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2.7.8 - new getGeneralDirection()
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- new getNauticalDirection()
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- more robust guards for getUnitSpeed
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2.7.9 - new bool2Num(theBool)
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- new aspectByDirection()
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- createGroundGroupWithUnits corrected spelling of minDist, crashed scattered formation
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- randomPointInCircle fixed erroneous local for x, z
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- "scattered" formation repaired
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--]]--
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-- dcsCommon is a library of common lua functions
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@ -663,7 +672,9 @@ dcsCommon.version = "2.7.7"
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while direction < 0 do
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direction = direction + 360
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end
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while direction >= 360 do
|
||||
direction = direction - 360
|
||||
end
|
||||
if direction < 15 then -- special case 12 o'clock past 12 o'clock
|
||||
return 12
|
||||
end
|
||||
@ -673,6 +684,54 @@ dcsCommon.version = "2.7.7"
|
||||
|
||||
end
|
||||
|
||||
function dcsCommon.getGeneralDirection(direction) -- inspired by cws, improvements my own
|
||||
if not direction then return "unkown" end
|
||||
direction = math.fmod (direction, 360)
|
||||
while direction < 0 do
|
||||
direction = direction + 360
|
||||
end
|
||||
while direction >= 360 do
|
||||
direction = direction - 360
|
||||
end
|
||||
if direction < 45 then return "ahead" end
|
||||
if direction < 135 then return "right" end
|
||||
if direction < 225 then return "behind" end
|
||||
if direction < 315 then return "left" end
|
||||
return "ahead"
|
||||
end
|
||||
|
||||
function dcsCommon.getNauticalDirection(direction) -- inspired by cws, improvements my own
|
||||
if not direction then return "unkown" end
|
||||
direction = math.fmod (direction, 360)
|
||||
while direction < 0 do
|
||||
direction = direction + 360
|
||||
end
|
||||
while direction >= 360 do
|
||||
direction = direction - 360
|
||||
end
|
||||
if direction < 45 then return "ahead" end
|
||||
if direction < 135 then return "starboard" end
|
||||
if direction < 225 then return "aft" end
|
||||
if direction < 315 then return "port" end
|
||||
return "ahead"
|
||||
end
|
||||
|
||||
function dcsCommon.aspectByDirection(direction) -- inspired by cws, improvements my own
|
||||
if not direction then return "unkown" end
|
||||
direction = math.fmod (direction, 360)
|
||||
while direction < 0 do
|
||||
direction = direction + 360
|
||||
end
|
||||
while direction >= 360 do
|
||||
direction = direction - 360
|
||||
end
|
||||
|
||||
if direction < 45 then return "hot" end
|
||||
if direction < 135 then return "beam" end
|
||||
if direction < 225 then return "drag" end
|
||||
if direction < 315 then return "beam" end
|
||||
return "hot"
|
||||
end
|
||||
|
||||
function dcsCommon.randomDegrees()
|
||||
local degrees = math.random(360) * 3.14152 / 180
|
||||
@ -690,6 +749,8 @@ dcsCommon.version = "2.7.7"
|
||||
|
||||
function dcsCommon.randomPointInCircle(sourceRadius, innerRadius, x, z)
|
||||
if not x then x = 0 end
|
||||
if not z then z = 0 end
|
||||
|
||||
--local y = 0
|
||||
if not innerRadius then innerRadius = 0 end
|
||||
if innerRadius < 0 then innerRadius = 0 end
|
||||
@ -698,8 +759,8 @@ dcsCommon.version = "2.7.7"
|
||||
-- now lets get a random degree
|
||||
local degrees = dcsCommon.randomDegrees() -- math.random(360) * 3.14152 / 180 -- ok, it's actually radiants.
