mission = 
{
    ["requiredModules"] = 
    {
    }, -- end of ["requiredModules"]
    ["date"] = 
    {
        ["Day"] = 21,
        ["Year"] = 2016,
        ["Month"] = 6,
    }, -- end of ["date"]
    ["result"] = 
    {
        ["offline"] = 
        {
            ["conditions"] = 
            {
            }, -- end of ["conditions"]
            ["actions"] = 
            {
            }, -- end of ["actions"]
            ["func"] = 
            {
            }, -- end of ["func"]
        }, -- end of ["offline"]
        ["total"] = 0,
        ["blue"] = 
        {
            ["conditions"] = 
            {
            }, -- end of ["conditions"]
            ["actions"] = 
            {
            }, -- end of ["actions"]
            ["func"] = 
            {
            }, -- end of ["func"]
        }, -- end of ["blue"]
        ["red"] = 
        {
            ["conditions"] = 
            {
            }, -- end of ["conditions"]
            ["actions"] = 
            {
            }, -- end of ["actions"]
            ["func"] = 
            {
            }, -- end of ["func"]
        }, -- end of ["red"]
    }, -- end of ["result"]
    ["maxDictId"] = 11,
    ["trig"] = 
    {
        ["actions"] = 
        {
            [1] = "a_do_script(\"dcsCommon = {}\\\
dcsCommon.version = \\\"2.9.2\\\"\\\
--[[-- VERSION HISTORY\\\
 2.2.6 - compassPositionOfARelativeToB\\\
       - clockPositionOfARelativeToB\\\
 2.2.7 - isTroopCarrier \\\
       - distFlat\\\
 2.2.8 - fixed event2text \\\
 2.2.9 - getUnitAGL\\\
       - getUnitAlt\\\
       - getUnitSpeed \\\
       - getUnitHeading\\\
       - getUnitHeadingDegrees\\\
       - mag\\\
       - clockPositionOfARelativeToB with own heading \\\
 2.3.0 - unitIsInfantry\\\
 2.3.1 - bool2YesNo\\\
       - bool2Text\\\
 2.3.2 - getGroupAvgSpeed\\\
       - getGroupMaxSpeed\\\
 2.3.3 - getSizeOfTable\\\
 2.3.4 - isSceneryObject\\\
         coalition2county\\\
 2.3.5 - smallRandom\\\
         pickRandom uses smallRandom\\\
         airfield handling, parking \\\
         flight waypoint handling\\\
         landing waypoint creation\\\
         take-off waypoint creation\\\
 2.3.6 - createOverheadAirdromeRoutPintData(aerodrome)\\\
 2.3.7 - coalition2county - warning when creating UN \\\
 2.3.8 - improved headingOfBInDegrees, new getClockDirection\\\
 2.3.9 - getClosingVelocity\\\
       - dot product \\\
       - magSquare\\\
       - vMag\\\
 2.4.0 - libCheck\\\
 2.4.1 - grid/square/rect formation \\\
       - arrangeGroupInNColumns formation \\\
       - 2Columns formation deep and wide formation\\\
 2.4.2 - getAirbasesInRangeOfPoint\\\
 2.4.3 - lerp \\\
 2.4.4 - getClosestAirbaseTo\\\
       - fixed bug in containsString when strings equal\\\
 2.4.5 - added cargo and mass options to createStaticObjectData\\\
 2.4.6 - fixed randompercent \\\
 2.4.7 - smokeColor2Num(smokeColor)\\\
 2.4.8 - linkStaticDataToUnit()\\\
 2.4.9 - trim functions \\\
       - createGroundUnitData uses trim function to remove leading/trailing blanks\\\
         so now we can use blanks after comma to separate types \\\
       - dcsCommon.trimArray(\\\
       - createStaticObjectData uses trim for type \\\
       - getEnemyCoalitionFor understands strings, still returns number\\\
       - coalition2county also understands 'red' and 'blue'\\\
 2.5.0 - \\\"Line\\\" formation with one unit places unit at center     \\\
 2.5.1 - vNorm(a)  \\\
 2.5.1 - added SA-18 Igla manpad to unitIsInfantry()\\\
 2.5.2 - added copyArray method\\\
       - corrected heading in createStaticObjectData\\\
 2.5.3 - corrected rotateGroupData bug for cz \\\
       - removed forced error in failed pickRandom\\\
 2.5.4 - rotateUnitData()\\\
       - randomBetween()\\\
 2.5.5 - stringStartsWithDigit()\\\
       - stringStartsWithLetter()\\\
       - stringIsPositiveNumber()\\\
 2.5.6 - corrected stringEndsWith() bug with str\\\
 2.5.7 - point2text(p) \\\
 2.5.8 - string2GroupCat()\\\
 2.5.9 - string2ObjectCat()\\\
 2.6.0 - unified uuid, removed uuIdent\\\
 2.6.1 - removed bug in rotateUnitData: cy --> cz param passing  \\\
 2.6.2 - new combineTables()\\\
 2.6.3 - new tacan2freq()\\\
 2.6.4 - new processHMS()\\\
 2.6.5 - new bearing2compass()\\\
       - new bearingdegrees2compass()\\\
       - new latLon2Text() - based on mist \\\
 2.6.6 - new nowString() \\\
       - new str2num()\\\
       - new stringRemainsStartingWith()\\\
       - new stripLF()\\\
       - new removeBlanks()\\\
 2.6.7 - new menu2text()\\\
 2.6.8 - new getMissionName()\\\
       - new flagArrayFromString()\\\
 2.6.9 - new getSceneryObjectsInZone()\\\
       - new getSceneryObjectInZoneByName()\\\
 2.7.0 - new synchGroupData()\\\
         clone, topClone and copyArray now all nil-trap \\\
 2.7.1 - new isPlayerUnit() -- moved from cfxPlayer\\\
         new getAllExistingPlayerUnitsRaw - from cfxPlayer\\\
         new typeIsInfantry()\\\
 2.7.2 - new rangeArrayFromString()\\\
         fixed leading blank bug in flagArrayFromString\\\
         new incFlag()\\\
         new decFlag()\\\
         nil trap in stringStartsWith()\\\
         new getClosestFreeSlotForCatInAirbaseTo()\\\
 2.7.3 - new string2Array()\\\
       - additional guard for isPlayerUnit\\\
 2.7.4 - new array2string()\\\
 2.7.5 - new bitAND32()\\\
       - new LSR()\\\
       - new num2bin()\\\
 2.7.6 - new getObjectsForCatAtPointWithRadius()\\\
 2.7.7 - clone() has new stripMeta option. pass true to remove all meta tables \\\
       - dumpVar2Str detects meta tables \\\
       - rotateGroupData kills unit's psi value if it existed since it messes with heading \\\
       - rotateGroupData - changes psi to -heading if it exists rather than nilling\\\
 2.7.8 - new getGeneralDirection()\\\
       - new getNauticalDirection()\\\
       - more robust guards for getUnitSpeed\\\
 2.7.9 - new bool2Num(theBool)\\\
       - new aspectByDirection()\\\
       - createGroundGroupWithUnits corrected spelling of minDist, crashed scattered formation\\\
       - randomPointInCircle fixed erroneous local for x, z \\\
       - \\\"scattered\\\" formation repaired\\\
 2.7.10- semaphore groundwork \\\
 2.8.0 - new collectMissionIDs at start-up  \\\
       - new getUnitNameByID\\\
       - new getGroupNameByID\\\
       - bool2YesNo alsco can return NIL\\\
       - new getUnitStartPosByID\\\
 2.8.1 - arrayContainsString: type checking for theArray and warning\\\
       - processStringWildcards()\\\
       - new wildArrayContainsString() \\\
       - fix for stringStartsWith oddity with aircraft types \\\
 2.8.2 - better fixes for string.find() in stringStartsWith and containsString\\\
       - dcsCommon.isTroopCarrier(theUnit, carriers) new carriers optional param\\\
       - better guards for getUnitAlt and getUnitAGL\\\
       - new newPointAtDegreesRange()\\\
       - new newPointAtAngleRange()\\\
       - new isTroopCarrierType()\\\
       - stringStartsWith now supports case insensitive match \\\
       - isTroopCarrier() supports 'any' and 'all'\\\
       - made getEnemyCoalitionFor() more resilient \\\
       - fix to smallRandom for negative numbers\\\
       - isTroopCarrierType uses wildArrayContainsString\\\
 2.8.3 - small optimizations in bearingFromAtoB()\\\
       - new whichSideOfMine()\\\
 2.8.4 - new rotatePointAroundOriginRad()\\\
       - new rotatePointAroundPointDeg()\\\
       - new rotatePointAroundPointRad()\\\
       - getClosestAirbaseTo() now supports passing list of air bases\\\
 2.8.5 - better guard in getGroupUnit()\\\
 2.8.6 - phonetic helpers \\\
         new spellString()\\\
 2.8.7 - new flareColor2Num()\\\
       - new flareColor2Text()\\\
       - new iteratePlayers()\\\
 2.8.8 - new hexString2RGBA()\\\
       - new playerName2Coalition()\\\
       - new coalition2Text()\\\
 2.8.9 - vAdd supports xy and xyz \\\
       - vSub supports xy and xyz \\\
       - vMultScalar supports xy and xyz \\\
2.8.10 - tacan2freq now integrated with module (blush) \\\
       - array2string cosmetic default \\\
       - vMultScalar corrected bug in accessing b.z \\\
       - new randomLetter()\\\
       - new getPlayerUnit()\\\
       - new getMapName()\\\
       - new getMagDeclForPoint()\\\
2.9.0  - createPoint() moved from cfxZones\\\
       - copyPoint() moved from cfxZones\\\
       - numberArrayFromString() moved from cfxZones\\\
2.9.1  - new createSimpleRoutePointData()\\\
       - createOverheadAirdromeRoutPintData corrected and legacy support added \\\
       - new bearingFromAtoBusingXY()\\\
       - corrected verbosity for bearingFromAtoB\\\
       - new getCountriesForCoalition()\\\
2.9.2  - updated event2text\\\
\\\
--]]--\\\
\\\
    -- dcsCommon is a library of common lua functions \\\
    -- for easy access and simple mission programming\\\
    -- (c) 2021 - 2023 by Chritian Franz and cf/x AG\\\
\\\
    dcsCommon.verbose = false -- set to true to see debug messages. Lots of them\\\
    dcsCommon.uuidStr = \\\"uuid-\\\"\\\
    dcsCommon.simpleUUID = 76543 -- a number to start. as good as any\\\
    \\\
    -- globals\\\
    dcsCommon.cbID = 0 -- callback id for simple callback scheduling\\\
    dcsCommon.troopCarriers = {\\\"Mi-8MT\\\", \\\"UH-1H\\\", \\\"Mi-24P\\\"} -- Ka-50, Apache and Gazelle can't carry troops\\\
    dcsCommon.coalitionSides = {0, 1, 2}\\\
    dcsCommon.maxCountry = 86 -- number of countries defined in total \\\
    \\\
    -- lookup tables\\\
    dcsCommon.groupID2Name = {}\\\
    dcsCommon.unitID2Name = {}\\\
    dcsCommon.unitID2X = {}\\\
    dcsCommon.unitID2Y = {}\\\
\\\
    -- verify that a module is loaded. obviously not required\\\
    -- for dcsCommon, but all higher-order modules\\\
    function dcsCommon.libCheck(testingFor, requiredLibs)\\\
        local canRun = true \\\
        for idx, libName in pairs(requiredLibs) do \\\
            if not _G[libName] then \\\
                trigger.action.outText(\\\"*** \\\" .. testingFor .. \\\" requires \\\" .. libName, 30)\\\
                canRun = false \\\
            end\\\
        end\\\
        return canRun\\\
    end\\\
\\\
    -- read all groups and units from miz and build a reference table\\\
    function dcsCommon.collectMissionIDs()\\\
    -- create cross reference tables to be able to get a group or\\\
    -- unit's name by ID\\\
        for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions\\\
            local coa_name = coa_name_miz\\\
            if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS\\\
                coa_name = 'neutral'\\\
            end\\\
            -- directly convert coalition into number for easier access later\\\
            local coaNum = 0\\\
            if coa_name == \\\"red\\\" then coaNum = 1 end \\\
            if coa_name == \\\"blue\\\" then coaNum = 2 end \\\
            \\\
            if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county}, \\\
                                              -- with county being an array \\\
                if coa_data.country then -- make sure there a country table for this coalition\\\
                    for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this \\\
                        -- per country = {id, name, vehicle, helicopter, plane, ship, static}\\\
                        local countryName = string.lower(cntry_data.name)\\\
                        local countryID = cntry_data.id \\\
                        if type(cntry_data) == 'table' then    -- filter strings .id and .name \\\
                            for obj_type_name, obj_type_data in pairs(cntry_data) do\\\
                                -- only look at helos, ships, planes and vehicles\\\
                                if obj_type_name == \\\"helicopter\\\" or \\\
                                   obj_type_name == \\\"ship\\\" or \\\
                                   obj_type_name == \\\"plane\\\" or \\\
                                   obj_type_name == \\\"vehicle\\\" or \\\
                                   obj_type_name == \\\"static\\\" -- what about \\\"cargo\\\"?\\\
                                then -- (so it's not id or name)\\\
                                    local category = obj_type_name\\\
                                    if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then    --there's at least one group!\\\
                                        for group_num, group_data in pairs(obj_type_data.group) do\\\
                                            \\\
                                            local aName = group_data.name \\\
                                            local aID = group_data.groupId\\\
                                            -- store this reference \\\
                                            dcsCommon.groupID2Name[aID] = aName \\\
                                            \\\
                                            -- now iterate all units in this group \\\
                                            -- for player into \\\
                                            for unit_num, unit_data in pairs(group_data.units) do\\\
                                                if unit_data.name and unit_data.unitId then \\\
                                                    -- store this reference \\\
                                                    dcsCommon.unitID2Name[unit_data.unitId] = unit_data.name\\\
                                                    dcsCommon.unitID2X[unit_data.unitId] = unit_data.x\\\
                                                    dcsCommon.unitID2Y[unit_data.unitId] = unit_data.y\\\
                                                end\\\
                                            end -- for all units\\\
                                        end -- for all groups \\\
                                    end --if has category data \\\
                                end --if plane, helo etc... category\\\
                            end --for all objects in country \\\
                        end --if has country data \\\
                    end --for all countries in coalition\\\
                end --if coalition has country table \\\
            end -- if there is coalition data  \\\
        end --for all coalitions in mission \\\
    end\\\
\\\
    function dcsCommon.getUnitNameByID(theID)\\\
        -- accessor function for later expansion\\\
        return dcsCommon.unitID2Name[theID]\\\
    end\\\
    \\\
    function dcsCommon.getGroupNameByID(theID)\\\
        -- accessor function for later expansion \\\
        return dcsCommon.groupID2Name[theID]\\\
    end\\\
\\\
    function dcsCommon.getUnitStartPosByID(theID)\\\
        local x = dcsCommon.unitID2X[theID]\\\
        local y = dcsCommon.unitID2Y[theID]\\\
        return x, y\\\
    end\\\
    \\\
    -- returns only positive values, lo must be >0 and <= hi \\\
    function dcsCommon.randomBetween(loBound, hiBound)\\\
        if not loBound then loBound = 1 end \\\
        if not hiBound then hiBound = 1 end \\\
        if loBound == hiBound then return loBound end \\\
\\\
        local delayMin = loBound\\\
        local delayMax = hiBound \\\
        local delay = delayMax \\\
    \\\
        if delayMin ~= delayMax then \\\
            -- pick random in range , say 3-7 --> 5 s!\\\
            local delayDiff = (delayMax - delayMin) + 1 -- 7-3 + 1\\\
            delay = dcsCommon.smallRandom(delayDiff) - 1 --> 0-4\\\
            delay = delay + delayMin \\\
            if delay > delayMax then delay = delayMax end \\\
            if delay < 1 then delay = 1 end \\\
        \\\
            if dcsCommon.verbose then \\\
                trigger.action.outText(\\\"+++dcsC: delay range \\\" .. delayMin .. \\\"-\\\" .. delayMax .. \\\": selected \\\" .. delay, 30)\\\
            end\\\
        end\\\
        \\\
        return delay\\\
    end\\\
    \\\
\\\
    -- taken inspiration from mist, as dcs lua has issues with\\\
    -- random numbers smaller than 50. Given a range of x numbers 1..x, it is \\\
    -- repeated a number of times until it fills an array of at least \\\
    -- 50 items (usually some more), and only then one itemis picked from \\\
    -- that array with a random number that is from a greater range (0..50+)\\\
    function dcsCommon.smallRandom(theNum) -- adapted from mist, only support ints\\\
        theNum = math.floor(theNum)\\\
        if theNum >= 50 then return math.random(theNum) end\\\
        if theNum < 1 then\\\
            trigger.action.outText(\\\"smallRandom: invoke with argument < 1 (\\\" .. theNum .. \\\"), using 1\\\", 30)\\\
            theNum = 1 \\\
        end \\\
        -- for small randoms (<50) \\\
        local lowNum, highNum\\\
        highNum = theNum\\\
        lowNum = 1\\\
        local total = 1\\\
        if math.abs(highNum - lowNum + 1) < 50 then -- if total values is less than 50\\\
            total = math.modf(50/math.abs(highNum - lowNum + 1)) -- number of times to repeat whole range to get above 50. e.g. 11 would be 5 times 1 .. 11, giving us 55 items total \\\
        end\\\
        local choices = {}\\\
        for i = 1, total do -- iterate required number of times\\\
            for x = lowNum, highNum do -- iterate between the range\\\
                choices[#choices +1] = x -- add each entry to a table\\\
            end\\\
        end\\\
        local rtnVal; -- = math.random(#choices) -- will now do a math.random of at least 50 choices\\\
        for i = 1, 15 do\\\
            rtnVal = math.random(#choices) -- iterate 15 times for randomization\\\
        end\\\
        return choices[rtnVal] -- return indexed\\\
    end\\\
    \\\
\\\
    function dcsCommon.getSizeOfTable(theTable)\\\
        local count = 0\\\
        for _ in pairs(theTable) do count = count + 1 end\\\
        return count\\\
    end\\\
\\\
    function dcsCommon.findAndRemoveFromTable(theTable, theElement) -- assumes array \\\
        if not theElement then return false end \\\
        if not theTable then return false end \\\
        for i=1, #theTable do \\\
            if theTable[i] == theElement then \\\
                -- this element found. remove from table \\\
                table.remove(theTable, i)\\\
                return true \\\
            end\\\
        end\\\
    end\\\
\\\
    function dcsCommon.pickRandom(theTable)\\\
        if not theTable then \\\
            trigger.action.outText(\\\"*** warning: nil table in pick random\\\", 30)\\\
        end\\\
        \\\
        if #theTable < 1 then \\\
            trigger.action.outText(\\\"*** warning: zero choice in pick random\\\", 30)\\\
            --local k = i.ll \\\
            return nil\\\
        end\\\
        if #theTable == 1 then return theTable[1] end\\\
        r = dcsCommon.smallRandom(#theTable) --r = math.random(#theTable)\\\
        return theTable[r]\\\
    end\\\
\\\
    -- enumerateTable - make an array out of a table for indexed access\\\
    function dcsCommon.enumerateTable(theTable)\\\
        if not theTable then theTable = {} end\\\
        local array = {}\\\
        for key, value in pairs(theTable) do \\\
            table.insert(array, value)\\\
        end\\\
        return array\\\
    end\\\
\\\
    -- combine table. creates new \\\
    function dcsCommon.combineTables(inOne, inTwo)\\\
        local outTable = {}\\\
        for idx, element in pairs(inOne) do \\\
            table.insert(outTable, element)\\\
        end\\\
        for idx, element in pairs(inTwo) do \\\
            table.insert(outTable, element)\\\
        end\\\
        return outTable\\\
    end\\\
-- \\\
-- A I R F I E L D S  A N D  F A R P S  \\\
--\\\
\\\
    -- airfield management \\\
    function dcsCommon.getAirbaseCat(aBase)\\\
        if not aBase then return nil end \\\
        \\\
        local airDesc = aBase:getDesc()\\\
        if not airDesc then return nil end \\\
        \\\
        local airCat = airDesc.category\\\
        return airCat \\\
    end\\\
\\\
    -- get free parking slot. optional parkingType can be used to \\\
    -- filter for a scpecific type, e.g. 104 = open field\\\
    function dcsCommon.getFirstFreeParkingSlot(aerodrome, parkingType) \\\
        if not aerodrome then return nil end \\\
        local freeSlots = aerodrome:getParking(true)\\\
        \\\
        for idx, theSlot in pairs(freeSlots) do \\\
            if not parkingType then \\\
                -- simply return the first we come across\\\
                return theSlot\\\
            end        \\\
            \\\
            if theSlot.Term_Type == parkingType then \\\
                return theSlot \\\
            end\\\
        end\\\
        \\\
        return nil \\\
    end\\\
\\\
    -- getAirbasesInRangeOfPoint: get airbases that are in range of point \\\
    function dcsCommon.getAirbasesInRangeOfPoint(center, range, filterCat, filterCoalition)\\\
        if not center then return {} end \\\
        if not range then range = 500 end -- 500m default \\\
        local basesInRange = {}\\\
        \\\
        local allAB = dcsCommon.getAirbasesWhoseNameContains(\\\"*\\\", filterCat, filterCoalition)\\\
        for idx, aBase in pairs(allAB) do             \\\
            local delta = dcsCommon.dist(center, aBase:getPoint())\\\
            if delta <= range then \\\
                table.insert(basesInRange, aBase)\\\
            end\\\
        end\\\
        return basesInRange\\\
    end\\\
\\\
    -- getAirbasesInRangeOfAirbase returns all airbases that \\\
    -- are in range of the given airbase \\\
    function dcsCommon.getAirbasesInRangeOfAirbase(airbase, includeCenter, range, filterCat, filterCoalition)\\\
        if not airbase then return {} end\\\
        if not range then range = 150000 end \\\
        local center = airbase:getPoint() \\\
        local centerName = airbase:getName() \\\
        \\\
        local ABinRange = {}\\\
        local allAB = dcsCommon.getAirbasesWhoseNameContains(\\\"*\\\", filterCat, filterCoalition)\\\
        \\\
        for idx, aBase in pairs(allAB) do \\\
            if aBase:getName() ~= centerName then \\\
                local delta = dcsCommon.dist(center, aBase:getPoint())\\\
                if delta <= range then \\\
                    table.insert(ABinRange, aBase)\\\
                end\\\
            end        \\\
        end\\\
        \\\
        if includeCenter then \\\
            table.insert(ABinRange, airbase)\\\
        end\\\
        \\\
        return ABinRange\\\
    end\\\
\\\
    function dcsCommon.getAirbasesInRangeOfAirbaseList(theCenterList, includeList, range, filterCat, filterCoalition)\\\
        local collectorDict = {}\\\
        for idx, aCenter in pairs(theCenterList) do \\\
            -- get all surrounding airbases. returns list of airfields \\\
            local surroundingAB = dcsCommon.getAirbasesInRangeOfAirbase(airbase, includeList, range, filterCat, filterCoalition)\\\
            \\\
            for idx2, theAirField in pairs (surroundingAB) do \\\
                collectorDict[airField] = theAirField \\\
            end\\\
        end\\\
        \\\
        -- make result an array\\\
        local theABList = dcsCommon.enumerateTable(collectorDict)\\\
        return theABList\\\
    end\\\
\\\
    -- getAirbasesWhoseNameContains - get all airbases containing \\\
    -- a name. filterCat is optional and can be aerodrome (0), farp (1), ship (2)\\\
    -- filterCoalition is optional and can be 0 (neutral), 1 (red), 2 (blue) \\\
    -- if no name given or aName = \\\"*\\\", then all bases are returned prior to filtering \\\
    function dcsCommon.getAirbasesWhoseNameContains(aName, filterCat, filterCoalition)\\\
        --trigger.action.outText(\\\"getAB(name): enter with \\\" .. aName, 30)\\\
        if not aName then aName = \\\"*\\\" end \\\
        local allYourBase = world.getAirbases() -- get em all \\\
        local areBelongToUs = {}\\\
        -- now iterate all bases\\\
        for idx, aBase in pairs(allYourBase) do\\\
            local airBaseName = aBase:getName() -- get display name\\\
            if aName == \\\"*\\\" or dcsCommon.containsString(airBaseName, aName) then \\\
                -- containsString is case insesitive unless told otherwise\\\
                --if aName ~= \\\"*\\\" then \\\
                --    trigger.action.outText(\\\"getAB(name): matched \\\" .. airBaseName, 30)\\\
                --end \\\
                local doAdd = true \\\
                if filterCat then \\\
                    -- make sure the airbase is of that category \\\
                    local airCat = dcsCommon.getAirbaseCat(aBase)\\\
                    doAdd = doAdd and airCat == filterCat \\\
                end\\\
                \\\
                if filterCoalition then \\\
                    doAdd = doAdd and filterCoalition == aBase:getCoalition()\\\
                end\\\
                \\\
                if doAdd then \\\
                    -- all good, add to table\\\
                    table.insert(areBelongToUs, aBase)\\\
                end            \\\
            end\\\
        end\\\
        return areBelongToUs\\\
    end\\\
\\\
    function dcsCommon.getFirstAirbaseWhoseNameContains(aName, filterCat, filterCoalition)\\\
        local allBases = dcsCommon.getAirbasesWhoseNameContains(aName, filterCat, filterCoalition)\\\
        for idx, aBase in pairs (allBases) do \\\
            -- simply return first \\\
            return aBase\\\
        end\\\
        return nil \\\
    end    \\\
\\\
    function dcsCommon.getClosestAirbaseTo(thePoint, filterCat, filterCoalition, allYourBase)\\\
        local delta = math.huge\\\
        if not allYourBase then \\\
            allYourBase = dcsCommon.getAirbasesWhoseNameContains(\\\"*\\\", filterCat, filterCoalition) -- get em all and filter\\\
        end \\\
        \\\
        local closestBase = nil \\\
        for idx, aBase in pairs(allYourBase) do\\\
            -- iterate them all \\\
            local abPoint = aBase:getPoint()\\\
            newDelta = dcsCommon.dist(thePoint, {x=abPoint.x, y = 0, z=abPoint.z})\\\
            if newDelta < delta then \\\
                delta = newDelta\\\
                closestBase = aBase\\\
            end\\\
        end\\\
        return closestBase, delta \\\
    end\\\
\\\
    function dcsCommon.getClosestFreeSlotForCatInAirbaseTo(cat, x, y, theAirbase, ignore)\\\
        if not theAirbase then return nil end \\\
        if not ignore then ignore = {} end \\\
        if not cat then return nil end \\\
        if (not cat == \\\"helicopter\\\") and (not cat == \\\"plane\\\") then \\\
            trigger.action.outText(\\\"+++common-getslotforcat: wrong cat <\\\" .. cat .. \\\">\\\", 30)\\\
            return nil \\\
        end\\\
        local allFree = theAirbase:getParking(true) --  only free slots\\\
        local filterFreeByType = {}\\\
        for idx, aSlot in pairs(allFree) do \\\
            local termT = aSlot.Term_Type\\\
            if termT == 104 or \\\
            (termT == 72 and cat == \\\"plane\\\") or \\\
            (termT == 68 and cat == \\\"plane\\\") or \\\
            (termT == 40 and cat == \\\"helicopter\\\") then \\\
                table.insert(filterFreeByType, aSlot)\\\
            else \\\
                -- we skip this slot, not good for type \\\
            end\\\
        end\\\
        \\\
        if #filterFreeByType == 0 then \\\
            return nil\\\
        end \\\
        \\\
        local reallyFree = {}\\\
        for idx, aSlot in pairs(filterFreeByType) do \\\
            local slotNum = aSlot.Term_Index\\\
            isTaken = false \\\
            for idy, taken in pairs(ignore) do \\\
                if taken == slotNum then isTaken = true end \\\
            end\\\
            if not isTaken then \\\
                table.insert(reallyFree, aSlot)\\\
            end\\\
        end\\\
        \\\
        if #reallyFree < 1 then \\\
            reallyFree = filterFreeByType\\\
        end\\\
        \\\
        local closestDist = math.huge \\\
        local closestSlot = nil \\\
        local p = {x = x, y = 0, z = y} -- !!\\\
        for idx, aSlot in pairs(reallyFree) do \\\
            local sp = {x = aSlot.vTerminalPos.x, y = 0, z = aSlot.vTerminalPos.z}\\\
            local currDist = dcsCommon.distFlat(p, sp)\\\
            --trigger.action.outText(\\\"slot <\\\" .. aSlot.Term_Index .. \\\"> has dist \\\" .. math.floor(currDist) .. \\\" and _0 of <\\\" .. aSlot.Term_Index_0 .. \\\">\\\", 30)\\\
            if currDist < closestDist then \\\
                closestSlot = aSlot \\\
                closestDist = currDist \\\
            end\\\
        end\\\
        --trigger.action.outText(\\\"slot <\\\" .. closestSlot.Term_Index .. \\\"> has closest dist <\\\" .. math.floor(closestDist) .. \\\">\\\", 30)\\\
        return closestSlot\\\
    end\\\
\\\
-- \\\
-- U N I T S   M A N A G E M E N T \\\
--\\\
\\\
    -- number of living units in group\\\
    function dcsCommon.livingUnitsInGroup(group)\\\
        local living = 0\\\
        local allUnits = group:getUnits()\\\
        for key, aUnit in pairs(allUnits) do \\\
            if aUnit:isExist() and aUnit:getLife() >= 1 then \\\
                living = living + 1\\\
            end\\\
        end\\\
        return living\\\
    end\\\
\\\
    -- closest living unit in group to a point\\\
    function dcsCommon.getClosestLivingUnitToPoint(group, p)\\\
        if not p then return nil end\\\
        if not group then return nil end\\\
        local closestUnit = nil\\\
        local closestDist = math.huge\\\
        local allUnits = group:getUnits()\\\
        for key, aUnit in pairs(allUnits) do \\\
            if aUnit:isExist() and aUnit:getLife() >= 1 then \\\
                local thisDist = dcsCommon.dist(p, aUnit:getPoint())\\\
                if thisDist < closestDist then \\\
                    closestDist = thisDist\\\
                    closestUnit = aUnit \\\
                end\\\
            end\\\
        end\\\
        return closestUnit, closestDist\\\
    end\\\
    \\\
    -- closest living group to a point - cat can be nil or one of Group.Category = { AIRPLANE = 0, HELICOPTER = 1, GROUND = 2, SHIP = 3, TRAIN = 4}\\\
    function dcsCommon.getClosestLivingGroupToPoint(p, coal, cat) \\\
        if not cat then cat = 2 end -- ground is default \\\
        local closestGroup = nil;\\\
        local closestGroupDist = math.huge\\\
        local allGroups =  coalition.getGroups(coal, cat) -- get all groups from this coalition, perhaps filtered by cat \\\
        for key, grp in pairs(allGroups) do\\\
            local closestUnit, dist = dcsCommon.getClosestLivingUnitToPoint(grp, p)\\\
            if closestUnit then \\\
                if dist < closestGroupDist then \\\
                    closestGroup = grp\\\
                    closestGroupDist = dist\\\
                end\\\
            end            \\\
        end\\\
        return closestGroup, closestGroupDist\\\
    end\\\
\\\
    function dcsCommon.getLivingGroupsAndDistInRangeToPoint(p, range, coal, cat) \\\
        if not cat then cat = 2 end -- ground is default \\\
        local groupsInRange = {};\\\
        local allGroups = coalition.getGroups(coal, cat) -- get all groups from this coalition, perhaps filtered by cat \\\
        for key, grp in pairs(allGroups) do\\\
            local closestUnit, dist = dcsCommon.getClosestLivingUnitToPoint(grp, p)\\\
            if closestUnit then \\\
                if dist < range then \\\
                    table.insert(groupsInRange, {group = grp, dist = dist}) -- array\\\
                end\\\
            end            \\\
        end\\\
        -- sort the groups by distance\\\
        table.sort(groupsInRange, function (left, right) return left.dist < right.dist end )\\\
        return groupsInRange\\\
    end\\\
\\\
    -- distFlat ignores y, input must be xyz points, NOT xy points  \\\
    function dcsCommon.distFlat(p1, p2) \\\
        local point1 = {x = p1.x, y = 0, z=p1.z}\\\
        local point2 = {x = p2.x, y = 0, z=p2.z}\\\
        return dcsCommon.dist(point1, point2)\\\
    end\\\
    \\\
    \\\
    -- distance between points\\\
    function dcsCommon.dist(point1, point2)     -- returns distance between two points\\\
      -- supports xyz and xy notations\\\
      if not point1 then \\\
        trigger.action.outText(\\\"+++ warning: nil point1 in common:dist\\\", 30)\\\
        point1 = {x=0, y=0, z=0}\\\
      end\\\
\\\
      if not point2 then \\\
        trigger.action.outText(\\\"+++ warning: nil point2 in common:dist\\\", 30)\\\
        point2 = {x=0, y=0, z=0}\\\
        stop.here.now = 1\\\
      end\\\
      \\\
      local p1 = {x = point1.x, y = point1.y}\\\
      if not point1.z then \\\
        p1.z = p1.y\\\
        p1.y = 0\\\
      else \\\
        p1.z = point1.z\\\
      end\\\
      \\\
      local p2 = {x = point2.x, y = point2.y}\\\
      if not point2.z then \\\
        p2.z = p2.y\\\
        p2.y = 0\\\
      else \\\
        p2.z = point2.z\\\
      end\\\
      \\\
      local x = p1.x - p2.x\\\
      local y = p1.y - p2.y \\\
      local z = p1.z - p2.z\\\
      \\\
      return (x*x + y*y + z*z)^0.5\\\
    end\\\
\\\
    function dcsCommon.delta(name1, name2) -- returns distance (in meters) of two named objects\\\
      local n1Pos = Unit.getByName(name1):getPosition().p\\\
      local n2Pos = Unit.getByName(name2):getPosition().p\\\
      return dcsCommon.dist(n1Pos, n2Pos)\\\
    end\\\
\\\
    -- lerp between a and b, x being 0..1 (percentage), clipped to [0..1]\\\
    function dcsCommon.lerp(a, b, x) \\\
        if not a then return 0 end\\\
        if not b then return 0 end\\\
        if not x then return a end\\\
        if x < 0 then x = 0 end \\\
        if x > 1 then x = 1 end \\\
        return a + (b - a ) * x\\\
    end\\\
\\\
    function dcsCommon.bearingFromAtoB(A, B) -- coords in x, z \\\
        if not A then \\\
            trigger.action.outText(\\\"WARNING: no 'A' in bearingFromAtoB\\\", 30)\\\
            return 0\\\
        end\\\
        if not B then\\\
            trigger.action.outText(\\\"WARNING: no 'B' in bearingFromAtoB\\\", 30)\\\
            return 0\\\
        end\\\
        if not A.x then \\\
            trigger.action.outText(\\\"WARNING: no 'A.x' (type A =<\\\" .. type(A) .. \\\">)in bearingFromAtoB\\\", 30)\\\
            return 0\\\
        end\\\
        if not A.z then \\\
            trigger.action.outText(\\\"WARNING: no 'A.z' (type A =<\\\" .. type(A) .. \\\">)in bearingFromAtoB\\\", 30)\\\
            return 0\\\
        end\\\
        if not B.x then \\\
            trigger.action.outText(\\\"WARNING: no 'B.x' (type B =<\\\" .. type(B) .. \\\">)in bearingFromAtoB\\\", 30)\\\
            return 0\\\
        end\\\
        if not B.z then \\\
            trigger.action.outText(\\\"WARNING: no 'B.z' (type B =<\\\" .. type(B) .. \\\">)in bearingFromAtoB\\\", 30)\\\
            return 0\\\
        end\\\
        \\\
        local dx = B.x - A.x\\\
        local dz = B.z - A.z\\\
        local bearing = math.atan2(dz, dx) -- in radiants\\\
        return bearing\\\
    end\\\
\\\
    function dcsCommon.bearingFromAtoBusingXY(A, B) -- coords in x, y \\\
        if not A then \\\
            trigger.action.outText(\\\"WARNING: no 'A' in bearingFromAtoBXY\\\", 30)\\\
            return 0\\\
        end\\\
        if not B then\\\
            trigger.action.outText(\\\"WARNING: no 'B' in bearingFromAtoBXY\\\", 30)\\\
            return 0\\\
        end\\\
        if not A.x then \\\
            trigger.action.outText(\\\"WARNING: no 'A.x' (type A =<\\\" .. type(A) .. \\\">)in bearingFromAtoBXY\\\", 30)\\\
            return 0\\\
        end\\\
        if not A.y then \\\
            trigger.action.outText(\\\"WARNING: no 'A.y' (type A =<\\\" .. type(A) .. \\\">)in bearingFromAtoBXY\\\", 30)\\\
            return 0\\\
        end\\\
        if not B.x then \\\
            trigger.action.outText(\\\"WARNING: no 'B.x' (type B =<\\\" .. type(B) .. \\\">)in bearingFromAtoBXY\\\", 30)\\\
            return 0\\\
        end\\\
        if not B.y then \\\
            trigger.action.outText(\\\"WARNING: no 'B.y' (type B =<\\\" .. type(B) .. \\\">)in bearingFromAtoBXY\\\", 30)\\\
            return 0\\\
        end\\\
        \\\
        local dx = B.x - A.x\\\
        local dz = B.y - A.y\\\
        local bearing = math.atan2(dz, dx) -- in radiants\\\
        return bearing\\\
    end\\\
\\\
    function dcsCommon.bearingInDegreesFromAtoB(A, B)\\\
        local bearing = dcsCommon.bearingFromAtoB(A, B) -- in rads \\\
        bearing = math.floor(bearing / math.pi * 180)\\\
        if bearing < 0 then bearing = bearing + 360 end\\\
        if bearing > 360 then bearing = bearing - 360 end\\\
        return bearing\\\
    end\\\
    \\\
    function dcsCommon.compassPositionOfARelativeToB(A, B)\\\
        -- warning: is REVERSE in order for bearing, returns a string like 'Sorth', 'Southwest'\\\
        if not A then return \\\"***error:A***\\\" end\\\
        if not B then return \\\"***error:B***\\\" end\\\
        local bearing = dcsCommon.bearingInDegreesFromAtoB(B, A) -- returns 0..360\\\
        if bearing < 23 then return \\\"North\\\" end \\\
        if bearing < 68 then return \\\"NE\\\" end\\\
        if bearing < 112 then return \\\"East\\\" end \\\
        if bearing < 158 then return \\\"SE\\\" end \\\
        if bearing < 202 then return \\\"South\\\" end \\\
        if bearing < 248 then return \\\"SW\\\" end \\\
        if bearing < 292 then return \\\"West\\\" end\\\
        if bearing < 338 then return \\\"NW\\\" end \\\
        return \\\"North\\\"\\\
    end\\\
    \\\
    function dcsCommon.bearing2compass(inrad)\\\
        local bearing = math.floor(inrad / math.pi * 180)\\\
        if bearing < 0 then bearing = bearing + 360 end\\\
        if bearing > 360 then bearing = bearing - 360 end\\\
        return dcsCommon.bearingdegrees2compass(bearing)\\\
    end\\\
    \\\
    function dcsCommon.bearingdegrees2compass(bearing)\\\
        if bearing < 23 then return \\\"North\\\" end \\\
        if bearing < 68 then return \\\"NE\\\" end\\\
        if bearing < 112 then return \\\"East\\\" end \\\
        if bearing < 158 then return \\\"SE\\\" end \\\
        if bearing < 202 then return \\\"South\\\" end \\\
        if bearing < 248 then return \\\"SW\\\" end \\\
        if bearing < 292 then return \\\"West\\\" end\\\
        if bearing < 338 then return \\\"NW\\\" end \\\
        return \\\"North\\\"\\\
    end\\\
    \\\
    function dcsCommon.clockPositionOfARelativeToB(A, B, headingOfBInDegrees)\\\
        -- o'clock notation \\\
        if not A then return \\\"***error:A***\\\" end\\\
        if not B then return \\\"***error:B***\\\" end\\\
        if not headingOfBInDegrees then headingOfBInDegrees = 0 end \\\
        \\\
        local bearing = dcsCommon.bearingInDegreesFromAtoB(B, A) -- returns 0..360\\\
--        trigger.action.outText(\\\"+++comm: oclock - bearing = \\\" .. bearing .. \\\" and inHeading = \\\" .. headingOfBInDegrees, 30) \\\
        bearing = bearing - headingOfBInDegrees\\\
        return dcsCommon.getClockDirection(bearing)\\\
        \\\
    end \\\
    \\\
    -- given a heading, return clock with 0 being 12, 180 being 6 etc.\\\
    function dcsCommon.getClockDirection(direction) -- inspired by cws, improvements my own\\\
        if not direction then return 0 end\\\
        direction = math.fmod (direction, 360)\\\
        while direction < 0 do \\\
            direction = direction + 360\\\
        end\\\
        while direction >= 360 do \\\
            direction = direction - 360\\\
        end\\\
        if direction < 15 then -- special case 12 o'clock past 12 o'clock\\\
            return 12\\\
        end\\\
    \\\
        direction = direction + 15 -- add offset so we get all other times correct\\\
        return math.floor(direction/30)\\\
    \\\
    end\\\
\\\
    function dcsCommon.getGeneralDirection(direction) -- inspired by cws, improvements my own\\\
        if not direction then return \\\"unkown\\\" end\\\
        direction = math.fmod (direction, 360)\\\
        while direction < 0 do \\\
            direction = direction + 360\\\
        end\\\
        while direction >= 360 do \\\
            direction = direction - 360\\\
        end\\\
        if direction < 45 then return \\\"ahead\\\" end    \\\
        if direction < 135 then return \\\"right\\\" end\\\
        if direction < 225 then return \\\"behind\\\" end\\\
        if direction < 315 then return \\\"left\\\" end \\\
        return \\\"ahead\\\"\\\
    end\\\
    \\\
    function dcsCommon.getNauticalDirection(direction) -- inspired by cws, improvements my own\\\
        if not direction then return \\\"unkown\\\" end\\\
        direction = math.fmod (direction, 360)\\\
        while direction < 0 do \\\
            direction = direction + 360\\\
        end\\\
        while direction >= 360 do \\\
            direction = direction - 360\\\
        end\\\
        if direction < 45 then return \\\"ahead\\\" end    \\\
        if direction < 135 then return \\\"starboard\\\" end\\\
        if direction < 225 then return \\\"aft\\\" end\\\
        if direction < 315 then return \\\"port\\\" end \\\
        return \\\"ahead\\\"\\\
    end\\\
\\\
    function dcsCommon.aspectByDirection(direction) -- inspired by cws, improvements my own\\\
        if not direction then return \\\"unkown\\\" end\\\
        direction = math.fmod (direction, 360)\\\
        while direction < 0 do \\\
            direction = direction + 360\\\
        end\\\
        while direction >= 360 do \\\
            direction = direction - 360\\\
        end\\\
        \\\
        if direction < 45 then return \\\"hot\\\" end    \\\
        if direction < 135 then return \\\"beam\\\" end\\\
        if direction < 225 then return \\\"drag\\\" end\\\
        if direction < 315 then return \\\"beam\\\" end \\\
        return \\\"hot\\\"\\\
    end\\\
    \\\
    function dcsCommon.whichSideOfMine(theUnit, target) -- returs two values: -1/1 = left/right and \\\"left\\\"/\\\"right\\\" \\\
        if not theUnit then return nil end \\\
        if not target then return nil end \\\
        local uDOF = theUnit:getPosition() -- returns p, x, y, z Vec3\\\
        -- with x, y, z being the normalised vectors for right, up, forward \\\
        local heading = math.atan2(uDOF.x.z, uDOF.x.x) -- returns rads\\\
        if heading < 0 then\\\
            heading = heading + 2 * math.pi    -- put heading in range of 0 to 2*pi\\\
        end\\\
        -- heading now runs from 0 through 2Pi\\\
        local A = uDOF.p\\\
        local B = target:getPoint() \\\
         \\\
        -- now get bearing from theUnit to target  \\\
        local dx = B.x - A.x\\\
        local dz = B.z - A.z\\\
        local bearing = math.atan2(dz, dx) -- in rads\\\
        if bearing < 0 then\\\
            bearing = bearing + 2 * math.pi    -- make bearing 0 to 2*pi\\\
        end\\\
\\\
        -- we now have bearing to B, and own heading. \\\
        -- subtract own heading from bearing to see at what \\\
        -- bearing target would be if we 'turned the world' so\\\
        -- that theUnit is heading 0\\\
        local dBearing = bearing - heading\\\
        -- if result < 0 or > Pi (=180°), target is left from us\\\
        if dBearing < 0 or dBearing > math.pi then return -1, \\\"left\\\" end\\\
        return 1, \\\"right\\\"\\\
        -- note: no separate case for straight in front or behind\\\
    end\\\
    \\\
    function dcsCommon.randomDegrees()\\\
        local degrees = math.random(360) * 3.14152 / 180\\\
        return degrees\\\
    end\\\
\\\
    function dcsCommon.randomPercent()\\\
        local percent = math.random(100)/100\\\
        return percent\\\
    end\\\
\\\
    function dcsCommon.randomPointOnPerimeter(sourceRadius, x, z) \\\
        return dcsCommon.randomPointInCircle(sourceRadius, sourceRadius-1, x, z)\\\
    end\\\
\\\
    function dcsCommon.randomPointInCircle(sourceRadius, innerRadius, x, z)\\\
        if not x then x = 0 end\\\
        if not z then z = 0 end \\\
        \\\
        --local y = 0\\\
        if not innerRadius then innerRadius = 0 end        \\\
        if innerRadius < 0 then innerRadius = 0 end\\\
        \\\
        local percent = dcsCommon.randomPercent() -- 1 / math.random(100)\\\
        -- now lets get a random degree\\\
        local degrees = dcsCommon.randomDegrees() -- math.random(360) * 3.14152 / 180 -- ok, it's actually radiants. \\\
        local r = (sourceRadius-innerRadius) * percent \\\
        x = x + (innerRadius + r) * math.cos(degrees)\\\
        z = z + (innerRadius + r) * math.sin(degrees)\\\
    \\\
        local thePoint = {}\\\
        thePoint.x = x\\\
        thePoint.y = 0\\\
        thePoint.z = z \\\
        \\\
        return thePoint, degrees\\\
    end\\\
\\\
    function dcsCommon.newPointAtDegreesRange(p1, degrees, radius)\\\
        local rads = degrees * 3.14152 / 180\\\
        local p2 = dcsCommon.newPointAtAngleRange(p1, rads, radius)\\\
        return p2 \\\
    end\\\
    \\\
    function dcsCommon.newPointAtAngleRange(p1, angle, radius)\\\
        local p2 = {}\\\
        p2.x = p1.x + radius * math.cos(angle)\\\
        p2.y = p1.y \\\
        p2.z = p1.z + radius * math.sin(angle)\\\
        return p2 \\\
    end\\\
\\\
    -- get group location: get the group's location by \\\
    -- accessing the fist existing, alive member of the group that it finds\\\
    function dcsCommon.getGroupLocation(group)\\\
        -- nifty trick from mist: make this work with group and group name\\\
        if type(group) == 'string' then -- group name\\\
            group = Group.getByName(group)\\\
        end\\\
        \\\
        -- get all units\\\
        local allUnits = group:getUnits()\\\
\\\
        -- iterate through all members of group until one is alive and exists\\\
        for index, theUnit in pairs(allUnits) do \\\
            if (theUnit:isExist() and theUnit:getLife() > 0) then \\\
                return theUnit:getPosition().p \\\
            end;\\\
        end\\\
\\\
        -- if we get here, there was no live unit \\\
        --trigger.action.outText(\\\"+++cmn: A group has no live units. returning nil\\\", 10)\\\
        return nil \\\
        \\\
    end\\\
\\\
    -- get the group's first Unit that exists and is \\\
    -- alive \\\
    function dcsCommon.getGroupUnit(group)\\\
        if not group then return nil  end\\\
        \\\
        -- nifty trick from mist: make this work with group and group name\\\
        if type(group) == 'string' then -- group name\\\
            group = Group.getByName(group)\\\
        end\\\
        \\\
        if not group:isExist() then return nil end \\\
        \\\
        -- get all units\\\
        local allUnits = group:getUnits()\\\
\\\
        -- iterate through all members of group until one is alive and exists\\\
        for index, theUnit in pairs(allUnits) do \\\
            if Unit.isExist(theUnit) and theUnit:getLife() > 0 then \\\
                return theUnit\\\
            end;\\\
        end\\\
\\\
        -- if we get here, there was no live unit \\\
        --trigger.action.outText(\\\"+++cmn A group has no live units. returning nil\\\", 10)\\\
        return nil \\\
        \\\
    end\\\
\\\
    -- and here the alias\\\
    function dcsCommon.getFirstLivingUnit(group)\\\
        return dcsCommon.getGroupUnit(group)\\\
    end\\\
    \\\
    -- isGroupAlive returns true if there is at least one unit in the group that isn't dead\\\
    function dcsCommon.isGroupAlive(group)\\\
        return (dcsCommon.getGroupUnit(group) ~= nil) \\\
    end\\\
\\\
    function dcsCommon.getLiveGroupUnits(group)\\\
        -- nifty trick from mist: make this work with group and group name\\\
        if type(group) == 'string' then -- group name\\\
            group = Group.getByName(group)\\\
        end\\\
        \\\
        local liveUnits = {}\\\
        -- get all units\\\
        local allUnits = group:getUnits()\\\
\\\
        -- iterate through all members of group until one is alive and exists\\\
        for index, theUnit in pairs(allUnits) do \\\
            if (theUnit:isExist() and theUnit:getLife() > 0) then \\\
                table.insert(liveUnits, theUnit) \\\
            end;\\\
        end\\\
\\\
        -- if we get here, there was no live unit \\\
        return liveUnits\\\
    end\\\
\\\
    function dcsCommon.getGroupTypeString(group) -- convert into comma separated types \\\
        if not group then \\\
            trigger.action.outText(\\\"+++cmn getGroupTypeString: nil group\\\", 30)\\\
            return \\\"\\\" \\\
        end\\\
        if not dcsCommon.isGroupAlive(group) then \\\
            trigger.action.outText(\\\"+++cmn getGroupTypeString: dead group\\\", 30)\\\
            return \\\"\\\" \\\
        end \\\
        local theTypes = \\\"\\\"\\\
        local liveUnits = dcsCommon.getLiveGroupUnits(group)\\\
        for i=1, #liveUnits do \\\
            if i > 1 then theTypes = theTypes .. \\\",\\\" end\\\
            theTypes = theTypes .. liveUnits[i]:getTypeName()\\\
        end\\\
        return theTypes\\\
    end\\\
\\\
    function dcsCommon.getGroupTypes(group) \\\
        if not group then \\\
            trigger.action.outText(\\\"+++cmn getGroupTypes: nil group\\\", 30)\\\
            return {}\\\
        end\\\
        if not dcsCommon.isGroupAlive(group) then \\\
            trigger.action.outText(\\\"+++cmn getGroupTypes: dead group\\\", 30)\\\
            return {}\\\
        end \\\
        local liveUnits = dcsCommon.getLiveGroupUnits(group)\\\
        local unitTypes = {}\\\
        for i=1, #liveUnits do \\\
            table.insert(unitTypes, liveUnits[i]:getTypeName())\\\
        end\\\
        return unitTypes\\\
    end\\\
\\\
    function dcsCommon.getEnemyCoalitionFor(aCoalition)\\\
        if type(aCoalition) == \\\"string\\\" then \\\
            aCoalition = aCoalition:lower()\\\
            if aCoalition == \\\"red\\\" then return 2 end\\\
            if aCoalition == \\\"blue\\\" then return 1 end\\\
            return nil \\\
        end\\\
        if aCoalition == 1 then return 2 end\\\
        if aCoalition == 2 then return 1 end\\\
        return nil\\\
    end\\\
\\\
    function dcsCommon.getACountryForCoalition(aCoalition)\\\
        -- scan the table of countries and get the first country that is part of aCoalition\\\
        -- this is useful if you want to create troops for a coalition but don't know the\\\
        -- coalition's countries \\\
        -- we start with id=0 (Russia), go to id=85 (Slovenia), but skip id = 14\\\
        local i = 0\\\
        while i < dcsCommon.maxCountry do -- 86 do \\\
            if i ~= 14 then \\\
                if (coalition.getCountryCoalition(i) == aCoalition) then return i end\\\
            end\\\
            i = i + 1\\\
        end\\\
        \\\
        return nil\\\
    end\\\
    \\\
    function dcsCommon.getCountriesForCoalition(aCoalition)\\\
        if not aCoalition then aCoalition = 0 end \\\
        local allCty = {}\\\
        \\\
        local i = 0\\\
        while i < dcsCommon.maxCountry do \\\
            if i ~= 14 then -- there is no county 14\\\
                if (coalition.getCountryCoalition(i) == aCoalition) then \\\
                    table.insert(allCty, i) \\\
                end\\\
            end\\\
            i = i + 1\\\
        end\\\
        return allCty\\\
    end\\\
--\\\
--\\\
-- C A L L B A C K   H A N D L E R \\\
--\\\
--\\\
\\\
    -- installing callbacks\\\
    -- based on mist, with optional additional hooks for pre- and post-\\\
    -- processing of the event\\\
    -- when filtering occurs in pre, an alternative 'rejected' handler can be called \\\
    function dcsCommon.addEventHandler(f, pre, post, rejected) -- returns ID \\\
        local handler = {} -- build a wrapper and connect the onEvent\\\
        --dcsCommon.cbID = dcsCommon.cbID + 1 -- increment unique count\\\
        handler.id = dcsCommon.uuid(\\\"eventHandler\\\")\\\
        handler.f = f -- the callback itself\\\
        if (rejected) then handler.rejected = rejected end\\\
        -- now set up pre- and post-processors. defaults are set in place\\\
        -- so pre and post are optional. If pre returns false, the callback will\\\
        -- not be invoked\\\
        if (pre) then handler.pre = pre else handler.pre = dcsCommon.preCall end\\\
        if (post) then handler.post = post else handler.post = dcsCommon.postCall end\\\
        function handler:onEvent(event)\\\
            if not self.pre(event) then \\\
                if dcsCommon.verbose then\\\
--                    trigger.action.outText(\\\"event \\\" .. event.id .. \\\" discarded by pre-processor\\\", 10)\\\
                end\\\
                if (self.rejected) then self.rejected(event) end \\\
                return\\\
            end\\\
            self.f(event) -- call the handler\\\
            self.post(event) -- do post-processing\\\
        end\\\
        world.addEventHandler(handler)\\\
        return handler.id\\\
    end\\\
\\\
    function dcsCommon.preCall(e)\\\
        -- we can filter here\\\
        -- if we return false, the call is abortet\\\
        if dcsCommon.verbose then\\\
            trigger.action.outText(\\\"event \\\" .. e.id .. \\\" received: PRE-PROCESSING\\\", 10)\\\
        end\\\
        return true;\\\
    end;\\\
\\\
    function dcsCommon.postCall(e)\\\
        -- we do pos proccing here \\\
        if dcsCommon.verbose then\\\
            trigger.action.outText(\\\"event \\\" .. e.id .. \\\" received: post proc\\\", 10)\\\
        end\\\
    end\\\
    \\\
    -- highly specific eventhandler for one event only\\\
    -- based on above, with direct filtering built in; skips pre\\\
    -- but does post\\\
    function dcsCommon.addEventHandlerForEventTypes(f, evTypes, post, rejected) -- returns ID \\\
        local handler = {} -- build a wrapper and connect the onEvent\\\
        dcsCommon.cbID = dcsCommon.cbID + 1 -- increment unique count\\\
        handler.id = dcsCommon.cbID\\\
        handler.what = evTypes\\\
        if (rejected) then handler.rejected = rejected end \\\
        \\\
        handler.f = f -- set the callback itself\\\
        -- now set up post-processor. pre is hard-coded to match evType\\\
        -- post is optional. If event.id is not in evTypes, the callback will\\\
        -- not be invoked\\\
        if (post) then handler.post = post else handler.post = dcsCommon.postCall end\\\
        function handler:onEvent(event)\\\
            hasMatch = false;\\\
            for key, evType in pairs(self.what) do\\\
                if evType == event.id then\\\
                    hasMatch = true;\\\
                    break;\\\
                end;\\\
            end;\\\
            if not hasMatch then \\\
                if dcsCommon.verbose then\\\
                    trigger.action.outText(\\\"event \\\" .. e.id .. \\\" discarded - not in whitelist evTypes\\\", 10)\\\
                end\\\
                if (self.rejected) then self.rejected(event) end \\\
                return;\\\
            end;\\\
            \\\
            self.f(event) -- call the actual handler as passed to us\\\
            self.post(event) -- do post-processing \\\
        end\\\
        world.addEventHandler(handler) -- add to event handlers\\\
        return handler.id\\\
    end\\\
    \\\
    \\\
    \\\
    -- remove event handler / callback, identical to Mist \\\
    -- note we don't call world.removeEventHandler, but rather directly \\\
    -- access world.eventHandlers directly and remove kvp directly.\\\
    function dcsCommon.removeEventHandler(id)\\\
        for key, handler in pairs(world.eventHandlers) do\\\
            if handler.id and handler.id == id then\\\
                world.eventHandlers[key] = nil\\\
                return true\\\
            end\\\
        end\\\
        return false\\\
    end\\\
\\\
--\\\
--\\\
-- C L O N I N G \\\
--\\\
--\\\
    -- topClone is a shallow clone of orig, only top level is iterated,\\\
    -- all values are ref-copied\\\
    function dcsCommon.topClone(orig)\\\
        if not orig then return nil end \\\
        local orig_type = type(orig)\\\
        local copy\\\
        if orig_type == 'table' then\\\
            copy = {}\\\
            for orig_key, orig_value in pairs(orig) do\\\
                copy[orig_key] = orig_value\\\
            end\\\
        else -- number, string, boolean, etc\\\
            copy = orig\\\
        end\\\
        return copy\\\
    end\\\
\\\
    -- clone is a recursive clone which will also clone\\\
    -- deeper levels, as used in units \\\
    function dcsCommon.clone(orig, stripMeta)\\\
        if not orig then return nil end \\\
        local orig_type = type(orig)\\\
        local copy\\\
        if orig_type == 'table' then\\\
            copy = {}\\\
            for orig_key, orig_value in next, orig, nil do\\\
                copy[dcsCommon.clone(orig_key)] = dcsCommon.clone(orig_value)\\\
            end\\\
            if not stripMeta then \\\
                -- also connect meta data\\\
                setmetatable(copy, dcsCommon.clone(getmetatable(orig)))\\\
            else \\\
                -- strip all except string, and for strings use a fresh string \\\
                if type(copy) == \\\"string\\\" then \\\
                    local tmp = \\\"\\\"\\\
                    tmp = tmp .. copy -- will get rid of any foreign metas for string \\\
                    copy = tmp \\\
                end\\\
            end\\\
        else -- number, string, boolean, etc\\\
            copy = orig\\\
        end\\\
        return copy\\\
    end\\\
\\\
    function dcsCommon.copyArray(inArray)\\\
        if not inArray then return nil end \\\
        \\\
        -- warning: this is a ref copy!\\\
        local theCopy = {}\\\
        for idx, element in pairs(inArray) do \\\
            table.insert(theCopy, element)\\\
        end\\\
        return theCopy \\\
    end\\\
--\\\
-- \\\
-- S P A W N I N G \\\
-- \\\
-- \\\
\\\
    function dcsCommon.createEmptyGroundGroupData (name)\\\
        local theGroup = {} -- empty group\\\
        theGroup.visible = false\\\
        theGroup.taskSelected = true\\\
        -- theGroup.route = {}\\\
        -- theGroup.groupId = id\\\
        theGroup.tasks = {}\\\
        -- theGroup.hidden = false -- hidden on f10?\\\
\\\
        theGroup.units = { } -- insert units here! -- use addUnitToGroupData\\\
\\\
        theGroup.x = 0\\\
        theGroup.y = 0\\\
        theGroup.name = name\\\
        -- theGroup.start_time = 0\\\
        theGroup.task = \\\"Ground Nothing\\\"\\\
        \\\
        return theGroup\\\
    end;\\\
\\\
    function dcsCommon.createEmptyAircraftGroupData (name)\\\
        local theGroup = dcsCommon.createEmptyGroundGroupData(name)--{} -- empty group\\\
\\\
        theGroup.task = \\\"Nothing\\\" -- can be others, like Transport, CAS, etc\\\
        -- returns with empty route\\\
        theGroup.route = dcsCommon.createEmptyAircraftRouteData() -- we can add points here \\\
        return theGroup\\\
    end;\\\
\\\
    function dcsCommon.createAircraftRoutePointData(x, z, altitudeInFeet, knots, altType, action)\\\
        local rp = {}\\\
        rp.x = x\\\
        rp.y = z\\\
        rp.action = \\\"Turning Point\\\"\\\
        rp.type = \\\"Turning Point\\\"\\\
        if action then rp.action = action; rp.type = action end -- warning: may not be correct, need to verify later\\\
        rp.alt = altitudeInFeet * 0.3048\\\
        rp.speed = knots * 0.514444 -- we use \\\
        rp.alt_type = \\\"BARO\\\"\\\
        if (altType) then rp.alt_type = altType end \\\
        return rp\\\
    end\\\
\\\
    function dcsCommon.addRoutePointDataToRouteData(inRoute, x, z, altitudeInFeet, knots, altType, action)\\\
        local p = dcsCommon.createAircraftRoutePointData(x, z, altitudeInFeet, knots, altType, action)\\\
        local thePoints = inRoute.points \\\
        table.insert(thePoints, p)\\\
    end\\\
    \\\
    function dcsCommon.addRoutePointDataToGroupData(group, x, z, altitudeInFeet, knots, altType, action)\\\
        if not group.route then group.route = dcsCommon.createEmptyAircraftRouteData() end\\\
        local theRoute = group.route \\\
        dcsCommon.addRoutePointDataToRouteData(theRoute, x, z, altitudeInFeet, knots, altType, action)\\\
    end\\\
\\\
    function dcsCommon.addRoutePointForGroupData(theGroup, theRP)\\\
        if not theGroup then return end \\\
        if not theGroup.route then theGroup.route = dcsCommon.createEmptyAircraftRouteData() end\\\
        \\\
        local theRoute = theGroup.route \\\
        local thePoints = theRoute.points \\\
        table.insert(thePoints, theRP)\\\
    end\\\
    \\\
    function dcsCommon.createEmptyAircraftRouteData()\\\
        local route = {}\\\
        route.points = {}\\\
        return route\\\
    end\\\
\\\
    function dcsCommon.createTakeOffFromParkingRoutePointData(aerodrome)\\\
        if not aerodrome then return nil end \\\
            \\\
        local rp = {}    \\\
        local freeParkingSlot = dcsCommon.getFirstFreeParkingSlot(aerodrome, 104) -- get big slot first \\\
        if not freeParkingSlot then \\\
            freeParkingSlot = dcsCommon.getFirstFreeParkingSlot(aerodrome) -- try any size\\\
        end\\\
            \\\
        if not freeParkingSlot then \\\
            trigger.action.outText(\\\"civA: no free parking at \\\" .. aerodrome:getName(), 30)\\\
            return nil \\\
        end\\\
            \\\
        local p = freeParkingSlot.vTerminalPos\\\
            \\\
        rp.airdromeId = aerodrome:getID() \\\
        rp.x = p.x\\\
        rp.y = p.z\\\
        rp.alt = p.y \\\
        rp.action = \\\"From Parking Area\\\"\\\
        rp.type = \\\"TakeOffParking\\\"\\\
            \\\
        rp.speed = 100; -- in m/s? If so, that's 360 km/h \\\
        rp.alt_type = \\\"BARO\\\"\\\
        return rp\\\
    end\\\
\\\
    function dcsCommon.createOverheadAirdromeRoutePointData(aerodrome)\\\
        if not aerodrome then return nil end \\\
        local rp = {}            \\\
        local p = aerodrome:getPoint()\\\
        rp.x = p.x\\\
        rp.y = p.z\\\
        rp.alt = p.y + 2000 -- 6000 ft overhead\\\
        rp.action = \\\"Turning Point\\\"\\\
        rp.type = \\\"Turning Point\\\"\\\
            \\\
        rp.speed = 133; -- in m/s? If so, that's 360 km/h \\\
        rp.alt_type = \\\"BARO\\\"\\\
        return rp\\\
    end\\\
    function dcsCommon.createOverheadAirdromeRoutPintData(aerodrome) -- backwards-compat to typo \\\
        return dcsCommon.createOverheadAirdromeRoutePointData(aerodrome)\\\
    end \\\
    \\\
\\\
    function dcsCommon.createLandAtAerodromeRoutePointData(aerodrome)\\\
        if not aerodrome then return nil end \\\
            \\\
        local rp = {}            \\\
        local p = aerodrome:getPoint()\\\
        rp.airdromeId = aerodrome:getID() \\\
        rp.x = p.x\\\
        rp.y = p.z\\\
        rp.alt = land.getHeight({x=p.x, y=p.z}) --p.y \\\
        rp.action = \\\"Landing\\\"\\\
        rp.type = \\\"Land\\\"\\\
            \\\
        rp.speed = 100; -- in m/s? If so, that's 360 km/h \\\
        rp.alt_type = \\\"BARO\\\"\\\
        return rp\\\
    end\\\
\\\
    function dcsCommon.createSimpleRoutePointData(p, alt)\\\
        if not alt then alt = 8000 end -- 24'000 feet \\\
        local rp = {}\\\
        rp.x = p.x\\\
        rp.y = p.z\\\
        rp.alt = alt\\\
        rp.action = \\\"Turning Point\\\"\\\
        rp.type = \\\"Turning Point\\\"\\\
            \\\
        rp.speed = 133; -- in m/s? If so, that's 360 km/h \\\
        rp.alt_type = \\\"BARO\\\"\\\
        return rp\\\
    end \\\
    \\\
    function dcsCommon.createRPFormationData(findex) -- must be added as \\\"task\\\" to an RP. use 4 for Echelon right\\\
        local task = {}\\\
        task.id = \\\"ComboTask\\\"\\\
        local params = {}\\\
        task.params = params\\\
        local tasks = {}\\\
        params.tasks = tasks\\\
        local t1 = {}\\\
        tasks[1] = t1\\\
        t1.number = 1\\\
        t1.auto = false \\\
        t1.id = \\\"WrappedAction\\\"\\\
        t1.enabled = true\\\
        local t1p = {}\\\
        t1.params = t1p\\\
        local action = {}\\\
        t1p.action = action \\\
        action.id = \\\"Option\\\"\\\
        local ap = {}\\\
        action.params = ap\\\
        ap.variantIndex = 3\\\
        ap.name = 5 -- AI.Option.Air.ID 5 = Formation \\\
        ap.formationIndex = findex -- 4 is echelon_right\\\
        ap.value = 262147\\\
        \\\
        return task \\\
    end\\\
\\\
    function dcsCommon.addTaskDataToRP(theTask, theGroup, rpIndex)\\\
        local theRoute = theGroup.route\\\
        local thePoints = theRoute.points\\\
        local rp = thePoints[rpIndex]\\\
        rp.task = theTask\\\
    end\\\
    \\\
    -- create a minimal payload table that is compatible with creating \\\
    -- a unit. you may need to alter this before adding the unit to\\\
    -- the mission. all params optional \\\
    function dcsCommon.createPayload(fuel, flare, chaff, gun) \\\
        local payload = {}\\\
        payload.pylons = {}\\\
        if not fuel then fuel = 1000 end -- in kg. check against fuelMassMax in type desc\\\
        if not flare then flare = 0 end\\\
        if not chaff then chaff = 0 end\\\
        if not gun then gun = 0 end\\\
        return payload \\\
        \\\
    end\\\
\\\
    function dcsCommon.createCallsign(cs) \\\
        local callsign = {}\\\
        callsign[1] = 1\\\
        callsign[2] = 1\\\
        callsign[3] = 1\\\
        if not cs then cs = \\\"Enfield11\\\" end\\\
        callsign.name = cs\\\
        return callsign\\\
    end\\\
    \\\
\\\
    -- create the data table required to spawn a unit.\\\
    -- unit types are defined in https://github.com/mrSkortch/DCS-miscScripts/tree/master/ObjectDB\\\
    function dcsCommon.createGroundUnitData(name, unitType, transportable)\\\
        local theUnit = {}\\\
        unitType = dcsCommon.trim(unitType)\\\
        theUnit.type = unitType -- e.g. \\\"LAV-25\\\",\\\
        if not transportable then transportable = false end -- elaborate, not requried code\\\
        theUnit.transportable = {[\\\"randomTransportable\\\"] = transportable} \\\
        -- theUnit.unitId = id \\\
        theUnit.skill = \\\"Average\\\" -- always average \\\
        theUnit.x = 0 -- make it zero, zero!\\\
        theUnit.y = 0\\\
        theUnit.name = name\\\
        theUnit.playerCanDrive = false\\\
        theUnit.heading = 0\\\
        return theUnit\\\
    end \\\
\\\
    function dcsCommon.createAircraftUnitData(name, unitType, transportable, altitude, speed, heading)\\\
        local theAirUnit = dcsCommon.createGroundUnitData(name, unitType, transportable)\\\
        theAirUnit.alt = 100 -- make it 100m\\\
        if altitude then theAirUnit.alt = altitude end \\\
        theAirUnit.alt_type = \\\"RADIO\\\" -- AGL\\\
        theAirUnit.speed = 77 -- m/s --> 150 knots\\\
        if speed then theAirUnit.speed = speed end \\\
        if heading then theAirUnit.heading = heading end \\\
        theAirUnit.payload = dcsCommon.createPayload()\\\
        theAirUnit.callsign = dcsCommon.createCallsign()\\\
        return theAirUnit\\\
    end\\\
    \\\
\\\
    function dcsCommon.addUnitToGroupData(theUnit, theGroup, dx, dy, heading)\\\
        -- add a unit to a group, and place it at dx, dy of group's position,\\\
        -- taking into account unit's own current location\\\
        if not dx then dx = 0 end\\\
        if not dy then dy = 0 end\\\
        if not heading then heading = 0 end\\\
        theUnit.x = theUnit.x + dx + theGroup.x\\\
        theUnit.y = theUnit.y + dy + theGroup.y \\\
        theUnit.heading = heading\\\
        table.insert(theGroup.units, theUnit)\\\
    end;\\\
\\\
    function dcsCommon.createSingleUnitGroup(name, theUnitType, x, z, heading) \\\
        -- create the container \\\
        local theNewGroup = dcsCommon.createEmptyGroundGroupData(name)\\\
        local aUnit = {}\\\
        aUnit = dcsCommon.createGroundUnitData(name .. \\\"-1\\\", theUnitType, false)\\\
--        trigger.action.outText(\\\"dcsCommon - unit name retval \\\" .. aUnit.name, 30)\\\
        dcsCommon.addUnitToGroupData(aUnit, theNewGroup, x, z, heading)\\\
        return theNewGroup\\\
    end\\\
    \\\
\\\
    function dcsCommon.arrangeGroupDataIntoFormation(theNewGroup, radius, minDist, formation, innerRadius)\\\
        -- formations:\\\
        --    (default) \\\"line\\\" (left to right along x) -- that is Y direction\\\
        --    \\\"line_v\\\" a line top to bottom -- that is X direction\\\
        --    \\\"chevron\\\" - left to right middle too top\\\
        --    \\\"scattered\\\", \\\"random\\\" -- random, innerRadius used to clear area in center\\\
        --       \\\"circle\\\", \\\"circle_forward\\\" -- circle, forward facing\\\
        --    \\\"circle_in\\\" -- circle, inwarf facing\\\
        --    \\\"circle_out\\\" -- circle, outward facing\\\
        --    \\\"grid\\\", \\\"square\\\", \\\"rect\\\" -- optimal rectangle\\\
        --    \\\"2cols\\\", \\\"2deep\\\" -- 2 columns, n deep \\\
        --    \\\"2wide\\\" -- 2 columns wide, 2 deep \\\
\\\
        local num = #theNewGroup.units \\\
        \\\
        -- now do the formation stuff\\\
        -- make sure that they keep minimum  distance \\\
--        trigger.action.outText(\\\"dcsCommon - processing formation \\\" .. formation .. \\\" with radius = \\\" .. radius, 30)\\\
        if formation == \\\"LINE_V\\\" then \\\
            -- top to bottom in zone (heding 0). -- will run through x-coordinate \\\
            -- use entire radius top to bottom \\\
            local currX = -radius\\\
            local increment = radius * 2/(num - 1) -- MUST NOT TRY WITH 1 UNIT!\\\
            for i=1, num do\\\
            \\\
                local u = theNewGroup.units[i]\\\
--                trigger.action.outText(\\\"formation unit \\\" .. u.name .. \\\" currX = \\\" .. currX, 30)\\\
                u.x = currX\\\
                currX = currX + increment\\\
            end\\\
        \\\
        elseif formation == \\\"LINE\\\" then \\\
            -- left to right in zone. runs through Y\\\
            -- left and right are y because at heading 0, forward is x (not y as expected)\\\
            -- if only one, place in middle of circle and be done \\\
            if num == 1 then \\\
                -- nothing. just stay in the middle \\\
            else \\\
                local currY = -radius\\\
                local increment = radius * 2/(num - 1) -- MUST NOT TRY WITH 1 UNIT!\\\
                for i=1, num do\\\
                    local u = theNewGroup.units[i]\\\
--                    trigger.action.outText(\\\"formation unit \\\" .. u.name .. \\\" currX = \\\" .. currY, 30)\\\
                    u.y = currY\\\
                    currY = currY + increment\\\
                end    \\\
            end \\\
            \\\
        elseif formation == \\\"CHEVRON\\\" then \\\
            -- left to right in zone. runs through Y\\\
            -- left and right are y because at heading 0, forward is x (not y as expected)\\\
            local currY = -radius\\\
            local currX = 0\\\
            local incrementY = radius * 2/(num - 1) -- MUST NOT TRY WITH 1 UNIT!\\\
            local incrementX = radius * 2/(num - 1) -- MUST NOT TRY WITH 1 UNIT!\\\
            for i=1, num do\\\
                local u = theNewGroup.units[i]\\\
--                trigger.action.outText(\\\"formation unit \\\" .. u.name .. \\\" currX = \\\" .. currX .. \\\" currY = \\\" .. currY, 30)\\\
                u.x = currX\\\
                u.y = currY\\\
                -- calc coords for NEXT iteration\\\
                currY = currY + incrementY -- march left to right\\\
                if i < num / 2 then -- march up\\\
                    currX = currX + incrementX \\\
                elseif i == num / 2 then -- even number, keep height\\\
                    currX = currX + 0 \\\
                else \\\
                    currX = currX - incrementX -- march down \\\
                end \\\
                -- note: when unit number even, the wedge is sloped. may need an odd/even test for better looks\\\
            end    \\\
\\\
        elseif formation == \\\"SCATTERED\\\" or formation == \\\"RANDOM\\\" then \\\
            -- use randomPointInCircle and tehn iterate over all vehicles for mindelta\\\
            processedUnits = {}\\\
            for i=1, num do\\\
                local emergencyBreak = 1 -- prevent endless loop\\\
                local lowDist = 10000\\\
                local uPoint = {}\\\
                local thePoint = {}\\\
                repeat     -- get random point until mindistance to all is kept or emergencybreak\\\
                    thePoint = dcsCommon.randomPointInCircle(radius, innerRadius) -- returns x, 0, z\\\
                    -- check if too close to others\\\
                    for idx, rUnit in pairs(processedUnits) do -- get min dist to all positioned units\\\
                        --trigger.action.outText(\\\"rPnt: thePoint =  \\\" .. dcsCommon.point2text(thePoint), 30)\\\
                        uPoint.x = rUnit.x\\\
                        uPoint.y = 0\\\
                        uPoint.z = rUnit.y \\\
                        --trigger.action.outText(\\\"rPnt: uPoint =  \\\" .. dcsCommon.point2text(uPoint), 30)\\\
                        local dist = dcsCommon.dist(thePoint, uPoint) -- measure distance to unit\\\
                        if (dist < lowDist) then lowDist = dist end\\\
                    end\\\
                    emergencyBreak = emergencyBreak + 1\\\
                until (emergencyBreak > 20) or (lowDist > minDist)\\\
                -- we have random x, y \\\
                local u = theNewGroup.units[i] -- get unit to position\\\
                u.x = thePoint.x\\\
                u.y = thePoint.z -- z --> y mapping! \\\
                -- now add the unit to the 'processed' set \\\
                table.insert(processedUnits, u)\\\
            end    \\\
\\\
        elseif dcsCommon.stringStartsWith(formation, \\\"CIRCLE\\\") then\\\
            -- units are arranged on perimeter of circle defined by radius \\\
--            trigger.action.outText(\\\"formation circle detected\\\", 30)\\\
            local currAngle = 0\\\
            local angleInc = 2 * 3.14157 / num -- increase per spoke \\\
            for i=1, num do\\\
                local u = theNewGroup.units[i] -- get unit \\\
                u.x = radius * math.cos(currAngle)\\\
                u.y = radius * math.sin(currAngle)\\\
                \\\
                -- now baldower out heading \\\
                -- circle, circle_forward no modifier of heading\\\
                if dcsCommon.stringStartsWith(formation, \\\"CIRCLE_IN\\\") then \\\
                    -- make the heading inward faceing - that's angle + pi\\\
                    u.heading = u.heading + currAngle + 3.14157\\\
                elseif dcsCommon.stringStartsWith(formation, \\\"CIRCLE_OUT\\\") then \\\
                    u.heading = u.heading + currAngle + 0\\\
                end\\\
\\\
                currAngle = currAngle + angleInc\\\
            end\\\
        elseif formation == \\\"GRID\\\" or formation == \\\"SQUARE\\\" or formation == \\\"RECT\\\" then \\\
            if num < 2 then return end \\\
            -- arrange units in an w x h grid\\\
            -- e-g- 12 units = 4 x 3. \\\
            -- calculate w \\\
            local w = math.floor(num^(0.5) + 0.5)\\\
            dcsCommon.arrangeGroupInNColumns(theNewGroup, w, radius)\\\
            --[[--\\\
            local h = math.floor(num / w)\\\
            --trigger.action.outText(\\\"AdcsC: num=\\\" .. num .. \\\" w=\\\" .. w .. \\\"h=\\\" .. h .. \\\" -- num%w=\\\" .. num%w, 30)\\\
            if (num % w) > 0 then \\\
                h = h + 1\\\
            end\\\
            \\\
            --trigger.action.outText(\\\"BdcsC: num=\\\" .. num .. \\\" w=\\\" .. w .. \\\"h=\\\" .. h, 30)\\\
            \\\
            -- now w * h always >= num and num items fir in that grid\\\
            -- w is width, h is height, of course :) \\\
            -- now calculat xInc and yInc\\\
            local i = 1\\\
            local xInc = 0 \\\
            if w > 1 then xInc = 2 * radius / (w-1) end\\\
            local yInc = 0\\\
            if h > 1 then yInc = 2 * radius / (h-1) end \\\
            local currY = radius \\\
            if h < 2 then currY = 0 end -- special:_ place in Y middle if only one row)\\\
            while h > 0 do \\\
                local currX = radius \\\
                local wCnt = w \\\
                while wCnt > 0 and (i <= num) do \\\
                    local u = theNewGroup.units[i] -- get unit \\\
                    u.x = currX\\\
                    u.y = currY\\\
                    currX = currX - xInc\\\
                    wCnt = wCnt - 1\\\
                    i = i + 1\\\
                end\\\
                currY = currY - yInc \\\
                h = h - 1\\\
            end\\\
            --]]--\\\
        elseif formation == \\\"2DEEP\\\" or formation == \\\"2COLS\\\" then\\\
            if num < 2 then return end \\\
            -- arrange units in an 2 x h grid\\\
            local w = 2\\\
            dcsCommon.arrangeGroupInNColumnsDeep(theNewGroup, w, radius)\\\
\\\
        elseif formation == \\\"2WIDE\\\" then\\\
            if num < 2 then return end \\\
            -- arrange units in an 2 x h grid\\\
            local w = 2\\\
            dcsCommon.arrangeGroupInNColumns(theNewGroup, w, radius)\\\
        else \\\
            trigger.action.outText(\\\"dcsCommon - unknown formation: \\\" .. formation, 30)\\\
        end\\\
    \\\
    end\\\
    \\\
    function dcsCommon.arrangeGroupInNColumns(theNewGroup, w, radius)\\\
        local num = #theNewGroup.units\\\
        local h = math.floor(num / w)\\\
        if (num % w) > 0 then \\\
            h = h + 1\\\
        end\\\
        local i = 1\\\
        local xInc = 0 \\\
        if w > 1 then xInc = 2 * radius / (w-1) end\\\
        local yInc = 0\\\
        if h > 1 then yInc = 2 * radius / (h-1) end \\\
        local currY = radius \\\
        if h < 2 then currY = 0 end -- special:_ place in Y middle if only one row)\\\
        while h > 0 do \\\
            local currX = radius \\\
            local wCnt = w \\\
            while wCnt > 0 and (i <= num) do \\\
                local u = theNewGroup.units[i] -- get unit \\\
                u.x = currX\\\
                u.y = currY\\\
                currX = currX - xInc\\\
                wCnt = wCnt - 1\\\
                i = i + 1\\\
            end\\\
            currY = currY - yInc \\\
            h = h - 1\\\
        end\\\
    end\\\
    \\\
    function dcsCommon.arrangeGroupInNColumnsDeep(theNewGroup, w, radius)\\\
        local num = #theNewGroup.units\\\
        local h = math.floor(num / w)\\\
        if (num % w) > 0 then \\\
            h = h + 1\\\
        end\\\
        local i = 1\\\
        local yInc = 0 \\\
        if w > 1 then yInc = 2 * radius / (w-1) end\\\
        local xInc = 0\\\
        if h > 1 then xInc = 2 * radius / (h-1) end \\\
        local currX = radius \\\
        if h < 2 then currX = 0 end -- special:_ place in Y middle if only one row)\\\
        while h > 0 do \\\
            local currY = radius \\\
            local wCnt = w \\\
            while wCnt > 0 and (i <= num) do \\\
                local u = theNewGroup.units[i] -- get unit \\\
                u.x = currX\\\
                u.y = currY\\\
                currY = currY - yInc\\\
                wCnt = wCnt - 1\\\
                i = i + 1\\\
            end\\\
            currX = currX - xInc \\\
            h = h - 1\\\
        end\\\
    end\\\
    \\\
    \\\
    function dcsCommon.createGroundGroupWithUnits(name, theUnitTypes, radius, minDist, formation, innerRadius)\\\
        if not minDist then minDist = 4 end -- meters\\\
        if not formation then formation = \\\"line\\\" end \\\
        if not radius then radius = 30 end -- meters \\\
        if not innerRadius then innerRadius = 0 end\\\
        formation = formation:upper()\\\
        -- theUnitTypes can be either a single string or a table of strings\\\
        -- see here for TypeName https://github.com/mrSkortch/DCS-miscScripts/tree/master/ObjectDB\\\
        -- formation defines how the units are going to be arranged in the\\\
        -- formation specified. \\\
        -- formations:\\\
        --    (default) \\\"line\\\" (left to right along x) -- that is Y direction\\\
        --    \\\"line_V\\\" a line top to bottom -- that is X direction\\\
        --    \\\"chevron\\\" - left to right middle too top\\\
        --    \\\"scattered\\\", \\\"random\\\" -- random, innerRadius used to clear area in center\\\
        --       \\\"circle\\\", \\\"circle_forward\\\" -- circle, forward facing\\\
        --    \\\"circle_in\\\" -- circle, inwarf facing\\\
        --    \\\"circle_out\\\" -- circle, outward facing\\\
\\\
        -- first, we create a group\\\
        local theNewGroup = dcsCommon.createEmptyGroundGroupData(name)\\\
        \\\
        -- now add a single unit or multiple units\\\
        if type(theUnitTypes) ~= \\\"table\\\" then \\\
--            trigger.action.outText(\\\"dcsCommon - i am here\\\", 30)\\\
--            trigger.action.outText(\\\"dcsCommon - name \\\" .. name, 30)\\\
--            trigger.action.outText(\\\"dcsCommon - unit type \\\" .. theUnitTypes, 30)\\\
            \\\
            local aUnit = {}\\\
            aUnit = dcsCommon.createGroundUnitData(name .. \\\"-1\\\", theUnitTypes, false)\\\
--            trigger.action.outText(\\\"dcsCommon - unit name retval \\\" .. aUnit.name, 30)\\\
            dcsCommon.addUnitToGroupData(aUnit, theNewGroup, 0, 0) -- create with data at location (0,0)\\\
            return theNewGroup\\\
        end \\\
\\\
        -- if we get here, theUnitTypes is a table\\\
        -- now loop and create a unit for each table\\\
        local num = 1\\\
        for key, theType in pairs(theUnitTypes) do \\\
            -- trigger.action.outText(\\\"+++dcsC: creating unit \\\" .. name .. \\\"-\\\" .. num .. \\\": \\\" .. theType, 30)\\\
            local aUnit = dcsCommon.createGroundUnitData(name .. \\\"-\\\"..num, theType, false)\\\
            dcsCommon.addUnitToGroupData(aUnit, theNewGroup, 0, 0)\\\
            num = num + 1\\\
        end\\\
        \\\
        dcsCommon.arrangeGroupDataIntoFormation(theNewGroup, radius, minDist, formation, innerRadius)\\\
        return theNewGroup\\\
\\\
    \\\
    end\\\
\\\
-- create a new group, based on group in mission. Groups coords are 0,0 for group and all\\\
-- x,y and heading\\\
    function dcsCommon.createGroupDataFromLiveGroup(name, newName) \\\
        if not newName then newName = dcsCommon.uuid(\\\"uniqName\\\") end\\\
        -- get access to the group\\\
        local liveGroup = Group.getByName(name)\\\
        if not liveGroup then return nil end\\\
        -- get the categorty\\\
        local cat = liveGroup:getCategory()\\\
        local theNewGroup = {}\\\
        \\\
        -- create a new empty group at (0,0) \\\
        if cat == Group.Category.AIRPLANE or cat == Group.Category.HELICOPTER then \\\
            theNewGroup = dcsCommon.createEmptyAircraftGroupData(newName)\\\
        elseif cat == Group.Category.GROUND then\\\
            theNewGroup = dcsCommon.createEmptyGroudGroupData(newName)\\\
        else \\\
            trigger.action.outText(\\\"dcsCommon - unknown category: \\\" .. cat, 30)\\\
            return nil\\\
        end\\\
        \\\
\\\
        -- now get all units from live group and create data units\\\
        -- note that unit data for group has x=0, y=0\\\
        liveUnits = liveGroup:getUnits()\\\
        \\\
        for index, theUnit in pairs(liveUnits) do \\\
            -- for each unit we get the desc \\\
            local desc = theUnit:getDesc() -- of interest is only typename \\\
            local newUnit = dcsCommon.createGroundUnitData(dcsCommon.uuid(newName),\\\
                                                           desc.typeName,\\\
                                                           false)\\\
            -- we now basically have a ground unit at (0,0) \\\
            -- add mandatory fields by type\\\
            if cat == Group.Category.AIRPLANE or cat == Group.Category.HELICOPTER then \\\
                newUnit.alt = 100 -- make it 100m\\\
                newUnit.alt_type = \\\"RADIO\\\" -- AGL\\\
                newUnit.speed = 77 -- m/s --> 150 knots\\\
                newUnit.payload = dcsCommon.createPayload() -- empty payload\\\
                newUnit.callsign = dcsCommon.createCallsign() -- 'enfield11'\\\
                \\\
            elseif cat == Group.Category.GROUND then\\\
                -- we got all we need\\\
            else \\\
                -- trigger.action.outText(\\\"dcsCommon - unknown category: \\\" .. cat, 30)\\\
                -- return nil\\\
                -- we also got all we need\\\
            end            \\\
            \\\
        end\\\
    \\\
    end;\\\
    \\\
    function dcsCommon.rotatePointAroundOriginRad(inX, inY, angle) -- angle in degrees\\\
        local c = math.cos(angle)\\\
        local s = math.sin(angle)\\\
        local px\\\
        local py \\\
        px = inX * c - inY * s\\\
        py = inX * s + inY * c\\\
        return px, py        \\\
    end\\\
    \\\
    function dcsCommon.rotatePointAroundOrigin(inX, inY, angle) -- angle in degrees\\\
        local rads =  3.14152 / 180 -- convert to radiants. \\\
        angle = angle * rads -- turns into rads\\\
        local px, py = dcsCommon.rotatePointAroundOriginRad(inX, inY, angle)\\\
        return px, py        \\\
    end\\\
    \\\
    function dcsCommon.rotatePointAroundPointRad(x, y, px, py, angle)\\\
        x = x - px \\\
        y = y - py\\\
        x, y = dcsCommon.rotatePointAroundOriginRad(x, y, angle)\\\
        x = x + px \\\
        y = y + py \\\
        return x, y\\\
    end\\\
\\\
    function dcsCommon.rotatePointAroundPointDeg(x, y, px, py, degrees)\\\
        x, y = dcsCommon.rotatePointAroundPointRad(x, y, px, py, degrees * 3.14152 / 180)\\\
        return x, y\\\
    end\\\
\\\
    -- rotates a Vec3-base inPoly on XZ pane around inPoint on XZ pane\\\
     function dcsCommon.rotatePoly3AroundVec3Rad(inPoly, inPoint, rads)\\\
        local outPoly = {}\\\
        for idx, aVertex in pairs(inPoly) do \\\
            local x, z = dcsCommon.rotatePointAroundPointRad(aVertex.x, aVertex.z, inPoint.x, inPoint.z, rads)        \\\
            local v3 = {x = x, y = aVertex.y, z = z}\\\
            outPoly[idx] = v3\\\
        end \\\
        return outPoly \\\
    end\\\
\\\
    function dcsCommon.rotateUnitData(theUnit, degrees, cx, cz)\\\
        if not cx then cx = 0 end\\\
        if not cz then cz = 0 end\\\
        local cy = cz \\\
        --trigger.action.outText(\\\"+++dcsC:rotGrp cy,cy = \\\"..cx .. \\\",\\\" .. cy, 30)\\\
        \\\
        local rads = degrees *  3.14152 / 180\\\
