mirror of
https://github.com/weyne85/DML.git
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Version 2.3.4
Tickle, json persistence bug for cyclic structures
This commit is contained in:
@@ -1,5 +1,5 @@
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cfxMX = {}
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cfxMX.version = "2.1.0"
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cfxMX.version = "2.2.0"
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cfxMX.verbose = false
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--[[--
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Mission data decoder. Access to ME-built mission structures
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@@ -18,11 +18,13 @@ cfxMX.verbose = false
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- new isDynamicPlayer()
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- new isMEPlayer()
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- new isMEPlayerGroup()
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2.2.0 - new groupCatByName[]
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--]]--
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cfxMX.groupNamesByID = {}
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cfxMX.groupIDbyName = {}
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cfxMX.unitIDbyName = {}
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cfxMX.groupCatByName = {}
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cfxMX.groupDataByName = {}
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cfxMX.groupTypeByName = {} -- category of group: "helicopter", "plane", "ship"...
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cfxMX.groupCoalitionByName = {}
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@@ -226,7 +228,6 @@ function cfxMX.createCrossReferences()
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category = "train"
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obj_type_name = "train"
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end
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cfxMX.groupTypeByName[aName] = category
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cfxMX.groupNamesByID[aID] = aName
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cfxMX.groupIDbyName[aName] = aID
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@@ -237,16 +238,22 @@ function cfxMX.createCrossReferences()
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-- now make the type-specific xrefs
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if obj_type_name == "helicopter" then
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cfxMX.allHeloByName[aName] = group_data
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cfxMX.groupCatByName[aName] = 1
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elseif obj_type_name == "ship" then
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cfxMX.allSeaByName[aName] = group_data
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cfxMX.groupCatByName[aName] = 3
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elseif obj_type_name == "plane" then
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cfxMX.allFixedByName[aName] = group_data
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cfxMX.groupCatByName[aName] = 0
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elseif obj_type_name == "vehicle" then
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cfxMX.allGroundByName[aName] = group_data
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cfxMX.groupCatByName[aName] = 2
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elseif obj_type_name == "static" then
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cfxMX.allStaticByName[aName] = group_data
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-- cfxMX.groupCatByName[aName] = -1 -- not covered
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elseif obj_type_name == "train" then
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cfxMX.allTrainsByName[aName] = group_data
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cfxMX.groupCatByName[aName] = 4
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else
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-- should be impossible, but still
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trigger.action.outText("+++MX: <" .. obj_type_name .. "> unknown type for <" .. aName .. ">", 30)
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@@ -953,6 +953,9 @@ function cfxGroundTroops.addGroundTroopsToPool(troops) -- troops MUST be a table
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end
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if not troops.orders then troops.orders = "guard" end
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troops.orders = troops.orders:lower()
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--trigger.action.outText("Enter adding group <" .. troops.name .. "> with orders=<" .. troops.orders .. "> to pool", 30)
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if not troops.moveFormation then troops.moveFormation = "Custom" end
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troops.reschedule = true -- in case we use scheduled update
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-- we now add to internal array. this is worked on by all
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@@ -1,5 +1,5 @@
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cfxHeloTroops = {}
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cfxHeloTroops.version = "3.1.2"
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cfxHeloTroops.version = "3.1.3"
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cfxHeloTroops.verbose = false
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cfxHeloTroops.autoDrop = true
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cfxHeloTroops.autoPickup = false
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@@ -20,6 +20,10 @@ cfxHeloTroops.requestRange = 500 -- meters
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3.1.0 - compatible with DCS 2.9.6 dynamic spawning
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3.1.1 - deployTroopsFromHelicopter() captureandhold
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3.1.2 - doLoadGroup - test if group is still alive edge case handling
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3.1.3 - decycled structures (destination zone) on save
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- upcycled structures (destination) on load
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- loadSound and disembarkSound
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--]]--
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@@ -658,7 +662,7 @@ function cfxHeloTroops.deployTroopsFromHelicopter(conf)
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troop.destination = dest -- transfer target zone for attackzone oders
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cfxGroundTroops.addGroundTroopsToPool(troop) -- will schedule move orders
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trigger.action.outTextForGroup(conf.id, "<" .. theGroup:getName() .. "> have deployed to the ground with orders " .. orders .. "!", 30)
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trigger.action.outSoundForGroup(conf.id, cfxHeloTroops.actionSound)
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trigger.action.outSoundForGroup(conf.id, cfxHeloTroops.disembarkSound)
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-- see if this is tracked by a tracker, and pass them back so
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-- they can un-limbo
