Version 1.01

Recon Mode
Guardian Angel
This commit is contained in:
Christian Franz 2022-06-23 08:30:42 +02:00
parent 92dc6ca40f
commit c4a7547dbd
8 changed files with 105 additions and 103 deletions

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@ -1,5 +1,5 @@
cfxReconMode = {} cfxReconMode = {}
cfxReconMode.version = "2.0.0" cfxReconMode.version = "2.1.0"
cfxReconMode.verbose = false -- set to true for debug info cfxReconMode.verbose = false -- set to true for debug info
cfxReconMode.reconSound = "UI_SCI-FI_Tone_Bright_Dry_20_stereo.wav" -- to be played when somethiong discovered cfxReconMode.reconSound = "UI_SCI-FI_Tone_Bright_Dry_20_stereo.wav" -- to be played when somethiong discovered
@ -73,6 +73,10 @@ VERSION HISTORY
- event guard in onEvent - event guard in onEvent
- <t> wildcard - <t> wildcard
- <lat>, <lon>, <mgrs> wildcards - <lat>, <lon>, <mgrs> wildcards
2.0.1 - getGroup() guard for onEvent(). Objects now seem to birth.
2.1.0 - processZoneMessage uses group's position, not zone
- silent attribute for priority targets
- activate / deactivate by flags
cfxReconMode is a script that allows units to perform reconnaissance cfxReconMode is a script that allows units to perform reconnaissance
missions and, after detecting units, marks them on the map with missions and, after detecting units, marks them on the map with
@ -449,7 +453,7 @@ function cfxReconMode.generateSALT(theScout, theGroup)
return msg return msg
end end
function cfxReconMode.processZoneMessage(inMsg, theZone) function cfxReconMode.processZoneMessage(inMsg, theZone, theGroup)
if not inMsg then return "<nil inMsg>" end if not inMsg then return "<nil inMsg>" end
local formerType = type(inMsg) local formerType = type(inMsg)
if formerType ~= "string" then inMsg = tostring(inMsg) end if formerType ~= "string" then inMsg = tostring(inMsg) end
@ -471,6 +475,12 @@ function cfxReconMode.processZoneMessage(inMsg, theZone)
-- replace <lat> with lat of zone point and <lon> with lon of zone point -- replace <lat> with lat of zone point and <lon> with lon of zone point
-- and <mgrs> with mgrs coords of zone point -- and <mgrs> with mgrs coords of zone point
local currPoint = cfxZones.getPoint(theZone) local currPoint = cfxZones.getPoint(theZone)
if theGroup and theGroup:isExist() then
-- only use group's point when group exists and alive
local theUnit = dcsCommon.getFirstLivingUnit(theGroup)
currPoint = theUnit:getPoint()
end
local lat, lon, alt = coord.LOtoLL(currPoint) local lat, lon, alt = coord.LOtoLL(currPoint)
lat, lon = dcsCommon.latLon2Text(lat, lon) lat, lon = dcsCommon.latLon2Text(lat, lon)
outMsg = outMsg:gsub("<lat>", lat) outMsg = outMsg:gsub("<lat>", lat)
@ -483,8 +493,16 @@ function cfxReconMode.processZoneMessage(inMsg, theZone)
end end
function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc) function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
-- see if it was a prio target and gather info
local inList, gName = cfxReconMode.isStringInList(theGroup:getName(), cfxReconMode.prioList)
local silent = false
if gName and cfxReconMode.zoneInfo[gName] then
local zInfo = cfxReconMode.zoneInfo[gName]
silent = zInfo.silent
end
-- put a mark on the map -- put a mark on the map
if cfxReconMode.applyMarks then if not silent and cfxReconMode.applyMarks then
local theID = cfxReconMode.placeMarkForUnit(theLoc, mySide, theGroup) local theID = cfxReconMode.placeMarkForUnit(theLoc, mySide, theGroup)
local gName = theGroup:getName() local gName = theGroup:getName()
local args = {mySide, theScout, theGroup, theID, gName} local args = {mySide, theScout, theGroup, theID, gName}
@ -496,7 +514,7 @@ function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
end end
-- say something -- say something
if cfxReconMode.announcer then if not silent and cfxReconMode.announcer then
local msg = cfxReconMode.generateSALT(theScout, theGroup) local msg = cfxReconMode.generateSALT(theScout, theGroup)
trigger.action.outTextForCoalition(mySide, msg, 30) trigger.action.outTextForCoalition(mySide, msg, 30)
-- trigger.action.outTextForCoalition(mySide, theScout:getName() .. " reports new ground contact " .. theGroup:getName(), 30) -- trigger.action.outTextForCoalition(mySide, theScout:getName() .. " reports new ground contact " .. theGroup:getName(), 30)
@ -509,7 +527,7 @@ function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
end end
-- see if it was a prio target -- see if it was a prio target
local inList, gName = cfxReconMode.isStringInList(theGroup:getName(), cfxReconMode.prioList) --local inList, gName = cfxReconMode.isStringInList(theGroup:getName(), cfxReconMode.prioList)
if inList then if inList then
-- if cfxReconMode.announcer then -- if cfxReconMode.announcer then
if cfxReconMode.verbose then if cfxReconMode.verbose then
@ -528,8 +546,9 @@ function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
local zInfo = cfxReconMode.zoneInfo[gName] local zInfo = cfxReconMode.zoneInfo[gName]
if zInfo.prioMessage then if zInfo.prioMessage then
-- prio message displays even when announcer is off -- prio message displays even when announcer is off
-- AND EVEN WHEN SILENT!!!