        do\\\
            theUnit.x = theUnit.x - cx -- MOVE TO ORIGIN OF ROTATION\\\
            theUnit.y = theUnit.y - cy                 \\\
            theUnit.x, theUnit.y = dcsCommon.rotatePointAroundOrigin(theUnit.x, theUnit.y, degrees)\\\
            theUnit.x = theUnit.x + cx -- MOVE BACK \\\
            theUnit.y = theUnit.y + cy                 \\\
\\\
            -- may also want to increase heading by degrees\\\
            theUnit.heading = theUnit.heading + rads \\\
        end\\\
    end\\\
    \\\
\\\
    function dcsCommon.rotateGroupData(theGroup, degrees, cx, cz)\\\
        if not cx then cx = 0 end\\\
        if not cz then cz = 0 end\\\
        local cy = cz \\\
        --trigger.action.outText(\\\"+++dcsC:rotGrp cy,cy = \\\"..cx .. \\\",\\\" .. cy, 30)\\\
        \\\
        local rads = degrees *  3.14152 / 180\\\
        -- turns all units in group around the group's center by degrees.\\\
        -- may also need to turn individual units by same amount\\\
        for i, theUnit in pairs (theGroup.units) do\\\
            theUnit.x = theUnit.x - cx -- MOVE TO ORIGIN OF ROTATION\\\
            theUnit.y = theUnit.y - cy                 \\\
            theUnit.x, theUnit.y = dcsCommon.rotatePointAroundOrigin(theUnit.x, theUnit.y, degrees)\\\
            theUnit.x = theUnit.x + cx -- MOVE BACK \\\
            theUnit.y = theUnit.y + cy                 \\\
\\\
            -- may also want to increase heading by degrees\\\
            theUnit.heading = theUnit.heading + rads \\\
            -- now kill psi if it existed before \\\
            -- theUnit.psi = nil\\\
            -- better code: psi is always -heading. Nobody knows what psi is, though\\\
            if theUnit.psi then \\\
                theUnit.psi = -theUnit.heading \\\
            end\\\
        end\\\
    end\\\
\\\
    function dcsCommon.offsetGroupData(theGroup, dx, dy)\\\
        -- add dx and dy to group's and all unit's coords\\\
        for i, theUnit in pairs (theGroup.units) do \\\
            theUnit.x = theUnit.x + dx\\\
            theUnit.y = theUnit.y + dy\\\
        end\\\
        \\\
        theGroup.x = theGroup.x + dx\\\
        theGroup.y = theGroup.y + dy \\\
    end\\\
    \\\
    function dcsCommon.moveGroupDataTo(theGroup, xAbs, yAbs)\\\
        local dx = xAbs-theGroup.x\\\
        local dy = yAbs-theGroup.y\\\
        dcsCommon.offsetGroupData(theGroup, dx, dy)\\\
    end\\\
    \\\
    -- static objectr shapes and types are defined here\\\
    -- https://github.com/mrSkortch/DCS-miscScripts/tree/master/ObjectDB/Statics\\\
    \\\
    function dcsCommon.createStaticObjectData(name, objType, heading, dead, cargo, mass)\\\
        local staticObj = {}\\\
        if not heading then heading = 0 end \\\
        if not dead then dead = false end \\\
        if not cargo then cargo = false end \\\
        objType = dcsCommon.trim(objType) \\\
        \\\
        staticObj.heading = heading\\\
        -- staticObj.groupId = 0\\\
        -- staticObj.shape_name = shape -- e.g. H-Windsock_RW\\\
        staticObj.type = objType  -- e.g. Windsock\\\
        -- [\\\"unitId\\\"] = 3,\\\
        staticObj.rate = 1 -- score when killed\\\
        staticObj.name = name\\\
        -- staticObj.category = \\\"Fortifications\\\",\\\
        staticObj.y = 0\\\
        staticObj.x = 0\\\
        staticObj.dead = dead\\\
        staticObj.canCargo = cargo -- to cargo\\\
        if cargo then \\\
            if not mass then mass = 1234 end \\\
            staticObj.mass = mass -- to cargo\\\
        end\\\
        return staticObj\\\
    end\\\
    \\\
    function dcsCommon.createStaticObjectDataAt(loc, name, objType, heading, dead)\\\
        local theData = dcsCommon.createStaticObjectData(name, objType, heading, dead)\\\
        theData.x = loc.x\\\
        theData.y = loc.z \\\
        return theData\\\
    end\\\
    \\\
    function dcsCommon.createStaticObjectForCoalitionAtLocation(theCoalition, loc, name, objType, heading, dead) \\\
        if not heading then heading = math.random(360) * 3.1415 / 180 end\\\
        local theData = dcsCommon.createStaticObjectDataAt(loc, name, objType, heading, dead)\\\
        local theStatic = coalition.addStaticObject(theCoalition, theData)\\\
        return theStatic\\\
    end\\\
    \\\
    function dcsCommon.createStaticObjectForCoalitionInRandomRing(theCoalition, objType, x, z, innerRadius, outerRadius, heading, alive) \\\
        if not outerRadius then outerRadius = innerRadius end\\\
        if not heading then heading = math.random(360) * 3.1415 / 180 end\\\
        local dead = not alive\\\
        local p = dcsCommon.randomPointInCircle(outerRadius, innerRadius, x, z)\\\
        local theData = dcsCommon.createStaticObjectData(dcsCommon.uuid(\\\"static\\\"), objType, heading, dead)\\\
        theData.x = p.x\\\
        theData.y = p.z \\\
        \\\
        local theStatic = coalition.addStaticObject(theCoalition, theData)\\\
        return theStatic\\\
    end\\\
    \\\
    \\\
    \\\
    function dcsCommon.linkStaticDataToUnit(theStatic, theUnit, dx, dy, heading)\\\
        if not theStatic then \\\
            trigger.action.OutText(\\\"+++dcsC: NIL theStatic on linkStatic!\\\", 30)\\\
            return \\\
        end\\\
        -- NOTE: we may get current heading and subtract/add \\\
        -- to original heading \\\
        local rotX, rotY = dcsCommon.rotatePointAroundOrigin(dx, dy, -heading)\\\
        \\\
        if not theUnit then return end\\\
        if not theUnit:isExist() then return end \\\
        theStatic.linkOffset = true \\\
        theStatic.linkUnit = theUnit:getID()\\\
        local unitPos = theUnit:getPoint()\\\
        local offsets = {}\\\
        offsets.x = rotX  \\\
        offsets.y = rotY \\\
        offsets.angle = 0\\\
        theStatic.offsets = offsets\\\
    end\\\
    \\\
    function dcsCommon.offsetStaticData(theStatic, dx, dy)\\\
        theStatic.x = theStatic.x + dx\\\
        theStatic.y = theStatic.y + dy\\\
        -- now check if thre is a route (for linked objects)\\\
        if theStatic.route then \\\
            -- access points[1] x and y and copy from main\\\
            theStatic.route.points[1].x = theStatic.x\\\
            theStatic.route.points[1].y = theStatic.y\\\
        end\\\
    end\\\
    \\\
    function dcsCommon.moveStaticDataTo(theStatic, x, y)\\\
        theStatic.x = x\\\
        theStatic.y = y\\\
        -- now check if thre is a route (for linked objects)\\\
        if theStatic.route then \\\
            -- access points[1] x and y and copy from main\\\
            theStatic.route.points[1].x = theStatic.x\\\
            theStatic.route.points[1].y = theStatic.y\\\
        end\\\
\\\
    end\\\
\\\
function dcsCommon.synchGroupData(inGroupData) -- update group data block by \\\
-- comparing it to spawned group and update units by x, y, heding and isExist \\\
-- modifies inGroupData!\\\
    if not inGroupData then return end \\\
    -- groupdata from game, NOT MX DATA!\\\
    -- we synch the units and their coords \\\
    local livingUnits = {}\\\
    for idx, unitData in pairs(inGroupData.units) do \\\
        local theUnit = Unit.getByName(unitData.name)\\\
        if theUnit and theUnit:isExist() and theUnit:getLife()>1 then \\\
            -- update x and y and heading\\\
            local pos = theUnit:getPoint()\\\
            unitData.unitId = theUnit:getID()\\\
            unitData.x = pos.x \\\
            unitData.y = pos.z -- !!!!\\\
            unitData.heading = dcsCommon.getUnitHeading(gUnit)\\\
            table.insert(livingUnits, unitData)\\\
        end\\\
    end\\\
    inGroupData.units = livingUnits \\\
end\\\
\\\
--\\\
--\\\
-- M I S C   M E T H O D S \\\
--\\\
--\\\
\\\
-- as arrayContainsString, except it includes wildcard matches if EITHER \\\
-- ends on \\\"*\\\"\\\
    function dcsCommon.wildArrayContainsString(theArray, theString, caseSensitive) \\\
        if not theArray then return false end\\\
        if not theString then return false end\\\
        if not caseSensitive then caseSensitive = false end \\\
        if type(theArray) ~= \\\"table\\\" then \\\
            trigger.action.outText(\\\"***arrayContainsString: theArray is not type table but <\\\" .. type(theArray) .. \\\">\\\", 30)\\\
        end\\\
        if not caseSensitive then theString = string.upper(theString) end \\\
        \\\
        --trigger.action.outText(\\\"wildACS: theString = <\\\" .. theString .. \\\">, theArray contains <\\\" .. #theArray .. \\\"> elements\\\", 30)\\\
        local wildIn = dcsCommon.stringEndsWith(theString, \\\"*\\\")\\\
        if wildIn then dcsCommon.removeEnding(theString, \\\"*\\\") end \\\
        for idx, theElement in pairs(theArray) do -- i = 1, #theArray do \\\
            --local theElement = theArray[i]\\\
            --trigger.action.outText(\\\"test e <\\\" .. theElement .. \\\"> against s <\\\" .. theString .. \\\">\\\", 30)\\\
            if not caseSensitive then theElement = string.upper(theElement) end \\\
            local wildEle = dcsCommon.stringEndsWith(theElement, \\\"*\\\")\\\
            if wildEle then theElement = dcsCommon.removeEnding(theElement, \\\"*\\\") end \\\
            --trigger.action.outText(\\\"matching s=<\\\" .. theString .. \\\"> with e=<\\\" .. theElement .. \\\">\\\", 30)\\\
            if wildEle and wildIn then \\\
                -- both end on wildcards, partial match for both\\\
                if dcsCommon.stringStartsWith(theElement, theString) then return true end \\\
                if dcsCommon.stringStartsWith(theString, theElement) then return true end \\\
                --trigger.action.outText(\\\"match e* with s* failed.\\\", 30)\\\
            elseif wildEle then \\\
                -- Element is a wildcard, partial match \\\
                if dcsCommon.stringStartsWith(theString, theElement) then return true end\\\
                --trigger.action.outText(\\\"startswith - match e* <\\\" .. theElement .. \\\"> with s <\\\" .. theString .. \\\"> failed.\\\", 30)\\\
            elseif wildIn then\\\
                -- theString is a wildcard. partial match \\\
                if dcsCommon.stringStartsWith(theElement, theString) then return true end\\\
                --trigger.action.outText(\\\"match e with s* failed.\\\", 30)\\\
            else\\\
                -- standard: no wildcards, full match\\\
                if theElement == theString then return true end \\\
                --trigger.action.outText(\\\"match e with s (straight) failed.\\\", 30)\\\
            end\\\
            \\\
        end\\\
        return false \\\
    end\\\
\\\
\\\
    function dcsCommon.arrayContainsString(theArray, theString) \\\
        if not theArray then return false end\\\
        if not theString then return false end\\\
        if type(theArray) ~= \\\"table\\\" then \\\
            trigger.action.outText(\\\"***arrayContainsString: theArray is not type table but <\\\" .. type(theArray) .. \\\">\\\", 30)\\\
        end\\\
        for i = 1, #theArray do \\\
            if theArray[i] == theString then return true end \\\
        end\\\
        return false \\\
    end\\\
    \\\
    function dcsCommon.splitString(inputstr, sep) \\\
        if sep == nil then\\\
            sep = \\\"%s\\\"\\\
        end\\\
        if inputstr == nil then \\\
            inputstr = \\\"\\\"\\\
        end\\\
        \\\
        local t={}\\\
        for str in string.gmatch(inputstr, \\\"([^\\\"..sep..\\\"]+)\\\") do\\\
            table.insert(t, str)\\\
        end\\\
        return t\\\
    \\\
    end\\\
    \\\
    function dcsCommon.trimFront(inputstr) \\\
        if not inputstr then return nil end \\\
        local s = inputstr\\\
        while string.len(s) > 1 and string.sub(s, 1, 1) == \\\" \\\" do \\\
            local snew = string.sub(s, 2) -- all except first\\\
            s = snew\\\
        end\\\
        return s\\\
    end\\\
    \\\
    function dcsCommon.trimBack(inputstr)\\\
        if not inputstr then return nil end \\\
        local s = inputstr\\\
        while string.len(s) > 1 and string.sub(s, -1) == \\\" \\\" do \\\
            local snew = string.sub(s, 1, -2) -- all except last\\\
            s = snew\\\
        end\\\
        return s\\\
    end\\\
    \\\
    function dcsCommon.trim(inputstr) \\\
        local t1 = dcsCommon.trimFront(inputstr)\\\
        local t2 = dcsCommon.trimBack(t1)\\\
        return t2\\\
    end\\\
    \\\
    function dcsCommon.trimArray(theArray)\\\
        local trimmedArray = {}\\\
        for idx, element in pairs(theArray) do \\\
            local tel = dcsCommon.trim(element)\\\
            table.insert(trimmedArray, tel)\\\
        end\\\
        return trimmedArray\\\
    end\\\
    \\\
    function dcsCommon.string2Array(inString, deli, uCase)\\\
        if not inString then return {} end \\\
        if not deli then return {} end \\\
        if not uCase then uCase = false end\\\
        if uCase then inString = string.upper(inString) end\\\
        inString = dcsCommon.trim(inString)\\\
        if dcsCommon.containsString(inString, deli) then \\\
            local a = dcsCommon.splitString(inString, deli)\\\
            a = dcsCommon.trimArray(a)\\\
            return a \\\
        else \\\
            return {inString}\\\
        end\\\
    end\\\
    \\\
    function dcsCommon.array2string(inArray, deli)\\\
        if not deli then deli = \\\", \\\" end\\\
        if type(inArray) ~= \\\"table\\\" then return \\\"<err in array2string: not an array>\\\" end\\\
        local s = \\\"\\\"\\\
        local count = 0\\\
        for idx, ele in pairs(inArray) do\\\
            if count > 0 then s = s .. deli .. \\\" \\\" end\\\
            s = s .. ele\\\
            count = count + 1\\\
        end\\\
        return s\\\
    end\\\
    \\\
    function dcsCommon.stripLF(theString)\\\
        return theString:gsub(\\\"[\\\\r\\\\n]\\\", \\\"\\\")\\\
    end\\\
    \\\
    function dcsCommon.removeBlanks(theString)\\\
        return theString:gsub(\\\"%s\\\", \\\"\\\")\\\
    end\\\
    \\\
    function dcsCommon.stringIsPositiveNumber(theString)\\\
        -- only full integer positive numbers supported \\\
        if not theString then return false end \\\
--        if theString == \\\"\\\" then return false end \\\
        for i = 1, #theString do \\\
            local c = theString:sub(i,i)\\\
            if c < \\\"0\\\" or c > \\\"9\\\" then return false end \\\
        end\\\
        return true \\\
    end\\\
    \\\
    function dcsCommon.stringStartsWithDigit(theString)\\\
        if #theString < 1 then return false end \\\
        local c = string.sub(theString, 1, 1) \\\
        return c >= \\\"0\\\" and c <= \\\"9\\\" \\\
    end\\\
    \\\
    function dcsCommon.stringStartsWithLetter(theString)\\\
        if #theString < 1 then return false end \\\
        local c = string.sub(theString, 1, 1)\\\
        if c >= \\\"a\\\" and c <= \\\"z\\\" then return true end  \\\
        if c >= \\\"A\\\" and c <= \\\"Z\\\" then return true end \\\
        return false \\\
    end\\\
    \\\
    function dcsCommon.stringStartsWith(theString, thePrefix, caseInsensitive)\\\
        if not theString then return false end \\\
        if not thePrefix then return false end \\\
        if not caseInsensitive then caseInsensitive = false end \\\
        \\\
        if caseInsensitive then \\\
            theString = string.upper(theString)\\\
            thePrefix = string.upper(theString)\\\
        end\\\
        -- new code because old 'string.find' had some really \\\
        -- strange results with aircraft types. Prefix \\\"A-10\\\" did not \\\
        -- match string \\\"A-10A\\\" etc. \\\
        \\\
        -- superseded: string.find (s, pattern [, init [, plain]]) solves the problem \\\
        \\\
        --[[\\\
        local pl = string.len(thePrefix)\\\
        if pl > string.len(theString) then return false end\\\
        if pl < 1 then return false end\\\
         for i=1, pl do \\\
        local left =  string.sub(theString, i, i)\\\
        local right = string.sub(thePrefix, i, i)\\\
            if left ~= right then \\\
                return false\\\
            end\\\
        end\\\
    \\\
        return true \\\
--]]--        trigger.action.outText(\\\"---- OK???\\\", 30)\\\
        -- strange stuff happening with some strings, let's investigate \\\
        \\\
        local i, j = string.find(theString, thePrefix, 1, true)\\\
        return (i == 1)\\\
--[[--\\\
        if res then\\\
            trigger.action.outText(\\\"startswith: <\\\" .. theString .. \\\"> pre <\\\" .. thePrefix .. \\\"> --> YES\\\", 30)\\\
        else \\\
            trigger.action.outText(\\\"startswith: <\\\" .. theString .. \\\"> nojoy pre <\\\" .. thePrefix .. \\\">\\\", 30)\\\
        end\\\
        return res \\\
--]]--\\\
    end\\\
    \\\
    function dcsCommon.removePrefix(theString, thePrefix)\\\
        if not dcsCommon.stringStartsWith(theString, thePrefix) then \\\
            return theString\\\
        end;\\\
        return theString:sub(1 + #thePrefix)\\\
    end\\\
    \\\
    function dcsCommon.stringEndsWith(theString, theEnding)\\\
        return theEnding == \\\"\\\" or theString:sub(-#theEnding) == theEnding\\\
    end\\\
    \\\
    function dcsCommon.removeEnding(theString, theEnding) \\\
        if not dcsCommon.stringEndsWith(theString, theEnding) then \\\
            return theString\\\
        end\\\
        return theString:sub(1, #theString - #theEnding)\\\
    end\\\
    \\\
    function dcsCommon.containsString(inString, what, caseSensitive)\\\
        if (not caseSensitive) then \\\
            inString = string.upper(inString)\\\
            what = string.upper(what)\\\
        end\\\
        if inString == what then return true end -- when entire match \\\
        return string.find(inString, what, 1, true) -- 1, true means start at 1, plaintext\\\
    end\\\
    \\\
    function dcsCommon.bool2Text(theBool) \\\
        if not theBool then theBool = false end \\\
        if theBool then return \\\"true\\\" end \\\
        return \\\"false\\\"\\\
    end\\\
    \\\
    function dcsCommon.bool2YesNo(theBool)\\\
        if not theBool then \\\
            theBool = false\\\
            return \\\"NIL\\\"\\\
        end \\\
        if theBool then return \\\"yes\\\" end \\\
        return \\\"no\\\"\\\
    end\\\
    \\\
    function dcsCommon.bool2Num(theBool)\\\
        if not theBool then theBool = false end \\\
        if theBool then return 1 end \\\
        return 0\\\
    end\\\
\\\
    function dcsCommon.point2text(p) \\\
        if not p then return \\\"<!NIL!>\\\" end \\\
        local t = \\\"[x=\\\"\\\
        if p.x then t = t .. p.x .. \\\", \\\" else t = t .. \\\"<nil>, \\\" end \\\
        if p.y then t = t .. \\\"y=\\\" .. p.y .. \\\", \\\" else t = t .. \\\"y=<nil>, \\\" end \\\
        if p.z then t = t .. \\\"z=\\\" .. p.z .. \\\"]\\\" else t = t .. \\\"z=<nil>]\\\" end \\\
        return t \\\
    end\\\
\\\
    function dcsCommon.string2GroupCat(inString)\\\
\\\
        if not inString then return 2 end -- default ground \\\
        inString = inString:lower()\\\
        inString = dcsCommon.trim(inString)\\\
\\\
        local catNum = tonumber(inString)\\\
        if catNum then \\\
            if catNum < 0 then catNum = 0 end \\\
            if catNum > 4 then catNum = 4 end \\\
            return catNum \\\
        end\\\
    \\\
        catNum = 2 -- ground default \\\
        if dcsCommon.stringStartsWith(inString, \\\"grou\\\") then catNum = 2 end \\\
        if dcsCommon.stringStartsWith(inString, \\\"air\\\") then catNum = 0 end\\\
        if dcsCommon.stringStartsWith(inString, \\\"hel\\\") then catNum = 1 end\\\
        if dcsCommon.stringStartsWith(inString, \\\"shi\\\") then catNum = 3 end\\\
        if dcsCommon.stringStartsWith(inString, \\\"trai\\\") then catNum = 4 end\\\
\\\
        return catNum\\\
    end\\\
\\\
    function dcsCommon.string2ObjectCat(inString)\\\
\\\
        if not inString then return 3 end -- default static \\\
        inString = inString:lower()\\\
        inString = dcsCommon.trim(inString)\\\
\\\
        local catNum = tonumber(inString)\\\
        if catNum then \\\
            if catNum < 0 then catNum = 0 end \\\
            if catNum > 6 then catNum = 6 end \\\
            return catNum \\\
        end\\\
    \\\
        catNum = 3 -- static default \\\
        if dcsCommon.stringStartsWith(inString, \\\"uni\\\") then catNum = 1 end \\\
        if dcsCommon.stringStartsWith(inString, \\\"wea\\\") then catNum = 2 end\\\
        if dcsCommon.stringStartsWith(inString, \\\"bas\\\") then catNum = 4 end\\\
        if dcsCommon.stringStartsWith(inString, \\\"sce\\\") then catNum = 5 end\\\
        if dcsCommon.stringStartsWith(inString, \\\"car\\\") then catNum = 6 end\\\
\\\
        return catNum\\\
    end\\\
\\\
    function dcsCommon.menu2text(inMenu)\\\
        if not inMenu then return \\\"<nil>\\\" end\\\
        local s = \\\"\\\"\\\
        for n, v in pairs(inMenu) do \\\
            if type(v) == \\\"string\\\" then \\\
                if s == \\\"\\\" then s = \\\"[\\\" .. v .. \\\"]\\\"  else \\\
                    s = s .. \\\" | [\\\" .. type(v) .. \\\"]\\\" end\\\
            else \\\
                if s == \\\"\\\" then s = \\\"[<\\\" .. type(v) .. \\\">]\\\"  else\\\
                    s = s .. \\\" | [<\\\" .. type(v) .. \\\">]\\\" end\\\
            end\\\
        end\\\
        return s\\\
    end\\\
\\\
    -- recursively show the contents of a variable\\\
    function dcsCommon.dumpVar(key, value, prefix, inrecursion)\\\
        if not inrecursion then \\\
            -- output a marker to find in the log / screen\\\
            env.info(\\\"*** dcsCommon vardump START\\\")\\\
        end\\\
        if not value then value = \\\"nil\\\" end\\\
        if not prefix then prefix = \\\"\\\" end\\\
        prefix = \\\" \\\" .. prefix\\\
        if type(value) == \\\"table\\\" then \\\
            env.info(prefix .. key .. \\\": [ \\\")\\\
            -- iterate through all kvp\\\
            for k,v in pairs (value) do\\\
                dcsCommon.dumpVar(k, v, prefix, true)\\\
            end\\\
            env.info(prefix .. \\\" ] - end \\\" .. key)\\\
            \\\
        elseif type(value) == \\\"boolean\\\" then \\\
            local b = \\\"false\\\"\\\
            if value then b = \\\"true\\\" end\\\
            env.info(prefix .. key .. \\\": \\\" .. b)\\\
            \\\
        else -- simple var, show contents, ends recursion\\\
            env.info(prefix .. key .. \\\": \\\" .. value)\\\
        end\\\
        \\\
        if not inrecursion then \\\
            -- output a marker to find in the log / screen\\\
            trigger.action.outText(\\\"=== dcsCommon vardump end\\\", 30)\\\
            env.info(\\\"=== dcsCommon vardump end\\\")\\\
        end\\\
    end\\\
    \\\
    function dcsCommon.dumpVar2Str(key, value, prefix, inrecursion)\\\
        -- dumps to screen, not string \\\
        if not inrecursion then \\\
            -- output a marker to find in the log / screen\\\
            trigger.action.outText(\\\"*** dcsCommon vardump START\\\",30)\\\
        end\\\
        if not value then value = \\\"nil\\\" end\\\
        if not prefix then prefix = \\\"\\\" end\\\
        prefix = \\\" \\\" .. prefix\\\
        if getmetatable(value) then \\\
            if type(value) == \\\"string\\\" then \\\
            else \\\
                trigger.action.outText(prefix .. key (\\\" .. type(value) .. \\\") .. \\\" HAS META\\\", 30)\\\
            end\\\
        end\\\
        if type(value) == \\\"table\\\" then \\\
            trigger.action.outText(prefix .. key .. \\\": [ \\\", 30)\\\
            -- iterate through all kvp\\\
            for k,v in pairs (value) do\\\
                dcsCommon.dumpVar2Str(k, v, prefix, true)\\\
            end\\\
            trigger.action.outText(prefix .. \\\" ] - end \\\" .. key, 30)\\\
            \\\
        elseif type(value) == \\\"boolean\\\" then \\\
            local b = \\\"false\\\"\\\
            if value then b = \\\"true\\\" end\\\
            trigger.action.outText(prefix .. key .. \\\": \\\" .. b, 30)\\\
            \\\
        else -- simple var, show contents, ends recursion\\\
            trigger.action.outText(prefix .. key .. \\\": \\\" .. value, 30)\\\
        end\\\
        \\\
        if not inrecursion then \\\
            -- output a marker to find in the log / screen\\\
            trigger.action.outText(\\\"=== dcsCommon vardump end\\\", 30)\\\
            --env.info(\\\"=== dcsCommon vardump end\\\")\\\
        end\\\
    end\\\
        \\\
    function dcsCommon.numberUUID()\\\
        dcsCommon.simpleUUID = dcsCommon.simpleUUID + 1\\\
        return dcsCommon.simpleUUID\\\
    end\\\
\\\
    function dcsCommon.uuid(prefix)\\\
        --dcsCommon.uuIdent = dcsCommon.uuIdent + 1\\\
        if not prefix then prefix = dcsCommon.uuidStr end\\\
        return prefix .. \\\"-\\\" .. dcsCommon.numberUUID() -- dcsCommon.uuIdent\\\
    end\\\
    \\\
    function dcsCommon.event2text(id) \\\
        if not id then return \\\"error\\\" end\\\
        if id == 0 then return \\\"invalid\\\" end\\\
        -- translate the event id to text\\\
        local events = {\\\"shot\\\", \\\"hit\\\", \\\"takeoff\\\", \\\"land\\\",\\\
                        \\\"crash\\\", \\\"eject\\\", \\\"refuel\\\", \\\"dead\\\", -- 8\\\
                        \\\"pilot dead\\\", \\\"base captured\\\", \\\"mission start\\\", \\\"mission end\\\", -- 12\\\
                        \\\"took control\\\", \\\"refuel stop\\\", \\\"birth\\\", \\\"human failure\\\", -- 16 \\\
                        \\\"det. failure\\\", \\\"engine start\\\", \\\"engine stop\\\", \\\"player enter unit\\\", -- 20\\\
                        \\\"player leave unit\\\", \\\"player comment\\\", \\\"start shoot\\\", \\\"end shoot\\\", -- 24\\\
                        \\\"mark add\\\", \\\"mark changed\\\", \\\"mark removed\\\", \\\"kill\\\", -- 28 \\\
                        \\\"score\\\", \\\"unit lost\\\", \\\"land after eject\\\", \\\"Paratrooper land\\\", -- 32 \\\
                        \\\"chair discard after eject\\\", \\\"weapon add\\\", \\\"trigger zone\\\", \\\"landing quality mark\\\", -- 36\\\
                        \\\"BDA\\\", \\\"AI Abort Mission\\\", \\\"DayNight\\\", \\\"Flight Time\\\", -- 40\\\
                        \\\"Pilot Suicide\\\", \\\"player cap airfield\\\", \\\"emergency landing\\\", \\\"unit create task\\\", -- 44\\\
                        \\\"unit delete task\\\", \\\"Simulation start\\\", \\\"weapon rearm\\\", \\\"weapon drop\\\", -- 48\\\
                        \\\"unit task timeout\\\", \\\"unit task stage\\\", \\\
                        \\\"max\\\"}\\\
        if id > #events then return \\\"Unknown (ID=\\\" .. id .. \\\")\\\" end\\\
        return events[id]\\\
    end\\\
\\\
    function dcsCommon.smokeColor2Text(smokeColor)\\\
        if (smokeColor == 0) then return \\\"Green\\\" end\\\
        if (smokeColor == 1) then return \\\"Red\\\" end\\\
        if (smokeColor == 2) then return \\\"White\\\" end\\\
        if (smokeColor == 3) then return \\\"Orange\\\" end\\\
        if (smokeColor == 4) then return \\\"Blue\\\" end\\\
        \\\
        return (\\\"unknown: \\\" .. smokeColor)\\\
    end\\\
    \\\
    function dcsCommon.flareColor2Text(flareColor)\\\
        if (flareColor == 0) then return \\\"Green\\\" end\\\
        if (flareColor == 1) then return \\\"Red\\\" end\\\
        if (flareColor == 2) then return \\\"White\\\" end\\\
        if (flareColor == 3) then return \\\"Yellow\\\" end\\\
        if (flareColor < 0) then return \\\"Random\\\" end \\\
        return (\\\"unknown: \\\" .. flareColor)\\\
    end\\\
    \\\
    function dcsCommon.smokeColor2Num(smokeColor)\\\
        if not smokeColor then smokeColor = \\\"green\\\" end \\\
        if type(smokeColor) ~= \\\"string\\\" then return 0 end \\\
        smokeColor = smokeColor:lower()\\\
        if (smokeColor == \\\"green\\\") then return 0 end \\\
        if (smokeColor == \\\"red\\\") then return 1 end \\\
        if (smokeColor == \\\"white\\\") then return 2 end \\\
        if (smokeColor == \\\"orange\\\") then return 3 end \\\
        if (smokeColor == \\\"blue\\\") then return 4 end \\\
        return 0\\\
    end\\\
\\\
    function dcsCommon.flareColor2Num(flareColor)\\\
        if not flareColor then flareColor = \\\"green\\\" end \\\
        if type(flareColor) ~= \\\"string\\\" then return 0 end \\\
        flareColor = flareColor:lower()\\\
        if (flareColor == \\\"green\\\") then return 0 end \\\
        if (flareColor == \\\"red\\\") then return 1 end \\\
        if (flareColor == \\\"white\\\") then return 2 end \\\
        if (flareColor == \\\"yellow\\\") then return 3 end \\\
        if (flareColor == \\\"random\\\") then return -1 end \\\
        if (flareColor == \\\"rnd\\\") then return -1 end \\\
        return 0\\\
    end\\\
\\\
    \\\
    function dcsCommon.markPointWithSmoke(p, smokeColor)\\\
        if not smokeColor then smokeColor = 0 end \\\
        local x = p.x \\\
        local z = p.z -- do NOT change the point directly\\\
        -- height-correct\\\
        local y = land.getHeight({x = x, y = z})\\\
        local newPoint= {x = x, y = y + 2, z = z}\\\
        trigger.action.smoke(newPoint, smokeColor)\\\
    end\\\
\\\
-- based on buzzer1977's idea, channel is number, eg in 74X, channel is 74, mode is \\\"X\\\"\\\
    function dcsCommon.tacan2freq(channel, mode)    \\\
        if not mode then mode = \\\"X\\\" end \\\
        if not channel then channel = 1 end \\\
        if type(mode) ~= \\\"string\\\" then mode = \\\"X\\\" end \\\
        mode = mode:upper()\\\
        local offset = 1000000 * channel\\\
        if channel < 64 then \\\
            if mode == \\\"Y\\\" then\\\
                return 1087000000 + offset\\\
            end\\\
            return 961000000 + offset -- mode x\\\
        end\\\
    \\\
        if mode == \\\"Y\\\" then\\\
            return 961000000 + offset\\\
        end\\\
        return 1087000000 + offset -- mode x\\\
    end\\\
    \\\
    function dcsCommon.processHMS(msg, delta)\\\
        local rS = math.floor(delta)\\\
        local remainS = tostring(rS)\\\
        local rM = math.floor(delta/60)\\\
        local remainM = tostring(rM)\\\
        local rH = math.floor(delta/3600)\\\
        local remainH = tostring(rH)\\\
        local hmsH = remainH \\\
        if rH < 10 then hmsH = \\\"0\\\" .. hmsH end \\\
        \\\
        local hmsCount = delta - (rH * 3600) -- mins left \\\
        local mins = math.floor (hmsCount / 60)\\\
        local hmsM = tostring(mins)\\\
        if mins < 10 then hmsM = \\\"0\\\" .. hmsM end \\\
        \\\
        hmsCount = hmsCount - (mins * 60) \\\
        local secs = math.floor(hmsCount)\\\
        local hmsS = tostring(secs)\\\
        if secs < 10 then hmsS = \\\"0\\\" .. hmsS end \\\
        \\\
        msg = string.gsub(msg, \\\"<s>\\\", remainS)\\\
        msg = string.gsub(msg, \\\"<m>\\\", remainM)\\\
        msg = string.gsub(msg, \\\"<h>\\\", remainH)\\\
        \\\
        msg = string.gsub(msg, \\\"<:s>\\\", hmsS)\\\
        msg = string.gsub(msg, \\\"<:m>\\\", hmsM)\\\
        msg = string.gsub(msg, \\\"<:h>\\\", hmsH)\\\
        \\\
        return msg \\\
    end\\\
    \\\
    function dcsCommon.nowString()\\\
        local absSecs = timer.getAbsTime()-- + env.mission.start_time\\\
        while absSecs > 86400 do \\\
            absSecs = absSecs - 86400 -- subtract out all days \\\
        end\\\
        return dcsCommon.processHMS(\\\"<:h>:<:m>:<:s>\\\", absSecs)\\\
    end\\\
    \\\
    function dcsCommon.str2num(inVal, default) \\\
        if not default then default = 0 end\\\
        if not inVal then return default end\\\
        if type(inVal) == \\\"number\\\" then return inVal end                 \\\
        local num = nil\\\
        if type(inVal) == \\\"string\\\" then num = tonumber(inVal) end\\\
        if not num then return default end\\\
        return num\\\
    end\\\
    \\\
    function dcsCommon.stringRemainsStartingWith(theString, startingWith)\\\
        -- find the first position where startingWith starts \\\
        local pos = theString:find(startingWith)\\\
        if not pos then return theString end \\\
        -- now return the entire remainder of the string from pos \\\
        local nums = theString:len() - pos + 1\\\
        return theString:sub(-nums)\\\
    end\\\
\\\
--\\\
--\\\
-- V E C T O R   M A T H \\\
--\\\
--\\\
\\\
function dcsCommon.vAdd(a, b) \\\
    local r = {}\\\
    if not a then a = {x = 0, y = 0, z = 0} end\\\
    if not b then b = {x = 0, y = 0, z = 0} end\\\
    r.x = a.x + b.x \\\
    r.y = a.y + b.y \\\
    if a.z and b.z then \\\
        r.z = a.z + b.z \\\
    end \\\
    return r \\\
end\\\
\\\
function dcsCommon.vSub(a, b) \\\
    local r = {}\\\
    if not a then a = {x = 0, y = 0, z = 0} end\\\
    if not b then b = {x = 0, y = 0, z = 0} end\\\
    r.x = a.x - b.x \\\
    r.y = a.y - b.y \\\
    if a.z and b.z then \\\
        r.z = a.z - b.z \\\
    end \\\
    return r \\\
end\\\
\\\
function dcsCommon.vMultScalar(a, f) \\\
    local r = {}\\\
    if not a then a = {x = 0, y = 0, z = 0} end\\\
    if not f then f = 0 end\\\
    r.x = a.x * f \\\
    r.y = a.y * f \\\
    if a.z then \\\
        r.z = a.z * f\\\
    end        \\\
    return r \\\
end\\\
\\\
function dcsCommon.vLerp (a, b, t)\\\
    if not a then a = {x = 0, y = 0, z = 0} end\\\
    if not b then b = {x = 0, y = 0, z = 0} end\\\
    \\\
    local d = dcsCommon.vSub(b, a)\\\
    local dt = dcsCommon.vMultScalar(d, t)\\\
    local r = dcsCommon.vAdd(a, dt)\\\
    return r\\\
end\\\
\\\
function dcsCommon.mag(x, y, z) \\\
    if not x then x = 0 end\\\
    if not y then y = 0 end \\\
    if not z then z = 0 end \\\
    \\\
    return (x * x + y * y + z * z)^0.5\\\
end\\\
\\\
function dcsCommon.vMag(a) \\\
    if not a then return 0 end \\\
    if not a.x then a.x = 0 end \\\
    if not a.y then a.y = 0 end \\\
    if not a.z then a.z = 0 end\\\
    return dcsCommon.mag(a.x, a.y, a.z) \\\
end\\\
\\\
function dcsCommon.magSquare(x, y, z) \\\
    if not x then x = 0 end\\\
    if not y then y = 0 end \\\
    if not z then z = 0 end \\\
    \\\
    return (x * x + y * y + z * z)\\\
end\\\
\\\
function dcsCommon.vNorm(a) \\\
    if not a then return {x = 0, y = 0, z = 0} end \\\
    m = dcsCommon.vMag(a)\\\
    if m <= 0 then return {x = 0, y = 0, z = 0} end \\\
    local r = {}\\\
    r.x = a.x / m \\\
    r.y = a.y / m \\\
    r.z = a.z / m\\\
    return r \\\
end\\\
\\\
function dcsCommon.dot (a, b) \\\
    if not a then a = {} end \\\
    if not a.x then a.x = 0 end \\\
    if not a.y then a.y = 0 end \\\
    if not a.z then a.z = 0 end\\\
    if not b then b = {} end \\\
    if not b.x then b.x = 0 end \\\
    if not b.y then b.y = 0 end \\\
    if not b.z then b.z = 0 end \\\
    \\\
    return a.x * b.x + a.y * b.y + a.z * b.z \\\
end\\\
--\\\
-- UNIT MISC\\\
-- \\\
function dcsCommon.isSceneryObject(theUnit)\\\
    if not theUnit then return false end\\\
    return theUnit.getCoalition == nil -- scenery objects do not return a coalition \\\
end\\\
\\\
function dcsCommon.isTroopCarrierType(theType, carriers)\\\
    if not theType then return false end \\\
    if not carriers then carriers = dcsCommon.troopCarriers \\\
    end \\\
    -- remember that arrayContainsString is case INsensitive by default \\\
    if dcsCommon.wildArrayContainsString(carriers, theType) then \\\
        -- may add additional tests before returning true\\\
        return true\\\
    end\\\
    \\\
    -- see if user wanted 'any' or 'all' supported\\\
    if dcsCommon.arrayContainsString(carriers, \\\"any\\\") then \\\
        return true \\\
    end \\\
    \\\
    if dcsCommon.arrayContainsString(carriers, \\\"all\\\") then \\\
        return true \\\
    end \\\
    \\\
    return false\\\
end\\\
\\\
function dcsCommon.isTroopCarrier(theUnit, carriers)\\\
    -- return true if conf can carry troups\\\
    if not theUnit then return false end \\\
    local uType = theUnit:getTypeName()\\\
    return dcsCommon.isTroopCarrierType(uType, carriers) \\\
end\\\
\\\
\\\
function dcsCommon.getAllExistingPlayerUnitsRaw()\\\
    local apu = {}\\\
    for idx, theSide in pairs(dcsCommon.coalitionSides) do\\\
        local thePlayers = coalition.getPlayers(theSide) \\\
        for idy, theUnit in pairs (thePlayers) do \\\
            if theUnit and theUnit:isExist() then \\\
                table.insert(apu, theUnit)\\\
            end\\\
        end\\\
    end\\\
    return apu \\\
end\\\
\\\
function dcsCommon.getUnitAlt(theUnit)\\\
    if not theUnit then return 0 end\\\
    if not Unit.isExist(theUnit) then return 0 end -- safer \\\
    local p = theUnit:getPoint()\\\
    return p.y \\\
end\\\
\\\
function dcsCommon.getUnitAGL(theUnit)\\\
    if not theUnit then return 0 end\\\
    if not Unit.isExist(theUnit) then return 0 end -- safe fix\\\
    local p = theUnit:getPoint()\\\
    local alt = p.y \\\
    local loc = {x = p.x, y = p.z}\\\
    local landElev = land.getHeight(loc)\\\
    return alt - landElev\\\
end \\\
\\\
function dcsCommon.getUnitSpeed(theUnit)\\\
    if not theUnit then return 0 end\\\
    if not Unit.isExist(theUnit) then return 0 end \\\
    local v = theUnit:getVelocity()\\\
    return dcsCommon.mag(v.x, v.y, v.z)\\\
end\\\
\\\
-- closing velocity of u1 and u2, seen from u1\\\
function dcsCommon.getClosingVelocity(u1, u2)\\\
    if not u1 then return 0 end \\\
    if not u2 then return 0 end \\\
    if not u1:isExist() then return 0 end \\\
    if not u2:isExist() then return 0 end \\\
    local v1 = u1:getVelocity()\\\
    local v2 = u2:getVelocity()\\\
    local dV = dcsCommon.vSub(v1,v2)\\\
    local a = u1:getPoint()\\\
    local b = u2:getPoint() \\\
    local aMinusB = dcsCommon.vSub(a,b) -- vector from u2 to u1\\\
    local abMag = dcsCommon.vMag(aMinusB) -- distance u1 to u2 \\\
    if abMag < .0001 then return 0 end \\\
    -- project deltaV onto vector from u2 to u1 \\\
    local vClose = dcsCommon.dot(dV, aMinusB) / abMag \\\
    return vClose \\\
end\\\
\\\
function dcsCommon.getGroupAvgSpeed(theGroup)\\\
    if not theGroup then return 0 end \\\
    if not dcsCommon.isGroupAlive(theGroup) then return 0 end \\\
    local totalSpeed = 0\\\
    local cnt = 0 \\\
    local livingUnits = theGroup:getUnits()\\\
    for idx, theUnit in pairs(livingUnits) do \\\
        cnt = cnt + 1\\\
        totalSpeed = totalSpeed + dcsCommon.getUnitSpeed(theUnit)\\\
    end \\\
    if cnt == 0 then return 0 end \\\
    return totalSpeed / cnt \\\
end\\\
 \\\
function dcsCommon.getGroupMaxSpeed(theGroup)\\\
    if not theGroup then return 0 end \\\
    if not dcsCommon.isGroupAlive(theGroup) then return 0 end \\\
    local maxSpeed = 0\\\
    local livingUnits = theGroup:getUnits()\\\
    for idx, theUnit in pairs(livingUnits) do \\\
        currSpeed = dcsCommon.getUnitSpeed(theUnit)\\\
        if currSpeed > maxSpeed then maxSpeed = currSpeed end \\\
    end \\\
    return maxSpeed\\\
end \\\
\\\
function dcsCommon.getUnitHeading(theUnit)\\\
    if not theUnit then return 0 end \\\
    if not theUnit:isExist() then return 0 end \\\
    local pos = theUnit:getPosition() -- returns three vectors, p is location\\\
\\\
    local heading = math.atan2(pos.x.z, pos.x.x)\\\
    -- make sure positive only, add 360 degrees\\\
    if heading < 0 then\\\
        heading = heading + 2 * math.pi    -- put heading in range of 0 to 2*pi\\\
    end\\\
    return heading \\\
end\\\
\\\
function dcsCommon.getUnitHeadingDegrees(theUnit)\\\
    local heading = dcsCommon.getUnitHeading(theUnit)\\\
    return heading * 57.2958 -- 180 / math.pi \\\
end\\\
\\\
function dcsCommon.typeIsInfantry(theType)\\\
    local isInfantry =  \\\
                dcsCommon.containsString(theType, \\\"infantry\\\", false) or \\\
                dcsCommon.containsString(theType, \\\"paratrooper\\\", false) or\\\
                dcsCommon.containsString(theType, \\\"stinger\\\", false) or\\\
                dcsCommon.containsString(theType, \\\"manpad\\\", false) or\\\
                dcsCommon.containsString(theType, \\\"soldier\\\", false) or \\\
                dcsCommon.containsString(theType, \\\"SA-18 Igla\\\", false)\\\
    return isInfantry\\\
end\\\
\\\
function dcsCommon.unitIsInfantry(theUnit)\\\
    if not theUnit then return false end \\\
    if not theUnit:isExist() then return end\\\
    local theType = theUnit:getTypeName()\\\
--[[--\\\
    local isInfantry =  \\\
                dcsCommon.containsString(theType, \\\"infantry\\\", false) or \\\
                dcsCommon.containsString(theType, \\\"paratrooper\\\", false) or\\\
                dcsCommon.containsString(theType, \\\"stinger\\\", false) or\\\
                dcsCommon.containsString(theType, \\\"manpad\\\", false) or\\\
                dcsCommon.containsString(theType, \\\"soldier\\\", false) or \\\
                dcsCommon.containsString(theType, \\\"SA-18 Igla\\\", false)\\\
    return isInfantry\\\
--]]--\\\
    return dcsCommon.typeIsInfantry(theType)\\\
end\\\
\\\
function dcsCommon.coalition2county(inCoalition)\\\
    -- simply return UN troops for 0 neutral,\\\
    -- joint red for 1  red\\\
    -- joint blue for 2 blue \\\
    if inCoalition == 1 then return 81 end -- cjtf red\\\
    if inCoalition == 2 then return 80 end -- blue \\\
    if type(inCoalition) == \\\"string\\\" then \\\
            inCoalition = inCoalition:lower()\\\
            if inCoalition == \\\"red\\\" then return 81 end\\\
            if inCoalition == \\\"blue\\\" then return 80 end\\\
    end\\\
        \\\
    trigger.action.outText(\\\"+++dcsC: coalition2county in (\\\" .. inCoalition .. \\\") converts to UN (82)!\\\", 30)\\\
    return 82 -- UN \\\
    \\\
end\\\
\\\
function dcsCommon.coalition2Text(coa)\\\
    if not coa then return \\\"!nil!\\\" end \\\
    if coa == 0 then return \\\"NEUTRAL\\\" end \\\
    if coa == 1 then return \\\"RED\\\" end \\\
    if coa == 2 then return \\\"BLUE\\\" end \\\
    return \\\"?UNKNOWN?\\\"\\\
end\\\
\\\
function dcsCommon.latLon2Text(lat, lon)\\\
    -- inspired by mist, thanks Grimes!\\\
    -- returns two strings: lat and lon \\\
    \\\
    -- determine hemispheres by sign\\\
    local latHemi, lonHemi\\\
    if lat > 0 then latHemi = 'N' else latHemi = 'S' end\\\
    if lon > 0 then lonHemi = 'E' else lonHemi = 'W' end\\\
\\\
    -- remove sign since we have hemi\\\
    lat = math.abs(lat)\\\
    lon = math.abs(lon)\\\
\\\
    -- calc deg / mins \\\
    local latDeg = math.floor(lat)\\\
    local latMin = (lat - latDeg) * 60\\\
    local lonDeg = math.floor(lon)\\\
    local lonMin = (lon - lonDeg) * 60\\\
\\\
    -- calc seconds \\\
    local rawLatMin = latMin\\\
    latMin = math.floor(latMin)\\\
    local latSec = (rawLatMin - latMin) * 60\\\
    local rawLonMin = lonMin\\\
    lonMin = math.floor(lonMin)\\\
    local lonSec = (rawLonMin - lonMin) * 60\\\
\\\
    -- correct for rounding errors \\\
    if latSec >= 60 then\\\
        latSec = latSec - 60\\\
        latMin = latMin + 1\\\
    end\\\
    if lonSec >= 60 then\\\
        lonSec = lonSec - 60\\\
        lonMin = lonMin + 1\\\
    end\\\
\\\
    -- prepare string output \\\
    local secFrmtStr = '%06.3f'\\\
    local lat = string.format('%02d', latDeg) .. '°' .. string.format('%02d', latMin) .. \\\"'\\\" .. string.format(secFrmtStr, latSec) .. '\\\"' .. latHemi\\\
    local lon = string.format('%02d', lonDeg) .. '°' .. string.format('%02d', lonMin) .. \\\"'\\\" .. string.format(secFrmtStr, lonSec) .. '\\\"' .. lonHemi\\\
    return lat, lon  \\\
end\\\
\\\
-- get mission name. If mission file name without \\\".miz\\\"\\\
function dcsCommon.getMissionName()\\\
    local mn = net.dostring_in(\\\"gui\\\", \\\"return DCS.getMissionName()\\\")\\\
    return mn\\\
end\\\
\\\
function dcsCommon.numberArrayFromString(inString, default) -- moved from cfxZones\\\
    if not default then default = 0 end \\\
    if string.len(inString) < 1 then \\\
        trigger.action.outText(\\\"+++dcsCommon: empty numbers\\\", 30)\\\
        return {default, } \\\
    end\\\
    \\\
    local flags = {}\\\
    local rawElements = dcsCommon.splitString(inString, \\\",\\\")\\\
    -- go over all elements \\\
    for idx, anElement in pairs(rawElements) do \\\
        anElement = dcsCommon.trim(anElement)\\\
        if dcsCommon.stringStartsWithDigit(anElement) and dcsCommon.containsString(anElement, \\\"-\\\") then \\\
            -- interpret this as a range\\\
            local theRange = dcsCommon.splitString(anElement, \\\"-\\\")\\\
            local lowerBound = theRange[1]\\\
            lowerBound = tonumber(lowerBound)\\\
            local upperBound = theRange[2]\\\
            upperBound = tonumber(upperBound)\\\
            if lowerBound and upperBound then\\\
                -- swap if wrong order\\\
                if lowerBound > upperBound then \\\
                    local temp = upperBound\\\
                    upperBound = lowerBound\\\
                    lowerBound = temp \\\
                end\\\
                -- now add add numbers to flags\\\
                for f=lowerBound, upperBound do \\\
                    table.insert(flags, tostring(f))\\\
                end\\\
            else\\\
                -- bounds illegal\\\
                trigger.action.outText(\\\"+++dcsCommon: ignored range <\\\" .. anElement .. \\\"> (range)\\\", 30)\\\
            end\\\
        else\\\
            -- single number\\\
            f = dcsCommon.trim(anElement)\\\
            f = tonumber(f)\\\
            if f then \\\
                table.insert(flags, f)\\\
            end\\\
        end\\\
    end\\\
    if #flags < 1 then flags = {default, } end \\\
    return flags\\\
end \\\
\\\
function dcsCommon.flagArrayFromString(inString, verbose)\\\
    if not verbose then verbose = false end \\\
    \\\
    if verbose then \\\
        trigger.action.outText(\\\"+++flagArray: processing <\\\" .. inString .. \\\">\\\", 30)\\\
    end \\\
\\\
    if string.len(inString) < 1 then \\\
        trigger.action.outText(\\\"+++flagArray: empty flags\\\", 30)\\\
        return {} \\\
    end\\\
    \\\
    \\\
    local flags = {}\\\
    local rawElements = dcsCommon.splitString(inString, \\\",\\\")\\\
    -- go over all elements \\\
    for idx, anElement in pairs(rawElements) do \\\
        anElement = dcsCommon.trim(anElement)\\\
        if dcsCommon.stringStartsWithDigit(anElement) and  dcsCommon.containsString(anElement, \\\"-\\\") then \\\
            -- interpret this as a range\\\
            local theRange = dcsCommon.splitString(anElement, \\\"-\\\")\\\
            local lowerBound = theRange[1]\\\
            lowerBound = tonumber(lowerBound)\\\
            local upperBound = theRange[2]\\\
            upperBound = tonumber(upperBound)\\\
            if lowerBound and upperBound then\\\
                -- swap if wrong order\\\
                if lowerBound > upperBound then \\\
                    local temp = upperBound\\\
                    upperBound = lowerBound\\\
                    lowerBound = temp \\\
                end\\\
                -- now add add numbers to flags\\\
                for f=lowerBound, upperBound do \\\
                    table.insert(flags, f)\\\
\\\
                end\\\
            else\\\
                -- bounds illegal\\\
                trigger.action.outText(\\\"+++flagArray: ignored range <\\\" .. anElement .. \\\"> (range)\\\", 30)\\\
            end\\\
        else\\\
            -- single number\\\
            local f = dcsCommon.trim(anElement) -- DML flag upgrade: accept strings tonumber(anElement)\\\
            if f then \\\
                table.insert(flags, f)\\\
\\\
            else \\\
                trigger.action.outText(\\\"+++flagArray: ignored element <\\\" .. anElement .. \\\"> (single)\\\", 30)\\\
            end\\\
        end\\\
    end\\\
    if verbose then \\\
        trigger.action.outText(\\\"+++flagArray: <\\\" .. #flags .. \\\"> flags total\\\", 30)\\\
    end \\\
    return flags\\\
end\\\
\\\
function dcsCommon.rangeArrayFromString(inString, verbose)\\\
    if not verbose then verbose = false end \\\
    \\\
    if verbose then \\\
        trigger.action.outText(\\\"+++rangeArray: processing <\\\" .. inString .. \\\">\\\", 30)\\\
    end \\\
\\\
    if string.len(inString) < 1 then \\\
        trigger.action.outText(\\\"+++rangeArray: empty ranges\\\", 30)\\\
        return {} \\\
    end\\\
    \\\
    local ranges = {}\\\
    local rawElements = dcsCommon.splitString(inString, \\\",\\\")\\\
    -- go over all elements \\\
    for idx, anElement in pairs(rawElements) do \\\
        anElement = dcsCommon.trim(anElement)\\\
        local outRange = {}\\\
        if dcsCommon.stringStartsWithDigit(anElement) and  dcsCommon.containsString(anElement, \\\"-\\\") then \\\
            -- interpret this as a range\\\
            local theRange = dcsCommon.splitString(anElement, \\\"-\\\")\\\
            local lowerBound = theRange[1]\\\
            lowerBound = tonumber(lowerBound)\\\
            local upperBound = theRange[2]\\\
            upperBound = tonumber(upperBound)\\\
            if lowerBound and upperBound then\\\
                -- swap if wrong order\\\
                if lowerBound > upperBound then \\\
                    local temp = upperBound\\\
                    upperBound = lowerBound\\\
                    lowerBound = temp \\\
                end\\\
                -- now add to ranges\\\
                outRange[1] = lowerBound\\\
                outRange[2] = upperBound\\\
                table.insert(ranges, outRange)\\\
                if verbose then \\\
                    trigger.action.outText(\\\"+++rangeArray: new range <\\\" .. lowerBound .. \\\"> to <\\\" .. upperBound .. \\\">\\\", 30)\\\
                end\\\
            else\\\
                -- bounds illegal\\\
                trigger.action.outText(\\\"+++rangeArray: ignored range <\\\" .. anElement .. \\\"> (range)\\\", 30)\\\
            end\\\
        else\\\
            -- single number\\\
            local f = dcsCommon.trim(anElement) \\\
            f = tonumber(f)\\\
            if f then \\\
                outRange[1] = f\\\
                outRange[2] = f\\\
                table.insert(ranges, outRange)\\\
                if verbose then \\\
                    trigger.action.outText(\\\"+++rangeArray: new (single-val) range <\\\" .. f .. \\\"> to <\\\" .. f .. \\\">\\\", 30)\\\
                end\\\
            else \\\
                trigger.action.outText(\\\"+++rangeArray: ignored element <\\\" .. anElement .. \\\"> (single)\\\", 30)\\\
            end\\\
        end\\\
    end\\\
    if verbose then \\\
        trigger.action.outText(\\\"+++rangeArray: <\\\" .. #ranges .. \\\"> ranges total\\\", 30)\\\
    end \\\
    return ranges\\\
end\\\
\\\
function dcsCommon.incFlag(flagName)\\\
    local v = trigger.misc.getUserFlag(flagName)\\\
    trigger.action.setUserFlag(flagName, v + 1)\\\
end\\\
\\\
function dcsCommon.decFlag(flagName)\\\
    local v = trigger.misc.getUserFlag(flagName)\\\
    trigger.action.setUserFlag(flagName, v - 1)\\\
end\\\
\\\
function dcsCommon.objectHandler(theObject, theCollector)\\\
    table.insert(theCollector, theObject)\\\
    return true \\\
end\\\
\\\
function dcsCommon.getObjectsForCatAtPointWithRadius(aCat, thePoint, theRadius)\\\
    if not aCat then aCat = Object.Category.UNIT end \\\
    local p = {x=thePoint.x, y=thePoint.y, z=thePoint.z}\\\
    local collector = {}\\\
    \\\
    -- now build the search argument \\\
    local args = {\\\
            id = world.VolumeType.SPHERE,\\\
            params = {\\\
                point = p,\\\
                radius = theRadius\\\
            }\\\
        }\\\
    \\\
    -- now call search\\\
    world.searchObjects(aCat, args, dcsCommon.objectHandler, collector)\\\
    return collector\\\
end\\\
\\\
function dcsCommon.getSceneryObjectsInZone(theZone) -- DCS ZONE!!! \\\
    local aCat = 5 -- scenery\\\
    -- WARNING: WE ARE USING DCS ZONES, NOT CFX!!!\\\
    local p = {x=theZone.x, y=0, z=theZone.y}\\\
    local lp = {x = p.x, y = p.z}\\\
    p.y = land.getHeight(lp)\\\
    local collector = {}\\\
    \\\
    -- now build the search argument \\\
    local args = {\\\
            id = world.VolumeType.SPHERE,\\\
            params = {\\\
                point = p,\\\
                radius = theZone.radius\\\
            }\\\
        }\\\
    \\\
    -- now call search\\\
    world.searchObjects(aCat, args, dcsCommon.objectHandler, collector)\\\
    return collector\\\
end\\\
\\\
function dcsCommon.getSceneryObjectInZoneByName(theName, theZone) -- DCS ZONE!!!\\\
    local allObs = dcsCommon.getSceneryObjectsInZone(theZone)\\\
    for idx, anObject in pairs(allObs) do \\\
        if tostring(anObject:getName()) == theName then return anObject end \\\
    end\\\
    return nil \\\
end\\\
\\\
--\\\
-- bitwise operators\\\
--\\\
function dcsCommon.bitAND32(a, b)\\\
    if not a then a = 0 end \\\
    if not b then b = 0 end \\\
    local z = 0\\\
    local e = 1\\\
    for i = 0, 31 do \\\
        local a1 = a % 2 -- 0 or 1\\\
        local b1 = b % 2 -- 0 or 1\\\
        if a1 == 1 and b1 == 1 then \\\
            a = a - 1 -- remove bit \\\
            b = b - 1 \\\
            z = z + e\\\
        else\\\
            if a1 == 1 then a = a - 1 end -- remove bit \\\
            if b1 == 1 then b = b - 1 end \\\
        end\\\
        a = a / 2 -- shift right\\\
        b = b / 2        \\\
        e = e * 2 -- raise e by 1 \\\
    end\\\
    return z\\\
end\\\
\\\
function dcsCommon.num2bin(a)\\\
    if not a then a = 0 end \\\
    local z = \\\"\\\"\\\
    for i = 0, 31 do \\\
        local a1 = a % 2 -- 0 or 1\\\
        if a1 == 1 then \\\
            a = a - 1 -- remove bit \\\
            z = \\\"1\\\"..z\\\
        else\\\
            z = \\\"0\\\"..z\\\
        end\\\
        a = a / 2 -- shift right\\\
    end\\\
    return z\\\
end\\\
\\\
function dcsCommon.LSR(a, num)\\\
    if not a then a = 0 end \\\
    if not num then num = 16 end \\\
    for i = 1, num do \\\
        local a1 = a % 2 -- 0 or 1\\\
        if a1 == 1 then \\\
            a = a - 1 -- remove bit \\\
        end\\\
        a = a / 2 -- shift right\\\
    end\\\
    return a\\\
end\\\
\\\
--\\\
-- string wildcards \\\
--\\\
function dcsCommon.processStringWildcards(inMsg)\\\
    -- Replace STATIC bits of message like CR and zone name \\\
    if not inMsg then return \\\"<nil inMsg>\\\" end\\\
    local formerType = type(inMsg)\\\
    if formerType ~= \\\"string\\\" then inMsg = tostring(inMsg) end  \\\
    if not inMsg then inMsg = \\\"<inMsg is incompatible type \\\" .. formerType .. \\\">\\\" end \\\
    local outMsg = \\\"\\\"\\\
    -- replace line feeds \\\
    outMsg = inMsg:gsub(\\\"<n>\\\", \\\"\\\\n\\\")\\\
\\\
    return outMsg \\\
end\\\
\\\
--\\\
-- phonetic alphabet \\\
--\\\
dcsCommon.alphabet = {\\\
    a = \\\"alpha\\\",\\\
    b = \\\"bravo\\\",\\\
    c = \\\"charlie\\\",\\\
    d = \\\"delta\\\",\\\
    e = \\\"echo\\\",\\\
    f = \\\"foxtrot\\\",\\\
    g = \\\"golf\\\",\\\
    h = \\\"hotel\\\",\\\
    i = \\\"india\\\",\\\
    j = \\\"juliet\\\",\\\
    k = \\\"kilo\\\",\\\
    l = \\\"lima\\\",\\\
    m = \\\"mike\\\",\\\
    n = \\\"november\\\",\\\
    o = \\\"oscar\\\",\\\
    p = \\\"papa\\\",\\\
    q = \\\"quebec\\\",\\\
    r = \\\"romeo\\\",\\\
    s = \\\"sierra\\\",\\\
    t = \\\"tango\\\",\\\
    u = \\\"uniform\\\",\\\
    v = \\\"victor\\\",\\\
    w = \\\"whiskey\\\",\\\
    x = \\\"x-ray\\\",\\\
    y = \\\"yankee\\\",\\\
    z = \\\"zulu\\\",\\\
[\\\"0\\\"] = \\\"zero\\\",\\\
[\\\"1\\\"] = \\\"wun\\\",\\\
[\\\"2\\\"] = \\\"too\\\",\\\
[\\\"3\\\"] = \\\"tree\\\",\\\
[\\\"4\\\"] = \\\"fower\\\",\\\
[\\\"5\\\"] = \\\"fife\\\" ,\\\
[\\\"6\\\"] = \\\"six\\\",\\\
[\\\"7\\\"] = \\\"seven\\\",\\\
[\\\"8\\\"] = \\\"att\\\",\\\
[\\\"9\\\"] = \\\"niner\\\",\\\
[\\\" \\\"] = \\\"break\\\",\\\
}\\\
\\\
function dcsCommon.letter(inChar)\\\
    local theChar = \\\"\\\"\\\
    if type(inChar == \\\"string\\\") then \\\
        if #inChar < 1 then return \\\"#ERROR0#\\\" end\\\
        inChar = string.lower(inChar)\\\
        theChar = string.sub(inChar, 1, 1)\\\
    elseif type(inChar == \\\"number\\\") then \\\
        if inChar > 255 then return \\\"#ERROR>#\\\" end \\\
        if inChar < 0 then return \\\"#ERROR<#\\\" end \\\
        theChar = char(inChar)\\\
    else \\\
        return \\\"#ERRORT#\\\"\\\
    end\\\
--    trigger.action.outText(\\\"doing <\\\" .. theChar .. \\\">\\\", 30)\\\
    local a = dcsCommon.alphabet[theChar]\\\
    if a == nil then a = \\\"#ERROR?#\\\" end \\\
    return a \\\
end\\\
\\\
function dcsCommon.spellString(inString)\\\
    local res = \\\"\\\"\\\
    local first = true \\\
    for i = 1, #inString do\\\
        local c = inString:sub(i,i)\\\
        if first then \\\
            res = dcsCommon.letter(c)\\\
            first = false \\\
        else \\\
            res = res .. \\\" \\\" .. dcsCommon.letter(c)\\\
        end\\\
    end\\\
    return res \\\
end\\\
\\\
dcsCommon.letters = {\\\"A\\\", \\\"B\\\", \\\"C\\\", \\\"D\\\", \\\"E\\\", \\\"F\\\", \\\"G\\\", \\\"H\\\", \\\"I\\\", \\\"J\\\", \\\"K\\\", \\\"L\\\", \\\"M\\\", \\\"N\\\", \\\
\\\"O\\\", \\\"P\\\", \\\"Q\\\", \\\"R\\\", \\\"S\\\", \\\"T\\\", \\\"U\\\", \\\"V\\\", \\\"W\\\", \\\"X\\\", \\\"Y\\\", \\\"Z\\\", }\\\
function dcsCommon.randomLetter(lowercase)\\\
    local theLetter = dcsCommon.pickRandom(dcsCommon.letters)\\\
    if lowercase then theLetter = string.lower(theLetter) end \\\
    return theLetter\\\
end\\\
\\\
--\\\
-- RGBA from hex\\\
--\\\
function dcsCommon.hexString2RGBA(inString) \\\
    -- enter with \\\"#FF0020\\\" (RGB) or \\\"#FF00AB99\\\" RGBA\\\
    -- check if it starts with #\\\
    if not inString then return nil end \\\
    if #inString ~= 7 and #inString ~=9 then return nil end \\\
    if inString:sub(1, 1) ~= \\\"#\\\" then return nil end \\\
    inString = inString:lower()\\\
    local red = tonumber(\\\"0x\\\" .. inString:sub(2,3)) \\\
    if not red then red = 0 end \\\
    local green = tonumber(\\\"0x\\\" .. inString:sub(4,5))\\\
    if not green then green = 0 end \\\
    local blue = tonumber(\\\"0x\\\" .. inString:sub(6,7))\\\
    if not blue then blue = 0 end \\\
    local alpha = 255 \\\
    if #inString == 9 then \\\
        alpha = tonumber(\\\"0x\\\" .. inString:sub(8,9))\\\
    end\\\
    if not alpha then alpha = 0 end\\\
    return {red/255, green/255, blue/255, alpha/255}\\\
end\\\
\\\
\\\
--\\\
-- Player handling \\\
--\\\
function dcsCommon.playerName2Coalition(playerName)\\\
    if not playerName then return 0 end \\\
    local factions = {1,2}\\\
    for idx, theFaction in pairs(factions) do \\\
        local players = coalition.getPlayers(theFaction)\\\
        for idy, theUnit in pairs(players) do \\\
            local upName = theUnit:getPlayerName()\\\
            if upName == playerName then return theFaction end\\\
        end\\\
    end\\\
    return 0\\\
end\\\
\\\
function dcsCommon.isPlayerUnit(theUnit)\\\
    -- new patch. simply check if getPlayerName returns something\\\
    if not theUnit then return false end \\\
    if not Unit.isExist(theUnit) then return end \\\
    if not theUnit.getPlayerName then return false end -- map/static object \\\
    local pName = theUnit:getPlayerName()\\\
    if pName then return true end \\\
    return false \\\
end\\\
\\\
function dcsCommon.getPlayerUnit(name)\\\
    for coa = 1, 2 do \\\
        local players = coalition.getPlayers(coa)\\\
        for idx, theUnit in pairs(players) do \\\
            if theUnit:getPlayerName() == name then return theUnit end\\\
        end\\\
    end\\\
    return nil \\\
end\\\
\\\
--\\\
-- theater and theater-related stuff \\\
--\\\
function dcsCommon.getMapName()\\\
    return env.mission.theatre\\\
end\\\
\\\
dcsCommon.magDecls = {Caucasus = 6.5,\\\
                      MarianaIslands = 1,\\\
                      Nevada = 12,\\\
                      PersianGulf = 2,\\\
                      Syria = 4,\\\
                      Normandy = -12 -- 1944, -1 in 2016 \\\
                      -- SinaiMap still missing \\\
                      -- Falklands still missing, big differences \\\
                      }\\\
                      \\\
function dcsCommon.getMagDeclForPoint(point) \\\
    -- WARNING! Approximations only, map-wide, not adjusted for year nor location!\\\
    -- serves as a stub for the day when DCS provides correct info \\\
    local map = dcsCommon.getMapName()\\\
    local decl = dcsCommon.magDecls[map]\\\
    if not decl then \\\
        trigger.action.outText(\\\"+++dcsC: unknown map <\\\" .. map .. \\\">, using dclenation 0\\\", 30)\\\
        decl = 0\\\
    end\\\
    return decl \\\
end \\\
\\\
--\\\
-- iterators\\\
--\\\
-- iteratePlayers - call callback for all player units\\\
-- callback is of signature callback(playerUnit)\\\
--\\\
\\\
function dcsCommon.iteratePlayers(callBack)\\\
    local factions = {0, 1, 2}\\\
    for idx, theFaction in pairs(factions) do \\\
        local players = coalition.getPlayers(theFaction)\\\
        for idy, theUnit in pairs(players) do \\\
            callBack(theUnit)\\\
        end\\\
    end\\\
end\\\
\\\
\\\
--\\\
-- MISC POINT CREATION\\\
--\\\
function dcsCommon.createPoint(x, y, z)\\\
    local newPoint = {}\\\
    newPoint.x = x\\\
    newPoint.y = y\\\
    newPoint.z = z -- works even if Z == nil\\\
    return newPoint\\\
end\\\
\\\
function dcsCommon.copyPoint(inPoint) \\\
    local newPoint = {}\\\
    newPoint.x = inPoint.x\\\
    newPoint.y = inPoint.y\\\
    -- handle xz only \\\
    if inPoint.z then \\\
        newPoint.z = inPoint.z \\\
    else \\\
        newPoint.z = inPoint.y \\\
    end\\\
    return newPoint    \\\
end\\\
\\\
--\\\
-- SEMAPHORES\\\
--\\\
dcsCommon.semaphores = {}\\\
\\\
-- replacement for trigger.misc.getUserFlag\\\
function dcsCommon.getUserFlag(flagName)\\\
    if dcsCommon.semaphores[flagName] then \\\
        return dcsCommon.semaphores[flagName]\\\
    end\\\
    \\\
    return trigger.misc.getUserFlag(flagName)\\\
end\\\
\\\
-- replacement for trigger.action.setUserFlag \\\
function dcsCommon.setUserFlag(flagName, theValue)\\\
    -- not yet connected: semaphores\\\
    \\\
    -- forget semaphore content if new value is old-school \\\
    if type(theValue) == \\\"number\\\" then \\\
        dcsCommon.semaphores[theValue] = nil --return to old-school \\\
    end\\\
    trigger.action.setUserFlag(flagName, theValue)\\\
end\\\
\\\
--\\\
--\\\
-- INIT\\\
--\\\
--\\\
    -- init any variables, tables etc that the lib requires internally\\\
    function dcsCommon.init()\\\
        cbID = 0\\\
        -- create ID tables\\\
        dcsCommon.collectMissionIDs()\\\
        \\\
        --dcsCommon.uuIdent = 0\\\
        if (dcsCommon.verbose) or true then\\\
          trigger.action.outText(\\\"dcsCommon v\\\" .. dcsCommon.version .. \\\" loaded\\\", 10)\\\
        end\\\
    end\\\
\\\
    \\\
-- do init. \\\
dcsCommon.init()\\\
\\\
\");a_do_script(\"cfxZones = {}\\\
cfxZones.version = \\\"4.0.2\\\"\\\
\\\
-- cf/x zone management module\\\
-- reads dcs zones and makes them accessible and mutable \\\
-- by scripting.\\\
--\\\
-- Copyright (c) 2021, 2022 by Christian Franz and cf/x AG\\\
--\\\
\\\
--[[-- VERSION HISTORY\\\
 - 2.2.4 - getCoalitionFromZoneProperty\\\
         - getStringFromZoneProperty\\\
 - 2.2.5 - createGroundUnitsInZoneForCoalition corrected coalition --> country \\\
 - 2.2.6 - getVectorFromZoneProperty(theZone, theProperty, defaultVal)\\\
 - 2.2.7 - allow 'yes' as 'true' for boolean attribute \\\
 - 2.2.8 - getBoolFromZoneProperty supports default \\\
         - cfxZones.hasProperty\\\
 - 2.3.0 - property names are case insensitive \\\
 - 2.3.1 - getCoalitionFromZoneProperty allows 0, 1, 2 also\\\
 - 2.4.0 - all zones look for owner attribute, and set it to 0 (neutral) if not present \\\
 - 2.4.1 - getBoolFromZoneProperty upgraded by expected bool \\\
         - markZoneWithSmoke raised by 3 meters\\\
 - 2.4.2 - getClosestZone also returns delta \\\
 - 2.4.3 - getCoalitionFromZoneProperty() accepts 'all' as neutral \\\
           createUniqueZoneName()\\\
           getStringFromZoneProperty returns default if property value = \\\"\\\"\\\
           corrected bug in addZoneToManagedZones\\\
 - 2.4.4 - getPoint(aZone) returns uip-to-date pos for linked and normal zones\\\
         - linkUnit can use \\\"useOffset\\\" property to keep relative position\\\
 - 2.4.5 - updated various methods to support getPoint when referencing \\\
           zone.point  \\\
 - 2.4.6 - corrected spelling in markZoneWithSmoke\\\
 - 2.4.7 - copy reference to dcs zone into cfx zone \\\
 - 2.4.8 - getAllZoneProperties\\\
 - 2.4.9 - createSimpleZone no longer requires location \\\
         - parse dcs adds empty .properties = {} if none tehre \\\
         - createCircleZone adds empty properties \\\
         - createPolyZone adds empty properties \\\
 - 2.4.10 - pickRandomZoneFrom now defaults to all cfxZones.zones\\\
          - getBoolFromZoneProperty also recognizes 0, 1\\\
          - removed autostart\\\
 - 2.4.11 - removed typo in get closest zone \\\
 - 2.4.12 - getStringFromZoneProperty\\\
 - 2.5.0  - harden getZoneProperty and all getPropertyXXXX\\\
 - 2.5.1  - markZoneWithSmoke supports alt attribute \\\
 - 2.5.2  - getPoint also writes through to zone itself for optimization\\\
          - new method getPositiveRangeFromZoneProperty(theZone, theProperty, default)\\\
 - 2.5.3  - new getAllGroupsInZone()\\\
 - 2.5.4  - cleaned up getZoneProperty break on no properties \\\
          - extractPropertyFromDCS trims key and property \\\
 - 2.5.5  - pollFlag() centralized for banging \\\
          - allStaticsInZone\\\
 - 2.5.6  - flag accessor setFlagValue(), getFlagValue()  \\\
          - pollFlag supports theZone as final parameter\\\
          - randomDelayFromPositiveRange\\\
          - isMEFlag\\\
 - 2.5.7  - pollFlag supports dml flags\\\
 - 2.5.8  - flagArrayFromString\\\
          - getFlagNumber invokes tonumber() before returning result \\\
 - 2.5.9  - removed pass-back flag in getPoint() \\\
 - 2.6.0  - testZoneFlag() method based flag testing\\\
 - 2.6.1  - Watchflag parsing of zone condition for number-named flags\\\
          - case insensitive\\\
          - verbose for zone-local accepted (but not acted upon)\\\
          - hasProperty now offers active information when looking for '*?' and '*!'\\\
 - 2.7.0  - doPollFlag - fully support multiple flags per bang!\\\
 - 2.7.1  - setFlagValueMult()\\\
 - 2.7.2  - '261 repair'\\\
 - 2.7.3  - testZoneFlag returns mathodResult, lastVal\\\
          - evalFlagMethodImmediate()\\\
 - 2.7.4  - doPollFlag supports immediate number setting \\\
 - 2.7.5  - more QoL checks when mixing up ? and ! for attributes\\\
 - 2.7.6  - trim for getBoolFromZoneProperty and getStringFromZoneProperty\\\
 - 2.7.7  - randomInRange()\\\
          - show number of zones \\\
 - 2.7.8  - inc method now triggers if curr value > last value \\\
          - dec method noew triggers when curr value < last value \\\
          - testFlagByMethodForZone supports lohi, hilo transitions \\\
          - doPollFlag supports 'pulse'\\\
          - pulseFlag\\\
          - unpulse \\\
- 2.7.9   - getFlagValue QoL for <none>\\\
          - setFlagValue QoL for <none>\\\
- 2.8.0      - new allGroupNamesInZone()\\\
- 2.8.1   - new zonesLinkedToUnit()  \\\
- 2.8.2   - flagArrayFromString trims elements before range check \\\
- 2.8.3   - new verifyMethod()\\\
          - changed extractPropertyFromDCS() to also match attributes with blanks like \\\"the Attr\\\" to \\\"theAttr\\\"\\\
          - new expandFlagName()\\\
- 2.8.4   - fixed bug in setFlagValue()\\\
- 2.8.5   - createGroundUnitsInZoneForCoalition() now always passes back a copy of the group data \\\
          - data also contains cty = country and cat = category for easy spawn\\\
          - getFlagValue additional zone name guards \\\
- 2.8.6   - fix in getFlagValue for missing delay \\\
- 2.8.7   - update isPointInsideZone(thePoint, theZone, radiusIncrease) - new radiusIncrease\\\
          - isPointInsideZone() returns delta as well\\\
- 2.9.0   - linked zones can useOffset and useHeading \\\
          - getPoint update \\\
          - pointInZone understands useOrig\\\
          - allStaticsInZone supports useOrig \\\
          - dPhi for zones with useHeading \\\
          - uHdg for zones with useHading, contains linked unit's original heading\\\
          - Late-linking implemented:\\\
          - linkUnit works for late-activating units \\\
          - linkUnit now also works for player / clients, dynamic (re-)linking \\\
          - linkUnit uses zone's origin for all calculations \\\
- 2.9.1   - new evalRemainder()\\\
          - pollFlag supports +/- for immediate numbers, flags, number flags in parantheses\\\
          - stronger guards in hasProperty \\\
- 2.9.2   - new createRandomPointInPolyZone()\\\
          - createRandomZoneInZone uses createRandomPointInPolyZone\\\
          - new createRandomPointInZone()\\\
          - new randomPointInZone()\\\
- 3.0.0   - support for DCS 2.8 linkUnit attribute, integration with \\\
            linedUnit and warning.\\\
          - initZoneVerbosity()\\\
- 3.0.1   - updateMovingZones() better tracks linked units by name\\\
- 3.0.2   - maxRadius for all zones, only differs from radius in polyZones \\\
          - re-factoring zone-base string processing from messenger module\\\
          - new processStringWildcards() that does almost all that messenger can \\\
- 3.0.3   - new getLinkedUnit()\\\
- 3.0.4   - new createRandomPointOnZoneBoundary()\\\
- 3.0.5   - getPositiveRangeFromZoneProperty() now also supports upper bound (optional)\\\
- 3.0.6   - new createSimplePolyZone()\\\
          - new createSimpleQuadZone()\\\
- 3.0.7   - getPoint() can also get land y when passing true as second param\\\
- 3.0.8   - new cfxZones.pointInOneOfZones(thePoint, zoneArray, useOrig) \\\
- 3.0.9   - new getFlareColorStringFromZoneProperty()\\\
- 3.1.0      - new getRGBVectorFromZoneProperty()\\\
            new getRGBAVectorFromZoneProperty()\\\
- 3.1.1   - getRGBAVectorFromZoneProperty now supports #RRGGBBAA and #RRGGBB format \\\
          - owner for all, default 0 \\\
- 3.1.2   - getAllZoneProperties has numbersOnly option \\\
- 3.1.3   - new numberArrayFromString()\\\
          - new declutterZone()\\\
          - new getZoneVolume()\\\
          - offsetZone also updates zone bounds when moving zones \\\
          - corrected bug in calculateZoneBounds()\\\
- 4.0.0   - dmlZone OOP API started \\\
          - code revision / refactoring \\\
          - moved createPoint and copxPoint to dcsCommon, added bridging code \\\
          - re-routed all createPoint() invocations to dcsCommon \\\
          - removed anyPlayerInZone() because of cfxPlayer dependency\\\
          - numberArrayFromString() moved to dcsCommon, bridged \\\
          - flagArrayFromString() moved to dcsCommon, bridged \\\
          - doPollFlag() can differentiate between number method and string method \\\
            to enable passing an immediate negative value \\\
          - getNumberFromZoneProperty() enforces number return even on default\\\
          - immediate method switched to preceeding '#', to resolve conflict witzh \\\
            negative numbers, backwards compatibility with old (dysfunctional) method \\\
- 4.0.1   - dmlZone:getName()\\\
- 4.0.2   - removed verbosity from declutterZone (both versions)\\\
\\\
--]]--\\\
\\\
--\\\
-- ====================\\\
-- OOP dmlZone API HERE\\\
-- ====================\\\
--\\\
\\\
dmlZone = {}\\\
function dmlZone:new(o)\\\
    o = o or {}\\\
    setmetatable(o, self)\\\
    self.__index = self \\\
    self.name = \\\"dmlZone raw\\\"\\\
    self.isCircle = false\\\
    self.isPoly = false\\\
    self.radius = 0\\\
    self.poly = {}\\\
    self.bounds = {}\\\
    self.properties = {}\\\
    return o \\\
end \\\
\\\
--\\\
-- CLASSIC INTERFACE\\\
--\\\
cfxZones.verbose = false\\\
cfxZones.caseSensitiveProperties = false -- set to true to make property names case sensitive \\\
cfxZones.ups = 1 -- updates per second. updates moving zones\\\
\\\
cfxZones.zones = {} -- these are the zone as retrieved from the mission.\\\
                    -- ALWAYS USE THESE, NEVER DCS's ZONES!!!!\\\
\\\
-- a zone has the following attributes\\\
-- x, z -- coordinate of center. note they have correct x, 0, z coordinates so no y-->z mapping\\\
-- radius (zero if quad zone)\\\
-- isCircle (true if quad zone)\\\
-- poly the quad coords are in the poly attribute and are a \\\
-- 1..n, wound counter-clockwise as (currently) in DCS:\\\
-- lower left, lower right upper left, upper right, all coords are x, 0, z \\\
-- bounds - contain the AABB coords for the zone: ul (upper left), ur, ll (lower left), lr \\\
--          for both circle and poly, all (x, 0, z)\\\
\\\
-- zones can carry information in their names that can get processed into attributes\\\
-- use \\\
-- zones can also carry information in their 'properties' tag that ME allows to \\\
-- edit. cfxZones provides an easy method to access these properties \\\
--  - getZoneProperty (returns as string)\\\
--  - getMinMaxFromZoneProperty\\\
--  - getBoolFromZoneProperty\\\
--  - getNumberFromZoneProperty\\\
\\\
\\\
-- SUPPORTED PROPERTIES\\\
-- - \\\"linkedUnit\\\" - zone moves with unit of that name. must be exact match\\\
--   can be combined with other attributes that extend (e.g. scar manager and\\\
--   limited pilots/airframes \\\
--\\\
\\\
--\\\
-- readZonesFromDCS is executed exactly once at the beginning\\\
-- from then on, use only the cfxZones.zones table \\\
-- WARNING: cfxZones is NOT case-sensitive. All zone names are \\\
-- indexed by upper case. If you have two zones with same name but \\\
-- different case, one will be replaced\\\
--\\\
\\\
function cfxZones.readFromDCS(clearfirst)\\\
    if (clearfirst) then\\\
        cfxZones.zones = {}\\\
    end\\\
    -- not all missions have triggers or zones\\\
    if not env.mission.triggers then \\\
        if cfxZones.verbose then \\\
            trigger.action.outText(\\\"cf/x zones: no env.triggers defined\\\", 10)\\\
        end\\\
        return\\\
    end\\\
    \\\
    if not env.mission.triggers.zones then \\\
        if cfxZones.verbose then \\\
            trigger.action.outText(\\\"cf/x zones: no zones defined\\\", 10)\\\
        end\\\
        return;\\\
    end\\\
\\\
    -- we only retrieve the data we need. At this point it is name, location and radius\\\
    -- and put this in our own little  structure. we also convert to all upper case name for index\\\
    -- and assume that the name may also carry meaning, e.g. 'LZ:' defines a landing zone\\\
    -- so we can quickly create other sets from this\\\
    -- zone object. DCS 2.7 introduced quads, so this is supported as well\\\
    --   name - name in upper case\\\
    --   isCircle - true if circular zone \\\
    --   isPoly - true if zone is defined by convex polygon, e.g. quad \\\
    --   point - vec3 (x 0 z) - zone's in-world center, used to place the coordinate\\\
    --   radius - number, zero when quad\\\
    --   bounds - aabb with attributes ul, ur, ll, lr (upper left .. lower right) as (x, 0, z)\\\
    --   poly - array 1..n of poly points, wound counter-clockwise \\\
    \\\
    for i, dcsZone in pairs(env.mission.triggers.zones) do\\\
        if type(dcsZone) == 'table' then -- hint taken from MIST: verify type when reading from dcs\\\
                                         -- dcs data is like a box of chocolates...\\\
            local newZone = dmlZone:new(nil) -- WAS: {} -- OOP introduction July 2023\\\
            -- name, converted to upper is used only for indexing\\\
            -- the original name remains untouched\\\
            newZone.dcsZone = dcsZone\\\
            newZone.name = dcsZone.name\\\
            newZone.isCircle = false\\\
            newZone.isPoly = false\\\
            newZone.radius = 0\\\
            newZone.poly = {}\\\
            newZone.bounds = {}\\\
            newZone.properties = {} -- dcs has this too, copy if present\\\
            if dcsZone.properties then \\\
                newZone.properties = dcsZone.properties \\\
            else\\\
                newZone.properties = {}\\\
            end -- WARNING: REF COPY. May need to clone \\\
            \\\
            local upperName = newZone.name:upper()\\\
            \\\
            -- location as 'point'\\\
            -- WARNING: zones locs are 2D (x,y) pairs, while y in DCS is altitude.\\\
            --          so we need to change (x,y) into (x, 0, z). Since Zones have no\\\
            --          altitude (they are an infinite cylinder) this works. Remember to \\\
            --          drop y from zone calculations to see if inside. \\\
            -- WARNING: ME linked zones have a relative x any y \\\
            --          to the linked unit \\\
            if dcsZone.linkUnit then \\\
                -- calculate the zone's real position by accessing the unit's MX data \\\
                -- as precached by dcsCommon\\\
                local ux, uy = dcsCommon.getUnitStartPosByID(dcsZone.linkUnit)\\\
                newZone.point = dcsCommon.createPoint(ux + dcsZone.x, 0, uy + dcsZone.y)\\\
                newZone.dcsOrigin = dcsCommon.createPoint(ux + dcsZone.x, 0, uy + dcsZone.y)\\\
            else \\\
                newZone.point = dcsCommon.createPoint(dcsZone.x, 0, dcsZone.y)\\\
                newZone.dcsOrigin = dcsCommon.createPoint(dcsZone.x, 0, dcsZone.y)\\\
            end\\\
\\\
            -- start type processing. if zone.type exists, we have a mission \\\
            -- created with 2.7 or above, else earlier \\\
            local zoneType = 0\\\
            if (dcsZone.type) then \\\
                zoneType = dcsZone.type \\\
            end\\\
            \\\
            if zoneType == 0 then \\\
                -- circular zone \\\
                newZone.isCircle = true \\\
                newZone.radius = dcsZone.radius\\\
                newZone.maxRadius = newZone.radius -- same for circular\\\
    \\\
            elseif zoneType == 2 then\\\
                -- polyZone\\\
                newZone.isPoly = true \\\
                newZone.radius = dcsZone.radius -- radius is still written in DCS, may change later. The radius has no meaning and is the last radius written before zone changed to poly.\\\
                -- note that newZone.point is only inside the tone for \\\
                -- convex polys, and DML only correctly works with convex polys\\\
                -- now transfer all point in the poly\\\
                -- note: DCS in 2.7 misspells vertices as 'verticies'\\\
                -- correct for this \\\
                newZone.maxRadius = 0\\\
                local verts = {}\\\
                if dcsZone.verticies then verts = dcsZone.verticies \\\
                else \\\
                    -- in later versions, this was corrected\\\
                    verts = dcsZone.vertices -- see if this is ever called\\\
                end\\\
                \\\
                for v=1, #verts do\\\
                    local dcsPoint = verts[v]\\\
                    local polyPoint = cfxZones.createPointFromDCSPoint(dcsPoint) -- (x, y) --> (x, 0, y-->z)\\\
                    newZone.poly[v] = polyPoint\\\
                    -- measure distance from zone's point, and store maxRadius \\\
                    -- dcs always saves a point with the poly zone \\\
                    local dist = dcsCommon.dist(newZone.point, polyPoint)\\\
                    if dist > newZone.maxRadius then newZone.maxRadius = dist end \\\
                end\\\
            else \\\
                \\\
                trigger.action.outText(\\\"cf/x zones: malformed zone #\\\" .. i .. \\\" unknown type \\\" .. zoneType, 10)\\\
            end\\\
            \\\
\\\
            -- calculate bounds\\\
            cfxZones.calculateZoneBounds(newZone) \\\
\\\
            -- add to my table\\\
            cfxZones.zones[upperName] = newZone -- WARNING: UPPER ZONE!!!\\\
            --trigger.action.outText(\\\"znd: procced \\\" .. newZone.name .. \\\" with radius \\\" .. newZone.radius, 30)\\\
        else\\\
            if cfxZones.verbose then \\\
                trigger.action.outText(\\\"cf/x zones: malformed zone #\\\" .. i .. \\\" dropped\\\", 10)\\\
            end\\\
        end -- else var not a table\\\
        \\\
    end -- for all zones kvp\\\
end -- readFromDCS\\\
\\\
function cfxZones.calculateZoneBounds(theZone)\\\
    if not (theZone) then return \\\
    end\\\
    \\\
    local bounds = theZone.bounds -- copy ref!\\\
    \\\
    if theZone.isCircle then \\\
        -- aabb are easy: center +/- radius \\\
        local center = theZone.point\\\
        local radius = theZone.radius \\\
        -- dcs uses z+ is down on map\\\
        -- upper left is center - radius \\\
        bounds.ul = dcsCommon.createPoint(center.x - radius, 0, center.z - radius)\\\
        bounds.ur = dcsCommon.createPoint(center.x + radius, 0, center.z - radius)\\\
        bounds.ll = dcsCommon.createPoint(center.x - radius, 0, center.z + radius)\\\
        bounds.lr = dcsCommon.createPoint(center.x + radius, 0, center.z + radius)\\\
        \\\
    elseif theZone.isPoly then\\\
        local poly = theZone.poly -- ref copy!\\\
        -- create the four points\\\
        local ll = cfxZones.createPointFromPoint(poly[1])\\\
        local lr = cfxZones.createPointFromPoint(poly[1])\\\
        local ul = cfxZones.createPointFromPoint(poly[1])\\\
        local ur = cfxZones.createPointFromPoint(poly[1])\\\
        \\\
        local pRad = dcsCommon.dist(theZone.point, poly[1]) -- rRad is radius for polygon from theZone.point \\\
        \\\
        -- now iterate through all points and adjust bounds accordingly \\\
        for v=2, #poly do \\\
            local vertex = poly[v]\\\
            if (vertex.x < ll.x) then ll.x = vertex.x; ul.x = vertex.x end \\\
            if (vertex.x > lr.x) then lr.x = vertex.x; ur.x = vertex.x end \\\
            if (vertex.z < ul.z) then ul.z = vertex.z; ur.z = vertex.z end\\\
            --if (vertex.z > ll.z) then ll.z = vertex.z; lr.z = vertex.z end\\\
            if (vertex.z > ur.z) then ur.z = vertex.z; ul.z = vertex.z end             \\\
            local dp = dcsCommon.dist(theZone.point, vertex)\\\
            if dp > pRad then pRad = dp end -- find largst distance to vertex\\\
        end\\\
        \\\
        -- now keep the new point references\\\
        -- and store them in the zone's bounds\\\
        bounds.ll = ll\\\
        bounds.lr = lr\\\
        bounds.ul = ul\\\
        bounds.ur = ur \\\
        -- we may need to ascertain why we need ul, ur, ll, lr instead of just ll and ur \\\
        -- store pRad \\\
        theZone.pRad = pRad -- not sure we'll ever need that, but at least we have it\\\
--        trigger.action.outText(\\\"+++Zones: poly zone <\\\" .. theZone.name .. \\\"> has pRad = \\\" .. pRad, 30) -- remember to remove me \\\
    else \\\
        -- huston, we have a problem\\\
        if cfxZones.verbose then \\\
            trigger.action.outText(\\\"cf/x zones: calc bounds: zone \\\" .. theZone.name .. \\\" has unknown type\\\", 30)\\\
        end\\\
    end\\\
    \\\
end\\\
\\\
function dmlZone:calculateZoneBounds()\\\
    cfxZones.calculateZoneBounds(self)\\\
end \\\
\\\
function cfxZones.createPoint(x, y, z)  -- bridge to dcsCommon, backward comp.\\\
    return dcsCommon.createPoint(x, y, z)\\\
--[[--    \\\
    local newPoint = {}\\\
    newPoint.x = x\\\
    newPoint.y = y\\\
    newPoint.z = z \\\
    return newPoint --]]-- \\\
end\\\
\\\
function cfxZones.copyPoint(inPoint) -- bridge to dcsCommon, backward comp.\\\
    return dcsCommon.copyPoint(inPoint)\\\
--[[--\\\
    local newPoint = {}\\\
    newPoint.x = inPoint.x\\\
    newPoint.y = inPoint.y\\\
    -- handle xz only \\\
    if inPoint.z then \\\
        newPoint.z = inPoint.z \\\
    else \\\
        newPoint.z = inPoint.y \\\
    end\\\
    return newPoint    --]]--\\\
end\\\
\\\
function cfxZones.createHeightCorrectedPoint(inPoint) -- this should be in dcsCommon\\\
    local cP = dcsCommon.createPoint(inPoint.x, land.getHeight({x=inPoint.x, y=inPoint.z}),inPoint.z)\\\
    return cP\\\
end\\\
\\\
function cfxZones.getHeightCorrectedZonePoint(theZone)\\\
    local thePoint = cfxZone.getPoint(theZone)\\\
    return cfxZones.createHeightCorrectedPoint(thePoint)\\\
end\\\
\\\
function dmlZone:getHeightCorrectedZonePoint()\\\
    local thePoint = self:getPoint()\\\
    return dcsCommon.createPoint(thePoint.x, land.getHeight({x=thePoint.x, y=thePoint.z}),thePoint.z)\\\
end\\\
\\\
function cfxZones.createPointFromPoint(inPoint)\\\
    return cfxZones.copyPoint(inPoint)\\\
end\\\
\\\
function cfxZones.createPointFromDCSPoint(inPoint) \\\
    return dcsCommon.createPoint(inPoint.x, 0, inPoint.y)\\\
end\\\
\\\
\\\
function cfxZones.createRandomPointInsideBounds(bounds)\\\
    -- warning: bounds do not move woth zone! may have to be updated\\\
    local x = math.random(bounds.ll.x, ur.x)\\\
    local z = math.random(bounds.ll.z, ur.z)\\\
    return dcsCommon.createPoint(x, 0, z)\\\
end\\\
\\\
function cfxZones.createRandomPointOnZoneBoundary(theZone)\\\
    if not theZone then return nil end \\\
    if theZone.isPoly then \\\
        local loc, dx, dy = cfxZones.createRandomPointInPolyZone(theZone, true)\\\
        return loc, dx, dy \\\
    else \\\
        local loc, dx, dy = cfxZones.createRandomPointInCircleZone(theZone, true)\\\
        return loc, dx, dy \\\
    end\\\
end\\\
\\\
function dmlZone:createRandomPointOnZoneBoundary()\\\
    return cfxZones.createRandomPointOnZoneBoundary(self)\\\
end \\\
\\\
function cfxZones.createRandomPointInZone(theZone)\\\
    if not theZone then return nil end \\\
    if theZone.isPoly then \\\
        local loc, dx, dy = cfxZones.createRandomPointInPolyZone(theZone)\\\
        return loc, dx, dy \\\
    else \\\
        local loc, dx, dy = cfxZones.createRandomPointInCircleZone(theZone)\\\
        return loc, dx, dy \\\
    end\\\
end\\\
\\\
function dmlZone:createRandomPointInZone()\\\
    local loc, dx, dy = cfxZones.createRandomPointInZone(self)\\\
    return loc, dx, dy\\\
end \\\
\\\
\\\
function cfxZones.randomPointInZone(theZone)\\\
    local loc, dx, dy =  cfxZones.createRandomPointInZone(theZone)\\\
    return loc, dx, dy \\\
end\\\
\\\
function dmlZone:randomPointInZone()\\\
    local loc, dx, dy =  cfxZones.createRandomPointInZone(self)\\\
    return loc, dx, dy \\\
end\\\
\\\
function cfxZones.createRandomPointInCircleZone(theZone, onEdge)\\\
    if not theZone.isCircle then \\\
        trigger.action.outText(\\\"+++Zones: warning - createRandomPointInCircleZone called for non-circle zone <\\\" .. theZone.name .. \\\">\\\", 30)\\\
        return {x=theZone.point.x, y=0, z=theZone.point.z}\\\
    end\\\
    \\\
    -- ok, let's first create a random percentage value for the new radius\\\
    -- now lets get a random degree\\\
    local degrees = math.random() * 2 * 3.14152 -- radiants. \\\
    local r = theZone.radius \\\