|
||||
local r = (sourceRadius-innerRadius) * percent
|
||||
local x = x + (innerRadius + r) * math.cos(degrees)
|
||||
local z = z + (innerRadius + r) * math.sin(degrees)
|
||||
x = x + (innerRadius + r) * math.cos(degrees)
|
||||
z = z + (innerRadius + r) * math.sin(degrees)
|
||||
|
||||
local thePoint = {}
|
||||
thePoint.x = x
|
||||
@ -1351,12 +1412,15 @@ dcsCommon.version = "2.7.7"
|
||||
local lowDist = 10000
|
||||
local uPoint = {}
|
||||
local thePoint = {}
|
||||
repeat -- get random point intil mindistance to all is kept or emergencybreak
|
||||
repeat -- get random point until mindistance to all is kept or emergencybreak
|
||||
thePoint = dcsCommon.randomPointInCircle(radius, innerRadius) -- returns x, 0, z
|
||||
-- check if too close to others
|
||||
for idx, rUnit in pairs(processedUnits) do -- get min dist to all positioned units
|
||||
thePoint = dcsCommon.randomPointInCircle(radius, innerRadius) -- returns x, 0, z
|
||||
--trigger.action.outText("rPnt: thePoint = " .. dcsCommon.point2text(thePoint), 30)
|
||||
uPoint.x = rUnit.x
|
||||
uPoint.y = 0
|
||||
uPoint.z = rUnit.y
|
||||
--trigger.action.outText("rPnt: uPoint = " .. dcsCommon.point2text(uPoint), 30)
|
||||
local dist = dcsCommon.dist(thePoint, uPoint) -- measure distance to unit
|
||||
if (dist < lowDist) then lowDist = dist end
|
||||
end
|
||||
@ -1509,7 +1573,7 @@ dcsCommon.version = "2.7.7"
|
||||
|
||||
|
||||
function dcsCommon.createGroundGroupWithUnits(name, theUnitTypes, radius, minDist, formation, innerRadius)
|
||||
if not minDist then mindist = 4 end -- meters
|
||||
if not minDist then minDist = 4 end -- meters
|
||||
if not formation then formation = "line" end
|
||||
if not radius then radius = 30 end -- meters
|
||||
if not innerRadius then innerRadius = 0 end
|
||||
@ -1981,6 +2045,12 @@ end
|
||||
if theBool then return "yes" end
|
||||
return "no"
|
||||
end
|
||||
|
||||
function dcsCommon.bool2Num(theBool)
|
||||
if not theBool then theBool = false end
|
||||
if theBool then return 1 end
|
||||
return 0
|
||||
end
|
||||
|
||||
function dcsCommon.point2text(p)
|
||||
if not p then return "<!NIL!>" end
|
||||
@ -2417,7 +2487,7 @@ end
|
||||
|
||||
function dcsCommon.getUnitSpeed(theUnit)
|
||||
if not theUnit then return 0 end
|
||||
if not theUnit:isExist() then return 0 end
|
||||
if not Unit.isExist(theUnit) then return 0 end
|
||||
local v = theUnit:getVelocity()
|
||||
return dcsCommon.mag(v.x, v.y, v.z)
|
||||
end
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
guardianAngel = {}
|
||||
guardianAngel.version = "3.0.2"
|
||||
guardianAngel.version = "3.0.4"
|
||||
guardianAngel.ups = 10
|
||||
guardianAngel.name = "Guardian Angel" -- just in case someone accesses .name
|
||||
guardianAngel.launchWarning = true -- detect launches and warn pilot
|
||||
@ -59,6 +59,8 @@ guardianAngel.requiredLibs = {
|
||||
- removed legacy code
|
||||
3.0.2 - added guardianAngel.name for those who use local flags on activate
|
||||
3.0.3 - monitorItem() guards against loss of target (nil)
|
||||
3.0.4 - launchSound attribute
|
||||
- interventionSound attribute
|
||||
|
||||
|
||||
This script detects missiles launched against protected aircraft an
|
||||
@ -276,11 +278,20 @@ function guardianAngel.monitorItem(theItem)
|
||||
local desc = "Missile, missile, missile - now heading for " .. ctName .. "!"