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if groupTracker then
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@@ -747,7 +751,7 @@ function cfxHeloTroops.doLoadGroup(args)
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-- say so
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trigger.action.outTextForGroup(conf.id, "Team '".. conf.troopsOnBoard.name .."' aboard, ready to go!", 30)
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trigger.action.outSoundForGroup(conf.id, cfxHeloTroops.actionSound) -- "Quest Snare 3.wav")
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trigger.action.outSoundForGroup(conf.id, cfxHeloTroops.loadSound) -- "Quest Snare 3.wav")
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-- reset menu
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cfxHeloTroops.removeComms(conf.unit)
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@@ -898,6 +902,8 @@ function cfxHeloTroops.readConfigZone()
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cfxHeloTroops.combatDropScore = theZone:getNumberFromZoneProperty( "combatDropScore", 200)
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cfxHeloTroops.actionSound = theZone:getStringFromZoneProperty("actionSound", "Quest Snare 3.wav")
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cfxHeloTroops.loadSound = theZone:getStringFromZoneProperty("loadSound", cfxHeloTroops.actionSound)
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cfxHeloTroops.disembarkSound = theZone:getStringFromZoneProperty("disembarkSound", cfxHeloTroops.actionSound)
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cfxHeloTroops.requestRange = theZone:getNumberFromZoneProperty("requestRange", 500)
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-- add own troop carriers
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@@ -920,6 +926,10 @@ function cfxHeloTroops.saveData()
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for gName, gData in pairs(cfxHeloTroops.deployedTroops) do
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local sData = dcsCommon.clone(gData)
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dcsCommon.synchGroupData(sData.groupData)
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if sData.destination then
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net.log("cfxHeloTroops: decycling troop 'destination' for <" .. sData.destination:getName() .. ">")
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sData.destination = sData.destination:getName()
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end
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allTroopData[gName] = sData
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end
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theData.troops = allTroopData
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@@ -947,6 +957,13 @@ function cfxHeloTroops.loadData()
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local range = gdTroop.range
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local cty = gData.cty
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local cat = gData.cat
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local dest = nil
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-- synch destination from name to real zone
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if gdTroop.destination then
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dest = cfxZones.getZoneByName(gdTroop.destination)
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net.log("cfxHeloTroops: attempting to restore troop destination zone <" .. gdTroop.destination .. ">")
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end
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-- now spawn, but first
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-- add to my own deployed queue so we can save later
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@@ -957,6 +974,7 @@ function cfxHeloTroops.loadData()
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-- add to groundTroops
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local newTroops = cfxGroundTroops.createGroundTroops(theGroup, range, orders)
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newTroops.destination = dest
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cfxGroundTroops.addGroundTroopsToPool(newTroops)
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end
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end
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@@ -1,6 +1,6 @@
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impostors={}
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impostors.version = "1.0.1"
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impostors.version = "1.1.0"
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impostors.verbose = false
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impostors.ups = 1
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impostors.requiredLibs = {
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@@ -18,7 +18,9 @@ impostors.uniqueCounter = 8200000 -- clones start at 9200000
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Version History
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1.0.0 - initial version
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1.0.1 - added some verbosity
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1.1.0 - filtered dead units during spawns
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cleanup
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some performance boost for mx lookup
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LIMITATIONS:
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must be on ground (or would be very silly
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@@ -41,11 +43,9 @@ function impostors.getCloneZoneByName(aName)
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if impostors.verbose then
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trigger.action.outText("+++ipst: no impostor with name <" .. aName ..">", 30)
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end
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return nil
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end
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--
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-- spawn impostors from data
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--
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@@ -110,7 +110,9 @@ function impostors.getRawDataFromGroupNamed(gName)
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local cat = theGroup:getCategory()
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-- access mxdata for livery because getDesc does not return the livery
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local liveries = {}
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local mxData = cfxMX.getGroupFromDCSbyName(gName)
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-- local mxData = cfxMX.getGroupFromDCSbyName(gName)
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local mxData = cfxMX.groupDataByName[gName] -- performance
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if mxData then mxData = dcsCommon.clone(mxData) end
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for idx, theUnit in pairs (mxData.units) do
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liveries[theUnit.name] = theUnit.livery_id
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end
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@@ -136,8 +138,9 @@ function impostors.getRawDataFromGroupNamed(gName)
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ir.y = up.z -- !!! warning!