    if not onEdge then \\\
        r = r * math.random()\\\
    end \\\
    local p = cfxZones.getPoint(theZone) -- force update of zone if linked\\\
    local dx = r * math.cos(degrees)\\\
    local dz = r * math.sin(degrees)\\\
    local px = p.x + dx -- r * math.cos(degrees)\\\
    local pz = p.z + dz -- r * math.sin(degrees)\\\
    return {x=px, y=0, z = pz}, dx, dz -- returns loc and offsets to theZone.point\\\
end\\\
\\\
function dmlZone:createRandomPointInCircleZone(theZone, onEdge)\\\
    local p, dx, dz = cfxZones.createRandomPointInCircleZone(self, onEdge)\\\
    return p, dx, dz \\\
end \\\
\\\
function cfxZones.createRandomPointInPolyZone(theZone, onEdge)\\\
    if not theZone.isPoly then \\\
        trigger.action.outText(\\\"+++Zones: warning - createRandomPointInPolyZone called for non-poly zone <\\\" .. theZone.name .. \\\">\\\", 30)\\\
        return dcsCommon.createPoint(theZone.point.x, 0, theZone.point.z)\\\
    end\\\
    -- force update of all points \\\
    local p = cfxZones.getPoint(theZone)\\\
    \\\
    -- point in convex poly: choose two different lines from that polygon \\\
    local lineIdxA = dcsCommon.smallRandom(#theZone.poly)\\\
    repeat lineIdxB = dcsCommon.smallRandom(#theZone.poly) until (lineIdxA ~= lineIdxB)\\\
    \\\
    -- we now have two different lines. pick a random point on each. \\\
    -- we use lerp to pick any point between a and b \\\
    local a = theZone.poly[lineIdxA]\\\
    lineIdxA = lineIdxA + 1 -- get next point in poly and wrap around\\\
    if lineIdxA > #theZone.poly then lineIdxA = 1 end \\\
    local b = theZone.poly[lineIdxA] \\\
    local randompercent = math.random()\\\
    local sourceA = dcsCommon.vLerp (a, b, randompercent)\\\
    -- if all we want is a point on an edge, we are done \\\
    if onEdge then \\\
        local polyPoint = sourceA\\\
        return polyPoint, polyPoint.x - p.x, polyPoint.z - p.z -- return loc, dx, dz \\\
    end \\\
    \\\
    -- now get point on second line \\\
    a = theZone.poly[lineIdxB]\\\
    lineIdxB = lineIdxB + 1 -- get next point in poly and wrap around\\\
    if lineIdxB > #theZone.poly then lineIdxB = 1 end \\\
    b = theZone.poly[lineIdxB] \\\
    randompercent = math.random()\\\
    local sourceB = dcsCommon.vLerp (a, b, randompercent)\\\
    \\\
    -- now take a random point on that line that entirely \\\
    -- runs through the poly \\\
    randompercent = math.random()\\\
    local polyPoint = dcsCommon.vLerp (sourceA, sourceB, randompercent)\\\
    return polyPoint, polyPoint.x - p.x, polyPoint.z - p.z -- return loc, dx, dz \\\
end\\\
\\\
function dmlZone:createRandomPointInPolyZone(onEdge)\\\
    local p, dx, dz = cfxZones.createRandomPointInPolyZone(self, onEdge)\\\
    return p, dx, dz \\\
end \\\
\\\
function cfxZones.addZoneToManagedZones(theZone)\\\
    local upperName = string.upper(theZone.name) -- newZone.name:upper()\\\
    cfxZones.zones[upperName] = theZone\\\
end\\\
\\\
function dmlZone:addZoneToManagedZones()\\\
    local upperName = string.upper(self.name) -- newZone.name:upper()\\\
    cfxZones.zones[upperName] = self\\\
end\\\
\\\
function cfxZones.createUniqueZoneName(inName, searchSet)\\\
    if not inName then return nil end \\\
    if not searchSet then searchSet = cfxZones.zones end \\\
    inName = inName:upper()\\\
    while searchSet[inName] ~= nil do \\\
        inName = inName .. \\\"X\\\"\\\
    end\\\
    return inName\\\
end\\\
\\\
function cfxZones.createSimpleZone(name, location, radius, addToManaged)\\\
    if not radius then radius = 10 end\\\
    if not addToManaged then addToManaged = false end \\\
    if not location then \\\
        location = {}\\\
    end\\\
    if not location.x then location.x = 0 end \\\
    if not location.z then location.z = 0 end \\\
    \\\
    local newZone = cfxZones.createCircleZone(name, location.x, location.z, radius)\\\
    \\\
    if addToManaged then \\\
        cfxZones.addZoneToManagedZones(newZone)\\\
    end\\\
    return newZone\\\
end\\\
\\\
function cfxZones.createCircleZone(name, x, z, radius) \\\
    local newZone = dmlZone:new(nil) -- {} OOP compatibility \\\
    newZone.isCircle = true\\\
    newZone.isPoly = false\\\
    newZone.poly = {}\\\
    newZone.bounds = {}\\\
            \\\
    newZone.name = name\\\
    newZone.radius = radius\\\
    newZone.point = dcsCommon.createPoint(x, 0, z)\\\
 \\\
    -- props \\\
    newZone.properties = {}\\\
    \\\
    -- calculate my bounds\\\
    cfxZones.calculateZoneBounds(newZone)\\\
    \\\
    return newZone\\\
end\\\
\\\
function cfxZones.createSimplePolyZone(name, location, points, addToManaged)\\\
    if not addToManaged then addToManaged = false end \\\
    if not location then \\\
        location = {}\\\
    end\\\
    if not location.x then location.x = 0 end \\\
    if not location.z then location.z = 0 end \\\
\\\
    local newZone = cfxZones.createPolyZone(name, points)\\\
    \\\
    if addToManaged then \\\
        cfxZones.addZoneToManagedZones(newZone)\\\
    end\\\
    return newZone\\\
end\\\
\\\
function cfxZones.createSimpleQuadZone(name, location, points, addToManaged)\\\
    if not location then \\\
        location = {}\\\
    end\\\
    if not location.x then location.x = 0 end \\\
    if not location.z then location.z = 0 end \\\
        \\\
    -- synthesize 4 points if they don't exist\\\
    -- remember: in DCS positive x is up, positive z is right \\\
    if not points then \\\
        points = {} \\\
    end\\\
    if not points[1] then \\\
        -- upper left \\\
        points[1] = {x = location.x-1, y = 0, z = location.z-1}\\\
    end\\\
    if not points[2] then \\\
        -- upper right \\\
        points[2] = {x = location.x-1, y = 0, z = location.z+1}\\\
    end\\\
    if not points[3] then \\\
        -- lower right \\\
        points[3] = {x = location.x+1, y = 0, z = location.z+1}\\\
    end\\\
    if not points[4] then \\\
        -- lower left \\\
        points[4] = {x = location.x+1, y = 0, z = location.z-1}\\\
    end\\\
    \\\
    return cfxZones.createSimplePolyZone(name, location, points, addToManaged)\\\
end\\\
\\\
function cfxZones.createPolyZone(name, poly) -- poly must be array of point type\\\
    local newZone = dmlZone:new(nil) -- {} OOP compatibility \\\
    newZone.isCircle = false\\\
    newZone.isPoly = true\\\
    newZone.poly = {}\\\
    newZone.bounds = {}\\\
            \\\
    newZone.name = name\\\
    newZone.radius = 0\\\
    -- copy poly\\\
    for v=1, #poly do \\\
        local theVertex = poly[v] \\\
        newZone.poly[v] = cfxZones.createPointFromPoint(theVertex) \\\
    end\\\
    \\\
    -- properties \\\
    newZone.properties = {}\\\
    \\\
    cfxZones.calculateZoneBounds(newZone)\\\
end\\\
\\\
\\\
\\\
function cfxZones.createRandomZoneInZone(name, inZone, targetRadius, entirelyInside)\\\
    -- create a new circular zone with center placed inside inZone\\\
    -- if entirelyInside is false, only the zone's center is guaranteed to be inside\\\
    -- inZone.\\\
    -- entirelyInside is not guaranteed for polyzones\\\
    \\\
--    trigger.action.outText(\\\"Zones: creating rZiZ with tr = \\\" .. targetRadius .. \\\" for \\\" .. inZone.name .. \\\" that as r = \\\" .. inZone.radius, 10)\\\
    \\\
    if inZone.isCircle then \\\
        local sourceRadius = inZone.radius\\\
        if entirelyInside and targetRadius > sourceRadius then targetRadius = sourceRadius end\\\
        if entirelyInside then sourceRadius = sourceRadius - targetRadius end\\\
    \\\
        -- ok, let's first create a random percentage value for the new radius\\\
        local percent = 1 / math.random(100)\\\
        -- now lets get a random degree\\\
        local degrees = math.random(360) * 3.14152 / 180 -- ok, it's actually radiants. \\\
        local r = sourceRadius * percent \\\
        local x = inZone.point.x + r * math.cos(degrees)\\\
        local z = inZone.point.z + r * math.sin(degrees)\\\
        -- construct new zone\\\
        local newZone = cfxZones.createCircleZone(name, x, z, targetRadius)\\\
        return newZone\\\
    \\\
    elseif inZone.isPoly then \\\
        -- we have a poly zone. the way we do this is simple:\\\
        -- generate random x, z with ranges of the bounding box \\\
        -- until the point falls within the polygon.\\\
        --[[ replaced by new code \\\
        \\\
        local newPoint = {}\\\
        local emergencyBrake = 0\\\
        repeat\\\
            newPoint = cfxZones.createRandomPointInsideBounds(inZone.bounds)\\\
            emergencyBrake = emergencyBrake + 1\\\
            if (emergencyBrake > 100) then \\\
                newPoint = cfxZones.copyPoint(inZone.Point)\\\
                trigger.action.outText(\\\"CreateZoneInZone: emergency brake for inZone\\\" .. inZone.name,  10)\\\
                break\\\
            end\\\
        until cfxZones.isPointInsidePoly(newPoint, inZone.poly)\\\
        --]]--\\\
        local newPoint = cfxZones.createRandomPointInPolyZone(inZone)\\\
        -- construct new zone\\\
        local newZone = cfxZones.createCircleZone(name, newPoint.x, newPoint.z, targetRadius)\\\
        return newZone\\\
        \\\
    else \\\
        -- zone type unknown\\\
        trigger.action.outText(\\\"CreateZoneInZone: unknown zone type for inZone =\\\" .. inZone.name ,  10)\\\
        return nil \\\
    end\\\
end\\\
\\\
-- polygon inside zone calculations\\\
\\\
\\\
-- isleft returns true if point P is to the left of line AB \\\
-- by determining the sign (up or down) of the normal vector of \\\
-- the two vectors PA and PB in the y coordinate. We arbitrarily define\\\
-- left as being > 0, so right is <= 0. As long as we always use the \\\
-- same comparison, it does not matter what up or down mean.\\\
-- this is important because we don't know if dcs always winds quads\\\
-- the same way, we must simply assume that they are wound as a polygon \\\
function cfxZones.isLeftXZ(A, B, P)\\\
    return ((B.x - A.x)*(P.z - A.z) - (B.z - A.z)*(P.x - A.x)) > 0\\\
end\\\
\\\
-- returns true/false for inside\\\
function cfxZones.isPointInsideQuad(thePoint, A, B, C, D) \\\
    -- Inside test (only convex polygons): \\\
    -- point lies on the same side of each quad's vertex AB, BC, CD, DA\\\
    -- how do we find out which side a point lies on? via the cross product\\\
    -- see isLeft below\\\
    \\\
    -- so all we need to do is make sure all results of isLeft for all\\\
    -- four sides are the same\\\
    mustMatch = isLeftXZ(A, B, thePoint) -- all test results must be the same and we are ok\\\
                                       -- they just must be the same side.\\\
    if (cfxZones.isLeftXZ(B, C, thePoint ~= mustMatch)) then return false end -- on other side than all before\\\
    if (cfxZones.isLeftXZ(C, D, thePoint ~= mustMatch)) then return false end \\\
    if (cfxZones.isLeftXZ(D, A, thePoint ~= mustMatch)) then return false end\\\
    return true\\\
end\\\
\\\
-- generalized version of insideQuad, assumes winding of poly, poly convex, poly closed\\\
function cfxZones.isPointInsidePoly(thePoint, poly)\\\
    local mustMatch = cfxZones.isLeftXZ(poly[1], poly[2], thePoint)\\\
    for v=2, #poly-1 do \\\
        if cfxZones.isLeftXZ(poly[v], poly[v+1], thePoint) ~= mustMatch then return false end\\\
    end\\\
    -- final test\\\
    if cfxZones.isLeftXZ(poly[#poly], poly[1], thePoint) ~= mustMatch then return false end\\\
    \\\
    return true\\\
end;\\\
\\\
function cfxZones.isPointInsideZone(thePoint, theZone, radiusIncrease)\\\
    -- radiusIncrease only works for circle zones \\\
    if not radiusIncrease then radiusIncrease = 0 end \\\
    local p = {x=thePoint.x, y = 0, z = thePoint.z} -- zones have no altitude\\\
    if (theZone.isCircle) then \\\
        local zp = cfxZones.getPoint(theZone)\\\
        local d = dcsCommon.dist(p, theZone.point)\\\
        return d < theZone.radius + radiusIncrease, d \\\
    end \\\
    \\\
    if (theZone.isPoly) then \\\
        --trigger.action.outText(\\\"zne: isPointInside: \\\" .. theZone.name .. \\\" is Polyzone!\\\", 30)\\\
        return (cfxZones.isPointInsidePoly(p, theZone.poly)), 0 -- always returns delta 0\\\
    end\\\
\\\
    trigger.action.outText(\\\"isPointInsideZone: Unknown zone type for \\\" .. outerZone.name, 10)\\\
end\\\
\\\
function dmlZone:isPointInsideZone(thePoint, radiusIncrease) -- warning: param order!\\\
    return cfxZones.isPointInsideZone(thePoint, self, radiusIncrease)\\\
end \\\
\\\
-- isZoneInZone returns true if center of innerZone is inside  outerZone\\\
function cfxZones.isZoneInsideZone(innerZone, outerZone) \\\
    local p = cfxZones.getPoint(innerZone)\\\
    return cfxZones.isPointInsideZone(p, outerZone)    \\\
end\\\
\\\
function dmlZone:isZoneInsideZone(outerZone) \\\
    return cfxZones.isPointInsideZone(self:getPoint(), outerZone)    \\\
end\\\
\\\
function cfxZones.getZonesContainingPoint(thePoint, testZones) -- return array \\\
    if not testZones then \\\
        testZones = cfxZones.zones \\\
    end \\\
    \\\
    local containerZones = {}\\\
    for tName, tData in pairs(testZones) do \\\
        if cfxZones.isPointInsideZone(thePoint, tData) then \\\
            table.insert(containerZones, tData)\\\
        end\\\
    end\\\
\\\
    return containerZones\\\
end\\\
\\\
function cfxZones.getFirstZoneContainingPoint(thePoint, testZones)\\\
    if not testZones then \\\
        testZones = cfxZones.zones \\\
    end \\\
    \\\
    for tName, tData in pairs(testZones) do \\\
        if cfxZones.isPointInsideZone(thePoint, tData) then \\\
            return tData\\\
        end\\\
    end\\\
\\\
    return nil\\\
end\\\
\\\
function cfxZones.getAllZonesInsideZone(superZone, testZones) -- returnes array!\\\
    if not testZones then \\\
        testZones = cfxZones.zones \\\
    end \\\
    \\\
    local containedZones = {}\\\
    for zName, zData in pairs(testZones) do\\\
        if cfxZones.isZoneInsideZone(zData, superZone) then \\\
            if zData ~= superZone then \\\
                -- we filter superzone because superzone usually resides \\\
                -- inside itself \\\
                table.insert(containedZones, zData)\\\
            end\\\
        end\\\
    end\\\
    return containedZones \\\
end\\\
\\\
function dmlZone:getAllZonesInsideZone(testZones)\\\
    return cfxZones.getAllZonesInsideZone(self, testZones)\\\
end\\\
\\\
\\\
function cfxZones.getZonesWithAttributeNamed(attributeName, testZones)\\\
    if not testZones then testZones = cfxZones.zones end \\\
\\\
    local attributZones = {}\\\
    for aName,aZone in pairs(testZones) do\\\
        local attr = cfxZones.getZoneProperty(aZone, attributeName)\\\
        if attr then \\\
            -- this zone has the requested attribute\\\
            table.insert(attributZones, aZone)\\\
        end\\\
    end\\\
    return attributZones\\\
end\\\
\\\
--\\\
-- zone volume management\\\
--\\\
\\\
function cfxZones.getZoneVolume(theZone)\\\
    if not theZone then return nil end \\\
    \\\
    if (theZone.isCircle) then \\\
        -- create a sphere volume\\\
        local p = cfxZones.getPoint(theZone)\\\
        p.y = land.getHeight({x = p.x, y = p.z})\\\
        local r = theZone.radius\\\
        if r < 10 then r = 10 end \\\
        local vol = {\\\
            id = world.VolumeType.SPHERE,\\\
            params = {\\\
                point = p,\\\
                radius = r\\\
            }\\\
        }\\\
        return vol \\\
    elseif (theZone.isPoly) then \\\
        --trigger.action.outText(\\\"zne: isPointInside: \\\" .. theZone.name .. \\\" is Polyzone!\\\", 30)\\\
        -- build the box volume, using the zone's bounds ll and ur points \\\
        local lowerLeft = {}\\\
        -- we build x = westerm y = southern, Z = alt \\\
        local alt = land.getHeight({x=theZone.bounds.ll.x, y = theZone.bounds.ll.z}) - 10\\\
        lowerLeft.x = theZone.bounds.ll.x \\\
        lowerLeft.z = theZone.bounds.ll.z \\\
        lowerLeft.y = alt -- we go lower \\\
        \\\
        local upperRight = {}\\\
        alt = land.getHeight({x=theZone.bounds.ur.x, y = theZone.bounds.ur.z}) + 10\\\
        upperRight.x = theZone.bounds.ur.x \\\
        upperRight.z = theZone.bounds.ur.z \\\
        upperRight.y = alt -- we go higher \\\
        \\\
        -- construct volume \\\
        local vol = {\\\
            id = world.VolumeType.BOX,\\\
            params = {\\\
                min = lowerLeft,\\\
                max = upperRight\\\
            }\\\
        }\\\
        return vol \\\
    else \\\
        trigger.action.outText(\\\"zne: unknown zone type for <\\\" .. theZone.name .. \\\">\\\", 30)\\\
    end\\\
end\\\
\\\
function dmlZone:getZoneVolume()\\\
    return cfxZones.getZoneVolume(self)\\\
end \\\
\\\
\\\
function cfxZones.declutterZone(theZone)\\\
    if not theZone then return end \\\
    local theVol = cfxZones.getZoneVolume(theZone)\\\
--    if theZone.verbose then \\\
--        dcsCommon.dumpVar2Str(\\\"vol\\\", theVol)\\\
--    end\\\
    world.removeJunk(theVol)\\\
end\\\
\\\
function dmlZone:declutterZone()\\\
    local theVol = cfxZones.getZoneVolume(self)\\\
--    if self.verbose then \\\
--        dcsCommon.dumpVar2Str(\\\"vol\\\", theVol)\\\
--    end\\\
    world.removeJunk(theVol)\\\
end\\\
\\\
--\\\
-- units / groups in zone\\\
--\\\
function cfxZones.allGroupsInZone(theZone, categ) -- categ is optional, must be code \\\
    -- warning: does not check for exiting!\\\
    --trigger.action.outText(\\\"Zone \\\" .. theZone.name .. \\\" radius \\\" .. theZone.radius, 30)\\\
    local inZones = {}\\\
    local coals = {0, 1, 2} -- all coalitions\\\
    for idx, coa in pairs(coals) do \\\
        local allGroups = coalition.getGroups(coa, categ)\\\
        for key, group in pairs(allGroups) do -- iterate all groups\\\
            if cfxZones.isGroupPartiallyInZone(group, theZone) then\\\
                table.insert(inZones, group)\\\
            end\\\
        end\\\
    end\\\
    return inZones\\\
end\\\
\\\
function dmlZone:allGroupsInZone(categ)\\\
    return cfxZones.allGroupsInZone(self, categ)\\\
end\\\
\\\
function cfxZones.allGroupNamesInZone(theZone, categ) -- categ is optional, must be code \\\
    -- warning: does not check for exiting!\\\
    --trigger.action.outText(\\\"Zone \\\" .. theZone.name .. \\\" radius \\\" .. theZone.radius, 30)\\\
    local inZones = {}\\\
    local coals = {0, 1, 2} -- all coalitions\\\
    for idx, coa in pairs(coals) do \\\
        local allGroups = coalition.getGroups(coa, categ)\\\
        for key, group in pairs(allGroups) do -- iterate all groups\\\
            if cfxZones.isGroupPartiallyInZone(group, theZone) then\\\
                table.insert(inZones, group:getName())\\\
            end\\\
        end\\\
    end\\\
    return inZones\\\
end\\\
\\\
function dmlZone:allGroupNamesInZone(categ)\\\
    return cfxZones.allGroupNamesInZone(self, categ)\\\
end\\\
\\\
function cfxZones.allStaticsInZone(theZone, useOrigin) -- categ is optional, must be code \\\
    -- warning: does not check for exiting!\\\
    local inZones = {}\\\
    local coals = {0, 1, 2} -- all coalitions\\\
    for idx, coa in pairs(coals) do \\\
        local allStats = coalition.getStaticObjects(coa)\\\
        for key, statO in pairs(allStats) do -- iterate all groups\\\
            local oP = statO:getPoint()\\\
            if useOrigin then \\\
                if cfxZones.pointInZone(oP, theZone, true) then \\\
                    -- use DCS original coords\\\
                    table.insert(inZones, statO)\\\
                end\\\
            elseif cfxZones.pointInZone(oP, theZone) then\\\
                table.insert(inZones, statO)\\\
            end\\\
        end\\\
    end\\\
    return inZones\\\
end\\\
\\\
function dmlZone:allStaticsInZone(useOrigin)\\\
    return cfxZones.allStaticsInZone(self, useOrigin)\\\
end\\\
\\\
\\\
function cfxZones.groupsOfCoalitionPartiallyInZone(coal, theZone, categ) -- categ is optional\\\
    local groupsInZone = {}\\\
    local allGroups = coalition.getGroups(coal, categ)\\\
    for key, group in pairs(allGroups) do -- iterate all groups\\\
        if group:isExist() then\\\
            if cfxZones.isGroupPartiallyInZone(group, theZone) then\\\
                table.insert(groupsInZone, group)            \\\
            end\\\
        end\\\
    end\\\
    return groupsInZone\\\
end\\\
\\\
function cfxZones.isGroupPartiallyInZone(aGroup, aZone)\\\
    if not aGroup then return false end \\\
    if not aZone then return false end \\\
        \\\
    if not aGroup:isExist() then return false end \\\
    local allUnits = aGroup:getUnits()\\\
    for uk, aUnit in pairs (allUnits) do \\\
        if aUnit:isExist() and aUnit:getLife() > 1 then         \\\
            local p = aUnit:getPoint()\\\
            local inzone, percent, dist = cfxZones.pointInZone(p, aZone)\\\
            if inzone then -- cfxZones.isPointInsideZone(p, aZone) then             \\\
                --trigger.action.outText(\\\"zne: YAY <\\\" .. aUnit:getName() .. \\\"> IS IN \\\" .. aZone.name, 30) \\\
                return true\\\
            end \\\
            --trigger.action.outText(\\\"zne: <\\\" .. aUnit:getName() .. \\\"> not in \\\" .. aZone.name .. \\\", dist = \\\" .. dist .. \\\", rad = \\\", aZone.radius, 30) \\\
        end\\\
    end\\\
    return false\\\
end\\\
\\\
function cfxZones.isEntireGroupInZone(aGroup, aZone)\\\
    if not aGroup then return false end \\\
    if not aZone then return false end \\\
    if not aGroup:isExist() then return false end \\\
    local allUnits = aGroup:getUnits()\\\
    for uk, aUnit in pairs (allUnits) do \\\
        if aUnit:isExist() and aUnit:getLife() > 1 then \\\
            local p = aUnit:getPoint()\\\
            if not cfxZones.isPointInsideZone(p, aZone) then \\\
                return false\\\
            end\\\
        end\\\
    end\\\
    return true\\\
end\\\
\\\
function dmlZone:isEntireGroupInZone(aGroup)\\\
    return cfxZones.isEntireGroupInZone(aGroup, self)\\\
end\\\
\\\
--\\\
-- Zone Manipulation\\\
--\\\
\\\
function cfxZones.offsetZone(theZone, dx, dz)\\\
    -- first, update center \\\
    theZone.point.x = theZone.point.x + dx\\\
    theZone.point.z = theZone.point.z + dz \\\
    \\\
    -- now process all polygon points - it's empty for circular, so don't worry\\\
    for v=1, #theZone.poly do \\\
        theZone.poly[v].x = theZone.poly[v].x + dx\\\
        theZone.poly[v].z = theZone.poly[v].z + dz \\\
    end\\\
    \\\
    -- update zone bounds \\\
    theZone.bounds.ll.x = theZone.bounds.ll.x + dx \\\
    theZone.bounds.lr.x = theZone.bounds.lr.x + dx\\\
    theZone.bounds.ul.x = theZone.bounds.ul.x + dx \\\
    theZone.bounds.ur.x = theZone.bounds.ur.x + dx\\\
\\\
    theZone.bounds.ll.z = theZone.bounds.ll.z + dz \\\
    theZone.bounds.lr.z = theZone.bounds.lr.z + dz\\\
    theZone.bounds.ul.z = theZone.bounds.ul.z + dz \\\
    theZone.bounds.ur.z = theZone.bounds.ur.z + dz\\\
    \\\
end\\\
\\\
function dmlZone:offsetZone(dx, dz)\\\
    cfxZones.offsetZone(self, dx, dz)\\\
end\\\
\\\
\\\
function cfxZones.moveZoneTo(theZone, x, z)\\\
    local dx = x - theZone.point.x\\\
    local dz = z - theZone.point.z \\\
    cfxZones.offsetZone(theZone, dx, dz)\\\
end;\\\
\\\
function dmlZone:moveZoneTo(x, z)\\\
    cfxZones.moveZoneTo(self, x, z)\\\
end\\\
\\\
function cfxZones.centerZoneOnUnit(theZone, theUnit) \\\
    local thePoint = theUnit:getPoint()\\\
    cfxZones.moveZoneTo(theZone, thePoint.x, thePoint.z)\\\
end\\\
\\\
function dmlZone:centerZoneOnUnit(theUnit) \\\
    local thePoint = theUnit:getPoint()\\\
    self:moveZoneTo(thePoint.x, thePoint.z)\\\
end\\\
\\\
\\\
function cfxZones.dumpZones(zoneTable)\\\
    if not zoneTable then zoneTable = cfxZones.zones end \\\
    \\\
    trigger.action.outText(\\\"Zones START\\\", 10)\\\
    for i, zone in pairs(zoneTable) do \\\
        local myType = \\\"unknown\\\"\\\
        if zone.isCircle then myType = \\\"Circle\\\" end\\\
        if zone.isPoly then myType = \\\"Poly\\\" end \\\
        \\\
        trigger.action.outText(\\\"#\\\".. i .. \\\": \\\" .. zone.name .. \\\" of type \\\" .. myType, 10)\\\
    end\\\
    trigger.action.outText(\\\"Zones end\\\", 10)\\\
end\\\
--[[-- moved to dcsCommon\\\
function cfxZones.stringStartsWith(theString, thePrefix)\\\
    return theString:find(thePrefix) == 1\\\
end\\\
--]]--\\\
function cfxZones.keysForTable(theTable)\\\
    local keyset={}\\\
    local n=0\\\
\\\
    for k,v in pairs(tab) do\\\
        n=n+1\\\
        keyset[n]=k\\\
    end\\\
    return keyset\\\
end\\\
\\\
\\\
--\\\
-- return all zones that have a specific named property\\\
--\\\
function cfxZones.zonesWithProperty(propertyName, searchSet)\\\
    if not searchSet then searchSet = cfxZones.zones end \\\
    local theZones = {}\\\
    for k, aZone in pairs(searchSet) do \\\
        if not aZone then \\\
            trigger.action.outText(\\\"+++zone: nil aZone for \\\" .. k, 30)\\\
        else \\\
            local lU = cfxZones.getZoneProperty(aZone, propertyName)\\\
            if lU then \\\
                table.insert(theZones, aZone)\\\
            end\\\
        end\\\
    end    \\\
    return theZones\\\
end\\\
\\\
--\\\
-- return all zones from the zone table that begin with string prefix\\\
--\\\
function cfxZones.zonesStartingWithName(prefix, searchSet)\\\
    \\\
    if not searchSet then searchSet = cfxZones.zones end \\\
    \\\
--    trigger.action.outText(\\\"Enter: zonesStartingWithName for \\\" .. prefix , 30)\\\
    local prefixZones = {}\\\
    prefix = prefix:upper() -- all zones have UPPERCASE NAMES! THEY SCREAM AT YOU\\\
    for name, zone in pairs(searchSet) do\\\
--        trigger.action.outText(\\\"testing \\\" .. name:upper() .. \\\" starts with \\\" .. prefix , 30)\\\
        if dcsCommon.stringStartsWith(name:upper(), prefix) then\\\
            prefixZones[name] = zone -- note: ref copy!\\\
            --trigger.action.outText(\\\"zone with prefix <\\\" .. prefix .. \\\"> found: \\\" .. name, 10)\\\
        end\\\
    end\\\
    \\\
    return prefixZones\\\
end\\\
\\\
--\\\
-- return all zones from the zone table that begin with the string or set of strings passed in prefix \\\
-- if you pass 'true' as second (optional) parameter, it will first look for all zones that begin\\\
-- with '+' and return only those. Use during debugging to force finding a specific zone\\\
--\\\
function cfxZones.zonesStartingWith(prefix, searchSet, debugging)\\\
    -- you can force zones by having their name start with \\\"+\\\"\\\
    -- which will force them to return immediately if debugging is true for this call\\\
\\\
    if (debugging) then \\\
        local debugZones = cfxZones.zonesStartingWithName(\\\"+\\\", searchSet)\\\
        if not (next(debugZones) == nil) then -- # operator only works on array elements \\\
            --trigger.action.outText(\\\"returning zones with prefix <\\\" .. prefix .. \\\">\\\", 10)\\\
            return debugZones \\\
        end \\\
    end\\\
    \\\
    if (type(prefix) == \\\"string\\\") then \\\
        return cfxZones.zonesStartingWithName(prefix, searchSet)\\\
    end\\\
    \\\
    local allZones = {}\\\
    for i=1, #prefix do \\\
        -- iterate through all names in prefix set\\\
        local theName = prefix[i]\\\
        local newZones = cfxZones.zonesStartingWithName(theName, searchSet)\\\
        -- add them all to current table\\\
        for zName, zInfo in pairs(newZones) do \\\
            allZones[zName] = zInfo -- will also replace doublets\\\
        end\\\
    end\\\
    \\\
    return allZones\\\
end\\\
\\\
function cfxZones.getZoneByName(aName, searchSet) \\\
    if not searchSet then searchSet = cfxZones.zones end \\\
    aName = aName:upper()\\\
    return searchSet[aName] -- the joys of key value pairs\\\
end\\\
\\\
function cfxZones.getZonesContainingString(aString, searchSet) \\\
    if not searchSet then searchSet = cfxZones.zones end\\\
    aString = string.upper(aString)\\\
    resultSet = {}\\\
    for zName, zData in pairs(searchSet) do \\\
        if aString == string.upper(zData.name) then \\\
            resultSet[zName] = zData\\\
        end\\\
    end\\\
    \\\
end;\\\
\\\
-- filter zones by range to a point. returns indexed set\\\
function cfxZones.getZonesInRange(point, range, theZones)\\\
    if not theZones then theZones = cfxZones.zones end\\\
    \\\
    local inRangeSet = {}\\\
    for zName, zData in pairs (theZones) do \\\
        if dcsCommon.dist(point, zData.point) < range then \\\
            table.insert(inRangeSet, zData)\\\
        end\\\
    end\\\
    return inRangeSet \\\
end\\\
\\\
-- get closest zone returns the zone that is closest to point \\\
function cfxZones.getClosestZone(point, theZones)\\\
    if not theZones then theZones = cfxZones.zones end\\\
    local lPoint = {x=point.x, y=0, z=point.z}\\\
    local currDelta = math.huge \\\
    local closestZone = nil\\\
    for zName, zData in pairs(theZones) do \\\
        local zPoint = cfxZones.getPoint(zData)\\\
        local delta = dcsCommon.dist(lPoint, zPoint) -- emulate flag compare \\\
        if (delta < currDelta) then \\\
            currDelta = delta\\\
            closestZone = zData\\\
        end\\\
    end\\\
    return closestZone, currDelta \\\
end\\\
\\\
-- return a random zone from the table passed in zones\\\
function cfxZones.pickRandomZoneFrom(zones)\\\
    if not zones then zones = cfxZones.zones end\\\
    local indexedZones = dcsCommon.enumerateTable(zones)\\\
    local r = math.random(#indexedZones)\\\
    return indexedZones[r]\\\
end\\\
\\\
-- return an zone element by index \\\
function cfxZones.getZoneByIndex(theZones, theIndex) \\\
    local enumeratedZones = dcsCommon.enumerateTable(theZones)\\\
    if (theIndex > #enumeratedZones) then\\\
        trigger.action.outText(\\\"WARNING: zone index \\\" .. theIndex .. \\\" out of bounds - max = \\\" .. #enumeratedZones, 30)\\\
        return nil end\\\
    if (theIndex < 1) then return nil end\\\
    \\\
    return enumeratedZones[theIndex]\\\
end\\\
\\\
-- place a smoke marker in center of zone, offset by dx, dy \\\
function cfxZones.markZoneWithSmoke(theZone, dx, dz, smokeColor, alt)\\\
    if not alt then alt = 5 end \\\
    local point = cfxZones.getPoint(theZone) --{} -- theZone.point\\\
    point.x = point.x + dx -- getpoint updates and returns copy \\\
    point.z = point.z + dz \\\
    -- get height at point \\\
    point.y = land.getHeight({x = point.x, y = point.z}) + alt\\\
    -- height-correct\\\
    --local newPoint= {x = point.x, y = land.getHeight({x = point.x, y = point.z}) + 3, z= point.z}\\\
    trigger.action.smoke(point, smokeColor)\\\
end\\\
\\\
function dmlZone:markZoneWithSmoke(dx, dz, smokeColor, alt)\\\
    cfxZones.markZoneWithSmoke(self, dx, dz, smokeColor, alt)\\\
end\\\
\\\
-- place a smoke marker in center of zone, offset by radius and degrees \\\
function cfxZones.markZoneWithSmokePolar(theZone, radius, degrees, smokeColor, alt)\\\
    local rads = degrees * math.pi / 180\\\
    local dx = radius * math.sin(rads)\\\
    local dz = radius * math.cos(rads)\\\
    cfxZones.markZoneWithSmoke(theZone, dx, dz, smokeColor, alt)\\\
end\\\
\\\
function dmlZone:markZoneWithSmokePolar(radius, degrees, smokeColor, alt)\\\
    cfxZones.markZoneWithSmokePolar(self, radius, degrees, smokeColor, alt)\\\
end\\\
\\\
-- place a smoke marker in center of zone, offset by radius and randomized degrees \\\
function cfxZones.markZoneWithSmokePolarRandom(theZone, radius, smokeColor)\\\
    local degrees = math.random(360)\\\
    cfxZones.markZoneWithSmokePolar(theZone, radius, degrees, smokeColor)\\\
end\\\
\\\
function dmlZone:markZoneWithSmokePolarRandom(radius, smokeColor)\\\
    local degrees = math.random(360)\\\
    self:markZoneWithSmokePolar(radius, degrees, smokeColor)\\\
end\\\
\\\
function cfxZones.pointInOneOfZones(thePoint, zoneArray, useOrig) \\\
    if not zoneArray then zoneArray = cfxZones.zones end \\\
    for idx, theZone in pairs(zoneArray) do \\\
        local isIn, percent, dist = cfxZones.pointInZone(thePoint, theZone, useOrig)\\\
        if isIn then return isIn, percent, dist, theZone end \\\
    end\\\
    return false, 0, 0, nil \\\
end\\\
\\\
\\\
-- unitInZone returns true if theUnit is inside the zone \\\
-- the second value returned is the percentage of distance\\\
-- from center to rim, with 100% being entirely in center, 0 = outside\\\
-- the third value returned is the distance to center\\\
function cfxZones.pointInZone(thePoint, theZone, useOrig)\\\
\\\
    if not (theZone) then return false, 0, 0 end\\\
        \\\
    local pflat = {x = thePoint.x, y = 0, z = thePoint.z}\\\
    \\\
    local zpoint \\\
    if useOrig then\\\
        zpoint = cfxZones.getDCSOrigin(theZone)\\\
    else \\\
        zpoint = cfxZones.getPoint(theZone) -- updates zone if linked \\\
    end\\\
    local ppoint = thePoint -- xyz\\\
    local pflat = {x = ppoint.x, y = 0, z = ppoint.z}\\\
    local dist = dcsCommon.dist(zpoint, pflat)\\\
    \\\
    if theZone.isCircle then \\\
        if theZone.radius <= 0 then \\\
            return false, 0, 0\\\
        end\\\
\\\
        local success = dist < theZone.radius\\\
        local percentage = 0\\\
        if (success) then \\\
            percentage = 1 - dist / theZone.radius \\\
        end\\\
        return success, percentage, dist \\\
    \\\
    elseif theZone.isPoly then\\\
        local success = cfxZones.isPointInsidePoly(pflat, theZone.poly)\\\
        return success, 0, dist\\\
    else \\\
        trigger.action.outText(\\\"pointInZone: Unknown zone type for \\\" .. theZone.name, 10)\\\
    end\\\
\\\
    return false\\\
end\\\
\\\
function dmlZone:pointInZone(thePoint, useOrig)\\\
    return cfxZones.pointInZone(thePoint, self, useOrig)\\\
end\\\
\\\
\\\
function cfxZones.unitInZone(theUnit, theZone)\\\
    if not (theUnit) then return false, 0, 0 end\\\
    if not (theUnit:isExist()) then return false, 0, 0 end\\\
    -- force zone update if it is linked to another zone \\\
    -- pointInZone does update\\\
    local thePoint = theUnit:getPoint()\\\
    return cfxZones.pointInZone(thePoint, theZone)\\\
end\\\
\\\
function dmlZone:unitInZone(theUnit)\\\
    if not (theUnit) then return false, 0, 0 end\\\
    if not (theUnit:isExist()) then return false, 0, 0 end\\\
    -- force zone update if it is linked to another zone \\\
    -- pointInZone does update\\\
    local thePoint = theUnit:getPoint()\\\
    return self:pointInZone(thePoint)\\\
end\\\
\\\
-- returns all units of the input set that are inside the zone \\\
function cfxZones.unitsInZone(theUnits, theZone)\\\
    if not theUnits then return {} end\\\
    if not theZone then return {} end\\\
    \\\
    local zoneUnits = {}\\\
    for index, aUnit in pairs(theUnits) do \\\
        if cfxZones.unitInZone(aUnit, theZone) then \\\
            table.insert( zoneUnits, aUnit)\\\
        end\\\
    end\\\
    return zoneUnits\\\
end\\\
\\\
function dmlZone:unitsInZone(theUnits)\\\
    if not theUnits then return {} end\\\
    local zoneUnits = {}\\\
    for index, aUnit in pairs(theUnits) do \\\
        if self:unitInZone(aUnit) then \\\
            table.insert(zoneUnits, aUnit)\\\
        end\\\
    end\\\
    return zoneUnits\\\
end\\\
\\\
function cfxZones.closestUnitToZoneCenter(theUnits, theZone)\\\
    -- does not care if they really are in zone. call unitsInZone first\\\
    -- if you need to have them filtered\\\
    -- theUnits MUST BE ARRAY\\\
    if not theUnits then return nil end\\\
    if #theUnits == 0 then return nil end\\\
    local closestUnit = theUnits[1]\\\
    local zP = cfxZones.getPoint(theZone)\\\
    local smallestDist = math.huge\\\
    for i=2, #theUnits do\\\
        local aUnit = theUnits[i]\\\
        local currDist = dcsCommon.dist(zP, aUnit:getPoint())\\\
        if smallestDist > currDelta then \\\
            closestUnit = aUnit\\\
            smallestDist = currDist\\\
        end\\\
    end\\\
    return closestUnit\\\
end\\\
\\\
function dmlZone:closestUnitToZoneCenter(theUnits)\\\
    return cfxZones.closestUnitToZoneCenter(theUnits, self)\\\
end\\\
\\\
--[[\\\
function cfxZones.anyPlayerInZone(theZone) -- returns first player it finds\\\
    for pname, pinfo in pairs(cfxPlayer.playerDB) do\\\
        local playerUnit = pinfo.unit\\\
        if (cfxZones.unitInZone(playerUnit, theZone)) then \\\
            return true, playerUnit\\\
        end\\\
    end -- for all players \\\
    return false, nil\\\
end\\\
\\\
--]]--\\\
\\\
-- grow zone\\\
function cfxZones.growZone()\\\
    -- circular zones simply increase radius\\\
    -- poly zones: not defined \\\
    \\\
end\\\
\\\
\\\
-- creating units in a zone\\\
function cfxZones.createGroundUnitsInZoneForCoalition (theCoalition, groupName, theZone, theUnits, formation, heading) \\\
    -- theUnits can be string or table of string \\\
    if not groupName then groupName = \\\"G_\\\"..theZone.name end \\\
    -- group name will be taken from zone name and prependend with \\\"G_\\\"\\\
    local theGroup = dcsCommon.createGroundGroupWithUnits(groupName, theUnits, theZone.radius, nil, formation)\\\
    \\\
    -- turn the entire formation to heading\\\
    if (not heading) then heading = 0 end\\\
    dcsCommon.rotateGroupData(theGroup, heading) -- currently, group is still at origin, no cx, cy\\\
    \\\
    \\\
    -- now move the group to center of theZone\\\
    dcsCommon.moveGroupDataTo(theGroup, \\\
                          theZone.point.x, \\\
                          theZone.point.z) -- watchit: Z!!!\\\
\\\
\\\
    -- create the group in the world and return it\\\
    -- first we need to translate the coalition to a legal \\\
    -- country. we use UN for neutral, cjtf for red and blue \\\
    local theSideCJTF = dcsCommon.coalition2county(theCoalition)\\\
    -- store cty and cat for later access. DCS doesn't need it, but we may \\\
    \\\
    theGroup.cty = theSideCJTF\\\
    theGroup.cat = Group.Category.GROUND\\\
    \\\
    -- create a copy of the group data for \\\
    -- later reference \\\
    local groupDataCopy = dcsCommon.clone(theGroup)\\\
\\\
    local newGroup = coalition.addGroup(theSideCJTF, Group.Category.GROUND, theGroup)\\\
    return newGroup, groupDataCopy\\\
end\\\
\\\
--\\\
-- ===============\\\
-- FLAG PROCESSING \\\
-- ===============\\\
--\\\
\\\
--\\\
-- Flag Pulling \\\
--\\\
function cfxZones.pulseFlag(theFlag, method, theZone)\\\
    local args = {}\\\
    args.theFlag = theFlag\\\
    args.method = method\\\
    args.theZone = theZone \\\
    local delay = 3\\\
    if dcsCommon.containsString(method, \\\",\\\") then \\\
        local parts = dcsCommon.splitString(method, \\\",\\\")\\\
        delay = parts[2]\\\
        if delay then delay = tonumber(delay) end  \\\
    end\\\
    if not delay then delay = 3 end \\\
    if theZone.verbose then \\\
        trigger.action.outText(\\\"+++zne: RAISING pulse t=\\\"..delay..\\\" for flag <\\\" .. theFlag .. \\\"> in zone <\\\" .. theZone.name ..\\\">\\\", 30)\\\
    end \\\
    local newVal = 1\\\
    cfxZones.setFlagValue(theFlag, newVal, theZone)\\\
    \\\
    -- schedule second half of pulse \\\
    timer.scheduleFunction(cfxZones.unPulseFlag, args, timer.getTime() + delay)\\\
end\\\
\\\
function dmlZone:pulseFlag(theFlag, method)\\\
    cfxZones.pulseFlag(theFlag, method, self)\\\
end\\\
\\\
function cfxZones.unPulseFlag(args)\\\
    local theZone = args.theZone\\\
    local method = args.method \\\
    local theFlag = args.theFlag \\\
    local newVal = 0\\\
    -- we may later use method to determine pulse direction / newVal\\\
    -- for now, we always go low \\\
    if theZone.verbose then \\\
        trigger.action.outText(\\\"+++zne: DOWNPULSE pulse for flag <\\\" .. theFlag .. \\\"> in zone <\\\" .. theZone.name ..\\\">\\\", 30)\\\
    end\\\
    cfxZones.setFlagValue(theFlag, newVal, theZone)\\\
end\\\
\\\
function cfxZones.evalRemainder(remainder)\\\
    local rNum = tonumber(remainder)\\\
    if not rNum then \\\
        -- we use remainder as name for flag \\\
        -- PROCESS ESCAPE SEQUENCES\\\
        local esc = string.sub(remainder, 1, 1)\\\
        local last = string.sub(remainder, -1)\\\
        if esc == \\\"@\\\" then \\\
            remainder = string.sub(remainder, 2)\\\
            remainder = dcsCommon.trim(remainder)\\\
        end\\\
        \\\
        if esc == \\\"(\\\" and last == \\\")\\\" and string.len(remainder) > 2 then \\\
            -- note: iisues with startswith(\\\"(\\\") ???\\\
            remainder = string.sub(remainder, 2, -2)\\\
            remainder = dcsCommon.trim(remainder)        \\\
        end\\\
        if esc == \\\"\\\\\\\"\\\" and last == \\\"\\\\\\\"\\\" and string.len(remainder) > 2 then \\\
            remainder = string.sub(remainder, 2, -2)\\\
            remainder = dcsCommon.trim(remainder)        \\\
        end\\\
        if cfxZones.verbose then \\\
            trigger.action.outText(\\\"+++zne: accessing flag <\\\" .. remainder .. \\\">\\\", 30)\\\
        end \\\
        rNum = cfxZones.getFlagValue(remainder, theZone)\\\
    end \\\
    return rNum\\\
end\\\
\\\
function cfxZones.doPollFlag(theFlag, method, theZone) -- no OOP equivalent\\\
    -- WARNING: \\\
    -- if method is a number string, it will be interpreted as follows:\\\
    -- positive number: set immediate \\\
    -- negative: decrement by amouint\\\
    if not theZone then \\\
        trigger.action.outText(\\\"+++zones: nil theZone on pollFlag\\\", 30)\\\
    end\\\
\\\
    local mt = type(method)\\\
    if mt == \\\"number\\\" then \\\
        method = \\\"#\\\" .. method -- convert to immediate \\\
        mt = \\\"string\\\"\\\
    elseif mt ~= \\\"string\\\" then \\\
        trigger.action.outText(\\\"+++zne: warning: zone <\\\" .. theZone.name .. \\\"> method type <\\\" .. mt .. \\\"> received. Ignoring\\\", 30)\\\
        return \\\
    end\\\
\\\
    local val = nil\\\
    method = method:lower()\\\
    method = dcsCommon.trim(method)\\\
    val = tonumber(method) -- see if val can be directly converted \\\
    if dcsCommon.stringStartsWith(method, \\\"+\\\") or \\\
       dcsCommon.stringStartsWith(method, \\\"-\\\") \\\
    then \\\
        -- skip this processing, a legal method can start with \\\"+\\\" or \\\"-\\\"\\\
        -- and we interpret it as a method to increase or decrease by amount\\\
    elseif (val ~= nil) then \\\
        -- provision to handle direct (positive) numbers (legacy support)\\\
        -- method can be converted to number but does not start with - or +\\\
        -- since all negative numbers start with '-' above guard will skip, positive will end up here\\\
        cfxZones.setFlagValue(theFlag, val, theZone)\\\
        if cfxZones.verbose or theZone.verbose then\\\
            trigger.action.outText(\\\"+++zones: flag <\\\" .. theFlag .. \\\"> changed to #\\\" .. val, 30)\\\
        end \\\
        return\\\
    else \\\
    end\\\
\\\
    if dcsCommon.stringStartsWith(method, \\\"#\\\") then \\\
        -- immediate value command. remove # and eval remainder \\\
        local remainder = dcsCommon.removePrefix(method, \\\"#\\\")\\\
        val = cfxZones.evalRemainder(remainder) -- always returens a number\\\
        cfxZones.setFlagValue(theFlag, val, theZone)\\\
        if theZone.verbose then \\\
            trigger.action.outText(\\\"+++zones: poll setting immediate <\\\" .. theFlag .. \\\"> in <\\\" .. theZone.name .. \\\"> to <\\\" .. val .. \\\">\\\", 30)\\\
        end\\\
        return \\\
    end\\\
    \\\
    local currVal = cfxZones.getFlagValue(theFlag, theZone)\\\
    if method == \\\"inc\\\" or method == \\\"f+1\\\" then \\\
        --trigger.action.setUserFlag(theFlag, currVal + 1)\\\
        cfxZones.setFlagValue(theFlag, currVal+1, theZone)\\\
        \\\
    elseif method == \\\"dec\\\" or method == \\\"f-1\\\" then \\\
        -- trigger.action.setUserFlag(theFlag, currVal - 1)\\\
        cfxZones.setFlagValue(theFlag, currVal-1, theZone)\\\
\\\
    elseif method == \\\"off\\\" or method == \\\"f=0\\\" then \\\
        -- trigger.action.setUserFlag(theFlag, 0)\\\
        cfxZones.setFlagValue(theFlag, 0, theZone)\\\
\\\
    elseif method == \\\"flip\\\" or method == \\\"xor\\\" then \\\
        if currVal ~= 0 then \\\
--            trigger.action.setUserFlag(theFlag, 0)\\\
            cfxZones.setFlagValue(theFlag, 0, theZone)\\\
\\\
        else \\\
            --trigger.action.setUserFlag(theFlag, 1)\\\
            cfxZones.setFlagValue(theFlag, 1, theZone)\\\
        end\\\
        \\\
    elseif dcsCommon.stringStartsWith(method, \\\"pulse\\\") then \\\
        cfxZones.pulseFlag(theFlag, method, theZone)\\\
        \\\
    elseif dcsCommon.stringStartsWith(method, \\\"+\\\") then \\\
        -- we add whatever is to the right \\\
        local remainder = dcsCommon.removePrefix(method, \\\"+\\\")\\\
        local adder = cfxZones.evalRemainder(remainder)\\\
        cfxZones.setFlagValue(theFlag, currVal+adder, theZone)\\\
        if theZone.verbose then \\\
            trigger.action.outText(\\\"+++zones: (poll) updating with '+' flag <\\\" .. theFlag .. \\\"> in <\\\" .. theZone.name .. \\\"> by <\\\" .. adder .. \\\"> to <\\\" .. adder + currVal .. \\\">\\\", 30)\\\
        end\\\
        \\\
    elseif dcsCommon.stringStartsWith(method, \\\"-\\\") then \\\
        -- we subtract whatever is to the right \\\
        local remainder = dcsCommon.removePrefix(method, \\\"-\\\")\\\
        local adder = cfxZones.evalRemainder(remainder)\\\
        cfxZones.setFlagValue(theFlag, currVal-adder, theZone)\\\
\\\
    else \\\
        if method ~= \\\"on\\\" and method ~= \\\"f=1\\\" then \\\
            trigger.action.outText(\\\"+++zones: unknown method <\\\" .. method .. \\\"> - using 'on'\\\", 30)\\\
        end\\\
        -- default: on.\\\
--        trigger.action.setUserFlag(theFlag, 1)\\\
        cfxZones.setFlagValue(theFlag, 1, theZone)\\\
    end\\\
    \\\
    if cfxZones.verbose then\\\
        local newVal = cfxZones.getFlagValue(theFlag, theZone)\\\
        trigger.action.outText(\\\"+++zones: flag <\\\" .. theFlag .. \\\"> changed from \\\" .. currVal .. \\\" to \\\" .. newVal, 30)\\\
    end \\\
end\\\
\\\
function cfxZones.pollFlag(theFlag, method, theZone) \\\
    local allFlags = {}\\\
    if dcsCommon.containsString(theFlag, \\\",\\\") then \\\
        if cfxZones.verbose then \\\
            trigger.action.outText(\\\"+++zones: will poll flag set <\\\" .. theFlag .. \\\"> with \\\" .. method, 30)\\\
        end\\\
        allFlags = dcsCommon.splitString(theFlag, \\\",\\\")\\\
    else \\\
        table.insert(allFlags, theFlag)\\\
    end\\\
    \\\
    for idx, aFlag in pairs(allFlags) do \\\
        aFlag = dcsCommon.trim(aFlag)\\\
        -- note: mey require range preprocessing, but that's not\\\
        -- a priority \\\
        cfxZones.doPollFlag(aFlag, method, theZone)\\\
    end \\\
end\\\
\\\
function dmlZone:pollFlag(theFlag, method)\\\
    cfxZones.pollFlag(theFlag, method, self)\\\
end\\\
\\\
function cfxZones.expandFlagName(theFlag, theZone) \\\
    if not theFlag then return \\\"!NIL\\\" end \\\
    local zoneName = \\\"<dummy>\\\"\\\
    if theZone then \\\
        zoneName = theZone.name -- for flag wildcards\\\
    end\\\
    \\\
    if type(theFlag) == \\\"number\\\" then \\\
        -- straight number, return \\\
        return theFlag\\\
    end\\\
    \\\
    -- we assume it's a string now\\\
    theFlag = dcsCommon.trim(theFlag) -- clear leading/trailing spaces\\\
    local nFlag = tonumber(theFlag) \\\
    if nFlag then -- a number, legal\\\
        return theFlag\\\
    end\\\
        \\\
    -- now do wildcard processing. we have alphanumeric\\\
    if dcsCommon.stringStartsWith(theFlag, \\\"*\\\") then  \\\
        theFlag = zoneName .. theFlag\\\
    end\\\
    return theFlag\\\
end\\\
\\\
function cfxZones.setFlagValueMult(theFlag, theValue, theZone)\\\
    local allFlags = {}\\\
    if dcsCommon.containsString(theFlag, \\\",\\\") then \\\
        if cfxZones.verbose then \\\
            trigger.action.outText(\\\"+++zones: will multi-set flags <\\\" .. theFlag .. \\\"> to \\\" .. theValue, 30)\\\
        end\\\
        allFlags = dcsCommon.splitString(theFlag, \\\",\\\")\\\
    else \\\
        table.insert(allFlags, theFlag)\\\
    end\\\
    \\\
    for idx, aFlag in pairs(allFlags) do \\\
        aFlag = dcsCommon.trim(aFlag)\\\
        -- note: mey require range preprocessing, but that's not\\\
        -- a priority \\\
        cfxZones.setFlagValue(aFlag, theValue, theZone)\\\
    end \\\
end\\\
\\\
function cfxZones.setFlagValue(theFlag, theValue, theZone)\\\
    local zoneName = \\\"<dummy>\\\"\\\
    if not theZone then \\\
        trigger.action.outText(\\\"+++Zne: no zone on setFlagValue\\\", 30) -- mod me for detector\\\
    else \\\
        zoneName = theZone.name -- for flag wildcards\\\
    end\\\
    \\\
    if type(theFlag) == \\\"number\\\" then \\\
        -- straight set, ME flag \\\
        trigger.action.setUserFlag(theFlag, theValue)\\\
        return \\\
    end\\\
    \\\
    -- we assume it's a string now\\\
    theFlag = dcsCommon.trim(theFlag) -- clear leading/trailing spaces\\\
    local nFlag = tonumber(theFlag) \\\
    if nFlag then \\\
        trigger.action.setUserFlag(theFlag, theValue)\\\
        return \\\
    end\\\
    \\\
    -- some QoL: detect \\\"<none>\\\"\\\
    if dcsCommon.containsString(theFlag, \\\"<none>\\\") then \\\
        trigger.action.outText(\\\"+++Zone: warning - setFlag has '<none>' flag name in zone <\\\" .. zoneName .. \\\">\\\", 30) -- if error, intended break\\\
    end\\\
    \\\
    -- now do wildcard processing. we have alphanumeric\\\
    if dcsCommon.stringStartsWith(theFlag, \\\"*\\\") then  \\\
        theFlag = zoneName .. theFlag\\\
    end\\\
    trigger.action.setUserFlag(theFlag, theValue)\\\
end \\\
\\\
function dmlZone:setFlagValue(theFlag, theValue)\\\
    cfxZones.setFlagValue(theFlag, theValue, self)\\\
end\\\
\\\
\\\
function cfxZones.getFlagValue(theFlag, theZone)\\\
    local zoneName = \\\"<dummy>\\\"\\\
    if not theZone or not theZone.name then \\\
        trigger.action.outText(\\\"+++Zne: no zone or zone name on getFlagValue\\\", 30)\\\
    else \\\
        zoneName = theZone.name -- for flag wildcards\\\
    end\\\
    \\\
    if type(theFlag) == \\\"number\\\" then \\\
        -- straight get, ME flag \\\
        return tonumber(trigger.misc.getUserFlag(theFlag))\\\
    end\\\
    \\\
    -- we assume it's a string now\\\
    theFlag = dcsCommon.trim(theFlag) -- clear leading/trailing spaces\\\
    local nFlag = tonumber(theFlag) \\\
    if nFlag then \\\
        return tonumber(trigger.misc.getUserFlag(theFlag))\\\
    end\\\
    \\\
    -- some QoL: detect \\\"<none>\\\"\\\
    if dcsCommon.containsString(theFlag, \\\"<none>\\\") then \\\
        trigger.action.outText(\\\"+++Zone: warning - getFlag has '<none>' flag name in zone <\\\" .. zoneName .. \\\">\\\", 30) -- break here\\\
    end\\\
    \\\
    -- now do wildcard processing. we have alphanumeric\\\
    if dcsCommon.stringStartsWith(theFlag, \\\"*\\\") then  \\\
            theFlag = zoneName .. theFlag\\\
    end\\\
    return tonumber(trigger.misc.getUserFlag(theFlag))\\\
end\\\
\\\
function dmlZone:getFlagValue(theFlag)\\\
    return cfxZones.getFlagValue(theFlag, self)\\\
end\\\
--[[--\\\
function cfxZones.isMEFlag(inFlag)\\\
    -- do NOT use me\\\
    trigger.action.outText(\\\"+++zne: warning: deprecated isMEFlag\\\", 30)\\\
    return true \\\
    -- returns true if inFlag is a pure positive number\\\
end\\\
--]]--\\\
\\\
function cfxZones.verifyMethod(theMethod, theZone)\\\
    local lMethod = string.lower(theMethod)\\\
    if lMethod == \\\"#\\\" or lMethod == \\\"change\\\" then \\\
        return true\\\
    end\\\
\\\
    if lMethod == \\\"0\\\" or lMethod == \\\"no\\\" or lMethod == \\\"false\\\" \\\
       or lMethod == \\\"off\\\" then \\\
        return true  \\\
    end\\\
    \\\
    if lMethod == \\\"1\\\" or lMethod == \\\"yes\\\" or lMethod == \\\"true\\\" \\\
       or lMethod == \\\"on\\\" then \\\
        return true  \\\
    end\\\
    \\\
    if lMethod == \\\"inc\\\" or lMethod == \\\"+1\\\" then \\\
        return true\\\
    end\\\
    \\\
    if lMethod == \\\"dec\\\" or lMethod == \\\"-1\\\" then \\\
        return true \\\
    end \\\
    \\\
    if lMethod == \\\"lohi\\\" or lMethod == \\\"pulse\\\" then \\\
        return true\\\
    end\\\
    \\\
    if lMethod == \\\"hilo\\\" then \\\
        return true\\\
    end\\\
    \\\
    -- number constraints\\\
    -- or flag constraints     -- ONLY RETURN TRUE IF CHANGE AND CONSTRAINT MET \\\
    local op = string.sub(theMethod, 1, 1) \\\
    local remainder = string.sub(theMethod, 2)\\\
    remainder = dcsCommon.trim(remainder) -- remove all leading and trailing spaces\\\
\\\
    if true then \\\
        -- we have a comparison = \\\">\\\", \\\"=\\\", \\\"<\\\" followed by a number \\\
        -- THEY TRIGGER EACH TIME lastVal <> currVal AND condition IS MET  \\\
        if op == \\\"=\\\" then \\\
            return true\\\
        end\\\
        \\\
        if op == \\\"#\\\" or op == \\\"~\\\" then \\\
            return true\\\
        end \\\
        \\\
        if op == \\\"<\\\" then \\\
            return true\\\
        end\\\
        \\\
        if op == \\\">\\\" then \\\
            return true\\\
        end\\\
    end\\\
    \\\
    return false \\\
end\\\
\\\
function dmlZone:verifyMethod(theMethod)\\\
    return cfxZones.verifyMethod(theMethod, self)\\\
end\\\
\\\
-- method-based flag testing \\\
function cfxZones.evalFlagMethodImmediate(currVal, theMethod, theZone)\\\
    -- immediate eval - does not look at last val. \\\
    -- return true/false/value based on theMethod's contraints \\\
    -- simple constraints\\\
    local lMethod = string.lower(theMethod)\\\
    if lMethod == \\\"#\\\" or lMethod == \\\"change\\\" then \\\
        -- ALWAYS RETURNS TRUE for currval <> 0, flase if currval = 0\\\
        return currVal ~= 0  \\\
    end\\\
    \\\
    if lMethod == \\\"0\\\" or lMethod == \\\"no\\\" or lMethod == \\\"false\\\" \\\
       or lMethod == \\\"off\\\" then \\\
        -- WARNING: ALWAYS RETURNS FALSE\\\
        return false  \\\
    end\\\
    \\\
    if lMethod == \\\"1\\\" or lMethod == \\\"yes\\\" or lMethod == \\\"true\\\" \\\
       or lMethod == \\\"on\\\" then \\\
        -- WARNING: ALWAYS RETURNS TRUE\\\
        return true  \\\
    end\\\
    \\\
    if lMethod == \\\"inc\\\" or lMethod == \\\"+1\\\" then \\\
        return currVal+1 -- this may be unexpected\\\
    end\\\
    \\\
    if lMethod == \\\"dec\\\" or lMethod == \\\"-1\\\" then \\\
        return currVal-1 -- this may be unexpectd\\\
    end \\\
    \\\
    -- number constraints\\\
    -- or flag constraints \\\
    -- ONLY RETURN TRUE IF CHANGE AND CONSTRAINT MET \\\
    local op = string.sub(theMethod, 1, 1) \\\
    local remainder = string.sub(theMethod, 2)\\\
    remainder = dcsCommon.trim(remainder) -- remove all leading and trailing spaces\\\
    local rNum = tonumber(remainder)\\\
    if not rNum then \\\
        -- we use remainder as name for flag \\\
        -- PROCESS ESCAPE SEQUENCES\\\
        local esc = string.sub(remainder, 1, 1)\\\
        local last = string.sub(remainder, -1)\\\
        if esc == \\\"@\\\" then \\\
            remainder = string.sub(remainder, 2)\\\
            remainder = dcsCommon.trim(remainder)\\\
        end\\\
        \\\
        if esc == \\\"(\\\" and last == \\\")\\\" and string.len(remainder) > 2 then \\\
            -- note: iisues with startswith(\\\"(\\\") ???\\\
            remainder = string.sub(remainder, 2, -2)\\\
            remainder = dcsCommon.trim(remainder)        \\\
        end\\\
        if esc == \\\"\\\\\\\"\\\" and last == \\\"\\\\\\\"\\\" and string.len(remainder) > 2 then \\\
            remainder = string.sub(remainder, 2, -2)\\\
            remainder = dcsCommon.trim(remainder)        \\\
        end\\\
        if cfxZones.verbose then \\\
            trigger.action.outText(\\\"+++zne: accessing flag <\\\" .. remainder .. \\\">\\\", 30)\\\
        end \\\
        rNum = cfxZones.getFlagValue(remainder, theZone)\\\
    end \\\
    if rNum then \\\
        -- we have a comparison = \\\">\\\", \\\"=\\\", \\\"<\\\" followed by a number  \\\
        if op == \\\"=\\\" then \\\
            return currVal == rNum\\\
        end\\\
        \\\
        if op == \\\"#\\\" or op == \\\"~\\\" then \\\
            return currVal ~= rNum \\\
        end \\\
        \\\
        if op == \\\"<\\\" then \\\
            return currVal < rNum\\\
        end\\\
        \\\
        if op == \\\">\\\" then \\\
            return currVal > rNum\\\
        end\\\
    end\\\
    \\\
    -- if we get here, we have an error \\\
    local zoneName = \\\"<NIL>\\\"\\\
    if theZone then zoneName = theZone.name end \\\
    trigger.action.outText(\\\"+++Zne: illegal |\\\" .. theMethod .. \\\"| in eval for zone \\\" .. zoneName, 30 )\\\
    return false     \\\
end\\\
\\\
function dmlZone:evalFlagMethodImmediate(currVal, theMethod, theZone)\\\
    return cfxZones.evalFlagMethodImmediate(currVal, theMethod, self)\\\
end\\\
\\\
\\\
function cfxZones.testFlagByMethodForZone(currVal, lastVal, theMethod, theZone)\\\
    -- return true/false based on theMethod's contraints \\\
    -- simple constraints\\\
    -- ONLY RETURN TRUE IF CHANGE AND CONSTRAINT MET \\\
    local lMethod = string.lower(theMethod)\\\
    if lMethod == \\\"#\\\" or lMethod == \\\"change\\\" then \\\
        -- check if currVal different from lastVal\\\
        return currVal ~= lastVal  \\\
    end\\\
    \\\
    if lMethod == \\\"0\\\" or lMethod == \\\"no\\\" or lMethod == \\\"false\\\" \\\
       or lMethod == \\\"off\\\" then \\\
        -- WARNING: ONLY RETURNS TRUE IF FALSE AND lastval not zero!\\\
        return currVal == 0 and currVal ~= lastVal  \\\
    end\\\
    \\\
    if lMethod == \\\"1\\\" or lMethod == \\\"yes\\\" or lMethod == \\\"true\\\" \\\
       or lMethod == \\\"on\\\" then \\\
        -- WARNING: only returns true if lastval was false!!!!\\\
        return (currVal ~= 0 and lastVal == 0)  \\\
    end\\\
    \\\
    if lMethod == \\\"inc\\\" or lMethod == \\\"+1\\\" then \\\
--        return currVal == lastVal+1 -- better: test for greater than \\\
        return currVal > lastVal\\\
    end\\\
    \\\
    if lMethod == \\\"dec\\\" or lMethod == \\\"-1\\\" then \\\
        --return currVal == lastVal-1\\\
        return currVal < lastVal \\\
    end \\\
    \\\
    if lMethod == \\\"lohi\\\" or lMethod == \\\"pulse\\\" then \\\
        return (lastVal <= 0 and currVal > 0)\\\
    end\\\
    \\\
    if lMethod == \\\"hilo\\\" then \\\
        return (lastVal > 0 and currVal <= 0)\\\
    end\\\
    \\\
    -- number constraints\\\
    -- or flag constraints \\\
    -- ONLY RETURN TRUE IF CHANGE AND CONSTRAINT MET \\\
    local op = string.sub(theMethod, 1, 1) \\\
    local remainder = string.sub(theMethod, 2)\\\
    remainder = dcsCommon.trim(remainder) -- remove all leading and trailing spaces\\\
    local rNum = tonumber(remainder)\\\
    if not rNum then \\\
        -- we use remainder as name for flag \\\
        -- PROCESS ESCAPE SEQUENCES\\\
        local esc = string.sub(remainder, 1, 1)\\\
        local last = string.sub(remainder, -1)\\\
        if esc == \\\"@\\\" then \\\
            remainder = string.sub(remainder, 2)\\\
            remainder = dcsCommon.trim(remainder)\\\
        end\\\
        \\\
        if esc == \\\"(\\\" and last == \\\")\\\" and string.len(remainder) > 2 then \\\
            -- note: iisues with startswith(\\\"(\\\") ???\\\
            remainder = string.sub(remainder, 2, -2)\\\
            remainder = dcsCommon.trim(remainder)        \\\
        end\\\
        if esc == \\\"\\\\\\\"\\\" and last == \\\"\\\\\\\"\\\" and string.len(remainder) > 2 then \\\
            remainder = string.sub(remainder, 2, -2)\\\
            remainder = dcsCommon.trim(remainder)        \\\
        end\\\
        if cfxZones.verbose then \\\
            trigger.action.outText(\\\"+++zne: accessing flag <\\\" .. remainder .. \\\">\\\", 30)\\\
        end \\\
        rNum = cfxZones.getFlagValue(remainder, theZone)\\\
    end \\\
    if rNum then \\\
        -- we have a comparison = \\\">\\\", \\\"=\\\", \\\"<\\\" followed by a number \\\
        -- THEY TRIGGER EACH TIME lastVal <> currVal AND condition IS MET  \\\
        if op == \\\"=\\\" then \\\
            return currVal == rNum and lastVal ~= currVal\\\
        end\\\
        \\\
        if op == \\\"#\\\" or op == \\\"~\\\" then \\\
            return currVal ~= rNum and lastVal ~= currVal \\\
        end \\\
        \\\
        if op == \\\"<\\\" then \\\
            return currVal < rNum and lastVal ~= currVal\\\
        end\\\
        \\\
        if op == \\\">\\\" then \\\
            return currVal > rNum and lastVal ~= currVal\\\
        end\\\
    end\\\
    \\\
    -- if we get here, we have an error \\\
    local zoneName = \\\"<NIL>\\\"\\\
    if theZone then zoneName = theZone.name end \\\
    trigger.action.outText(\\\"+++Zne: illegal method constraints |\\\" .. theMethod .. \\\"| for zone \\\" .. zoneName, 30 )\\\
    return false \\\
end\\\
\\\
-- WARNING: testZoneFlag must also support non-dmlZone!!!\\\
function cfxZones.testZoneFlag(theZone, theFlagName, theMethod, latchName)\\\
    -- returns two values: true/false method result, and curr value\\\
    -- returns true if method constraints are met for flag theFlagName\\\
    -- as defined by theMethod \\\
    if not theMethod then \\\
        theMethod = \\\"change\\\"\\\
    end \\\
    \\\
    -- will read and update theZone[latchName] as appropriate \\\
    if not theZone then \\\
        trigger.action.outText(\\\"+++Zne: no zone for testZoneFlag\\\", 30)\\\
        return nil, nil \\\
    end \\\
    if not theFlagName then \\\
        -- this is common, no error, only on verbose \\\
        if cfxZones.verbose then \\\
            trigger.action.outText(\\\"+++Zne: no flagName for zone \\\" .. theZone.name .. \\\" for testZoneFlag\\\", 30)\\\
        end \\\
        return nil, nil\\\
    end\\\
    if not latchName then \\\
        trigger.action.outText(\\\"+++Zne: no latchName for zone \\\" .. theZone.name .. \\\" for testZoneFlag\\\", 30)\\\
        return nil, nil \\\
    end\\\
    -- get current value \\\
    local currVal = cfxZones.getFlagValue(theFlagName, theZone)\\\
    \\\
    -- get last value from latch\\\
    local lastVal = theZone[latchName]\\\
    if not lastVal then \\\
        trigger.action.outText(\\\"+++Zne: latch <\\\" .. latchName .. \\\"> not valid for zone \\\" .. theZone.name, 30) -- intentional break here \\\
        return nil, nil\\\
    end\\\
    \\\
    -- now, test by method \\\
    -- we should only test if currVal <> lastVal \\\
    if currVal == lastVal then\\\
        return false, currVal\\\
    end \\\
    \\\
    --trigger.action.outText(\\\"+++Zne: about to test: c = \\\" .. currVal .. \\\", l = \\\" .. lastVal, 30)\\\
    local testResult = cfxZones.testFlagByMethodForZone(currVal, lastVal, theMethod, theZone)\\\
\\\
    -- update latch by method\\\
    theZone[latchName] = currVal \\\
\\\
    -- return result\\\
    return testResult, currVal\\\
end\\\
\\\
function dmlZone:testZoneFlag(theFlagName, theMethod, latchName)\\\
    local r, v = cfxZones.testZoneFlag(self, theFlagName, theMethod, latchName)\\\
    return r, v \\\
end\\\
\\\
function cfxZones.numberArrayFromString(inString, default) -- bridge\\\
    return dcsCommon.numberArrayFromString(inString, default)\\\
end\\\
 \\\
\\\
function cfxZones.flagArrayFromString(inString) -- dcsCommon bridge \\\
    return dcsCommon.flagArrayFromString(inString)\\\
end\\\
\\\
\\\
--\\\
-- ===================\\\
-- PROPERTY PROCESSING\\\
-- =================== \\\
--\\\
\\\
function cfxZones.getAllZoneProperties(theZone, caseInsensitive, numbersOnly) -- return as dict \\\
    if not caseInsensitive then caseInsensitive = false end \\\
    if not numbersOnly then numbersOnly = false end \\\
    if not theZone then return {} end \\\
    \\\
    local dcsProps = theZone.properties -- zone properties in dcs format \\\
    local props = {}\\\
    -- dcs has all properties as array with values .key and .value \\\
    -- so convert them into a dictionary \\\
    for i=1, #dcsProps do \\\
        local theProp = dcsProps[i]\\\
        local theKey = \\\"dummy\\\"\\\
        if string.len(theProp.key) > 0 then theKey = theProp.key end \\\
        if caseInsensitive then theKey = theKey:upper() end \\\
        local v = theProp.value \\\
        if numbersOnly then \\\
            v = tonumber(v)\\\
            if not v then v = 0 end \\\
        end\\\
        props[theKey] = v\\\
    end\\\
    return props \\\
end\\\
\\\
function dmlZone:getAllZoneProperties(caseInsensitive, numbersOnly)\\\
    return cfxZones.getAllZoneProperties(self, caseInsensitive, numbersOnly)\\\
end\\\
\\\
function cfxZones.extractPropertyFromDCS(theKey, theProperties)\\\
-- trim\\\
    theKey = dcsCommon.trim(theKey) \\\
--    make lower case conversion if not case sensitive\\\
    if not cfxZones.caseSensitiveProperties then \\\
        theKey = string.lower(theKey)\\\
    end\\\
\\\
-- iterate all keys and compare to what we are looking for     \\\
    for i=1, #theProperties do\\\
        local theP = theProperties[i]\\\
         \\\
        local existingKey = dcsCommon.trim(theP.key)  \\\
        if not cfxZones.caseSensitiveProperties then \\\
            existingKey = string.lower(existingKey)\\\
        end\\\
        if existingKey == theKey then \\\
            return theP.value\\\
        end\\\
        \\\
        -- now check after removing all blanks \\\
        existingKey = dcsCommon.removeBlanks(existingKey)\\\
        if existingKey == theKey then \\\
            return theP.value\\\
        end\\\
    end\\\
    return nil \\\
end\\\
\\\
function cfxZones.getZoneProperty(cZone, theKey)\\\
    if not cZone then \\\
        trigger.action.outText(\\\"+++zone: no zone in getZoneProperty\\\", 30)\\\
--        breek.here.noew = 1\\\
        return nil\\\
    end \\\
    if not theKey then \\\
        trigger.action.outText(\\\"+++zone: no property key in getZoneProperty for zone \\\" .. cZone.name, 30)\\\
--        breakme.here = 1\\\
        return \\\
    end    \\\
\\\
    local props = cZone.properties\\\
    local theVal = cfxZones.extractPropertyFromDCS(theKey, props)\\\
    return theVal\\\
end\\\
\\\
function dmlZone:getZoneProperty(theKey)\\\
    if not theKey then \\\
        trigger.action.outText(\\\"+++zone: no property key in OOP getZoneProperty for zone \\\" .. self.name, 30)\\\
        return nil  \\\
    end    \\\
    local props = self.properties\\\
    local theVal = cfxZones.extractPropertyFromDCS(theKey, props)\\\
    return theVal\\\
end\\\
\\\
\\\
function cfxZones.getStringFromZoneProperty(theZone, theProperty, default)\\\
    if not default then default = \\\"\\\" end\\\
--    local p = cfxZones.getZoneProperty(theZone, theProperty)\\\
-- OOP heavy duty test here\\\
    local p = theZone:getZoneProperty(theProperty)\\\
    if not p then return default end\\\
    if type(p) == \\\"string\\\" then \\\
        p = dcsCommon.trim(p)\\\
        if p == \\\"\\\" then p = default end \\\
        return p\\\
    end\\\
    return default -- warning. what if it was a number first?\\\
end\\\
\\\
function dmlZone:getStringFromZoneProperty(theProperty, default)\\\
    if not default then default = \\\"\\\" end\\\
    local p = self:getZoneProperty(theProperty)\\\
    if not p then return default end\\\
    if type(p) == \\\"string\\\" then \\\
        p = dcsCommon.trim(p)\\\
        if p == \\\"\\\" then p = default end \\\
        return p\\\
    end\\\
    return default -- warning. what if it was a number first?\\\
end\\\
\\\
function cfxZones.getMinMaxFromZoneProperty(theZone, theProperty)\\\
    local p = cfxZones.getZoneProperty(theZone, theProperty)\\\
    local theNumbers = dcsCommon.splitString(p, \\\" \\\")\\\
    return tonumber(theNumbers[1]), tonumber(theNumbers[2])\\\
end\\\
\\\
function dmlZone:getMinMaxFromZoneProperty(theProperty)\\\
    local p = self:getZoneProperty(theProperty)\\\
    local theNumbers = dcsCommon.splitString(p, \\\" \\\")\\\
    return tonumber(theNumbers[1]), tonumber(theNumbers[2])\\\
end\\\
\\\
function cfxZones.randomInRange(minVal, maxVal) -- should be moved to dcsCommon\\\
    if maxVal < minVal then \\\
        local t = minVal\\\
        minVal = maxVal \\\
        maxVal = t\\\
    end\\\
    return cfxZones.randomDelayFromPositiveRange(minVal, maxVal)\\\
end\\\
\\\
function cfxZones.randomDelayFromPositiveRange(minVal, maxVal) -- should be moved to dcsCommon \\\
    if not maxVal then return minVal end \\\
    if not minVal then return maxVal end \\\
    local delay = maxVal\\\
    if minVal > 0 and minVal < delay then \\\
        -- we want a randomized from time from minTime .. delay\\\
        local varPart = delay - minVal + 1\\\
        varPart = dcsCommon.smallRandom(varPart) - 1\\\
        delay = minVal + varPart\\\
    end\\\
    return delay \\\
end\\\
\\\
function cfxZones.getPositiveRangeFromZoneProperty(theZone, theProperty, default, defaultmax)\\\
    -- reads property as string, and interprets as range 'a-b'. \\\
    -- if not a range but single number, returns both for upper and lower \\\
    --trigger.action.outText(\\\"***Zne: enter with <\\\" .. theZone.name .. \\\">: range for property <\\\" .. theProperty .. \\\">!\\\", 30)\\\
    if not default then default = 0 end \\\
    if not defaultmax then defaultmax = default end \\\
    \\\
    local lowerBound = default\\\
    local upperBound = defaultmax \\\
    \\\
    local rangeString = cfxZones.getStringFromZoneProperty(theZone, theProperty, \\\"\\\")\\\
    if dcsCommon.containsString(rangeString, \\\"-\\\") then \\\
        local theRange = dcsCommon.splitString(rangeString, \\\"-\\\")\\\
        lowerBound = theRange[1]\\\
        lowerBound = tonumber(lowerBound)\\\
        upperBound = theRange[2]\\\
        upperBound = tonumber(upperBound)\\\
        if lowerBound and upperBound then\\\
            -- swap if wrong order\\\
            if lowerBound > upperBound then \\\
                local temp = upperBound\\\
                upperBound = lowerBound\\\
                lowerBound = temp \\\
            end\\\
\\\
        else\\\
            -- bounds illegal\\\
            trigger.action.outText(\\\"+++Zne: illegal range  <\\\" .. rangeString .. \\\">, using \\\" .. default .. \\\"-\\\" .. defaultmax, 30)\\\
            lowerBound = default\\\
            upperBound = defaultmax \\\
        end\\\
    else \\\
        upperBound = cfxZones.getNumberFromZoneProperty(theZone, theProperty, defaultmax) -- between pulses \\\
        lowerBound = upperBound\\\
    end\\\
\\\
    return lowerBound, upperBound\\\
end\\\
\\\
function dmlZone:getPositiveRangeFromZoneProperty(theProperty, default, defaultmax)\\\
    local lo, up = cfxZones.getPositiveRangeFromZoneProperty(self, theProperty, default, defaultmax)\\\
    return lo, up \\\
end\\\
\\\
\\\
function cfxZones.hasProperty(theZone, theProperty) \\\
    if not theProperty then \\\
        trigger.action.outText(\\\"+++zne: WARNING - hasProperty called with nil theProperty for zone <\\\" .. theZone.name .. \\\">\\\", 30)\\\
        return false \\\
    end \\\
    local foundIt = cfxZones.getZoneProperty(theZone, theProperty)\\\
    if not foundIt then \\\
        -- check for possible forgotten or exchanged IO flags \\\
        if string.sub(theProperty, -1) == \\\"?\\\" then\\\
            local lessOp = theProperty:sub(1,-2)\\\
            if cfxZones.getZoneProperty(theZone, lessOp) ~= nil then \\\
                trigger.action.outText(\\\"*** NOTE: \\\" .. theZone.name .. \\\"'s property <\\\" .. lessOp .. \\\"> may be missing a Query ('?') symbol\\\", 30)\\\
            end\\\
            local lessPlus = lessOp .. \\\"!\\\"\\\
            if cfxZones.getZoneProperty(theZone, lessPlus) ~= nil then \\\
                trigger.action.outText(\\\"*** NOTE: \\\" .. theZone.name .. \\\"'s property <\\\" .. lessOp .. \\\"> may be using '!' instead of '?' for input\\\", 30)\\\
            end\\\
            return false \\\
        end\\\
        \\\
        if string.sub(theProperty, -1) == \\\"!\\\" then \\\
            local lessOp = theProperty:sub(1,-2)\\\
            if cfxZones.getZoneProperty(theZone, lessOp) ~= nil then \\\
                trigger.action.outText(\\\"*** NOTE: \\\" .. theZone.name .. \\\"'s property <\\\" .. lessOp .. \\\"> may be missing a Bang! ('!') symbol\\\", 30)\\\
            end\\\
            local lessPlus = lessOp .. \\\"?\\\"\\\
            if cfxZones.getZoneProperty(theZone, lessPlus) ~= nil then \\\
                trigger.action.outText(\\\"*** NOTE: \\\" .. theZone.name .. \\\"'s property <\\\" .. lessOp .. \\\"> may be using '!' instead of '?' for input\\\", 30)\\\
            end\\\
            return false \\\
        end\\\
        \\\
        if string.sub(theProperty, -1) == \\\":\\\" then \\\
            local lessOp = theProperty:sub(1,-2)\\\
            if cfxZones.getZoneProperty(theZone, lessOp) ~= nil then \\\
                trigger.action.outText(\\\"*** NOTE: \\\" .. theZone.name .. \\\"'s property <\\\" .. lessOp .. \\\"> may be missing a colon (':') at end\\\", 30)\\\
            end\\\
            return false \\\
        end\\\
        \\\
        return false \\\
    end\\\
    return true \\\
--    return foundIt ~= nil \\\
end\\\
\\\
function dmlZone:hasProperty(theProperty) \\\
    if not theProperty then \\\
        trigger.action.outText(\\\"+++zne: WARNING - hasProperty called with nil theProperty for zone <\\\" .. self.name .. \\\">\\\", 30)\\\
        return false \\\
    end \\\
    local foundIt = self:getZoneProperty(theProperty)\\\
    if not foundIt then \\\
        -- check for possible forgotten or exchanged IO flags \\\
        if string.sub(theProperty, -1) == \\\"?\\\" then\\\
            local lessOp = theProperty:sub(1,-2)\\\
            if self:getZoneProperty(lessOp) ~= nil then \\\
                trigger.action.outText(\\\"*** NOTE: \\\" .. self.name .. \\\"'s property <\\\" .. lessOp .. \\\"> may be missing a Query ('?') symbol\\\", 30)\\\
            end\\\
            local lessPlus = lessOp .. \\\"!\\\"\\\
            if self:getZoneProperty(lessPlus) ~= nil then \\\
                trigger.action.outText(\\\"*** NOTE: \\\" .. self.name .. \\\"'s property <\\\" .. lessOp .. \\\"> may be using '!' instead of '?' for input\\\", 30)\\\
            end\\\
            return false \\\
        end\\\
        \\\
        if string.sub(theProperty, -1) == \\\"!\\\" then \\\
            local lessOp = theProperty:sub(1,-2)\\\
            if self:getZoneProperty(lessOp) ~= nil then \\\
                trigger.action.outText(\\\"*** NOTE: \\\" .. self.name .. \\\"'s property <\\\" .. lessOp .. \\\"> may be missing a Bang! ('!') symbol\\\", 30)\\\
            end\\\
            local lessPlus = lessOp .. \\\"?\\\"\\\
            if self:getZoneProperty(lessPlus) ~= nil then \\\
                trigger.action.outText(\\\"*** NOTE: \\\" .. self.name .. \\\"'s property <\\\" .. lessOp .. \\\"> may be using '!' instead of '?' for input\\\", 30)\\\
            end\\\
            return false \\\
        end\\\
        \\\
        if string.sub(theProperty, -1) == \\\":\\\" then \\\
            local lessOp = theProperty:sub(1,-2)\\\
            if self:getZoneProperty(lessOp) ~= nil then \\\
                trigger.action.outText(\\\"*** NOTE: \\\" .. self.name .. \\\"'s property <\\\" .. lessOp .. \\\"> may be missing a colon (':') at end\\\", 30)\\\
            end\\\
            return false \\\
        end\\\
        \\\
        return false \\\
    end\\\
    return true \\\
end\\\
\\\
function cfxZones.getBoolFromZoneProperty(theZone, theProperty, defaultVal)\\\
    if not defaultVal then defaultVal = false end \\\
    if type(defaultVal) ~= \\\"boolean\\\" then \\\
        defaultVal = false \\\
    end\\\
\\\
    if not theZone then \\\
        trigger.action.outText(\\\"WARNING: NIL Zone in getBoolFromZoneProperty\\\", 30)\\\
        return defaultVal\\\
    end\\\
\\\
\\\
    local p = cfxZones.getZoneProperty(theZone, theProperty)\\\
    if not p then return defaultVal end\\\
\\\
    -- make sure we compare so default always works when \\\
    -- answer isn't exactly the opposite\\\
    p = p:lower() \\\
    p = dcsCommon.trim(p) \\\
    if defaultVal == false then \\\
        -- only go true if exact match to yes or true \\\
        theBool = false \\\
        theBool = (p == 'true') or (p == 'yes') or p == \\\"1\\\"\\\
        return theBool\\\
    end\\\
    \\\
    local theBool = true \\\
    -- only go false if exactly no or false or \\\"0\\\"\\\
    theBool = (p ~= 'false') and (p ~= 'no') and (p ~= \\\"0\\\") \\\
    return theBool\\\
end\\\
\\\
function dmlZone:getBoolFromZoneProperty(theProperty, defaultVal)\\\
    if not defaultVal then defaultVal = false end \\\
    if type(defaultVal) ~= \\\"boolean\\\" then \\\
        defaultVal = false \\\
    end\\\
\\\
    local p = self:getZoneProperty(theProperty)\\\
    if not p then return defaultVal end\\\
\\\
    -- make sure we compare so default always works when \\\
    -- answer isn't exactly the opposite\\\
    p = p:lower() \\\
    p = dcsCommon.trim(p) \\\
    if defaultVal == false then \\\
        -- only go true if exact match to yes or true \\\
        theBool = false \\\
        theBool = (p == 'true') or (p == 'yes') or p == \\\"1\\\"\\\
        return theBool\\\
    end\\\
    \\\
    local theBool = true \\\
    -- only go false if exactly no or false or \\\"0\\\"\\\
    theBool = (p ~= 'false') and (p ~= 'no') and (p ~= \\\"0\\\") \\\
    return theBool\\\
end\\\
\\\
function cfxZones.getCoalitionFromZoneProperty(theZone, theProperty, default)\\\
    if not default then default = 0 end\\\
    local p = cfxZones.getZoneProperty(theZone, theProperty)\\\
    if not p then return default end  \\\
    if type(p) == \\\"number\\\" then -- can't currently really happen\\\
        if p == 1 then return 1 end \\\
        if p == 2 then return 2 end \\\
        return 0\\\
    end\\\
    \\\
    if type(p) == \\\"string\\\" then \\\
        if p == \\\"1\\\" then return 1 end \\\
        if p == \\\"2\\\" then return 2 end \\\
        if p == \\\"0\\\" then return 0 end \\\
        \\\
        p = p:lower()\\\
        \\\
        if p == \\\"red\\\" then return 1 end \\\
        if p == \\\"blue\\\" then return 2 end \\\
        if p == \\\"neutral\\\" then return 0 end\\\
        if p == \\\"all\\\" then return 0 end \\\
        return default \\\
    end\\\
    \\\
    return default \\\
end\\\
\\\
function dmlZone:getCoalitionFromZoneProperty(theProperty, default)\\\
    if not default then default = 0 end\\\
    local p = self:getZoneProperty(theProperty)\\\
    if not p then return default end  \\\
    if type(p) == \\\"number\\\" then -- can't currently really happen\\\
        if p == 1 then return 1 end \\\
        if p == 2 then return 2 end \\\
        return 0\\\
    end\\\
    \\\
    if type(p) == \\\"string\\\" then \\\
        if p == \\\"1\\\" then return 1 end \\\
        if p == \\\"2\\\" then return 2 end \\\
        if p == \\\"0\\\" then return 0 end \\\
        \\\
        p = p:lower()\\\
        \\\
        if p == \\\"red\\\" then return 1 end \\\
        if p == \\\"blue\\\" then return 2 end \\\
        if p == \\\"neutral\\\" then return 0 end\\\
        if p == \\\"all\\\" then return 0 end \\\
        return default \\\
    end\\\
    \\\
    return default \\\
end\\\
\\\
function cfxZones.getNumberFromZoneProperty(theZone, theProperty, default)\\\
--TODO: trim string \\\
    if not default then default = 0 end\\\
    default = tonumber(default)\\\
    if not default then default = 0 end -- enforce default numbner as well \\\
    local p = cfxZones.getZoneProperty(theZone, theProperty)\\\
    p = tonumber(p)\\\
    if not p then p = default end \\\
--    if theZone.verbose then \\\
--        trigger.action.outText(\\\"+++zne: getNumberFromZoneProperty returns <\\\" .. p .. \\\"> for prop <\\\" .. theProperty .. \\\"> in zone <\\\" .. theZone.name .. \\\">\\\", 30)\\\
--    end\\\
    return p\\\
end\\\
\\\
function dmlZone:getNumberFromZoneProperty(theProperty, default)\\\
--TODO: trim string \\\
    if not default then default = 0 end\\\
    default = tonumber(default)\\\
    if not default then default = 0 end -- enforce default numbner as well \\\
    local p = self:getZoneProperty(theProperty)\\\
    p = tonumber(p)\\\
    if not p then p = default end \\\
--    if self.verbose then \\\
--        trigger.action.outText(\\\"+++zne OOP: getNumberFromZoneProperty returns <\\\" .. p .. \\\"> for prop <\\\" .. theProperty .. \\\"> in zone <\\\" .. self.name .. \\\">\\\", 30)\\\
--    end\\\
    return p\\\
end\\\
\\\
function cfxZones.getVectorFromZoneProperty(theZone, theProperty, minDims, defaultVal)\\\
    if not minDims then minDims = 0 end \\\
    if not defaultVal then defaultVal = 0 end \\\
    local s = cfxZones.getStringFromZoneProperty(theZone, theProperty, \\\"\\\")\\\
    local sVec = dcsCommon.splitString(s, \\\",\\\")\\\
    local nVec = {}\\\
    for idx, numString in pairs (sVec) do \\\
        local n = tonumber(numString)\\\
        if not n then n = defaultVal end\\\
        table.insert(nVec, n)\\\
    end\\\
    -- make sure vector contains at least minDims values \\\
    while #nVec < minDims do \\\
        table.insert(nVec, defaultVal)\\\
    end\\\
    \\\
    return nVec \\\
end\\\
\\\
function dmlZone:getVectorFromZoneProperty(theProperty, minDims, defaultVal)\\\
    if not minDims then minDims = 0 end \\\
    if not defaultVal then defaultVal = 0 end \\\
    local s = self:getStringFromZoneProperty(theProperty, \\\"\\\")\\\
    local sVec = dcsCommon.splitString(s, \\\",\\\")\\\
    local nVec = {}\\\
    for idx, numString in pairs (sVec) do \\\
        local n = tonumber(numString)\\\
        if not n then n = defaultVal end\\\
        table.insert(nVec, n)\\\
    end\\\
    -- make sure vector contains at least minDims values \\\
    while #nVec < minDims do \\\
        table.insert(nVec, defaultVal)\\\
    end\\\
    \\\
    return nVec \\\
end\\\
\\\
function cfxZones.getRGBVectorFromZoneProperty(theZone, theProperty, defaultVal)\\\
    if not defaultVal then defaultVal = {1.0, 1.0, 1.0} end \\\
    if #defaultVal ~=3 then defaultVal = {1.0, 1.0, 1.0} end\\\
    local s = cfxZones.getStringFromZoneProperty(theZone, theProperty, \\\"\\\")\\\
    local sVec = dcsCommon.splitString(s, \\\",\\\")\\\
    local nVec = {}\\\
    for i = 1, 3 do \\\
        n = sVec[i]\\\
        if n then n = tonumber(n) end \\\
        if not n then n = defaultVal[i] end \\\
        if n > 1.0 then n = 1.0 end\\\
        if n < 0 then n = 0 end \\\
        nVec[i] = n\\\
    end\\\
    return nVec \\\
end\\\
\\\
function dmlZone:getRGBVectorFromZoneProperty(theProperty, defaultVal)\\\
    if not defaultVal then defaultVal = {1.0, 1.0, 1.0} end \\\
    if #defaultVal ~=3 then defaultVal = {1.0, 1.0, 1.0} end\\\
    local s = self:getStringFromZoneProperty(theProperty, \\\"\\\")\\\
    local sVec = dcsCommon.splitString(s, \\\",\\\")\\\
    local nVec = {}\\\
    for i = 1, 3 do \\\
        n = sVec[i]\\\
        if n then n = tonumber(n) end \\\
        if not n then n = defaultVal[i] end \\\
        if n > 1.0 then n = 1.0 end\\\
        if n < 0 then n = 0 end \\\
        nVec[i] = n\\\
    end\\\
    return nVec \\\
end\\\
\\\
\\\
function cfxZones.getRGBAVectorFromZoneProperty(theZone, theProperty, defaultVal)\\\
    if not defaultVal then defaultVal = {1.0, 1.0, 1.0, 1.0} end \\\
    if #defaultVal ~=4 then defaultVal = {1.0, 1.0, 1.0, 1.0} end\\\
    local s = cfxZones.getStringFromZoneProperty(theZone, theProperty, \\\"\\\")\\\
    s = dcsCommon.trim(s)\\\
    if s:sub(1,1) == \\\"#\\\" then \\\
        -- it's probably a \\\"#RRGGBBAA\\\" format hex string \\\
        local hVec = dcsCommon.hexString2RGBA(s)\\\
        if hVec then return hVec end \\\
    end\\\
\\\
    local sVec = dcsCommon.splitString(s, \\\",\\\")\\\
    local nVec = {}\\\
    for i = 1, 4 do \\\
        n = sVec[i]\\\
        if n then n = tonumber(n) end \\\
        if not n then n = defaultVal[i] end \\\
        if n > 1.0 then n = 1.0 end\\\
        if n < 0 then n = 0 end \\\
        nVec[i] = n\\\
    end\\\
        \\\
    return nVec \\\
end\\\
\\\
function dmlZone:getRGBAVectorFromZoneProperty(theProperty, defaultVal)\\\
    if not defaultVal then defaultVal = {1.0, 1.0, 1.0, 1.0} end \\\
    if #defaultVal ~=4 then defaultVal = {1.0, 1.0, 1.0, 1.0} end\\\
    local s = self:getStringFromZoneProperty(theProperty, \\\"\\\")\\\
    s = dcsCommon.trim(s)\\\
    if s:sub(1,1) == \\\"#\\\" then \\\
        -- it's probably a \\\"#RRGGBBAA\\\" format hex string \\\
        local hVec = dcsCommon.hexString2RGBA(s)\\\
        if hVec then return hVec end \\\
    end\\\
\\\
    local sVec = dcsCommon.splitString(s, \\\",\\\")\\\
    local nVec = {}\\\
    for i = 1, 4 do \\\
        n = sVec[i]\\\
        if n then n = tonumber(n) end \\\
        if not n then n = defaultVal[i] end \\\
        if n > 1.0 then n = 1.0 end\\\
        if n < 0 then n = 0 end \\\
        nVec[i] = n\\\
    end\\\
        \\\
    return nVec \\\
end\\\
\\\
function cfxZones.getRGBFromZoneProperty(theZone, theProperty, default)\\\
    --if not default then default = {1.0, 1.0, 1.0} end -- white \\\
    local rawRGB = cfxZones.getVectorFromZoneProperty(theZone, theProperty, 3, 1.0)\\\
    local retVal = {}\\\
    for i = 1, 3 do \\\
        local cp = rawRGB[i]\\\
        if cp > 1.0 then cp = 1.0 end\\\
        if cp < 0 then cp = 0 end \\\
        retVal[i] = cp\\\
    end\\\
    return retVal\\\
end\\\
\\\
function dmlZone:getRGBFromZoneProperty(theProperty, default)\\\
    --if not default then default = {1.0, 1.0, 1.0} end -- white \\\
    local rawRGB = self:getVectorFromZoneProperty(theProperty, 3, 1.0)\\\
    local retVal = {}\\\
    for i = 1, 3 do \\\
        local cp = rawRGB[i]\\\
        if cp > 1.0 then cp = 1.0 end\\\
        if cp < 0 then cp = 0 end \\\
        retVal[i] = cp\\\
    end\\\
    return retVal\\\
end\\\
\\\
\\\
function cfxZones.getSmokeColorStringFromZoneProperty(theZone, theProperty, default) -- smoke as 'red', 'green', or 1..5\\\
    if not default then default = \\\"red\\\" end \\\
    local s = cfxZones.getStringFromZoneProperty(theZone, theProperty, default)\\\
    s = s:lower()\\\
    s = dcsCommon.trim(s)\\\
    -- check numbers \\\
    if (s == \\\"0\\\") then return \\\"green\\\" end\\\
    if (s == \\\"1\\\") then return \\\"red\\\" end\\\
    if (s == \\\"2\\\") then return \\\"white\\\" end\\\
    if (s == \\\"3\\\") then return \\\"orange\\\" end\\\
    if (s == \\\"4\\\") then return \\\"blue\\\" end\\\
    \\\
    if s == \\\"green\\\" or\\\
       s == \\\"red\\\" or\\\
       s == \\\"white\\\" or\\\
       s == \\\"orange\\\" or\\\
       s == \\\"blue\\\" then return s end\\\
\\\
    return default \\\
end\\\
\\\
function dmlZone:getSmokeColorStringFromZoneProperty(theProperty, default) -- smoke as 'red', 'green', or 1..5\\\
    if not default then default = \\\"red\\\" end \\\