|
||||
if guardianAngel.private then
|
||||
trigger.action.outTextForGroup(ID, desc, 30)
|
||||
if guardianAngel.launchSound then
|
||||
local fileName = "l10n/DEFAULT/" .. guardianAngel.launchSound
|
||||
trigger.action.outSoundForGroup(ID, fileName)
|
||||
end
|
||||
else
|
||||
trigger.action.outText(desc, 30)
|
||||
trigger.action.outText(desc, 30)
|
||||
if guardianAngel.launchSound then
|
||||
local fileName = "l10n/DEFAULT/" .. guardianAngel.launchSound
|
||||
trigger.action.outSound(fileName)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
guardianAngel.retargetItem(theItem, currentTarget, isThreat)
|
||||
t = currentTarget
|
||||
else
|
||||
@ -326,14 +337,20 @@ function guardianAngel.monitorItem(theItem)
|
||||
d <= lethalRange + 10
|
||||
then
|
||||
desc = desc .. " ANGEL INTERVENTION"
|
||||
--if theItem.lostTrack then desc = desc .. " (little sneak!)" end
|
||||
--if theItem.missed then desc = desc .. " (missed you!)" end
|
||||
|
||||
if guardianAngel.announcer then
|
||||
if guardianAngel.private then
|
||||
trigger.action.outTextForGroup(ID, desc, 30)
|
||||
if guardianAngel.interventionSound then
|
||||
local fileName = "l10n/DEFAULT/" .. guardianAngel.interventionSound
|
||||
trigger.action.outSoundForGroup(ID, fileName)
|
||||
end
|
||||
else
|
||||
trigger.action.outText(desc, 30)
|
||||
if guardianAngel.interventionSound then
|
||||
local fileName = "l10n/DEFAULT/" .. guardianAngel.interventionSound
|
||||
trigger.action.outSound(fileName)
|
||||
end
|
||||
end
|
||||
end
|
||||
guardianAngel.invokeCallbacks("intervention", theItem.targetName, theItem.weaponName)
|
||||
@ -608,8 +625,16 @@ function guardianAngel.somethingHappened(event)
|
||||
-- can be moved to update()
|
||||
if guardianAngel.private then
|
||||
trigger.action.outTextForGroup(grpID, "Missile, missile, missile, " .. oclock .. " o clock" .. vbInfo, 30)
|
||||
if guardianAngel.launchSound then
|
||||
local fileName = "l10n/DEFAULT/" .. guardianAngel.launchSound
|
||||
trigger.action.outSoundForGroup(grpID, fileName)
|
||||
end
|
||||
else
|
||||
trigger.action.outText("Missile, missile, missile, " .. oclock .. " o clock" .. vbInfo, 30)
|
||||
if guardianAngel.launchSound then
|
||||
local fileName = "l10n/DEFAULT/" .. guardianAngel.launchSound
|
||||
trigger.action.outSound(fileName)
|
||||
end
|
||||
end
|
||||
|
||||
theQItem.detected = true -- remember: we detected and warned already
|
||||
@ -850,6 +875,14 @@ function guardianAngel.readConfigZone()
|
||||
guardianAngel.lastDeActivate = cfxZones.getFlagValue(guardianAngel.deactivate, theZone)
|
||||
end
|
||||
|
||||
if cfxZones.hasProperty(theZone, "launchSound") then
|
||||
guardianAngel.launchSound = cfxZones.getStringFromZoneProperty(theZone, "launchSound", "nosound")
|
||||
end
|
||||
|
||||
if cfxZones.hasProperty(theZone, "interventionSound") then
|
||||
guardianAngel.interventionSound = cfxZones.getStringFromZoneProperty(theZone, "interventionSound", "nosound")
|
||||
end
|
||||
|
||||
guardianAngel.configZone = theZone
|
||||
if guardianAngel.verbose then
|
||||
trigger.action.outText("+++gA: processed config zone", 30)
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
messenger = {}
|
||||
messenger.version = "2.0.1"
|
||||
messenger.version = "2.1.0"
|
||||
messenger.verbose = false
|
||||
messenger.requiredLibs = {
|
||||
"dcsCommon", -- always
|
||||
@ -43,6 +43,24 @@ messenger.messengers = {}
|
||||
- unit
|
||||
- group
|
||||
2.0.1 - config optimization
|
||||
2.1.0 - unit only: dynamicUnitProcessing for
|
||||
- <bae: u/z> bearing to unit/zone
|
||||
- <rbae u/z> response mapped by unit's heading
|
||||
- <clk: u/z> bearing in clock position to unit/zone
|
||||
- <rng: u/z> range to unit/zone
|
||||
- <hnd: u/z> bearing in left/right/ahead/behind
|
||||
- <sde: u/z> bearing in starboard/port/ahead/aft
|
||||
- added dynamicGroupProcessing to select unit 1
|
||||
- responses attribute
|
||||
- <rsp: flag>
|
||||
- <rrnd> response randomized
|
||||
- <rhdg: u/z> respons mapped by unit's heading
|
||||
- <cls unit> closing speed
|
||||
- <vel unit> velocity (speed)
|
||||
- <asp unit> aspect
|
||||
- fix to messageMute
|
||||
- <type: unit>
|
||||
|
||||
|
||||
--]]--
|
||||
|
||||
@ -137,6 +155,38 @@ function messenger.processDynamicValues(inMsg, theZone)
|
||||
outMsg = string.gsub(outMsg, pattern, val, 1) -- only one sub!