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-- see if any zones are linked to this unit
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ir.linkedZones = cfxZones.zonesLinkedToUnit(theUnit)
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table.insert(rawUnits, ir)
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if theUnit:getLife() > 1 then
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table.insert(rawUnits, ir)
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end
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ctry = theUnit:getCountry()
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end
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rawGroup.ctry = ctry
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@@ -161,21 +164,15 @@ function impostors.createImpostorWithZone(theZone) -- has "impostor?"
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theZone.reanimateFlag = cfxZones.getStringFromZoneProperty(theZone, "reanimate?", "*<none>")
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theZone.lastReanimateValue = cfxZones.getFlagValue(theZone.reanimateFlag, theZone)
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end
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-- watchflag:
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-- triggerMethod
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theZone.impostorTriggerMethod = cfxZones.getStringFromZoneProperty(theZone, "triggerMethod", "change")
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if cfxZones.hasProperty(theZone, "impostorTriggerMethod") then
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theZone.impostorTriggerMethod = cfxZones.getStringFromZoneProperty(theZone, "impostorTriggerMethod", "change")
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end
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-- local localGroups = impostors.allGroupsInZoneByData(theZone)
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theZone.groupNames = cfxZones.allGroupNamesInZone(theZone)
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theZone.impostor = false -- we have not yet turned units into impostors
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theZone.myImpostors = {}
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theZone.origin = cfxZones.getPoint(theZone) -- save reference point for all groupVectors
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theZone.onStart = cfxZones.getBoolFromZoneProperty(theZone, "onStart", false)
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-- blinking
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@@ -207,7 +204,6 @@ function impostors.createImpostorWithZone(theZone) -- has "impostor?"
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-- we end with group replaced by impostors
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end
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--
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-- Spawning
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--
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@@ -230,6 +226,9 @@ function impostors.turnGroupsIntoImpostors(theZone)
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end
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local aGroup = Group.getByName(gName)
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if aGroup and gName then
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if theZone.verbose then
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trigger.action.outText("impostoring group <" .. gName .. ">", 30)
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end
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-- record unit data to create impostors
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local rawData, cat, ctry = impostors.getRawDataFromGroupNamed(gName)
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-- if we are tracking the group, remove it from tracker
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@@ -241,8 +240,6 @@ function impostors.turnGroupsIntoImpostors(theZone)
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-- we may do some book-keeping first for the
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-- names. we'll see later
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Group.destroy(aGroup)
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-- local rawData, cat, ctry = cfxMX.getGroupFromDCSbyName(gName)
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-- local origID = rawData.groupId -- may be redundant
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-- now spawn impostors based on the rawData,
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-- and return impostorGroup
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local impostorGroup = impostors.spawnImpostorsFromData(rawData, cat, ctry)
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@@ -303,28 +300,40 @@ function impostors.spawnGroupsFromImpostor(theZone)
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for idx, groupName in pairs(theZone.groupNames) do
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-- get my group data from MX based on my name
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-- we get from MX so we get all path and order info
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local rawData, cat, ctry = cfxMX.getGroupFromDCSbyName(groupName)
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-- local rawData, cat, ctry = cfxMX.getGroupFromDCSbyName(groupName)
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local rawData = cfxMX.groupDataByName[groupName]
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if rawData then rawData = dcsCommon.clone(rawData) end
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local cat = cfxMX.groupCatByName[groupName]
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local ctry = cfxMX.countryByName[groupName]
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local impostorGroup = theZone.myImpostors[groupName]
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local relinkZones = {}
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-- now iterate all units in that group, and remove their impostors
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for idy, theUnit in pairs(rawData.units) do
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local impName = impostorGroup[theUnit.name]
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local impStat = StaticObject.getByName(impName)
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if impStat and impStat:isExist() and impStat:getLife() > 1 then
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-- still alive. read x, y and heading
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local sp = impStat:getPoint()
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theUnit.x = sp.x
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theUnit.y = sp.z -- !!!