    local s = self:getStringFromZoneProperty(theProperty, default)\\\
    s = s:lower()\\\
    s = dcsCommon.trim(s)\\\
    -- check numbers \\\
    if (s == \\\"0\\\") then return \\\"green\\\" end\\\
    if (s == \\\"1\\\") then return \\\"red\\\" end\\\
    if (s == \\\"2\\\") then return \\\"white\\\" end\\\
    if (s == \\\"3\\\") then return \\\"orange\\\" end\\\
    if (s == \\\"4\\\") then return \\\"blue\\\" end\\\
    \\\
    if s == \\\"green\\\" or\\\
       s == \\\"red\\\" or\\\
       s == \\\"white\\\" or\\\
       s == \\\"orange\\\" or\\\
       s == \\\"blue\\\" then return s end\\\
\\\
    return default \\\
end\\\
\\\
function cfxZones.getFlareColorStringFromZoneProperty(theZone, theProperty, default) -- smoke as 'red', 'green', or 1..5\\\
    if not default then default = \\\"red\\\" end \\\
    local s = cfxZones.getStringFromZoneProperty(theZone, theProperty, default)\\\
    s = s:lower()\\\
    s = dcsCommon.trim(s)\\\
    -- check numbers \\\
    if (s == \\\"rnd\\\") then return \\\"random\\\" end \\\
    if (s == \\\"0\\\") then return \\\"green\\\" end\\\
    if (s == \\\"1\\\") then return \\\"red\\\" end\\\
    if (s == \\\"2\\\") then return \\\"white\\\" end\\\
    if (s == \\\"3\\\") then return \\\"yellow\\\" end\\\
    if (s == \\\"-1\\\") then return \\\"random\\\" end  \\\
    \\\
    if s == \\\"green\\\" or\\\
       s == \\\"red\\\" or\\\
       s == \\\"white\\\" or\\\
       s == \\\"yellow\\\" or \\\
       s == \\\"random\\\" then\\\
    return s end\\\
\\\
    return default \\\
end\\\
\\\
function dmlZone:getFlareColorStringFromZoneProperty(theProperty, default) -- smoke as 'red', 'green', or 1..5\\\
    if not default then default = \\\"red\\\" end \\\
    local s = self:getStringFromZoneProperty(theProperty, default)\\\
    s = s:lower()\\\
    s = dcsCommon.trim(s)\\\
    -- check numbers \\\
    if (s == \\\"rnd\\\") then return \\\"random\\\" end \\\
    if (s == \\\"0\\\") then return \\\"green\\\" end\\\
    if (s == \\\"1\\\") then return \\\"red\\\" end\\\
    if (s == \\\"2\\\") then return \\\"white\\\" end\\\
    if (s == \\\"3\\\") then return \\\"yellow\\\" end\\\
    if (s == \\\"-1\\\") then return \\\"random\\\" end  \\\
    \\\
    if s == \\\"green\\\" or\\\
       s == \\\"red\\\" or\\\
       s == \\\"white\\\" or\\\
       s == \\\"yellow\\\" or \\\
       s == \\\"random\\\" then\\\
    return s end\\\
\\\
    return default \\\
end\\\
\\\
--\\\
-- Zone-based wildcard processing\\\
-- \\\
\\\
-- process <z>\\\
function cfxZones.processZoneStatics(inMsg, theZone)\\\
    if theZone then \\\
        inMsg = inMsg:gsub(\\\"<z>\\\", theZone.name)\\\
    end\\\
    return inMsg \\\
end\\\
\\\
function dmlZone:processZoneStatics(inMsg, theZone)\\\
    inMsg = inMsg:gsub(\\\"<z>\\\", self.name)\\\
    return inMsg \\\
end\\\
\\\
-- process <t>, <lat>, <lon>, <ele>, <mgrs> \\\
function cfxZones.processSimpleZoneDynamics(inMsg, theZone, timeFormat, imperialUnits)\\\
    if not inMsg then return \\\"<nil inMsg>\\\" end\\\
    -- replace <t> with current mission time HMS\\\
    local absSecs = timer.getAbsTime()-- + env.mission.start_time\\\
    while absSecs > 86400 do \\\
        absSecs = absSecs - 86400 -- subtract out all days \\\
    end\\\
    if not timeFormat then timeFormat = \\\"<:h>:<:m>:<:s>\\\" end \\\
    local timeString  = dcsCommon.processHMS(timeFormat, absSecs)\\\
    local outMsg = inMsg:gsub(\\\"<t>\\\", timeString)\\\
    \\\
    -- replace <lat> with lat of zone point and <lon> with lon of zone point \\\
    -- and <mgrs> with mgrs coords of zone point \\\
    local currPoint = cfxZones.getPoint(theZone)\\\
    local lat, lon = coord.LOtoLL(currPoint)\\\
    lat, lon = dcsCommon.latLon2Text(lat, lon)\\\
    local alt = land.getHeight({x = currPoint.x, y = currPoint.z})\\\
    if imperialUnits then \\\
        alt = math.floor(alt * 3.28084) -- feet \\\
    else \\\
        alt = math.floor(alt) -- meters \\\
    end \\\
    outMsg = outMsg:gsub(\\\"<lat>\\\", lat)\\\
    outMsg = outMsg:gsub(\\\"<lon>\\\", lon)\\\
    outMsg = outMsg:gsub(\\\"<ele>\\\", alt)\\\
    local grid = coord.LLtoMGRS(coord.LOtoLL(currPoint))\\\
    local mgrs = grid.UTMZone .. ' ' .. grid.MGRSDigraph .. ' ' .. grid.Easting .. ' ' .. grid.Northing\\\
    outMsg = outMsg:gsub(\\\"<mgrs>\\\", mgrs)\\\
    return outMsg\\\
end \\\
\\\
-- process <v: flag>, <rsp: flag> <rrnd>\\\
function cfxZones.processDynamicValues(inMsg, theZone, msgResponses)\\\
    -- replace all occurences of <v: flagName> with their values \\\
    local pattern = \\\"<v:%s*[%s%w%*%d%.%-_]+>\\\" -- no list allowed but blanks and * and . and - and _ --> we fail on the other specials to keep this simple \\\
    local outMsg = inMsg\\\
    repeat -- iterate all patterns one by one \\\
        local startLoc, endLoc = string.find(outMsg, pattern)\\\
        if startLoc then \\\
            local theValParam = string.sub(outMsg, startLoc, endLoc)\\\
            -- strip lead and trailer \\\
            local param = string.gsub(theValParam, \\\"<v:%s*\\\", \\\"\\\")\\\
            param = string.gsub(param, \\\">\\\",\\\"\\\")\\\
            -- param = dcsCommon.trim(param) -- trim is called anyway\\\
            -- access flag\\\
            local val = cfxZones.getFlagValue(param, theZone)\\\
            val = tostring(val)\\\
            if not val then val = \\\"NULL\\\" end \\\
            -- replace pattern in original with new val \\\
            outMsg = string.gsub(outMsg, pattern, val, 1) -- only one sub!\\\
        end\\\
    until not startLoc\\\
    \\\
    -- now process rsp \\\
    pattern = \\\"<rsp:%s*[%s%w%*%d%.%-_]+>\\\" -- no list allowed but blanks and * and . and - and _ --> we fail on the other specials to keep this simple \\\
\\\
    if msgResponses and (#msgResponses > 0) then -- only if this zone has an array\\\
        --trigger.action.outText(\\\"enter response proccing\\\", 30)\\\
        repeat -- iterate all patterns one by one \\\
            local startLoc, endLoc = string.find(outMsg, pattern)\\\
            if startLoc then \\\
                --trigger.action.outText(\\\"response: found an occurence\\\", 30)\\\
                local theValParam = string.sub(outMsg, startLoc, endLoc)\\\
                -- strip lead and trailer \\\
                local param = string.gsub(theValParam, \\\"<rsp:%s*\\\", \\\"\\\")\\\
                param = string.gsub(param, \\\">\\\",\\\"\\\")\\\
                \\\
                -- access flag\\\
                local val = cfxZones.getFlagValue(param, theZone)\\\
                if not val or (val < 1) then val = 1 end \\\
                if val > msgResponses then val = msgResponses end \\\
                \\\
                val = msgResponses[val]\\\
                val = dcsCommon.trim(val)\\\
                -- replace pattern in original with new val \\\
                outMsg = string.gsub(outMsg, pattern, val, 1) -- only one sub!\\\
            end\\\
        until not startLoc\\\
        \\\
        -- rnd response \\\
        local rndRsp = dcsCommon.pickRandom(msgResponses)\\\
        outMsg = outMsg:gsub (\\\"<rrnd>\\\", rndRsp)\\\
    end\\\
    \\\
    return outMsg\\\
end\\\
\\\
-- process <t: flag>\\\
function cfxZones.processDynamicTime(inMsg, theZone, timeFormat)\\\
    if not timeFormat then timeFormat = \\\"<:h>:<:m>:<:s>\\\" end\\\
    -- replace all occurences of <t: flagName> with their values \\\
    local pattern = \\\"<t:%s*[%s%w%*%d%.%-_]+>\\\" -- no list allowed but blanks and * and . and - and _ --> we fail on the other specials to keep this simple \\\
    local outMsg = inMsg\\\
    repeat -- iterate all patterns one by one \\\
        local startLoc, endLoc = string.find(outMsg, pattern)\\\
        if startLoc then \\\
            local theValParam = string.sub(outMsg, startLoc, endLoc)\\\
            -- strip lead and trailer \\\
            local param = string.gsub(theValParam, \\\"<t:%s*\\\", \\\"\\\")\\\
            param = string.gsub(param, \\\">\\\",\\\"\\\")\\\
            -- access flag\\\
            local val = cfxZones.getFlagValue(param, theZone)\\\
            -- use this to process as time value \\\
            --trigger.action.outText(\\\"time: accessing <\\\" .. param .. \\\"> and received <\\\" .. val .. \\\">\\\", 30)\\\
            local timeString  = dcsCommon.processHMS(timeFormat, val)\\\
            \\\
            if not timeString then timeString = \\\"NULL\\\" end \\\
            -- replace pattern in original with new val \\\
            outMsg = string.gsub(outMsg, pattern, timeString, 1) -- only one sub!\\\
        end\\\
    until not startLoc\\\
    return outMsg\\\
end\\\
\\\
-- process <lat/lon/ele/mgrs/lle/latlon/alt/vel/hdg/rhdg/type/player: zone/unit>\\\
function cfxZones.processDynamicLoc(inMsg, imperialUnits, responses)\\\
    local locales = {\\\"lat\\\", \\\"lon\\\", \\\"ele\\\", \\\"mgrs\\\", \\\"lle\\\", \\\"latlon\\\", \\\"alt\\\", \\\"vel\\\", \\\"hdg\\\", \\\"rhdg\\\", \\\"type\\\", \\\"player\\\"}\\\
    local outMsg = inMsg\\\
    local uHead = 0\\\
    for idx, aLocale in pairs(locales) do \\\
        local pattern = \\\"<\\\" .. aLocale .. \\\":%s*[%s%w%*%d%.%-_]+>\\\"\\\
        repeat -- iterate all patterns one by one \\\
            local startLoc, endLoc = string.find(outMsg, pattern)\\\
            if startLoc then\\\
                local theValParam = string.sub(outMsg, startLoc, endLoc)\\\
                -- strip lead and trailer \\\
                local param = string.gsub(theValParam, \\\"<\\\" .. aLocale .. \\\":%s*\\\", \\\"\\\")\\\
                param = string.gsub(param, \\\">\\\",\\\"\\\")\\\
                -- find zone or unit\\\
                param = dcsCommon.trim(param)\\\
                local thePoint = nil \\\
                local tZone = cfxZones.getZoneByName(param)\\\
                local tUnit = Unit.getByName(param)\\\
                local spd = 0\\\
                local angels = 0 \\\
                local theType = \\\"<errType>\\\"\\\
                local playerName = \\\"Unknown\\\"\\\
                if tZone then\\\
                    theType = \\\"Zone\\\"\\\
                    playerName = \\\"?zone?\\\"\\\
                    thePoint = cfxZones.getPoint(tZone)\\\
                    if tZone.linkedUnit and Unit.isExist(tZone.linkedUnit) then \\\
                        local lU = tZone.linkedUnit\\\
                        local masterPoint = lU:getPoint()\\\
                        thePoint.y = masterPoint.y \\\
                        spd = dcsCommon.getUnitSpeed(lU)\\\
                        spd = math.floor(spd * 3.6)\\\
                        uHead = math.floor(dcsCommon.getUnitHeading(tUnit) * 57.2958) -- to degrees.\\\
                    else \\\
                        -- since zones always have elevation of 0, \\\
                        -- now get the elevation from the map \\\
                        thePoint.y = land.getHeight({x = thePoint.x, y = thePoint.z})\\\
                    end\\\
                elseif tUnit then \\\
                    if Unit.isExist(tUnit) then\\\
                        theType = tUnit:getTypeName()\\\
                        if tUnit.getPlayerName and tUnit:getPlayerName() then\\\
                            playerName = tUnit:getPlayerName()\\\
                        end\\\
                        thePoint = tUnit:getPoint()\\\
                        spd = dcsCommon.getUnitSpeed(tUnit)\\\
                        -- convert m/s to km/h \\\
                        spd = math.floor(spd * 3.6)\\\
                        uHead = math.floor(dcsCommon.getUnitHeading(tUnit) * 57.2958) -- to degrees. \\\
                    end\\\
                else \\\
                    -- nothing to do, remove me.\\\
                end\\\
\\\
                local locString = \\\"err\\\"\\\
                if thePoint then \\\
                    -- now that we have a point, we can do locale-specific\\\
                    -- processing. return result in locString\\\
                    local lat, lon, alt = coord.LOtoLL(thePoint)\\\
                    lat, lon = dcsCommon.latLon2Text(lat, lon)\\\
                    angels = math.floor(thePoint.y) \\\
                    if imperialUnits then \\\
                        alt = math.floor(alt * 3.28084) -- feet\\\
                        spd = math.floor(spd * 0.539957) -- km/h to knots    \\\
                        angels = math.floor(angels * 3.28084)\\\
                    else \\\
                        alt = math.floor(alt) -- meters \\\
                    end \\\
                    \\\
                    if angels > 1000 then \\\
                        angels = math.floor(angels / 100) * 100 \\\
                    end\\\
                    \\\
                    if aLocale == \\\"lat\\\" then locString = lat \\\
                    elseif aLocale == \\\"lon\\\" then locString = lon \\\
                    elseif aLocale == \\\"ele\\\" then locString = tostring(alt)\\\
                    elseif aLocale == \\\"lle\\\" then locString = lat .. \\\" \\\" .. lon .. \\\" ele \\\" .. tostring(alt) \\\
                    elseif aLocale == \\\"latlon\\\" then locString = lat .. \\\" \\\" .. lon \\\
                    elseif aLocale == \\\"alt\\\" then locString = tostring(angels) -- don't confuse alt and angels, bad var naming here\\\
                    elseif aLocale == \\\"vel\\\" then locString = tostring(spd)\\\
                    elseif aLocale == \\\"hdg\\\" then locString = tostring(uHead)\\\
                    elseif aLocale == \\\"type\\\" then locString = theType \\\
                    elseif aLocale == \\\"player\\\" then locString = playerName \\\
                    elseif aLocale == \\\"rhdg\\\" and (responses) then \\\
                        local offset = cfxZones.rspMapper360(uHead, #responses)\\\
                        locString = dcsCommon.trim(responses[offset])\\\
                    else \\\
                        -- we have mgrs\\\
                        local grid = coord.LLtoMGRS(coord.LOtoLL(thePoint))\\\
                        locString = grid.UTMZone .. ' ' .. grid.MGRSDigraph .. ' ' .. grid.Easting .. ' ' .. grid.Northing\\\
                    end\\\
                end\\\
                -- replace pattern in original with new val \\\
                outMsg = string.gsub(outMsg, pattern, locString, 1) -- only one sub!\\\
            end -- if startloc\\\
        until not startLoc\\\
    end -- for all locales \\\
    return outMsg\\\
end\\\
\\\
function cfxZones.rspMapper360(directionInDegrees, numResponses)\\\
    -- maps responses around a clock. Clock has 12 'responses' (12, 1, .., 11), \\\
    -- with the first (12) also mapping to the last half arc \\\
    -- this method dynamically 'winds' the responses around \\\
    -- a clock and returns the index of the message to display \\\
    if numResponses < 1 then numResponses = 1 end \\\
    directionInDegrees = math.floor(directionInDegrees) \\\
    while directionInDegrees < 0 do directionInDegrees = directionInDegrees + 360 end \\\
    while directionInDegrees >= 360 do directionInDegrees = directionInDegrees - 360 end \\\
    -- now we have 0..360 \\\
    -- calculate arc per item \\\
    local arcPerItem = 360 / numResponses\\\
    local halfArc = arcPerItem / 2\\\
\\\
    -- we now map 0..360 to (0-halfArc..360-halfArc) by shifting \\\
    -- direction by half-arc and clipping back 0..360\\\
    -- and now we can directly derive the index of the response \\\
    directionInDegrees = directionInDegrees + halfArc\\\
    if directionInDegrees >= 360 then directionInDegrees = directionInDegrees - 360 end \\\
    \\\
    local index = math.floor(directionInDegrees / arcPerItem) + 1 -- 1 .. numResponses \\\
    \\\
    return index \\\
end\\\
\\\
-- replaces dcsCommon with same name \\\
-- timeFormat is optional, default is \\\"<:h>:<:m>:<:s>\\\"\\\
-- imperialUnits is optional, defaults to meters \\\
-- responses is an array of string, defaults to {}\\\
function cfxZones.processStringWildcards(inMsg, theZone, timeFormat, imperialUnits, responses)\\\
    if not inMsg then return \\\"<nil inMsg>\\\" end\\\
    local formerType = type(inMsg)\\\
    if formerType ~= \\\"string\\\" then inMsg = tostring(inMsg) end\\\
    if not inMsg then inMsg = \\\"<inMsg is incompatible type \\\" .. formerType .. \\\">\\\" end\\\
    local theMsg = inMsg\\\
    -- process common DCS stuff like /n \\\
    theMsg = dcsCommon.processStringWildcards(theMsg) -- call old inherited\\\
    -- process <z>\\\
    theMsg = cfxZones.processZoneStatics(theMsg, theZone)\\\
    -- process <t>, <lat>, <lon>, <ele>, <mgrs>\\\
    theMsg = cfxZones.processSimpleZoneDynamics(theMsg, theZone, timeFormat, imperialUnits)\\\
    -- process <v: flag>, <rsp: flag> <rrnd>\\\
    theMsg = cfxZones.processDynamicValues(theMsg, theZone, responses)\\\
    -- process <t: flag>\\\
    theMsg = cfxZones.processDynamicTime(theMsg, theZone, timeFormat)\\\
    -- process <lat/lon/ele/mgrs/lle/latlon/alt/vel/hdg/rhdg/type/player: zone/unit>\\\
    theMsg = cfxZones.processDynamicLoc(theMsg, imperialUnits, responses)\\\
\\\
    return theMsg\\\
end\\\
\\\
--\\\
-- ============\\\
-- MOVING ZONES \\\
-- ============ \\\
-- \\\
-- Moving zones contain a link to their unit\\\
-- they are always located at an offset (x,z) or delta, phi \\\
-- to their master unit. delta phi allows adjustment for heading\\\
-- The cool thing about moving zones in cfx is that they do not\\\
-- require special handling, they are always updated \\\
-- and work with 'pointinzone' etc automatically\\\
\\\
-- Always works on cfx Zones, NEVER on DCS zones.\\\
--\\\
-- requires that readFromDCS has been done\\\
--\\\
function cfxZones.getDCSOrigin(aZone)\\\
    local o = {}\\\
    o.x = aZone.dcsOrigin.x\\\
    o.y = 0\\\
    o.z = aZone.dcsOrigin.z \\\
    return o\\\
end\\\
\\\
function dmlZone:getDCSOrigin()\\\
    local o = {}\\\
    if not self.dcsOrigin then \\\
        trigger.action.outText(\\\"dmlZone (OOP): no dcsOrigin defined for zone <\\\" .. self.name .. \\\">\\\", 30)\\\
        o.x = 0\\\
        o.y = 0\\\
        o.z = 0\\\
    else\\\
        o.x = self.dcsOrigin.x\\\
        o.y = 0\\\
        o.z = self.dcsOrigin.z \\\
    end \\\
    return o\\\
end\\\
\\\
function cfxZones.getLinkedUnit(theZone)\\\
    if not theZone then return nil end \\\
    if not theZone.linkedUnit then return nil end \\\
    if not Unit.isExist(theZone.linkedUnit) then return nil end \\\
    return theZone.linkedUnit \\\
end\\\
\\\
function dmlZone:getLinkedUnit()\\\
    if not self.linkedUnit then return nil end \\\
    if not Unit.isExist(self.linkedUnit) then return nil end \\\
    return self.linkedUnit \\\
end\\\
\\\
function cfxZones.getPoint(aZone, getHeight) -- always works, even linked, returned point can be reused\\\
-- returned y (when using getHeight) is that of the land, else 0 \\\
    if not getHeight then getHeight = false end \\\
    if aZone.linkedUnit then \\\
        local theUnit = aZone.linkedUnit\\\
        -- has a link. is link existing?\\\
        if Unit.isExist(theUnit) then \\\
            -- updates zone position \\\
            cfxZones.centerZoneOnUnit(aZone, theUnit)\\\
            local dx = aZone.dx\\\
            local dy = aZone.dy\\\
            if aZone.useHeading then \\\
                dx, dy = cfxZones.calcHeadingOffset(aZone, theUnit)\\\
            end\\\
            cfxZones.offsetZone(aZone, dx, dy)\\\
        end\\\
    end\\\
    local thePos = {}\\\
    thePos.x = aZone.point.x\\\
    thePos.z = aZone.point.z\\\
    if not getHeight then \\\
        thePos.y = 0 -- aZone.y \\\
    else \\\
        thePos.y = land.getHeight({x = thePos.x, y = thePos.z})\\\
    end\\\
    \\\
    return thePos \\\
end\\\
\\\
function dmlZone:getPoint(getHeight)\\\
    if not getHeight then getHeight = false end \\\
    if self.linkedUnit then \\\
        local theUnit = self.linkedUnit\\\
        -- has a link. is link existing?\\\
        if Unit.isExist(theUnit) then \\\
            -- updates zone position \\\
            self:centerZoneOnUnit(theUnit)\\\
            local dx = self.dx\\\
            local dy = self.dy\\\
            if self.useHeading then \\\
                dx, dy = self:calcHeadingOffset(theUnit)\\\
            end\\\
            self:offsetZone(dx, dy)\\\
        end\\\
    end\\\
    local thePos = {}\\\
    thePos.x = self.point.x\\\
    thePos.z = self.point.z\\\
    if not getHeight then \\\
        thePos.y = 0 -- aZone.y \\\
    else \\\
        thePos.y = land.getHeight({x = thePos.x, y = thePos.z})\\\
    end\\\
    \\\
    return thePos \\\
end\\\
\\\
function dmlZone:getName() -- no cfxZones.bridge!\\\
    return self.name \\\
end\\\
\\\
function cfxZones.linkUnitToZone(theUnit, theZone, dx, dy) -- note: dy is really Z, don't get confused!!!!\\\
    theZone.linkedUnit = theUnit\\\
    if not dx then dx = 0 end\\\
    if not dy then dy = 0 end \\\
    theZone.dx = dx\\\
    theZone.dy = dy \\\
    theZone.rxy = math.sqrt(dx * dx + dy * dy) -- radius \\\
    local unitHeading = dcsCommon.getUnitHeading(theUnit)\\\
    local bearingOffset = math.atan2(dy, dx) -- rads \\\
    if bearingOffset < 0 then bearingOffset = bearingOffset + 2 * 3.141592 end \\\
\\\
    local dPhi = bearingOffset - unitHeading\\\
    if dPhi < 0 then dPhi = dPhi + 2 * 3.141592 end\\\
    if (theZone.verbose and theZone.useHeading) then \\\
        trigger.action.outText(\\\"Zone is at <\\\" .. math.floor(57.2958 * dPhi) .. \\\"> relative to unit heading\\\", 30)\\\
    end\\\
    theZone.dPhi = dPhi -- constant delta between unit heading and \\\
    -- direction to zone \\\
    theZone.uHdg = unitHeading -- original unit heading to turn other \\\
    -- units if need be \\\
    --trigger.action.outText(\\\"Link setup: dx=<\\\" .. dx .. \\\">, dy=<\\\" .. dy .. \\\"> unit original hdg = <\\\" .. math.floor(57.2958 * unitHeading)  .. \\\">\\\", 30)\\\
end\\\
\\\
function dmlZone:linkUnitToZone(theUnit, dx, dy) -- note: dy is really Z, don't get confused!!!!\\\
    self.linkedUnit = theUnit\\\
    if not dx then dx = 0 end\\\
    if not dy then dy = 0 end \\\
    self.dx = dx\\\
    self.dy = dy \\\
    self.rxy = math.sqrt(dx * dx + dy * dy) -- radius \\\
    local unitHeading = dcsCommon.getUnitHeading(theUnit)\\\
    local bearingOffset = math.atan2(dy, dx) -- rads \\\
    if bearingOffset < 0 then bearingOffset = bearingOffset + 2 * 3.141592 end \\\
\\\
    local dPhi = bearingOffset - unitHeading\\\
    if dPhi < 0 then dPhi = dPhi + 2 * 3.141592 end\\\
    if (self.verbose and self.useHeading) then \\\
        trigger.action.outText(\\\"Zone <\\\" .. self.name .. \\\"> is at <\\\" .. math.floor(57.2958 * dPhi) .. \\\"> relative to unit heading\\\", 30)\\\
    end\\\
    self.dPhi = dPhi -- constant delta between unit heading and \\\
    -- direction to zone \\\
    self.uHdg = unitHeading -- original unit heading to turn other \\\
    -- units if need be \\\
end\\\
\\\
function cfxZones.zonesLinkedToUnit(theUnit) -- returns all zones linked to this unit \\\
    if not theUnit then return {} end \\\
    local linkedZones = {}\\\
    for idx, theZone in pairs (cfxZones.zones) do \\\
        if theZone.linkedUnit == theUnit then \\\
            table.insert(linkedZones, theZone)\\\
        end\\\
    end\\\
    return linkedZones\\\
end\\\
\\\
function cfxZones.calcHeadingOffset(aZone, theUnit)\\\
    -- recalc dx and dy based on ry and current heading \\\
    -- since 0 degrees is [0,1] = [0,r] the calculation of \\\
    -- rotated coords can be simplified from \\\
    -- xr = x cos phi - y sin phi = -r sin phi\\\
    -- yr = y cos phi + x sin phi = r cos phi \\\
    local unitHeading = dcsCommon.getUnitHeading(theUnit)\\\
    -- add heading offset \\\
    local zoneBearing = unitHeading + aZone.dPhi \\\
    if zoneBearing > 2 * 3.141592 then zoneBearing = zoneBearing - 2 * 3.141592 end \\\
                    \\\
    -- in DCS, positive x is north (wtf?) and positive z is east \\\
    local dy = (-aZone.rxy) * math.sin(zoneBearing)\\\
    local dx = aZone.rxy * math.cos(zoneBearing)\\\
    \\\
    --trigger.action.outText(\\\"zone bearing is \\\" .. math.floor(zoneBearing * 57.2958) .. \\\" dx = <\\\" .. dx .. \\\"> , dy = <\\\" .. dy .. \\\">\\\", 30)\\\
    return dx, -dy -- note: dy is z coord!!!!\\\
end\\\
\\\
function dmlZone:calcHeadingOffset(theUnit)\\\
    local unitHeading = dcsCommon.getUnitHeading(theUnit)\\\
    local zoneBearing = unitHeading + self.dPhi \\\
    if zoneBearing > 2 * 3.141592 then zoneBearing = zoneBearing - 2 * 3.141592 end \\\
    -- in DCS, positive x is north (wtf?) and positive z is east \\\
    local dy = (-self.rxy) * math.sin(zoneBearing)\\\
    local dx = self.rxy * math.cos(zoneBearing)\\\
    return dx, -dy -- note: dy is z coord!!!!\\\
end\\\
\\\
\\\
function cfxZones.updateMovingZones()\\\
    cfxZones.updateSchedule = timer.scheduleFunction(cfxZones.updateMovingZones, {}, timer.getTime() + 1/cfxZones.ups)\\\
    -- simply scan all cfx zones for the linkName property, and if present\\\
    -- update the zone's points\\\
    for aName,aZone in pairs(cfxZones.zones) do\\\
        -- only do this if ther is a linkName property, \\\
        -- else this zone isn't linked. link name is harmonized from \\\
        -- both linkUnit non-DML and linedUnit DML        \\\
        if aZone.linkName then \\\
            if aZone.linkBroken then \\\
                -- try to relink \\\
                cfxZones.initLink(aZone)\\\
            else --if aZone.linkName then  \\\
                -- always re-acquire linkedUnit via Unit.getByName()\\\
                -- this way we gloss over any replacements via spawns\\\
                aZone.linkedUnit = Unit.getByName(aZone.linkName)\\\
            end\\\
            \\\
            if aZone.linkedUnit then \\\
                local theUnit = aZone.linkedUnit\\\
                -- has a link. is link existing?\\\
                if theUnit:isExist() then \\\
                    cfxZones.centerZoneOnUnit(aZone, theUnit)\\\
                    local dx = aZone.dx \\\
                    local dy = aZone.dy -- this is actually z \\\
                    if aZone.useHeading then \\\
                        dx, dy = cfxZones.calcHeadingOffset(aZone, theUnit)\\\
                    end\\\
                    cfxZones.offsetZone(aZone, dx, dy)\\\
                else \\\
                    -- we lost link (track level)\\\
                    aZone.linkBroken = true \\\
                    aZone.linkedUnit = nil \\\
                end\\\
            else \\\
                -- we lost link (top level)\\\
                aZone.linkBroken = true \\\
                aZone.linkedUnit = nil \\\
            end\\\
        else \\\
            -- this zone isn't linked\\\
        end\\\
    end\\\
end\\\
\\\
function cfxZones.initLink(theZone)\\\
    theZone.linkBroken = true \\\
    theZone.linkedUnit = nil \\\
    theUnit = Unit.getByName(theZone.linkName)\\\
    if theUnit then\\\
\\\
        local dx = 0\\\
        local dz = 0\\\
        if theZone.useOffset or theZone.useHeading then \\\
            local A = cfxZones.getDCSOrigin(theZone)\\\
            local B = theUnit:getPoint()\\\
            local delta = dcsCommon.vSub(A,B) \\\
            dx = delta.x \\\
            dz = delta.z\\\
        end\\\
        cfxZones.linkUnitToZone(theUnit, theZone, dx, dz) -- also sets theZone.linkedUnit\\\
\\\
        if theZone.verbose then \\\
            trigger.action.outText(\\\"Link established for zone <\\\" .. theZone.name .. \\\"> to unit <\\\" .. theZone.linkName .. \\\">: dx=<\\\" .. math.floor(dx) .. \\\">, dz=<\\\" .. math.floor(dz) .. \\\"> dist = <\\\" .. math.floor(math.sqrt(dx * dx + dz * dz)) .. \\\">\\\" , 30)\\\
        end \\\
        theZone.linkBroken = nil \\\
\\\
    else \\\
        if theZone.verbose then \\\
            trigger.action.outText(\\\"Linked unit: no unit <\\\" .. theZone.linkName .. \\\"> to link <\\\" .. theZone.name .. \\\"> to\\\", 30)\\\
        end\\\
    end\\\
end\\\
\\\
function dmlZone:initLink()\\\
    self.linkBroken = true \\\
    self.linkedUnit = nil \\\
    theUnit = Unit.getByName(self.linkName)\\\
    if theUnit then\\\
\\\
        local dx = 0\\\
        local dz = 0\\\
        if self.useOffset or self.useHeading then \\\
            local A = self:getDCSOrigin()\\\
            local B = theUnit:getPoint()\\\
            local delta = dcsCommon.vSub(A,B) \\\
            dx = delta.x \\\
            dz = delta.z\\\
        end\\\
        self:linkUnitToZone(theUnit, dx, dz) -- also sets theZone.linkedUnit\\\
\\\
        if self.verbose then \\\
            trigger.action.outText(\\\"Link established for zone <\\\" .. self.name .. \\\"> to unit <\\\" .. self.linkName .. \\\">: dx=<\\\" .. math.floor(dx) .. \\\">, dz=<\\\" .. math.floor(dz) .. \\\"> dist = <\\\" .. math.floor(math.sqrt(dx * dx + dz * dz)) .. \\\">\\\" , 30)\\\
        end \\\
        self.linkBroken = nil \\\
\\\
    else \\\
        if self.verbose then \\\
            trigger.action.outText(\\\"Linked unit: no unit <\\\" .. self.linkName .. \\\"> to link <\\\" .. self.name .. \\\"> to\\\", 30)\\\
        end\\\
    end\\\
end\\\
\\\
function cfxZones.startMovingZones()\\\
    -- read all zones, and look for a property called 'linkedUnit'\\\
    -- which will make them a linked zone if there is a unit that exists\\\
    -- also suppors 'useOffset' and 'useHeading'\\\
    for aName,aZone in pairs(cfxZones.zones) do\\\
        \\\
        local lU = nil \\\
        -- check if DCS zone has the linkUnit new attribute introduced in \\\
        -- late 2022 with 2.8\\\
        if aZone.dcsZone.linkUnit then \\\
            local theID = aZone.dcsZone.linkUnit \\\
            lU = dcsCommon.getUnitNameByID(theID)\\\
            if not lU then \\\
                trigger.action.outText(\\\"WARNING: Zone <\\\" .. aZone.name .. \\\">: cannot resolve linked unit ID <\\\" .. theID .. \\\">\\\", 30)\\\
                lU = \\\"***DML link err***\\\"\\\
            end\\\
        elseif cfxZones.hasProperty(aZone, \\\"linkedUnit\\\") then \\\
            lU = cfxZones.getZoneProperty(aZone, \\\"linkedUnit\\\")\\\
        end\\\
        \\\
        -- sanity check \\\
        if aZone.dcsZone.linkUnit and cfxZones.hasProperty(aZone, \\\"linkedUnit\\\") then \\\
            trigger.action.outText(\\\"WARNING: Zone <\\\" .. aZone.name .. \\\"> has dual unit link definition. Will use link to unit <\\\" .. lU .. \\\">\\\", 30)\\\
        end\\\
        \\\
        if lU then \\\
            aZone.linkName = lU\\\
            aZone.useOffset = cfxZones.getBoolFromZoneProperty(aZone, \\\"useOffset\\\", false)\\\
            aZone.useHeading = cfxZones.getBoolFromZoneProperty(aZone, \\\"useHeading\\\", false)\\\
            \\\
            cfxZones.initLink(aZone)\\\
\\\
        end\\\
        \\\
    end\\\
end\\\
\\\
\\\
\\\
--\\\
-- ===========\\\
-- INIT MODULE\\\
-- ===========\\\
--\\\
\\\
function cfxZones.initZoneVerbosity()\\\
    for aName,aZone in pairs(cfxZones.zones) do\\\
        -- support for zone-local verbose flag \\\
        aZone.verbose = cfxZones.getBoolFromZoneProperty(aZone, \\\"verbose\\\", false)\\\
    end\\\
end\\\
\\\
function cfxZones.init()\\\
    -- read all zones into my own db\\\
    cfxZones.readFromDCS(true) -- true: erase old\\\
\\\
    -- pre-read zone owner for all zones\\\
    -- much like verbose, all zones have owner\\\
--    local pZones = cfxZones.zonesWithProperty(\\\"owner\\\")\\\
--    for n, aZone in pairs(pZones) do\\\
    for n, aZone in pairs(cfxZones.zones) do\\\
        aZone.owner = cfxZones.getCoalitionFromZoneProperty(aZone, \\\"owner\\\", 0)\\\
    end\\\
        \\\
    -- enable all zone's verbose flags if present\\\
    -- must be done BEFORE we start the moving zones \\\
    cfxZones.initZoneVerbosity()\\\
    \\\
    -- now initialize moving zones\\\
    cfxZones.startMovingZones()\\\
    cfxZones.updateMovingZones() -- will auto-repeat\\\
    \\\
    trigger.action.outText(\\\"cf/x Zones v\\\".. cfxZones.version .. \\\": loaded, zones:\\\" .. dcsCommon.getSizeOfTable(cfxZones.zones), 30)\\\
\\\
end\\\
\\\
-- get everything rolling\\\
cfxZones.init()\\\
\");a_do_script(\"cfxMX = {}\\\
cfxMX.version = \\\"1.2.6\\\"\\\
cfxMX.verbose = false \\\
--[[--\\\
 Mission data decoder. Access to ME-built mission structures\\\
 \\\
 Copyright (c) 2022, 2023 by Christian Franz and cf/x AG\\\
 \\\
 Version History\\\
   1.0.0 - initial version \\\
   1.0.1 - getStaticFromDCSbyName()\\\
   1.1.0 - getStaticFromDCSbyName also copies groupID when not fetching orig\\\
         - on start up collects a cross reference table of all \\\
           original group id \\\
         - add linkUnit for statics \\\
   1.2.0 - added group name reference table \\\
         - added group type reference \\\
         - added references for allFixed, allHelo, allGround, allSea, allStatic\\\
   1.2.1 - added countryByName\\\
         - added linkByName \\\
   1.2.2 - fixed ctry bug in countryByName\\\
         - playerGroupByName\\\
         - playerUnitByName\\\
   1.2.3 - groupTypeByName\\\
         - groupCoalitionByName\\\
   1.2.4 - playerUnit2Group cross index \\\
   1.2.5 - unitIDbyName index added \\\
   1.2.6 - cfxMX.allTrainsByName\\\
         - train carve-outs for vehicles\\\
--]]--\\\
cfxMX.groupNamesByID = {}\\\
cfxMX.groupIDbyName = {}\\\
cfxMX.unitIDbyName = {}\\\
cfxMX.groupDataByName = {}\\\
cfxMX.groupTypeByName = {} -- category of group: \\\"helicopter\\\", \\\"plane\\\", \\\"ship\\\"...\\\
cfxMX.groupCoalitionByName = {}\\\
cfxMX.countryByName ={} -- county of group named \\\
cfxMX.linkByName = {}\\\
cfxMX.allFixedByName = {}\\\
cfxMX.allHeloByName = {}\\\
cfxMX.allGroundByName = {}\\\
cfxMX.allSeaByName = {}\\\
cfxMX.allStaticByName = {}\\\
cfxMX.allTrainsByName = {}\\\
\\\
cfxMX.playerGroupByName = {} -- returns data only if a player is in group \\\
cfxMX.playerUnitByName = {} -- returns data only if this is a player unit \\\
cfxMX.playerUnit2Group = {} -- returns a group data for player units.\\\
\\\
function cfxMX.getGroupFromDCSbyName(aName, fetchOriginal)\\\
    if not fetchOriginal then fetchOriginal = false end \\\
    -- fetch the group description for goup named aName (if exists)\\\
    -- returned structure must be parsed for useful information \\\
    -- returns data, category, countyID and coalitionID \\\
    -- unless fetchOriginal is true, creates a deep clone of \\\
    -- group data structure \\\
        \\\
    for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions\\\
        local coa_name = coa_name_miz\\\
        if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS\\\
            coa_name = 'neutral'\\\
        end\\\
        -- directly convert coalition into number for easier access later\\\
        local coaNum = 0\\\
        if coa_name == \\\"red\\\" then coaNum = 1 end \\\
        if coa_name == \\\"blue\\\" then coaNum = 2 end \\\
        \\\
        if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county}, \\\
                                          -- with county being an array \\\
            if coa_data.country then -- make sure there a country table for this coalition\\\
                for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this \\\
                    -- per country = {id, name, vehicle, helicopter, plane, ship, static}\\\
                    local countryName = string.lower(cntry_data.name)\\\
                    local countryID = cntry_data.id \\\
                    if type(cntry_data) == 'table' then    -- filter strings .id and .name \\\
                        for obj_type_name, obj_type_data in pairs(cntry_data) do\\\
                            if obj_type_name == \\\"helicopter\\\" or \\\
                               obj_type_name == \\\"ship\\\" or \\\
                               obj_type_name == \\\"plane\\\" or \\\
                               obj_type_name == \\\"vehicle\\\" or \\\
                               obj_type_name == \\\"static\\\" \\\
                               -- note: trains are 'vehicle' here\\\
                            then -- (so it's not id or name)\\\
                                local category = obj_type_name\\\
                                if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then    --there's at least one group!\\\
                                    for group_num, group_data in pairs(obj_type_data.group) do\\\
                                        if group_data.name == aName then \\\
                                            local theGroup = group_data\\\
                                            -- usually we return a copy of this \\\
                                            if not fetchOriginal then \\\
                                                theGroup = dcsCommon.clone(group_data)\\\
                                            end\\\
                                            -- train carve-out: if first unit's type == \\\"Train\\\", change\\\
                                            -- category to \\\"train\\\"\\\
                                            if group_data.units[1] and group_data.units[1].type == \\\"Train\\\" then category = \\\"train\\\" end \\\
                                            return theGroup, category, countryID  \\\
                                        end\\\
                                    end\\\
                                end --if has category data \\\
                            end --if plane, helo etc... category\\\
                        end --for all objects in country \\\
                    end --if has country data \\\
                end --for all countries in coalition\\\
            end --if coalition has country table \\\
        end -- if there is coalition data  \\\
    end --for all coalitions in mission \\\
    return nil, \\\"none\\\", \\\"none\\\"\\\
end\\\
\\\
function cfxMX.getStaticFromDCSbyName(aName, fetchOriginal)\\\
    if not fetchOriginal then fetchOriginal = false end \\\
    -- fetch the static description for static named aName (if exists)\\\
    -- returned structure must be parsed for useful information \\\
    -- returns data, category, countyID and parent group name \\\
    -- unless fetchOriginal is true, creates a deep clone of \\\
    -- static data structure \\\
        \\\
    for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions\\\
        local coa_name = coa_name_miz\\\
        if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS\\\
            coa_name = 'neutral'\\\
        end\\\
        -- directly convert coalition into number for easier access later\\\
        local coaNum = 0\\\
        if coa_name == \\\"red\\\" then coaNum = 1 end \\\
        if coa_name == \\\"blue\\\" then coaNum = 2 end \\\
        \\\
        if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county}, \\\
                                          -- with county being an array \\\
            if coa_data.country then -- make sure there a country table for this coalition\\\
                for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this \\\
                    -- per country = {id, name, vehicle, helicopter, plane, ship, static}\\\
                    local countryName = string.lower(cntry_data.name)\\\
                    local countryID = cntry_data.id \\\
                    if type(cntry_data) == 'table' then    -- filter strings .id and .name \\\
                        for obj_type_name, obj_type_data in pairs(cntry_data) do\\\
                            if obj_type_name == \\\"static\\\"\\\
--                               obj_type_name == \\\"helicopter\\\" or \\\
--                               obj_type_name == \\\"ship\\\" or \\\
--                               obj_type_name == \\\"plane\\\" or \\\
--                               obj_type_name == \\\"vehicle\\\" or \\\
--                               obj_type_name == \\\"static\\\" \\\
                            then -- (only look at statics)\\\
                                local category = obj_type_name\\\
                                if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then    --there's at least one static in group!\\\
                                    for group_num, group_data in pairs(obj_type_data.group) do\\\
                                        -- get linkUnit info if it exists\\\
                                        local linkUnit = nil \\\
                                        if group_data and group_data.route and group_data.route and group_data.route.points[1] then \\\
                                            linkUnit = group_data.route.points[1].linkUnit\\\
                                            if linkUnit then \\\
                                                --trigger.action.outText(\\\"MX: found missing link to \\\" .. linkUnit .. \\\" in \\\" .. group_data.name, 30)\\\
                                            end \\\
                                        end \\\
                                        \\\
                                        if group_data and group_data.units and type(group_data.units) == 'table' \\\
                                        then --make sure - again - that this is a valid group\\\
                                            for unit_num, unit_data in pairs(group_data.units) do -- iterate units\\\
                                                if unit_data.name == aName then \\\
                                                    local groupName = group_data.name\\\
                                                    local theStatic = unit_data\\\
                                                    if not fetchOriginal then \\\
                                                        theStatic = dcsCommon.clone(unit_data)\\\
                                                        -- copy group ID from group above\\\
                                                        theStatic.groupId = group_data.groupId  \\\
                                                        -- copy linked unit data \\\
                                                        theStatic.linkUnit = linkUnit\\\
                                                    end\\\
                                                    return theStatic, category, countryID, groupName  \\\
                                                end -- if name match\\\
                                            end -- for all units \\\
                                        end -- has groups \\\
                                    end -- is a static \\\
                                end --if has category data \\\
                            end --if plane, helo etc... category\\\
                        end --for all objects in country \\\
                    end --if has country data \\\
                end --for all countries in coalition\\\
            end --if coalition has country table \\\
        end -- if there is coalition data  \\\
    end --for all coalitions in mission \\\
    return nil, \\\"<none>\\\", \\\"<none>\\\", \\\"<no group name>\\\"\\\
end\\\
\\\
function cfxMX.createCrossReferences()\\\
    for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions\\\
        local coa_name = coa_name_miz\\\
        if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS\\\
            coa_name = 'neutral'\\\
        end\\\
        -- directly convert coalition into number for easier access later\\\
        local coaNum = 0\\\
        if coa_name == \\\"red\\\" then coaNum = 1 end \\\
        if coa_name == \\\"blue\\\" then coaNum = 2 end \\\
        \\\
        if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county}, \\\
                                          -- with county being an array \\\
            if coa_data.country then -- make sure there a country table for this coalition\\\
                for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this \\\
                    -- per country = {id, name, vehicle, helicopter, plane, ship, static}\\\
                    local countryName = string.lower(cntry_data.name)\\\
                    local countryID = cntry_data.id \\\
                    if type(cntry_data) == 'table' then    -- filter strings .id and .name \\\
                        for obj_type_name, obj_type_data in pairs(cntry_data) do\\\
                            if obj_type_name == \\\"helicopter\\\" or \\\
                               obj_type_name == \\\"ship\\\" or \\\
                               obj_type_name == \\\"plane\\\" or \\\
                               obj_type_name == \\\"vehicle\\\" or \\\
                               obj_type_name == \\\"static\\\" -- what about \\\"cargo\\\"?\\\
                               -- not that trains appear as 'vehicle'\\\
                            then -- (so it's not id or name)\\\
                                local category = obj_type_name\\\
                                if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then    --there's at least one group!\\\
                                    for group_num, group_data in pairs(obj_type_data.group) do\\\
                                        \\\
                                        local aName = group_data.name \\\
                                        local aID = group_data.groupId\\\
                                        -- get linkUnit info if it exists\\\
                                        local linkUnit = nil \\\
                                        if group_data and group_data.route and group_data.route and group_data.route.points[1] then \\\
                                            linkUnit = group_data.route.points[1].linkUnit\\\
                                            cfxMX.linkByName[aName] = linkUnit\\\
                                        end \\\
                                        if group_data.units[1] and group_data.units[1].type == \\\"Train\\\" then \\\
                                            category = \\\"train\\\" \\\
                                            obj_type_name = \\\"train\\\"\\\
                                        end \\\
                                        \\\
                                        cfxMX.groupTypeByName[aName] = category\\\
                                        cfxMX.groupNamesByID[aID] = aName\\\
                                        cfxMX.groupIDbyName[aName] = aID\\\
                                        cfxMX.groupDataByName[aName] = group_data\\\
                                        cfxMX.countryByName[aName] = countryID -- !!! was cntry_id\\\
                                        cfxMX.groupCoalitionByName[aName] = coaNum\\\
\\\
                                        -- now make the type-specific xrefs\\\
                                        if obj_type_name == \\\"helicopter\\\" then \\\
                                            cfxMX.allHeloByName[aName] = group_data \\\
                                        elseif obj_type_name == \\\"ship\\\" then \\\
                                            cfxMX.allSeaByName[aName] = group_data\\\
                                        elseif obj_type_name == \\\"plane\\\" then \\\
                                            cfxMX.allFixedByName[aName] = group_data\\\
                                        elseif obj_type_name == \\\"vehicle\\\" then \\\
                                            cfxMX.allGroundByName[aName] = group_data\\\
                                        elseif obj_type_name == \\\"static\\\" then \\\
                                            cfxMX.allStaticByName[aName] = group_data\\\
                                        elseif obj_type_name == \\\"train\\\" then \\\
                                            cfxMX.allTrainsByName[aName] = group_data\\\
                                        else \\\
                                            -- should be impossible, but still\\\
                                            trigger.action.outText(\\\"+++MX: <\\\" .. obj_type_name .. \\\"> unknown type for <\\\" .. aName .. \\\">\\\", 30)\\\
                                        end\\\
                                        -- now iterate all units in this group \\\
                                        -- for unit xref like player info and ID\\\
                                        for unit_num, unit_data in pairs(group_data.units) do\\\
                                            if unit_data.skill then \\\
                                                if unit_data.skill == \\\"Client\\\" or  unit_data.skill == \\\"Player\\\" then\\\
                                                    -- player unit \\\
                                                    cfxMX.playerUnitByName[unit_data.name] = unit_data\\\
                                                    cfxMX.playerGroupByName[aName] = group_data -- inefficient, but works\\\
                                                    cfxMX.playerUnit2Group[unit_data.name] = group_data\\\
                                                end -- if unit skill client\\\
                                            end -- if has skill\\\
                                            cfxMX.unitIDbyName[unit_data.name] = unit_data.unitId \\\
                                        end -- for all units\\\
                                    end -- for all groups \\\
                                end --if has category data \\\
                            end --if plane, helo etc... category\\\
                        end --for all objects in country \\\
                    end --if has country data \\\
                end --for all countries in coalition\\\
            end --if coalition has country table \\\
        end -- if there is coalition data  \\\
    end --for all coalitions in mission \\\
end\\\
\\\
function cfxMX.catText2ID(inText) \\\
    local outCat = 0 -- airplane \\\
    local c = inText:lower()\\\
    if c == \\\"helicopter\\\" then outCat = 1 end \\\
    if c == \\\"ship\\\" then outCat = 3 end \\\
    if c == \\\"plane\\\" then outCat = 0 end -- redundant \\\
    if c == \\\"vehicle\\\" then outCat = 2 end \\\
    if c == \\\"train\\\" then outCat = 4 end \\\
    if c == \\\"static\\\" then outCat = -1 end \\\
    --trigger.action.outText(\\\"cat2text: in <\\\" .. inText .. \\\"> out <\\\" .. outCat .. \\\">\\\", 30)\\\
    return outCat\\\
end\\\
 \\\
function cfxMX.start()\\\
    cfxMX.createCrossReferences()\\\
    if cfxMX.verbose then \\\
        trigger.action.outText(\\\"cfxMX: \\\"..#cfxMX.groupNamesByID .. \\\" groups processed successfully\\\", 30)\\\
    end\\\
end\\\
\\\
-- start \\\
cfxMX.start()\\\
\\\
\");a_do_script(\"cloneZones = {}\\\
cloneZones.version = \\\"1.8.0\\\"\\\
cloneZones.verbose = false  \\\
cloneZones.requiredLibs = {\\\
    \\\"dcsCommon\\\", -- always\\\
    \\\"cfxZones\\\", -- Zones, of course \\\
    \\\"cfxMX\\\", \\\
}\\\
cloneZones.minSep = 10 -- minimal separation for onRoad auto-pos\\\
cloneZones.maxIter = 100 -- maximum number of attempts to resolve \\\
                        -- a too-close separation \\\
                        \\\
-- groupTracker is OPTIONAL! and required only with trackWith attribute\\\
\\\
cloneZones.cloners = {}\\\
cloneZones.callbacks = {}\\\
cloneZones.unitXlate = {}\\\
cloneZones.groupXlate = {} -- used to translate original groupID to cloned. only holds last spawned group id \\\
cloneZones.uniqueCounter = 9200000 -- we start group numbering here \\\
cloneZones.lclUniqueCounter = 1 -- zone-local init value, can be config'dHeading\\\
cloneZones.globalCounter = 1 -- module-global count \\\
\\\
cloneZones.allClones = {} -- all clones spawned, regularly GC'd \\\
cloneZones.allCObjects = {} -- all clones objects\\\
\\\
cloneZones.respawnOnGroupID = true \\\
\\\
--[[--\\\
    Clones Groups from ME mission data\\\
    Copyright (c) 2022 by Christian Franz and cf/x AG\\\
    \\\
    Version History\\\
    1.0.0 - initial version \\\
    1.0.1 - preWipe attribute\\\
    1.1.0 - support for static objects\\\
          - despawn? attribute \\\
    1.1.1 - despawnAll: isExist guard \\\
          - map in? to f? \\\
    1.2.0 - Lua API integration: callbacks \\\
          - groupXlate struct\\\
          - unitXlate struct \\\
          - resolveReferences \\\
          - getGroupsInZone rewritten for data \\\
          - static resolve \\\
          - linkUnit resolve \\\
          - clone? synonym\\\
          - empty! and method attributes\\\
    1.3.0 - DML flag upgrade \\\
    1.3.1 - groupTracker interface \\\
          - trackWith: attribute\\\
    1.4.0 - Watchflags \\\
    1.4.1 - trackWith: accepts list of trackers \\\
    1.4.2 - onstart delays for 0.1 s to prevent static stacking\\\
          - turn bug for statics (bug in dcsCommon, resolved)\\\
    1.4.3 - embark/disembark now works with cloners \\\
    1.4.4 - removed some debugging verbosity \\\
    1.4.5 - randomizeLoc, rndLoc keyword\\\
          - cargo manager integration - pass cargo objects when present\\\
    1.4.6 - removed some verbosity for spawned aircraft with airfields on their routes\\\
    1.4.7 - DML watchflag and DML Flag polish, method-->cloneMethod\\\
    1.4.8 - added 'wipe?' synonym \\\
    1.4.9 - onRoad option \\\
          - rndHeading option \\\
    1.5.0 - persistence \\\
    1.5.1 - fixed static data cloning bug (load & save)\\\
    1.5.2 - fixed bug in trackWith: referencing wrong cloner \\\
    1.5.3 - centerOnly/wholeGroups attribute for rndLoc, rndHeading and onRoad\\\
    1.5.4 - parking for aircraft processing when cloning from template \\\
    1.5.5 - removed some verbosity \\\
    1.6.0 - fixed issues with cloning for zones with linked units\\\
          - cloning with useHeading \\\
          - major declutter \\\
    1.6.1 - removed some verbosity when not rotating routes\\\
          - updateTaskLocations ()\\\
          - cloning groups now also adjusts tasks like search and engage in zone\\\
          - cloning with rndLoc supports polygons\\\
          - corrected rndLoc without centerOnly to not include individual offsets\\\
          - ensure support of recovery tanker resolve cloned group \\\
    1.6.2 - optimization to hasLiveUnits()\\\
    1.6.3 - removed verbosity bug with rndLoc \\\
            uniqueNameGroupData has provisions for naming scheme \\\
            new uniqueNameStaticData() for naming scheme\\\
    1.6.4 - uniqueCounter is now configurable via config zone \\\
            new lclUniqueCounter config, also added to persistence \\\
            new globalCount\\\
    1.7.0 - wildcard \\\"*\\\" for masterOwner \\\
          - identical attribute: makes identical ID and name for unit and group as template\\\
          - new sameIDUnitData()\\\
          - nameScheme attribute: allow parametric names  \\\
          - <o>, <z>, <s> wildcards\\\
          - <uid>, <lcl>, <i>, <g> wildcards \\\
          - identical=true overrides nameScheme\\\
          - masterOwner \\\"*\\\" convenience shortcut\\\
    1.7.1 - useDelicates handOff for delicates \\\
          - forcedRespawn passes zone instead of verbose\\\
    1.7.2 - onPerimeter attribute \\\
    1.7.3 - declutter option \\\
    1.8.0 - OOP cfxZones \\\
          - removed \\\"empty+1\\\" as planned\\\
          - upgraded config zone parsing \\\
    \\\
    \\\
--]]--\\\
\\\
--\\\
-- adding / removing from list \\\
--\\\
function cloneZones.addCloneZone(theZone)\\\
    table.insert(cloneZones.cloners, theZone)\\\
end\\\
\\\
function cloneZones.getCloneZoneByName(aName) \\\
    for idx, aZone in pairs(cloneZones.cloners) do \\\
        if aName == aZone.name then return aZone end \\\
    end\\\
    if cloneZones.verbose then \\\
        trigger.action.outText(\\\"+++clnZ: no clone with name <\\\" .. aName ..\\\">\\\", 30)\\\
    end \\\
    \\\
    return nil \\\
end\\\
\\\
--\\\
-- callbacks \\\
--\\\
\\\
function cloneZones.addCallback(theCallback)\\\
    if not theCallback then return end \\\
    table.insert(cloneZones.callbacks, theCallback)\\\
end\\\
\\\
-- reasons for callback \\\
-- \\\"will despawn group\\\" - args is the group about to be despawned\\\
-- \\\"did spawn group\\\" -- args is group that was spawned\\\
-- \\\"will despawn static\\\"\\\
-- \\\"did spawn static\\\"\\\
-- \\\"spawned\\\" -- completed spawn cycle. args contains .groups and .statics spawned \\\
-- \\\"empty\\\" -- all spawns have been killed, args is empty \\\
-- \\\"wiped\\\" -- preWipe executed \\\
-- \\\"<none\\\" -- something went wrong \\\
\\\
function cloneZones.invokeCallbacks(theZone, reason, args)\\\
    if not theZone then return end \\\
    if not reason then reason = \\\"<none>\\\" end \\\
    if not args then args = {} end \\\
    \\\
    -- invoke anyone who wants to know that a group \\\
    -- of people was rescued.\\\
    for idx, cb in pairs(cloneZones.callbacks) do \\\
        cb(theZone, reason, args)\\\
    end\\\
end\\\
\\\
-- group translation orig id \\\
\\\
--\\\
-- reading zones\\\
--\\\
function cloneZones.partOfGroupDataInZone(theZone, theUnits)\\\
    local zP = cfxZones.getPoint(theZone)\\\
    zP = theZone:getDCSOrigin() -- don't use getPoint now.\\\
    zP.y = 0\\\
    \\\
    for idx, aUnit in pairs(theUnits) do \\\
        local uP = {}\\\
        uP.x = aUnit.x \\\
        uP.y = 0\\\
        uP.z = aUnit.y -- !! y-z\\\
        local dist = dcsCommon.dist(uP, zP)\\\
        if dist <= theZone.radius then return true  end \\\
    end \\\
    return false \\\
end\\\
\\\
function cloneZones.allGroupsInZoneByData(theZone) \\\
    local theGroupsInZone = {}\\\
    local radius = theZone.radius \\\
    for groupName, groupData in pairs(cfxMX.groupDataByName) do \\\
        if groupData.units then \\\
            if cloneZones.partOfGroupDataInZone(theZone, groupData.units) then \\\
                theGroup = Group.getByName(groupName)\\\
                table.insert(theGroupsInZone, theGroup)\\\
            end\\\
        end\\\
    end\\\
    return theGroupsInZone\\\
end\\\
\\\
\\\
function cloneZones.createClonerWithZone(theZone) -- has \\\"Cloner\\\"\\\
    if cloneZones.verbose or theZone.verbose then \\\
        trigger.action.outText(\\\"+++clnZ: new cloner <\\\" .. theZone.name ..\\\">\\\", 30)\\\
    end\\\
    \\\
    theZone.myUniqueCounter = cloneZones.lclUniqueCounter -- init local counter\\\
    \\\
    local localZones = cloneZones.allGroupsInZoneByData(theZone)  \\\
    local localObjects = theZone:allStaticsInZone(true) -- true = use DCS origin, not moved zone\\\
    if theZone.verbose then \\\
        trigger.action.outText(\\\"+++clnZ: building cloner <\\\" .. theZone.name .. \\\"> TMPL: >>>\\\", 30)\\\
        for idx, theGroup in pairs (localZones) do \\\
            trigger.action.outText(\\\"Zone <\\\" .. theZone.name .. \\\">: group <\\\" .. theGroup:getName() .. \\\"> in template\\\", 30)\\\
        end\\\
        for idx, theObj in pairs(localObjects) do \\\
            trigger.action.outText(\\\"Zone <\\\" .. theZone.name .. \\\">: static object <\\\" .. theObj:getName() .. \\\"> in template\\\", 30)\\\
        end\\\
        trigger.action.outText(\\\"END cloner <\\\" .. theZone.name .. \\\"> TMPL: <<<\\\", 30)\\\
    end\\\
    theZone.cloner = true -- this is a cloner zoner \\\
    theZone.mySpawns = {}\\\
    theZone.myStatics = {} \\\
    -- update: getPoint is bad if it's a moving zone. \\\
    -- use getDCSOrigin instead \\\
    theZone.origin = theZone:getDCSOrigin() \\\
    \\\
    -- source tells us which template to use. it can be the following:\\\
    -- nothing (no attribute) - then we use whatever groups are in zone to \\\
    -- spawn as template \\\
    -- name of another spawner that provides the template \\\
    -- we can't simply use a group name as we lack the reference \\\
    -- location for delta \\\
    if theZone:hasProperty(\\\"source\\\") then \\\
        theZone.source = theZone:getStringFromZoneProperty(\\\"source\\\", \\\"<none>\\\")\\\
        if theZone.source == \\\"<none>\\\" then theZone.source = nil end \\\
    end \\\
    \\\
    if not theZone.source then \\\
        theZone.cloneNames = {} -- names of the groups. only present in template spawners\\\
        theZone.staticNames = {} -- names of all statics. only present in templates\\\
        \\\
        for idx, aGroup in pairs(localZones) do\\\
            local gName = aGroup:getName()\\\
            if gName then \\\
                table.insert(theZone.cloneNames, gName)\\\
                table.insert(theZone.mySpawns, aGroup) -- collect them for initial despawn\\\
                -- now get group data and save a lookup for \\\
                -- resolving internal references \\\
                local rawData, cat, ctry = cfxMX.getGroupFromDCSbyName(gName)\\\
                local origID = rawData.groupId\\\
            end     \\\
        end\\\
        \\\
        for idx, aStatic in pairs (localObjects) do \\\
            local sName = aStatic:getName()\\\
            if sName then \\\
                table.insert(theZone.staticNames, sName)\\\
                table.insert(theZone.myStatics, aStatic)\\\
            end\\\
        end\\\
        \\\
        cloneZones.despawnAll(theZone) \\\
        if (#theZone.cloneNames + #theZone.staticNames)    < 1 then \\\
            if cloneZones.verbose then \\\
                trigger.action.outText(\\\"+++clnZ: WARNING - Template in clone zone <\\\" .. theZone.name .. \\\"> is empty\\\", 30)\\\
            end \\\
            theZone.cloneNames = nil\\\
            theZone.staticNames = nil \\\
        end\\\
        if cloneZones.verbose then \\\
            trigger.action.outText(theZone.name .. \\\" clone template saved\\\", 30)\\\
        end\\\
    end\\\
    \\\
    -- declutter \\\
    theZone.declutter = theZone:getBoolFromZoneProperty(\\\"declutter\\\", false)\\\
    \\\
    -- watchflags\\\
    theZone.cloneTriggerMethod = theZone:getStringFromZoneProperty(\\\"triggerMethod\\\", \\\"change\\\")\\\
\\\
    if theZone:hasProperty(\\\"cloneTriggerMethod\\\") then \\\
        theZone.cloneTriggerMethod = theZone:getStringFromZoneProperty(\\\"cloneTriggerMethod\\\", \\\"change\\\")\\\
    end\\\
    \\\
    -- f? and spawn? and other synonyms map to the same \\\
    if theZone:hasProperty(\\\"f?\\\") then \\\
        theZone.spawnFlag = theZone:getStringFromZoneProperty(\\\"f?\\\", \\\"none\\\")\\\
    end\\\
    \\\
    if theZone:hasProperty(\\\"in?\\\") then \\\
        theZone.spawnFlag = theZone:getStringFromZoneProperty(\\\"in?\\\", \\\"none\\\")\\\
    end\\\
    \\\
    if theZone:hasProperty(\\\"spawn?\\\") then \\\
        theZone.spawnFlag = theZone:getStringFromZoneProperty(\\\"spawn?\\\", \\\"none\\\")\\\
    end\\\
    \\\
    if theZone:hasProperty(\\\"clone?\\\") then \\\
        theZone.spawnFlag = theZone:getStringFromZoneProperty(\\\"clone?\\\", \\\"none\\\")\\\
    end\\\
    \\\
    if theZone.spawnFlag then \\\
        theZone.lastSpawnValue = theZone:getFlagValue(theZone.spawnFlag)\\\
    end\\\
    \\\
    -- deSpawn?\\\
    if theZone:hasProperty(\\\"deSpawn?\\\") then \\\
        theZone.deSpawnFlag = theZone:getStringFromZoneProperty( \\\"deSpawn?\\\", \\\"none\\\")\\\
    end\\\
    \\\
    if theZone:hasProperty(\\\"deClone?\\\") then \\\
        theZone.deSpawnFlag = theZone:getStringFromZoneProperty( \\\"deClone?\\\", \\\"none\\\")\\\
    end\\\
    \\\
    if theZone:hasProperty(\\\"wipe?\\\") then \\\
        theZone.deSpawnFlag = theZone:getStringFromZoneProperty(\\\"wipe?\\\", \\\"none\\\")\\\
    end\\\
    \\\
    if theZone.deSpawnFlag then \\\
        theZone.lastDeSpawnValue = theZone:getFlagValue(theZone.deSpawnFlag)\\\
    end\\\
    \\\
    theZone.onStart = theZone:getBoolFromZoneProperty(\\\"onStart\\\", false)\\\
    \\\
    theZone.moveRoute = theZone:getBoolFromZoneProperty(\\\"moveRoute\\\", false)\\\
    \\\
    theZone.preWipe = theZone:getBoolFromZoneProperty(\\\"preWipe\\\", false)\\\
    \\\
    -- to be deprecated\\\
    --[[--\\\
    if theZone:hasProperty(\\\"empty+1\\\") then \\\
        theZone.emptyFlag = theZone:getStringFromZoneProperty(\\\"empty+1\\\", \\\"<None>\\\") -- note string on number default\\\
    end\\\
    --]]--\\\
    \\\
    if theZone:hasProperty(\\\"empty!\\\") then \\\
        theZone.emptyBangFlag = theZone:getStringFromZoneProperty(\\\"empty!\\\", \\\"<None>\\\") -- note string on number default\\\
    end\\\
    \\\
    theZone.cloneMethod = theZone:getStringFromZoneProperty(\\\"cloneMethod\\\", \\\"inc\\\")\\\
    if theZone:hasProperty(\\\"method\\\") then \\\
        theZone.cloneMethod = theZone:getStringFromZoneProperty(\\\"method\\\", \\\"inc\\\") -- note string on number default\\\
    end\\\
    \\\
    if theZone:hasProperty(\\\"masterOwner\\\") then \\\
        theZone.masterOwner = theZone:getStringFromZoneProperty( \\\"masterOwner\\\", \\\"*\\\")\\\
        theZone.masterOwner = dcsCommon.trim(theZone.masterOwner)\\\
        if theZone.masterOwner == \\\"*\\\" then \\\
            theZone.masterOwner = theZone.name \\\
            if theZone.verbose then \\\
                trigger.action.outText(\\\"+++clnZ: masterOwner for <\\\" .. theZone.name .. \\\"> set successfully to to itself, currently owned by faction <\\\" .. theZone.owner .. \\\">\\\", 30)\\\
            end\\\
        end\\\
    end\\\
    \\\
    theZone.turn = theZone:getNumberFromZoneProperty(\\\"turn\\\", 0)\\\
    \\\
    -- interface to groupTracker \\\
    if theZone:hasProperty(\\\"trackWith:\\\") then \\\
        theZone.trackWith = theZone:getStringFromZoneProperty( \\\"trackWith:\\\", \\\"<None>\\\")\\\
    end\\\
\\\
    -- interface to delicates\\\
    if theZone:hasProperty(\\\"useDelicates\\\") then \\\
        theZone.delicateName = dcsCommon.trim(theZone:getStringFromZoneProperty(\\\"useDelicates\\\", \\\"<none>\\\"))\\\
        if theZone.delicateName == \\\"*\\\" then theZone.delicateName = theZone.name end \\\
        if theZone.verbose then \\\
            trigger.action.outText(\\\"+++clnZ: cloner <\\\" .. theZone.name ..\\\"> hands off delicates to <\\\" .. theZone.delicateName .. \\\">\\\", 30)\\\
        end\\\
    end\\\
\\\
    -- randomized locations on spawn \\\
    theZone.rndLoc = theZone:getBoolFromZoneProperty(\\\"randomizedLoc\\\", false)\\\
    if theZone:hasProperty(\\\"rndLoc\\\") then \\\
        theZone.rndLoc = theZone:getBoolFromZoneProperty(\\\"rndLoc\\\", false)\\\
    end \\\
    theZone.centerOnly = theZone:getBoolFromZoneProperty(\\\"centerOnly\\\", false)\\\
    if theZone:hasProperty(\\\"wholeGroups\\\") then \\\
        theZone.centerOnly = theZone:getBoolFromZoneProperty( \\\"wholeGroups\\\", false)\\\
    end\\\
    \\\
    theZone.rndHeading = theZone:getBoolFromZoneProperty(\\\"rndHeading\\\", false)\\\
    \\\
    theZone.onRoad = theZone:getBoolFromZoneProperty(\\\"onRoad\\\", false)\\\
    \\\
    theZone.onPerimeter = theZone:getBoolFromZoneProperty(\\\"onPerimeter\\\", false)\\\
\\\
    -- check for name scheme and / or identical \\\
    if theZone:hasProperty(\\\"identical\\\") then\\\
        theZone.identical = theZone:getBoolFromZoneProperty(\\\"identical\\\", false)\\\
        if theZone.identical == false then theZone.identical = nil end \\\
    end \\\
    \\\
    if theZone:hasProperty(\\\"nameScheme\\\") then \\\
        theZone.nameScheme = theZone:getStringFromZoneProperty( \\\"nameScheme\\\", \\\"<o>-<uid>\\\") -- default to [<original name> \\\"-\\\" <uuid>] \\\
    end\\\
    \\\
    if theZone.identical and theZone.nameScheme then\\\
        trigger.action.outText(\\\"+++clnZ: WARNING - clone zone <\\\" .. theZone.name .. \\\"> has both IDENTICAL and NAMESCHEME attributes. nameScheme is ignored.\\\", 30)\\\
        theZone.nameScheme = nil \\\
    end\\\
    -- we end with clear plate \\\
end\\\
\\\
-- \\\
-- spawning, despawning\\\
--\\\
\\\
function cloneZones.despawnAll(theZone) \\\
    if cloneZones.verbose or theZone.verbose then \\\
        trigger.action.outText(\\\"+++clnZ: despawn all - wiping zone <\\\" .. theZone.name .. \\\">\\\", 30)\\\
    end \\\
    for idx, aGroup in pairs(theZone.mySpawns) do \\\
        --trigger.action.outText(\\\"++clnZ: despawn all \\\" .. aGroup.name, 30)\\\
        \\\
        if aGroup:isExist() then \\\
            if theZone.verbose then \\\
                trigger.action.outText(\\\"+++clnZ: will destroy <\\\" .. aGroup:getName() .. \\\">\\\", 30)\\\
            end\\\
            cloneZones.invokeCallbacks(theZone, \\\"will despawn group\\\", aGroup)\\\
            Group.destroy(aGroup)\\\
        end \\\
    end\\\
    for idx, aStatic in pairs(theZone.myStatics) do \\\
        -- warning! may be mismatch because we are looking at groups\\\
        -- not objects. let's see\\\
        if aStatic:isExist() then \\\
            if cloneZones.verbose or theZone.verbose then \\\
                trigger.action.outText(\\\"Destroying static <\\\" .. aStatic:getName() .. \\\">\\\", 30)\\\
            end \\\
            cloneZones.invokeCallbacks(theZone, \\\"will despawn static\\\", aStatic)\\\
            Object.destroy(aStatic) -- we don't aStatio:destroy() to find out what it is\\\
        end \\\
    end\\\
    theZone.mySpawns = {}\\\
    theZone.myStatics = {}\\\
end\\\
\\\
function cloneZones.assignClosestParking(theData)\\\
    -- on enter: theData has units with updated x, y \\\
    -- and waypoint 1 action is From Parking \\\
    -- and it has at least one unit \\\
    \\\
    -- let's get the airbase \\\
    local theRoute = theData.route  -- we know it exists\\\
    local thePoints = theRoute.points \\\
    local firstPoint = thePoints[1]\\\
    local loc = {}\\\
    loc.x = firstPoint.x\\\
    loc.y = 0\\\
    loc.z = firstPoint.y \\\
    local theAirbase = dcsCommon.getClosestAirbaseTo(loc)\\\
    -- now let's assign free slots closest to unit \\\
    local slotsTaken = {}\\\
    local units = theData.units\\\
    local cat = cfxMX.groupTypeByName[theData.name] \\\
    for idx, theUnit in pairs(units) do \\\
        local newSlot = dcsCommon.getClosestFreeSlotForCatInAirbaseTo(cat, theUnit.x, theUnit.y, theAirbase, slotsTaken)\\\
        if newSlot then \\\
            local slotNo = newSlot.Term_Index\\\
\\\
            theUnit.parking_id = nil -- !! or you b screwed\\\
            theUnit.parking = slotNo -- !! screw parking_ID, they don't match\\\
            theUnit.x = newSlot.vTerminalPos.x \\\
            theUnit.y = newSlot.vTerminalPos.z -- !!!\\\
            table.insert(slotsTaken, slotNo)\\\
        end\\\
    end\\\
end\\\
\\\
function cloneZones.rotateWPAroundCenter(thePoint, center, angle)\\\
    -- angle in rads\\\
    -- move to center \\\
    thePoint.x = thePoint.x - center.x \\\
    thePoint.y = thePoint.y - center.z -- !! \\\
    -- rotate \\\
    local c = math.cos(angle)\\\
    local s = math.sin(angle)\\\
    local px = thePoint.x * c - thePoint.y * s\\\
    local py = thePoint.x * s + thePoint.y * c\\\
    \\\
    -- apply and move back \\\
    thePoint.x = px + center.x \\\
    thePoint.y = py + center.z -- !!\\\
end\\\
\\\
function cloneZones.updateTaskLocations(thePoint, zoneDelta)\\\
    -- parse tasks for x and y and update them by zoneDelta\\\
    if thePoint and thePoint.task and thePoint.task.params and thePoint.task.params.tasks then \\\
        local theTasks = thePoint.task.params.tasks\\\
        for idx, aTask in pairs(theTasks) do \\\
            -- EngageTargetsInZone task has x & y in params\\\
            if aTask.params and aTask.params.x and aTask.params.y then \\\
                aTask.params.x = aTask.params.x + zoneDelta.x \\\
                aTask.params.y = aTask.params.y + zoneDelta.z --!!\\\
--                trigger.action.outText(\\\"moved search & engage zone\\\", 30)\\\
            end\\\
        end\\\
    end\\\
end\\\
\\\
function cloneZones.updateLocationsInGroupData(theData, zoneDelta, adjustAllWaypoints, center, angle)\\\
    -- enter with theData being group's data block \\\
    -- remember that zoneDelta's [z] modifies theData's y!!\\\
    local units = theData.units \\\
    local departFromAerodrome = false \\\
    local fromParking = false \\\
    for idx, aUnit in pairs(units) do \\\
        aUnit.x = aUnit.x + zoneDelta.x \\\
        aUnit.y = aUnit.y + zoneDelta.z -- again!!!!\\\
    end\\\
    -- now modifiy waypoints. we ALWAYS adjust the  \\\
    -- first waypoint, all others only if asked \\\
    -- to by moveRoute attribute (adjustAllWaypoints)\\\
    local theRoute = theData.route \\\
    if theRoute then \\\
        local thePoints = theRoute.points \\\
        if thePoints and #thePoints > 0 then \\\
            if adjustAllWaypoints then  \\\
                for i=1, #thePoints do \\\
                    thePoints[i].x = thePoints[i].x + zoneDelta.x \\\
                    thePoints[i].y = thePoints[i].y + zoneDelta.z -- (!!)\\\
                    -- rotate around center by angle if given\\\
                    if center and angle then \\\
                        cloneZones.rotateWPAroundCenter(thePoints[i], center, angle)\\\
                    else \\\
--                        trigger.action.outText(\\\"not rotating route\\\", 30)\\\
                    end\\\
                    cloneZones.updateTaskLocations(thePoints[i], zoneDelta)\\\
                end\\\
            else \\\
                -- only first point \\\
                thePoints[1].x = thePoints[1].x + zoneDelta.x \\\
                thePoints[1].y = thePoints[1].y + zoneDelta.z -- (!!)\\\
                if center and angle then \\\
                    cloneZones.rotateWPAroundCenter(thePoints[1], center, angle)\\\
                end\\\
                cloneZones.updateTaskLocations(thePoints[i], zoneDelta)\\\
            end \\\
            \\\
            -- if there is an airodrome id given in first waypoint, \\\
            -- adjust for closest location \\\
            local firstPoint = thePoints[1]\\\
            if firstPoint.airdromeId then \\\
                local loc = {}\\\
                loc.x = firstPoint.x\\\
                loc.y = 0\\\
                loc.z = firstPoint.y \\\
                local bestAirbase = dcsCommon.getClosestAirbaseTo(loc)\\\
                --departingAerodrome = bestAirbase\\\
                firstPoint.airdromeId = bestAirbase:getID()\\\
                departFromAerodrome = true  \\\
                fromParking = dcsCommon.stringStartsWith(firstPoint.action, \\\"From Parking\\\")\\\
            end\\\
            \\\
            -- adjust last point (landing)\\\
            if #thePoints > 1 then \\\
                local lastPoint = thePoints[#thePoints]\\\
                if firstPoint.airdromeId then \\\
                    local loc = {}\\\
                    loc.x = lastPoint.x\\\
                    loc.y = 0\\\
                    loc.z = lastPoint.y \\\
                    local bestAirbase = dcsCommon.getClosestAirbaseTo(loc)\\\
                    lastPoint.airdromeId = bestAirbase:getID()\\\
                end\\\
            \\\
            end\\\
        end -- if points in route \\\
    end -- if route \\\
    \\\
    -- now process departing slot if given \\\
    if departFromAerodrome then \\\
        -- we may need alt from land to add here, maybe later \\\
    \\\
        -- now process parking slots, and choose closest slot \\\
        -- per unit's location \\\
        if fromParking then \\\
            cloneZones.assignClosestParking(theData)\\\
        end\\\
    end\\\
end\\\
\\\
\\\
function cloneZones.nameFromSchema(schema, inName, theZone, sourceName, i)\\\
    -- default schema (classic) is \\\"<o>-<uid>\\\"\\\
    local outName = schema\\\
    local iter = i \\\
\\\
    -- replace all occurences of <o> with original name\\\
    outName = outName:gsub(\\\"<o>\\\", inName)\\\
\\\
    -- replace all occurences of <z> with zone name \\\
    outName = outName:gsub(\\\"<z>\\\", theZone.name)\\\
    -- replace all occurences of <s> with source zone name \\\
    outName = outName:gsub(\\\"<s>\\\", sourceName)\\\
    \\\
    -- uid (uuid) with auto-increment\\\
    local pos = string.find(outName, \\\"<uid>\\\")\\\
    while (pos and pos > 0) do \\\
        local uid = tostring(dcsCommon.numberUUID())\\\
        outName = outName:gsub(\\\"<uid>\\\", uid, 1) -- only first substitution\\\
        pos = string.find(outName, \\\"<uid>\\\")\\\
    end\\\
    \\\
    -- i (iter) with increment \\\
    pos = string.find(outName, \\\"<i>\\\")\\\
    while (pos and pos > 0) do \\\
        local uid = tostring(iter)\\\
        outName = outName:gsub(\\\"<i>\\\", uid, 1) -- only first substitution\\\
        iter = iter + 1\\\
        pos = string.find(outName, \\\"<i>\\\")\\\
    end\\\
    \\\
    -- lcl local (zonal) count with increment\\\
    pos = string.find(outName, \\\"<lcl>\\\")\\\
    while (pos and pos > 0) do \\\
        local uid = tostring(theZone.myUniqueCounter)\\\
        outName = outName:gsub(\\\"<lcl>\\\", uid, 1) -- only first substitution\\\
        theZone.myUniqueCounter = theZone.myUniqueCounter + 1\\\
        pos = string.find(outName, \\\"<lcl>\\\")\\\
    end\\\
    \\\
    -- g global (module) count with increment \\\
    pos = string.find(outName, \\\"<g>\\\")\\\
    while (pos and pos > 0) do \\\
        local uid = tostring(cloneZones.globalCounter)\\\
        outName = outName:gsub(\\\"<g>\\\", uid, 1) -- only first substitution\\\
        cloneZones.globalCounter = cloneZones.globalCounter + 1\\\
        pos = string.find(outName, \\\"<g>\\\")\\\
    end\\\
    \\\
    --if theZone.verbose then \\\
    --    trigger.action.outText(\\\"+++cln: schema [\\\" .. schema .. \\\"] for unit <\\\" .. inName .. \\\"> in zone <\\\" .. theZone.name .. \\\"> returns <\\\" .. outName .. \\\">, iter = \\\" .. iter, 30)\\\
    --end\\\
    return outName, iter\\\
end\\\
\\\
function cloneZones.uniqueID()\\\
    local uid = cloneZones.uniqueCounter\\\
    cloneZones.uniqueCounter = cloneZones.uniqueCounter + 1\\\
    return uid \\\
end\\\
\\\
function cloneZones.uniqueNameGroupData(theData, theCloneZone, sourceName)\\\
    if not sourceName then sourceName = theCloneZone.name end \\\
    theData.name = dcsCommon.uuid(theData.name)\\\
    local units = theData.units \\\
    local iterCount = 1 \\\
    local newName = \\\"none\\\"\\\
    local allNames = {} -- enforce unique names inside group\\\
    for idx, aUnit in pairs(units) do \\\
        if theCloneZone and theCloneZone.nameScheme then\\\
            local schema = theCloneZone.nameScheme\\\
            newName, iterCount = cloneZones.nameFromSchema(schema, aUnit.name, theCloneZone, sourceName, iterCount)\\\
            \\\
            -- make sure that this name is has not been generated yet\\\
            -- inside the same group\\\
            local hasChanged = false \\\
            local schemeName = newName \\\
            while dcsCommon.arrayContainsString(allNames, newName) do \\\
                newName = newName .. \\\"x\\\"\\\
                hasChanged = true\\\
            end\\\
            if theCloneZone.verbose and hasChanged then \\\
                trigger.action.outText(\\\"cnlz: nameScheme [\\\" .. theCloneZone.nameScheme .. \\\"] failsafe: changed <\\\" .. schemeName .. \\\"> to <\\\" .. newName .. \\\">\\\", 30)\\\
            end\\\
            \\\
            table.insert(allNames, newName)\\\
            \\\
            if theCloneZone.verbose then \\\
                trigger.action.outText(\\\"clnZ: zone <\\\" .. theCloneZone.name .. \\\"> unit schema <\\\" .. schema .. \\\">: <\\\" .. aUnit.name .. \\\"> --> <\\\" .. newName .. \\\">\\\", 30)\\\
            end\\\
            \\\
            aUnit.name = newName -- dcsCommon.uuid(aUnit.name)\\\
        else\\\
            -- default naming scheme: <name>-<uuid>\\\
            aUnit.name = dcsCommon.uuid(aUnit.name)\\\
        end\\\
    end \\\
end \\\
\\\
function cloneZones.uniqueNameStaticData(theData, theCloneZone, sourcename)\\\
    if not sourceName then sourceName = theCloneZone.name end \\\
\\\
    -- WARNING: unlike GroupData enters with UNIT data \\\
    local iterCount = 1 \\\
    local newName = \\\"none\\\"\\\
    if theCloneZone and theCloneZone.nameScheme then\\\
        local schema = theCloneZone.nameScheme\\\
        newName, iterCount = cloneZones.nameFromSchema(schema, theData.name, theCloneZone, sourceName, iterCount)\\\
        \\\
        if theCloneZone.verbose then \\\
            trigger.action.outText(\\\"clnZ: zone <\\\" .. theCloneZone.name .. \\\"> static schema <\\\" .. schema .. \\\">: <\\\" .. theData.name .. \\\"> --> <\\\" .. newName .. \\\">\\\", 30)\\\
        end\\\
        \\\
        theData.name = newName -- dcsCommon.uuid(theData.name)\\\
    else\\\
        -- default naming scheme: <name>-<uuid>\\\
        theData.name = dcsCommon.uuid(theData.name)\\\
    end\\\
end\\\
\\\
function cloneZones.uniqueIDGroupData(theData)\\\
    theData.groupId = cloneZones.uniqueID()\\\
end\\\
\\\
function cloneZones.uniqueIDUnitData(theData)\\\
    if not theData then return end \\\
    if not theData.units then return end \\\
    local units = theData.units \\\
    for idx, aUnit in pairs(units) do \\\
        aUnit.CZorigID = aUnit.unitId \\\
        aUnit.unitId = cloneZones.uniqueID()\\\
        aUnit.CZTargetID = aUnit.unitId\\\
    end \\\
end\\\
\\\
function cloneZones.sameIDUnitData(theData)\\\
    if not theData then return end \\\
    if not theData.units then return end\\\
    local units = theData.units \\\
    for idx, aUnit in pairs(units) do \\\
        aUnit.CZorigID = aUnit.unitId \\\
        aUnit.CZTargetID = aUnit.unitId\\\
    end \\\
end\\\
\\\
function cloneZones.resolveOwnership(spawnZone, ctry)\\\
    if not spawnZone.masterOwner then return ctry end \\\
    local masterZone = cfxZones.getZoneByName(spawnZone.masterOwner)\\\
    if not masterZone then \\\
        trigger.action.outText(\\\"+++clnZ: cloner \\\" .. spawnZone.name .. \\\" could not find master owner <\\\" .. spawnZone.masterOwner .. \\\">\\\", 30)\\\
        return ctry \\\
    end\\\
    \\\
    if not masterZone.owner then \\\
        return ctry \\\
    end\\\
    \\\
    ctry = dcsCommon.getACountryForCoalition(masterZone.owner)\\\
    return ctry \\\
end\\\
\\\
--\\\
-- resolve external group references \\\
-- \\\
function cloneZones.resolveGroupID(gID, rawData, dataTable, reason)\\\
    if not reason then reason = \\\"<default>\\\" end \\\
    \\\
    local resolvedID = gID\\\
    local myOName = rawData.CZorigName\\\
    local groupName = cfxMX.groupNamesByID[gID]\\\
    \\\
    -- first, check if this an internal reference, i.e. inside the same \\\
    -- zone template \\\
    for idx, otherData in pairs(dataTable) do\\\
        -- look in own data table \\\
        if otherData.CZorigName == groupName then \\\
            -- using cfxMX for clarity only (name access)\\\
            resolvedID = otherData.CZTargetID\\\
            return resolvedID\\\
        end\\\
    end\\\
    \\\
    -- now check if we have spawned this before \\\
    local lastClone = cloneZones.groupXlate[gID]\\\
    if lastClone then \\\
        resolvedID = lastClone\\\
        return resolvedID    \\\
    end\\\
    \\\
    -- if we get here, reference is not to a cloned item \\\
    return resolvedID\\\
end \\\
\\\
function cloneZones.resolveUnitID(uID, rawData, dataTable, reason)\\\
-- also resolves statics as they share ID with units \\\
    local resolvedID = uID    \\\
    -- first, check if this an internal reference, i.e. inside the same \\\
    -- zone template \\\
    for idx, otherData in pairs(dataTable) do\\\
        -- iterate all units\\\
        for idy, aUnit in pairs(otherData.units) do \\\
            if aUnit.CZorigID == uID then \\\
                resolvedID = aUnit.CZTargetID\\\
                return resolvedID\\\
            end\\\
        end        \\\
\\\
    end\\\
    \\\
    -- now check if we have spawned this before \\\
    local lastClone = cloneZones.unitXlate[uID]\\\
    if lastClone then \\\
        resolvedID = lastClone\\\
        return resolvedID    \\\
    end\\\
    \\\
    -- if we get here, reference is not to a cloned item \\\
    return resolvedID\\\
end \\\
\\\
function cloneZones.resolveStaticLinkUnit(uID)\\\
    local resolvedID = uID\\\
    local lastClone = cloneZones.unitXlate[uID]\\\
    if lastClone then \\\
        resolvedID = lastClone\\\
        return resolvedID    \\\
    end\\\
    return resolvedID\\\
end\\\
\\\
function cloneZones.resolveWPReferences(rawData, theZone, dataTable)\\\
-- check to see if we really need data table, as we have theZone \\\
-- perform a check of route for group or unit references \\\
    if not rawData then return end \\\
    local myOName = rawData.CZorigName \\\
\\\
    if rawData.route and rawData.route.points then \\\
        local points = rawData.route.points \\\
        for idx, aPoint in pairs(points) do \\\
            -- check if there is a link unit here and resolve \\\
            if aPoint.linkUnit then \\\
                local gID = aPoint.linkUnit\\\
                local resolvedID = cloneZones.resolveUnitID(gID, rawData, dataTable, \\\"linkUnit\\\")\\\
                aPoint.linkUnit = resolvedID\\\
            end\\\
            \\\
            -- iterate all tasks assigned to point\\\
            local task = aPoint.task\\\
            if task and task.params and task.params.tasks then\\\
                local tasks = task.params.tasks \\\
                -- iterate all tasks for this waypoint \\\
                for idy, taskData in pairs(tasks) do\\\
                    -- resolve group references in TASKS\\\
                    -- also covers recovery tanke etc\\\
                    if taskData.id and taskData.params and taskData.params.groupId\\\
                    then \\\
                        -- we resolve group reference \\\
                        local gID = taskData.params.groupId\\\
                        local resolvedID = cloneZones.resolveGroupID(gID, rawData, dataTable, taskData.id)\\\
                        taskData.params.groupId = resolvedID\\\
                        \\\
                    end\\\
                    \\\
                    -- resolve EMBARK/DISEMBARK group references \\\
                    if taskData.id and taskData.params and taskData.params.groupsForEmbarking\\\
                    then \\\
                        -- build new groupsForEmbarking\\\
                        local embarkers = taskData.params.groupsForEmbarking\\\
                        local newEmbarkers = {}\\\
                        for grpIdx, gID in pairs(embarkers) do \\\
                            local resolvedID = cloneZones.resolveGroupID(gID, rawData, dataTable, \\\"embark\\\")\\\
                            table.insert(newEmbarkers, resolvedID)\\\
                            --trigger.action.outText(\\\"+++clnZ: resolved embark group id <\\\" .. gID .. \\\"> to <\\\" .. resolvedID .. \\\">\\\", 30)\\\
                        end\\\
                        -- replace old with new table\\\
                        taskData.params.groupsForEmbarking = newEmbarkers\\\
                    end\\\
                    \\\
                    -- resolve DISTRIBUTION (embark) unit/group refs \\\
                    if taskData.id and taskData.params and taskData.params.distribution then \\\