|
||||
end
|
||||
until not startLoc
|
||||
|
||||
-- now process rsp
|
||||
pattern = "<rsp:%s*[%s%w%*%d%.%-_]+>" -- no list allowed but blanks and * and . and - and _ --> we fail on the other specials to keep this simple
|
||||
|
||||
if theZone.msgResponses and (#theZone.msgResponses > 0) then -- only if this zone has an array
|
||||
--trigger.action.outText("enter response proccing", 30)
|
||||
repeat -- iterate all patterns one by one
|
||||
local startLoc, endLoc = string.find(outMsg, pattern)
|
||||
if startLoc then
|
||||
--trigger.action.outText("response: found an occurence", 30)
|
||||
local theValParam = string.sub(outMsg, startLoc, endLoc)
|
||||
-- strip lead and trailer
|
||||
local param = string.gsub(theValParam, "<rsp:%s*", "")
|
||||
param = string.gsub(param, ">","")
|
||||
|
||||
-- access flag
|
||||
local val = cfxZones.getFlagValue(param, theZone)
|
||||
if not val or (val < 1) then val = 1 end
|
||||
if val > #theZone.msgResponses then val = #theZone.msgResponses end
|
||||
|
||||
val = theZone.msgResponses[val]
|
||||
val = dcsCommon.trim(val)
|
||||
-- replace pattern in original with new val
|
||||
outMsg = string.gsub(outMsg, pattern, val, 1) -- only one sub!
|
||||
end
|
||||
until not startLoc
|
||||
|
||||
-- rnd response
|
||||
local rndRsp = dcsCommon.pickRandom(theZone.msgResponses)
|
||||
outMsg = outMsg:gsub ("<rrnd>", rndRsp)
|
||||
end
|
||||
|
||||
return outMsg
|
||||
end
|
||||
|
||||
@ -167,8 +217,13 @@ end
|
||||
|
||||
function messenger.processDynamicLoc(inMsg, theZone)
|
||||
-- replace all occurences of <lat/lon/ele/mgrs: flagName> with their values
|
||||
local locales = {"lat", "lon", "ele", "mgrs", "lle", "latlon"}
|
||||
-- agl = angels
|
||||
-- vel = velocity (speed)
|
||||
-- hdg = heading
|
||||
-- rhdg = heading, response-mapped
|
||||
local locales = {"lat", "lon", "ele", "mgrs", "lle", "latlon", "alt", "vel", "hdg", "rhdg", "type"}
|
||||
local outMsg = inMsg
|
||||
local uHead = 0
|
||||
for idx, aLocale in pairs(locales) do
|
||||
local pattern = "<" .. aLocale .. ":%s*[%s%w%*%d%.%-_]+>"
|
||||
repeat -- iterate all patterns one by one
|
||||
@ -183,14 +238,32 @@ function messenger.processDynamicLoc(inMsg, theZone)
|
||||
local thePoint = nil
|
||||
local tZone = cfxZones.getZoneByName(param)
|
||||
local tUnit = Unit.getByName(param)
|
||||
if tZone then
|
||||
local spd = 0
|
||||
local angels = 0
|
||||
local theType = "<errType>"
|
||||
if tZone then
|
||||
theType = "Zone"
|
||||
thePoint = cfxZones.getPoint(tZone)
|
||||
-- since zones always have elevation of 0,
|
||||
-- now get the elevation from the map
|
||||
thePoint.y = land.getHeight({x = thePoint.x, y = thePoint.z})
|
||||
if tZone.linkedUnit and Unit.isExist(tZone.linkedUnit) then
|
||||
local lU = tZone.linkedUnit
|
||||
local masterPoint = lU:getPoint()
|
||||
thePoint.y = masterPoint.y
|
||||
spd = dcsCommon.getUnitSpeed(lU)
|
||||
spd = math.floor(spd * 3.6)
|
||||
uHead = math.floor(dcsCommon.getUnitHeading(tUnit) * 57.2958) -- to degrees.
|
||||
else
|
||||
-- since zones always have elevation of 0,
|
||||
-- now get the elevation from the map
|
||||
thePoint.y = land.getHeight({x = thePoint.x, y = thePoint.z})
|
||||
end
|
||||
elseif tUnit then
|
||||
if Unit.isExist(tUnit) then
|
||||
if Unit.isExist(tUnit) then
|
||||
theType = tUnit:getTypeName()
|
||||
thePoint = tUnit:getPoint()
|
||||
spd = dcsCommon.getUnitSpeed(tUnit)
|
||||
-- convert m/s to km/h
|
||||
spd = math.floor(spd * 3.6)
|
||||
uHead = math.floor(dcsCommon.getUnitHeading(tUnit) * 57.2958) -- to degrees.
|
||||
end
|
||||
else
|
||||
-- nothing to do, remove me.