local msg = zInfo.prioMessage local msg = zInfo.prioMessage
msg = cfxReconMode.processZoneMessage(msg, zInfo.theZone) msg = cfxReconMode.processZoneMessage(msg, zInfo.theZone, theGroup)
trigger.action.outTextForCoalition(mySide, msg, 30) trigger.action.outTextForCoalition(mySide, msg, 30)
if cfxReconMode.verbose or zInfo.theZone.verbose then if cfxReconMode.verbose or zInfo.theZone.verbose then
trigger.action.outText("+++rcn: prio message sent for prio target zone <" .. zInfo.theZone.name .. ">",30) trigger.action.outText("+++rcn: prio message sent for prio target zone <" .. zInfo.theZone.name .. ">",30)
@ -595,12 +614,42 @@ function cfxReconMode.performReconForUnit(theScout)
end end
end end
function cfxReconMode.doActivate()
cfxReconMode.active = true
if cfxReconMode.verbose then
trigger.action.outText("Recon Mode has activated", 30)
end
end
function cfxReconMode.doDeActivate()
cfxReconMode.active = false
if cfxReconMode.verbose then
trigger.action.outText("Recon Mode is OFF", 30)
end
end
function cfxReconMode.updateQueues() function cfxReconMode.updateQueues()
-- schedule next call -- schedule next call
timer.scheduleFunction(cfxReconMode.updateQueues, {}, timer.getTime() + 1/cfxReconMode.ups) timer.scheduleFunction(cfxReconMode.updateQueues, {}, timer.getTime() + 1/cfxReconMode.ups)
-- check to turn on or off
-- check the flags for on/off
if cfxReconMode.activate then
if cfxZones.testZoneFlag(cfxReconMode, cfxReconMode.activate, "change","lastActivate") then
cfxReconMode.doActivate()
end
end
if cfxReconMode.deactivate then
if cfxZones.testZoneFlag(cfxReconMode, cfxReconMode.deactivate, "change","lastDeActivate") then
cfxReconMode.doDeActivate()
end
end
-- check if we are active
if not cfxReconMode.active then return end
-- we only process the first aircraft in -- we only process the first aircraft in
-- the scouts array, move it to processed and then shrink -- the scouts array, move it to processed and then shrink
-- scouts table until it's empty. When empty, transfer all -- scouts table until it's empty. When empty, transfer all
@ -724,8 +773,12 @@ function cfxReconMode:onEvent(event)
local theUnit = event.initiator local theUnit = event.initiator
if not theUnit:isExist() then return end if not theUnit:isExist() then return end
if not theUnit.getGroup then
-- strange, but seemingly can happen
return
end
local theGroup = theUnit:getGroup() local theGroup = theUnit:getGroup()
-- trigger.action.outText("+++rcn-ENTER onEvent: " .. event.id .. " for <" .. theUnit:getName() .. ">", 30)
if not theGroup then return end if not theGroup then return end
local gCat = theGroup:getCategory() local gCat = theGroup:getCategory()
-- only continue if cat = 0 (aircraft) or 1 (helo) -- only continue if cat = 0 (aircraft) or 1 (helo)
@ -945,6 +998,24 @@ function cfxReconMode.readConfigZone()
cfxReconMode.mgrs = cfxZones.getBoolFromZoneProperty(theZone, "mgrs", false) cfxReconMode.mgrs = cfxZones.getBoolFromZoneProperty(theZone, "mgrs", false)
cfxReconMode.active = cfxZones.getBoolFromZoneProperty(theZone, "active", true)
if cfxZones.hasProperty(theZone, "activate?") then
cfxReconMode.activate = cfxZones.getStringFromZoneProperty(theZone, "activate?", "*<none>")
cfxReconMode.lastActivate = cfxZones.getFlagValue(cfxReconMode.activate, theZone)
elseif cfxZones.hasProperty(theZone, "on?") then
cfxReconMode.activate = cfxZones.getStringFromZoneProperty(theZone, "on?", "*<none>")
cfxReconMode.lastActivate = cfxZones.getFlagValue(cfxReconMode.activate, theZone)
end
if cfxZones.hasProperty(theZone, "deactivate?") then
cfxReconMode.deactivate = cfxZones.getStringFromZoneProperty(theZone, "deactivate?", "*<none>")