                        local newDist = {} -- will replace old \\\
                        for aUnit, aList in pairs(taskData.params.distribution) do \\\
                            -- first, translate this unit's number \\\
                            local newUnit = cloneZones.resolveUnitID(aUnit, rawData, dataTable, \\\"transportID\\\")\\\
                            local embarkers = aList \\\
                            local newEmbarkers = {}\\\
                            for grpIdx, gID in pairs(embarkers) do \\\
                                -- translate old to new \\\
                                local resolvedID = cloneZones.resolveGroupID(gID, rawData, dataTable, \\\"embark\\\")\\\
                                table.insert(newEmbarkers, resolvedID)\\\
                                --trigger.action.outText(\\\"+++clnZ: resolved distribute unit/group id <\\\" .. aUnit .. \\\"/\\\" .. gID .. \\\"> to <\\\".. newUnit .. \\\"/\\\" .. resolvedID .. \\\">\\\", 30)\\\
                            end\\\
                            -- store this as new group for \\\
                            -- translated transportID\\\
                            newDist[newUnit] = newEmbarkers\\\
                        end\\\
                        -- replace old distribution with new \\\
                        taskData.params.distribution = newDist \\\
                        --trigger.action.outText(\\\"+++clnZ: rebuilt distribution\\\", 30)\\\
                    end\\\
                    \\\
                    -- resolve selectedTransport unit reference \\\
                    if taskData.id and taskData.params and taskData.params.selectedTransportt then\\\
                        local tID = taskData.params.selectedTransport\\\
                        local newTID = cloneZones.resolveUnitID(tID, rawData, dataTable, \\\"transportID\\\")\\\
                        taskData.params.selectedTransport = newTID\\\
                        --trigger.action.outText(\\\"+++clnZ: resolved selected transport <\\\" .. tID .. \\\"> to <\\\" .. newTID .. \\\">\\\", 30)\\\
                    end\\\
                    \\\
                    -- note: we may need to process x and y as well\\\
                    \\\
                    -- resolve UNIT references in TASKS\\\
                    if taskData.id and taskData.params and taskData.params.unitId\\\
                    then \\\
                        -- we don't look for keywords, we simply resolve \\\
                        local uID = taskData.params.unitId \\\
                        local resolvedID = cloneZones.resolveUnitID(uID, rawData, dataTable, taskData.id)\\\
                        taskData.params.unitId = resolvedID\\\
                    end\\\
                    \\\
                    -- resolve unit references in ACTIONS\\\
                    -- for example TACAN\\\
                    if taskData.params and taskData.params.action and \\\
                    taskData.params.action.params and taskData.params.action.params.unitId then \\\
                        local uID = taskData.params.action.params.unitId \\\
                        local resolvedID = cloneZones.resolveUnitID(uID, rawData, dataTable, \\\"Action\\\")\\\
                        taskData.params.action.params.unitId = resolvedID\\\
                    end\\\
                end    \\\
            end\\\
        end\\\
    end \\\
end \\\
\\\
function cloneZones.resolveReferences(theZone, dataTable) \\\
    -- when an action refers to another group, we check if \\\
    -- the group referred to is also a clone, and update \\\
    -- the reference to the newest incardnation \\\
    \\\
    for idx, rawData in pairs(dataTable) do \\\
        -- resolve references in waypoints\\\
        cloneZones.resolveWPReferences(rawData, theZone, dataTable)\\\
    end\\\
end\\\
\\\
\\\
function cloneZones.handoffTracking(theGroup, theZone)\\\
    if not groupTracker then \\\
        trigger.action.outText(\\\"+++clnZ: <\\\" .. theZone.name .. \\\"> trackWith requires groupTracker module\\\", 30) \\\
        return \\\
    end\\\
    local trackerName = theZone.trackWith\\\
    --if trackerName == \\\"*\\\" then trackerName = theZone.name end \\\
    -- now assemble a list of all trackers\\\
    if cloneZones.verbose or theZone.verbose then \\\
        trigger.action.outText(\\\"+++clnZ: clone pass-off: \\\" .. trackerName, 30)\\\
    end \\\
    \\\
    local trackerNames = {}\\\
    if dcsCommon.containsString(trackerName, ',') then\\\
        trackerNames = dcsCommon.splitString(trackerName, ',')\\\
    else \\\
        table.insert(trackerNames, trackerName)\\\
    end\\\
    for idx, aTrk in pairs(trackerNames) do \\\
        local theName = dcsCommon.trim(aTrk)\\\
        if theName == \\\"*\\\" then theName = theZone.name end \\\
        local theTracker = groupTracker.getTrackerByName(theName)\\\
        if not theTracker then \\\
            trigger.action.outText(\\\"+++clnZ: <\\\" .. theZone.name .. \\\">: cannot find tracker named <\\\".. theName .. \\\">\\\", 30) \\\
        else \\\
            groupTracker.addGroupToTracker(theGroup, theTracker)\\\
             if cloneZones.verbose or theZone.verbose then \\\
                trigger.action.outText(\\\"+++clnZ: added \\\" .. theGroup:getName() .. \\\" to tracker \\\" .. theName, 30)\\\
             end\\\
        end \\\
    end \\\
end\\\
\\\
function cloneZones.validateSpawnUnitData(aUnit, theZone, unitNames)\\\
    -- entry with unit data construct\\\
    -- also used for static objects!\\\
    if not aUnit then return end \\\
    if not theZone then return end \\\
    -- we only verify replacement if identical or name sheme attribute \\\
    if not (theZone.identical or theZone.nameScheme) then \\\
        return \\\
    end\\\
    \\\
    if unitNames[aUnit.name] then \\\
        trigger.action.outText(\\\"clnZ: <\\\" .. theZone.name .. \\\"> validation warning - Unit/Object name <\\\" .. aUnit.name .. \\\">: duplicate name within spawn cycle, will be repaced\\\", 30)\\\
    else \\\
        unitNames[aUnit.name] = true \\\
    end        \\\
    \\\
    local theUnit = Unit.getByName(aUnit.name) \\\
    if theUnit and Unit.isExist(theUnit) then \\\
        if cloneZones.verbose or theZone.verbose then \\\
            trigger.action.outText(\\\"+++clnZ: cloner <\\\" .. theZone.name .. \\\"> will replace existing UNIT <\\\" .. aUnit.name .. \\\">\\\", 30)\\\
        end\\\
        -- since we are about to replace a unit, we also steal the ID\\\
        local stolenID = theUnit:getID()\\\
        aUnit.unitId = stolenID\\\
    else \\\
        -- now check if we are about to grab an MX data ID \\\
        -- and ned to steal that    \\\
        local stolenID = cfxMX.unitIDbyName[aUnit.name]\\\
        if stolenID then \\\
            if cloneZones.verbose or theZone.verbose then \\\
                trigger.action.outText(\\\"+++clnZ: cloner <\\\" .. theZone.name .. \\\"> will replace MX UNIT ID <\\\" .. aUnit.name .. \\\"> by appropriating ID <\\\" .. stolenID .. \\\">\\\", 30)\\\
            end\\\
            aUnit.unitId = stolenID\\\
        end\\\
    end    \\\
    \\\
    -- check against static objects. \\\
    local theStatic = StaticObject.getByName(aUnit.name)    \\\
    if theStatic and StaticObject.isExist(theStatic) then \\\
        trigger.action.outText(\\\"+++clnZ: cloner <\\\" .. theZone.name .. \\\"> will replace existing STATIC <\\\" .. aUnit.name .. \\\">\\\", 30)\\\
    end    \\\
    \\\
end\\\
\\\
function cloneZones.validateSpawnGroupData(theData, theZone, groupNames, unitNames)\\\
    -- entry with group construct\\\
    if not theData then return end \\\
    if not theZone then return end \\\
    -- we only verify replacement if identical or name sheme attribute \\\
    if not (theZone.identical or theZone.nameScheme) then \\\
        return \\\
    end\\\
    \\\
    if groupNames[theData.name] then \\\
        trigger.action.outText(\\\"clnZ: <\\\" .. theZone.name .. \\\"> validation warning - group name <\\\" .. theData.name .. \\\">: duplicate within spawn, previous spawn will be removed\\\", 30)\\\
    else \\\
        groupNames[theData.name] = true \\\
    end\\\
    \\\
    local theGroup = Group.getByName(theData.name)\\\
    if theGroup and Group.isExist(theGroup) and theGroup:getSize() > 0 then \\\
        trigger.action.outText(\\\"+++clnZ: cloner <\\\" .. theZone.name .. \\\"> will replace existing GROUP <\\\" .. theData.name .. \\\">\\\", 30)\\\
    end\\\
    \\\
    if not theData.units then return end \\\
    local units = theData.units \\\
    for idx, aUnit in pairs(units) do \\\
        cloneZones.validateSpawnUnitData(aUnit, theZone, unitNames)    \\\
    end \\\
end\\\
\\\
-- forcedRespan respawns a group when the previous spawn of a \\\
-- group did not match the ID that it was supposed to match \\\
function cloneZones.forcedRespawn(args)\\\
    local theData = args[1]\\\
    local spawnedGroups = args[2]\\\
    local pos = args[3]\\\
    local theZone = args[4]\\\
    local verbose = theZone.verbose\\\
    local rawData = dcsCommon.clone(theData)\\\
    if verbose then \\\
        trigger.action.outText(\\\"clnZ: enter forced respawn of <\\\" .. theData.name .. \\\"> to meet ID \\\" .. theData.CZTargetID .. \\\" (currently set for <\\\" .. theData.groupId .. \\\">)\\\", 30)\\\
    end\\\
    -- we now try to spawn again, with hopes of receiving the \\\
    -- correct id \\\
    local theGroup = coalition.addGroup(rawData.CZctry, rawData.CZtheCat, rawData)\\\
    \\\
    -- make sure that this time the id matches \\\
    local newGroupID = theGroup:getID()\\\
    if newGroupID == theData.CZTargetID then \\\
        if verbose then \\\
            trigger.action.outText(\\\"GOOD REPLACEMENT new ID <\\\" .. newGroupID .. \\\"> matches target <\\\" .. theData.CZTargetID .. \\\"> for <\\\" .. theData.name .. \\\">\\\", 30)\\\
        -- we can now remove the former group \\\
        -- and replace it with the new one \\\
            trigger.action.outText(\\\"will replace table entry at <\\\" .. pos .. \\\"> with new group\\\", 30)\\\
        end\\\
        spawnedGroups[pos] = theGroup\\\
        \\\
        -- since we are now successful, check if we need to apply \\\
        -- delicate status \\\
        if theZone.delicateName and delicates then \\\
            -- pass this object to the delicate zone mentioned \\\
            local theDeli = delicates.getDelicatesByName(theZone.delicateName)\\\
            if theDeli then \\\
                delicates.addGroupToInventoryForZone(theDeli, theGroup)\\\
            else \\\
                trigger.action.outText(\\\"+++clnZ: spawner <\\\" .. theZone.name .. \\\"> can't find delicates zone <\\\" .. theZone.delicateName .. \\\">\\\", 30)\\\
            end\\\
        elseif theZone.delicateName then \\\
            trigger.action.outText(\\\"+++clnZ: WARNING - cloner <> requires 'Delicates' module.\\\", 30)\\\
        end\\\
        \\\
    else \\\
        -- we need to try again in one second\\\
        if verbose then \\\
            trigger.action.outText(\\\"FAIL: new ID <\\\" .. newGroupID .. \\\"> does not match target <\\\" .. theData.CZTargetID .. \\\"> for <\\\" .. theData.name .. \\\">. Will re-try in 1s\\\", 30)\\\
        end\\\
        spawnedGroups[pos] = theGroup -- replace so we don't fail checks\\\
        timer.scheduleFunction(cloneZones.forcedRespawn, args, timer.getTime() + 1)\\\
    end\\\
end\\\
\\\
function cloneZones.spawnWithTemplateForZone(theZone, spawnZone)\\\
    if cloneZones.verbose or spawnZone.verbose then \\\
        trigger.action.outText(\\\"+++clnZ: spawning with template <\\\" .. theZone.name .. \\\"> for spawner <\\\" .. spawnZone.name .. \\\">\\\", 30)\\\
    end\\\
    -- theZone is the cloner with the TEMPLATE (source)\\\
    -- spawnZone is the spawner with SETTINGS and DESTINATION (target location) where the clones are poofed into existence \\\
    local newCenter = spawnZone:getPoint() -- includes zone following updates\\\
    local oCenter = theZone:getDCSOrigin() -- get original coords on map for cloning offsets \\\
    -- calculate zoneDelta, is added to all vectors \\\
    local zoneDelta = dcsCommon.vSub(newCenter, theZone.origin) -- oCenter) --theZone.origin)\\\
    \\\
    -- precalc turn value for linked rotation\\\
    local dHeading = 0 -- for linked zones \\\
    local rotCenter = nil \\\
    if spawnZone.linkedUnit and spawnZone.uHdg and spawnZone.useHeading and Unit.isExist(spawnZone.linkedUnit) then \\\
        local theUnit = spawnZone.linkedUnit\\\
        local currHeading = dcsCommon.getUnitHeading(theUnit)\\\
        dHeading = currHeading - spawnZone.uHdg\\\
        rotCenter = spawnZone:getPoint()\\\
    end \\\
    \\\
    local spawnedGroups = {}\\\
    local spawnedStatics = {}\\\
    local dataToSpawn = {} -- temp save so we can connect in-group references\\\
    \\\
    for idx, aGroupName in pairs(theZone.cloneNames) do \\\
        local rawData, cat, ctry = cfxMX.getGroupFromDCSbyName(aGroupName)\\\
        rawData.CZorigName = rawData.name -- save original group name\\\
        local origID = rawData.groupId -- save original group ID \\\
        rawData.CZorigID = origID \\\
        if spawnZone.identical then \\\
            cloneZones.sameIDUnitData(rawData) -- set up CZTargetID for units to be same as in template\\\
        else\\\
            -- only assign new ids when 'identical' flag is not active\\\
            cloneZones.uniqueIDGroupData(rawData) -- assign unique ID we know \\\
            cloneZones.uniqueIDUnitData(rawData) -- assign unique ID for units -- saves old unitId as CZorigID        \\\
        end\\\
        \\\
        rawData.CZTargetID = rawData.groupId -- save \\\
        if rawData.name ~= aGroupName then \\\
            trigger.action.outText(\\\"Clone: FAILED name check\\\", 30)\\\
        end\\\
        \\\
        local theCat = cfxMX.catText2ID(cat)\\\
        rawData.CZtheCat = theCat -- save category \\\
        \\\
        -- update routes when not spawning same location \\\
        cloneZones.updateLocationsInGroupData(rawData, zoneDelta, spawnZone.moveRoute, rotCenter, spawnZone.turn / 57.2958 +\\\
        dHeading)\\\
        \\\
        -- apply randomizer if selected \\\
        if spawnZone.rndLoc then \\\
            -- calculate the entire group's displacement\\\
            local units = rawData.units\\\
\\\
            local loc, dx, dy \\\
            if spawnZone.onPerimeter then \\\
                loc, dx, dy = spawnZone:createRandomPointOnZoneBoundary()\\\
            else \\\
                loc, dx, dy = spawnZone:createRandomPointInZone() -- also supports polygonal zones \\\
            end \\\
            \\\
            for idx, aUnit in pairs(units) do \\\
                if not spawnZone.centerOnly then \\\
                    -- *every unit's displacement is randomized\\\
                    if spawnZone.onPerimeter then \\\
                        loc, dx, dy = spawnZone:createRandomPointOnZoneBoundary()\\\
                    else    \\\
                        loc, dx, dy = spawnZone:createRandomPointInZone()\\\
                    end \\\
                    aUnit.x = loc.x \\\
                    aUnit.y = loc.z \\\
                else \\\
                    aUnit.x = aUnit.x + dx\\\
                    aUnit.y = aUnit.y + dy \\\
                end\\\
                if spawnZone.verbose or cloneZones.verbose then \\\
                    trigger.action.outText(\\\"+++clnZ: <\\\" .. spawnZone.name .. \\\"> R = \\\" .. spawnZone.radius .. \\\":G<\\\" .. rawData.name .. \\\"/\\\" .. aUnit.name .. \\\"> - rndLoc: dx = \\\" .. dx .. \\\", dy= \\\" .. dy .. \\\".\\\", 30)\\\
                end\\\
\\\
            end\\\
        end\\\
        \\\
        if spawnZone.rndHeading then \\\
            local units = rawData.units\\\
            if spawnZone.centerOnly and units and units[1] then \\\
                -- rotate entire group around unit 1\\\
                local cx = units[1].x \\\
                local cy = units[1].y \\\
                local degrees = 360 * math.random() -- rotateGroupData uses degrees\\\
                dcsCommon.rotateGroupData(rawData, degrees, cx, cy)\\\
            else\\\
                for idx, aUnit in pairs(units) do \\\
                    local phi = 6.2831 * math.random() -- that's 2Pi, folx \\\
                    aUnit.heading = phi\\\
                end\\\
            end\\\
        end\\\
\\\
        -- apply onRoad option if selected             \\\
        if spawnZone.onRoad then \\\
            local units = rawData.units\\\
            if spawnZone.centerOnly then \\\
                -- only place the first unit in group on roads\\\
                -- and displace all other with the same offset \\\
                local hasOffset = false \\\
                local dx, dy, cx, cy\\\
                for idx, aUnit in pairs(units) do \\\
                    cx = aUnit.x\\\
                    cy = aUnit.y \\\
                    if not hasOffset then \\\
                        local nx, ny =  land.getClosestPointOnRoads(\\\"roads\\\", cx, cy)\\\
                        dx = nx - cx \\\
                        dy = ny - cy\\\
                        hasOffset = true\\\
                    end\\\
                    aUnit.x = cx + dx \\\
                    aUnit.y = cy + dy\\\
                end\\\
            else\\\
                local iterCount = 0\\\
                local otherLocs = {} -- resolved locs\\\
                for idx, aUnit in pairs(units) do \\\
                    local cx = aUnit.x\\\
                    local cy = aUnit.y \\\
                    -- we now iterate until there is enough separation or too many iters\\\
                    local tooClose\\\
                    local np, nx, ny                    \\\
                    repeat \\\
                        nx, ny =  land.getClosestPointOnRoads(\\\"roads\\\", cx, cy)\\\
                        -- compare this with all other locs\\\
                        np = {x=nx, y=ny}\\\
                        tooClose = false\\\
                        for idc, op in pairs(otherLocs) do \\\
                            local d = dcsCommon.dist(np, op)\\\
                            if d < cloneZones.minSep then \\\
                                tooClose = true \\\
                                cx = cx + cloneZones.minSep\\\
                                cy = cy + cloneZones.minSep\\\
                                iterCount = iterCount + 1\\\
                            end\\\
                        end                        \\\
                    until (iterCount > cloneZones.maxIter) or (not tooClose)\\\
\\\
                    table.insert(otherLocs, np)\\\
                    aUnit.x = nx\\\
                    aUnit.y = ny \\\
                end\\\
            end -- else centerOnly\\\
        end\\\
        \\\
        \\\
        -- apply turning \\\
        dcsCommon.rotateGroupData(rawData, spawnZone.turn + 57.2958 *dHeading, newCenter.x, newCenter.z)\\\
\\\
        -- make sure unit and group names are unique unless\\\
        -- we have identical active \\\
        if not spawnZone.identical then \\\
            cloneZones.uniqueNameGroupData(rawData, spawnZone, theZone.name)\\\
        end \\\
        \\\
        -- see what country we spawn for\\\
        ctry = cloneZones.resolveOwnership(spawnZone, ctry)\\\
        rawData.CZctry = ctry -- save ctry \\\
        table.insert(dataToSpawn, rawData)\\\
    end \\\
    \\\
    -- now resolve references to other cloned units for all raw data\\\
    -- we must do this BEFORE we spawn\\\
    cloneZones.resolveReferences(theZone, dataToSpawn)\\\
    \\\
    -- now spawn all raw data \\\
    local groupCollector = {} -- to detect cross-group conflicts\\\
    local unitCollector = {} -- to detect cross-group conflicts \\\
    local theGroup = nil -- init to empty, on this level \\\
    for idx, rawData in pairs (dataToSpawn) do \\\
        -- now spawn and save to clones\\\
        -- first norm and clone data for later save\\\
        rawData.cty = rawData.CZctry \\\
        rawData.cat = rawData.CZtheCat\\\
                \\\
        -- make group, unit[1] and route point [1] all match up\\\
        if rawData.route and rawData.units[1] then \\\
            -- trigger.action.outText(\\\"matching route point 1 and group with unit 1\\\", 30)\\\
            rawData.route.points[1].x = rawData.units[1].x\\\
            rawData.route.points[1].y = rawData.units[1].y\\\
            rawData.x = rawData.units[1].x\\\
            rawData.y = rawData.units[1].y\\\
        end\\\
        \\\
        -- clone for persistence\\\
        local theData = dcsCommon.clone(rawData)\\\
        cloneZones.allClones[rawData.name] = theData \\\
        \\\
        if cloneZones.verbose or spawnZone.verbose then \\\
            -- optional spawn validation report before we spawn \\\
            cloneZones.validateSpawnGroupData(rawData, spawnZone, groupCollector, unitCollector)\\\
        end\\\
        \\\
        -- SPAWN NOW!!!!\\\
        theGroup = coalition.addGroup(rawData.CZctry, rawData.CZtheCat, rawData)\\\
        table.insert(spawnedGroups, theGroup)\\\
                \\\
        -- update groupXlate table from spawned group\\\
        -- so we can later reference them with other clones\\\
        local newGroupID = theGroup:getID() -- new ID assigned by DCS\\\
        local origID = rawData.CZorigID -- before we materialized\\\
        cloneZones.groupXlate[origID] = newGroupID\\\
        -- now also save all units for references     \\\
        -- and verify assigned vs target ID \\\
        for idx, aUnit in pairs(rawData.units) do \\\
            -- access the proposed name \\\
            local uName = aUnit.name \\\
            local gUnit = Unit.getByName(uName)\\\
            if gUnit then \\\
                -- unit exists. compare planned and assigned ID\\\
                local uID = tonumber(gUnit:getID())\\\
                if uID == aUnit.CZTargetID then \\\
                    -- all good \\\
                else \\\
                    -- mismatch. may happen when namingScheme causes \\\
                    -- unit to be reallocated to existing unit.\\\
                    if spawnZone.verbose then \\\
                        if spawnZone.nameScheme then\\\
                            trigger.action.outText(\\\"clnZ: nameScheme - unit <\\\" .. uName .. \\\">: ÎD mapped to existing: \\\" .. uID , 30)\\\
                        else\\\
                            trigger.action.outText(\\\"clnZ: post-clone verification failed for unit <\\\" .. uName .. \\\">: ÎD mismatch: \\\" .. uID .. \\\" -- \\\" .. aUnit.CZTargetID, 30)\\\
                        end\\\
                    end \\\
                end \\\
                cloneZones.unitXlate[aUnit.CZorigID] = uID \\\
            else \\\
                trigger.action.outText(\\\"clnZ: post-clone verifiaction failed for unit <\\\" .. uName .. \\\">: not found\\\", 30) \\\
            end \\\
        end\\\
        \\\
        -- check if our assigned ID matches the one handed out by \\\
        -- DCS. Mismatches can happen, and are only noted \\\
        if newGroupID == rawData.CZTargetID then \\\
            -- we are good, all processing correct \\\
            -- add to delicates if set \\\
            if spawnZone.delicateName and delicates then \\\
                -- pass this object to the delicate zone mentioned \\\
                local theDeli = delicates.getDelicatesByName(spawnZone.delicateName)\\\
                if theDeli then \\\
                    delicates.addGroupToInventoryForZone(theDeli, theGroup)\\\
                else \\\
                    trigger.action.outText(\\\"+++clnZ: spawner <\\\" .. spawnZone.name .. \\\"> can't find delicates zone <\\\" .. spawnZone.delicateName .. \\\">\\\", 30)\\\
                end\\\
            end\\\
        else \\\
            if cloneZones.verbose or spawnZone.verbose then \\\
                trigger.action.outText(\\\"clnZ: Note: GROUP ID spawn changed for <\\\" .. rawData.name .. \\\">: target ID \\\" .. rawData.CZTargetID .. \\\" (target) returns \\\" .. newGroupID .. \\\" (actual) in <\\\" .. spawnZone.name .. \\\">\\\", 30)\\\
                \\\
            end\\\
            \\\
            if cloneZones.respawnOnGroupID then \\\
                -- remember pos in table, will be changed after\\\
                -- respawn \\\
                local pos = #spawnedGroups\\\
                \\\
                timer.scheduleFunction(cloneZones.forcedRespawn, {theData, spawnedGroups, pos, spawnZone}, timer.getTime() + 2) -- initial gap: 2 seconds for DCS to sort itself out\\\
                -- note that this can in extreme cases result in \\\
                -- unitID mismatches, but his is extremely unlikely \\\
            else \\\
                -- we note it in the spawn data for the group so\\\
                -- persistence works fine \\\
                theData.groupId = newGroupID\\\
                -- since we keep these, we make them brittle if required\\\
                if spawnZone.delicateName and delicates then \\\
                    -- pass this object to the delicate zone mentioned \\\
                    local theDeli = delicates.getDelicatesByName(spawnZone.delicateName)\\\
                    if theDeli then \\\
                        delicates.addGroupToInventoryForZone(theDeli, theGroup)\\\
                    else \\\
                        trigger.action.outText(\\\"+++clnZ: spawner <\\\" .. spawnZone.name .. \\\"> can't find delicates zone <\\\" .. spawnZone.delicateName .. \\\">\\\", 30)\\\
                    end\\\
                end\\\
        \\\
            end\\\
        end \\\
\\\
        cloneZones.invokeCallbacks(spawnZone, \\\"did spawn group\\\", theGroup)\\\
        -- interface to groupTracker \\\
        if spawnZone.trackWith then \\\
            cloneZones.handoffTracking(theGroup, spawnZone) \\\
        end\\\
    end\\\
    \\\
    -- static spawns \\\
    for idx, aStaticName in pairs(theZone.staticNames) do \\\
        local rawData, cat, ctry, parent = cfxMX.getStaticFromDCSbyName(aStaticName) -- returns a UNIT data block\\\
        \\\
        if not rawData then\\\
            trigger.action.outText(\\\"Static Clone: no such group <\\\"..aStaticName .. \\\">\\\", 30)            \\\
        elseif rawData.name == aStaticName then \\\
            -- all good\\\
        else \\\
            trigger.action.outText(\\\"Static Clone: FAILED name check for <\\\" .. aStaticName .. \\\">\\\", 30)\\\
        end\\\
        local origID = rawData.unitId -- save original unit ID\\\
        rawData.CZorigID = origID                     \\\
        rawData.x = rawData.x + zoneDelta.x \\\
        rawData.y = rawData.y + zoneDelta.z -- !!!\\\
            \\\
        -- randomize if enabled\\\
        if spawnZone.rndLoc then \\\
\\\
            local loc, dx, dy \\\
            if spawnZone.onPerimeter then \\\
                loc, dx, dy = spawnZone:createRandomPointOnZoneBoundary()\\\
            else \\\
                loc, dx, dy = spawnZone:createRandomPointInZone() -- also supports polygonal zones \\\
            end\\\
            rawData.x = rawData.x + dx -- might want to use loc \\\
            rawData.y = rawData.y + dy -- directly\\\
        end\\\
        \\\
        if spawnZone.rndHeading then \\\
            local phi = 6.2831 * math.random() -- that's 2Pi, folx \\\
            rawData.heading = phi\\\
        end\\\
        \\\
        if spawnZone.onRoad then \\\
            local cx = rawData.x\\\
            local cy = rawData.y \\\
            local nx, ny =  land.getClosestPointOnRoads(\\\"roads\\\", cx, cy)\\\
            rawData.x = nx\\\
            rawData.y = ny \\\
        end\\\
        \\\
        -- apply turning \\\
        dcsCommon.rotateUnitData(rawData, spawnZone.turn + 57.2958 * dHeading, newCenter.x, newCenter.z)\\\
        \\\
        if not spawnZone.identical then\\\
            -- make sure static name is unique and remember original \\\
            cloneZones.uniqueNameStaticData(rawData, spawnZone, theZone.name)\\\
            --rawData.name = dcsCommon.uuid(rawData.name)\\\
            rawData.unitId = cloneZones.uniqueID()\\\
        end \\\
        rawData.CZTargetID = rawData.unitId \\\
        \\\
        -- see what country we spawn for\\\
        ctry = cloneZones.resolveOwnership(spawnZone, ctry)\\\
        \\\
        -- handle linkUnit if provided  \\\
        if false and rawData.linkUnit then \\\
            local lU = cloneZones.resolveStaticLinkUnit(rawData.linkUnit)\\\
            rawData.linkUnit = lU \\\
            if not rawData.offsets then \\\
                rawData.offsets = {}\\\
                rawData.offsets.angle = 0\\\
                rawData.offsets.x = 0\\\
                rawData.offsets.y = 0\\\
            end \\\
            rawData.offsets.y = rawData.offsets.y - zoneDelta.z \\\
            rawData.offsets.x = rawData.offsets.x - zoneDelta.x \\\
            rawData.offsets.angle = rawData.offsets.angle + spawnZone.turn\\\
            rawData.linkOffset = true \\\
        end\\\
        \\\
        local isCargo = rawData.canCargo \\\
        rawData.cty = ctry \\\
        -- save for persistence \\\
        local theData = dcsCommon.clone(rawData)\\\
        cloneZones.allCObjects[rawData.name] = theData \\\
        \\\
        if cloneZones.verbose or spawnZone.verbose then \\\
            -- optional spawn validation report before we spawn \\\
            cloneZones.validateSpawnUnitData(rawData, spawnZone, unitCollector)\\\
        end\\\
        \\\
        local theStatic = coalition.addStaticObject(ctry, rawData)\\\
        local newStaticID = tonumber(theStatic:getID()) \\\
        table.insert(spawnedStatics, theStatic)\\\
        -- we don't mix groups with units, so no lookup tables for \\\
        -- statics \\\
        if newStaticID == rawData.CZTargetID then \\\
        else \\\
            if cloneZones.verbose or spawnZone.verbose then \\\
                trigger.action.outText(\\\"Static ID mismatch: \\\" .. newStaticID .. \\\" vs (target) \\\" .. rawData.CZTargetID .. \\\" for \\\" .. rawData.name, 30)\\\
            end\\\
        end\\\
        cloneZones.unitXlate[origID] = newStaticID -- same as units \\\
        \\\
        cloneZones.invokeCallbacks(theZone, \\\"did spawn static\\\", theStatic)\\\
        \\\
        if cloneZones.verbose or spawnZone.verbose then \\\
            trigger.action.outText(\\\"+++clnZ: new Static clone \\\" .. aStaticName, 30)\\\
        end \\\
        \\\
        -- processing for delicates \\\
        if spawnZone.delicateName and delicates then \\\
            -- pass this object to the delicate zone mentioned \\\
            local theDeli = delicates.getDelicatesByName(spawnZone.delicateName)\\\
            if theDeli then \\\
                delicates.addStaticObjectToInventoryForZone(theDeli, theStatic)\\\
            else \\\
                trigger.action.outText(\\\"+++cnlZ: cloner <\\\" .. aZone.name .. \\\"> can't find delicates <\\\" .. spawnZone.delicateName .. \\\">\\\", 30)\\\
            end\\\
        end\\\
        \\\
        -- processing for cargoManager \\\
        if isCargo then \\\
            if cfxCargoManager then \\\
                cfxCargoManager.addCargo(theStatic)\\\
                if cloneZones.verbose or spawnZone.verbose then \\\
                    trigger.action.outText(\\\"+++clnZ: added CARGO \\\" .. theStatic:getName() .. \\\" to cargo manager \\\", 30)\\\
                end\\\
            else \\\
                if cloneZones.verbose or spawnZone.verbose then \\\
                    trigger.action.outText(\\\"+++clnZ: CARGO \\\" .. theStatic:getName() .. \\\" detected, not managerd\\\", 30)\\\
                end\\\
            end\\\
        end\\\
    end    \\\
    local args = {}\\\
    args.groups = spawnedGroups\\\
    args.statics = spawnedStatics\\\
    cloneZones.invokeCallbacks(theZone, \\\"spawned\\\", args)\\\
    return spawnedGroups, spawnedStatics \\\
end\\\
\\\
function cloneZones.spawnWithCloner(theZone) \\\
    if not theZone then \\\
        trigger.action.outText(\\\"+++clnZ: nil zone on spawnWithCloner\\\", 30)\\\
        return \\\
    end\\\
    if not theZone.cloner then \\\
        trigger.action.outText(\\\"+++clnZ: spawnWithCloner invoked with non-cloner <\\\" .. theZone.name .. \\\">\\\", 30)\\\
        return \\\
    end \\\
    \\\
    -- force spawn with this spawner \\\
    local templateZone = theZone\\\
    if theZone.source then \\\
        -- we use a different zone for templates\\\
        -- souce can be a comma separated list\\\
        local templateName = theZone.source\\\
        if dcsCommon.containsString(templateName, \\\",\\\") then \\\
            local allNames = templateName \\\
            local templates = dcsCommon.splitString(templateName, \\\",\\\")\\\
            templateName = dcsCommon.pickRandom(templates)\\\
            templateName = dcsCommon.trim(templateName) \\\
            if cloneZones.verbose or theZone.verbose then \\\
                trigger.action.outText(\\\"+++clnZ: picked random template <\\\" .. templateName ..\\\"> for from <\\\" .. allNames .. \\\"> for cloner \\\" .. theZone.name, 30)\\\
            end \\\
        end\\\
        if cloneZones.verbose or theZone.verbose then \\\
            trigger.action.outText(\\\"+++clnZ: spawning - picked <\\\" .. templateName .. \\\"> as template\\\", 30)\\\
        end\\\
        \\\
        local newTemplate = cloneZones.getCloneZoneByName(templateName)\\\
        if not newTemplate then \\\
            if cloneZones.verbose or theZone.verbose then \\\
                trigger.action.outText(\\\"+++clnZ: no clone source with name <\\\" .. templateName ..\\\"> for cloner \\\" .. theZone.name, 30)\\\
            end  \\\
            return \\\
        end\\\
        templateZone = newTemplate \\\
    end\\\
    \\\
    -- make sure our template is filled \\\
    if not templateZone.cloneNames then \\\
        if cloneZones.verbose then \\\
            trigger.action.outText(\\\"+++clnZ: clone source template <\\\".. templateZone.name .. \\\"> for clone zone <\\\" .. theZone.name ..\\\"> is empty\\\", 30)\\\
        end \\\
        return \\\
    end\\\
\\\
    -- pre-Wipe?\\\
    if theZone.preWipe then \\\
        cloneZones.despawnAll(theZone)\\\
        cloneZones.invokeCallbacks(theZone, \\\"wiped\\\", {})\\\
    end\\\
    \\\
    -- declutter?\\\
    if theZone.declutter then \\\
        theZone:declutterZone()\\\
        if theZone.verbose then \\\
            trigger.action.outText(\\\"+++clnZ: cloner <\\\" .. theZone.name .. \\\"> declutter complete.\\\", 30)\\\
        end\\\
    end\\\
    \\\
    local theClones, theStatics = cloneZones.spawnWithTemplateForZone(templateZone, theZone)\\\
    -- reset hasClones so we know our spawns are full and we can \\\
    -- detect complete destruction\\\
    if (theClones and #theClones > 0) or \\\
       (theStatics and #theStatics > 0)\\\
    then \\\
        theZone.hasClones = true \\\
        theZone.mySpawns = theClones \\\
        theZone.myStatics = theStatics \\\
    else \\\
        theZone.hasClones = false \\\
        theZone.mySpawns = {}\\\
        theZone.myStatics = {}\\\
    end\\\
end\\\
\\\
function cloneZones.countLiveUnits(theZone)\\\
    if not theZone then return 0 end \\\
    local count = 0\\\
    -- count units \\\
    if theZone.mySpawns then \\\
        for idx, aGroup in pairs(theZone.mySpawns) do \\\
            if aGroup:isExist() then \\\
                local allUnits = aGroup:getUnits()\\\
                for idy, aUnit in pairs(allUnits) do \\\
                    if aUnit:isExist() and aUnit:getLife() >= 1 then \\\
                        count = count + 1\\\
                    end\\\
                end\\\
            end\\\
        end\\\
    end\\\
    \\\
    -- count statics \\\
    if theZone.myStatics then \\\
        for idx, aStatic in pairs(theZone.myStatics) do \\\
            if aStatic:isExist() and aStatic:getLife() >= 1 then \\\
                count = count + 1\\\
            end\\\
        end\\\
    end\\\
    return count \\\
end\\\
\\\
function cloneZones.hasLiveUnits(theZone)\\\
    if not theZone then return 0 end \\\
    if theZone.mySpawns then \\\
        for idx, aGroup in pairs(theZone.mySpawns) do \\\
            if aGroup:isExist() then \\\
                -- an easier/faster method would be to invoke \\\
                -- aGroup:getSize()\\\
                local uNum = aGroup:getSize()\\\
                if uNum > 0 then return true end \\\
                --[[\\\
                local allUnits = aGroup:getUnits()\\\
                for idy, aUnit in pairs(allUnits) do \\\
                    if aUnit:isExist() and aUnit:getLife() >= 1 then \\\
                        return true\\\
                    end\\\
                end\\\
                --]]--\\\
            end\\\
        end\\\
    end \\\
    \\\
    if theZone.myStatics then \\\
        for idx, aStatic in pairs(theZone.myStatics) do \\\
            if aStatic:isExist() and aStatic.getLife() >= 1 then \\\
                return true \\\
            end \\\
        end\\\
    end\\\
    \\\
    return false\\\
end\\\
\\\
--\\\
-- UPDATE\\\
--\\\
function cloneZones.update()\\\
    timer.scheduleFunction(cloneZones.update, {}, timer.getTime() + 1)\\\
    \\\
    for idx, aZone in pairs(cloneZones.cloners) do\\\
        -- see if deSpawn was pulled. Must run before spawn\\\
        if aZone.deSpawnFlag then \\\
            local currTriggerVal = aZone:getFlagValue(aZone.deSpawnFlag) -- trigger.misc.getUserFlag(aZone.deSpawnFlag)\\\
            if currTriggerVal ~= aZone.lastDeSpawnValue then \\\
                if cloneZones.verbose or aZone.verbose then \\\
                    trigger.action.outText(\\\"+++clnZ: DEspawn triggered for <\\\" .. aZone.name .. \\\">\\\", 30)\\\
                end \\\
                cloneZones.despawnAll(aZone)\\\
                aZone.lastDeSpawnValue = currTriggerVal\\\
            end\\\
        end\\\
        \\\
        -- see if we got spawn? command\\\
        if aZone:testZoneFlag(aZone.spawnFlag, aZone.cloneTriggerMethod, \\\"lastSpawnValue\\\") then\\\
            if cloneZones.verbose then \\\
                trigger.action.outText(\\\"+++clnZ: spawn triggered for <\\\" .. aZone.name .. \\\">\\\", 30)\\\
            end \\\
            cloneZones.spawnWithCloner(aZone)\\\
        end\\\
        \\\
        -- empty handling \\\
        local isEmpty = cloneZones.countLiveUnits(aZone) < 1 and aZone.hasClones        \\\
        if isEmpty then \\\
            -- see if we need to bang a flag \\\
            --[[--\\\
            if aZone.emptyFlag then \\\
                --cloneZones.pollFlag(aZone.emptyFlag)\\\
                cfxZones.pollFlag(aZone.emptyFlag, 'inc', aZone)\\\
            end \\\
            --]]--\\\
            \\\
            if aZone.emptyBangFlag then \\\
                aZone:pollFlag(aZone.emptyBangFlag, aZone.cloneMethod)\\\
                if cloneZones.verbose then \\\
                    trigger.action.outText(\\\"+++clnZ: bang! on \\\" .. aZone.emptyBangFlag, 30)\\\
                end\\\
            end\\\
            -- invoke callbacks \\\
            cloneZones.invokeCallbacks(aZone, \\\"empty\\\", {}) \\\
            \\\
            -- prevent isEmpty next pass\\\
            aZone.hasClones = false \\\
        end\\\
        \\\
    end\\\
end\\\
\\\
function cloneZones.doOnStart()\\\
    for idx, theZone in pairs(cloneZones.cloners) do \\\
        if theZone.onStart then \\\
            if theZone.isStarted then \\\
                if cloneZones.verbose or theZone.verbose then \\\
                    trigger.action.outText(\\\"+++clnZ: onStart pre-empted for <\\\" .. theZone.name .. \\\"> by persistence\\\", 30)\\\
                end\\\
            else \\\
                if cloneZones.verbose or theZone.verbose then \\\
                    trigger.action.outText(\\\"+++clnZ: onStart spawing for <\\\"..theZone.name .. \\\">\\\", 30)\\\
                end\\\
                cloneZones.spawnWithCloner(theZone) \\\
            end\\\
        end \\\
    end\\\
end\\\
\\\
--\\\
-- Regular GC and housekeeping\\\
--\\\
function cloneZones.GC()\\\
    -- GC run. remove all my dead remembered troops\\\
    local filteredAttackers = {}\\\
    for gName, gData in pairs (cloneZones.allClones) do \\\
        -- all we need to do is get the group of that name\\\
        -- and if it still returns units we are fine \\\
        local gameGroup = Group.getByName(gName)\\\
        if gameGroup and gameGroup:isExist() and gameGroup:getSize() > 0 then \\\
            -- we now filter for categories. we currently only let \\\
            -- ground units pass \\\
            -- better make this configurabele by option later \\\
            if gData.cat == 0 and false then -- block aircraft  \\\
            elseif gData.cat == 1 and false then -- block helos\\\
            elseif gData.cat == 2 and false then -- block ground\\\
            elseif gData.cat == 3 and false then -- block ship\\\
            elseif gData.cat == 4 and false then -- block trains\\\
            else\\\
                -- not filtered, persist \\\
                filteredAttackers[gName] = gData\\\
            end \\\
        end\\\
    end\\\
    cloneZones.allClones = filteredAttackers\\\
    \\\
    filteredAttackers = {}\\\
    for gName, gData in pairs (cloneZones.allCObjects) do \\\
        -- all we need to do is get the group of that name\\\
        -- and if it still returns units we are fine \\\
        local theObject = StaticObject.getByName(gName)\\\
        if theObject and theObject:isExist() then \\\
            filteredAttackers[gName] = gData\\\
            if theObject:getLife() < 1 then \\\
                gData.dead = true \\\
            end \\\
        end\\\
    end\\\
    cloneZones.allCObjects = filteredAttackers\\\
end\\\
\\\
function cloneZones.houseKeeping()\\\
    timer.scheduleFunction(cloneZones.houseKeeping, {}, timer.getTime() + 5 * 60) -- every 5 minutes \\\
    cloneZones.GC()\\\
end\\\
\\\
\\\
--\\\
-- LOAD / SAVE \\\
--\\\
function cloneZones.synchGroupMXData(theData)\\\
    -- we iterate the group's units one by one and update them \\\
    local newUnits = {}\\\
    local allUnits = theData.units \\\
    for idx, unitData in pairs(allUnits) do \\\
        local uName = unitData.name \\\
        local gUnit = Unit.getByName(uName)\\\
        if gUnit and gUnit:isExist() then \\\
            unitData.heading = dcsCommon.getUnitHeading(gUnit)\\\
            pos = gUnit:getPoint()\\\
            unitData.x = pos.x\\\
            unitData.y = pos.z -- (!!)\\\
            -- add aircraft handling here (alt, speed etc)\\\
            -- perhaps even curtail route \\\
            table.insert(newUnits, unitData)\\\
        end\\\
    end\\\
    theData.units = newUnits \\\
end\\\
\\\
function cloneZones.synchMXObjData(theData)\\\
    local oName = theData.name \\\
    local theObject = StaticObject.getByName(oName)\\\
    theData.heading = dcsCommon.getUnitHeading(theObject)\\\
    pos = theObject:getPoint()\\\
    theData.x = pos.x\\\
    theData.y = pos.z -- (!!)\\\
    theData.isDead = theObject:getLife() < 1\\\
    theData.dead = theData.isDead\\\
end\\\
\\\
function cloneZones.saveData()\\\
    local theData = {}\\\
    local allCloneData = {}\\\
    local allSOData = {}\\\
    -- run a GC pre-emptively \\\
    cloneZones.GC()\\\
    \\\
    -- now simply iterate and save all deployed clones \\\
    for gName, gData in pairs(cloneZones.allClones) do \\\
        local sData = dcsCommon.clone(gData)\\\
        cloneZones.synchGroupMXData(sData)\\\
        allCloneData[gName] = sData\\\
    end\\\
\\\
    -- now simply iterate and save all deployed clones \\\
    for gName, gData in pairs(cloneZones.allCObjects) do \\\
        local sData = dcsCommon.clone(gData)\\\
        cloneZones.synchMXObjData(sData)\\\
        allSOData[gName] = sData\\\
    end\\\
    \\\
    -- now save all cloner stati \\\
    local cloners = {}\\\
    for idx, theCloner in pairs(cloneZones.cloners) do \\\
        local cData = {}\\\
        local cName = theCloner.name \\\
        cData.myUniqueCounter = theCloner.myUniqueCounter\\\
        \\\
        -- mySpawns: all groups i'm curently observing for empty!\\\
        -- myStatics: dto for objects \\\
        local mySpawns = {}\\\
        for idx, aGroup in pairs(theCloner.mySpawns) do \\\
            if aGroup and aGroup:isExist() and aGroup:getSize() > 0 then \\\
                table.insert(mySpawns, aGroup:getName())\\\
            end\\\
        end\\\
        cData.mySpawns = mySpawns\\\
        local myStatics = {}\\\
        for idx, aStatic in pairs(theCloner.myStatics) do \\\
            table.insert(myStatics, aStatic:getName())\\\
        end\\\
        cData.myStatics = myStatics\\\
        cData.isStarted = theCloner.isStarted -- to prevent onStart \\\
        cloners[cName] = cData\\\
    end \\\
\\\
\\\
    -- save globals \\\
    theData.cuid = cloneZones.uniqueCounter -- replace whatever is larger \\\
    theData.uuid = dcsCommon.simpleUUID -- replace whatever is larger \\\
    theData.globalCount = cloneZones.globalCount \\\
    \\\
    -- save to struct and pass back \\\
    theData.clones = allCloneData    \\\
    theData.objects = allSOData\\\
    theData.cloneZones = cloners \\\
    \\\
    return theData\\\
end\\\
\\\
function cloneZones.loadData()\\\
    if not persistence then return end \\\
    local theData = persistence.getSavedDataForModule(\\\"cloneZones\\\")\\\
    if not theData then \\\
        if cloneZones.verbose then \\\
            trigger.action.outText(\\\"+++clnZ: no save date received, skipping.\\\", 30)\\\
        end\\\
        return\\\
    end\\\
    \\\
    -- spawn all units \\\
    local allClones = theData.clones\\\
    for gName, gData in pairs (allClones) do \\\
        local cty = gData.cty \\\
        local cat = gData.cat  \\\
        \\\
        -- now spawn, but first \\\
        -- add to my own deployed queue so we can save later \\\
        local gdClone = dcsCommon.clone(gData)\\\
        cloneZones.allClones[gName] = gdClone \\\
        local theGroup = coalition.addGroup(cty, cat, gData)\\\
    end\\\
    \\\
    -- spawn all static objects \\\
    local allObjects = theData.objects \\\
    for oName, oData in pairs(allObjects) do \\\
        local newStatic = dcsCommon.clone(oData)\\\
        -- add link info if it exists\\\
        newStatic.linkUnit = cfxMX.linkByName[oName]\\\
        if newStatic.linkUnit and cloneZones.verbose then \\\
                trigger.action.outText(\\\"+++clnZ: linked static <\\\" .. oName .. \\\"> to unit <\\\" .. newStatic.linkUnit .. \\\">\\\", 30)\\\
        end\\\
        local cty = newStatic.cty \\\
--        local cat = staticData.cat\\\
        -- spawn new one, replacing same.named old, dead if required \\\
        gStatic =  coalition.addStaticObject(cty, newStatic)\\\
        \\\
        -- processing for cargoManager \\\
        if oData.canCargo then \\\
            if cfxCargoManager then \\\
                cfxCargoManager.addCargo(gStatic)\\\
            end\\\
        end\\\
        \\\
        -- add the original data block to be remembered\\\
        -- for next save \\\
        cloneZones.allCObjects[oName] = oData \\\
    end\\\
    \\\
    -- now update all spawners and reconnect them with their spawns\\\
    local allCloners = theData.cloneZones\\\
    for cName, cData in pairs(allCloners) do \\\
        local theCloner = cloneZones.getCloneZoneByName(cName)\\\
        if theCloner then \\\
            theCloner.isStarted = true -- ALWAYS TRUE WHEN WE COME HERE! cData.isStarted\\\
            -- init myUniqueCounter if it exists \\\
            if cData.myUniqueCounter then \\\
                theCloner.myUniqueCounter = cData.myUniqueCounter\\\
            end\\\
            \\\
            local mySpawns = {}\\\
            for idx, aName in pairs(cData.mySpawns) do \\\
                local theGroup = Group.getByName(aName)\\\
                if theGroup then \\\
                    table.insert(mySpawns, theGroup)\\\
                else\\\
                    trigger.action.outText(\\\"+++clnZ - persistence: can't reconnect cloner <\\\" .. cName .. \\\"> with clone group <\\\".. aName .. \\\">\\\", 30)\\\
                end\\\
            end\\\
            theCloner.mySpawns = mySpawns\\\
            \\\
            local myStatics = {}\\\
            for idx, aName in pairs(cData.myStatics) do \\\
                local theStatic = StaticObject.getByName(aName)\\\
                if theStatic then \\\
                    table.insert(myStatics, theStatic)\\\
                else\\\
                    trigger.action.outText(\\\"+++clnZ - persistence: can't reconnect cloner <\\\" .. cName .. \\\"> with static <\\\".. aName .. \\\">\\\", 30)\\\
                end\\\
            end\\\
            theCloner.myStatics = myStatics\\\
        else \\\
            trigger.action.outText(\\\"+++clnZ - persistence: cannot synch cloner <\\\" .. cName .. \\\">, does not exist\\\", 30)\\\
        end\\\
    end\\\
    \\\
    -- finally, synch uid and uuid \\\
    if theData.cuid and theData.cuid > cloneZones.uniqueCounter then \\\
        cloneZones.uniqueCounter = theData.cuid\\\
    end\\\
    if theData.uuiD and theData.uuid > dcsCommon.simpleUUID  then \\\
        dcsCommon.simpleUUID  = theData.uuid \\\
    end\\\
    if theData.globalCount and theData.globalCount > cloneZones.globalCount then \\\
        cloneZones.globalCount = theData.globalCount\\\
    end\\\
end\\\
\\\
--\\\
-- START \\\
--\\\
function cloneZones.readConfigZone()\\\
    local theZone = cfxZones.getZoneByName(\\\"cloneZonesConfig\\\") \\\
    if not theZone then \\\
        if cloneZones.verbose then \\\
            trigger.action.outText(\\\"+++clnZ: NO config zone!\\\", 30)\\\
        end \\\
        theZone = cfxZones.createSimpleZone(\\\"cloneZonesConfig\\\") \\\
    end \\\
    \\\
    if theZone:hasProperty(\\\"uniqueCount\\\") then \\\
        cloneZones.uniqueCounter = theZone:getNumberFromZoneProperty(\\\"uniqueCount\\\", cloneZone.uniqueCounter)\\\
    end\\\
    \\\
    if theZone:hasProperty(\\\"localCount\\\") then \\\
        cloneZones.lclUniqueCounter = theZone:getNumberFromZoneProperty(\\\"localCount\\\", cloneZone.lclUniqueCounter)\\\
    end\\\
    \\\
    if theZone:hasProperty(\\\"globalCount\\\") then \\\
        cloneZones.globalCounter = theZone:getNumberFromZoneProperty(\\\"globalCount\\\", cloneZone.globalCounter)\\\
    end\\\
    \\\
    cloneZones.verbose = theZone:getBoolFromZoneProperty(\\\"verbose\\\", false)\\\
    \\\
    if cloneZones.verbose then \\\
        trigger.action.outText(\\\"+++clnZ: read config\\\", 30)\\\
    end \\\
end\\\
\\\
function cloneZones.start()\\\
    -- lib check\\\
    if not dcsCommon.libCheck then \\\
        trigger.action.outText(\\\"cfx Clone Zones requires dcsCommon\\\", 30)\\\
        return false \\\
    end \\\
    if not dcsCommon.libCheck(\\\"cfx Clone Zones\\\", \\\
        cloneZones.requiredLibs) then\\\
        return false \\\
    end\\\
    \\\
    -- read config \\\
    cloneZones.readConfigZone()\\\
    \\\
    -- process cloner Zones \\\
    local attrZones = cfxZones.getZonesWithAttributeNamed(\\\"cloner\\\")\\\
    \\\
    -- now create an rnd gen for each one and add them\\\
    -- to our watchlist \\\
    for k, aZone in pairs(attrZones) do \\\
        cloneZones.createClonerWithZone(aZone) -- process attribute and add to zone\\\
        cloneZones.addCloneZone(aZone) \\\
    end\\\
    \\\
    -- update all cloners and spawned clones from file \\\
    if persistence then \\\
        -- sign up for persistence \\\
        callbacks = {}\\\
        callbacks.persistData = cloneZones.saveData\\\
        persistence.registerModule(\\\"cloneZones\\\", callbacks)\\\
        -- now load my data \\\
        cloneZones.loadData()\\\
    end\\\
    \\\
    -- schedule onStart, and leave at least a few\\\
    -- cycles to go through object removal\\\
    -- persistencey has loaded isStarted if a cloner was \\\
    -- already started \\\
    timer.scheduleFunction(cloneZones.doOnStart, {}, timer.getTime() + 1.0)\\\
    \\\
    -- start update \\\
    cloneZones.update()\\\
    \\\
    -- start housekeeping \\\
    cloneZones.houseKeeping()\\\
    \\\
    trigger.action.outText(\\\"cfx Clone Zones v\\\" .. cloneZones.version .. \\\" started.\\\", 30)\\\
    return true \\\
end\\\
\\\
\\\
-- let's go!\\\
if not cloneZones.start() then \\\
    trigger.action.outText(\\\"cf/x Clone Zones aborted: missing libraries\\\", 30)\\\
    cloneZones = nil \\\
end\\\
\\\
\\\
--[[--\\\
    to resolve tasks \\\
\\\
    - AFAC \\\
        - FAC Assign group \\\
    - set freq for unit \\\
    \\\
    -- fixedName: immutable name, no safe renaming. always use ID and name without changing it. very special use case.\\\
    nameTest - optional safety / debug feature that will name-test each unit that is about to be spawned for replacement. Maybe auto turn on when verbose is set?\\\
    identical - make a clone of template and do not touch name nor id. will fully replace \\\
    make example where transport can be different plane types but have same name \\\
--]]--\");a_do_script(\"wiper = {}\\\
wiper.version = \\\"1.2.0\\\"\\\
wiper.verbose = false \\\
wiper.ups = 1 \\\
wiper.requiredLibs = {\\\
    \\\"dcsCommon\\\", -- always\\\
    \\\"cfxZones\\\", -- Zones, of course \\\
}\\\
wiper.wipers = {}\\\
--[[--\\\
    Version History\\\
    1.0.0 - Initial Version \\\
    1.1.0 - added zone bounds check before wiping \\\
    1.2.0 - OOP dmlZones\\\
          - categories can now be a list \\\
          - declutter opetion\\\
          - if first category is 'none', zone will not wipe at all but may declutter \\\
\\\
--]]--\\\
\\\
function wiper.addWiper(theZone)\\\
    table.insert(wiper.wipers, theZone)\\\
end\\\
\\\
function wiper.getWiperByName(aName) \\\
    for idx, aZone in pairs(wiper.wipers) do \\\
        if aName == aZone.name then return aZone end \\\
    end\\\
    if wiper.verbose then \\\
        trigger.action.outText(\\\"+++wpr: no wiper with name <\\\" .. aName ..\\\">\\\", 30)\\\
    end \\\
    \\\
    return nil \\\
end\\\
\\\
--\\\
-- read zone \\\
-- \\\
function wiper.createWiperWithZone(theZone)\\\
    theZone.triggerWiperFlag = theZone:getStringFromZoneProperty(\\\"wipe?\\\", \\\"*<none>\\\")\\\
    \\\
    -- triggerWiperMethod\\\
    theZone.triggerWiperMethod = theZone:getStringFromZoneProperty(\\\"triggerMethod\\\", \\\"change\\\")\\\
    if theZone:hasProperty(\\\"triggerWiperMethod\\\") then \\\
        theZone.triggerWiperMethod = theZone:getStringFromZoneProperty(\\\"triggerWiperMethod\\\", \\\"change\\\")\\\
    end \\\
    \\\
    if theZone.triggerWiperFlag then \\\
        theZone.lastTriggerWiperValue = theZone:getFlagValue(theZone.triggerWiperFlag)\\\
    end\\\
\\\
    local theCat = theZone:getStringFromZoneProperty(\\\"category\\\", \\\"none\\\")\\\
    if theZone:hasProperty(\\\"wipeCategory\\\") then \\\
        theCat = theZone:getStringFromZoneProperty(\\\"wipeCategory\\\", \\\"none\\\")\\\
    end\\\
    if cfxZones.hasProperty(theZone, \\\"wipeCat\\\") then \\\
        theCat = theZone:getStringFromZoneProperty(\\\"wipeCat\\\", \\\"none\\\")\\\
    end\\\
    local allCats = {} \\\
    if dcsCommon.containsString(theCat, \\\",\\\") then \\\
        allCats = dcsCommon.splitString(theCat, \\\",\\\")\\\
        allCats = dcsCommon.trimArray(allCats)\\\
    else \\\
        allCats = {dcsCommon.trim(theCat)}\\\
    end\\\
    -- translate to category for each entry \\\
    theZone.wipeCategory = {}\\\
    if allCats[1] == \\\"none\\\" then \\\
--        theZone.wipeCategory = {} -- no category to wipe \\\
    else\\\
        for idx, aCat in pairs (allCats) do \\\
            table.insert(theZone.wipeCategory, dcsCommon.string2ObjectCat(aCat))\\\
        end    \\\
    end \\\
--    theZone.wipeCategory = dcsCommon.string2ObjectCat(theCat)\\\
    \\\
    theZone.declutter = theZone:getBoolFromZoneProperty(\\\"declutter\\\", false)\\\
    \\\
    if theZone:hasProperty(\\\"wipeNamed\\\") then \\\
        theZone.wipeNamed = theZone:getStringFromZoneProperty(\\\"wipeNamed\\\", \\\"<no name given>\\\")\\\
        theZone.oWipeNamed = theZone.wipeNamed -- save original \\\
        -- assemble list of all names to wipe, including wildcard\\\
        local allNames = {} \\\
        if dcsCommon.containsString(theZone.wipeNamed, \\\",\\\") then \\\
            allNames = dcsCommon.splitString(theZone.wipeNamed, \\\",\\\")\\\
            allNames = dcsCommon.trimArray(allNames)\\\
        else \\\
            allNames = {dcsCommon.trim(theZone.wipeNamed)}\\\
        end\\\
        \\\
        -- assemble dict of all wipeNamed and endswith \\\
        local theDict = {}\\\
        for idx, aName in pairs(allNames) do \\\
            local shortName = aName\\\
            local ew = dcsCommon.stringEndsWith(aName, \\\"*\\\")\\\
            if ew then \\\
                shortName = dcsCommon.removeEnding(aName, \\\"*\\\")\\\
            end\\\
            theDict[shortName] = ew  \\\
            if wiper.verbose or theZone.verbose then \\\
                trigger.action.outText(\\\"+++wpr: dict [\\\".. shortName ..\\\"], '*' = \\\" .. dcsCommon.bool2Text(ew) .. \\\" for <\\\" .. theZone:getName() .. \\\">\\\",30)\\\
            end \\\
        end        \\\
        theZone.wipeNamed = theDict\\\
    end \\\
    \\\
    theZone.wipeInventory = theZone:getBoolFromZoneProperty(\\\"wipeInventory\\\", false)\\\
    \\\
    if wiper.verbose or theZone.verbose then \\\
        trigger.action.outText(\\\"+++wpr: new wiper zone <\\\".. theZone.name ..\\\">\\\", 30)\\\
    end\\\
end\\\
\\\
--\\\
-- Wiper main action\\\
--\\\
function wiper.objectHandler(theObject, theCollector)\\\
    table.insert(theCollector, theObject)\\\
    return true \\\
end\\\
\\\
wiper.inventory = \\\"\\\"\\\
function wiper.seeZoneInventory(theZone) \\\
    -- run a diag which objects are in the zone, and which cat they are\\\
    -- set up args\\\
    local allCats = {1, 2, 3, 4, 5, 6}\\\
    wiper.inventory = \\\"\\\"\\\
    for idx, aCat in pairs(allCats) do \\\
        local p = cfxZones.getPoint(theZone)\\\
        local lp = {x = p.x, y = p.z}\\\
        p.y = land.getHeight(lp)\\\
        local collector = {}\\\
    \\\
        -- now build the search argument \\\
        local args = {\\\
                id = world.VolumeType.SPHERE,\\\
                params = {\\\
                    point = p,\\\
                    radius = theZone.radius\\\
                }\\\
            }\\\
    \\\
        -- now call search\\\
        world.searchObjects(aCat, args, wiper.objectHandler, collector)\\\
        wiper.inventory = wiper.inventory .. \\\"Cat = \\\" .. aCat .. \\\":\\\"\\\
        for idy, anObject in pairs(collector) do \\\
                    -- now also filter by position in zone \\\
            local uP = anObject:getPoint()\\\
            if (not cfxZones.isPointInsideZone(uP, theZone)) then \\\
                wiper.inventory = wiper.inventory .. \\\"{\\\" .. anObject:getName() .. \\\"} \\\"\\\
            else \\\
                wiper.inventory = wiper.inventory .. anObject:getName() .. \\\" \\\"\\\
            end\\\
        end\\\
        wiper.inventory = wiper.inventory .. \\\"\\\\n\\\"\\\
    end\\\
end\\\
\\\
\\\
function wiper.isTriggered(theZone)\\\
    -- see if we need a diagnostic run\\\
    wiper.inventory = \\\"\\\"    \\\
    if theZone.wipeInventory then \\\
        wiper.seeZoneInventory(theZone) \\\
        -- inventory data \\\
        if theZone.wipeInventory then \\\
            trigger.action.outText(wiper.inventory, 30)\\\
        end\\\
    end\\\
    \\\
    -- get current location in case theZone is moving \\\
    local p = cfxZones.getPoint(theZone)\\\
    local lp = {x = p.x, y = p.z}\\\
    p.y = land.getHeight(lp)\\\
    local collector = {}\\\
    \\\
    -- now build the search argument \\\
    local args = {\\\
            id = world.VolumeType.SPHERE,\\\
            params = {\\\
                point = p,\\\
                radius = theZone.radius\\\
            }\\\
        }\\\
    -- set up remaining arguments\\\
    local cat = theZone.wipeCategory -- Object.Category.STATIC\\\
    -- WARNING: as of version 1.2.0 cat is now a TABLE!!!\\\
    -- world.searchObjects supports cat tables according to https://wiki.hoggitworld.com/view/DCS_func_searchObjects\\\
    \\\
    if #cat > 0 then \\\
        -- now call search\\\
        world.searchObjects(cat, args, wiper.objectHandler, collector)\\\
        if #collector < 1 and (wiper.verbose or theZone.verbose) then\\\
            trigger.action.outText(\\\"+++wpr: world search returned zero elements for <\\\" .. theZone.name .. \\\"> (cat=<\\\" .. dcsCommon.array2string(theZone.wipeCategory) .. \\\">)\\\",30)\\\
        end\\\
\\\
        -- wipe'em!\\\
        for idx, anObject in pairs(collector) do\\\
            local doWipe = true \\\
\\\
            -- see if we filter to only named objects \\\
            if theZone.wipeNamed then\\\
                doWipe = false \\\
                local oName = tostring(anObject:getName()) -- prevent number mismatch \\\
                for wipeName, beginsWith in pairs(theZone.wipeNamed) do \\\
                    if beginsWith then \\\
                        doWipe = doWipe or dcsCommon.stringStartsWith(oName, wipeName)\\\
                    else \\\
                        doWipe = doWipe or oName == wipeName\\\
                    end\\\
                end\\\
                \\\
                if wiper.verbose or theZone.verbose then \\\
                    if not doWipe then \\\
                        trigger.action.outText(\\\"+++wpr: <\\\"..oName..\\\"> not removed, name restriction <\\\" .. theZone.oWipeNamed .. \\\"> not met.\\\",30)\\\
                    end\\\
                end\\\
            end\\\
\\\
            -- now also filter by position in zone \\\
            local uP = anObject:getPoint()\\\
            if doWipe and (not cfxZones.isPointInsideZone(uP, theZone)) then \\\
                doWipe = false \\\
                if wiper.verbose or theZone.verbose then\\\
                    trigger.action.outText(\\\"+++wpr: <\\\" .. anObject:getName() ..\\\"> not removed, outside zone <\\\" .. theZone.name .. \\\"> bounds.\\\",30)\\\
                end\\\
            end\\\
\\\
            if doWipe then \\\
                if wiper.verbose or theZone.verbose then \\\
                    trigger.action.outText(\\\"+++wpr: wiping \\\" .. anObject:getName(), 30)\\\
                end \\\
                anObject:destroy()\\\
            else \\\
                if wiper.verbose or theZone.verbose then \\\
                    trigger.action.outText(\\\"+++wpr: spared object <\\\" .. anObject:getName() .. \\\">\\\",30)\\\
                end\\\
            end\\\
        end\\\
    else \\\
        if theZone.verbose or wiper.verbose then \\\
            trigger.action.outText(\\\"+++wpr: <\\\" .. theZone:getName() .. \\\"> has no categories to remove, skipping\\\", 30)\\\
        end\\\
    end \\\
    \\\
    -- declutter pass if requested \\\
    if theZone.declutter then \\\
        if theZone.verbose or wiper.verbose then \\\
            trigger.action.outText(\\\"+++wpr: decluttering <\\\" .. theZone:getName() .. \\\">\\\", 30)\\\
        end \\\
        theZone:declutterZone()\\\
    end\\\
    \\\
end\\\
\\\
--\\\
-- Update \\\
--\\\
function wiper.update()\\\
    -- call me in a second to poll triggers\\\
    timer.scheduleFunction(wiper.update, {}, timer.getTime() + 1/wiper.ups)\\\
        \\\
    for idx, aZone in pairs(wiper.wipers) do\\\
        \\\
        if cfxZones.testZoneFlag(aZone, aZone.triggerWiperFlag, aZone.triggerWiperMethod, \\\"lastTriggerWiperValue\\\") then \\\
            if wiper.verbose or aZone.verbose then \\\
                trigger.action.outText(\\\"+++wpr: triggered on \\\".. aZone.triggerWiperFlag .. \\\" for <\\\".. aZone.name ..\\\">\\\", 30)\\\
            end\\\
            wiper.isTriggered(aZone)\\\
        end \\\
        \\\
    end\\\
end\\\
\\\
\\\
--\\\
-- Config & Start\\\
--\\\
function wiper.readConfigZone()\\\
    local theZone = cfxZones.getZoneByName(\\\"wiperConfig\\\") \\\
    if not theZone then \\\
        if wiper.verbose then \\\
            trigger.action.outText(\\\"+++wpr: NO config zone!\\\", 30)\\\
        end \\\
        theZone = cfxZones.createSimpleZone(\\\"wiperConfig\\\") -- temp only\\\
    end \\\
    \\\
    wiper.verbose = cfxZones.getBoolFromZoneProperty(theZone, \\\"verbose\\\", false)\\\
    \\\
    wiper.ups = cfxZones.getNumberFromZoneProperty(theZone, \\\"ups\\\", 1)\\\
        \\\
    if wiper.verbose then \\\
        trigger.action.outText(\\\"+++wpr: read config\\\", 30)\\\
    end \\\
end\\\
\\\
function wiper.start()\\\
    -- lib check\\\
    if not dcsCommon.libCheck then \\\
        trigger.action.outText(\\\"cfx Wiper requires dcsCommon\\\", 30)\\\
        return false \\\
    end \\\
    if not dcsCommon.libCheck(\\\"cfx Wiper\\\", wiper.requiredLibs) then\\\
        return false \\\
    end\\\
    \\\
    -- read config \\\
    wiper.readConfigZone()\\\
    \\\
    -- process cloner Zones \\\
    local attrZones = cfxZones.getZonesWithAttributeNamed(\\\"wipe?\\\")\\\
    for k, aZone in pairs(attrZones) do \\\
        wiper.createWiperWithZone(aZone) -- process attributes\\\
        wiper.addWiper(aZone) -- add to list\\\
    end\\\
    \\\
    -- start update \\\
    wiper.update()\\\
    \\\
    trigger.action.outText(\\\"cfx Wiper v\\\" .. wiper.version .. \\\" started.\\\", 30)\\\
    return true \\\
end\\\
\\\
-- let's go!\\\
if not wiper.start() then \\\
    trigger.action.outText(\\\"cfx Wiper aborted: missing libraries\\\", 30)\\\
    wiper = nil \\\
end\");",
            [2] = "a_add_radio_item(getValueDictByKey(\"DictKey_ActionRadioText_8\"), \"infclone\", 1);a_add_radio_item(getValueDictByKey(\"DictKey_ActionRadioText_6\"), \"wipeLamp\", 1);a_add_radio_item(getValueDictByKey(\"DictKey_ActionRadioText_9\"), \"wipeInfrastructure\", 1);a_add_radio_item(getValueDictByKey(\"DictKey_ActionRadioText_10\"), \"wipeTree\", 1);a_add_radio_item(getValueDictByKey(\"DictKey_ActionRadioText_7\"), \"infLUV\", 1);a_add_radio_item(getValueDictByKey(\"DictKey_ActionRadioText_11\"), \"wipeHangartops\", 1); mission.trig.func[2]=nil;",
        }, -- end of ["actions"]
        ["events"] = 
        {
        }, -- end of ["events"]
        ["custom"] = 
        {
        }, -- end of ["custom"]
        ["func"] = 
        {
            [2] = "if mission.trig.conditions[2]() then mission.trig.actions[2]() end",
        }, -- end of ["func"]
        ["flag"] = 
        {
            [1] = true,
            [2] = true,
        }, -- end of ["flag"]
        ["conditions"] = 
        {
            [1] = "return(true)",
            [2] = "return(true)",
        }, -- end of ["conditions"]
        ["customStartup"] = 
        {
        }, -- end of ["customStartup"]
        ["funcStartup"] = 
        {
            [1] = "if mission.trig.conditions[1]() then mission.trig.actions[1]() end",
        }, -- end of ["funcStartup"]
    }, -- end of ["trig"]
    ["pictureFileNameN"] = 
    {
    }, -- end of ["pictureFileNameN"]
    ["groundControl"] = 
    {
        ["passwords"] = 
        {
            ["artillery_commander"] = 
            {
            }, -- end of ["artillery_commander"]
            ["instructor"] = 
            {
            }, -- end of ["instructor"]
            ["observer"] = 
            {
            }, -- end of ["observer"]
            ["forward_observer"] = 
            {
            }, -- end of ["forward_observer"]
        }, -- end of ["passwords"]
        ["roles"] = 
        {
            ["artillery_commander"] = 
            {
                ["neutrals"] = 0,
                ["blue"] = 0,
                ["red"] = 0,
            }, -- end of ["artillery_commander"]
            ["instructor"] = 
            {
                ["neutrals"] = 0,
                ["blue"] = 0,
                ["red"] = 0,
            }, -- end of ["instructor"]
            ["observer"] = 
            {
                ["neutrals"] = 0,
                ["blue"] = 0,
                ["red"] = 0,
            }, -- end of ["observer"]
            ["forward_observer"] = 
            {
                ["neutrals"] = 0,
                ["blue"] = 0,
                ["red"] = 0,
            }, -- end of ["forward_observer"]
        }, -- end of ["roles"]
        ["isPilotControlVehicles"] = false,
    }, -- end of ["groundControl"]
    ["descriptionBlueTask"] = "DictKey_descriptionBlueTask_3",
    ["weather"] = 
    {
        ["atmosphere_type"] = 0,
        ["wind"] = 
        {
            ["at8000"] = 
            {
                ["speed"] = 0,
                ["dir"] = 0,
            }, -- end of ["at8000"]
            ["at2000"] = 
            {
                ["speed"] = 0,
                ["dir"] = 0,
            }, -- end of ["at2000"]
            ["atGround"] = 
            {
                ["speed"] = 0,
                ["dir"] = 0,
            }, -- end of ["atGround"]
        }, -- end of ["wind"]
        ["enable_fog"] = false,
        ["groundTurbulence"] = 0,
        ["halo"] = 
        {
            ["preset"] = "off",
        }, -- end of ["halo"]
        ["enable_dust"] = false,
        ["season"] = 
        {
            ["temperature"] = 20,
        }, -- end of ["season"]
        ["type_weather"] = 0,
        ["modifiedTime"] = false,
        ["cyclones"] = 
        {
        }, -- end of ["cyclones"]
        ["name"] = "Winter, clean sky",
        ["fog"] = 
        {
            ["thickness"] = 0,
            ["visibility"] = 0,
        }, -- end of ["fog"]
        ["dust_density"] = 0,
        ["qnh"] = 760,
        ["visibility"] = 
        {
            ["distance"] = 80000,
        }, -- end of ["visibility"]
        ["clouds"] = 
        {
            ["thickness"] = 200,
            ["density"] = 0,
            ["preset"] = "Preset2",
            ["base"] = 2500,
            ["iprecptns"] = 0,
        }, -- end of ["clouds"]
    }, -- end of ["weather"]
    ["theatre"] = "Caucasus",
    ["triggers"] = 
    {
        ["zones"] = 
        {
            [1] = 
            {
                ["radius"] = 10,
                ["zoneId"] = 165,
                ["color"] = 
                {
                    [1] = 1,
                    [2] = 1,
                    [3] = 1,
                    [4] = 0.15,
                }, -- end of ["color"]
                ["properties"] = 
                {
                    [1] = 
                    {
                        ["key"] = "cloner",
                        ["value"] = "",
                    }, -- end of [1]
                    [2] = 
                    {
                        ["key"] = "clone?",
                        ["value"] = "infclone",
                    }, -- end of [2]
                    [3] = 
                    {
                        ["key"] = "empty!",
                        ["value"] = "infclone",
                    }, -- end of [3]
                    [4] = 
                    {
                        ["key"] = "preWipe",
                        ["value"] = "yes",
                    }, -- end of [4]
                    [5] = 
                    {
                        ["key"] = "wipe?",
                        ["value"] = "infclone",
                    }, -- end of [5]
                    [6] = 
                    {
                        ["key"] = "wipeNamed",
                        ["value"] = "Grou*",
                    }, -- end of [6]
                }, -- end of ["properties"]
                ["hidden"] = false,
                ["y"] = 646579.2099801,
                ["x"] = -281488.75902216,
                ["name"] = "Endless Clone",
                ["type"] = 0,
            }, -- end of [1]
            [2] = 
            {
                ["radius"] = 10,
                ["zoneId"] = 330,
                ["color"] = 
                {
                    [1] = 1,
                    [2] = 1,
                    [3] = 1,
                    [4] = 0.15,
                }, -- end of ["color"]
                ["properties"] = 
                {
                    [1] = 
                    {
                        ["key"] = "wipe?",
                        ["value"] = "wipeLamp",
                    }, -- end of [1]
                    [2] = 
                    {
                        ["key"] = "verbose",
                        ["value"] = "yes",
                    }, -- end of [2]
                    [3] = 
                    {
                        ["key"] = "wipeCat",
                        ["value"] = "5",
                    }, -- end of [3]
                    [4] = 
                    {
                        ["key"] = "wipeInventory",
                        ["value"] = "yes",
                    }, -- end of [4]
                }, -- end of ["properties"]
                ["hidden"] = false,
                ["y"] = 646571.47154852,
                ["x"] = -281393.31625397,
                ["name"] = "Wipe Lamp",
                ["type"] = 0,
            }, -- end of [2]
            [3] = 
            {
                ["radius"] = 20,
                ["zoneId"] = 495,
                ["color"] = 
                {
                    [1] = 1,
                    [2] = 1,
                    [3] = 1,
                    [4] = 0.15,
                }, -- end of ["color"]
                ["properties"] = 
                {
                    [1] = 
                    {
                        ["key"] = "wipe?",
                        ["value"] = "wipeTreee",
                    }, -- end of [1]
                    [2] = 
                    {
                        ["key"] = "verbose",
                        ["value"] = "yes",
                    }, -- end of [2]
                    [3] = 
                    {
                        ["key"] = "wipeCat",
                        ["value"] = "5",
                    }, -- end of [3]
                    [4] = 
                    {
                        ["key"] = "wipeInventory",
                        ["value"] = "yes",
                    }, -- end of [4]
                }, -- end of ["properties"]
                ["hidden"] = false,
                ["y"] = 646504.80047105,
                ["x"] = -281297.82782783,
                ["name"] = "Wipe This Tree",
                ["type"] = 0,
            }, -- end of [3]
            [4] = 
            {
                ["radius"] = 4.8768,
                ["zoneId"] = 660,
                ["color"] = 
                {
                    [1] = 1,
                    [2] = 1,
                    [3] = 1,
                    [4] = 0.15,
                }, -- end of ["color"]
                ["properties"] = 
                {
                    [1] = 
                    {
                        ["key"] = "cloner",
                        ["value"] = "",
                    }, -- end of [1]
                    [2] = 
                    {
                        ["key"] = "clone?",
                        ["value"] = "infLUV",
                    }, -- end of [2]
                    [3] = 
                    {
                        ["key"] = "empty!",
                        ["value"] = "infLUV",
                    }, -- end of [3]
                    [4] = 
                    {
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                    {
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                    {
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                ["hidden"] = false,
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                ["name"] = "Wipe Infrastructure-1",
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                    {
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                ["hidden"] = false,
                ["y"] = 648381.48443801,
                ["x"] = -281870.70137525,
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                    {
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                ["hidden"] = false,
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                    [3] = 
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                    {
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                ["properties"] = 
                {
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                    [3] = 
                    {
                        ["key"] = "OBJECT ID",
                        ["value"] = "749077812",
                    }, -- end of [3]
                    [4] = 
                    {
                        ["key"] = "NAME",
                        ["value"] = "ukrytie",
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                }, -- end of ["properties"]
                ["hidden"] = false,
                ["y"] = 646993.1875,
                ["x"] = -281291.46875,
                ["name"] = "ukrytie-5",
                ["type"] = 2,
                ["heading"] = 0,
                ["verticies"] = 
                {
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                    {
                        ["y"] = 647021.45474519,
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                    {
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                    [3] = 
                    {
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                    [4] = 
                    {
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                        ["x"] = -281270.25392874,
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            {
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                ["zoneId"] = 1829,
                ["color"] = 
                {
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                ["properties"] = 
                {
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                    {
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                    {
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                        ["value"] = "749077814",
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                    [4] = 
                    {
                        ["key"] = "NAME",
                        ["value"] = "ukrytie",
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                }, -- end of ["properties"]
                ["hidden"] = false,
                ["y"] = 646922.9375,
                ["x"] = -281391.4375,
                ["name"] = "ukrytie-3",
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                ["verticies"] = 
                {
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                    {
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                    [3] = 
                    {
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                    {
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                ["properties"] = 
                {
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                    {
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                    [2] = 
                    {
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                    [3] = 
                    {
                        ["key"] = "OBJECT ID",
                        ["value"] = "749077813",
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                    [4] = 
                    {
                        ["key"] = "NAME",
                        ["value"] = "ukrytie",
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                }, -- end of ["properties"]
                ["hidden"] = false,
                ["y"] = 646982,
                ["x"] = -281337.625,
                ["name"] = "ukrytie-7",
                ["type"] = 2,
                ["heading"] = 0,
                ["verticies"] = 
                {
                    [1] = 
                    {
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                        ["x"] = -281364.15137597,
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                    {
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                    [3] = 
                    {
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                    [4] = 
                    {
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                        ["x"] = -281316.41017874,
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            [12] = 
            {
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                ["zoneId"] = 1832,
                ["color"] = 
                {
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                    [2] = 1,
                    [3] = 1,
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                ["properties"] = 
                {
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                    {
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                    [2] = 
                    {
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                    [3] = 
                    {
                        ["key"] = "OBJECT ID",
                        ["value"] = "749077816",
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                    [4] = 
                    {
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                        ["value"] = "ukrytie",
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                ["hidden"] = false,
                ["y"] = 646842.6875,
                ["x"] = -281377.34375,
                ["name"] = "ukrytie-1",
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                ["heading"] = 0,
                ["verticies"] = 
                {
                    [1] = 
                    {
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                        ["x"] = -281348.61785921,
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                    {
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                        ["x"] = -281409.41261905,
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                    [3] = 
                    {
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                    [4] = 
                    {
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                        ["x"] = -281345.27488095,
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            [13] = 
            {
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                ["zoneId"] = 1833,
                ["color"] = 
                {
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                    [2] = 1,
                    [3] = 1,
                    [4] = 0.15,
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                ["properties"] = 
                {
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                    {
                        ["key"] = "ROLE",
                        ["value"] = "",
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                    [2] = 
                    {
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                        ["value"] = "",
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                    [3] = 
                    {
                        ["key"] = "OBJECT ID",
                        ["value"] = "749077818",
                    }, -- end of [3]
                    [4] = 
                    {
                        ["key"] = "NAME",
                        ["value"] = "ukrytie",
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                }, -- end of ["properties"]
                ["hidden"] = false,
                ["y"] = 646594.875,
                ["x"] = -281351.21875,
                ["name"] = "ukrytie",
                ["type"] = 2,
                ["heading"] = 0,
                ["verticies"] = 
                {
                    [1] = 
                    {
                        ["y"] = 646592.29258733,
                        ["x"] = -281312.54037209,
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                    [2] = 
                    {
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                        ["x"] = -281357.8300056,
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                    [3] = 
                    {
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                        ["x"] = -281389.89712791,
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                    [4] = 
                    {
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                        ["x"] = -281344.6074944,
                    }, -- end of [4]
                }, -- end of ["verticies"]
            }, -- end of [13]
            [14] = 
            {
                ["radius"] = 38.7644924733,
                ["zoneId"] = 1834,
                ["color"] = 
                {
                    [1] = 1,
                    [2] = 1,
                    [3] = 1,
                    [4] = 0.15,
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                ["properties"] = 
                {
                    [1] = 
                    {
                        ["key"] = "ROLE",
                        ["value"] = "",
                    }, -- end of [1]
                    [2] = 
                    {
                        ["key"] = "VALUE",
                        ["value"] = "",
                    }, -- end of [2]
                    [3] = 
                    {
                        ["key"] = "OBJECT ID",
                        ["value"] = "749077815",
                    }, -- end of [3]
                    [4] = 
                    {
                        ["key"] = "NAME",
                        ["value"] = "ukrytie",
                    }, -- end of [4]
                }, -- end of ["properties"]
                ["hidden"] = false,
                ["y"] = 646878.9375,
                ["x"] = -281357.78125,
                ["name"] = "ukrytie-6",
                ["type"] = 2,
                ["heading"] = 0,
                ["verticies"] = 
                {
                    [1] = 
                    {
                        ["y"] = 646852.65419009,
                        ["x"] = -281386.2746421,
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                    [2] = 
                    {
                        ["y"] = 646857.44559151,
                        ["x"] = -281325.52007144,
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                    [3] = 
                    {