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theUnit.heading = dcsCommon.getUnitHeading(impStat) -- should also work for statics
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-- should automatically handle ["livery_id"]
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relinkZones[theUnit.name] = cfxZones.zonesLinkedToUnit(impStat)
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else
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-- dead
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table.insert(deadUnits, theUnit.name)
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end
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-- destroy imp
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if impStat and impStat:isExist() then
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impStat:destroy()
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if theUnit and theUnit.name then
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local impName = impostorGroup[theUnit.name]
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if not impName then
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if theZone.verbose then
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trigger.action.outText("group <" .. groupName .. ">: no impostor for <" .. theUnit.name .. ">", 30)
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end
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else
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local impStat = StaticObject.getByName(impName)
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if impStat and impStat:isExist() and impStat:getLife() > 1 then
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-- still alive. read x, y and heading
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local sp = impStat:getPoint()
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theUnit.x = sp.x
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theUnit.y = sp.z -- !!!
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theUnit.heading = dcsCommon.getUnitHeading(impStat) -- should also work for statics
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-- should automatically handle ["livery_id"]
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relinkZones[theUnit.name] = cfxZones.zonesLinkedToUnit(impStat)
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else
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-- dead
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table.insert(deadUnits, theUnit.name)
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end
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-- destroy imp
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if impStat and impStat:isExist() then
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impStat:destroy()
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end
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end
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end
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end
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@@ -335,7 +344,8 @@ function impostors.spawnGroupsFromImpostor(theZone)
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-- now create the group
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if theZone.blinkTime <= 0 then
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-- immediate spawn
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local newGroup = coalition.addGroup(ctry, cfxMX.catText2ID(cat), rawData)
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--local newGroup = coalition.addGroup(ctry, cfxMX.catText2ID(cat), rawData)
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local newGroup = coalition.addGroup(ctry, cat, rawData)
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impostors.relinkZonesForGroup(relinkZones, newGroup)
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if theZone.trackWith and groupTracker.addGroupToTrackerNamed then
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-- add these groups to the group tracker
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@@ -349,7 +359,7 @@ function impostors.spawnGroupsFromImpostor(theZone)
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theZone.blinkCount = theZone.blinkCount + 1 -- so healthcheck avoids false positives
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local args = {}
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args.ctry = ctry
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args.cat = cfxMX.catText2ID(cat)
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args.cat = cat -- cfxMX.catText2ID(cat)
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args.rawData = rawData
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args.theZone = theZone
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args.relinkZones = relinkZones
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@@ -384,12 +394,6 @@ function impostors.delayedSpawn(args)
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local newGroup = coalition.addGroup(ctry, cat, rawData)
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impostors.relinkZonesForGroup(relinkZones, newGroup)
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if newGroup then
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-- trigger.action.outText("+++ipst: SUCCESS!!! Spawned group <" .. newGroup:getName() .. "> for impostor <" .. rawData.name .. ">", 30)
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else
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trigger.action.outText("+++ipst: failed to spawn group for impostor <" .. rawData.name .. ">", 30)
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end
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if theZone.trackWith and groupTracker.addGroupToTrackerNamed then
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-- add these groups to the group tracker
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if theZone.verbose or impostors.verbose then
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@@ -409,7 +413,6 @@ function impostors.delayedCleanup(deadUnits)
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end
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end
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end
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--
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-- healthCheck
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--
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@@ -502,8 +505,6 @@ function impostors.update()
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end
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end