cfxReconMode.lastDeActivate = cfxZones.getFlagValue(cfxReconMode.deactivate, theZone)
elseif cfxZones.hasProperty(theZone, "off?") then
cfxReconMode.deactivate = cfxZones.getStringFromZoneProperty(theZone, "off?", "*<none>")
cfxReconMode.lastDeActivate = cfxZones.getFlagValue(cfxReconMode.deactivate, theZone)
end
cfxReconMode.theZone = theZone -- save this zone cfxReconMode.theZone = theZone -- save this zone
end end
@ -961,6 +1032,8 @@ function cfxReconMode.processReconZone(theZone)
local zInfo = {} local zInfo = {}
zInfo.theZone = theZone zInfo.theZone = theZone
zInfo.isBlack = isBlack zInfo.isBlack = isBlack
zInfo.silent = cfxZones.getBoolFromZoneProperty(theZone, "silent", false)
if cfxZones.hasProperty(theZone, "spotted!") then if cfxZones.hasProperty(theZone, "spotted!") then
zInfo.theFlag = cfxZones.getStringFromZoneProperty(theZone, "spotted!", "*<none>") zInfo.theFlag = cfxZones.getStringFromZoneProperty(theZone, "spotted!", "*<none>")
end end
@ -1104,9 +1177,7 @@ ideas:
- renew lease. when already sighted, simply renew lease, maybe update location. - renew lease. when already sighted, simply renew lease, maybe update location.
- update marks and renew lease - update marks and renew lease
TODO: red+ and blue+ - flags to increase when a plane of the other side is detected TODO: red+ and blue+ - flags to increase when a plane of the other side is detected
TODO: recon: scout and blind for aircraft in group to add / remove scouts, maybe use scout keyword
allow special bangs per priority group
--]]-- --]]--

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@ -1,5 +1,5 @@
changer = {} changer = {}
changer.version = "1.0.0" changer.version = "1.0.1"
changer.verbose = false changer.verbose = false
changer.ups = 1 changer.ups = 1
changer.requiredLibs = { changer.requiredLibs = {
@ -10,6 +10,7 @@ changer.changers = {}
--[[-- --[[--
Version History Version History
1.0.0 - Initial version 1.0.0 - Initial version
1.0.1 - Better guards in config to avoid <none> Zone getter warning
Transmogrify an incoming signal to an output signal Transmogrify an incoming signal to an output signal
- not - not
@ -75,17 +76,22 @@ function changer.createChangerWithZone(theZone)
trigger.action.outText("+++chgr: <" .. theZone.name .. "> starts paused", 30) trigger.action.outText("+++chgr: <" .. theZone.name .. "> starts paused", 30)
end end
theZone.changerOn = cfxZones.getStringFromZoneProperty(theZone, "on?", "*<none>") if cfxZones.hasProperty(theZone, "on?") then
if cfxZones.hasProperty(theZone, "changeOn?") then theZone.changerOn = cfxZones.getStringFromZoneProperty(theZone, "on?", "*<none>")
theZone.lastChangerOnValue = cfxZones.getFlagValue(theZone.changerOn, theZone)
elseif cfxZones.hasProperty(theZone, "changeOn?") then
theZone.changerOn = cfxZones.getStringFromZoneProperty(theZone, "changeOn?", "*<none>") theZone.changerOn = cfxZones.getStringFromZoneProperty(theZone, "changeOn?", "*<none>")
theZone.lastChangerOnValue = cfxZones.getFlagValue(theZone.changerOn, theZone)
end end
theZone.lastChangerOnValue = cfxZones.getFlagValue(theZone.changerOn, theZone)
theZone.changerOff = cfxZones.getStringFromZoneProperty(theZone, "off?", "*<none>") if cfxZones.hasProperty(theZone, "off?") then
if cfxZones.hasProperty(theZone, "changeOff?") then theZone.changerOff = cfxZones.getStringFromZoneProperty(theZone, "off?", "*<none>")
theZone.lastChangerOffValue = cfxZones.getFlagValue(theZone.changerOff, theZone)
elseif cfxZones.hasProperty(theZone, "changeOff?") then
theZone.changerOff = cfxZones.getStringFromZoneProperty(theZone, "changeOff?", "*<none>") theZone.changerOff = cfxZones.getStringFromZoneProperty(theZone, "changeOff?", "*<none>")
theZone.lastChangerOffValue = cfxZones.getFlagValue(theZone.changerOff, theZone)