|
||||
@ -202,16 +275,31 @@ function messenger.processDynamicLoc(inMsg, theZone)
|
||||
-- processing. return result in locString
|
||||
local lat, lon, alt = coord.LOtoLL(thePoint)
|
||||
lat, lon = dcsCommon.latLon2Text(lat, lon)
|
||||
angels = math.floor(thePoint.y)
|
||||
if theZone.imperialUnits then
|
||||
alt = math.floor(alt * 3.28084) -- feet
|
||||
alt = math.floor(alt * 3.28084) -- feet
|
||||
spd = math.floor(spd * 0.539957) -- km/h to knots
|
||||
angels = math.floor(angels * 3.28084)
|
||||
else
|
||||
alt = math.floor(alt) -- meters
|
||||
end
|
||||
|
||||
if angels > 1000 then
|
||||
angels = math.floor(angels / 100) * 100
|
||||
end
|
||||
|
||||
if aLocale == "lat" then locString = lat
|
||||
elseif aLocale == "lon" then locString = lon
|
||||
elseif aLocale == "ele" then locString = tostring(alt)
|
||||
elseif aLocale == "lle" then locString = lat .. " " .. lon .. " ele " .. tostring(alt)
|
||||
elseif aLocale == "latlon" then locString = lat .. " " .. lon
|
||||
elseif aLocale == "alt" then locString = tostring(angels) -- don't confuse alt and angels, bad var naming here
|
||||
elseif aLocale == "vel" then locString = tostring(spd)
|
||||
elseif aLocale == "hdg" then locString = tostring(uHead)
|
||||
elseif aLocale == "type" then locString = theType
|
||||
elseif aLocale == "rhdg" and (theZone.msgResponses) then
|
||||
local offset = messenger.rspMapper360(uHead, #theZone.msgResponses)
|
||||
locString = dcsCommon.trim(theZone.msgResponses[offset])
|
||||
else
|
||||
-- we have mgrs
|
||||
local grid = coord.LLtoMGRS(coord.LOtoLL(thePoint))
|
||||
@ -226,6 +314,161 @@ function messenger.processDynamicLoc(inMsg, theZone)
|
||||
return outMsg
|
||||
end
|
||||
|
||||
|
||||
|
||||
function messenger.rspMapper360(directionInDegrees, numResponses)
|
||||
-- maps responses like clock. Clock has 12 'responses' (12, 1, .., 11),
|
||||
-- with the first (12) also mapping to the last half arc
|
||||
-- this method dynamically 'winds' the responses around
|
||||
-- a clock and returns the index of the message to display
|
||||
if numResponses < 1 then numResponses = 1 end
|
||||
directionInDegrees = math.floor(directionInDegrees)
|
||||
while directionInDegrees < 0 do directionInDegrees = directionInDegrees + 360 end
|
||||
while directionInDegrees >= 360 do directionInDegrees = directionInDegrees - 360 end
|
||||
-- now we have 0..360
|
||||
-- calculate arc per item
|
||||
local arcPerItem = 360 / numResponses
|
||||
local halfArc = arcPerItem / 2
|
||||
|
||||
-- we now map 0..360 to (0-halfArc..360-halfArc) by shifting
|
||||
-- direction by half-arc and clipping back 0..360
|
||||
-- and now we can directly derive the index of the response
|
||||
directionInDegrees = directionInDegrees + halfArc
|
||||
if directionInDegrees >= 360 then directionInDegrees = directionInDegrees - 360 end
|
||||
|
||||
local index = math.floor(directionInDegrees / arcPerItem) + 1 -- 1 .. numResponses
|
||||
|
||||
return index
|
||||
end
|
||||
|
||||
|
||||
function messenger.dynamicGroupProcessing(msg, theZone, theGroup)
|
||||
if not theGroup then return msg end
|
||||
-- access first unit
|
||||
local theUnit = theGroup:getUnit(1)
|
||||
if not theUnit then return msg end
|
||||
if not Unit.isExist(theUnit) then return msg end
|
||||
-- we always use unit 1 as reference
|
||||
return messenger.dynamicUnitProcessing(msg, theZone, theUnit)
|
||||
end
|
||||
|
||||
function messenger.dynamicUnitProcessing(inMsg, theZone, theUnit)
|
||||
-- replace all occurences of <bae/rng/asp/cls/clk: unit/zone> with their values
|
||||
-- bae = bearingInDegreesFromAtoB
|
||||
-- rng = range
|
||||
|
||||
-- asp = aspect (not yet implemented)
|
||||
-- cls = closing velocity (not yet implemented)
|
||||
-- clk = o'clock
|
||||
-- hnd = handedness (left/right/ahead/behind
|
||||
-- sde = side (starboard / port / ahead / aft)
|
||||
-- rbea = responses mapped to bearing. maps all responses like clock, with "12" being the first response. requires msgResponses set
|
||||
|
||||
local here = theUnit:getPoint()
|
||||
local uHead = dcsCommon.getUnitHeading(theUnit) * 57.2958 -- to degrees.