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end
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--
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-- start
|
||||
--
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@@ -1,5 +1,5 @@
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persistence = {}
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persistence.version = "3.0.1"
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persistence.version = "3.0.2"
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persistence.ups = 1 -- once every 1 seconds
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persistence.verbose = false
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persistence.active = false
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@@ -22,6 +22,8 @@ persistence.requiredLibs = {
|
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API cleanup
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shared text data "flase" typo corrected (no impact)
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code cleanup
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3.0.2 - more logging
|
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vardump to log possible
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PROVIDES LOAD/SAVE ABILITY TO MODULES
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PROVIDES STANDALONE/HOSTED SERVER COMPATIBILITY
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@@ -165,12 +167,17 @@ function persistence.saveText(theString, fileName, shared, append)
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end
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function persistence.saveTable(theTable, fileName, shared, append)
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net.log("persistence: enter saveTable")
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if not persistence.active then return false end
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if not fileName then return false end
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if not theTable then return false end
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if not shared then shared = false end
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net.log("persistence: before json conversion")
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local theString = net.lua2json(theTable)
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net.log("persistence: json conversion complete")
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if not theString then theString = "" end
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local path = persistence.missionDir .. fileName
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if shared then
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@@ -178,6 +185,7 @@ function persistence.saveTable(theTable, fileName, shared, append)
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path = persistence.sharedDir .. fileName .. ".txt"
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end
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net.log("persistence: will now open file at path <" .. path .. ">")
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local theFile = nil
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if append then
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theFile = io.open(path, "a")
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@@ -187,8 +195,11 @@ function persistence.saveTable(theTable, fileName, shared, append)
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if not theFile then
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return false
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end
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net.log("persistence: will now write file")
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theFile:write(theString)
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net.log("persistence: will now close file")
|
||||
theFile:close()
|
||||
net.log("persistence: will now exit saveTable")
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -310,6 +321,35 @@ function persistence.missionStartDataLoad()
|
||||
|
||||
end
|
||||
|
||||
--
|
||||
-- logging data
|
||||
--
|
||||
function persistence.logTable(key, value, prefix, inrecursion)
|
||||
local comma = ""
|
||||
if inrecursion then
|
||||
if tonumber(key) then key = '[' .. key .. ']' else key = '["' .. key .. '"]' end
|
||||
comma = ","
|
||||
end
|
||||
if not value then value = false end -- not NIL!
|
||||
if not prefix then prefix = "" else prefix = "\t" .. prefix end
|
||||
if type(value) == "table" then -- recursively write a table
|
||||
net.log(prefix .. key .. " = \n" .. prefix .. "{\n")
|
||||
for k,v in pairs (value) do -- iterate all kvp
|
||||
persistence.logTable(k, v, prefix, true)
|
||||
end
|
||||
net.log(prefix .. "}" .. comma .. " -- end of " .. key .. "\n")
|
||||
elseif type(value) == "boolean" then
|
||||
local b = "false"
|
||||
if value then b = "true" end
|
||||
net.log(prefix .. key .. " = " .. b .. comma .. "\n")
|
||||
elseif type(value) == "string" then -- quoted string, WITH proccing
|
||||
value = string.gsub(value, "\\", "\\\\") -- escape "\" to "\\", others ignored, possibly conflict with \n
|
||||
value = string.gsub(value, string.char(10), "\\" .. string.char(10)) -- 0A --> "\"0A
|
||||
net.log(prefix .. key .. ' = "' .. value .. '"' .. comma .. "\n")
|
||||
else -- simple var, show contents, ends recursion
|
||||
net.log(prefix .. key .. " = " .. value .. comma .. "\n")
|
||||
end
|
||||
end
|
||||
--
|
||||
-- MAIN DATA WRITE
|
||||
--
|
||||
@@ -342,9 +382,10 @@ function persistence.saveMissionData()
|
||||
|
||||
-- now handle flags
|
||||
myData["persistence.flagData"] = persistence.collectFlagData()
|
||||
|
||||
net.log("persistence: --- START of module-individual save")
|
||||
-- now handle all other modules
|
||||
for moduleName, callbacks in pairs(persistence.callbacks) do
|
||||
net.log("persistence: invoking save for module " .. moduleName)
|
||||
local moduleData, sharedName = callbacks.persistData()
|
||||
if moduleData then
|
||||
if sharedName then -- save into shared bucket
|
||||
@@ -358,18 +399,30 @@ function persistence.saveMissionData()
|
||||
if persistence.verbose then
|
||||
trigger.action.outText("+++persistence: gathered data from <" .. moduleName .. ">", 30)
|
||||
end
|
||||
net.log("persistence: got data for module: " .. moduleName)
|
||||
--persistence.logTable(moduleName, moduleData)
|
||||
--net.log("persistence: performing json conversion test for myData")
|
||||
--local theString = net.lua2json(myData)
|
||||
--net.log("persistence: json conversion success!")