end end
theZone.lastChangerOffValue = cfxZones.getFlagValue(theZone.changerOff, theZone)
if changer.verbose or theZone.verbose then if changer.verbose or theZone.verbose then
trigger.action.outText("+++chgr: new changer zone <".. theZone.name ..">", 30) trigger.action.outText("+++chgr: new changer zone <".. theZone.name ..">", 30)

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@ -1,5 +1,5 @@
cloneZones = {} cloneZones = {}
cloneZones.version = "1.4.7" cloneZones.version = "1.4.8"
cloneZones.verbose = false cloneZones.verbose = false
cloneZones.requiredLibs = { cloneZones.requiredLibs = {
"dcsCommon", -- always "dcsCommon", -- always
@ -46,6 +46,7 @@
- cargo manager integration - pass cargo objects when present - cargo manager integration - pass cargo objects when present
1.4.6 - removed some verbosity for spawned aircraft with airfields on their routes 1.4.6 - removed some verbosity for spawned aircraft with airfields on their routes
1.4.7 - DML watchflag and DML Flag polish, method-->cloneMethod 1.4.7 - DML watchflag and DML Flag polish, method-->cloneMethod
1.4.8 - added 'wipe?' synonym
--]]-- --]]--
@ -233,6 +234,10 @@
theZone.deSpawnFlag = cfxZones.getStringFromZoneProperty(theZone, "deClone?", "none") theZone.deSpawnFlag = cfxZones.getStringFromZoneProperty(theZone, "deClone?", "none")
end end
if cfxZones.hasProperty(theZone, "wipe?") then
theZone.deSpawnFlag = cfxZones.getStringFromZoneProperty(theZone, "wipe?", "none")
end
if theZone.deSpawnFlag then if theZone.deSpawnFlag then
theZone.lastDeSpawnValue = cfxZones.getFlagValue(theZone.deSpawnFlag, theZone) theZone.lastDeSpawnValue = cfxZones.getFlagValue(theZone.deSpawnFlag, theZone)
end end

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@ -1,5 +1,5 @@
guardianAngel = {} guardianAngel = {}
guardianAngel.version = "3.0.0" guardianAngel.version = "3.0.1"
guardianAngel.ups = 10 guardianAngel.ups = 10
guardianAngel.launchWarning = true -- detect launches and warn pilot guardianAngel.launchWarning = true -- detect launches and warn pilot
guardianAngel.intervention = true -- remove missiles just before hitting guardianAngel.intervention = true -- remove missiles just before hitting
@ -53,6 +53,9 @@ guardianAngel.requiredLibs = {
- hardened missile disappear code - hardened missile disappear code
- all missiles are now tracked regardless whom they aim for - all missiles are now tracked regardless whom they aim for
- removed item.wp - removed item.wp
3.0.1 - corrected error on collateral (missing delay)
- Supporst cloned units
- removed legacy code
This script detects missiles launched against protected aircraft an This script detects missiles launched against protected aircraft an
@ -135,7 +138,6 @@ function guardianAngel.createQItem(theWeapon, theTarget, threat)
local theItem = {} local theItem = {}
theItem.theWeapon = theWeapon -- weapon that we are tracking theItem.theWeapon = theWeapon -- weapon that we are tracking
--theItem.wP = theWeapon:getPoint() -- save location
theItem.weaponName = theWeapon:getName() theItem.weaponName = theWeapon:getName()
theItem.theTarget = theTarget theItem.theTarget = theTarget
theItem.tGroup = theTarget:getGroup() theItem.tGroup = theTarget:getGroup()
@ -143,10 +145,8 @@ function guardianAngel.createQItem(theWeapon, theTarget, threat)
theItem.targetName = theTarget:getName() theItem.targetName = theTarget:getName()
theItem.launchTimeStamp = timer.getTime() theItem.launchTimeStamp = timer.getTime()
--theItem.lastCheckTimeStamp = -1000
theItem.lastDistance = math.huge theItem.lastDistance = math.huge
theItem.detected = false theItem.detected = false
--theItem.lostTrack = false -- so we can detect sneakies!