|
||||
local locales = {"bea", "rng", "clk", "hnd", "sde", "rbea", "cls", "pcls", "asp"}
|
||||
local outMsg = inMsg
|
||||
for idx, aLocale in pairs(locales) do
|
||||
local pattern = "<" .. aLocale .. ":%s*[%s%w%*%d%.%-_]+>"
|
||||
repeat -- iterate all patterns one by one
|
||||
local startLoc, endLoc = string.find(outMsg, pattern)
|
||||
if startLoc then
|
||||
local theValParam = string.sub(outMsg, startLoc, endLoc)
|
||||
-- strip lead and trailer
|
||||
local param = string.gsub(theValParam, "<" .. aLocale .. ":%s*", "")
|
||||
param = string.gsub(param, ">","")
|
||||
-- find zone or unit
|
||||
param = dcsCommon.trim(param)
|
||||
local thePoint = nil
|
||||
local cls = 0
|
||||
local aspct = 0
|
||||
local tZone = cfxZones.getZoneByName(param)
|
||||
local tUnit = Unit.getByName(param)
|
||||
local aspect = 0
|
||||
local tHead = 0
|
||||
|
||||
if tZone then
|
||||
thePoint = cfxZones.getPoint(tZone)
|
||||
-- if this zone follows a unit, get the master units elevaltion
|
||||
if tZone.linkedUnit and Unit.isExist(tZone.linkedUnit) then
|
||||
local lU = tZone.linkedUnit
|
||||
local masterPoint = lU:getPoint()
|
||||
thePoint.y = masterPoint.y
|
||||
cls = -dcsCommon.getClosingVelocity(theUnit, lU)
|
||||
tHead = dcsCommon.getUnitHeading(lU) * 57.2958
|
||||
else
|
||||
-- since zones always have elevation of 0,
|
||||
-- now get the elevation from the map
|
||||
thePoint.y = land.getHeight({x = thePoint.x, y = thePoint.z})
|
||||
end
|
||||
elseif tUnit then
|
||||
if Unit.isExist(tUnit) then
|
||||
thePoint = tUnit:getPoint()
|
||||
cls = -dcsCommon.getClosingVelocity(theUnit, tUnit)
|
||||
tHead = dcsCommon.getUnitHeading(tUnit) * 57.2958
|
||||
end
|
||||
else
|
||||
-- nothing to do, remove me.
|
||||
end
|
||||
|
||||
local locString = theZone.errString
|
||||
if thePoint then
|
||||
-- now that we have a point, we can do locale-specific
|
||||
-- processing. return result in locString
|
||||
local pcls = cls
|
||||
local r = dcsCommon.dist(here, thePoint)
|
||||
--local alt = thePoint.y
|
||||
local uSize = "m"
|
||||
if theZone.imperialUnits then
|
||||
r = math.floor(r * 3.28084) -- feet
|
||||
uSize = "ft"
|
||||
if r > 1000 then
|
||||
-- convert to nautical mile
|
||||
r = math.floor(r * 10 / 6076.12) / 10
|
||||
uSize = "nm"
|
||||
end
|
||||
cls = math.floor(cls * 1.9438452) -- m/s to knots
|
||||
pcls = math.floor(pcls * 32.8084) / 10 -- ft/s
|
||||
else
|
||||
r = math.floor(r) -- meters
|
||||
if r > 1000 then
|
||||
r = math.floor (r / 100) / 10
|
||||
uSize = "km"
|
||||
end
|
||||
cls = math.floor(cls * 3.6) -- m/s to km/h
|
||||
pcls = math.floor(pcls * 10) / 10 -- m/s
|
||||
end
|
||||
|
||||
local bea = dcsCommon.bearingInDegreesFromAtoB(here, thePoint)
|
||||
local beaInv = 360 - bea -- from tUnit to player
|
||||
local direction = bea - uHead -- tUnit as seen from player heading uHead
|
||||
if direction < 0 then direction = direction + 360 end
|
||||
aspect = beaInv - tHead
|
||||
-- set up locale exchange string
|
||||
if aLocale == "bea" then locString = tostring(bea)
|
||||
elseif aLocale == "asp" then locString = dcsCommon.aspectByDirection(aspect)
|
||||
elseif aLocale == "clk" then
|
||||
locString = tostring(dcsCommon.getClockDirection(direction))
|
||||
elseif aLocale == "rng" then locString = tostring(r)..uSize
|
||||
elseif aLocale == "cls" then locString = tostring(cls)
|
||||
elseif aLocale == "pcls" then locString = tostring(pcls)
|
||||
elseif aLocale == "hnd" then locString = dcsCommon.getGeneralDirection(direction)
|
||||
elseif aLocale == "sde" then locString = dcsCommon.getNauticalDirection(direction)
|
||||
elseif aLocale == "rbea" and (theZone.msgResponses) then
|
||||
local offset = messenger.rspMapper360(direction, #theZone.msgResponses)
|
||||
locString = dcsCommon.trim(theZone.msgResponses[offset])
|
||||
else locString = "<locale " .. aLocale .. " err: undefined params>"
|
||||
end
|
||||
end
|
||||
-- replace pattern in original with new val
|
||||
outMsg = string.gsub(outMsg, pattern, locString, 1) -- only one sub!