                        ["y"] = 646905.22080991,
                        ["x"] = -281329.2878579,
                    }, -- end of [3]
                    [4] = 
                    {
                        ["y"] = 646900.42940849,
                        ["x"] = -281390.04242856,
                    }, -- end of [4]
                }, -- end of ["verticies"]
            }, -- end of [14]
            [15] = 
            {
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                ["zoneId"] = 1835,
                ["color"] = 
                {
                    [1] = 1,
                    [2] = 1,
                    [3] = 1,
                    [4] = 0.15,
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                ["properties"] = 
                {
                    [1] = 
                    {
                        ["key"] = "ROLE",
                        ["value"] = "",
                    }, -- end of [1]
                    [2] = 
                    {
                        ["key"] = "VALUE",
                        ["value"] = "",
                    }, -- end of [2]
                    [3] = 
                    {
                        ["key"] = "OBJECT ID",
                        ["value"] = "749077807",
                    }, -- end of [3]
                    [4] = 
                    {
                        ["key"] = "NAME",
                        ["value"] = "ukrytie",
                    }, -- end of [4]
                }, -- end of ["properties"]
                ["hidden"] = false,
                ["y"] = 646992.5,
                ["x"] = -281213.15625,
                ["name"] = "ukrytie-2",
                ["type"] = 2,
                ["heading"] = 0,
                ["verticies"] = 
                {
                    [1] = 
                    {
                        ["y"] = 646995.08241592,
                        ["x"] = -281251.83462769,
                    }, -- end of [1]
                    [2] = 
                    {
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                        ["x"] = -281206.54499761,
                    }, -- end of [2]
                    [3] = 
                    {
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                        ["x"] = -281174.47787231,
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                    [4] = 
                    {
                        ["y"] = 647030.69655894,
                        ["x"] = -281219.76750239,
                    }, -- end of [4]
                }, -- end of ["verticies"]
            }, -- end of [15]
        }, -- end of ["zones"]
    }, -- end of ["triggers"]
    ["map"] = 
    {
        ["centerY"] = 647380.71869363,
        ["zoom"] = 5087.5837979768,
        ["centerX"] = -281545.62688147,
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    ["coalitions"] = 
    {
        ["neutrals"] = 
        {
            [1] = 70,
            [2] = 83,
            [3] = 23,
            [4] = 65,
            [5] = 86,
            [6] = 64,
            [7] = 25,
            [8] = 63,
            [9] = 76,
            [10] = 84,
            [11] = 29,
            [12] = 62,
            [13] = 30,
            [14] = 78,
            [15] = 87,
            [16] = 31,
            [17] = 61,
            [18] = 32,
            [19] = 33,
            [20] = 60,
            [21] = 17,
            [22] = 35,
            [23] = 69,
            [24] = 36,
            [25] = 59,
            [26] = 71,
            [27] = 79,
            [28] = 58,
            [29] = 57,
            [30] = 56,
            [31] = 55,
            [32] = 88,
            [33] = 73,
            [34] = 39,
            [35] = 89,
            [36] = 54,
            [37] = 77,
            [38] = 72,
            [39] = 41,
            [40] = 42,
            [41] = 44,
            [42] = 85,
            [43] = 75,
            [44] = 53,
            [45] = 22,
            [46] = 52,
            [47] = 66,
            [48] = 51,
            [49] = 74,
            [50] = 82,
            [51] = 7,
            [52] = 68,
            [53] = 50,
            [54] = 49,
            [55] = 48,
            [56] = 67,
            [57] = 90,
        }, -- end of ["neutrals"]
        ["blue"] = 
        {
            [1] = 21,
            [2] = 11,
            [3] = 8,
            [4] = 80,
            [5] = 28,
            [6] = 26,
            [7] = 13,
            [8] = 5,
            [9] = 16,
            [10] = 6,
            [11] = 15,
            [12] = 20,
            [13] = 12,
            [14] = 40,
            [15] = 45,
            [16] = 9,
            [17] = 46,
            [18] = 10,
            [19] = 3,
            [20] = 4,
            [21] = 1,
            [22] = 2,
        }, -- end of ["blue"]
        ["red"] = 
        {
            [1] = 18,
            [2] = 24,
            [3] = 27,
            [4] = 81,
            [5] = 34,
            [6] = 37,
            [7] = 38,
            [8] = 0,
            [9] = 43,
            [10] = 19,
            [11] = 47,
        }, -- end of ["red"]
    }, -- end of ["coalitions"]
    ["descriptionText"] = "DictKey_descriptionText_1",
    ["pictureFileNameR"] = 
    {
    }, -- end of ["pictureFileNameR"]
    ["goals"] = 
    {
    }, -- end of ["goals"]
    ["descriptionNeutralsTask"] = "DictKey_descriptionNeutralsTask_4",
    ["descriptionRedTask"] = "DictKey_descriptionRedTask_2",
    ["pictureFileNameB"] = 
    {
    }, -- end of ["pictureFileNameB"]
    ["coalition"] = 
    {
        ["neutrals"] = 
        {
            ["bullseye"] = 
            {
                ["y"] = 0,
                ["x"] = 0,
            }, -- end of ["bullseye"]
            ["nav_points"] = 
            {
            }, -- end of ["nav_points"]
            ["name"] = "neutrals",
            ["country"] = 
            {
            }, -- end of ["country"]
        }, -- end of ["neutrals"]
        ["blue"] = 
        {
            ["bullseye"] = 
            {
                ["y"] = 617414,
                ["x"] = -291014,
            }, -- end of ["bullseye"]
            ["nav_points"] = 
            {
            }, -- end of ["nav_points"]
            ["name"] = "blue",
            ["country"] = 
            {
                [1] = 
                {
                    ["name"] = "CJTF Blue",
                    ["id"] = 80,
                    ["vehicle"] = 
                    {
                        ["group"] = 
                        {
                            [1] = 
                            {
                                ["visible"] = false,
                                ["tasks"] = 
                                {
                                }, -- end of ["tasks"]
                                ["uncontrollable"] = false,
                                ["task"] = "Ground Nothing",
                                ["taskSelected"] = true,
                                ["route"] = 
                                {
                                    ["spans"] = 
                                    {
                                    }, -- end of ["spans"]
                                    ["points"] = 
                                    {
                                        [1] = 
                                        {
                                            ["alt"] = 13,
                                            ["type"] = "Turning Point",
                                            ["ETA"] = 0,
                                            ["alt_type"] = "BARO",
                                            ["formation_template"] = "",
                                            ["y"] = 648338.5903689,
                                            ["x"] = -281870.64991976,
                                            ["ETA_locked"] = true,
                                            ["speed"] = 0,
                                            ["action"] = "Off Road",
                                            ["task"] = 
                                            {
                                                ["id"] = "ComboTask",
                                                ["params"] = 
                                                {
                                                    ["tasks"] = 
                                                    {
                                                    }, -- end of ["tasks"]
                                                }, -- end of ["params"]
                                            }, -- end of ["task"]
                                            ["speed_locked"] = true,
                                        }, -- end of [1]
                                    }, -- end of ["points"]
                                }, -- end of ["route"]
                                ["groupId"] = 6,
                                ["hidden"] = false,
                                ["units"] = 
                                {
                                    [1] = 
                                    {
                                        ["skill"] = "Average",
                                        ["coldAtStart"] = false,
                                        ["type"] = "Leopard-2",
                                        ["unitId"] = 6,
                                        ["y"] = 648338.5903689,
                                        ["x"] = -281870.64991976,
                                        ["name"] = "Ground-3-1",
                                        ["heading"] = 1.6406094968747,
                                        ["playerCanDrive"] = true,
                                    }, -- end of [1]
                                }, -- end of ["units"]
                                ["y"] = 648338.5903689,
                                ["x"] = -281870.64991976,
                                ["name"] = "Ground-3",
                                ["start_time"] = 0,
                            }, -- end of [1]
                        }, -- end of ["group"]
                    }, -- end of ["vehicle"]
                    ["plane"] = 
                    {
                        ["group"] = 
                        {
                            [1] = 
                            {
                                ["modulation"] = 0,
                                ["tasks"] = 
                                {
                                }, -- end of ["tasks"]
                                ["radioSet"] = false,
                                ["task"] = "CAS",
                                ["uncontrolled"] = false,
                                ["route"] = 
                                {
                                    ["points"] = 
                                    {
                                        [1] = 
                                        {
                                            ["alt"] = 2000,
                                            ["action"] = "From Ground Area Hot",
                                            ["alt_type"] = "BARO",
                                            ["properties"] = 
                                            {
                                                ["addopt"] = 
                                                {
                                                }, -- end of ["addopt"]
                                            }, -- end of ["properties"]
                                            ["speed"] = 180.55555555556,
                                            ["task"] = 
                                            {
                                                ["id"] = "ComboTask",
                                                ["params"] = 
                                                {
                                                    ["tasks"] = 
                                                    {
                                                        [1] = 
                                                        {
                                                            ["enabled"] = true,
                                                            ["key"] = "CAS",
                                                            ["id"] = "EngageTargets",
                                                            ["number"] = 1,
                                                            ["auto"] = true,
                                                            ["params"] = 
                                                            {
                                                                ["targetTypes"] = 
                                                                {
                                                                    [1] = "Helicopters",
                                                                    [2] = "Ground Units",
                                                                    [3] = "Light armed ships",
                                                                }, -- end of ["targetTypes"]
                                                                ["priority"] = 0,
                                                            }, -- end of ["params"]
                                                        }, -- end of [1]
                                                        [2] = 
                                                        {
                                                            ["enabled"] = true,
                                                            ["auto"] = true,
                                                            ["id"] = "WrappedAction",
                                                            ["number"] = 2,
                                                            ["params"] = 
                                                            {
                                                                ["action"] = 
                                                                {
                                                                    ["id"] = "Option",
                                                                    ["params"] = 
                                                                    {
                                                                        ["value"] = 2,
                                                                        ["name"] = 1,
                                                                    }, -- end of ["params"]
                                                                }, -- end of ["action"]
                                                            }, -- end of ["params"]
                                                        }, -- end of [2]
                                                        [3] = 
                                                        {
                                                            ["enabled"] = true,
                                                            ["auto"] = true,
                                                            ["id"] = "WrappedAction",
                                                            ["number"] = 3,
                                                            ["params"] = 
                                                            {
                                                                ["action"] = 
                                                                {
                                                                    ["id"] = "Option",
                                                                    ["params"] = 
                                                                    {
                                                                        ["value"] = 1,
                                                                        ["name"] = 3,
                                                                    }, -- end of ["params"]
                                                                }, -- end of ["action"]
                                                            }, -- end of ["params"]
                                                        }, -- end of [3]
                                                        [4] = 
                                                        {
                                                            ["enabled"] = true,
                                                            ["auto"] = true,
                                                            ["id"] = "WrappedAction",
                                                            ["number"] = 4,
                                                            ["params"] = 
                                                            {
                                                                ["action"] = 
                                                                {
                                                                    ["id"] = "Option",
                                                                    ["params"] = 
                                                                    {
                                                                        ["variantIndex"] = 2,
                                                                        ["name"] = 5,
                                                                        ["formationIndex"] = 2,
                                                                        ["value"] = 131074,
                                                                    }, -- end of ["params"]
                                                                }, -- end of ["action"]
                                                            }, -- end of ["params"]
                                                        }, -- end of [4]
                                                        [5] = 
                                                        {
                                                            ["enabled"] = true,
                                                            ["auto"] = true,
                                                            ["id"] = "WrappedAction",
                                                            ["number"] = 5,
                                                            ["params"] = 
                                                            {
                                                                ["action"] = 
                                                                {
                                                                    ["id"] = "Option",
                                                                    ["params"] = 
                                                                    {
                                                                        ["value"] = true,
                                                                        ["name"] = 15,
                                                                    }, -- end of ["params"]
                                                                }, -- end of ["action"]
                                                            }, -- end of ["params"]
                                                        }, -- end of [5]
                                                        [6] = 
                                                        {
                                                            ["enabled"] = true,
                                                            ["auto"] = true,
                                                            ["id"] = "WrappedAction",
                                                            ["number"] = 6,
                                                            ["params"] = 
                                                            {
                                                                ["action"] = 
                                                                {
                                                                    ["id"] = "Option",
                                                                    ["params"] = 
                                                                    {
                                                                        ["targetTypes"] = 
                                                                        {
                                                                        }, -- end of ["targetTypes"]
                                                                        ["name"] = 21,
                                                                        ["value"] = "none;",
                                                                        ["noTargetTypes"] = 
                                                                        {
                                                                            [1] = "Fighters",
                                                                            [2] = "Multirole fighters",
                                                                            [3] = "Bombers",
                                                                            [4] = "Helicopters",
                                                                            [5] = "Infantry",
                                                                            [6] = "Fortifications",
                                                                            [7] = "Tanks",
                                                                            [8] = "IFV",
                                                                            [9] = "APC",
                                                                            [10] = "Artillery",
                                                                            [11] = "Unarmed vehicles",
                                                                            [12] = "AAA",
                                                                            [13] = "SR SAM",
                                                                            [14] = "MR SAM",
                                                                            [15] = "LR SAM",
                                                                            [16] = "Aircraft Carriers",
                                                                            [17] = "Cruisers",
                                                                            [18] = "Destroyers",
                                                                            [19] = "Frigates",
                                                                            [20] = "Corvettes",
                                                                            [21] = "Light armed ships",
                                                                            [22] = "Unarmed ships",
                                                                            [23] = "Submarines",
                                                                            [24] = "Cruise missiles",
                                                                            [25] = "Antiship Missiles",
                                                                            [26] = "AA Missiles",
                                                                            [27] = "AG Missiles",
                                                                            [28] = "SA Missiles",
                                                                            [29] = "UAVs",
                                                                        }, -- end of ["noTargetTypes"]
                                                                    }, -- end of ["params"]
                                                                }, -- end of ["action"]
                                                            }, -- end of ["params"]
                                                        }, -- end of [6]
                                                        [7] = 
                                                        {
                                                            ["enabled"] = true,
                                                            ["auto"] = true,
                                                            ["id"] = "WrappedAction",
                                                            ["number"] = 7,
                                                            ["params"] = 
                                                            {
                                                                ["action"] = 
                                                                {
                                                                    ["id"] = "Option",
                                                                    ["params"] = 
                                                                    {
                                                                        ["value"] = true,
                                                                        ["name"] = 19,
                                                                    }, -- end of ["params"]
                                                                }, -- end of ["action"]
                                                            }, -- end of ["params"]
                                                        }, -- end of [7]
                                                    }, -- end of ["tasks"]
                                                }, -- end of ["params"]
                                            }, -- end of ["task"]
                                            ["type"] = "TakeOffGroundHot",
                                            ["ETA"] = 0,
                                            ["ETA_locked"] = true,
                                            ["y"] = 646558.05437959,
                                            ["x"] = -281452.36955229,
                                            ["formation_template"] = "",
                                            ["speed_locked"] = true,
                                        }, -- end of [1]
                                    }, -- end of ["points"]
                                }, -- end of ["route"]
                                ["groupId"] = 1,
                                ["hidden"] = false,
                                ["units"] = 
                                {
                                    [1] = 
                                    {
                                        ["alt"] = 2000,
                                        ["alt_type"] = "BARO",
                                        ["livery_id"] = "Algerian AF Desert KU-03",
                                        ["skill"] = "Client",
                                        ["speed"] = 180.55555555556,
                                        ["type"] = "Su-25T",
                                        ["unitId"] = 1,
                                        ["psi"] = -2.2689280275926,
                                        ["y"] = 646558.05437959,
                                        ["x"] = -281452.36955229,
                                        ["name"] = "Observer-1",
                                        ["payload"] = 
                                        {
                                            ["pylons"] = 
                                            {
                                            }, -- end of ["pylons"]
                                            ["fuel"] = "3790",
                                            ["flare"] = 128,
                                            ["chaff"] = 128,
                                            ["gun"] = 100,
                                        }, -- end of ["payload"]
                                        ["heading"] = 2.2689280275926,
                                        ["callsign"] = 
                                        {
                                            [1] = 1,
                                            [2] = 1,
                                            ["name"] = "Enfield11",
                                            [3] = 1,
                                        }, -- end of ["callsign"]
                                        ["onboard_num"] = "010",
                                    }, -- end of [1]
                                }, -- end of ["units"]
                                ["y"] = 646558.05437959,
                                ["x"] = -281452.36955229,
                                ["name"] = "Observer",
                                ["communication"] = true,
                                ["start_time"] = 0,
                                ["uncontrollable"] = false,
                                ["frequency"] = 124,
                            }, -- end of [1]
                        }, -- end of ["group"]
                    }, -- end of ["plane"]
                }, -- end of [1]
                [2] = 
                {
                    ["name"] = "USA",
                    ["id"] = 2,
                    ["static"] = 
                    {
                        ["group"] = 
                        {
                            [1] = 
                            {
                                ["heading"] = 0,
                                ["route"] = 
                                {
                                    ["points"] = 
                                    {
                                        [1] = 
                                        {
                                            ["alt"] = 0,
                                            ["type"] = "",
                                            ["name"] = "",
                                            ["y"] = 646565.41559607,
                                            ["speed"] = 0,
                                            ["x"] = -281391.8828379,
                                            ["formation_template"] = "",
                                            ["action"] = "",
                                        }, -- end of [1]
                                    }, -- end of ["points"]
                                }, -- end of ["route"]
                                ["groupId"] = 5,
                                ["units"] = 
                                {
                                    [1] = 
                                    {
                                        ["category"] = "ADEquipment",
                                        ["type"] = "AS32-31A",
                                        ["unitId"] = 5,
                                        ["rate"] = 1,
                                        ["y"] = 646565.41559607,
                                        ["x"] = -281391.8828379,
                                        ["name"] = "Static AS32-31A-1-1",
                                        ["heading"] = 0,
                                    }, -- end of [1]
                                }, -- end of ["units"]
                                ["y"] = 646565.41559607,
                                ["x"] = -281391.8828379,
                                ["name"] = "Static AS32-31A-1",
                                ["dead"] = false,
                            }, -- end of [1]
                        }, -- end of ["group"]
                    }, -- end of ["static"]
                    ["vehicle"] = 
                    {
                        ["group"] = 
                        {
                            [1] = 
                            {
                                ["visible"] = false,
                                ["tasks"] = 
                                {
                                }, -- end of ["tasks"]
                                ["uncontrollable"] = false,
                                ["task"] = "Ground Nothing",
                                ["taskSelected"] = true,
                                ["route"] = 
                                {
                                    ["spans"] = 
                                    {
                                    }, -- end of ["spans"]
                                    ["points"] = 
                                    {
                                        [1] = 
                                        {
                                            ["alt"] = 13,
                                            ["type"] = "Turning Point",
                                            ["ETA"] = 0,
                                            ["alt_type"] = "BARO",
                                            ["formation_template"] = "",
                                            ["y"] = 646600.43807312,
                                            ["x"] = -281465.61172344,
                                            ["ETA_locked"] = true,
                                            ["speed"] = 0,
                                            ["action"] = "Off Road",
                                            ["task"] = 
                                            {
                                                ["id"] = "ComboTask",
                                                ["params"] = 
                                                {
                                                    ["tasks"] = 
                                                    {
                                                    }, -- end of ["tasks"]
                                                }, -- end of ["params"]
                                            }, -- end of ["task"]
                                            ["speed_locked"] = true,
                                        }, -- end of [1]
                                    }, -- end of ["points"]
                                }, -- end of ["route"]
                                ["groupId"] = 2,
                                ["hidden"] = false,
                                ["units"] = 
                                {
                                    [1] = 
                                    {
                                        ["skill"] = "Average",
                                        ["coldAtStart"] = false,
                                        ["type"] = "TPZ",
                                        ["unitId"] = 2,
                                        ["y"] = 646600.43807312,
                                        ["x"] = -281465.61172344,
                                        ["name"] = "Ground-1-1",
                                        ["heading"] = 4.0840704496667,
                                        ["playerCanDrive"] = true,
                                    }, -- end of [1]
                                }, -- end of ["units"]
                                ["y"] = 646600.43807312,
                                ["x"] = -281465.61172344,
                                ["name"] = "Ground-1",
                                ["start_time"] = 0,
                            }, -- end of [1]
                            [2] = 
                            {
                                ["visible"] = false,
                                ["tasks"] = 
                                {
                                }, -- end of ["tasks"]
                                ["uncontrollable"] = false,
                                ["task"] = "Ground Nothing",
                                ["taskSelected"] = true,
                                ["route"] = 
                                {
                                    ["spans"] = 
                                    {
                                        [1] = 
                                        {
                                            [1] = 
                                            {
                                                ["y"] = 646574.70617561,
                                                ["x"] = -281397.2624973,
                                            }, -- end of [1]
                                            [2] = 
                                            {
                                                ["y"] = 646594.3034976,
                                                ["x"] = -281383.94289122,
                                            }, -- end of [2]
                                        }, -- end of [1]
                                    }, -- end of ["spans"]
                                    ["points"] = 
                                    {
                                        [1] = 
                                        {
                                            ["alt"] = 13,
                                            ["type"] = "Turning Point",
                                            ["ETA"] = 0,
                                            ["alt_type"] = "BARO",
                                            ["formation_template"] = "",
                                            ["y"] = 646573.35820385,
                                            ["x"] = -281398.52574622,
                                            ["ETA_locked"] = true,
                                            ["speed"] = 0,
                                            ["action"] = "Off Road",
                                            ["task"] = 
                                            {
                                                ["id"] = "ComboTask",
                                                ["params"] = 
                                                {
                                                    ["tasks"] = 
                                                    {
                                                        [1] = 
                                                        {
                                                            ["number"] = 1,
                                                            ["auto"] = false,
                                                            ["id"] = "WrappedAction",
                                                            ["enabled"] = true,
                                                            ["params"] = 
                                                            {
                                                                ["action"] = 
                                                                {
                                                                    ["id"] = "Option",
                                                                    ["params"] = 
                                                                    {
                                                                        ["value"] = 4,
                                                                        ["name"] = 0,
                                                                    }, -- end of ["params"]
                                                                }, -- end of ["action"]
                                                            }, -- end of ["params"]
                                                        }, -- end of [1]
                                                    }, -- end of ["tasks"]
                                                }, -- end of ["params"]
                                            }, -- end of ["task"]
                                            ["speed_locked"] = true,
                                        }, -- end of [1]
                                    }, -- end of ["points"]
                                }, -- end of ["route"]
                                ["groupId"] = 4,
                                ["hidden"] = false,
                                ["units"] = 
                                {
                                    [1] = 
                                    {
                                        ["skill"] = "Average",
                                        ["coldAtStart"] = false,
                                        ["type"] = "Soldier M249",
                                        ["unitId"] = 4,
                                        ["y"] = 646573.35820385,
                                        ["x"] = -281398.52574622,
                                        ["name"] = "Lonely 1",
                                        ["heading"] = 3.0368728984701,
                                        ["playerCanDrive"] = false,
                                    }, -- end of [1]
                                }, -- end of ["units"]
                                ["y"] = 646573.35820385,
                                ["x"] = -281398.52574622,
                                ["name"] = "Mr. Lonesome",
                                ["start_time"] = 0,
                            }, -- end of [2]
                            [3] = 
                            {
                                ["visible"] = false,
                                ["tasks"] = 
                                {
                                }, -- end of ["tasks"]
                                ["uncontrollable"] = false,
                                ["task"] = "Ground Nothing",
                                ["taskSelected"] = true,
                                ["route"] = 
                                {
                                    ["spans"] = 
                                    {
                                        [1] = 
                                        {
                                            [1] = 
                                            {
                                                ["y"] = 646574.70617561,
                                                ["x"] = -281397.2624973,
                                            }, -- end of [1]
                                            [2] = 
                                            {
                                                ["y"] = 646594.3034976,
                                                ["x"] = -281383.94289122,
                                            }, -- end of [2]
                                        }, -- end of [1]
                                    }, -- end of ["spans"]
                                    ["points"] = 
                                    {
                                        [1] = 
                                        {
                                            ["alt"] = 43.239942439148,
                                            ["type"] = "Turning Point",
                                            ["ETA"] = 0,
                                            ["alt_type"] = "BARO",
                                            ["formation_template"] = "",
                                            ["y"] = 646491.9630956,
                                            ["x"] = -281376.62811764,
                                            ["ETA_locked"] = true,
                                            ["speed"] = 0,
                                            ["action"] = "Off Road",
                                            ["task"] = 
                                            {
                                                ["id"] = "ComboTask",
                                                ["params"] = 
                                                {
                                                    ["tasks"] = 
                                                    {
                                                        [1] = 
                                                        {
                                                            ["number"] = 1,
                                                            ["auto"] = false,
                                                            ["id"] = "WrappedAction",
                                                            ["enabled"] = true,
                                                            ["params"] = 
                                                            {
                                                                ["action"] = 
                                                                {
                                                                    ["id"] = "Option",
                                                                    ["params"] = 
                                                                    {
                                                                        ["value"] = 4,
                                                                        ["name"] = 0,
                                                                    }, -- end of ["params"]
                                                                }, -- end of ["action"]
                                                            }, -- end of ["params"]
                                                        }, -- end of [1]
                                                    }, -- end of ["tasks"]
                                                }, -- end of ["params"]
                                            }, -- end of ["task"]
                                            ["speed_locked"] = true,
                                        }, -- end of [1]
                                    }, -- end of ["points"]
                                }, -- end of ["route"]
                                ["groupId"] = 8,
                                ["hidden"] = false,
                                ["units"] = 
                                {
                                    [1] = 
                                    {
                                        ["skill"] = "Average",
                                        ["coldAtStart"] = false,
                                        ["type"] = "Soldier M249",
                                        ["unitId"] = 8,
                                        ["y"] = 646491.9630956,
                                        ["x"] = -281376.62811764,
                                        ["name"] = "Solitary",
                                        ["heading"] = 4.0840704496667,
                                        ["playerCanDrive"] = false,
                                    }, -- end of [1]
                                }, -- end of ["units"]
                                ["y"] = 646491.9630956,
                                ["x"] = -281376.62811764,
                                ["name"] = "Solitary",
                                ["start_time"] = 0,
                            }, -- end of [3]
                            [4] = 
                            {
                                ["visible"] = false,
                                ["tasks"] = 
                                {
                                }, -- end of ["tasks"]
                                ["uncontrollable"] = false,
                                ["task"] = "Ground Nothing",
                                ["taskSelected"] = true,
                                ["route"] = 
                                {
                                    ["spans"] = 
                                    {
                                        [1] = 
                                        {
                                            [1] = 
                                            {
                                                ["y"] = 646574.70617561,
                                                ["x"] = -281397.2624973,
                                            }, -- end of [1]
                                            [2] = 
                                            {
                                                ["y"] = 646594.3034976,
                                                ["x"] = -281383.94289122,
                                            }, -- end of [2]
                                        }, -- end of [1]
                                    }, -- end of ["spans"]
                                    ["points"] = 
                                    {
                                        [1] = 
                                        {
                                            ["alt"] = 43.239942439148,
                                            ["type"] = "Turning Point",
                                            ["ETA"] = 0,
                                            ["alt_type"] = "BARO",
                                            ["formation_template"] = "",
                                            ["y"] = 646506.31013931,
                                            ["x"] = -281306.05968467,
                                            ["ETA_locked"] = true,
                                            ["speed"] = 0,
                                            ["action"] = "Off Road",
                                            ["task"] = 
                                            {
                                                ["id"] = "ComboTask",
                                                ["params"] = 
                                                {
                                                    ["tasks"] = 
                                                    {
                                                        [1] = 
                                                        {
                                                            ["number"] = 1,
                                                            ["auto"] = false,
                                                            ["id"] = "WrappedAction",
                                                            ["enabled"] = true,
                                                            ["params"] = 
                                                            {
                                                                ["action"] = 
                                                                {
                                                                    ["id"] = "Option",
                                                                    ["params"] = 
                                                                    {
                                                                        ["value"] = 4,
                                                                        ["name"] = 0,
                                                                    }, -- end of ["params"]
                                                                }, -- end of ["action"]
                                                            }, -- end of ["params"]
                                                        }, -- end of [1]
                                                    }, -- end of ["tasks"]
                                                }, -- end of ["params"]
                                            }, -- end of ["task"]
                                            ["speed_locked"] = true,
                                        }, -- end of [1]
                                    }, -- end of ["points"]
                                }, -- end of ["route"]
                                ["groupId"] = 9,
                                ["hidden"] = false,
                                ["units"] = 
                                {
                                    [1] = 
                                    {
                                        ["skill"] = "Average",
                                        ["coldAtStart"] = false,
                                        ["type"] = "Soldier M249",
                                        ["unitId"] = 9,
                                        ["y"] = 646506.31013931,
                                        ["x"] = -281306.05968467,
                                        ["name"] = "Nobody",
                                        ["heading"] = 2.2689280275926,
                                        ["playerCanDrive"] = false,
                                    }, -- end of [1]
                                }, -- end of ["units"]
                                ["y"] = 646506.31013931,
                                ["x"] = -281306.05968467,
                                ["name"] = "Nobody",
                                ["start_time"] = 0,
                            }, -- end of [4]
                            [5] = 
                            {
                                ["visible"] = false,
                                ["tasks"] = 
                                {
                                }, -- end of ["tasks"]
                                ["uncontrollable"] = false,
                                ["task"] = "Ground Nothing",
                                ["taskSelected"] = true,
                                ["route"] = 
                                {
                                    ["spans"] = 
                                    {
                                        [1] = 
                                        {
                                            [1] = 
                                            {
                                                ["y"] = 646574.70617561,
                                                ["x"] = -281397.2624973,
                                            }, -- end of [1]
                                            [2] = 
                                            {
                                                ["y"] = 646594.3034976,
                                                ["x"] = -281383.94289122,
                                            }, -- end of [2]
                                        }, -- end of [1]
                                    }, -- end of ["spans"]
                                    ["points"] = 
                                    {
                                        [1] = 
                                        {
                                            ["alt"] = 13,
                                            ["type"] = "Turning Point",
                                            ["ETA"] = 0,
                                            ["alt_type"] = "BARO",
                                            ["formation_template"] = "",
                                            ["y"] = 646893.36847371,
                                            ["x"] = -281290.3190807,
                                            ["ETA_locked"] = true,
                                            ["speed"] = 0,
                                            ["action"] = "Off Road",
                                            ["task"] = 
                                            {
                                                ["id"] = "ComboTask",
                                                ["params"] = 
                                                {
                                                    ["tasks"] = 
                                                    {
                                                        [1] = 
                                                        {
                                                            ["number"] = 1,
                                                            ["auto"] = false,
                                                            ["id"] = "WrappedAction",
                                                            ["enabled"] = true,
                                                            ["params"] = 
                                                            {
                                                                ["action"] = 
                                                                {
                                                                    ["id"] = "Option",
                                                                    ["params"] = 
                                                                    {
                                                                        ["value"] = 4,
                                                                        ["name"] = 0,
                                                                    }, -- end of ["params"]
                                                                }, -- end of ["action"]
                                                            }, -- end of ["params"]
                                                        }, -- end of [1]
                                                    }, -- end of ["tasks"]
                                                }, -- end of ["params"]
                                            }, -- end of ["task"]
                                            ["speed_locked"] = true,
                                        }, -- end of [1]
                                    }, -- end of ["points"]
                                }, -- end of ["route"]
                                ["groupId"] = 10,
                                ["hidden"] = false,
                                ["units"] = 
                                {
                                    [1] = 
                                    {
                                        ["skill"] = "Average",
                                        ["coldAtStart"] = false,
                                        ["type"] = "Soldier M249",
                                        ["unitId"] = 10,
                                        ["y"] = 646893.36847371,
                                        ["x"] = -281290.3190807,
                                        ["name"] = "Bored",
                                        ["heading"] = 3.0368728984701,
                                        ["playerCanDrive"] = false,
                                    }, -- end of [1]
                                }, -- end of ["units"]
                                ["y"] = 646893.36847371,
                                ["x"] = -281290.3190807,
                                ["name"] = "Bored",
                                ["start_time"] = 0,
                            }, -- end of [5]
                        }, -- end of ["group"]
                    }, -- end of ["vehicle"]
                }, -- end of [2]
            }, -- end of ["country"]
        }, -- end of ["blue"]
        ["red"] = 
        {
            ["bullseye"] = 
            {
                ["y"] = 371700,
                ["x"] = 11557,
            }, -- end of ["bullseye"]
            ["nav_points"] = 
            {
            }, -- end of ["nav_points"]
            ["name"] = "red",
            ["country"] = 
            {
                [1] = 
                {
                    ["id"] = 0,
                    ["vehicle"] = 
                    {
                        ["group"] = 
                        {
                            [1] = 
                            {
                                ["visible"] = false,
                                ["tasks"] = 
                                {
                                }, -- end of ["tasks"]
                                ["uncontrollable"] = false,
                                ["task"] = "Ground Nothing",
                                ["taskSelected"] = true,
                                ["route"] = 
                                {
                                    ["spans"] = 
                                    {
                                    }, -- end of ["spans"]
                                    ["points"] = 
                                    {
                                        [1] = 
                                        {
                                            ["alt"] = 13,
                                            ["type"] = "Turning Point",
                                            ["ETA"] = 0,
                                            ["alt_type"] = "BARO",
                                            ["formation_template"] = "",
                                            ["y"] = 646578.45301782,
                                            ["x"] = -281486.47889456,
                                            ["ETA_locked"] = true,
                                            ["speed"] = 0,
                                            ["action"] = "Off Road",
                                            ["task"] = 
                                            {
                                                ["id"] = "ComboTask",
                                                ["params"] = 
                                                {
                                                    ["tasks"] = 
                                                    {
                                                        [1] = 
                                                        {
                                                            ["enabled"] = true,
                                                            ["auto"] = false,
                                                            ["id"] = "WrappedAction",
                                                            ["number"] = 1,
                                                            ["params"] = 
                                                            {
                                                                ["action"] = 
                                                                {
                                                                    ["id"] = "Option",
                                                                    ["params"] = 
                                                                    {
                                                                        ["value"] = 4,
                                                                        ["name"] = 0,
                                                                    }, -- end of ["params"]
                                                                }, -- end of ["action"]
                                                            }, -- end of ["params"]
                                                        }, -- end of [1]
                                                    }, -- end of ["tasks"]
                                                }, -- end of ["params"]
                                            }, -- end of ["task"]
                                            ["speed_locked"] = true,
                                        }, -- end of [1]
                                    }, -- end of ["points"]
                                }, -- end of ["route"]
                                ["groupId"] = 3,
                                ["hidden"] = false,
                                ["units"] = 
                                {
                                    [1] = 
                                    {
                                        ["skill"] = "Average",
                                        ["coldAtStart"] = false,
                                        ["type"] = "Infantry AK",
                                        ["unitId"] = 3,
                                        ["y"] = 646578.45301782,
                                        ["x"] = -281486.47889456,
                                        ["name"] = "Ground-2-1",
                                        ["heading"] = 1.0821041362365,
                                        ["playerCanDrive"] = false,
                                    }, -- end of [1]
                                }, -- end of ["units"]
                                ["y"] = 646578.45301782,
                                ["x"] = -281486.47889456,
                                ["name"] = "Ground-2",
                                ["start_time"] = 0,
                            }, -- end of [1]
                            [2] = 
                            {
                                ["visible"] = false,
                                ["tasks"] = 
                                {
                                }, -- end of ["tasks"]
                                ["uncontrollable"] = false,
                                ["task"] = "Ground Nothing",
                                ["taskSelected"] = true,
                                ["route"] = 
                                {
                                    ["spans"] = 
                                    {
                                    }, -- end of ["spans"]
                                    ["points"] = 
                                    {
                                        [1] = 
                                        {
                                            ["alt"] = 43.239942439148,
                                            ["type"] = "Turning Point",
                                            ["ETA"] = 0,
                                            ["alt_type"] = "BARO",
                                            ["formation_template"] = "",
                                            ["y"] = 648384.82993452,
                                            ["x"] = -281872.52832902,
                                            ["ETA_locked"] = true,
                                            ["speed"] = 0,
                                            ["action"] = "Off Road",
                                            ["task"] = 
                                            {
                                                ["id"] = "ComboTask",
                                                ["params"] = 
                                                {
                                                    ["tasks"] = 
                                                    {
                                                        [1] = 
                                                        {
                                                            ["enabled"] = true,
                                                            ["auto"] = false,
                                                            ["id"] = "WrappedAction",
                                                            ["number"] = 1,
                                                            ["params"] = 
                                                            {
                                                                ["action"] = 
                                                                {
                                                                    ["id"] = "Option",
                                                                    ["params"] = 
                                                                    {
                                                                        ["value"] = 4,
                                                                        ["name"] = 0,
                                                                    }, -- end of ["params"]
                                                                }, -- end of ["action"]
                                                            }, -- end of ["params"]
                                                        }, -- end of [1]
                                                    }, -- end of ["tasks"]
                                                }, -- end of ["params"]
                                            }, -- end of ["task"]
                                            ["speed_locked"] = true,
                                        }, -- end of [1]
                                    }, -- end of ["points"]
                                }, -- end of ["route"]
                                ["groupId"] = 7,
                                ["hidden"] = false,
                                ["units"] = 
                                {
                                    [1] = 
                                    {
                                        ["skill"] = "Average",
                                        ["coldAtStart"] = false,
                                        ["type"] = "Tigr_233036",
                                        ["unitId"] = 7,
                                        ["y"] = 648384.82993452,
                                        ["x"] = -281872.52832902,
                                        ["name"] = "Ground-4-1",
                                        ["heading"] = 4.6425758103049,
                                        ["playerCanDrive"] = false,
                                    }, -- end of [1]
                                }, -- end of ["units"]
                                ["y"] = 648384.82993452,
                                ["x"] = -281872.52832902,
                                ["name"] = "Ground-4",
                                ["start_time"] = 0,
                            }, -- end of [2]
                        }, -- end of ["group"]
                    }, -- end of ["vehicle"]
                    ["name"] = "Russia",
                }, -- end of [1]
            }, -- end of ["country"]
        }, -- end of ["red"]
    }, -- end of ["coalition"]
    ["sortie"] = "DictKey_sortie_5",
    ["version"] = 22,
    ["trigrules"] = 
    {
        [1] = 
        {
            ["rules"] = 
            {
            }, -- end of ["rules"]
            ["comment"] = "Load DML",
            ["eventlist"] = "",
            ["actions"] = 
            {
                [1] = 
                {
                    ["text"] = "dcsCommon = {}\
dcsCommon.version = \"2.9.2\"\
--[[-- VERSION HISTORY\
 2.2.6 - compassPositionOfARelativeToB\
       - clockPositionOfARelativeToB\
 2.2.7 - isTroopCarrier \
       - distFlat\
 2.2.8 - fixed event2text \
 2.2.9 - getUnitAGL\
       - getUnitAlt\
       - getUnitSpeed \
       - getUnitHeading\
       - getUnitHeadingDegrees\
       - mag\
       - clockPositionOfARelativeToB with own heading \
 2.3.0 - unitIsInfantry\
 2.3.1 - bool2YesNo\
       - bool2Text\
 2.3.2 - getGroupAvgSpeed\
       - getGroupMaxSpeed\
 2.3.3 - getSizeOfTable\
 2.3.4 - isSceneryObject\
         coalition2county\
 2.3.5 - smallRandom\
         pickRandom uses smallRandom\
         airfield handling, parking \
         flight waypoint handling\
         landing waypoint creation\
         take-off waypoint creation\
 2.3.6 - createOverheadAirdromeRoutPintData(aerodrome)\
 2.3.7 - coalition2county - warning when creating UN \
 2.3.8 - improved headingOfBInDegrees, new getClockDirection\
 2.3.9 - getClosingVelocity\
       - dot product \
       - magSquare\
       - vMag\
 2.4.0 - libCheck\
 2.4.1 - grid/square/rect formation \
       - arrangeGroupInNColumns formation \
       - 2Columns formation deep and wide formation\
 2.4.2 - getAirbasesInRangeOfPoint\
 2.4.3 - lerp \
 2.4.4 - getClosestAirbaseTo\
       - fixed bug in containsString when strings equal\
 2.4.5 - added cargo and mass options to createStaticObjectData\
 2.4.6 - fixed randompercent \
 2.4.7 - smokeColor2Num(smokeColor)\
 2.4.8 - linkStaticDataToUnit()\
 2.4.9 - trim functions \
       - createGroundUnitData uses trim function to remove leading/trailing blanks\
         so now we can use blanks after comma to separate types \
       - dcsCommon.trimArray(\
       - createStaticObjectData uses trim for type \
       - getEnemyCoalitionFor understands strings, still returns number\
       - coalition2county also understands 'red' and 'blue'\
 2.5.0 - \"Line\" formation with one unit places unit at center     \
 2.5.1 - vNorm(a)  \
 2.5.1 - added SA-18 Igla manpad to unitIsInfantry()\
 2.5.2 - added copyArray method\
       - corrected heading in createStaticObjectData\
 2.5.3 - corrected rotateGroupData bug for cz \
       - removed forced error in failed pickRandom\
 2.5.4 - rotateUnitData()\
       - randomBetween()\
 2.5.5 - stringStartsWithDigit()\
       - stringStartsWithLetter()\
       - stringIsPositiveNumber()\
 2.5.6 - corrected stringEndsWith() bug with str\
 2.5.7 - point2text(p) \
 2.5.8 - string2GroupCat()\
 2.5.9 - string2ObjectCat()\
 2.6.0 - unified uuid, removed uuIdent\
 2.6.1 - removed bug in rotateUnitData: cy --> cz param passing  \
 2.6.2 - new combineTables()\
 2.6.3 - new tacan2freq()\
 2.6.4 - new processHMS()\
 2.6.5 - new bearing2compass()\
       - new bearingdegrees2compass()\
       - new latLon2Text() - based on mist \
 2.6.6 - new nowString() \
       - new str2num()\
       - new stringRemainsStartingWith()\
       - new stripLF()\
       - new removeBlanks()\
 2.6.7 - new menu2text()\
 2.6.8 - new getMissionName()\
       - new flagArrayFromString()\
 2.6.9 - new getSceneryObjectsInZone()\
       - new getSceneryObjectInZoneByName()\
 2.7.0 - new synchGroupData()\
         clone, topClone and copyArray now all nil-trap \
 2.7.1 - new isPlayerUnit() -- moved from cfxPlayer\
         new getAllExistingPlayerUnitsRaw - from cfxPlayer\
         new typeIsInfantry()\
 2.7.2 - new rangeArrayFromString()\
         fixed leading blank bug in flagArrayFromString\
         new incFlag()\
         new decFlag()\
         nil trap in stringStartsWith()\
         new getClosestFreeSlotForCatInAirbaseTo()\
 2.7.3 - new string2Array()\
       - additional guard for isPlayerUnit\
 2.7.4 - new array2string()\
 2.7.5 - new bitAND32()\
       - new LSR()\
       - new num2bin()\
 2.7.6 - new getObjectsForCatAtPointWithRadius()\
 2.7.7 - clone() has new stripMeta option. pass true to remove all meta tables \
       - dumpVar2Str detects meta tables \
       - rotateGroupData kills unit's psi value if it existed since it messes with heading \
       - rotateGroupData - changes psi to -heading if it exists rather than nilling\
 2.7.8 - new getGeneralDirection()\
       - new getNauticalDirection()\
       - more robust guards for getUnitSpeed\
 2.7.9 - new bool2Num(theBool)\
       - new aspectByDirection()\
       - createGroundGroupWithUnits corrected spelling of minDist, crashed scattered formation\
       - randomPointInCircle fixed erroneous local for x, z \
       - \"scattered\" formation repaired\
 2.7.10- semaphore groundwork \
 2.8.0 - new collectMissionIDs at start-up  \
       - new getUnitNameByID\
       - new getGroupNameByID\
       - bool2YesNo alsco can return NIL\
       - new getUnitStartPosByID\
 2.8.1 - arrayContainsString: type checking for theArray and warning\
       - processStringWildcards()\
       - new wildArrayContainsString() \
       - fix for stringStartsWith oddity with aircraft types \
 2.8.2 - better fixes for string.find() in stringStartsWith and containsString\
       - dcsCommon.isTroopCarrier(theUnit, carriers) new carriers optional param\
       - better guards for getUnitAlt and getUnitAGL\
       - new newPointAtDegreesRange()\
       - new newPointAtAngleRange()\
       - new isTroopCarrierType()\
       - stringStartsWith now supports case insensitive match \
       - isTroopCarrier() supports 'any' and 'all'\
       - made getEnemyCoalitionFor() more resilient \
       - fix to smallRandom for negative numbers\
       - isTroopCarrierType uses wildArrayContainsString\
 2.8.3 - small optimizations in bearingFromAtoB()\
       - new whichSideOfMine()\
 2.8.4 - new rotatePointAroundOriginRad()\
       - new rotatePointAroundPointDeg()\
       - new rotatePointAroundPointRad()\
       - getClosestAirbaseTo() now supports passing list of air bases\
 2.8.5 - better guard in getGroupUnit()\
 2.8.6 - phonetic helpers \
         new spellString()\
 2.8.7 - new flareColor2Num()\
       - new flareColor2Text()\
       - new iteratePlayers()\
 2.8.8 - new hexString2RGBA()\
       - new playerName2Coalition()\
       - new coalition2Text()\
 2.8.9 - vAdd supports xy and xyz \
       - vSub supports xy and xyz \
       - vMultScalar supports xy and xyz \
2.8.10 - tacan2freq now integrated with module (blush) \
       - array2string cosmetic default \
       - vMultScalar corrected bug in accessing b.z \
       - new randomLetter()\
       - new getPlayerUnit()\
       - new getMapName()\
       - new getMagDeclForPoint()\
2.9.0  - createPoint() moved from cfxZones\
       - copyPoint() moved from cfxZones\
       - numberArrayFromString() moved from cfxZones\
2.9.1  - new createSimpleRoutePointData()\
       - createOverheadAirdromeRoutPintData corrected and legacy support added \
       - new bearingFromAtoBusingXY()\
       - corrected verbosity for bearingFromAtoB\
       - new getCountriesForCoalition()\
2.9.2  - updated event2text\
\
--]]--\
\
    -- dcsCommon is a library of common lua functions \
    -- for easy access and simple mission programming\
    -- (c) 2021 - 2023 by Chritian Franz and cf/x AG\
\
    dcsCommon.verbose = false -- set to true to see debug messages. Lots of them\
    dcsCommon.uuidStr = \"uuid-\"\
    dcsCommon.simpleUUID = 76543 -- a number to start. as good as any\
    \
    -- globals\
    dcsCommon.cbID = 0 -- callback id for simple callback scheduling\
    dcsCommon.troopCarriers = {\"Mi-8MT\", \"UH-1H\", \"Mi-24P\"} -- Ka-50, Apache and Gazelle can't carry troops\
    dcsCommon.coalitionSides = {0, 1, 2}\
    dcsCommon.maxCountry = 86 -- number of countries defined in total \
    \
    -- lookup tables\
    dcsCommon.groupID2Name = {}\
    dcsCommon.unitID2Name = {}\
    dcsCommon.unitID2X = {}\
    dcsCommon.unitID2Y = {}\
\
    -- verify that a module is loaded. obviously not required\
    -- for dcsCommon, but all higher-order modules\
    function dcsCommon.libCheck(testingFor, requiredLibs)\
        local canRun = true \
        for idx, libName in pairs(requiredLibs) do \
            if not _G[libName] then \
                trigger.action.outText(\"*** \" .. testingFor .. \" requires \" .. libName, 30)\
                canRun = false \
            end\
        end\
        return canRun\
    end\
\
    -- read all groups and units from miz and build a reference table\
    function dcsCommon.collectMissionIDs()\
    -- create cross reference tables to be able to get a group or\
    -- unit's name by ID\
        for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions\
            local coa_name = coa_name_miz\
            if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS\
                coa_name = 'neutral'\
            end\
            -- directly convert coalition into number for easier access later\
            local coaNum = 0\
            if coa_name == \"red\" then coaNum = 1 end \
            if coa_name == \"blue\" then coaNum = 2 end \
            \
            if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county}, \
                                              -- with county being an array \
                if coa_data.country then -- make sure there a country table for this coalition\
                    for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this \
                        -- per country = {id, name, vehicle, helicopter, plane, ship, static}\
                        local countryName = string.lower(cntry_data.name)\
                        local countryID = cntry_data.id \
                        if type(cntry_data) == 'table' then    -- filter strings .id and .name \
                            for obj_type_name, obj_type_data in pairs(cntry_data) do\
                                -- only look at helos, ships, planes and vehicles\
                                if obj_type_name == \"helicopter\" or \
                                   obj_type_name == \"ship\" or \
                                   obj_type_name == \"plane\" or \
                                   obj_type_name == \"vehicle\" or \
                                   obj_type_name == \"static\" -- what about \"cargo\"?\
                                then -- (so it's not id or name)\
                                    local category = obj_type_name\
                                    if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then    --there's at least one group!\
                                        for group_num, group_data in pairs(obj_type_data.group) do\
                                            \
                                            local aName = group_data.name \
                                            local aID = group_data.groupId\
                                            -- store this reference \
                                            dcsCommon.groupID2Name[aID] = aName \
                                            \
                                            -- now iterate all units in this group \
                                            -- for player into \
                                            for unit_num, unit_data in pairs(group_data.units) do\
                                                if unit_data.name and unit_data.unitId then \
                                                    -- store this reference \
                                                    dcsCommon.unitID2Name[unit_data.unitId] = unit_data.name\
                                                    dcsCommon.unitID2X[unit_data.unitId] = unit_data.x\
                                                    dcsCommon.unitID2Y[unit_data.unitId] = unit_data.y\
                                                end\
                                            end -- for all units\
                                        end -- for all groups \
                                    end --if has category data \
                                end --if plane, helo etc... category\
                            end --for all objects in country \
                        end --if has country data \
                    end --for all countries in coalition\
                end --if coalition has country table \
            end -- if there is coalition data  \
        end --for all coalitions in mission \
    end\
\
    function dcsCommon.getUnitNameByID(theID)\
        -- accessor function for later expansion\
        return dcsCommon.unitID2Name[theID]\
    end\
    \
    function dcsCommon.getGroupNameByID(theID)\
        -- accessor function for later expansion \
        return dcsCommon.groupID2Name[theID]\
    end\
\
    function dcsCommon.getUnitStartPosByID(theID)\
        local x = dcsCommon.unitID2X[theID]\
        local y = dcsCommon.unitID2Y[theID]\
        return x, y\
    end\
    \
    -- returns only positive values, lo must be >0 and <= hi \
    function dcsCommon.randomBetween(loBound, hiBound)\
        if not loBound then loBound = 1 end \
        if not hiBound then hiBound = 1 end \
        if loBound == hiBound then return loBound end \
\
        local delayMin = loBound\
        local delayMax = hiBound \
        local delay = delayMax \
    \
        if delayMin ~= delayMax then \
            -- pick random in range , say 3-7 --> 5 s!\
            local delayDiff = (delayMax - delayMin) + 1 -- 7-3 + 1\
            delay = dcsCommon.smallRandom(delayDiff) - 1 --> 0-4\
            delay = delay + delayMin \
            if delay > delayMax then delay = delayMax end \
            if delay < 1 then delay = 1 end \
        \
            if dcsCommon.verbose then \
                trigger.action.outText(\"+++dcsC: delay range \" .. delayMin .. \"-\" .. delayMax .. \": selected \" .. delay, 30)\
            end\
        end\
        \
        return delay\
    end\
    \
\
    -- taken inspiration from mist, as dcs lua has issues with\
    -- random numbers smaller than 50. Given a range of x numbers 1..x, it is \
    -- repeated a number of times until it fills an array of at least \
    -- 50 items (usually some more), and only then one itemis picked from \
    -- that array with a random number that is from a greater range (0..50+)\
    function dcsCommon.smallRandom(theNum) -- adapted from mist, only support ints\
        theNum = math.floor(theNum)\
        if theNum >= 50 then return math.random(theNum) end\
        if theNum < 1 then\
            trigger.action.outText(\"smallRandom: invoke with argument < 1 (\" .. theNum .. \"), using 1\", 30)\
            theNum = 1 \
        end \
        -- for small randoms (<50) \
        local lowNum, highNum\
        highNum = theNum\
        lowNum = 1\
        local total = 1\
        if math.abs(highNum - lowNum + 1) < 50 then -- if total values is less than 50\
            total = math.modf(50/math.abs(highNum - lowNum + 1)) -- number of times to repeat whole range to get above 50. e.g. 11 would be 5 times 1 .. 11, giving us 55 items total \
        end\
        local choices = {}\
        for i = 1, total do -- iterate required number of times\
            for x = lowNum, highNum do -- iterate between the range\
                choices[#choices +1] = x -- add each entry to a table\
            end\
        end\
        local rtnVal; -- = math.random(#choices) -- will now do a math.random of at least 50 choices\
        for i = 1, 15 do\
            rtnVal = math.random(#choices) -- iterate 15 times for randomization\
        end\
        return choices[rtnVal] -- return indexed\
    end\
    \
\
    function dcsCommon.getSizeOfTable(theTable)\
        local count = 0\
        for _ in pairs(theTable) do count = count + 1 end\
        return count\
    end\
\
    function dcsCommon.findAndRemoveFromTable(theTable, theElement) -- assumes array \
        if not theElement then return false end \
        if not theTable then return false end \
        for i=1, #theTable do \
            if theTable[i] == theElement then \
                -- this element found. remove from table \
                table.remove(theTable, i)\
                return true \
            end\
        end\
    end\
\
    function dcsCommon.pickRandom(theTable)\
        if not theTable then \
            trigger.action.outText(\"*** warning: nil table in pick random\", 30)\
        end\
        \
        if #theTable < 1 then \
            trigger.action.outText(\"*** warning: zero choice in pick random\", 30)\
            --local k = i.ll \
            return nil\
        end\
        if #theTable == 1 then return theTable[1] end\
        r = dcsCommon.smallRandom(#theTable) --r = math.random(#theTable)\
        return theTable[r]\
    end\
\
    -- enumerateTable - make an array out of a table for indexed access\
    function dcsCommon.enumerateTable(theTable)\
        if not theTable then theTable = {} end\
        local array = {}\
        for key, value in pairs(theTable) do \
            table.insert(array, value)\
        end\
        return array\
    end\
\
    -- combine table. creates new \
    function dcsCommon.combineTables(inOne, inTwo)\
        local outTable = {}\
        for idx, element in pairs(inOne) do \
            table.insert(outTable, element)\
        end\
        for idx, element in pairs(inTwo) do \
            table.insert(outTable, element)\
        end\
        return outTable\
    end\
-- \
-- A I R F I E L D S  A N D  F A R P S  \
--\
\
    -- airfield management \
    function dcsCommon.getAirbaseCat(aBase)\
        if not aBase then return nil end \
        \