theItem.missed = false -- just keep watching for re-ack theItem.missed = false -- just keep watching for re-ack
theItem.threat = threat theItem.threat = threat
theItem.lastDesc = "(new)" theItem.lastDesc = "(new)"
@ -162,7 +162,6 @@ function guardianAngel.retargetItem(theItem, theTarget, threat)
theItem.target = nil theItem.target = nil
theItem.targetName = "(substitute)" theItem.targetName = "(substitute)"
theItem.lastDistance = math.huge theItem.lastDistance = math.huge
-- theItem.lostTrack = false
theItem.missed = false theItem.missed = false
theItem.lastDesc = "(retarget)" theItem.lastDesc = "(retarget)"
return return
@ -211,24 +210,6 @@ function guardianAngel.calcSafeExplosionPoint(wpn, pln, dist)
return newPoint return newPoint
end end
--[[--
function guardianAngel.bubbleCheck(wPos, w)
if true then return false end
for idx, aProtectee in pairs (guardianAngel.unitsToWatchOver) do
local uP = aProtectee:getPoint()
local d = math.floor(dcsCommon.dist(wPos, uP))
if d < guardianAngel.minMissileDist * 2 then
trigger.action.outText("+++gA: gazing at w=" .. w:getName() .. " APR:" .. aProtectee:getName() .. ", d=" .. d .. ", cutoff=" .. guardianAngel.minMissileDist, 30)
if w:getTarget() then
trigger.action.outText("+++gA: w is targeting " .. w:getTarget():getName(), 30)
else
trigger.action.outText("+++gA: w is NOT targeting anything")
end
end
end
return false
end
--]]--
function guardianAngel.monitorItem(theItem) function guardianAngel.monitorItem(theItem)
local w = theItem.theWeapon local w = theItem.theWeapon
@ -388,64 +369,9 @@ function guardianAngel.monitorItem(theItem)
return false -- remove from list return false -- remove from list
end end
else else
--[[--
if not theItem.lostTrack then
desc = desc .. "Missile LOST TRACK"
if guardianAngel.announcer then
if guardianAngel.private then
trigger.action.outTextForGroup(ID, desc, 30)
else
trigger.action.outText(desc, 30)
end
end
guardianAngel.invokeCallbacks("trackloss", theItem.targetName, theItem.weaponName)
theItem.lostTrack = true
end
--]]--
-- theItem.lastDistance = d
-- return true -- true because they can re-acquire!
end end
--[[--
if d > theItem.lastDistance then
-- this can be wrong because if a missile is launched
-- at an angle, it can initially look as if it missed
if not theItem.missed then
desc = desc .. " Missile MISSED!"
if guardianAngel.announcer then
if guardianAngel.private then
trigger.action.outTextForGroup(ID, desc, 30)
else
trigger.action.outText(desc, 30)
end
end
guardianAngel.invokeCallbacks("miss", theItem.targetName, theItem.weaponName)
theItem.missed = true
end
theItem.lastDistance = d
return true -- better not disregard - they can re-acquire!
end
--]]--
--[[--
if theItem.missed and d < theItem.lastDistance then
desc = desc .. " Missile RE-ACQUIRED!"
if guardianAngel.announcer then
if guardianAngel.private then
trigger.action.outTextForGroup(ID, desc, 30)
else
trigger.action.outText(desc, 30)
end
end
theItem.missed = false
guardianAngel.invokeCallbacks("reacquire", theItem.targetName, theItem.weaponName)
end
--]]--
-- theItem.lastDistance = d
return true return true
end end
@ -729,7 +655,7 @@ function guardianAngel.somethingHappened(event)
end end
end end
else else
trigger.action.outText("***gA: no missile in the air for <" .. wName .. ">!!!!") trigger.action.outText("***gA: no missile in the air for <" .. wName .. ">!!!!", 30)
end end
-- let's see if the victim was in our list of protected -- let's see if the victim was in our list of protected
-- units -- units
@ -826,7 +752,6 @@ end
function guardianAngel.collectPlayerUnits() function guardianAngel.collectPlayerUnits()
-- make sure we have all existing player units -- make sure we have all existing player units
-- at start of game -- at start of game
-- if not guardianAngel.autoAddPlayer then return end
for i=1, 2 do for i=1, 2 do
-- currently only two factions in dcs -- currently only two factions in dcs
@ -999,8 +924,3 @@ end
--guardianAngel.addCallback(guardianAngel.testCB) --guardianAngel.addCallback(guardianAngel.testCB)
--guardianAngel.invokeCallbacks("A", "B", "C") --guardianAngel.invokeCallbacks("A", "B", "C")
--[[--
to do
- turn on and off via flags
- zones that designate protected/unprotected aircraft
--]]--