|
||||
else
|
||||
if persistence.verbose then
|
||||
trigger.action.outText("+++persistence: NO DATA gathered data from <" .. moduleName .. ">, module returned NIL", 30)
|
||||
end
|
||||
end
|
||||
net.log("persistence: completed save for module " .. moduleName)
|
||||
end
|
||||
net.log("persistence: --- END of module-individual save")
|
||||
|
||||
-- now save data to file
|
||||
net.log("persistence: will now invoke main saveTable")
|
||||
persistence.saveTable(myData, persistence.saveFileName)
|
||||
|
||||
net.log("persistence: returned from main save table")
|
||||
|
||||
-- now save all shared name data as separate files
|
||||
net.log("persistence: will now iterate shares")
|
||||
for shareName, data in pairs (allSharedData) do
|
||||
net.log("persistence: share " .. shareName)
|
||||
|
||||
-- save into shared folder, by name that was returned from callback
|
||||
-- read what was saved, and replace changed key/values from data
|
||||
local shFile = persistence.sharedDir .. shareName .. ".txt"
|
||||
@@ -384,12 +437,15 @@ function persistence.saveMissionData()
|
||||
|
||||
persistence.saveTable(theData, shareName, true) -- true --> shared
|
||||
end
|
||||
net.log("persistence: done iterating shares")
|
||||
|
||||
end
|
||||
|
||||
--
|
||||
-- UPDATE
|
||||
--
|
||||
function persistence.doSaveMission()
|
||||
net.log("persistence: start doSaveMission")
|
||||
-- main save entry, also from API
|
||||
if persistence.verbose then
|
||||
trigger.action.outText("+++persistence: starting save", 30)
|
||||
@@ -407,6 +463,7 @@ function persistence.doSaveMission()
|
||||
if persistence.saveNotification then
|
||||
trigger.action.outText("+++persistence: mission saved to\n" .. persistence.missionDir .. persistence.saveFileName, 30)
|
||||
end
|
||||
net.log("persistence: DONE doSaveMission")
|
||||
end
|
||||
|
||||
function persistence.noteCleanRestart()
|
||||
|
||||
@@ -18,6 +18,7 @@ cfxPlayerScore.firstSave = true -- to force overwrite
|
||||
3.3.0 - case INsensitivity for all typeScore objects
|
||||
3.3.1 - fixes for DCS oddity in events after update
|
||||
- cleanup
|
||||
|
||||
TODO: Kill event no longer invoked for map objetcs, attribute
|
||||
to faction now, reverse invocation direction with PlayerScore
|
||||
--]]--
|
||||
|
||||
@@ -27,6 +27,7 @@ function sweeper.readSweeperZone(theZone)
|
||||
end
|
||||
|
||||
function sweeper.update()
|
||||
net.log("sweeper: begin update")
|
||||
timer.scheduleFunction(sweeper.update, {}, timer.getTime() + sweeper.interval)
|
||||
local toKill = {}
|
||||
local newFlights = {}
|
||||
@@ -105,6 +106,8 @@ function sweeper.update()
|
||||
|
||||
-- remember new list, forget old
|
||||
sweeper.flights = newFlights
|
||||
net.log("sweeper: end update")
|
||||
|
||||
end
|
||||
|
||||
function sweeper.readConfig()
|
||||
|
||||
Reference in New Issue
Block a user