        local airDesc = aBase:getDesc()\
        if not airDesc then return nil end \
        \
        local airCat = airDesc.category\
        return airCat \
    end\
\
    -- get free parking slot. optional parkingType can be used to \
    -- filter for a scpecific type, e.g. 104 = open field\
    function dcsCommon.getFirstFreeParkingSlot(aerodrome, parkingType) \
        if not aerodrome then return nil end \
        local freeSlots = aerodrome:getParking(true)\
        \
        for idx, theSlot in pairs(freeSlots) do \
            if not parkingType then \
                -- simply return the first we come across\
                return theSlot\
            end        \
            \
            if theSlot.Term_Type == parkingType then \
                return theSlot \
            end\
        end\
        \
        return nil \
    end\
\
    -- getAirbasesInRangeOfPoint: get airbases that are in range of point \
    function dcsCommon.getAirbasesInRangeOfPoint(center, range, filterCat, filterCoalition)\
        if not center then return {} end \
        if not range then range = 500 end -- 500m default \
        local basesInRange = {}\
        \
        local allAB = dcsCommon.getAirbasesWhoseNameContains(\"*\", filterCat, filterCoalition)\
        for idx, aBase in pairs(allAB) do             \
            local delta = dcsCommon.dist(center, aBase:getPoint())\
            if delta <= range then \
                table.insert(basesInRange, aBase)\
            end\
        end\
        return basesInRange\
    end\
\
    -- getAirbasesInRangeOfAirbase returns all airbases that \
    -- are in range of the given airbase \
    function dcsCommon.getAirbasesInRangeOfAirbase(airbase, includeCenter, range, filterCat, filterCoalition)\
        if not airbase then return {} end\
        if not range then range = 150000 end \
        local center = airbase:getPoint() \
        local centerName = airbase:getName() \
        \
        local ABinRange = {}\
        local allAB = dcsCommon.getAirbasesWhoseNameContains(\"*\", filterCat, filterCoalition)\
        \
        for idx, aBase in pairs(allAB) do \
            if aBase:getName() ~= centerName then \
                local delta = dcsCommon.dist(center, aBase:getPoint())\
                if delta <= range then \
                    table.insert(ABinRange, aBase)\
                end\
            end        \
        end\
        \
        if includeCenter then \
            table.insert(ABinRange, airbase)\
        end\
        \
        return ABinRange\
    end\
\
    function dcsCommon.getAirbasesInRangeOfAirbaseList(theCenterList, includeList, range, filterCat, filterCoalition)\
        local collectorDict = {}\
        for idx, aCenter in pairs(theCenterList) do \
            -- get all surrounding airbases. returns list of airfields \
            local surroundingAB = dcsCommon.getAirbasesInRangeOfAirbase(airbase, includeList, range, filterCat, filterCoalition)\
            \
            for idx2, theAirField in pairs (surroundingAB) do \
                collectorDict[airField] = theAirField \
            end\
        end\
        \
        -- make result an array\
        local theABList = dcsCommon.enumerateTable(collectorDict)\
        return theABList\
    end\
\
    -- getAirbasesWhoseNameContains - get all airbases containing \
    -- a name. filterCat is optional and can be aerodrome (0), farp (1), ship (2)\
    -- filterCoalition is optional and can be 0 (neutral), 1 (red), 2 (blue) \
    -- if no name given or aName = \"*\", then all bases are returned prior to filtering \
    function dcsCommon.getAirbasesWhoseNameContains(aName, filterCat, filterCoalition)\
        --trigger.action.outText(\"getAB(name): enter with \" .. aName, 30)\
        if not aName then aName = \"*\" end \
        local allYourBase = world.getAirbases() -- get em all \
        local areBelongToUs = {}\
        -- now iterate all bases\
        for idx, aBase in pairs(allYourBase) do\
            local airBaseName = aBase:getName() -- get display name\
            if aName == \"*\" or dcsCommon.containsString(airBaseName, aName) then \
                -- containsString is case insesitive unless told otherwise\
                --if aName ~= \"*\" then \
                --    trigger.action.outText(\"getAB(name): matched \" .. airBaseName, 30)\
                --end \
                local doAdd = true \
                if filterCat then \
                    -- make sure the airbase is of that category \
                    local airCat = dcsCommon.getAirbaseCat(aBase)\
                    doAdd = doAdd and airCat == filterCat \
                end\
                \
                if filterCoalition then \
                    doAdd = doAdd and filterCoalition == aBase:getCoalition()\
                end\
                \
                if doAdd then \
                    -- all good, add to table\
                    table.insert(areBelongToUs, aBase)\
                end            \
            end\
        end\
        return areBelongToUs\
    end\
\
    function dcsCommon.getFirstAirbaseWhoseNameContains(aName, filterCat, filterCoalition)\
        local allBases = dcsCommon.getAirbasesWhoseNameContains(aName, filterCat, filterCoalition)\
        for idx, aBase in pairs (allBases) do \
            -- simply return first \
            return aBase\
        end\
        return nil \
    end    \
\
    function dcsCommon.getClosestAirbaseTo(thePoint, filterCat, filterCoalition, allYourBase)\
        local delta = math.huge\
        if not allYourBase then \
            allYourBase = dcsCommon.getAirbasesWhoseNameContains(\"*\", filterCat, filterCoalition) -- get em all and filter\
        end \
        \
        local closestBase = nil \
        for idx, aBase in pairs(allYourBase) do\
            -- iterate them all \
            local abPoint = aBase:getPoint()\
            newDelta = dcsCommon.dist(thePoint, {x=abPoint.x, y = 0, z=abPoint.z})\
            if newDelta < delta then \
                delta = newDelta\
                closestBase = aBase\
            end\
        end\
        return closestBase, delta \
    end\
\
    function dcsCommon.getClosestFreeSlotForCatInAirbaseTo(cat, x, y, theAirbase, ignore)\
        if not theAirbase then return nil end \
        if not ignore then ignore = {} end \
        if not cat then return nil end \
        if (not cat == \"helicopter\") and (not cat == \"plane\") then \
            trigger.action.outText(\"+++common-getslotforcat: wrong cat <\" .. cat .. \">\", 30)\
            return nil \
        end\
        local allFree = theAirbase:getParking(true) --  only free slots\
        local filterFreeByType = {}\
        for idx, aSlot in pairs(allFree) do \
            local termT = aSlot.Term_Type\
            if termT == 104 or \
            (termT == 72 and cat == \"plane\") or \
            (termT == 68 and cat == \"plane\") or \
            (termT == 40 and cat == \"helicopter\") then \
                table.insert(filterFreeByType, aSlot)\
            else \
                -- we skip this slot, not good for type \
            end\
        end\
        \
        if #filterFreeByType == 0 then \
            return nil\
        end \
        \
        local reallyFree = {}\
        for idx, aSlot in pairs(filterFreeByType) do \
            local slotNum = aSlot.Term_Index\
            isTaken = false \
            for idy, taken in pairs(ignore) do \
                if taken == slotNum then isTaken = true end \
            end\
            if not isTaken then \
                table.insert(reallyFree, aSlot)\
            end\
        end\
        \
        if #reallyFree < 1 then \
            reallyFree = filterFreeByType\
        end\
        \
        local closestDist = math.huge \
        local closestSlot = nil \
        local p = {x = x, y = 0, z = y} -- !!\
        for idx, aSlot in pairs(reallyFree) do \
            local sp = {x = aSlot.vTerminalPos.x, y = 0, z = aSlot.vTerminalPos.z}\
            local currDist = dcsCommon.distFlat(p, sp)\
            --trigger.action.outText(\"slot <\" .. aSlot.Term_Index .. \"> has dist \" .. math.floor(currDist) .. \" and _0 of <\" .. aSlot.Term_Index_0 .. \">\", 30)\
            if currDist < closestDist then \
                closestSlot = aSlot \
                closestDist = currDist \
            end\
        end\
        --trigger.action.outText(\"slot <\" .. closestSlot.Term_Index .. \"> has closest dist <\" .. math.floor(closestDist) .. \">\", 30)\
        return closestSlot\
    end\
\
-- \
-- U N I T S   M A N A G E M E N T \
--\
\
    -- number of living units in group\
    function dcsCommon.livingUnitsInGroup(group)\
        local living = 0\
        local allUnits = group:getUnits()\
        for key, aUnit in pairs(allUnits) do \
            if aUnit:isExist() and aUnit:getLife() >= 1 then \
                living = living + 1\
            end\
        end\
        return living\
    end\
\
    -- closest living unit in group to a point\
    function dcsCommon.getClosestLivingUnitToPoint(group, p)\
        if not p then return nil end\
        if not group then return nil end\
        local closestUnit = nil\
        local closestDist = math.huge\
        local allUnits = group:getUnits()\
        for key, aUnit in pairs(allUnits) do \
            if aUnit:isExist() and aUnit:getLife() >= 1 then \
                local thisDist = dcsCommon.dist(p, aUnit:getPoint())\
                if thisDist < closestDist then \
                    closestDist = thisDist\
                    closestUnit = aUnit \
                end\
            end\
        end\
        return closestUnit, closestDist\
    end\
    \
    -- closest living group to a point - cat can be nil or one of Group.Category = { AIRPLANE = 0, HELICOPTER = 1, GROUND = 2, SHIP = 3, TRAIN = 4}\
    function dcsCommon.getClosestLivingGroupToPoint(p, coal, cat) \
        if not cat then cat = 2 end -- ground is default \
        local closestGroup = nil;\
        local closestGroupDist = math.huge\
        local allGroups =  coalition.getGroups(coal, cat) -- get all groups from this coalition, perhaps filtered by cat \
        for key, grp in pairs(allGroups) do\
            local closestUnit, dist = dcsCommon.getClosestLivingUnitToPoint(grp, p)\
            if closestUnit then \
                if dist < closestGroupDist then \
                    closestGroup = grp\
                    closestGroupDist = dist\
                end\
            end            \
        end\
        return closestGroup, closestGroupDist\
    end\
\
    function dcsCommon.getLivingGroupsAndDistInRangeToPoint(p, range, coal, cat) \
        if not cat then cat = 2 end -- ground is default \
        local groupsInRange = {};\
        local allGroups = coalition.getGroups(coal, cat) -- get all groups from this coalition, perhaps filtered by cat \
        for key, grp in pairs(allGroups) do\
            local closestUnit, dist = dcsCommon.getClosestLivingUnitToPoint(grp, p)\
            if closestUnit then \
                if dist < range then \
                    table.insert(groupsInRange, {group = grp, dist = dist}) -- array\
                end\
            end            \
        end\
        -- sort the groups by distance\
        table.sort(groupsInRange, function (left, right) return left.dist < right.dist end )\
        return groupsInRange\
    end\
\
    -- distFlat ignores y, input must be xyz points, NOT xy points  \
    function dcsCommon.distFlat(p1, p2) \
        local point1 = {x = p1.x, y = 0, z=p1.z}\
        local point2 = {x = p2.x, y = 0, z=p2.z}\
        return dcsCommon.dist(point1, point2)\
    end\
    \
    \
    -- distance between points\
    function dcsCommon.dist(point1, point2)     -- returns distance between two points\
      -- supports xyz and xy notations\
      if not point1 then \
        trigger.action.outText(\"+++ warning: nil point1 in common:dist\", 30)\
        point1 = {x=0, y=0, z=0}\
      end\
\
      if not point2 then \
        trigger.action.outText(\"+++ warning: nil point2 in common:dist\", 30)\
        point2 = {x=0, y=0, z=0}\
        stop.here.now = 1\
      end\
      \
      local p1 = {x = point1.x, y = point1.y}\
      if not point1.z then \
        p1.z = p1.y\
        p1.y = 0\
      else \
        p1.z = point1.z\
      end\
      \
      local p2 = {x = point2.x, y = point2.y}\
      if not point2.z then \
        p2.z = p2.y\
        p2.y = 0\
      else \
        p2.z = point2.z\
      end\
      \
      local x = p1.x - p2.x\
      local y = p1.y - p2.y \
      local z = p1.z - p2.z\
      \
      return (x*x + y*y + z*z)^0.5\
    end\
\
    function dcsCommon.delta(name1, name2) -- returns distance (in meters) of two named objects\
      local n1Pos = Unit.getByName(name1):getPosition().p\
      local n2Pos = Unit.getByName(name2):getPosition().p\
      return dcsCommon.dist(n1Pos, n2Pos)\
    end\
\
    -- lerp between a and b, x being 0..1 (percentage), clipped to [0..1]\
    function dcsCommon.lerp(a, b, x) \
        if not a then return 0 end\
        if not b then return 0 end\
        if not x then return a end\
        if x < 0 then x = 0 end \
        if x > 1 then x = 1 end \
        return a + (b - a ) * x\
    end\
\
    function dcsCommon.bearingFromAtoB(A, B) -- coords in x, z \
        if not A then \
            trigger.action.outText(\"WARNING: no 'A' in bearingFromAtoB\", 30)\
            return 0\
        end\
        if not B then\
            trigger.action.outText(\"WARNING: no 'B' in bearingFromAtoB\", 30)\
            return 0\
        end\
        if not A.x then \
            trigger.action.outText(\"WARNING: no 'A.x' (type A =<\" .. type(A) .. \">)in bearingFromAtoB\", 30)\
            return 0\
        end\
        if not A.z then \
            trigger.action.outText(\"WARNING: no 'A.z' (type A =<\" .. type(A) .. \">)in bearingFromAtoB\", 30)\
            return 0\
        end\
        if not B.x then \
            trigger.action.outText(\"WARNING: no 'B.x' (type B =<\" .. type(B) .. \">)in bearingFromAtoB\", 30)\
            return 0\
        end\
        if not B.z then \
            trigger.action.outText(\"WARNING: no 'B.z' (type B =<\" .. type(B) .. \">)in bearingFromAtoB\", 30)\
            return 0\
        end\
        \
        local dx = B.x - A.x\
        local dz = B.z - A.z\
        local bearing = math.atan2(dz, dx) -- in radiants\
        return bearing\
    end\
\
    function dcsCommon.bearingFromAtoBusingXY(A, B) -- coords in x, y \
        if not A then \
            trigger.action.outText(\"WARNING: no 'A' in bearingFromAtoBXY\", 30)\
            return 0\
        end\
        if not B then\
            trigger.action.outText(\"WARNING: no 'B' in bearingFromAtoBXY\", 30)\
            return 0\
        end\
        if not A.x then \
            trigger.action.outText(\"WARNING: no 'A.x' (type A =<\" .. type(A) .. \">)in bearingFromAtoBXY\", 30)\
            return 0\
        end\
        if not A.y then \
            trigger.action.outText(\"WARNING: no 'A.y' (type A =<\" .. type(A) .. \">)in bearingFromAtoBXY\", 30)\
            return 0\
        end\
        if not B.x then \
            trigger.action.outText(\"WARNING: no 'B.x' (type B =<\" .. type(B) .. \">)in bearingFromAtoBXY\", 30)\
            return 0\
        end\
        if not B.y then \
            trigger.action.outText(\"WARNING: no 'B.y' (type B =<\" .. type(B) .. \">)in bearingFromAtoBXY\", 30)\
            return 0\
        end\
        \
        local dx = B.x - A.x\
        local dz = B.y - A.y\
        local bearing = math.atan2(dz, dx) -- in radiants\
        return bearing\
    end\
\
    function dcsCommon.bearingInDegreesFromAtoB(A, B)\
        local bearing = dcsCommon.bearingFromAtoB(A, B) -- in rads \
        bearing = math.floor(bearing / math.pi * 180)\
        if bearing < 0 then bearing = bearing + 360 end\
        if bearing > 360 then bearing = bearing - 360 end\
        return bearing\
    end\
    \
    function dcsCommon.compassPositionOfARelativeToB(A, B)\
        -- warning: is REVERSE in order for bearing, returns a string like 'Sorth', 'Southwest'\
        if not A then return \"***error:A***\" end\
        if not B then return \"***error:B***\" end\
        local bearing = dcsCommon.bearingInDegreesFromAtoB(B, A) -- returns 0..360\
        if bearing < 23 then return \"North\" end \
        if bearing < 68 then return \"NE\" end\
        if bearing < 112 then return \"East\" end \
        if bearing < 158 then return \"SE\" end \
        if bearing < 202 then return \"South\" end \
        if bearing < 248 then return \"SW\" end \
        if bearing < 292 then return \"West\" end\
        if bearing < 338 then return \"NW\" end \
        return \"North\"\
    end\
    \
    function dcsCommon.bearing2compass(inrad)\
        local bearing = math.floor(inrad / math.pi * 180)\
        if bearing < 0 then bearing = bearing + 360 end\
        if bearing > 360 then bearing = bearing - 360 end\
        return dcsCommon.bearingdegrees2compass(bearing)\
    end\
    \
    function dcsCommon.bearingdegrees2compass(bearing)\
        if bearing < 23 then return \"North\" end \
        if bearing < 68 then return \"NE\" end\
        if bearing < 112 then return \"East\" end \
        if bearing < 158 then return \"SE\" end \
        if bearing < 202 then return \"South\" end \
        if bearing < 248 then return \"SW\" end \
        if bearing < 292 then return \"West\" end\
        if bearing < 338 then return \"NW\" end \
        return \"North\"\
    end\
    \
    function dcsCommon.clockPositionOfARelativeToB(A, B, headingOfBInDegrees)\
        -- o'clock notation \
        if not A then return \"***error:A***\" end\
        if not B then return \"***error:B***\" end\
        if not headingOfBInDegrees then headingOfBInDegrees = 0 end \
        \
        local bearing = dcsCommon.bearingInDegreesFromAtoB(B, A) -- returns 0..360\
--        trigger.action.outText(\"+++comm: oclock - bearing = \" .. bearing .. \" and inHeading = \" .. headingOfBInDegrees, 30) \
        bearing = bearing - headingOfBInDegrees\
        return dcsCommon.getClockDirection(bearing)\
        \
    end \
    \
    -- given a heading, return clock with 0 being 12, 180 being 6 etc.\
    function dcsCommon.getClockDirection(direction) -- inspired by cws, improvements my own\
        if not direction then return 0 end\
        direction = math.fmod (direction, 360)\
        while direction < 0 do \
            direction = direction + 360\
        end\
        while direction >= 360 do \
            direction = direction - 360\
        end\
        if direction < 15 then -- special case 12 o'clock past 12 o'clock\
            return 12\
        end\
    \
        direction = direction + 15 -- add offset so we get all other times correct\
        return math.floor(direction/30)\
    \
    end\
\
    function dcsCommon.getGeneralDirection(direction) -- inspired by cws, improvements my own\
        if not direction then return \"unkown\" end\
        direction = math.fmod (direction, 360)\
        while direction < 0 do \
            direction = direction + 360\
        end\
        while direction >= 360 do \
            direction = direction - 360\
        end\
        if direction < 45 then return \"ahead\" end    \
        if direction < 135 then return \"right\" end\
        if direction < 225 then return \"behind\" end\
        if direction < 315 then return \"left\" end \
        return \"ahead\"\
    end\
    \
    function dcsCommon.getNauticalDirection(direction) -- inspired by cws, improvements my own\
        if not direction then return \"unkown\" end\
        direction = math.fmod (direction, 360)\
        while direction < 0 do \
            direction = direction + 360\
        end\
        while direction >= 360 do \
            direction = direction - 360\
        end\
        if direction < 45 then return \"ahead\" end    \
        if direction < 135 then return \"starboard\" end\
        if direction < 225 then return \"aft\" end\
        if direction < 315 then return \"port\" end \
        return \"ahead\"\
    end\
\
    function dcsCommon.aspectByDirection(direction) -- inspired by cws, improvements my own\
        if not direction then return \"unkown\" end\
        direction = math.fmod (direction, 360)\
        while direction < 0 do \
            direction = direction + 360\
        end\
        while direction >= 360 do \
            direction = direction - 360\
        end\
        \
        if direction < 45 then return \"hot\" end    \
        if direction < 135 then return \"beam\" end\
        if direction < 225 then return \"drag\" end\
        if direction < 315 then return \"beam\" end \
        return \"hot\"\
    end\
    \
    function dcsCommon.whichSideOfMine(theUnit, target) -- returs two values: -1/1 = left/right and \"left\"/\"right\" \
        if not theUnit then return nil end \
        if not target then return nil end \
        local uDOF = theUnit:getPosition() -- returns p, x, y, z Vec3\
        -- with x, y, z being the normalised vectors for right, up, forward \
        local heading = math.atan2(uDOF.x.z, uDOF.x.x) -- returns rads\
        if heading < 0 then\
            heading = heading + 2 * math.pi    -- put heading in range of 0 to 2*pi\
        end\
        -- heading now runs from 0 through 2Pi\
        local A = uDOF.p\
        local B = target:getPoint() \
         \
        -- now get bearing from theUnit to target  \
        local dx = B.x - A.x\
        local dz = B.z - A.z\
        local bearing = math.atan2(dz, dx) -- in rads\
        if bearing < 0 then\
            bearing = bearing + 2 * math.pi    -- make bearing 0 to 2*pi\
        end\
\
        -- we now have bearing to B, and own heading. \
        -- subtract own heading from bearing to see at what \
        -- bearing target would be if we 'turned the world' so\
        -- that theUnit is heading 0\
        local dBearing = bearing - heading\
        -- if result < 0 or > Pi (=180°), target is left from us\
        if dBearing < 0 or dBearing > math.pi then return -1, \"left\" end\
        return 1, \"right\"\
        -- note: no separate case for straight in front or behind\
    end\
    \
    function dcsCommon.randomDegrees()\
        local degrees = math.random(360) * 3.14152 / 180\
        return degrees\
    end\
\
    function dcsCommon.randomPercent()\
        local percent = math.random(100)/100\
        return percent\
    end\
\
    function dcsCommon.randomPointOnPerimeter(sourceRadius, x, z) \
        return dcsCommon.randomPointInCircle(sourceRadius, sourceRadius-1, x, z)\
    end\
\
    function dcsCommon.randomPointInCircle(sourceRadius, innerRadius, x, z)\
        if not x then x = 0 end\
        if not z then z = 0 end \
        \
        --local y = 0\
        if not innerRadius then innerRadius = 0 end        \
        if innerRadius < 0 then innerRadius = 0 end\
        \
        local percent = dcsCommon.randomPercent() -- 1 / math.random(100)\
        -- now lets get a random degree\
        local degrees = dcsCommon.randomDegrees() -- math.random(360) * 3.14152 / 180 -- ok, it's actually radiants. \
        local r = (sourceRadius-innerRadius) * percent \
        x = x + (innerRadius + r) * math.cos(degrees)\
        z = z + (innerRadius + r) * math.sin(degrees)\
    \
        local thePoint = {}\
        thePoint.x = x\
        thePoint.y = 0\
        thePoint.z = z \
        \
        return thePoint, degrees\
    end\
\
    function dcsCommon.newPointAtDegreesRange(p1, degrees, radius)\
        local rads = degrees * 3.14152 / 180\
        local p2 = dcsCommon.newPointAtAngleRange(p1, rads, radius)\
        return p2 \
    end\
    \
    function dcsCommon.newPointAtAngleRange(p1, angle, radius)\
        local p2 = {}\
        p2.x = p1.x + radius * math.cos(angle)\
        p2.y = p1.y \
        p2.z = p1.z + radius * math.sin(angle)\
        return p2 \
    end\
\
    -- get group location: get the group's location by \
    -- accessing the fist existing, alive member of the group that it finds\
    function dcsCommon.getGroupLocation(group)\
        -- nifty trick from mist: make this work with group and group name\
        if type(group) == 'string' then -- group name\
            group = Group.getByName(group)\
        end\
        \
        -- get all units\
        local allUnits = group:getUnits()\
\
        -- iterate through all members of group until one is alive and exists\
        for index, theUnit in pairs(allUnits) do \
            if (theUnit:isExist() and theUnit:getLife() > 0) then \
                return theUnit:getPosition().p \
            end;\
        end\
\
        -- if we get here, there was no live unit \
        --trigger.action.outText(\"+++cmn: A group has no live units. returning nil\", 10)\
        return nil \
        \
    end\
\
    -- get the group's first Unit that exists and is \
    -- alive \
    function dcsCommon.getGroupUnit(group)\
        if not group then return nil  end\
        \
        -- nifty trick from mist: make this work with group and group name\
        if type(group) == 'string' then -- group name\
            group = Group.getByName(group)\
        end\
        \
        if not group:isExist() then return nil end \
        \
        -- get all units\
        local allUnits = group:getUnits()\
\
        -- iterate through all members of group until one is alive and exists\
        for index, theUnit in pairs(allUnits) do \
            if Unit.isExist(theUnit) and theUnit:getLife() > 0 then \
                return theUnit\
            end;\
        end\
\
        -- if we get here, there was no live unit \
        --trigger.action.outText(\"+++cmn A group has no live units. returning nil\", 10)\
        return nil \
        \
    end\
\
    -- and here the alias\
    function dcsCommon.getFirstLivingUnit(group)\
        return dcsCommon.getGroupUnit(group)\
    end\
    \
    -- isGroupAlive returns true if there is at least one unit in the group that isn't dead\
    function dcsCommon.isGroupAlive(group)\
        return (dcsCommon.getGroupUnit(group) ~= nil) \
    end\
\
    function dcsCommon.getLiveGroupUnits(group)\
        -- nifty trick from mist: make this work with group and group name\
        if type(group) == 'string' then -- group name\
            group = Group.getByName(group)\
        end\
        \
        local liveUnits = {}\
        -- get all units\
        local allUnits = group:getUnits()\
\
        -- iterate through all members of group until one is alive and exists\
        for index, theUnit in pairs(allUnits) do \
            if (theUnit:isExist() and theUnit:getLife() > 0) then \
                table.insert(liveUnits, theUnit) \
            end;\
        end\
\
        -- if we get here, there was no live unit \
        return liveUnits\
    end\
\
    function dcsCommon.getGroupTypeString(group) -- convert into comma separated types \
        if not group then \
            trigger.action.outText(\"+++cmn getGroupTypeString: nil group\", 30)\
            return \"\" \
        end\
        if not dcsCommon.isGroupAlive(group) then \
            trigger.action.outText(\"+++cmn getGroupTypeString: dead group\", 30)\
            return \"\" \
        end \
        local theTypes = \"\"\
        local liveUnits = dcsCommon.getLiveGroupUnits(group)\
        for i=1, #liveUnits do \
            if i > 1 then theTypes = theTypes .. \",\" end\
            theTypes = theTypes .. liveUnits[i]:getTypeName()\
        end\
        return theTypes\
    end\
\
    function dcsCommon.getGroupTypes(group) \
        if not group then \
            trigger.action.outText(\"+++cmn getGroupTypes: nil group\", 30)\
            return {}\
        end\
        if not dcsCommon.isGroupAlive(group) then \
            trigger.action.outText(\"+++cmn getGroupTypes: dead group\", 30)\
            return {}\
        end \
        local liveUnits = dcsCommon.getLiveGroupUnits(group)\
        local unitTypes = {}\
        for i=1, #liveUnits do \
            table.insert(unitTypes, liveUnits[i]:getTypeName())\
        end\
        return unitTypes\
    end\
\
    function dcsCommon.getEnemyCoalitionFor(aCoalition)\
        if type(aCoalition) == \"string\" then \
            aCoalition = aCoalition:lower()\
            if aCoalition == \"red\" then return 2 end\
            if aCoalition == \"blue\" then return 1 end\
            return nil \
        end\
        if aCoalition == 1 then return 2 end\
        if aCoalition == 2 then return 1 end\
        return nil\
    end\
\
    function dcsCommon.getACountryForCoalition(aCoalition)\
        -- scan the table of countries and get the first country that is part of aCoalition\
        -- this is useful if you want to create troops for a coalition but don't know the\
        -- coalition's countries \
        -- we start with id=0 (Russia), go to id=85 (Slovenia), but skip id = 14\
        local i = 0\
        while i < dcsCommon.maxCountry do -- 86 do \
            if i ~= 14 then \
                if (coalition.getCountryCoalition(i) == aCoalition) then return i end\
            end\
            i = i + 1\
        end\
        \
        return nil\
    end\
    \
    function dcsCommon.getCountriesForCoalition(aCoalition)\
        if not aCoalition then aCoalition = 0 end \
        local allCty = {}\
        \
        local i = 0\
        while i < dcsCommon.maxCountry do \
            if i ~= 14 then -- there is no county 14\
                if (coalition.getCountryCoalition(i) == aCoalition) then \
                    table.insert(allCty, i) \
                end\
            end\
            i = i + 1\
        end\
        return allCty\
    end\
--\
--\
-- C A L L B A C K   H A N D L E R \
--\
--\
\
    -- installing callbacks\
    -- based on mist, with optional additional hooks for pre- and post-\
    -- processing of the event\
    -- when filtering occurs in pre, an alternative 'rejected' handler can be called \
    function dcsCommon.addEventHandler(f, pre, post, rejected) -- returns ID \
        local handler = {} -- build a wrapper and connect the onEvent\
        --dcsCommon.cbID = dcsCommon.cbID + 1 -- increment unique count\
        handler.id = dcsCommon.uuid(\"eventHandler\")\
        handler.f = f -- the callback itself\
        if (rejected) then handler.rejected = rejected end\
        -- now set up pre- and post-processors. defaults are set in place\
        -- so pre and post are optional. If pre returns false, the callback will\
        -- not be invoked\
        if (pre) then handler.pre = pre else handler.pre = dcsCommon.preCall end\
        if (post) then handler.post = post else handler.post = dcsCommon.postCall end\
        function handler:onEvent(event)\
            if not self.pre(event) then \
                if dcsCommon.verbose then\
--                    trigger.action.outText(\"event \" .. event.id .. \" discarded by pre-processor\", 10)\
                end\
                if (self.rejected) then self.rejected(event) end \
                return\
            end\
            self.f(event) -- call the handler\
            self.post(event) -- do post-processing\
        end\
        world.addEventHandler(handler)\
        return handler.id\
    end\
\
    function dcsCommon.preCall(e)\
        -- we can filter here\
        -- if we return false, the call is abortet\
        if dcsCommon.verbose then\
            trigger.action.outText(\"event \" .. e.id .. \" received: PRE-PROCESSING\", 10)\
        end\
        return true;\
    end;\
\
    function dcsCommon.postCall(e)\
        -- we do pos proccing here \
        if dcsCommon.verbose then\
            trigger.action.outText(\"event \" .. e.id .. \" received: post proc\", 10)\
        end\
    end\
    \
    -- highly specific eventhandler for one event only\
    -- based on above, with direct filtering built in; skips pre\
    -- but does post\
    function dcsCommon.addEventHandlerForEventTypes(f, evTypes, post, rejected) -- returns ID \
        local handler = {} -- build a wrapper and connect the onEvent\
        dcsCommon.cbID = dcsCommon.cbID + 1 -- increment unique count\
        handler.id = dcsCommon.cbID\
        handler.what = evTypes\
        if (rejected) then handler.rejected = rejected end \
        \
        handler.f = f -- set the callback itself\
        -- now set up post-processor. pre is hard-coded to match evType\
        -- post is optional. If event.id is not in evTypes, the callback will\
        -- not be invoked\
        if (post) then handler.post = post else handler.post = dcsCommon.postCall end\
        function handler:onEvent(event)\
            hasMatch = false;\
            for key, evType in pairs(self.what) do\
                if evType == event.id then\
                    hasMatch = true;\
                    break;\
                end;\
            end;\
            if not hasMatch then \
                if dcsCommon.verbose then\
                    trigger.action.outText(\"event \" .. e.id .. \" discarded - not in whitelist evTypes\", 10)\
                end\
                if (self.rejected) then self.rejected(event) end \
                return;\
            end;\
            \
            self.f(event) -- call the actual handler as passed to us\
            self.post(event) -- do post-processing \
        end\
        world.addEventHandler(handler) -- add to event handlers\
        return handler.id\
    end\
    \
    \
    \
    -- remove event handler / callback, identical to Mist \
    -- note we don't call world.removeEventHandler, but rather directly \
    -- access world.eventHandlers directly and remove kvp directly.\
    function dcsCommon.removeEventHandler(id)\
        for key, handler in pairs(world.eventHandlers) do\
            if handler.id and handler.id == id then\
                world.eventHandlers[key] = nil\
                return true\
            end\
        end\
        return false\
    end\
\
--\
--\
-- C L O N I N G \
--\
--\
    -- topClone is a shallow clone of orig, only top level is iterated,\
    -- all values are ref-copied\
    function dcsCommon.topClone(orig)\
        if not orig then return nil end \
        local orig_type = type(orig)\
        local copy\
        if orig_type == 'table' then\
            copy = {}\
            for orig_key, orig_value in pairs(orig) do\
                copy[orig_key] = orig_value\
            end\
        else -- number, string, boolean, etc\
            copy = orig\
        end\
        return copy\
    end\
\
    -- clone is a recursive clone which will also clone\
    -- deeper levels, as used in units \
    function dcsCommon.clone(orig, stripMeta)\
        if not orig then return nil end \
        local orig_type = type(orig)\
        local copy\
        if orig_type == 'table' then\
            copy = {}\
            for orig_key, orig_value in next, orig, nil do\
                copy[dcsCommon.clone(orig_key)] = dcsCommon.clone(orig_value)\
            end\
            if not stripMeta then \
                -- also connect meta data\
                setmetatable(copy, dcsCommon.clone(getmetatable(orig)))\
            else \
                -- strip all except string, and for strings use a fresh string \
                if type(copy) == \"string\" then \
                    local tmp = \"\"\
                    tmp = tmp .. copy -- will get rid of any foreign metas for string \
                    copy = tmp \
                end\
            end\
        else -- number, string, boolean, etc\
            copy = orig\
        end\
        return copy\
    end\
\
    function dcsCommon.copyArray(inArray)\
        if not inArray then return nil end \
        \
        -- warning: this is a ref copy!\
        local theCopy = {}\
        for idx, element in pairs(inArray) do \
            table.insert(theCopy, element)\
        end\
        return theCopy \
    end\
--\
-- \
-- S P A W N I N G \
-- \
-- \
\
    function dcsCommon.createEmptyGroundGroupData (name)\
        local theGroup = {} -- empty group\
        theGroup.visible = false\
        theGroup.taskSelected = true\
        -- theGroup.route = {}\
        -- theGroup.groupId = id\
        theGroup.tasks = {}\
        -- theGroup.hidden = false -- hidden on f10?\
\
        theGroup.units = { } -- insert units here! -- use addUnitToGroupData\
\
        theGroup.x = 0\
        theGroup.y = 0\
        theGroup.name = name\
        -- theGroup.start_time = 0\
        theGroup.task = \"Ground Nothing\"\
        \
        return theGroup\
    end;\
\
    function dcsCommon.createEmptyAircraftGroupData (name)\
        local theGroup = dcsCommon.createEmptyGroundGroupData(name)--{} -- empty group\
\
        theGroup.task = \"Nothing\" -- can be others, like Transport, CAS, etc\
        -- returns with empty route\
        theGroup.route = dcsCommon.createEmptyAircraftRouteData() -- we can add points here \
        return theGroup\
    end;\
\
    function dcsCommon.createAircraftRoutePointData(x, z, altitudeInFeet, knots, altType, action)\
        local rp = {}\
        rp.x = x\
        rp.y = z\
        rp.action = \"Turning Point\"\
        rp.type = \"Turning Point\"\
        if action then rp.action = action; rp.type = action end -- warning: may not be correct, need to verify later\
        rp.alt = altitudeInFeet * 0.3048\
        rp.speed = knots * 0.514444 -- we use \
        rp.alt_type = \"BARO\"\
        if (altType) then rp.alt_type = altType end \
        return rp\
    end\
\
    function dcsCommon.addRoutePointDataToRouteData(inRoute, x, z, altitudeInFeet, knots, altType, action)\
        local p = dcsCommon.createAircraftRoutePointData(x, z, altitudeInFeet, knots, altType, action)\
        local thePoints = inRoute.points \
        table.insert(thePoints, p)\
    end\
    \
    function dcsCommon.addRoutePointDataToGroupData(group, x, z, altitudeInFeet, knots, altType, action)\
        if not group.route then group.route = dcsCommon.createEmptyAircraftRouteData() end\
        local theRoute = group.route \
        dcsCommon.addRoutePointDataToRouteData(theRoute, x, z, altitudeInFeet, knots, altType, action)\
    end\
\
    function dcsCommon.addRoutePointForGroupData(theGroup, theRP)\
        if not theGroup then return end \
        if not theGroup.route then theGroup.route = dcsCommon.createEmptyAircraftRouteData() end\
        \
        local theRoute = theGroup.route \
        local thePoints = theRoute.points \
        table.insert(thePoints, theRP)\
    end\
    \
    function dcsCommon.createEmptyAircraftRouteData()\
        local route = {}\
        route.points = {}\
        return route\
    end\
\
    function dcsCommon.createTakeOffFromParkingRoutePointData(aerodrome)\
        if not aerodrome then return nil end \
            \
        local rp = {}    \
        local freeParkingSlot = dcsCommon.getFirstFreeParkingSlot(aerodrome, 104) -- get big slot first \
        if not freeParkingSlot then \
            freeParkingSlot = dcsCommon.getFirstFreeParkingSlot(aerodrome) -- try any size\
        end\
            \
        if not freeParkingSlot then \
            trigger.action.outText(\"civA: no free parking at \" .. aerodrome:getName(), 30)\
            return nil \
        end\
            \
        local p = freeParkingSlot.vTerminalPos\
            \
        rp.airdromeId = aerodrome:getID() \
        rp.x = p.x\
        rp.y = p.z\
        rp.alt = p.y \
        rp.action = \"From Parking Area\"\
        rp.type = \"TakeOffParking\"\
            \
        rp.speed = 100; -- in m/s? If so, that's 360 km/h \
        rp.alt_type = \"BARO\"\
        return rp\
    end\
\
    function dcsCommon.createOverheadAirdromeRoutePointData(aerodrome)\
        if not aerodrome then return nil end \
        local rp = {}            \
        local p = aerodrome:getPoint()\
        rp.x = p.x\
        rp.y = p.z\
        rp.alt = p.y + 2000 -- 6000 ft overhead\
        rp.action = \"Turning Point\"\
        rp.type = \"Turning Point\"\
            \
        rp.speed = 133; -- in m/s? If so, that's 360 km/h \
        rp.alt_type = \"BARO\"\
        return rp\
    end\
    function dcsCommon.createOverheadAirdromeRoutPintData(aerodrome) -- backwards-compat to typo \
        return dcsCommon.createOverheadAirdromeRoutePointData(aerodrome)\
    end \
    \
\
    function dcsCommon.createLandAtAerodromeRoutePointData(aerodrome)\
        if not aerodrome then return nil end \
            \
        local rp = {}            \
        local p = aerodrome:getPoint()\
        rp.airdromeId = aerodrome:getID() \
        rp.x = p.x\
        rp.y = p.z\
        rp.alt = land.getHeight({x=p.x, y=p.z}) --p.y \
        rp.action = \"Landing\"\
        rp.type = \"Land\"\
            \
        rp.speed = 100; -- in m/s? If so, that's 360 km/h \
        rp.alt_type = \"BARO\"\
        return rp\
    end\
\
    function dcsCommon.createSimpleRoutePointData(p, alt)\
        if not alt then alt = 8000 end -- 24'000 feet \
        local rp = {}\
        rp.x = p.x\
        rp.y = p.z\
        rp.alt = alt\
        rp.action = \"Turning Point\"\
        rp.type = \"Turning Point\"\
            \
        rp.speed = 133; -- in m/s? If so, that's 360 km/h \
        rp.alt_type = \"BARO\"\
        return rp\
    end \
    \
    function dcsCommon.createRPFormationData(findex) -- must be added as \"task\" to an RP. use 4 for Echelon right\
        local task = {}\
        task.id = \"ComboTask\"\
        local params = {}\
        task.params = params\
        local tasks = {}\
        params.tasks = tasks\
        local t1 = {}\
        tasks[1] = t1\
        t1.number = 1\
        t1.auto = false \
        t1.id = \"WrappedAction\"\
        t1.enabled = true\
        local t1p = {}\
        t1.params = t1p\
        local action = {}\
        t1p.action = action \
        action.id = \"Option\"\
        local ap = {}\
        action.params = ap\
        ap.variantIndex = 3\
        ap.name = 5 -- AI.Option.Air.ID 5 = Formation \
        ap.formationIndex = findex -- 4 is echelon_right\
        ap.value = 262147\
        \
        return task \
    end\
\
    function dcsCommon.addTaskDataToRP(theTask, theGroup, rpIndex)\
        local theRoute = theGroup.route\
        local thePoints = theRoute.points\
        local rp = thePoints[rpIndex]\
        rp.task = theTask\
    end\
    \
    -- create a minimal payload table that is compatible with creating \
    -- a unit. you may need to alter this before adding the unit to\
    -- the mission. all params optional \
    function dcsCommon.createPayload(fuel, flare, chaff, gun) \
        local payload = {}\
        payload.pylons = {}\
        if not fuel then fuel = 1000 end -- in kg. check against fuelMassMax in type desc\
        if not flare then flare = 0 end\
        if not chaff then chaff = 0 end\
        if not gun then gun = 0 end\
        return payload \
        \
    end\
\
    function dcsCommon.createCallsign(cs) \
        local callsign = {}\
        callsign[1] = 1\
        callsign[2] = 1\
        callsign[3] = 1\
        if not cs then cs = \"Enfield11\" end\
        callsign.name = cs\
        return callsign\
    end\
    \
\
    -- create the data table required to spawn a unit.\
    -- unit types are defined in https://github.com/mrSkortch/DCS-miscScripts/tree/master/ObjectDB\
    function dcsCommon.createGroundUnitData(name, unitType, transportable)\
        local theUnit = {}\
        unitType = dcsCommon.trim(unitType)\
        theUnit.type = unitType -- e.g. \"LAV-25\",\
        if not transportable then transportable = false end -- elaborate, not requried code\
        theUnit.transportable = {[\"randomTransportable\"] = transportable} \
        -- theUnit.unitId = id \
        theUnit.skill = \"Average\" -- always average \
        theUnit.x = 0 -- make it zero, zero!\
        theUnit.y = 0\
        theUnit.name = name\
        theUnit.playerCanDrive = false\
        theUnit.heading = 0\
        return theUnit\
    end \
\
    function dcsCommon.createAircraftUnitData(name, unitType, transportable, altitude, speed, heading)\
        local theAirUnit = dcsCommon.createGroundUnitData(name, unitType, transportable)\
        theAirUnit.alt = 100 -- make it 100m\
        if altitude then theAirUnit.alt = altitude end \
        theAirUnit.alt_type = \"RADIO\" -- AGL\
        theAirUnit.speed = 77 -- m/s --> 150 knots\
        if speed then theAirUnit.speed = speed end \
        if heading then theAirUnit.heading = heading end \
        theAirUnit.payload = dcsCommon.createPayload()\
        theAirUnit.callsign = dcsCommon.createCallsign()\
        return theAirUnit\
    end\
    \
\
    function dcsCommon.addUnitToGroupData(theUnit, theGroup, dx, dy, heading)\
        -- add a unit to a group, and place it at dx, dy of group's position,\
        -- taking into account unit's own current location\
        if not dx then dx = 0 end\
        if not dy then dy = 0 end\
        if not heading then heading = 0 end\
        theUnit.x = theUnit.x + dx + theGroup.x\
        theUnit.y = theUnit.y + dy + theGroup.y \
        theUnit.heading = heading\
        table.insert(theGroup.units, theUnit)\
    end;\
\
    function dcsCommon.createSingleUnitGroup(name, theUnitType, x, z, heading) \
        -- create the container \
        local theNewGroup = dcsCommon.createEmptyGroundGroupData(name)\
        local aUnit = {}\
        aUnit = dcsCommon.createGroundUnitData(name .. \"-1\", theUnitType, false)\
--        trigger.action.outText(\"dcsCommon - unit name retval \" .. aUnit.name, 30)\
        dcsCommon.addUnitToGroupData(aUnit, theNewGroup, x, z, heading)\
        return theNewGroup\
    end\
    \
\
    function dcsCommon.arrangeGroupDataIntoFormation(theNewGroup, radius, minDist, formation, innerRadius)\
        -- formations:\
        --    (default) \"line\" (left to right along x) -- that is Y direction\
        --    \"line_v\" a line top to bottom -- that is X direction\
        --    \"chevron\" - left to right middle too top\
        --    \"scattered\", \"random\" -- random, innerRadius used to clear area in center\
        --       \"circle\", \"circle_forward\" -- circle, forward facing\
        --    \"circle_in\" -- circle, inwarf facing\
        --    \"circle_out\" -- circle, outward facing\
        --    \"grid\", \"square\", \"rect\" -- optimal rectangle\
        --    \"2cols\", \"2deep\" -- 2 columns, n deep \
        --    \"2wide\" -- 2 columns wide, 2 deep \
\
        local num = #theNewGroup.units \
        \
        -- now do the formation stuff\
        -- make sure that they keep minimum  distance \
--        trigger.action.outText(\"dcsCommon - processing formation \" .. formation .. \" with radius = \" .. radius, 30)\
        if formation == \"LINE_V\" then \
            -- top to bottom in zone (heding 0). -- will run through x-coordinate \
            -- use entire radius top to bottom \
            local currX = -radius\
            local increment = radius * 2/(num - 1) -- MUST NOT TRY WITH 1 UNIT!\
            for i=1, num do\
            \
                local u = theNewGroup.units[i]\
--                trigger.action.outText(\"formation unit \" .. u.name .. \" currX = \" .. currX, 30)\
                u.x = currX\
                currX = currX + increment\
            end\
        \
        elseif formation == \"LINE\" then \
            -- left to right in zone. runs through Y\
            -- left and right are y because at heading 0, forward is x (not y as expected)\
            -- if only one, place in middle of circle and be done \
            if num == 1 then \
                -- nothing. just stay in the middle \
            else \
                local currY = -radius\
                local increment = radius * 2/(num - 1) -- MUST NOT TRY WITH 1 UNIT!\
                for i=1, num do\
                    local u = theNewGroup.units[i]\
--                    trigger.action.outText(\"formation unit \" .. u.name .. \" currX = \" .. currY, 30)\
                    u.y = currY\
                    currY = currY + increment\
                end    \
            end \
            \
        elseif formation == \"CHEVRON\" then \
            -- left to right in zone. runs through Y\
            -- left and right are y because at heading 0, forward is x (not y as expected)\
            local currY = -radius\
            local currX = 0\
            local incrementY = radius * 2/(num - 1) -- MUST NOT TRY WITH 1 UNIT!\
            local incrementX = radius * 2/(num - 1) -- MUST NOT TRY WITH 1 UNIT!\
            for i=1, num do\
                local u = theNewGroup.units[i]\
--                trigger.action.outText(\"formation unit \" .. u.name .. \" currX = \" .. currX .. \" currY = \" .. currY, 30)\
                u.x = currX\
                u.y = currY\
                -- calc coords for NEXT iteration\
                currY = currY + incrementY -- march left to right\
                if i < num / 2 then -- march up\
                    currX = currX + incrementX \
                elseif i == num / 2 then -- even number, keep height\
                    currX = currX + 0 \
                else \
                    currX = currX - incrementX -- march down \
                end \
                -- note: when unit number even, the wedge is sloped. may need an odd/even test for better looks\
            end    \
\
        elseif formation == \"SCATTERED\" or formation == \"RANDOM\" then \
            -- use randomPointInCircle and tehn iterate over all vehicles for mindelta\
            processedUnits = {}\
            for i=1, num do\
                local emergencyBreak = 1 -- prevent endless loop\
                local lowDist = 10000\
                local uPoint = {}\
                local thePoint = {}\
                repeat     -- get random point until mindistance to all is kept or emergencybreak\
                    thePoint = dcsCommon.randomPointInCircle(radius, innerRadius) -- returns x, 0, z\
                    -- check if too close to others\
                    for idx, rUnit in pairs(processedUnits) do -- get min dist to all positioned units\
                        --trigger.action.outText(\"rPnt: thePoint =  \" .. dcsCommon.point2text(thePoint), 30)\
                        uPoint.x = rUnit.x\
                        uPoint.y = 0\
                        uPoint.z = rUnit.y \
                        --trigger.action.outText(\"rPnt: uPoint =  \" .. dcsCommon.point2text(uPoint), 30)\
                        local dist = dcsCommon.dist(thePoint, uPoint) -- measure distance to unit\
                        if (dist < lowDist) then lowDist = dist end\
                    end\
                    emergencyBreak = emergencyBreak + 1\
                until (emergencyBreak > 20) or (lowDist > minDist)\
                -- we have random x, y \
                local u = theNewGroup.units[i] -- get unit to position\
                u.x = thePoint.x\
                u.y = thePoint.z -- z --> y mapping! \
                -- now add the unit to the 'processed' set \
                table.insert(processedUnits, u)\
            end    \
\
        elseif dcsCommon.stringStartsWith(formation, \"CIRCLE\") then\
            -- units are arranged on perimeter of circle defined by radius \
--            trigger.action.outText(\"formation circle detected\", 30)\
            local currAngle = 0\
            local angleInc = 2 * 3.14157 / num -- increase per spoke \
            for i=1, num do\
                local u = theNewGroup.units[i] -- get unit \
                u.x = radius * math.cos(currAngle)\
                u.y = radius * math.sin(currAngle)\
                \
                -- now baldower out heading \
                -- circle, circle_forward no modifier of heading\
                if dcsCommon.stringStartsWith(formation, \"CIRCLE_IN\") then \
                    -- make the heading inward faceing - that's angle + pi\
                    u.heading = u.heading + currAngle + 3.14157\
                elseif dcsCommon.stringStartsWith(formation, \"CIRCLE_OUT\") then \
                    u.heading = u.heading + currAngle + 0\
                end\
\
                currAngle = currAngle + angleInc\
            end\
        elseif formation == \"GRID\" or formation == \"SQUARE\" or formation == \"RECT\" then \
            if num < 2 then return end \
            -- arrange units in an w x h grid\
            -- e-g- 12 units = 4 x 3. \
            -- calculate w \
            local w = math.floor(num^(0.5) + 0.5)\
            dcsCommon.arrangeGroupInNColumns(theNewGroup, w, radius)\
            --[[--\
            local h = math.floor(num / w)\
            --trigger.action.outText(\"AdcsC: num=\" .. num .. \" w=\" .. w .. \"h=\" .. h .. \" -- num%w=\" .. num%w, 30)\
            if (num % w) > 0 then \
                h = h + 1\
            end\
            \
            --trigger.action.outText(\"BdcsC: num=\" .. num .. \" w=\" .. w .. \"h=\" .. h, 30)\
            \
            -- now w * h always >= num and num items fir in that grid\
            -- w is width, h is height, of course :) \
            -- now calculat xInc and yInc\
            local i = 1\
            local xInc = 0 \
            if w > 1 then xInc = 2 * radius / (w-1) end\
            local yInc = 0\
            if h > 1 then yInc = 2 * radius / (h-1) end \
            local currY = radius \
            if h < 2 then currY = 0 end -- special:_ place in Y middle if only one row)\
            while h > 0 do \
                local currX = radius \
                local wCnt = w \
                while wCnt > 0 and (i <= num) do \
                    local u = theNewGroup.units[i] -- get unit \
                    u.x = currX\
                    u.y = currY\
                    currX = currX - xInc\
                    wCnt = wCnt - 1\
                    i = i + 1\
                end\
                currY = currY - yInc \
                h = h - 1\
            end\
            --]]--\
        elseif formation == \"2DEEP\" or formation == \"2COLS\" then\
            if num < 2 then return end \
            -- arrange units in an 2 x h grid\
            local w = 2\
            dcsCommon.arrangeGroupInNColumnsDeep(theNewGroup, w, radius)\
\
        elseif formation == \"2WIDE\" then\
            if num < 2 then return end \
            -- arrange units in an 2 x h grid\
            local w = 2\
            dcsCommon.arrangeGroupInNColumns(theNewGroup, w, radius)\
        else \
            trigger.action.outText(\"dcsCommon - unknown formation: \" .. formation, 30)\
        end\
    \
    end\
    \
    function dcsCommon.arrangeGroupInNColumns(theNewGroup, w, radius)\
        local num = #theNewGroup.units\
        local h = math.floor(num / w)\
        if (num % w) > 0 then \
            h = h + 1\
        end\
        local i = 1\
        local xInc = 0 \
        if w > 1 then xInc = 2 * radius / (w-1) end\
        local yInc = 0\
        if h > 1 then yInc = 2 * radius / (h-1) end \
        local currY = radius \
        if h < 2 then currY = 0 end -- special:_ place in Y middle if only one row)\
        while h > 0 do \
            local currX = radius \
            local wCnt = w \
            while wCnt > 0 and (i <= num) do \
                local u = theNewGroup.units[i] -- get unit \
                u.x = currX\
                u.y = currY\
                currX = currX - xInc\
                wCnt = wCnt - 1\
                i = i + 1\
            end\
            currY = currY - yInc \
            h = h - 1\
        end\
    end\
    \
    function dcsCommon.arrangeGroupInNColumnsDeep(theNewGroup, w, radius)\
        local num = #theNewGroup.units\
        local h = math.floor(num / w)\
        if (num % w) > 0 then \
            h = h + 1\
        end\
        local i = 1\
        local yInc = 0 \
        if w > 1 then yInc = 2 * radius / (w-1) end\
        local xInc = 0\
        if h > 1 then xInc = 2 * radius / (h-1) end \
        local currX = radius \
        if h < 2 then currX = 0 end -- special:_ place in Y middle if only one row)\
        while h > 0 do \
            local currY = radius \
            local wCnt = w \
            while wCnt > 0 and (i <= num) do \
                local u = theNewGroup.units[i] -- get unit \
                u.x = currX\
                u.y = currY\
                currY = currY - yInc\
                wCnt = wCnt - 1\
                i = i + 1\
            end\
            currX = currX - xInc \
            h = h - 1\
        end\
    end\
    \
    \
    function dcsCommon.createGroundGroupWithUnits(name, theUnitTypes, radius, minDist, formation, innerRadius)\
        if not minDist then minDist = 4 end -- meters\
        if not formation then formation = \"line\" end \
        if not radius then radius = 30 end -- meters \
        if not innerRadius then innerRadius = 0 end\
        formation = formation:upper()\
        -- theUnitTypes can be either a single string or a table of strings\
        -- see here for TypeName https://github.com/mrSkortch/DCS-miscScripts/tree/master/ObjectDB\
        -- formation defines how the units are going to be arranged in the\
        -- formation specified. \
        -- formations:\
        --    (default) \"line\" (left to right along x) -- that is Y direction\
        --    \"line_V\" a line top to bottom -- that is X direction\
        --    \"chevron\" - left to right middle too top\
        --    \"scattered\", \"random\" -- random, innerRadius used to clear area in center\
        --       \"circle\", \"circle_forward\" -- circle, forward facing\
        --    \"circle_in\" -- circle, inwarf facing\
        --    \"circle_out\" -- circle, outward facing\
\
        -- first, we create a group\
        local theNewGroup = dcsCommon.createEmptyGroundGroupData(name)\
        \
        -- now add a single unit or multiple units\
        if type(theUnitTypes) ~= \"table\" then \
--            trigger.action.outText(\"dcsCommon - i am here\", 30)\
--            trigger.action.outText(\"dcsCommon - name \" .. name, 30)\
--            trigger.action.outText(\"dcsCommon - unit type \" .. theUnitTypes, 30)\
            \
            local aUnit = {}\
            aUnit = dcsCommon.createGroundUnitData(name .. \"-1\", theUnitTypes, false)\
--            trigger.action.outText(\"dcsCommon - unit name retval \" .. aUnit.name, 30)\
            dcsCommon.addUnitToGroupData(aUnit, theNewGroup, 0, 0) -- create with data at location (0,0)\
            return theNewGroup\
        end \
\
        -- if we get here, theUnitTypes is a table\
        -- now loop and create a unit for each table\
        local num = 1\
        for key, theType in pairs(theUnitTypes) do \
            -- trigger.action.outText(\"+++dcsC: creating unit \" .. name .. \"-\" .. num .. \": \" .. theType, 30)\
            local aUnit = dcsCommon.createGroundUnitData(name .. \"-\"..num, theType, false)\
            dcsCommon.addUnitToGroupData(aUnit, theNewGroup, 0, 0)\
            num = num + 1\
        end\
        \
        dcsCommon.arrangeGroupDataIntoFormation(theNewGroup, radius, minDist, formation, innerRadius)\
        return theNewGroup\
\
    \
    end\
\
-- create a new group, based on group in mission. Groups coords are 0,0 for group and all\
-- x,y and heading\
    function dcsCommon.createGroupDataFromLiveGroup(name, newName) \
        if not newName then newName = dcsCommon.uuid(\"uniqName\") end\
        -- get access to the group\
        local liveGroup = Group.getByName(name)\
        if not liveGroup then return nil end\
        -- get the categorty\
        local cat = liveGroup:getCategory()\
        local theNewGroup = {}\
        \
        -- create a new empty group at (0,0) \
        if cat == Group.Category.AIRPLANE or cat == Group.Category.HELICOPTER then \
            theNewGroup = dcsCommon.createEmptyAircraftGroupData(newName)\
        elseif cat == Group.Category.GROUND then\
            theNewGroup = dcsCommon.createEmptyGroudGroupData(newName)\
        else \
            trigger.action.outText(\"dcsCommon - unknown category: \" .. cat, 30)\
            return nil\
        end\
        \
\
        -- now get all units from live group and create data units\
        -- note that unit data for group has x=0, y=0\
        liveUnits = liveGroup:getUnits()\
        \
        for index, theUnit in pairs(liveUnits) do \
            -- for each unit we get the desc \
            local desc = theUnit:getDesc() -- of interest is only typename \
            local newUnit = dcsCommon.createGroundUnitData(dcsCommon.uuid(newName),\
                                                           desc.typeName,\
                                                           false)\
            -- we now basically have a ground unit at (0,0) \
            -- add mandatory fields by type\
            if cat == Group.Category.AIRPLANE or cat == Group.Category.HELICOPTER then \
                newUnit.alt = 100 -- make it 100m\
                newUnit.alt_type = \"RADIO\" -- AGL\
                newUnit.speed = 77 -- m/s --> 150 knots\
                newUnit.payload = dcsCommon.createPayload() -- empty payload\
                newUnit.callsign = dcsCommon.createCallsign() -- 'enfield11'\
                \
            elseif cat == Group.Category.GROUND then\
                -- we got all we need\
            else \
                -- trigger.action.outText(\"dcsCommon - unknown category: \" .. cat, 30)\
                -- return nil\
                -- we also got all we need\
            end            \
            \
        end\
    \
    end;\
    \
    function dcsCommon.rotatePointAroundOriginRad(inX, inY, angle) -- angle in degrees\
        local c = math.cos(angle)\
        local s = math.sin(angle)\
        local px\
        local py \
        px = inX * c - inY * s\
        py = inX * s + inY * c\
        return px, py        \
    end\
    \
    function dcsCommon.rotatePointAroundOrigin(inX, inY, angle) -- angle in degrees\
        local rads =  3.14152 / 180 -- convert to radiants. \
        angle = angle * rads -- turns into rads\
        local px, py = dcsCommon.rotatePointAroundOriginRad(inX, inY, angle)\
        return px, py        \
    end\
    \
    function dcsCommon.rotatePointAroundPointRad(x, y, px, py, angle)\
        x = x - px \
        y = y - py\
        x, y = dcsCommon.rotatePointAroundOriginRad(x, y, angle)\
        x = x + px \
        y = y + py \
        return x, y\
    end\
\
    function dcsCommon.rotatePointAroundPointDeg(x, y, px, py, degrees)\
        x, y = dcsCommon.rotatePointAroundPointRad(x, y, px, py, degrees * 3.14152 / 180)\
        return x, y\
    end\
\
    -- rotates a Vec3-base inPoly on XZ pane around inPoint on XZ pane\
     function dcsCommon.rotatePoly3AroundVec3Rad(inPoly, inPoint, rads)\
        local outPoly = {}\
        for idx, aVertex in pairs(inPoly) do \
            local x, z = dcsCommon.rotatePointAroundPointRad(aVertex.x, aVertex.z, inPoint.x, inPoint.z, rads)        \
            local v3 = {x = x, y = aVertex.y, z = z}\
            outPoly[idx] = v3\
        end \
        return outPoly \
    end\
\
    function dcsCommon.rotateUnitData(theUnit, degrees, cx, cz)\
        if not cx then cx = 0 end\
        if not cz then cz = 0 end\
        local cy = cz \
        --trigger.action.outText(\"+++dcsC:rotGrp cy,cy = \"..cx .. \",\" .. cy, 30)\
        \
        local rads = degrees *  3.14152 / 180\
        do\
            theUnit.x = theUnit.x - cx -- MOVE TO ORIGIN OF ROTATION\
            theUnit.y = theUnit.y - cy                 \
            theUnit.x, theUnit.y = dcsCommon.rotatePointAroundOrigin(theUnit.x, theUnit.y, degrees)\
            theUnit.x = theUnit.x + cx -- MOVE BACK \
            theUnit.y = theUnit.y + cy                 \
\
            -- may also want to increase heading by degrees\
            theUnit.heading = theUnit.heading + rads \
        end\
    end\
    \
\
    function dcsCommon.rotateGroupData(theGroup, degrees, cx, cz)\
        if not cx then cx = 0 end\
        if not cz then cz = 0 end\
        local cy = cz \
        --trigger.action.outText(\"+++dcsC:rotGrp cy,cy = \"..cx .. \",\" .. cy, 30)\
        \
        local rads = degrees *  3.14152 / 180\
        -- turns all units in group around the group's center by degrees.\
        -- may also need to turn individual units by same amount\
        for i, theUnit in pairs (theGroup.units) do\
            theUnit.x = theUnit.x - cx -- MOVE TO ORIGIN OF ROTATION\
            theUnit.y = theUnit.y - cy                 \
            theUnit.x, theUnit.y = dcsCommon.rotatePointAroundOrigin(theUnit.x, theUnit.y, degrees)\
            theUnit.x = theUnit.x + cx -- MOVE BACK \
            theUnit.y = theUnit.y + cy                 \
\
            -- may also want to increase heading by degrees\
            theUnit.heading = theUnit.heading + rads \
            -- now kill psi if it existed before \
            -- theUnit.psi = nil\
            -- better code: psi is always -heading. Nobody knows what psi is, though\
            if theUnit.psi then \
                theUnit.psi = -theUnit.heading \
            end\
        end\
    end\
\
    function dcsCommon.offsetGroupData(theGroup, dx, dy)\
        -- add dx and dy to group's and all unit's coords\
        for i, theUnit in pairs (theGroup.units) do \
            theUnit.x = theUnit.x + dx\
            theUnit.y = theUnit.y + dy\
        end\
        \
        theGroup.x = theGroup.x + dx\
        theGroup.y = theGroup.y + dy \
    end\
    \
    function dcsCommon.moveGroupDataTo(theGroup, xAbs, yAbs)\
        local dx = xAbs-theGroup.x\
        local dy = yAbs-theGroup.y\
        dcsCommon.offsetGroupData(theGroup, dx, dy)\
    end\
    \
    -- static objectr shapes and types are defined here\
    -- https://github.com/mrSkortch/DCS-miscScripts/tree/master/ObjectDB/Statics\
    \
    function dcsCommon.createStaticObjectData(name, objType, heading, dead, cargo, mass)\
        local staticObj = {}\
        if not heading then heading = 0 end \
        if not dead then dead = false end \
        if not cargo then cargo = false end \
        objType = dcsCommon.trim(objType) \
        \
        staticObj.heading = heading\
        -- staticObj.groupId = 0\
        -- staticObj.shape_name = shape -- e.g. H-Windsock_RW\
        staticObj.type = objType  -- e.g. Windsock\
        -- [\"unitId\"] = 3,\
        staticObj.rate = 1 -- score when killed\
        staticObj.name = name\
        -- staticObj.category = \"Fortifications\",\
        staticObj.y = 0\
        staticObj.x = 0\
        staticObj.dead = dead\
        staticObj.canCargo = cargo -- to cargo\
        if cargo then \
            if not mass then mass = 1234 end \
            staticObj.mass = mass -- to cargo\
        end\
        return staticObj\
    end\
    \
    function dcsCommon.createStaticObjectDataAt(loc, name, objType, heading, dead)\
        local theData = dcsCommon.createStaticObjectData(name, objType, heading, dead)\
        theData.x = loc.x\
        theData.y = loc.z \
        return theData\
    end\
    \
    function dcsCommon.createStaticObjectForCoalitionAtLocation(theCoalition, loc, name, objType, heading, dead) \
        if not heading then heading = math.random(360) * 3.1415 / 180 end\
        local theData = dcsCommon.createStaticObjectDataAt(loc, name, objType, heading, dead)\
        local theStatic = coalition.addStaticObject(theCoalition, theData)\
        return theStatic\
    end\
    \
    function dcsCommon.createStaticObjectForCoalitionInRandomRing(theCoalition, objType, x, z, innerRadius, outerRadius, heading, alive) \
        if not outerRadius then outerRadius = innerRadius end\
        if not heading then heading = math.random(360) * 3.1415 / 180 end\
        local dead = not alive\
        local p = dcsCommon.randomPointInCircle(outerRadius, innerRadius, x, z)\
        local theData = dcsCommon.createStaticObjectData(dcsCommon.uuid(\"static\"), objType, heading, dead)\
        theData.x = p.x\
        theData.y = p.z \
        \
        local theStatic = coalition.addStaticObject(theCoalition, theData)\
        return theStatic\
    end\
    \
    \
    \
    function dcsCommon.linkStaticDataToUnit(theStatic, theUnit, dx, dy, heading)\
        if not theStatic then \
            trigger.action.OutText(\"+++dcsC: NIL theStatic on linkStatic!\", 30)\
            return \
        end\
        -- NOTE: we may get current heading and subtract/add \
        -- to original heading \
        local rotX, rotY = dcsCommon.rotatePointAroundOrigin(dx, dy, -heading)\
        \
        if not theUnit then return end\
        if not theUnit:isExist() then return end \
        theStatic.linkOffset = true \
        theStatic.linkUnit = theUnit:getID()\
        local unitPos = theUnit:getPoint()\
        local offsets = {}\
        offsets.x = rotX  \
        offsets.y = rotY \
        offsets.angle = 0\
        theStatic.offsets = offsets\
    end\
    \
    function dcsCommon.offsetStaticData(theStatic, dx, dy)\
        theStatic.x = theStatic.x + dx\
        theStatic.y = theStatic.y + dy\
        -- now check if thre is a route (for linked objects)\
        if theStatic.route then \
            -- access points[1] x and y and copy from main\
            theStatic.route.points[1].x = theStatic.x\
            theStatic.route.points[1].y = theStatic.y\
        end\
    end\
    \
    function dcsCommon.moveStaticDataTo(theStatic, x, y)\
        theStatic.x = x\
        theStatic.y = y\
        -- now check if thre is a route (for linked objects)\
        if theStatic.route then \
            -- access points[1] x and y and copy from main\
            theStatic.route.points[1].x = theStatic.x\
            theStatic.route.points[1].y = theStatic.y\
        end\
\
    end\
\
function dcsCommon.synchGroupData(inGroupData) -- update group data block by \
-- comparing it to spawned group and update units by x, y, heding and isExist \
-- modifies inGroupData!\
    if not inGroupData then return end \
    -- groupdata from game, NOT MX DATA!\
    -- we synch the units and their coords \
    local livingUnits = {}\
    for idx, unitData in pairs(inGroupData.units) do \
        local theUnit = Unit.getByName(unitData.name)\
        if theUnit and theUnit:isExist() and theUnit:getLife()>1 then \
            -- update x and y and heading\
            local pos = theUnit:getPoint()\
            unitData.unitId = theUnit:getID()\
            unitData.x = pos.x \
            unitData.y = pos.z -- !!!!\
            unitData.heading = dcsCommon.getUnitHeading(gUnit)\
            table.insert(livingUnits, unitData)\
        end\
    end\
    inGroupData.units = livingUnits \
end\
\
--\
--\
-- M I S C   M E T H O D S \
--\
--\
\
-- as arrayContainsString, except it includes wildcard matches if EITHER \
-- ends on \"*\"\
    function dcsCommon.wildArrayContainsString(theArray, theString, caseSensitive) \
        if not theArray then return false end\
        if not theString then return false end\
        if not caseSensitive then caseSensitive = false end \
        if type(theArray) ~= \"table\" then \
            trigger.action.outText(\"***arrayContainsString: theArray is not type table but <\" .. type(theArray) .. \">\", 30)\
        end\
        if not caseSensitive then theString = string.upper(theString) end \
        \
        --trigger.action.outText(\"wildACS: theString = <\" .. theString .. \">, theArray contains <\" .. #theArray .. \"> elements\", 30)\
        local wildIn = dcsCommon.stringEndsWith(theString, \"*\")\
        if wildIn then dcsCommon.removeEnding(theString, \"*\") end \
        for idx, theElement in pairs(theArray) do -- i = 1, #theArray do \
            --local theElement = theArray[i]\
            --trigger.action.outText(\"test e <\" .. theElement .. \"> against s <\" .. theString .. \">\", 30)\
            if not caseSensitive then theElement = string.upper(theElement) end \
            local wildEle = dcsCommon.stringEndsWith(theElement, \"*\")\
            if wildEle then theElement = dcsCommon.removeEnding(theElement, \"*\") end \
            --trigger.action.outText(\"matching s=<\" .. theString .. \"> with e=<\" .. theElement .. \">\", 30)\
            if wildEle and wildIn then \
                -- both end on wildcards, partial match for both\
                if dcsCommon.stringStartsWith(theElement, theString) then return true end \
                if dcsCommon.stringStartsWith(theString, theElement) then return true end \
                --trigger.action.outText(\"match e* with s* failed.\", 30)\
            elseif wildEle then \
                -- Element is a wildcard, partial match \
                if dcsCommon.stringStartsWith(theString, theElement) then return true end\
                --trigger.action.outText(\"startswith - match e* <\" .. theElement .. \"> with s <\" .. theString .. \"> failed.\", 30)\
            elseif wildIn then\
                -- theString is a wildcard. partial match \
                if dcsCommon.stringStartsWith(theElement, theString) then return true end\
                --trigger.action.outText(\"match e with s* failed.\", 30)\
            else\
                -- standard: no wildcards, full match\
                if theElement == theString then return true end \
                --trigger.action.outText(\"match e with s (straight) failed.\", 30)\
            end\
            \
        end\
        return false \
    end\
\
\
    function dcsCommon.arrayContainsString(theArray, theString) \
        if not theArray then return false end\
        if not theString then return false end\
        if type(theArray) ~= \"table\" then \
            trigger.action.outText(\"***arrayContainsString: theArray is not type table but <\" .. type(theArray) .. \">\", 30)\
        end\
        for i = 1, #theArray do \
            if theArray[i] == theString then return true end \
        end\
        return false \
    end\
    \
    function dcsCommon.splitString(inputstr, sep) \
        if sep == nil then\
            sep = \"%s\"\
        end\
        if inputstr == nil then \
            inputstr = \"\"\
        end\
        \
        local t={}\
        for str in string.gmatch(inputstr, \"([^\"..sep..\"]+)\") do\
            table.insert(t, str)\
        end\
        return t\
    \
    end\
    \
    function dcsCommon.trimFront(inputstr) \
        if not inputstr then return nil end \
        local s = inputstr\
        while string.len(s) > 1 and string.sub(s, 1, 1) == \" \" do \
            local snew = string.sub(s, 2) -- all except first\
            s = snew\
        end\
        return s\
    end\
    \
    function dcsCommon.trimBack(inputstr)\
        if not inputstr then return nil end \
        local s = inputstr\
        while string.len(s) > 1 and string.sub(s, -1) == \" \" do \
            local snew = string.sub(s, 1, -2) -- all except last\
            s = snew\
        end\
        return s\
    end\
    \
    function dcsCommon.trim(inputstr) \
        local t1 = dcsCommon.trimFront(inputstr)\
        local t2 = dcsCommon.trimBack(t1)\
        return t2\
    end\
    \
    function dcsCommon.trimArray(theArray)\
        local trimmedArray = {}\
        for idx, element in pairs(theArray) do \
            local tel = dcsCommon.trim(element)\
            table.insert(trimmedArray, tel)\
        end\
        return trimmedArray\
    end\
    \
    function dcsCommon.string2Array(inString, deli, uCase)\
        if not inString then return {} end \
        if not deli then return {} end \
        if not uCase then uCase = false end\
        if uCase then inString = string.upper(inString) end\
        inString = dcsCommon.trim(inString)\
        if dcsCommon.containsString(inString, deli) then \
            local a = dcsCommon.splitString(inString, deli)\
            a = dcsCommon.trimArray(a)\
            return a \
        else \
            return {inString}\
        end\
    end\
    \
    function dcsCommon.array2string(inArray, deli)\
        if not deli then deli = \", \" end\
        if type(inArray) ~= \"table\" then return \"<err in array2string: not an array>\" end\
        local s = \"\"\
        local count = 0\
        for idx, ele in pairs(inArray) do\
            if count > 0 then s = s .. deli .. \" \" end\
            s = s .. ele\
            count = count + 1\
        end\
        return s\
    end\
    \
    function dcsCommon.stripLF(theString)\
        return theString:gsub(\"[\\r\\n]\", \"\")\
    end\
    \
    function dcsCommon.removeBlanks(theString)\
        return theString:gsub(\"%s\", \"\")\
    end\
    \
    function dcsCommon.stringIsPositiveNumber(theString)\
        -- only full integer positive numbers supported \
        if not theString then return false end \
--        if theString == \"\" then return false end \
        for i = 1, #theString do \
            local c = theString:sub(i,i)\
            if c < \"0\" or c > \"9\" then return false end \
        end\
        return true \
    end\
    \
    function dcsCommon.stringStartsWithDigit(theString)\
        if #theString < 1 then return false end \
        local c = string.sub(theString, 1, 1) \
        return c >= \"0\" and c <= \"9\" \
    end\
    \
    function dcsCommon.stringStartsWithLetter(theString)\
        if #theString < 1 then return false end \
        local c = string.sub(theString, 1, 1)\
        if c >= \"a\" and c <= \"z\" then return true end  \
        if c >= \"A\" and c <= \"Z\" then return true end \
        return false \
    end\
    \
    function dcsCommon.stringStartsWith(theString, thePrefix, caseInsensitive)\
        if not theString then return false end \
        if not thePrefix then return false end \
        if not caseInsensitive then caseInsensitive = false end \
        \
        if caseInsensitive then \
            theString = string.upper(theString)\
            thePrefix = string.upper(theString)\
        end\
        -- new code because old 'string.find' had some really \
        -- strange results with aircraft types. Prefix \"A-10\" did not \
        -- match string \"A-10A\" etc. \
        \
        -- superseded: string.find (s, pattern [, init [, plain]]) solves the problem \
        \
        --[[\
        local pl = string.len(thePrefix)\
        if pl > string.len(theString) then return false end\
        if pl < 1 then return false end\
         for i=1, pl do \
        local left =  string.sub(theString, i, i)\
        local right = string.sub(thePrefix, i, i)\
            if left ~= right then \
                return false\
            end\
        end\
    \
        return true \
--]]--        trigger.action.outText(\"---- OK???\", 30)\
        -- strange stuff happening with some strings, let's investigate \
        \
        local i, j = string.find(theString, thePrefix, 1, true)\
        return (i == 1)\
--[[--\
        if res then\
            trigger.action.outText(\"startswith: <\" .. theString .. \"> pre <\" .. thePrefix .. \"> --> YES\", 30)\
        else \
            trigger.action.outText(\"startswith: <\" .. theString .. \"> nojoy pre <\" .. thePrefix .. \">\", 30)\
        end\
        return res \
--]]--\
    end\
    \
    function dcsCommon.removePrefix(theString, thePrefix)\
        if not dcsCommon.stringStartsWith(theString, thePrefix) then \
            return theString\
        end;\
        return theString:sub(1 + #thePrefix)\
    end\
    \
    function dcsCommon.stringEndsWith(theString, theEnding)\
        return theEnding == \"\" or theString:sub(-#theEnding) == theEnding\
    end\
    \
    function dcsCommon.removeEnding(theString, theEnding) \
        if not dcsCommon.stringEndsWith(theString, theEnding) then \
            return theString\
        end\
        return theString:sub(1, #theString - #theEnding)\
    end\
    \
    function dcsCommon.containsString(inString, what, caseSensitive)\
        if (not caseSensitive) then \
            inString = string.upper(inString)\
            what = string.upper(what)\
        end\
        if inString == what then return true end -- when entire match \
        return string.find(inString, what, 1, true) -- 1, true means start at 1, plaintext\
    end\
    \
    function dcsCommon.bool2Text(theBool) \
        if not theBool then theBool = false end \
        if theBool then return \"true\" end \
        return \"false\"\
    end\
    \
    function dcsCommon.bool2YesNo(theBool)\
        if not theBool then \
            theBool = false\
            return \"NIL\"\
        end \
        if theBool then return \"yes\" end \
        return \"no\"\
    end\
    \
    function dcsCommon.bool2Num(theBool)\
        if not theBool then theBool = false end \
        if theBool then return 1 end \
        return 0\
    end\
\
    function dcsCommon.point2text(p) \
        if not p then return \"<!NIL!>\" end \
        local t = \"[x=\"\
        if p.x then t = t .. p.x .. \", \" else t = t .. \"<nil>, \" end \
        if p.y then t = t .. \"y=\" .. p.y .. \", \" else t = t .. \"y=<nil>, \" end \
        if p.z then t = t .. \"z=\" .. p.z .. \"]\" else t = t .. \"z=<nil>]\" end \
        return t \
    end\
\
    function dcsCommon.string2GroupCat(inString)\
\
        if not inString then return 2 end -- default ground \
        inString = inString:lower()\
        inString = dcsCommon.trim(inString)\
\
        local catNum = tonumber(inString)\
        if catNum then \
            if catNum < 0 then catNum = 0 end \
            if catNum > 4 then catNum = 4 end \
            return catNum \
        end\
    \
        catNum = 2 -- ground default \
        if dcsCommon.stringStartsWith(inString, \"grou\") then catNum = 2 end \
        if dcsCommon.stringStartsWith(inString, \"air\") then catNum = 0 end\
        if dcsCommon.stringStartsWith(inString, \"hel\") then catNum = 1 end\
        if dcsCommon.stringStartsWith(inString, \"shi\") then catNum = 3 end\
        if dcsCommon.stringStartsWith(inString, \"trai\") then catNum = 4 end\
\
        return catNum\
    end\
\
    function dcsCommon.string2ObjectCat(inString)\
\
        if not inString then return 3 end -- default static \
        inString = inString:lower()\
        inString = dcsCommon.trim(inString)\
\
        local catNum = tonumber(inString)\
        if catNum then \
            if catNum < 0 then catNum = 0 end \
            if catNum > 6 then catNum = 6 end \
            return catNum \
        end\
    \
        catNum = 3 -- static default \
        if dcsCommon.stringStartsWith(inString, \"uni\") then catNum = 1 end \
        if dcsCommon.stringStartsWith(inString, \"wea\") then catNum = 2 end\
        if dcsCommon.stringStartsWith(inString, \"bas\") then catNum = 4 end\
        if dcsCommon.stringStartsWith(inString, \"sce\") then catNum = 5 end\
        if dcsCommon.stringStartsWith(inString, \"car\") then catNum = 6 end\
\
        return catNum\
    end\
\
    function dcsCommon.menu2text(inMenu)\
        if not inMenu then return \"<nil>\" end\
        local s = \"\"\
        for n, v in pairs(inMenu) do \
            if type(v) == \"string\" then \
                if s == \"\" then s = \"[\" .. v .. \"]\"  else \
                    s = s .. \" | [\" .. type(v) .. \"]\" end\
            else \
                if s == \"\" then s = \"[<\" .. type(v) .. \">]\"  else\
                    s = s .. \" | [<\" .. type(v) .. \">]\" end\
            end\
        end\
        return s\
    end\
\
    -- recursively show the contents of a variable\
    function dcsCommon.dumpVar(key, value, prefix, inrecursion)\
        if not inrecursion then \
            -- output a marker to find in the log / screen\
            env.info(\"*** dcsCommon vardump START\")\
        end\
        if not value then value = \"nil\" end\
        if not prefix then prefix = \"\" end\
        prefix = \" \" .. prefix\
        if type(value) == \"table\" then \
            env.info(prefix .. key .. \": [ \")\
            -- iterate through all kvp\
            for k,v in pairs (value) do\
                dcsCommon.dumpVar(k, v, prefix, true)\
            end\
            env.info(prefix .. \" ] - end \" .. key)\
            \
        elseif type(value) == \"boolean\" then \
            local b = \"false\"\
            if value then b = \"true\" end\
            env.info(prefix .. key .. \": \" .. b)\
            \
        else -- simple var, show contents, ends recursion\
            env.info(prefix .. key .. \": \" .. value)\
        end\
        \
        if not inrecursion then \
            -- output a marker to find in the log / screen\
            trigger.action.outText(\"=== dcsCommon vardump end\", 30)\
            env.info(\"=== dcsCommon vardump end\")\
        end\
    end\
    \
    function dcsCommon.dumpVar2Str(key, value, prefix, inrecursion)\
        -- dumps to screen, not string \
        if not inrecursion then \
            -- output a marker to find in the log / screen\
            trigger.action.outText(\"*** dcsCommon vardump START\",30)\
        end\
        if not value then value = \"nil\" end\
        if not prefix then prefix = \"\" end\
        prefix = \" \" .. prefix\
        if getmetatable(value) then \
            if type(value) == \"string\" then \
            else \
                trigger.action.outText(prefix .. key (\" .. type(value) .. \") .. \" HAS META\", 30)\
            end\
        end\
        if type(value) == \"table\" then \
            trigger.action.outText(prefix .. key .. \": [ \", 30)\
            -- iterate through all kvp\
            for k,v in pairs (value) do\
                dcsCommon.dumpVar2Str(k, v, prefix, true)\
            end\
            trigger.action.outText(prefix .. \" ] - end \" .. key, 30)\
            \
        elseif type(value) == \"boolean\" then \
            local b = \"false\"\
            if value then b = \"true\" end\
            trigger.action.outText(prefix .. key .. \": \" .. b, 30)\
            \
        else -- simple var, show contents, ends recursion\
            trigger.action.outText(prefix .. key .. \": \" .. value, 30)\
        end\
        \
        if not inrecursion then \
            -- output a marker to find in the log / screen\
            trigger.action.outText(\"=== dcsCommon vardump end\", 30)\
            --env.info(\"=== dcsCommon vardump end\")\
        end\
    end\
        \
    function dcsCommon.numberUUID()\
        dcsCommon.simpleUUID = dcsCommon.simpleUUID + 1\
        return dcsCommon.simpleUUID\
    end\
\
    function dcsCommon.uuid(prefix)\
        --dcsCommon.uuIdent = dcsCommon.uuIdent + 1\
        if not prefix then prefix = dcsCommon.uuidStr end\
        return prefix .. \"-\" .. dcsCommon.numberUUID() -- dcsCommon.uuIdent\
    end\
    \
    function dcsCommon.event2text(id) \
        if not id then return \"error\" end\
        if id == 0 then return \"invalid\" end\
        -- translate the event id to text\
        local events = {\"shot\", \"hit\", \"takeoff\", \"land\",\
                        \"crash\", \"eject\", \"refuel\", \"dead\", -- 8\