|
||||
end -- if startloc
|
||||
until not startLoc
|
||||
end -- for all locales
|
||||
return outMsg
|
||||
end
|
||||
|
||||
|
||||
function messenger.dynamicFlagProcessing(inMsg, theZone)
|
||||
if not inMsg then return "No in message" end
|
||||
if not theZone then return "Nil zone" end
|
||||
@ -296,10 +539,12 @@ function messenger.createMessengerWithZone(theZone)
|
||||
-- end
|
||||
|
||||
theZone.messageOff = cfxZones.getBoolFromZoneProperty(theZone, "mute", false) --false
|
||||
if cfxZones.hasProperty(theZone, "messageOff?") then
|
||||
if cfxZones.hasProperty(theZone, "messageMute") then
|
||||
theZone.messageOff = cfxZones.getBoolFromZoneProperty(theZone, "messageMute", false)
|
||||
end
|
||||
|
||||
-- advisory: messageOff, messageOffFlag and lastMessageOff are all distinct
|
||||
|
||||
if cfxZones.hasProperty(theZone, "messageOff?") then
|
||||
theZone.messageOffFlag = cfxZones.getStringFromZoneProperty(theZone, "messageOff?", "*none")
|
||||
theZone.lastMessageOff = cfxZones.getFlagValue(theZone.messageOffFlag, theZone)
|
||||
@ -313,23 +558,19 @@ function messenger.createMessengerWithZone(theZone)
|
||||
-- reveiver: coalition, group, unit
|
||||
if cfxZones.hasProperty(theZone, "coalition") then
|
||||
theZone.msgCoalition = cfxZones.getCoalitionFromZoneProperty(theZone, "coalition", 0)
|
||||
end
|
||||
|
||||
if cfxZones.hasProperty(theZone, "msgCoalition") then
|
||||
elseif cfxZones.hasProperty(theZone, "msgCoalition") then
|
||||
theZone.msgCoalition = cfxZones.getCoalitionFromZoneProperty(theZone, "msgCoalition", 0)
|
||||
end
|
||||
|
||||
if cfxZones.hasProperty(theZone, "group") then
|
||||
theZone.msgGroup = cfxZones.getStringFromZoneProperty(theZone, "group", "<none>")
|
||||
end
|
||||
if cfxZones.hasProperty(theZone, "msgGroup") then
|
||||
elseif cfxZones.hasProperty(theZone, "msgGroup") then
|
||||
theZone.msgGroup = cfxZones.getStringFromZoneProperty(theZone, "msgGroup", "<none>")
|
||||
end
|
||||
|
||||
if cfxZones.hasProperty(theZone, "unit") then
|
||||
theZone.msgUnit = cfxZones.getStringFromZoneProperty(theZone, "unit", "<none>")
|
||||
end
|
||||
if cfxZones.hasProperty(theZone, "msgUnit") then
|
||||
elseif cfxZones.hasProperty(theZone, "msgUnit") then
|
||||
theZone.msgUnit = cfxZones.getStringFromZoneProperty(theZone, "msgUnit", "<none>")
|
||||
end
|
||||
|
||||
@ -358,6 +599,12 @@ function messenger.createMessengerWithZone(theZone)
|
||||
theZone.errString = cfxZones.getStringFromZoneProperty(theZone, "messageError", "")
|
||||
end
|
||||
|
||||
-- possible responses for mapping
|
||||
if cfxZones.hasProperty(theZone, "responses") then
|
||||
local resp = cfxZones.getStringFromZoneProperty(theZone, "responses", "none")
|
||||
theZone.msgResponses = dcsCommon.string2Array(resp, ",")
|
||||
end
|
||||
|
||||
if messenger.verbose or theZone.verbose then
|
||||
trigger.action.outText("+++Msg: new zone <".. theZone.name .."> will say <".. theZone.message .. ">", 30)
|
||||
end
|
||||
@ -424,6 +671,7 @@ function messenger.isTriggered(theZone)
|
||||
local theGroup = Group.getByName(theZone.msgGroup)
|
||||
if theGroup and Group.isExist(theGroup) then
|
||||
local ID = theGroup:getID()
|
||||
msg = messenger.dynamicGroupProcessing(msg, theZone, theGroup)
|
||||
trigger.action.outTextForGroup(ID, msg, theZone.duration, theZone.clearScreen)
|
||||
trigger.action.outSoundForGroup(ID, fileName)
|
||||
end
|
||||
@ -431,6 +679,7 @@ function messenger.isTriggered(theZone)
|
||||
local theUnit = Unit.getByName(theZone.msgUnit)
|
||||
if theUnit and Unit.isExist(theUnit) then
|
||||
local ID = theUnit:getID()
|
||||
msg = messenger.dynamicUnitProcessing(msg, theZone, theUnit)
|
||||
trigger.action.outTextForUnit(ID, msg, theZone.duration, theZone.clearScreen)
|
||||
trigger.action.outSoundForUnit(ID, fileName)
|
||||
end
|
||||
@ -533,11 +782,6 @@ if not messenger.start() then
|
||||
end
|
||||
|
||||
--[[--
|
||||
Wildcard extension:
|
||||
- general flag access <v flag name>
|
||||
- <t: flag name>
|
||||
- <lat: unit/zone name>
|
||||
- <mrgs: unit/zone name>
|
||||
|
||||
|
||||
|
||||
--]]--
|
||||
@ -1,5 +1,5 @@
|
||||
unitZone={}
|
||||
unitZone.version = "1.2.3"
|
||||
unitZone.version = "1.2.4"
|
||||
unitZone.verbose = false
|
||||
unitZone.ups = 1
|
||||
unitZone.requiredLibs = {
|
||||
@ -16,6 +16,7 @@ unitZone.requiredLibs = {
|
||||
1.2.2 - uzDirectInv
|
||||
1.2.3 - better guards for enterZone!, exitZone!, changeZone!
|
||||
- better guards for uzOn? and uzOff?
|
||||
1.2.4 - more verbosity on uzDirect
|
||||
|
||||
--]]--
|
||||
|
||||
@ -282,7 +283,7 @@ function unitZone.update()
|
||||
|
||||
-- scan all zones
|
||||
if not aZone.uzPaused then
|
||||
local newState = unitZone.checkZoneStatus(aZone)
|
||||
local newState = unitZone.checkZoneStatus(aZone) -- returns true if at least one unit in zone
|
||||
|
||||
if newState ~= aZone.lastStatus then
|
||||
-- bang on change!
|
||||
@ -292,6 +293,9 @@ function unitZone.update()
|
||||
|
||||
-- output direct state suite
|
||||
if aZone.uzDirect then
|
||||
if aZone.verbose or unitZone.verbose then
|
||||
trigger.action.outText("+++uZone: <" .. aZone.name .. "> setting uzDirect <" .. aZone.uzDirect .. "> to ".. dcsCommon.bool2Num(newState), 30)
|
||||
end
|
||||
if newState then
|
||||
cfxZones.setFlagValueMult(aZone.uzDirect, 1, aZone)
|
||||
else
|
||||
@ -299,6 +303,10 @@ function unitZone.update()
|
||||
end
|
||||
end
|
||||
if aZone.uzDirectInv then
|
||||
local invState = not newState
|
||||
if aZone.verbose or unitZone.verbose then
|
||||
trigger.action.outText("+++uZone: <" .. aZone.name .. "> setting INVuzDirect <" .. aZone.uzDirectInv .. "> to ".. dcsCommon.bool2Num(invState), 30)
|
||||
end
|
||||
if newState then
|
||||
cfxZones.setFlagValueMult(aZone.uzDirectInv, 0, aZone)
|
||||
else
|
||||
@ -363,5 +371,6 @@ if not unitZone.start() then
|
||||
unitZone = nil
|
||||
end
|
||||
|
||||
--ToDo: matching: name, name wildcard, type
|
||||
--ToDo: add 'neutral' support and add 'both' option
|
||||
--ToDo: add API
|
||||
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BIN
tutorial & demo missions/demo - Formation Trainer - Su25T.miz
Normal file
BIN
tutorial & demo missions/demo - Formation Trainer - Su25T.miz
Normal file
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Reference in New Issue
Block a user