                        \"pilot dead\", \"base captured\", \"mission start\", \"mission end\", -- 12\
                        \"took control\", \"refuel stop\", \"birth\", \"human failure\", -- 16 \
                        \"det. failure\", \"engine start\", \"engine stop\", \"player enter unit\", -- 20\
                        \"player leave unit\", \"player comment\", \"start shoot\", \"end shoot\", -- 24\
                        \"mark add\", \"mark changed\", \"mark removed\", \"kill\", -- 28 \
                        \"score\", \"unit lost\", \"land after eject\", \"Paratrooper land\", -- 32 \
                        \"chair discard after eject\", \"weapon add\", \"trigger zone\", \"landing quality mark\", -- 36\
                        \"BDA\", \"AI Abort Mission\", \"DayNight\", \"Flight Time\", -- 40\
                        \"Pilot Suicide\", \"player cap airfield\", \"emergency landing\", \"unit create task\", -- 44\
                        \"unit delete task\", \"Simulation start\", \"weapon rearm\", \"weapon drop\", -- 48\
                        \"unit task timeout\", \"unit task stage\", \
                        \"max\"}\
        if id > #events then return \"Unknown (ID=\" .. id .. \")\" end\
        return events[id]\
    end\
\
    function dcsCommon.smokeColor2Text(smokeColor)\
        if (smokeColor == 0) then return \"Green\" end\
        if (smokeColor == 1) then return \"Red\" end\
        if (smokeColor == 2) then return \"White\" end\
        if (smokeColor == 3) then return \"Orange\" end\
        if (smokeColor == 4) then return \"Blue\" end\
        \
        return (\"unknown: \" .. smokeColor)\
    end\
    \
    function dcsCommon.flareColor2Text(flareColor)\
        if (flareColor == 0) then return \"Green\" end\
        if (flareColor == 1) then return \"Red\" end\
        if (flareColor == 2) then return \"White\" end\
        if (flareColor == 3) then return \"Yellow\" end\
        if (flareColor < 0) then return \"Random\" end \
        return (\"unknown: \" .. flareColor)\
    end\
    \
    function dcsCommon.smokeColor2Num(smokeColor)\
        if not smokeColor then smokeColor = \"green\" end \
        if type(smokeColor) ~= \"string\" then return 0 end \
        smokeColor = smokeColor:lower()\
        if (smokeColor == \"green\") then return 0 end \
        if (smokeColor == \"red\") then return 1 end \
        if (smokeColor == \"white\") then return 2 end \
        if (smokeColor == \"orange\") then return 3 end \
        if (smokeColor == \"blue\") then return 4 end \
        return 0\
    end\
\
    function dcsCommon.flareColor2Num(flareColor)\
        if not flareColor then flareColor = \"green\" end \
        if type(flareColor) ~= \"string\" then return 0 end \
        flareColor = flareColor:lower()\
        if (flareColor == \"green\") then return 0 end \
        if (flareColor == \"red\") then return 1 end \
        if (flareColor == \"white\") then return 2 end \
        if (flareColor == \"yellow\") then return 3 end \
        if (flareColor == \"random\") then return -1 end \
        if (flareColor == \"rnd\") then return -1 end \
        return 0\
    end\
\
    \
    function dcsCommon.markPointWithSmoke(p, smokeColor)\
        if not smokeColor then smokeColor = 0 end \
        local x = p.x \
        local z = p.z -- do NOT change the point directly\
        -- height-correct\
        local y = land.getHeight({x = x, y = z})\
        local newPoint= {x = x, y = y + 2, z = z}\
        trigger.action.smoke(newPoint, smokeColor)\
    end\
\
-- based on buzzer1977's idea, channel is number, eg in 74X, channel is 74, mode is \"X\"\
    function dcsCommon.tacan2freq(channel, mode)    \
        if not mode then mode = \"X\" end \
        if not channel then channel = 1 end \
        if type(mode) ~= \"string\" then mode = \"X\" end \
        mode = mode:upper()\
        local offset = 1000000 * channel\
        if channel < 64 then \
            if mode == \"Y\" then\
                return 1087000000 + offset\
            end\
            return 961000000 + offset -- mode x\
        end\
    \
        if mode == \"Y\" then\
            return 961000000 + offset\
        end\
        return 1087000000 + offset -- mode x\
    end\
    \
    function dcsCommon.processHMS(msg, delta)\
        local rS = math.floor(delta)\
        local remainS = tostring(rS)\
        local rM = math.floor(delta/60)\
        local remainM = tostring(rM)\
        local rH = math.floor(delta/3600)\
        local remainH = tostring(rH)\
        local hmsH = remainH \
        if rH < 10 then hmsH = \"0\" .. hmsH end \
        \
        local hmsCount = delta - (rH * 3600) -- mins left \
        local mins = math.floor (hmsCount / 60)\
        local hmsM = tostring(mins)\
        if mins < 10 then hmsM = \"0\" .. hmsM end \
        \
        hmsCount = hmsCount - (mins * 60) \
        local secs = math.floor(hmsCount)\
        local hmsS = tostring(secs)\
        if secs < 10 then hmsS = \"0\" .. hmsS end \
        \
        msg = string.gsub(msg, \"<s>\", remainS)\
        msg = string.gsub(msg, \"<m>\", remainM)\
        msg = string.gsub(msg, \"<h>\", remainH)\
        \
        msg = string.gsub(msg, \"<:s>\", hmsS)\
        msg = string.gsub(msg, \"<:m>\", hmsM)\
        msg = string.gsub(msg, \"<:h>\", hmsH)\
        \
        return msg \
    end\
    \
    function dcsCommon.nowString()\
        local absSecs = timer.getAbsTime()-- + env.mission.start_time\
        while absSecs > 86400 do \
            absSecs = absSecs - 86400 -- subtract out all days \
        end\
        return dcsCommon.processHMS(\"<:h>:<:m>:<:s>\", absSecs)\
    end\
    \
    function dcsCommon.str2num(inVal, default) \
        if not default then default = 0 end\
        if not inVal then return default end\
        if type(inVal) == \"number\" then return inVal end                 \
        local num = nil\
        if type(inVal) == \"string\" then num = tonumber(inVal) end\
        if not num then return default end\
        return num\
    end\
    \
    function dcsCommon.stringRemainsStartingWith(theString, startingWith)\
        -- find the first position where startingWith starts \
        local pos = theString:find(startingWith)\
        if not pos then return theString end \
        -- now return the entire remainder of the string from pos \
        local nums = theString:len() - pos + 1\
        return theString:sub(-nums)\
    end\
\
--\
--\
-- V E C T O R   M A T H \
--\
--\
\
function dcsCommon.vAdd(a, b) \
    local r = {}\
    if not a then a = {x = 0, y = 0, z = 0} end\
    if not b then b = {x = 0, y = 0, z = 0} end\
    r.x = a.x + b.x \
    r.y = a.y + b.y \
    if a.z and b.z then \
        r.z = a.z + b.z \
    end \
    return r \
end\
\
function dcsCommon.vSub(a, b) \
    local r = {}\
    if not a then a = {x = 0, y = 0, z = 0} end\
    if not b then b = {x = 0, y = 0, z = 0} end\
    r.x = a.x - b.x \
    r.y = a.y - b.y \
    if a.z and b.z then \
        r.z = a.z - b.z \
    end \
    return r \
end\
\
function dcsCommon.vMultScalar(a, f) \
    local r = {}\
    if not a then a = {x = 0, y = 0, z = 0} end\
    if not f then f = 0 end\
    r.x = a.x * f \
    r.y = a.y * f \
    if a.z then \
        r.z = a.z * f\
    end        \
    return r \
end\
\
function dcsCommon.vLerp (a, b, t)\
    if not a then a = {x = 0, y = 0, z = 0} end\
    if not b then b = {x = 0, y = 0, z = 0} end\
    \
    local d = dcsCommon.vSub(b, a)\
    local dt = dcsCommon.vMultScalar(d, t)\
    local r = dcsCommon.vAdd(a, dt)\
    return r\
end\
\
function dcsCommon.mag(x, y, z) \
    if not x then x = 0 end\
    if not y then y = 0 end \
    if not z then z = 0 end \
    \
    return (x * x + y * y + z * z)^0.5\
end\
\
function dcsCommon.vMag(a) \
    if not a then return 0 end \
    if not a.x then a.x = 0 end \
    if not a.y then a.y = 0 end \
    if not a.z then a.z = 0 end\
    return dcsCommon.mag(a.x, a.y, a.z) \
end\
\
function dcsCommon.magSquare(x, y, z) \
    if not x then x = 0 end\
    if not y then y = 0 end \
    if not z then z = 0 end \
    \
    return (x * x + y * y + z * z)\
end\
\
function dcsCommon.vNorm(a) \
    if not a then return {x = 0, y = 0, z = 0} end \
    m = dcsCommon.vMag(a)\
    if m <= 0 then return {x = 0, y = 0, z = 0} end \
    local r = {}\
    r.x = a.x / m \
    r.y = a.y / m \
    r.z = a.z / m\
    return r \
end\
\
function dcsCommon.dot (a, b) \
    if not a then a = {} end \
    if not a.x then a.x = 0 end \
    if not a.y then a.y = 0 end \
    if not a.z then a.z = 0 end\
    if not b then b = {} end \
    if not b.x then b.x = 0 end \
    if not b.y then b.y = 0 end \
    if not b.z then b.z = 0 end \
    \
    return a.x * b.x + a.y * b.y + a.z * b.z \
end\
--\
-- UNIT MISC\
-- \
function dcsCommon.isSceneryObject(theUnit)\
    if not theUnit then return false end\
    return theUnit.getCoalition == nil -- scenery objects do not return a coalition \
end\
\
function dcsCommon.isTroopCarrierType(theType, carriers)\
    if not theType then return false end \
    if not carriers then carriers = dcsCommon.troopCarriers \
    end \
    -- remember that arrayContainsString is case INsensitive by default \
    if dcsCommon.wildArrayContainsString(carriers, theType) then \
        -- may add additional tests before returning true\
        return true\
    end\
    \
    -- see if user wanted 'any' or 'all' supported\
    if dcsCommon.arrayContainsString(carriers, \"any\") then \
        return true \
    end \
    \
    if dcsCommon.arrayContainsString(carriers, \"all\") then \
        return true \
    end \
    \
    return false\
end\
\
function dcsCommon.isTroopCarrier(theUnit, carriers)\
    -- return true if conf can carry troups\
    if not theUnit then return false end \
    local uType = theUnit:getTypeName()\
    return dcsCommon.isTroopCarrierType(uType, carriers) \
end\
\
\
function dcsCommon.getAllExistingPlayerUnitsRaw()\
    local apu = {}\
    for idx, theSide in pairs(dcsCommon.coalitionSides) do\
        local thePlayers = coalition.getPlayers(theSide) \
        for idy, theUnit in pairs (thePlayers) do \
            if theUnit and theUnit:isExist() then \
                table.insert(apu, theUnit)\
            end\
        end\
    end\
    return apu \
end\
\
function dcsCommon.getUnitAlt(theUnit)\
    if not theUnit then return 0 end\
    if not Unit.isExist(theUnit) then return 0 end -- safer \
    local p = theUnit:getPoint()\
    return p.y \
end\
\
function dcsCommon.getUnitAGL(theUnit)\
    if not theUnit then return 0 end\
    if not Unit.isExist(theUnit) then return 0 end -- safe fix\
    local p = theUnit:getPoint()\
    local alt = p.y \
    local loc = {x = p.x, y = p.z}\
    local landElev = land.getHeight(loc)\
    return alt - landElev\
end \
\
function dcsCommon.getUnitSpeed(theUnit)\
    if not theUnit then return 0 end\
    if not Unit.isExist(theUnit) then return 0 end \
    local v = theUnit:getVelocity()\
    return dcsCommon.mag(v.x, v.y, v.z)\
end\
\
-- closing velocity of u1 and u2, seen from u1\
function dcsCommon.getClosingVelocity(u1, u2)\
    if not u1 then return 0 end \
    if not u2 then return 0 end \
    if not u1:isExist() then return 0 end \
    if not u2:isExist() then return 0 end \
    local v1 = u1:getVelocity()\
    local v2 = u2:getVelocity()\
    local dV = dcsCommon.vSub(v1,v2)\
    local a = u1:getPoint()\
    local b = u2:getPoint() \
    local aMinusB = dcsCommon.vSub(a,b) -- vector from u2 to u1\
    local abMag = dcsCommon.vMag(aMinusB) -- distance u1 to u2 \
    if abMag < .0001 then return 0 end \
    -- project deltaV onto vector from u2 to u1 \
    local vClose = dcsCommon.dot(dV, aMinusB) / abMag \
    return vClose \
end\
\
function dcsCommon.getGroupAvgSpeed(theGroup)\
    if not theGroup then return 0 end \
    if not dcsCommon.isGroupAlive(theGroup) then return 0 end \
    local totalSpeed = 0\
    local cnt = 0 \
    local livingUnits = theGroup:getUnits()\
    for idx, theUnit in pairs(livingUnits) do \
        cnt = cnt + 1\
        totalSpeed = totalSpeed + dcsCommon.getUnitSpeed(theUnit)\
    end \
    if cnt == 0 then return 0 end \
    return totalSpeed / cnt \
end\
 \
function dcsCommon.getGroupMaxSpeed(theGroup)\
    if not theGroup then return 0 end \
    if not dcsCommon.isGroupAlive(theGroup) then return 0 end \
    local maxSpeed = 0\
    local livingUnits = theGroup:getUnits()\
    for idx, theUnit in pairs(livingUnits) do \
        currSpeed = dcsCommon.getUnitSpeed(theUnit)\
        if currSpeed > maxSpeed then maxSpeed = currSpeed end \
    end \
    return maxSpeed\
end \
\
function dcsCommon.getUnitHeading(theUnit)\
    if not theUnit then return 0 end \
    if not theUnit:isExist() then return 0 end \
    local pos = theUnit:getPosition() -- returns three vectors, p is location\
\
    local heading = math.atan2(pos.x.z, pos.x.x)\
    -- make sure positive only, add 360 degrees\
    if heading < 0 then\
        heading = heading + 2 * math.pi    -- put heading in range of 0 to 2*pi\
    end\
    return heading \
end\
\
function dcsCommon.getUnitHeadingDegrees(theUnit)\
    local heading = dcsCommon.getUnitHeading(theUnit)\
    return heading * 57.2958 -- 180 / math.pi \
end\
\
function dcsCommon.typeIsInfantry(theType)\
    local isInfantry =  \
                dcsCommon.containsString(theType, \"infantry\", false) or \
                dcsCommon.containsString(theType, \"paratrooper\", false) or\
                dcsCommon.containsString(theType, \"stinger\", false) or\
                dcsCommon.containsString(theType, \"manpad\", false) or\
                dcsCommon.containsString(theType, \"soldier\", false) or \
                dcsCommon.containsString(theType, \"SA-18 Igla\", false)\
    return isInfantry\
end\
\
function dcsCommon.unitIsInfantry(theUnit)\
    if not theUnit then return false end \
    if not theUnit:isExist() then return end\
    local theType = theUnit:getTypeName()\
--[[--\
    local isInfantry =  \
                dcsCommon.containsString(theType, \"infantry\", false) or \
                dcsCommon.containsString(theType, \"paratrooper\", false) or\
                dcsCommon.containsString(theType, \"stinger\", false) or\
                dcsCommon.containsString(theType, \"manpad\", false) or\
                dcsCommon.containsString(theType, \"soldier\", false) or \
                dcsCommon.containsString(theType, \"SA-18 Igla\", false)\
    return isInfantry\
--]]--\
    return dcsCommon.typeIsInfantry(theType)\
end\
\
function dcsCommon.coalition2county(inCoalition)\
    -- simply return UN troops for 0 neutral,\
    -- joint red for 1  red\
    -- joint blue for 2 blue \
    if inCoalition == 1 then return 81 end -- cjtf red\
    if inCoalition == 2 then return 80 end -- blue \
    if type(inCoalition) == \"string\" then \
            inCoalition = inCoalition:lower()\
            if inCoalition == \"red\" then return 81 end\
            if inCoalition == \"blue\" then return 80 end\
    end\
        \
    trigger.action.outText(\"+++dcsC: coalition2county in (\" .. inCoalition .. \") converts to UN (82)!\", 30)\
    return 82 -- UN \
    \
end\
\
function dcsCommon.coalition2Text(coa)\
    if not coa then return \"!nil!\" end \
    if coa == 0 then return \"NEUTRAL\" end \
    if coa == 1 then return \"RED\" end \
    if coa == 2 then return \"BLUE\" end \
    return \"?UNKNOWN?\"\
end\
\
function dcsCommon.latLon2Text(lat, lon)\
    -- inspired by mist, thanks Grimes!\
    -- returns two strings: lat and lon \
    \
    -- determine hemispheres by sign\
    local latHemi, lonHemi\
    if lat > 0 then latHemi = 'N' else latHemi = 'S' end\
    if lon > 0 then lonHemi = 'E' else lonHemi = 'W' end\
\
    -- remove sign since we have hemi\
    lat = math.abs(lat)\
    lon = math.abs(lon)\
\
    -- calc deg / mins \
    local latDeg = math.floor(lat)\
    local latMin = (lat - latDeg) * 60\
    local lonDeg = math.floor(lon)\
    local lonMin = (lon - lonDeg) * 60\
\
    -- calc seconds \
    local rawLatMin = latMin\
    latMin = math.floor(latMin)\
    local latSec = (rawLatMin - latMin) * 60\
    local rawLonMin = lonMin\
    lonMin = math.floor(lonMin)\
    local lonSec = (rawLonMin - lonMin) * 60\
\
    -- correct for rounding errors \
    if latSec >= 60 then\
        latSec = latSec - 60\
        latMin = latMin + 1\
    end\
    if lonSec >= 60 then\
        lonSec = lonSec - 60\
        lonMin = lonMin + 1\
    end\
\
    -- prepare string output \
    local secFrmtStr = '%06.3f'\
    local lat = string.format('%02d', latDeg) .. '°' .. string.format('%02d', latMin) .. \"'\" .. string.format(secFrmtStr, latSec) .. '\"' .. latHemi\
    local lon = string.format('%02d', lonDeg) .. '°' .. string.format('%02d', lonMin) .. \"'\" .. string.format(secFrmtStr, lonSec) .. '\"' .. lonHemi\
    return lat, lon  \
end\
\
-- get mission name. If mission file name without \".miz\"\
function dcsCommon.getMissionName()\
    local mn = net.dostring_in(\"gui\", \"return DCS.getMissionName()\")\
    return mn\
end\
\
function dcsCommon.numberArrayFromString(inString, default) -- moved from cfxZones\
    if not default then default = 0 end \
    if string.len(inString) < 1 then \
        trigger.action.outText(\"+++dcsCommon: empty numbers\", 30)\
        return {default, } \
    end\
    \
    local flags = {}\
    local rawElements = dcsCommon.splitString(inString, \",\")\
    -- go over all elements \
    for idx, anElement in pairs(rawElements) do \
        anElement = dcsCommon.trim(anElement)\
        if dcsCommon.stringStartsWithDigit(anElement) and dcsCommon.containsString(anElement, \"-\") then \
            -- interpret this as a range\
            local theRange = dcsCommon.splitString(anElement, \"-\")\
            local lowerBound = theRange[1]\
            lowerBound = tonumber(lowerBound)\
            local upperBound = theRange[2]\
            upperBound = tonumber(upperBound)\
            if lowerBound and upperBound then\
                -- swap if wrong order\
                if lowerBound > upperBound then \
                    local temp = upperBound\
                    upperBound = lowerBound\
                    lowerBound = temp \
                end\
                -- now add add numbers to flags\
                for f=lowerBound, upperBound do \
                    table.insert(flags, tostring(f))\
                end\
            else\
                -- bounds illegal\
                trigger.action.outText(\"+++dcsCommon: ignored range <\" .. anElement .. \"> (range)\", 30)\
            end\
        else\
            -- single number\
            f = dcsCommon.trim(anElement)\
            f = tonumber(f)\
            if f then \
                table.insert(flags, f)\
            end\
        end\
    end\
    if #flags < 1 then flags = {default, } end \
    return flags\
end \
\
function dcsCommon.flagArrayFromString(inString, verbose)\
    if not verbose then verbose = false end \
    \
    if verbose then \
        trigger.action.outText(\"+++flagArray: processing <\" .. inString .. \">\", 30)\
    end \
\
    if string.len(inString) < 1 then \
        trigger.action.outText(\"+++flagArray: empty flags\", 30)\
        return {} \
    end\
    \
    \
    local flags = {}\
    local rawElements = dcsCommon.splitString(inString, \",\")\
    -- go over all elements \
    for idx, anElement in pairs(rawElements) do \
        anElement = dcsCommon.trim(anElement)\
        if dcsCommon.stringStartsWithDigit(anElement) and  dcsCommon.containsString(anElement, \"-\") then \
            -- interpret this as a range\
            local theRange = dcsCommon.splitString(anElement, \"-\")\
            local lowerBound = theRange[1]\
            lowerBound = tonumber(lowerBound)\
            local upperBound = theRange[2]\
            upperBound = tonumber(upperBound)\
            if lowerBound and upperBound then\
                -- swap if wrong order\
                if lowerBound > upperBound then \
                    local temp = upperBound\
                    upperBound = lowerBound\
                    lowerBound = temp \
                end\
                -- now add add numbers to flags\
                for f=lowerBound, upperBound do \
                    table.insert(flags, f)\
\
                end\
            else\
                -- bounds illegal\
                trigger.action.outText(\"+++flagArray: ignored range <\" .. anElement .. \"> (range)\", 30)\
            end\
        else\
            -- single number\
            local f = dcsCommon.trim(anElement) -- DML flag upgrade: accept strings tonumber(anElement)\
            if f then \
                table.insert(flags, f)\
\
            else \
                trigger.action.outText(\"+++flagArray: ignored element <\" .. anElement .. \"> (single)\", 30)\
            end\
        end\
    end\
    if verbose then \
        trigger.action.outText(\"+++flagArray: <\" .. #flags .. \"> flags total\", 30)\
    end \
    return flags\
end\
\
function dcsCommon.rangeArrayFromString(inString, verbose)\
    if not verbose then verbose = false end \
    \
    if verbose then \
        trigger.action.outText(\"+++rangeArray: processing <\" .. inString .. \">\", 30)\
    end \
\
    if string.len(inString) < 1 then \
        trigger.action.outText(\"+++rangeArray: empty ranges\", 30)\
        return {} \
    end\
    \
    local ranges = {}\
    local rawElements = dcsCommon.splitString(inString, \",\")\
    -- go over all elements \
    for idx, anElement in pairs(rawElements) do \
        anElement = dcsCommon.trim(anElement)\
        local outRange = {}\
        if dcsCommon.stringStartsWithDigit(anElement) and  dcsCommon.containsString(anElement, \"-\") then \
            -- interpret this as a range\
            local theRange = dcsCommon.splitString(anElement, \"-\")\
            local lowerBound = theRange[1]\
            lowerBound = tonumber(lowerBound)\
            local upperBound = theRange[2]\
            upperBound = tonumber(upperBound)\
            if lowerBound and upperBound then\
                -- swap if wrong order\
                if lowerBound > upperBound then \
                    local temp = upperBound\
                    upperBound = lowerBound\
                    lowerBound = temp \
                end\
                -- now add to ranges\
                outRange[1] = lowerBound\
                outRange[2] = upperBound\
                table.insert(ranges, outRange)\
                if verbose then \
                    trigger.action.outText(\"+++rangeArray: new range <\" .. lowerBound .. \"> to <\" .. upperBound .. \">\", 30)\
                end\
            else\
                -- bounds illegal\
                trigger.action.outText(\"+++rangeArray: ignored range <\" .. anElement .. \"> (range)\", 30)\
            end\
        else\
            -- single number\
            local f = dcsCommon.trim(anElement) \
            f = tonumber(f)\
            if f then \
                outRange[1] = f\
                outRange[2] = f\
                table.insert(ranges, outRange)\
                if verbose then \
                    trigger.action.outText(\"+++rangeArray: new (single-val) range <\" .. f .. \"> to <\" .. f .. \">\", 30)\
                end\
            else \
                trigger.action.outText(\"+++rangeArray: ignored element <\" .. anElement .. \"> (single)\", 30)\
            end\
        end\
    end\
    if verbose then \
        trigger.action.outText(\"+++rangeArray: <\" .. #ranges .. \"> ranges total\", 30)\
    end \
    return ranges\
end\
\
function dcsCommon.incFlag(flagName)\
    local v = trigger.misc.getUserFlag(flagName)\
    trigger.action.setUserFlag(flagName, v + 1)\
end\
\
function dcsCommon.decFlag(flagName)\
    local v = trigger.misc.getUserFlag(flagName)\
    trigger.action.setUserFlag(flagName, v - 1)\
end\
\
function dcsCommon.objectHandler(theObject, theCollector)\
    table.insert(theCollector, theObject)\
    return true \
end\
\
function dcsCommon.getObjectsForCatAtPointWithRadius(aCat, thePoint, theRadius)\
    if not aCat then aCat = Object.Category.UNIT end \
    local p = {x=thePoint.x, y=thePoint.y, z=thePoint.z}\
    local collector = {}\
    \
    -- now build the search argument \
    local args = {\
            id = world.VolumeType.SPHERE,\
            params = {\
                point = p,\
                radius = theRadius\
            }\
        }\
    \
    -- now call search\
    world.searchObjects(aCat, args, dcsCommon.objectHandler, collector)\
    return collector\
end\
\
function dcsCommon.getSceneryObjectsInZone(theZone) -- DCS ZONE!!! \
    local aCat = 5 -- scenery\
    -- WARNING: WE ARE USING DCS ZONES, NOT CFX!!!\
    local p = {x=theZone.x, y=0, z=theZone.y}\
    local lp = {x = p.x, y = p.z}\
    p.y = land.getHeight(lp)\
    local collector = {}\
    \
    -- now build the search argument \
    local args = {\
            id = world.VolumeType.SPHERE,\
            params = {\
                point = p,\
                radius = theZone.radius\
            }\
        }\
    \
    -- now call search\
    world.searchObjects(aCat, args, dcsCommon.objectHandler, collector)\
    return collector\
end\
\
function dcsCommon.getSceneryObjectInZoneByName(theName, theZone) -- DCS ZONE!!!\
    local allObs = dcsCommon.getSceneryObjectsInZone(theZone)\
    for idx, anObject in pairs(allObs) do \
        if tostring(anObject:getName()) == theName then return anObject end \
    end\
    return nil \
end\
\
--\
-- bitwise operators\
--\
function dcsCommon.bitAND32(a, b)\
    if not a then a = 0 end \
    if not b then b = 0 end \
    local z = 0\
    local e = 1\
    for i = 0, 31 do \
        local a1 = a % 2 -- 0 or 1\
        local b1 = b % 2 -- 0 or 1\
        if a1 == 1 and b1 == 1 then \
            a = a - 1 -- remove bit \
            b = b - 1 \
            z = z + e\
        else\
            if a1 == 1 then a = a - 1 end -- remove bit \
            if b1 == 1 then b = b - 1 end \
        end\
        a = a / 2 -- shift right\
        b = b / 2        \
        e = e * 2 -- raise e by 1 \
    end\
    return z\
end\
\
function dcsCommon.num2bin(a)\
    if not a then a = 0 end \
    local z = \"\"\
    for i = 0, 31 do \
        local a1 = a % 2 -- 0 or 1\
        if a1 == 1 then \
            a = a - 1 -- remove bit \
            z = \"1\"..z\
        else\
            z = \"0\"..z\
        end\
        a = a / 2 -- shift right\
    end\
    return z\
end\
\
function dcsCommon.LSR(a, num)\
    if not a then a = 0 end \
    if not num then num = 16 end \
    for i = 1, num do \
        local a1 = a % 2 -- 0 or 1\
        if a1 == 1 then \
            a = a - 1 -- remove bit \
        end\
        a = a / 2 -- shift right\
    end\
    return a\
end\
\
--\
-- string wildcards \
--\
function dcsCommon.processStringWildcards(inMsg)\
    -- Replace STATIC bits of message like CR and zone name \
    if not inMsg then return \"<nil inMsg>\" end\
    local formerType = type(inMsg)\
    if formerType ~= \"string\" then inMsg = tostring(inMsg) end  \
    if not inMsg then inMsg = \"<inMsg is incompatible type \" .. formerType .. \">\" end \
    local outMsg = \"\"\
    -- replace line feeds \
    outMsg = inMsg:gsub(\"<n>\", \"\\n\")\
\
    return outMsg \
end\
\
--\
-- phonetic alphabet \
--\
dcsCommon.alphabet = {\
    a = \"alpha\",\
    b = \"bravo\",\
    c = \"charlie\",\
    d = \"delta\",\
    e = \"echo\",\
    f = \"foxtrot\",\
    g = \"golf\",\
    h = \"hotel\",\
    i = \"india\",\
    j = \"juliet\",\
    k = \"kilo\",\
    l = \"lima\",\
    m = \"mike\",\
    n = \"november\",\
    o = \"oscar\",\
    p = \"papa\",\
    q = \"quebec\",\
    r = \"romeo\",\
    s = \"sierra\",\
    t = \"tango\",\
    u = \"uniform\",\
    v = \"victor\",\
    w = \"whiskey\",\
    x = \"x-ray\",\
    y = \"yankee\",\
    z = \"zulu\",\
[\"0\"] = \"zero\",\
[\"1\"] = \"wun\",\
[\"2\"] = \"too\",\
[\"3\"] = \"tree\",\
[\"4\"] = \"fower\",\
[\"5\"] = \"fife\" ,\
[\"6\"] = \"six\",\
[\"7\"] = \"seven\",\
[\"8\"] = \"att\",\
[\"9\"] = \"niner\",\
[\" \"] = \"break\",\
}\
\
function dcsCommon.letter(inChar)\
    local theChar = \"\"\
    if type(inChar == \"string\") then \
        if #inChar < 1 then return \"#ERROR0#\" end\
        inChar = string.lower(inChar)\
        theChar = string.sub(inChar, 1, 1)\
    elseif type(inChar == \"number\") then \
        if inChar > 255 then return \"#ERROR>#\" end \
        if inChar < 0 then return \"#ERROR<#\" end \
        theChar = char(inChar)\
    else \
        return \"#ERRORT#\"\
    end\
--    trigger.action.outText(\"doing <\" .. theChar .. \">\", 30)\
    local a = dcsCommon.alphabet[theChar]\
    if a == nil then a = \"#ERROR?#\" end \
    return a \
end\
\
function dcsCommon.spellString(inString)\
    local res = \"\"\
    local first = true \
    for i = 1, #inString do\
        local c = inString:sub(i,i)\
        if first then \
            res = dcsCommon.letter(c)\
            first = false \
        else \
            res = res .. \" \" .. dcsCommon.letter(c)\
        end\
    end\
    return res \
end\
\
dcsCommon.letters = {\"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"G\", \"H\", \"I\", \"J\", \"K\", \"L\", \"M\", \"N\", \
\"O\", \"P\", \"Q\", \"R\", \"S\", \"T\", \"U\", \"V\", \"W\", \"X\", \"Y\", \"Z\", }\
function dcsCommon.randomLetter(lowercase)\
    local theLetter = dcsCommon.pickRandom(dcsCommon.letters)\
    if lowercase then theLetter = string.lower(theLetter) end \
    return theLetter\
end\
\
--\
-- RGBA from hex\
--\
function dcsCommon.hexString2RGBA(inString) \
    -- enter with \"#FF0020\" (RGB) or \"#FF00AB99\" RGBA\
    -- check if it starts with #\
    if not inString then return nil end \
    if #inString ~= 7 and #inString ~=9 then return nil end \
    if inString:sub(1, 1) ~= \"#\" then return nil end \
    inString = inString:lower()\
    local red = tonumber(\"0x\" .. inString:sub(2,3)) \
    if not red then red = 0 end \
    local green = tonumber(\"0x\" .. inString:sub(4,5))\
    if not green then green = 0 end \
    local blue = tonumber(\"0x\" .. inString:sub(6,7))\
    if not blue then blue = 0 end \
    local alpha = 255 \
    if #inString == 9 then \
        alpha = tonumber(\"0x\" .. inString:sub(8,9))\
    end\
    if not alpha then alpha = 0 end\
    return {red/255, green/255, blue/255, alpha/255}\
end\
\
\
--\
-- Player handling \
--\
function dcsCommon.playerName2Coalition(playerName)\
    if not playerName then return 0 end \
    local factions = {1,2}\
    for idx, theFaction in pairs(factions) do \
        local players = coalition.getPlayers(theFaction)\
        for idy, theUnit in pairs(players) do \
            local upName = theUnit:getPlayerName()\
            if upName == playerName then return theFaction end\
        end\
    end\
    return 0\
end\
\
function dcsCommon.isPlayerUnit(theUnit)\
    -- new patch. simply check if getPlayerName returns something\
    if not theUnit then return false end \
    if not Unit.isExist(theUnit) then return end \
    if not theUnit.getPlayerName then return false end -- map/static object \
    local pName = theUnit:getPlayerName()\
    if pName then return true end \
    return false \
end\
\
function dcsCommon.getPlayerUnit(name)\
    for coa = 1, 2 do \
        local players = coalition.getPlayers(coa)\
        for idx, theUnit in pairs(players) do \
            if theUnit:getPlayerName() == name then return theUnit end\
        end\
    end\
    return nil \
end\
\
--\
-- theater and theater-related stuff \
--\
function dcsCommon.getMapName()\
    return env.mission.theatre\
end\
\
dcsCommon.magDecls = {Caucasus = 6.5,\
                      MarianaIslands = 1,\
                      Nevada = 12,\
                      PersianGulf = 2,\
                      Syria = 4,\
                      Normandy = -12 -- 1944, -1 in 2016 \
                      -- SinaiMap still missing \
                      -- Falklands still missing, big differences \
                      }\
                      \
function dcsCommon.getMagDeclForPoint(point) \
    -- WARNING! Approximations only, map-wide, not adjusted for year nor location!\
    -- serves as a stub for the day when DCS provides correct info \
    local map = dcsCommon.getMapName()\
    local decl = dcsCommon.magDecls[map]\
    if not decl then \
        trigger.action.outText(\"+++dcsC: unknown map <\" .. map .. \">, using dclenation 0\", 30)\
        decl = 0\
    end\
    return decl \
end \
\
--\
-- iterators\
--\
-- iteratePlayers - call callback for all player units\
-- callback is of signature callback(playerUnit)\
--\
\
function dcsCommon.iteratePlayers(callBack)\
    local factions = {0, 1, 2}\
    for idx, theFaction in pairs(factions) do \
        local players = coalition.getPlayers(theFaction)\
        for idy, theUnit in pairs(players) do \
            callBack(theUnit)\
        end\
    end\
end\
\
\
--\
-- MISC POINT CREATION\
--\
function dcsCommon.createPoint(x, y, z)\
    local newPoint = {}\
    newPoint.x = x\
    newPoint.y = y\
    newPoint.z = z -- works even if Z == nil\
    return newPoint\
end\
\
function dcsCommon.copyPoint(inPoint) \
    local newPoint = {}\
    newPoint.x = inPoint.x\
    newPoint.y = inPoint.y\
    -- handle xz only \
    if inPoint.z then \
        newPoint.z = inPoint.z \
    else \
        newPoint.z = inPoint.y \
    end\
    return newPoint    \
end\
\
--\
-- SEMAPHORES\
--\
dcsCommon.semaphores = {}\
\
-- replacement for trigger.misc.getUserFlag\
function dcsCommon.getUserFlag(flagName)\
    if dcsCommon.semaphores[flagName] then \
        return dcsCommon.semaphores[flagName]\
    end\
    \
    return trigger.misc.getUserFlag(flagName)\
end\
\
-- replacement for trigger.action.setUserFlag \
function dcsCommon.setUserFlag(flagName, theValue)\
    -- not yet connected: semaphores\
    \
    -- forget semaphore content if new value is old-school \
    if type(theValue) == \"number\" then \
        dcsCommon.semaphores[theValue] = nil --return to old-school \
    end\
    trigger.action.setUserFlag(flagName, theValue)\
end\
\
--\
--\
-- INIT\
--\
--\
    -- init any variables, tables etc that the lib requires internally\
    function dcsCommon.init()\
        cbID = 0\
        -- create ID tables\
        dcsCommon.collectMissionIDs()\
        \
        --dcsCommon.uuIdent = 0\
        if (dcsCommon.verbose) or true then\
          trigger.action.outText(\"dcsCommon v\" .. dcsCommon.version .. \" loaded\", 10)\
        end\
    end\
\
    \
-- do init. \
dcsCommon.init()\
\
",
                    ["predicate"] = "a_do_script",
                }, -- end of [1]
                [2] = 
                {
                    ["text"] = "cfxZones = {}\
cfxZones.version = \"4.0.2\"\
\
-- cf/x zone management module\
-- reads dcs zones and makes them accessible and mutable \
-- by scripting.\
--\
-- Copyright (c) 2021, 2022 by Christian Franz and cf/x AG\
--\
\
--[[-- VERSION HISTORY\
 - 2.2.4 - getCoalitionFromZoneProperty\
         - getStringFromZoneProperty\
 - 2.2.5 - createGroundUnitsInZoneForCoalition corrected coalition --> country \
 - 2.2.6 - getVectorFromZoneProperty(theZone, theProperty, defaultVal)\
 - 2.2.7 - allow 'yes' as 'true' for boolean attribute \
 - 2.2.8 - getBoolFromZoneProperty supports default \
         - cfxZones.hasProperty\
 - 2.3.0 - property names are case insensitive \
 - 2.3.1 - getCoalitionFromZoneProperty allows 0, 1, 2 also\
 - 2.4.0 - all zones look for owner attribute, and set it to 0 (neutral) if not present \
 - 2.4.1 - getBoolFromZoneProperty upgraded by expected bool \
         - markZoneWithSmoke raised by 3 meters\
 - 2.4.2 - getClosestZone also returns delta \
 - 2.4.3 - getCoalitionFromZoneProperty() accepts 'all' as neutral \
           createUniqueZoneName()\
           getStringFromZoneProperty returns default if property value = \"\"\
           corrected bug in addZoneToManagedZones\
 - 2.4.4 - getPoint(aZone) returns uip-to-date pos for linked and normal zones\
         - linkUnit can use \"useOffset\" property to keep relative position\
 - 2.4.5 - updated various methods to support getPoint when referencing \
           zone.point  \
 - 2.4.6 - corrected spelling in markZoneWithSmoke\
 - 2.4.7 - copy reference to dcs zone into cfx zone \
 - 2.4.8 - getAllZoneProperties\
 - 2.4.9 - createSimpleZone no longer requires location \
         - parse dcs adds empty .properties = {} if none tehre \
         - createCircleZone adds empty properties \
         - createPolyZone adds empty properties \
 - 2.4.10 - pickRandomZoneFrom now defaults to all cfxZones.zones\
          - getBoolFromZoneProperty also recognizes 0, 1\
          - removed autostart\
 - 2.4.11 - removed typo in get closest zone \
 - 2.4.12 - getStringFromZoneProperty\
 - 2.5.0  - harden getZoneProperty and all getPropertyXXXX\
 - 2.5.1  - markZoneWithSmoke supports alt attribute \
 - 2.5.2  - getPoint also writes through to zone itself for optimization\
          - new method getPositiveRangeFromZoneProperty(theZone, theProperty, default)\
 - 2.5.3  - new getAllGroupsInZone()\
 - 2.5.4  - cleaned up getZoneProperty break on no properties \
          - extractPropertyFromDCS trims key and property \
 - 2.5.5  - pollFlag() centralized for banging \
          - allStaticsInZone\
 - 2.5.6  - flag accessor setFlagValue(), getFlagValue()  \
          - pollFlag supports theZone as final parameter\
          - randomDelayFromPositiveRange\
          - isMEFlag\
 - 2.5.7  - pollFlag supports dml flags\
 - 2.5.8  - flagArrayFromString\
          - getFlagNumber invokes tonumber() before returning result \
 - 2.5.9  - removed pass-back flag in getPoint() \
 - 2.6.0  - testZoneFlag() method based flag testing\
 - 2.6.1  - Watchflag parsing of zone condition for number-named flags\
          - case insensitive\
          - verbose for zone-local accepted (but not acted upon)\
          - hasProperty now offers active information when looking for '*?' and '*!'\
 - 2.7.0  - doPollFlag - fully support multiple flags per bang!\
 - 2.7.1  - setFlagValueMult()\
 - 2.7.2  - '261 repair'\
 - 2.7.3  - testZoneFlag returns mathodResult, lastVal\
          - evalFlagMethodImmediate()\
 - 2.7.4  - doPollFlag supports immediate number setting \
 - 2.7.5  - more QoL checks when mixing up ? and ! for attributes\
 - 2.7.6  - trim for getBoolFromZoneProperty and getStringFromZoneProperty\
 - 2.7.7  - randomInRange()\
          - show number of zones \
 - 2.7.8  - inc method now triggers if curr value > last value \
          - dec method noew triggers when curr value < last value \
          - testFlagByMethodForZone supports lohi, hilo transitions \
          - doPollFlag supports 'pulse'\
          - pulseFlag\
          - unpulse \
- 2.7.9   - getFlagValue QoL for <none>\
          - setFlagValue QoL for <none>\
- 2.8.0      - new allGroupNamesInZone()\
- 2.8.1   - new zonesLinkedToUnit()  \
- 2.8.2   - flagArrayFromString trims elements before range check \
- 2.8.3   - new verifyMethod()\
          - changed extractPropertyFromDCS() to also match attributes with blanks like \"the Attr\" to \"theAttr\"\
          - new expandFlagName()\
- 2.8.4   - fixed bug in setFlagValue()\
- 2.8.5   - createGroundUnitsInZoneForCoalition() now always passes back a copy of the group data \
          - data also contains cty = country and cat = category for easy spawn\
          - getFlagValue additional zone name guards \
- 2.8.6   - fix in getFlagValue for missing delay \
- 2.8.7   - update isPointInsideZone(thePoint, theZone, radiusIncrease) - new radiusIncrease\
          - isPointInsideZone() returns delta as well\
- 2.9.0   - linked zones can useOffset and useHeading \
          - getPoint update \
          - pointInZone understands useOrig\
          - allStaticsInZone supports useOrig \
          - dPhi for zones with useHeading \
          - uHdg for zones with useHading, contains linked unit's original heading\
          - Late-linking implemented:\
          - linkUnit works for late-activating units \
          - linkUnit now also works for player / clients, dynamic (re-)linking \
          - linkUnit uses zone's origin for all calculations \
- 2.9.1   - new evalRemainder()\
          - pollFlag supports +/- for immediate numbers, flags, number flags in parantheses\
          - stronger guards in hasProperty \
- 2.9.2   - new createRandomPointInPolyZone()\
          - createRandomZoneInZone uses createRandomPointInPolyZone\
          - new createRandomPointInZone()\
          - new randomPointInZone()\
- 3.0.0   - support for DCS 2.8 linkUnit attribute, integration with \
            linedUnit and warning.\
          - initZoneVerbosity()\
- 3.0.1   - updateMovingZones() better tracks linked units by name\
- 3.0.2   - maxRadius for all zones, only differs from radius in polyZones \
          - re-factoring zone-base string processing from messenger module\
          - new processStringWildcards() that does almost all that messenger can \
- 3.0.3   - new getLinkedUnit()\
- 3.0.4   - new createRandomPointOnZoneBoundary()\
- 3.0.5   - getPositiveRangeFromZoneProperty() now also supports upper bound (optional)\
- 3.0.6   - new createSimplePolyZone()\
          - new createSimpleQuadZone()\
- 3.0.7   - getPoint() can also get land y when passing true as second param\
- 3.0.8   - new cfxZones.pointInOneOfZones(thePoint, zoneArray, useOrig) \
- 3.0.9   - new getFlareColorStringFromZoneProperty()\
- 3.1.0      - new getRGBVectorFromZoneProperty()\
            new getRGBAVectorFromZoneProperty()\
- 3.1.1   - getRGBAVectorFromZoneProperty now supports #RRGGBBAA and #RRGGBB format \
          - owner for all, default 0 \
- 3.1.2   - getAllZoneProperties has numbersOnly option \
- 3.1.3   - new numberArrayFromString()\
          - new declutterZone()\
          - new getZoneVolume()\
          - offsetZone also updates zone bounds when moving zones \
          - corrected bug in calculateZoneBounds()\
- 4.0.0   - dmlZone OOP API started \
          - code revision / refactoring \
          - moved createPoint and copxPoint to dcsCommon, added bridging code \
          - re-routed all createPoint() invocations to dcsCommon \
          - removed anyPlayerInZone() because of cfxPlayer dependency\
          - numberArrayFromString() moved to dcsCommon, bridged \
          - flagArrayFromString() moved to dcsCommon, bridged \
          - doPollFlag() can differentiate between number method and string method \
            to enable passing an immediate negative value \
          - getNumberFromZoneProperty() enforces number return even on default\
          - immediate method switched to preceeding '#', to resolve conflict witzh \
            negative numbers, backwards compatibility with old (dysfunctional) method \
- 4.0.1   - dmlZone:getName()\
- 4.0.2   - removed verbosity from declutterZone (both versions)\
\
--]]--\
\
--\
-- ====================\
-- OOP dmlZone API HERE\
-- ====================\
--\
\
dmlZone = {}\
function dmlZone:new(o)\
    o = o or {}\
    setmetatable(o, self)\
    self.__index = self \
    self.name = \"dmlZone raw\"\
    self.isCircle = false\
    self.isPoly = false\
    self.radius = 0\
    self.poly = {}\
    self.bounds = {}\
    self.properties = {}\
    return o \
end \
\
--\
-- CLASSIC INTERFACE\
--\
cfxZones.verbose = false\
cfxZones.caseSensitiveProperties = false -- set to true to make property names case sensitive \
cfxZones.ups = 1 -- updates per second. updates moving zones\
\
cfxZones.zones = {} -- these are the zone as retrieved from the mission.\
                    -- ALWAYS USE THESE, NEVER DCS's ZONES!!!!\
\
-- a zone has the following attributes\
-- x, z -- coordinate of center. note they have correct x, 0, z coordinates so no y-->z mapping\
-- radius (zero if quad zone)\
-- isCircle (true if quad zone)\
-- poly the quad coords are in the poly attribute and are a \
-- 1..n, wound counter-clockwise as (currently) in DCS:\
-- lower left, lower right upper left, upper right, all coords are x, 0, z \
-- bounds - contain the AABB coords for the zone: ul (upper left), ur, ll (lower left), lr \
--          for both circle and poly, all (x, 0, z)\
\
-- zones can carry information in their names that can get processed into attributes\
-- use \
-- zones can also carry information in their 'properties' tag that ME allows to \
-- edit. cfxZones provides an easy method to access these properties \
--  - getZoneProperty (returns as string)\
--  - getMinMaxFromZoneProperty\
--  - getBoolFromZoneProperty\
--  - getNumberFromZoneProperty\
\
\
-- SUPPORTED PROPERTIES\
-- - \"linkedUnit\" - zone moves with unit of that name. must be exact match\
--   can be combined with other attributes that extend (e.g. scar manager and\
--   limited pilots/airframes \
--\
\
--\
-- readZonesFromDCS is executed exactly once at the beginning\
-- from then on, use only the cfxZones.zones table \
-- WARNING: cfxZones is NOT case-sensitive. All zone names are \
-- indexed by upper case. If you have two zones with same name but \
-- different case, one will be replaced\
--\
\
function cfxZones.readFromDCS(clearfirst)\
    if (clearfirst) then\
        cfxZones.zones = {}\
    end\
    -- not all missions have triggers or zones\
    if not env.mission.triggers then \
        if cfxZones.verbose then \
            trigger.action.outText(\"cf/x zones: no env.triggers defined\", 10)\
        end\
        return\
    end\
    \
    if not env.mission.triggers.zones then \
        if cfxZones.verbose then \
            trigger.action.outText(\"cf/x zones: no zones defined\", 10)\
        end\
        return;\
    end\
\
    -- we only retrieve the data we need. At this point it is name, location and radius\
    -- and put this in our own little  structure. we also convert to all upper case name for index\
    -- and assume that the name may also carry meaning, e.g. 'LZ:' defines a landing zone\
    -- so we can quickly create other sets from this\
    -- zone object. DCS 2.7 introduced quads, so this is supported as well\
    --   name - name in upper case\
    --   isCircle - true if circular zone \
    --   isPoly - true if zone is defined by convex polygon, e.g. quad \
    --   point - vec3 (x 0 z) - zone's in-world center, used to place the coordinate\
    --   radius - number, zero when quad\
    --   bounds - aabb with attributes ul, ur, ll, lr (upper left .. lower right) as (x, 0, z)\
    --   poly - array 1..n of poly points, wound counter-clockwise \
    \
    for i, dcsZone in pairs(env.mission.triggers.zones) do\
        if type(dcsZone) == 'table' then -- hint taken from MIST: verify type when reading from dcs\
                                         -- dcs data is like a box of chocolates...\
            local newZone = dmlZone:new(nil) -- WAS: {} -- OOP introduction July 2023\
            -- name, converted to upper is used only for indexing\
            -- the original name remains untouched\
            newZone.dcsZone = dcsZone\
            newZone.name = dcsZone.name\
            newZone.isCircle = false\
            newZone.isPoly = false\
            newZone.radius = 0\
            newZone.poly = {}\
            newZone.bounds = {}\
            newZone.properties = {} -- dcs has this too, copy if present\
            if dcsZone.properties then \
                newZone.properties = dcsZone.properties \
            else\
                newZone.properties = {}\
            end -- WARNING: REF COPY. May need to clone \
            \
            local upperName = newZone.name:upper()\
            \
            -- location as 'point'\
            -- WARNING: zones locs are 2D (x,y) pairs, while y in DCS is altitude.\
            --          so we need to change (x,y) into (x, 0, z). Since Zones have no\
            --          altitude (they are an infinite cylinder) this works. Remember to \
            --          drop y from zone calculations to see if inside. \
            -- WARNING: ME linked zones have a relative x any y \
            --          to the linked unit \
            if dcsZone.linkUnit then \
                -- calculate the zone's real position by accessing the unit's MX data \
                -- as precached by dcsCommon\
                local ux, uy = dcsCommon.getUnitStartPosByID(dcsZone.linkUnit)\
                newZone.point = dcsCommon.createPoint(ux + dcsZone.x, 0, uy + dcsZone.y)\
                newZone.dcsOrigin = dcsCommon.createPoint(ux + dcsZone.x, 0, uy + dcsZone.y)\
            else \
                newZone.point = dcsCommon.createPoint(dcsZone.x, 0, dcsZone.y)\
                newZone.dcsOrigin = dcsCommon.createPoint(dcsZone.x, 0, dcsZone.y)\
            end\
\
            -- start type processing. if zone.type exists, we have a mission \
            -- created with 2.7 or above, else earlier \
            local zoneType = 0\
            if (dcsZone.type) then \
                zoneType = dcsZone.type \
            end\
            \
            if zoneType == 0 then \
                -- circular zone \
                newZone.isCircle = true \
                newZone.radius = dcsZone.radius\
                newZone.maxRadius = newZone.radius -- same for circular\
    \
            elseif zoneType == 2 then\
                -- polyZone\
                newZone.isPoly = true \
                newZone.radius = dcsZone.radius -- radius is still written in DCS, may change later. The radius has no meaning and is the last radius written before zone changed to poly.\
                -- note that newZone.point is only inside the tone for \
                -- convex polys, and DML only correctly works with convex polys\
                -- now transfer all point in the poly\
                -- note: DCS in 2.7 misspells vertices as 'verticies'\
                -- correct for this \
                newZone.maxRadius = 0\
                local verts = {}\
                if dcsZone.verticies then verts = dcsZone.verticies \
                else \
                    -- in later versions, this was corrected\
                    verts = dcsZone.vertices -- see if this is ever called\
                end\
                \
                for v=1, #verts do\
                    local dcsPoint = verts[v]\
                    local polyPoint = cfxZones.createPointFromDCSPoint(dcsPoint) -- (x, y) --> (x, 0, y-->z)\
                    newZone.poly[v] = polyPoint\
                    -- measure distance from zone's point, and store maxRadius \
                    -- dcs always saves a point with the poly zone \
                    local dist = dcsCommon.dist(newZone.point, polyPoint)\
                    if dist > newZone.maxRadius then newZone.maxRadius = dist end \
                end\
            else \
                \
                trigger.action.outText(\"cf/x zones: malformed zone #\" .. i .. \" unknown type \" .. zoneType, 10)\
            end\
            \
\
            -- calculate bounds\
            cfxZones.calculateZoneBounds(newZone) \
\
            -- add to my table\
            cfxZones.zones[upperName] = newZone -- WARNING: UPPER ZONE!!!\
            --trigger.action.outText(\"znd: procced \" .. newZone.name .. \" with radius \" .. newZone.radius, 30)\
        else\
            if cfxZones.verbose then \
                trigger.action.outText(\"cf/x zones: malformed zone #\" .. i .. \" dropped\", 10)\
            end\
        end -- else var not a table\
        \
    end -- for all zones kvp\
end -- readFromDCS\
\
function cfxZones.calculateZoneBounds(theZone)\
    if not (theZone) then return \
    end\
    \
    local bounds = theZone.bounds -- copy ref!\
    \
    if theZone.isCircle then \
        -- aabb are easy: center +/- radius \
        local center = theZone.point\
        local radius = theZone.radius \
        -- dcs uses z+ is down on map\
        -- upper left is center - radius \
        bounds.ul = dcsCommon.createPoint(center.x - radius, 0, center.z - radius)\
        bounds.ur = dcsCommon.createPoint(center.x + radius, 0, center.z - radius)\
        bounds.ll = dcsCommon.createPoint(center.x - radius, 0, center.z + radius)\
        bounds.lr = dcsCommon.createPoint(center.x + radius, 0, center.z + radius)\
        \
    elseif theZone.isPoly then\
        local poly = theZone.poly -- ref copy!\
        -- create the four points\
        local ll = cfxZones.createPointFromPoint(poly[1])\
        local lr = cfxZones.createPointFromPoint(poly[1])\
        local ul = cfxZones.createPointFromPoint(poly[1])\
        local ur = cfxZones.createPointFromPoint(poly[1])\
        \
        local pRad = dcsCommon.dist(theZone.point, poly[1]) -- rRad is radius for polygon from theZone.point \
        \
        -- now iterate through all points and adjust bounds accordingly \
        for v=2, #poly do \
            local vertex = poly[v]\
            if (vertex.x < ll.x) then ll.x = vertex.x; ul.x = vertex.x end \
            if (vertex.x > lr.x) then lr.x = vertex.x; ur.x = vertex.x end \
            if (vertex.z < ul.z) then ul.z = vertex.z; ur.z = vertex.z end\
            --if (vertex.z > ll.z) then ll.z = vertex.z; lr.z = vertex.z end\
            if (vertex.z > ur.z) then ur.z = vertex.z; ul.z = vertex.z end             \
            local dp = dcsCommon.dist(theZone.point, vertex)\
            if dp > pRad then pRad = dp end -- find largst distance to vertex\
        end\
        \
        -- now keep the new point references\
        -- and store them in the zone's bounds\
        bounds.ll = ll\
        bounds.lr = lr\
        bounds.ul = ul\
        bounds.ur = ur \
        -- we may need to ascertain why we need ul, ur, ll, lr instead of just ll and ur \
        -- store pRad \
        theZone.pRad = pRad -- not sure we'll ever need that, but at least we have it\
--        trigger.action.outText(\"+++Zones: poly zone <\" .. theZone.name .. \"> has pRad = \" .. pRad, 30) -- remember to remove me \
    else \
        -- huston, we have a problem\
        if cfxZones.verbose then \
            trigger.action.outText(\"cf/x zones: calc bounds: zone \" .. theZone.name .. \" has unknown type\", 30)\
        end\
    end\
    \
end\
\
function dmlZone:calculateZoneBounds()\
    cfxZones.calculateZoneBounds(self)\
end \
\
function cfxZones.createPoint(x, y, z)  -- bridge to dcsCommon, backward comp.\
    return dcsCommon.createPoint(x, y, z)\
--[[--    \
    local newPoint = {}\
    newPoint.x = x\
    newPoint.y = y\
    newPoint.z = z \
    return newPoint --]]-- \
end\
\
function cfxZones.copyPoint(inPoint) -- bridge to dcsCommon, backward comp.\
    return dcsCommon.copyPoint(inPoint)\
--[[--\
    local newPoint = {}\
    newPoint.x = inPoint.x\
    newPoint.y = inPoint.y\
    -- handle xz only \
    if inPoint.z then \
        newPoint.z = inPoint.z \
    else \
        newPoint.z = inPoint.y \
    end\
    return newPoint    --]]--\
end\
\
function cfxZones.createHeightCorrectedPoint(inPoint) -- this should be in dcsCommon\
    local cP = dcsCommon.createPoint(inPoint.x, land.getHeight({x=inPoint.x, y=inPoint.z}),inPoint.z)\
    return cP\
end\
\
function cfxZones.getHeightCorrectedZonePoint(theZone)\
    local thePoint = cfxZone.getPoint(theZone)\
    return cfxZones.createHeightCorrectedPoint(thePoint)\
end\
\
function dmlZone:getHeightCorrectedZonePoint()\
    local thePoint = self:getPoint()\
    return dcsCommon.createPoint(thePoint.x, land.getHeight({x=thePoint.x, y=thePoint.z}),thePoint.z)\
end\
\
function cfxZones.createPointFromPoint(inPoint)\
    return cfxZones.copyPoint(inPoint)\
end\
\
function cfxZones.createPointFromDCSPoint(inPoint) \
    return dcsCommon.createPoint(inPoint.x, 0, inPoint.y)\
end\
\
\
function cfxZones.createRandomPointInsideBounds(bounds)\
    -- warning: bounds do not move woth zone! may have to be updated\
    local x = math.random(bounds.ll.x, ur.x)\
    local z = math.random(bounds.ll.z, ur.z)\
    return dcsCommon.createPoint(x, 0, z)\
end\
\
function cfxZones.createRandomPointOnZoneBoundary(theZone)\
    if not theZone then return nil end \
    if theZone.isPoly then \
        local loc, dx, dy = cfxZones.createRandomPointInPolyZone(theZone, true)\
        return loc, dx, dy \
    else \
        local loc, dx, dy = cfxZones.createRandomPointInCircleZone(theZone, true)\
        return loc, dx, dy \
    end\
end\
\
function dmlZone:createRandomPointOnZoneBoundary()\
    return cfxZones.createRandomPointOnZoneBoundary(self)\
end \
\
function cfxZones.createRandomPointInZone(theZone)\
    if not theZone then return nil end \
    if theZone.isPoly then \
        local loc, dx, dy = cfxZones.createRandomPointInPolyZone(theZone)\
        return loc, dx, dy \
    else \
        local loc, dx, dy = cfxZones.createRandomPointInCircleZone(theZone)\
        return loc, dx, dy \
    end\
end\
\
function dmlZone:createRandomPointInZone()\
    local loc, dx, dy = cfxZones.createRandomPointInZone(self)\
    return loc, dx, dy\
end \
\
\
function cfxZones.randomPointInZone(theZone)\
    local loc, dx, dy =  cfxZones.createRandomPointInZone(theZone)\
    return loc, dx, dy \
end\
\
function dmlZone:randomPointInZone()\
    local loc, dx, dy =  cfxZones.createRandomPointInZone(self)\
    return loc, dx, dy \
end\
\
function cfxZones.createRandomPointInCircleZone(theZone, onEdge)\
    if not theZone.isCircle then \
        trigger.action.outText(\"+++Zones: warning - createRandomPointInCircleZone called for non-circle zone <\" .. theZone.name .. \">\", 30)\
        return {x=theZone.point.x, y=0, z=theZone.point.z}\
    end\
    \
    -- ok, let's first create a random percentage value for the new radius\
    -- now lets get a random degree\
    local degrees = math.random() * 2 * 3.14152 -- radiants. \
    local r = theZone.radius \
    if not onEdge then \
        r = r * math.random()\
    end \
    local p = cfxZones.getPoint(theZone) -- force update of zone if linked\
    local dx = r * math.cos(degrees)\
    local dz = r * math.sin(degrees)\
    local px = p.x + dx -- r * math.cos(degrees)\
    local pz = p.z + dz -- r * math.sin(degrees)\
    return {x=px, y=0, z = pz}, dx, dz -- returns loc and offsets to theZone.point\
end\
\
function dmlZone:createRandomPointInCircleZone(theZone, onEdge)\
    local p, dx, dz = cfxZones.createRandomPointInCircleZone(self, onEdge)\
    return p, dx, dz \
end \
\
function cfxZones.createRandomPointInPolyZone(theZone, onEdge)\
    if not theZone.isPoly then \
        trigger.action.outText(\"+++Zones: warning - createRandomPointInPolyZone called for non-poly zone <\" .. theZone.name .. \">\", 30)\
        return dcsCommon.createPoint(theZone.point.x, 0, theZone.point.z)\
    end\
    -- force update of all points \
    local p = cfxZones.getPoint(theZone)\
    \
    -- point in convex poly: choose two different lines from that polygon \
    local lineIdxA = dcsCommon.smallRandom(#theZone.poly)\
    repeat lineIdxB = dcsCommon.smallRandom(#theZone.poly) until (lineIdxA ~= lineIdxB)\
    \
    -- we now have two different lines. pick a random point on each. \
    -- we use lerp to pick any point between a and b \
    local a = theZone.poly[lineIdxA]\
    lineIdxA = lineIdxA + 1 -- get next point in poly and wrap around\
    if lineIdxA > #theZone.poly then lineIdxA = 1 end \
    local b = theZone.poly[lineIdxA] \
    local randompercent = math.random()\
    local sourceA = dcsCommon.vLerp (a, b, randompercent)\
    -- if all we want is a point on an edge, we are done \
    if onEdge then \
        local polyPoint = sourceA\
        return polyPoint, polyPoint.x - p.x, polyPoint.z - p.z -- return loc, dx, dz \
    end \
    \
    -- now get point on second line \
    a = theZone.poly[lineIdxB]\
    lineIdxB = lineIdxB + 1 -- get next point in poly and wrap around\
    if lineIdxB > #theZone.poly then lineIdxB = 1 end \
    b = theZone.poly[lineIdxB] \
    randompercent = math.random()\
    local sourceB = dcsCommon.vLerp (a, b, randompercent)\
    \
    -- now take a random point on that line that entirely \
    -- runs through the poly \
    randompercent = math.random()\
    local polyPoint = dcsCommon.vLerp (sourceA, sourceB, randompercent)\
    return polyPoint, polyPoint.x - p.x, polyPoint.z - p.z -- return loc, dx, dz \
end\
\
function dmlZone:createRandomPointInPolyZone(onEdge)\
    local p, dx, dz = cfxZones.createRandomPointInPolyZone(self, onEdge)\
    return p, dx, dz \
end \
\
function cfxZones.addZoneToManagedZones(theZone)\
    local upperName = string.upper(theZone.name) -- newZone.name:upper()\
    cfxZones.zones[upperName] = theZone\
end\
\
function dmlZone:addZoneToManagedZones()\
    local upperName = string.upper(self.name) -- newZone.name:upper()\
    cfxZones.zones[upperName] = self\
end\
\
function cfxZones.createUniqueZoneName(inName, searchSet)\
    if not inName then return nil end \
    if not searchSet then searchSet = cfxZones.zones end \
    inName = inName:upper()\
    while searchSet[inName] ~= nil do \
        inName = inName .. \"X\"\
    end\
    return inName\
end\
\
function cfxZones.createSimpleZone(name, location, radius, addToManaged)\
    if not radius then radius = 10 end\
    if not addToManaged then addToManaged = false end \
    if not location then \
        location = {}\
    end\
    if not location.x then location.x = 0 end \
    if not location.z then location.z = 0 end \
    \
    local newZone = cfxZones.createCircleZone(name, location.x, location.z, radius)\
    \
    if addToManaged then \
        cfxZones.addZoneToManagedZones(newZone)\
    end\
    return newZone\
end\
\
function cfxZones.createCircleZone(name, x, z, radius) \
    local newZone = dmlZone:new(nil) -- {} OOP compatibility \
    newZone.isCircle = true\
    newZone.isPoly = false\
    newZone.poly = {}\
    newZone.bounds = {}\
            \
    newZone.name = name\
    newZone.radius = radius\
    newZone.point = dcsCommon.createPoint(x, 0, z)\
 \
    -- props \
    newZone.properties = {}\
    \
    -- calculate my bounds\
    cfxZones.calculateZoneBounds(newZone)\
    \
    return newZone\
end\
\
function cfxZones.createSimplePolyZone(name, location, points, addToManaged)\
    if not addToManaged then addToManaged = false end \
    if not location then \
        location = {}\
    end\
    if not location.x then location.x = 0 end \
    if not location.z then location.z = 0 end \
\
    local newZone = cfxZones.createPolyZone(name, points)\
    \
    if addToManaged then \
        cfxZones.addZoneToManagedZones(newZone)\
    end\
    return newZone\
end\
\
function cfxZones.createSimpleQuadZone(name, location, points, addToManaged)\
    if not location then \
        location = {}\
    end\
    if not location.x then location.x = 0 end \
    if not location.z then location.z = 0 end \
        \
    -- synthesize 4 points if they don't exist\
    -- remember: in DCS positive x is up, positive z is right \
    if not points then \
        points = {} \
    end\
    if not points[1] then \
        -- upper left \
        points[1] = {x = location.x-1, y = 0, z = location.z-1}\
    end\
    if not points[2] then \
        -- upper right \
        points[2] = {x = location.x-1, y = 0, z = location.z+1}\
    end\
    if not points[3] then \
        -- lower right \
        points[3] = {x = location.x+1, y = 0, z = location.z+1}\
    end\
    if not points[4] then \
        -- lower left \
        points[4] = {x = location.x+1, y = 0, z = location.z-1}\
    end\
    \
    return cfxZones.createSimplePolyZone(name, location, points, addToManaged)\
end\
\
function cfxZones.createPolyZone(name, poly) -- poly must be array of point type\
    local newZone = dmlZone:new(nil) -- {} OOP compatibility \
    newZone.isCircle = false\
    newZone.isPoly = true\
    newZone.poly = {}\
    newZone.bounds = {}\
            \
    newZone.name = name\
    newZone.radius = 0\
    -- copy poly\
    for v=1, #poly do \
        local theVertex = poly[v] \
        newZone.poly[v] = cfxZones.createPointFromPoint(theVertex) \
    end\
    \
    -- properties \
    newZone.properties = {}\
    \
    cfxZones.calculateZoneBounds(newZone)\
end\
\
\
\
function cfxZones.createRandomZoneInZone(name, inZone, targetRadius, entirelyInside)\
    -- create a new circular zone with center placed inside inZone\
    -- if entirelyInside is false, only the zone's center is guaranteed to be inside\
    -- inZone.\
    -- entirelyInside is not guaranteed for polyzones\
    \
--    trigger.action.outText(\"Zones: creating rZiZ with tr = \" .. targetRadius .. \" for \" .. inZone.name .. \" that as r = \" .. inZone.radius, 10)\
    \
    if inZone.isCircle then \
        local sourceRadius = inZone.radius\
        if entirelyInside and targetRadius > sourceRadius then targetRadius = sourceRadius end\
        if entirelyInside then sourceRadius = sourceRadius - targetRadius end\
    \
        -- ok, let's first create a random percentage value for the new radius\
        local percent = 1 / math.random(100)\
        -- now lets get a random degree\
        local degrees = math.random(360) * 3.14152 / 180 -- ok, it's actually radiants. \
        local r = sourceRadius * percent \
        local x = inZone.point.x + r * math.cos(degrees)\
        local z = inZone.point.z + r * math.sin(degrees)\
        -- construct new zone\
        local newZone = cfxZones.createCircleZone(name, x, z, targetRadius)\
        return newZone\
    \
    elseif inZone.isPoly then \
        -- we have a poly zone. the way we do this is simple:\
        -- generate random x, z with ranges of the bounding box \
        -- until the point falls within the polygon.\
        --[[ replaced by new code \
        \
        local newPoint = {}\
        local emergencyBrake = 0\
        repeat\
            newPoint = cfxZones.createRandomPointInsideBounds(inZone.bounds)\
            emergencyBrake = emergencyBrake + 1\
            if (emergencyBrake > 100) then \
                newPoint = cfxZones.copyPoint(inZone.Point)\
                trigger.action.outText(\"CreateZoneInZone: emergency brake for inZone\" .. inZone.name,  10)\
                break\
            end\
        until cfxZones.isPointInsidePoly(newPoint, inZone.poly)\
        --]]--\
        local newPoint = cfxZones.createRandomPointInPolyZone(inZone)\
        -- construct new zone\
        local newZone = cfxZones.createCircleZone(name, newPoint.x, newPoint.z, targetRadius)\
        return newZone\
        \
    else \
        -- zone type unknown\
        trigger.action.outText(\"CreateZoneInZone: unknown zone type for inZone =\" .. inZone.name ,  10)\
        return nil \
    end\
end\
\
-- polygon inside zone calculations\
\
\
-- isleft returns true if point P is to the left of line AB \
-- by determining the sign (up or down) of the normal vector of \
-- the two vectors PA and PB in the y coordinate. We arbitrarily define\
-- left as being > 0, so right is <= 0. As long as we always use the \
-- same comparison, it does not matter what up or down mean.\
-- this is important because we don't know if dcs always winds quads\
-- the same way, we must simply assume that they are wound as a polygon \
function cfxZones.isLeftXZ(A, B, P)\
    return ((B.x - A.x)*(P.z - A.z) - (B.z - A.z)*(P.x - A.x)) > 0\
end\
\
-- returns true/false for inside\
function cfxZones.isPointInsideQuad(thePoint, A, B, C, D) \
    -- Inside test (only convex polygons): \
    -- point lies on the same side of each quad's vertex AB, BC, CD, DA\
    -- how do we find out which side a point lies on? via the cross product\
    -- see isLeft below\
    \
    -- so all we need to do is make sure all results of isLeft for all\
    -- four sides are the same\
    mustMatch = isLeftXZ(A, B, thePoint) -- all test results must be the same and we are ok\
                                       -- they just must be the same side.\
    if (cfxZones.isLeftXZ(B, C, thePoint ~= mustMatch)) then return false end -- on other side than all before\
    if (cfxZones.isLeftXZ(C, D, thePoint ~= mustMatch)) then return false end \
    if (cfxZones.isLeftXZ(D, A, thePoint ~= mustMatch)) then return false end\
    return true\
end\
\
-- generalized version of insideQuad, assumes winding of poly, poly convex, poly closed\
function cfxZones.isPointInsidePoly(thePoint, poly)\
    local mustMatch = cfxZones.isLeftXZ(poly[1], poly[2], thePoint)\
    for v=2, #poly-1 do \
        if cfxZones.isLeftXZ(poly[v], poly[v+1], thePoint) ~= mustMatch then return false end\
    end\
    -- final test\
    if cfxZones.isLeftXZ(poly[#poly], poly[1], thePoint) ~= mustMatch then return false end\
    \
    return true\
end;\
\
function cfxZones.isPointInsideZone(thePoint, theZone, radiusIncrease)\
    -- radiusIncrease only works for circle zones \
    if not radiusIncrease then radiusIncrease = 0 end \
    local p = {x=thePoint.x, y = 0, z = thePoint.z} -- zones have no altitude\
    if (theZone.isCircle) then \
        local zp = cfxZones.getPoint(theZone)\
        local d = dcsCommon.dist(p, theZone.point)\
        return d < theZone.radius + radiusIncrease, d \
    end \
    \
    if (theZone.isPoly) then \
        --trigger.action.outText(\"zne: isPointInside: \" .. theZone.name .. \" is Polyzone!\", 30)\
        return (cfxZones.isPointInsidePoly(p, theZone.poly)), 0 -- always returns delta 0\
    end\
\
    trigger.action.outText(\"isPointInsideZone: Unknown zone type for \" .. outerZone.name, 10)\
end\
\
function dmlZone:isPointInsideZone(thePoint, radiusIncrease) -- warning: param order!\
    return cfxZones.isPointInsideZone(thePoint, self, radiusIncrease)\
end \
\
-- isZoneInZone returns true if center of innerZone is inside  outerZone\
function cfxZones.isZoneInsideZone(innerZone, outerZone) \
    local p = cfxZones.getPoint(innerZone)\
    return cfxZones.isPointInsideZone(p, outerZone)    \
end\
\
function dmlZone:isZoneInsideZone(outerZone) \
    return cfxZones.isPointInsideZone(self:getPoint(), outerZone)    \
end\
\
function cfxZones.getZonesContainingPoint(thePoint, testZones) -- return array \
    if not testZones then \
        testZones = cfxZones.zones \
    end \
    \
    local containerZones = {}\
    for tName, tData in pairs(testZones) do \
        if cfxZones.isPointInsideZone(thePoint, tData) then \
            table.insert(containerZones, tData)\
        end\
    end\
\
    return containerZones\
end\
\
function cfxZones.getFirstZoneContainingPoint(thePoint, testZones)\
    if not testZones then \
        testZones = cfxZones.zones \
    end \
    \
    for tName, tData in pairs(testZones) do \
        if cfxZones.isPointInsideZone(thePoint, tData) then \
            return tData\
        end\
    end\
\
    return nil\
end\
\
function cfxZones.getAllZonesInsideZone(superZone, testZones) -- returnes array!\
    if not testZones then \
        testZones = cfxZones.zones \
    end \
    \
    local containedZones = {}\
    for zName, zData in pairs(testZones) do\
        if cfxZones.isZoneInsideZone(zData, superZone) then \
            if zData ~= superZone then \
                -- we filter superzone because superzone usually resides \
                -- inside itself \
                table.insert(containedZones, zData)\
            end\
        end\
    end\
    return containedZones \
end\
\
function dmlZone:getAllZonesInsideZone(testZones)\
    return cfxZones.getAllZonesInsideZone(self, testZones)\
end\
\
\
function cfxZones.getZonesWithAttributeNamed(attributeName, testZones)\
    if not testZones then testZones = cfxZones.zones end \
\
    local attributZones = {}\
    for aName,aZone in pairs(testZones) do\
        local attr = cfxZones.getZoneProperty(aZone, attributeName)\
        if attr then \
            -- this zone has the requested attribute\
            table.insert(attributZones, aZone)\
        end\
    end\
    return attributZones\
end\
\
--\
-- zone volume management\
--\
\
function cfxZones.getZoneVolume(theZone)\
    if not theZone then return nil end \
    \
    if (theZone.isCircle) then \
        -- create a sphere volume\
        local p = cfxZones.getPoint(theZone)\
        p.y = land.getHeight({x = p.x, y = p.z})\
        local r = theZone.radius\
        if r < 10 then r = 10 end \
        local vol = {\
            id = world.VolumeType.SPHERE,\
            params = {\
                point = p,\
                radius = r\
            }\
        }\
        return vol \
    elseif (theZone.isPoly) then \
        --trigger.action.outText(\"zne: isPointInside: \" .. theZone.name .. \" is Polyzone!\", 30)\
        -- build the box volume, using the zone's bounds ll and ur points \
        local lowerLeft = {}\
        -- we build x = westerm y = southern, Z = alt \
        local alt = land.getHeight({x=theZone.bounds.ll.x, y = theZone.bounds.ll.z}) - 10\
        lowerLeft.x = theZone.bounds.ll.x \
        lowerLeft.z = theZone.bounds.ll.z \
        lowerLeft.y = alt -- we go lower \
        \
        local upperRight = {}\
        alt = land.getHeight({x=theZone.bounds.ur.x, y = theZone.bounds.ur.z}) + 10\
        upperRight.x = theZone.bounds.ur.x \
        upperRight.z = theZone.bounds.ur.z \
        upperRight.y = alt -- we go higher \
        \
        -- construct volume \
        local vol = {\
            id = world.VolumeType.BOX,\
            params = {\
                min = lowerLeft,\
                max = upperRight\
            }\
        }\
        return vol \
    else \
        trigger.action.outText(\"zne: unknown zone type for <\" .. theZone.name .. \">\", 30)\
    end\
end\
\
function dmlZone:getZoneVolume()\
    return cfxZones.getZoneVolume(self)\
end \
\
\
function cfxZones.declutterZone(theZone)\
    if not theZone then return end \
    local theVol = cfxZones.getZoneVolume(theZone)\
--    if theZone.verbose then \
--        dcsCommon.dumpVar2Str(\"vol\", theVol)\
--    end\
    world.removeJunk(theVol)\
end\
\
function dmlZone:declutterZone()\
    local theVol = cfxZones.getZoneVolume(self)\
--    if self.verbose then \
--        dcsCommon.dumpVar2Str(\"vol\", theVol)\
--    end\
    world.removeJunk(theVol)\
end\
\
--\
-- units / groups in zone\
--\
function cfxZones.allGroupsInZone(theZone, categ) -- categ is optional, must be code \
    -- warning: does not check for exiting!\
    --trigger.action.outText(\"Zone \" .. theZone.name .. \" radius \" .. theZone.radius, 30)\
    local inZones = {}\
    local coals = {0, 1, 2} -- all coalitions\
    for idx, coa in pairs(coals) do \
        local allGroups = coalition.getGroups(coa, categ)\
        for key, group in pairs(allGroups) do -- iterate all groups\
            if cfxZones.isGroupPartiallyInZone(group, theZone) then\
                table.insert(inZones, group)\
            end\
        end\
    end\
    return inZones\
end\
\
function dmlZone:allGroupsInZone(categ)\
    return cfxZones.allGroupsInZone(self, categ)\
end\
\
function cfxZones.allGroupNamesInZone(theZone, categ) -- categ is optional, must be code \
    -- warning: does not check for exiting!\
    --trigger.action.outText(\"Zone \" .. theZone.name .. \" radius \" .. theZone.radius, 30)\
    local inZones = {}\
    local coals = {0, 1, 2} -- all coalitions\
    for idx, coa in pairs(coals) do \
        local allGroups = coalition.getGroups(coa, categ)\
        for key, group in pairs(allGroups) do -- iterate all groups\
            if cfxZones.isGroupPartiallyInZone(group, theZone) then\
                table.insert(inZones, group:getName())\
            end\
        end\
    end\
    return inZones\
end\
\
function dmlZone:allGroupNamesInZone(categ)\
    return cfxZones.allGroupNamesInZone(self, categ)\
end\
\
function cfxZones.allStaticsInZone(theZone, useOrigin) -- categ is optional, must be code \
    -- warning: does not check for exiting!\
    local inZones = {}\
    local coals = {0, 1, 2} -- all coalitions\
    for idx, coa in pairs(coals) do \
        local allStats = coalition.getStaticObjects(coa)\
        for key, statO in pairs(allStats) do -- iterate all groups\
            local oP = statO:getPoint()\
            if useOrigin then \
                if cfxZones.pointInZone(oP, theZone, true) then \
                    -- use DCS original coords\
                    table.insert(inZones, statO)\
                end\
            elseif cfxZones.pointInZone(oP, theZone) then\
                table.insert(inZones, statO)\
            end\
        end\
    end\
    return inZones\
end\
\
function dmlZone:allStaticsInZone(useOrigin)\
    return cfxZones.allStaticsInZone(self, useOrigin)\
end\
\
\
function cfxZones.groupsOfCoalitionPartiallyInZone(coal, theZone, categ) -- categ is optional\
    local groupsInZone = {}\
    local allGroups = coalition.getGroups(coal, categ)\
    for key, group in pairs(allGroups) do -- iterate all groups\
        if group:isExist() then\
            if cfxZones.isGroupPartiallyInZone(group, theZone) then\
                table.insert(groupsInZone, group)            \
            end\
        end\
    end\
    return groupsInZone\
end\
\
function cfxZones.isGroupPartiallyInZone(aGroup, aZone)\
    if not aGroup then return false end \
    if not aZone then return false end \
        \
    if not aGroup:isExist() then return false end \
    local allUnits = aGroup:getUnits()\
    for uk, aUnit in pairs (allUnits) do \
        if aUnit:isExist() and aUnit:getLife() > 1 then         \
            local p = aUnit:getPoint()\
            local inzone, percent, dist = cfxZones.pointInZone(p, aZone)\
            if inzone then -- cfxZones.isPointInsideZone(p, aZone) then             \
                --trigger.action.outText(\"zne: YAY <\" .. aUnit:getName() .. \"> IS IN \" .. aZone.name, 30) \
                return true\
            end \
            --trigger.action.outText(\"zne: <\" .. aUnit:getName() .. \"> not in \" .. aZone.name .. \", dist = \" .. dist .. \", rad = \", aZone.radius, 30) \
        end\
    end\
    return false\
end\
\
function cfxZones.isEntireGroupInZone(aGroup, aZone)\
    if not aGroup then return false end \
    if not aZone then return false end \
    if not aGroup:isExist() then return false end \
    local allUnits = aGroup:getUnits()\
    for uk, aUnit in pairs (allUnits) do \
        if aUnit:isExist() and aUnit:getLife() > 1 then \
            local p = aUnit:getPoint()\
            if not cfxZones.isPointInsideZone(p, aZone) then \
                return false\
            end\
        end\
    end\
    return true\
end\
\
function dmlZone:isEntireGroupInZone(aGroup)\
    return cfxZones.isEntireGroupInZone(aGroup, self)\
end\
\
--\
-- Zone Manipulation\
--\
\
function cfxZones.offsetZone(theZone, dx, dz)\
    -- first, update center \
    theZone.point.x = theZone.point.x + dx\
    theZone.point.z = theZone.point.z + dz \
    \
    -- now process all polygon points - it's empty for circular, so don't worry\
    for v=1, #theZone.poly do \
        theZone.poly[v].x = theZone.poly[v].x + dx\
        theZone.poly[v].z = theZone.poly[v].z + dz \
    end\
    \
    -- update zone bounds \
    theZone.bounds.ll.x = theZone.bounds.ll.x + dx \
    theZone.bounds.lr.x = theZone.bounds.lr.x + dx\
    theZone.bounds.ul.x = theZone.bounds.ul.x + dx \
    theZone.bounds.ur.x = theZone.bounds.ur.x + dx\
\
    theZone.bounds.ll.z = theZone.bounds.ll.z + dz \
    theZone.bounds.lr.z = theZone.bounds.lr.z + dz\
    theZone.bounds.ul.z = theZone.bounds.ul.z + dz \
    theZone.bounds.ur.z = theZone.bounds.ur.z + dz\
    \
end\
\
function dmlZone:offsetZone(dx, dz)\
    cfxZones.offsetZone(self, dx, dz)\
end\
\
\
function cfxZones.moveZoneTo(theZone, x, z)\
    local dx = x - theZone.point.x\
    local dz = z - theZone.point.z \
    cfxZones.offsetZone(theZone, dx, dz)\
end;\
\
function dmlZone:moveZoneTo(x, z)\
    cfxZones.moveZoneTo(self, x, z)\
end\
\
function cfxZones.centerZoneOnUnit(theZone, theUnit) \
    local thePoint = theUnit:getPoint()\
    cfxZones.moveZoneTo(theZone, thePoint.x, thePoint.z)\
end\
\
function dmlZone:centerZoneOnUnit(theUnit) \
    local thePoint = theUnit:getPoint()\
    self:moveZoneTo(thePoint.x, thePoint.z)\
end\
\
\
function cfxZones.dumpZones(zoneTable)\
    if not zoneTable then zoneTable = cfxZones.zones end \
    \
    trigger.action.outText(\"Zones START\", 10)\
    for i, zone in pairs(zoneTable) do \
        local myType = \"unknown\"\
        if zone.isCircle then myType = \"Circle\" end\
        if zone.isPoly then myType = \"Poly\" end \
        \
        trigger.action.outText(\"#\".. i .. \": \" .. zone.name .. \" of type \" .. myType, 10)\
    end\
    trigger.action.outText(\"Zones end\", 10)\
end\
--[[-- moved to dcsCommon\
function cfxZones.stringStartsWith(theString, thePrefix)\
    return theString:find(thePrefix) == 1\
end\
--]]--\
function cfxZones.keysForTable(theTable)\
    local keyset={}\
    local n=0\
\
    for k,v in pairs(tab) do\
        n=n+1\
        keyset[n]=k\
    end\
    return keyset\
end\
\
\
--\
-- return all zones that have a specific named property\
--\
function cfxZones.zonesWithProperty(propertyName, searchSet)\
    if not searchSet then searchSet = cfxZones.zones end \
    local theZones = {}\
    for k, aZone in pairs(searchSet) do \
        if not aZone then \
            trigger.action.outText(\"+++zone: nil aZone for \" .. k, 30)\
        else \
            local lU = cfxZones.getZoneProperty(aZone, propertyName)\
            if lU then \
                table.insert(theZones, aZone)\
            end\
        end\
    end    \
    return theZones\
end\
\
--\
-- return all zones from the zone table that begin with string prefix\
--\
function cfxZones.zonesStartingWithName(prefix, searchSet)\
    \
    if not searchSet then searchSet = cfxZones.zones end \
    \
--    trigger.action.outText(\"Enter: zonesStartingWithName for \" .. prefix , 30)\
    local prefixZones = {}\
    prefix = prefix:upper() -- all zones have UPPERCASE NAMES! THEY SCREAM AT YOU\
    for name, zone in pairs(searchSet) do\
--        trigger.action.outText(\"testing \" .. name:upper() .. \" starts with \" .. prefix , 30)\
        if dcsCommon.stringStartsWith(name:upper(), prefix) then\
            prefixZones[name] = zone -- note: ref copy!\
            --trigger.action.outText(\"zone with prefix <\" .. prefix .. \"> found: \" .. name, 10)\
        end\
    end\
    \
    return prefixZones\
end\
\
--\
-- return all zones from the zone table that begin with the string or set of strings passed in prefix \
-- if you pass 'true' as second (optional) parameter, it will first look for all zones that begin\
-- with '+' and return only those. Use during debugging to force finding a specific zone\
--\
function cfxZones.zonesStartingWith(prefix, searchSet, debugging)\
    -- you can force zones by having their name start with \"+\"\
    -- which will force them to return immediately if debugging is true for this call\
\
    if (debugging) then \
        local debugZones = cfxZones.zonesStartingWithName(\"+\", searchSet)\
        if not (next(debugZones) == nil) then -- # operator only works on array elements \
            --trigger.action.outText(\"returning zones with prefix <\" .. prefix .. \">\", 10)\
            return debugZones \
        end \
    end\
    \
    if (type(prefix) == \"string\") then \
        return cfxZones.zonesStartingWithName(prefix, searchSet)\
    end\
    \
    local allZones = {}\
    for i=1, #prefix do \
        -- iterate through all names in prefix set\
        local theName = prefix[i]\
        local newZones = cfxZones.zonesStartingWithName(theName, searchSet)\
        -- add them all to current table\
        for zName, zInfo in pairs(newZones) do \
            allZones[zName] = zInfo -- will also replace doublets\
        end\
    end\
    \
    return allZones\
end\
\
function cfxZones.getZoneByName(aName, searchSet) \
    if not searchSet then searchSet = cfxZones.zones end \
    aName = aName:upper()\
    return searchSet[aName] -- the joys of key value pairs\
end\
\
function cfxZones.getZonesContainingString(aString, searchSet) \
    if not searchSet then searchSet = cfxZones.zones end\
    aString = string.upper(aString)\
    resultSet = {}\
    for zName, zData in pairs(searchSet) do \
        if aString == string.upper(zData.name) then \
            resultSet[zName] = zData\
        end\
    end\
    \
end;\
\
-- filter zones by range to a point. returns indexed set\
function cfxZones.getZonesInRange(point, range, theZones)\
    if not theZones then theZones = cfxZones.zones end\
    \
    local inRangeSet = {}\
    for zName, zData in pairs (theZones) do \
        if dcsCommon.dist(point, zData.point) < range then \
            table.insert(inRangeSet, zData)\
        end\
    end\
    return inRangeSet \
end\
\
-- get closest zone returns the zone that is closest to point \
function cfxZones.getClosestZone(point, theZones)\
    if not theZones then theZones = cfxZones.zones end\
    local lPoint = {x=point.x, y=0, z=point.z}\
    local currDelta = math.huge \
    local closestZone = nil\
    for zName, zData in pairs(theZones) do \
        local zPoint = cfxZones.getPoint(zData)\
        local delta = dcsCommon.dist(lPoint, zPoint) -- emulate flag compare \
        if (delta < currDelta) then \
            currDelta = delta\
            closestZone = zData\
        end\
    end\
    return closestZone, currDelta \
end\
\
-- return a random zone from the table passed in zones\
function cfxZones.pickRandomZoneFrom(zones)\
    if not zones then zones = cfxZones.zones end\
    local indexedZones = dcsCommon.enumerateTable(zones)\
    local r = math.random(#indexedZones)\
    return indexedZones[r]\
end\
\
-- return an zone element by index \
function cfxZones.getZoneByIndex(theZones, theIndex) \
    local enumeratedZones = dcsCommon.enumerateTable(theZones)\
    if (theIndex > #enumeratedZones) then\
        trigger.action.outText(\"WARNING: zone index \" .. theIndex .. \" out of bounds - max = \" .. #enumeratedZones, 30)\
        return nil end\
    if (theIndex < 1) then return nil end\
    \
    return enumeratedZones[theIndex]\
end\
\
-- place a smoke marker in center of zone, offset by dx, dy \
function cfxZones.markZoneWithSmoke(theZone, dx, dz, smokeColor, alt)\
    if not alt then alt = 5 end \
    local point = cfxZones.getPoint(theZone) --{} -- theZone.point\
    point.x = point.x + dx -- getpoint updates and returns copy \
    point.z = point.z + dz \
    -- get height at point \
    point.y = land.getHeight({x = point.x, y = point.z}) + alt\
    -- height-correct\
    --local newPoint= {x = point.x, y = land.getHeight({x = point.x, y = point.z}) + 3, z= point.z}\
    trigger.action.smoke(point, smokeColor)\
end\
\
function dmlZone:markZoneWithSmoke(dx, dz, smokeColor, alt)\
    cfxZones.markZoneWithSmoke(self, dx, dz, smokeColor, alt)\
end\
\
-- place a smoke marker in center of zone, offset by radius and degrees \
function cfxZones.markZoneWithSmokePolar(theZone, radius, degrees, smokeColor, alt)\
    local rads = degrees * math.pi / 180\
    local dx = radius * math.sin(rads)\
    local dz = radius * math.cos(rads)\
    cfxZones.markZoneWithSmoke(theZone, dx, dz, smokeColor, alt)\
end\
\
function dmlZone:markZoneWithSmokePolar(radius, degrees, smokeColor, alt)\
    cfxZones.markZoneWithSmokePolar(self, radius, degrees, smokeColor, alt)\
end\
\
-- place a smoke marker in center of zone, offset by radius and randomized degrees \
function cfxZones.markZoneWithSmokePolarRandom(theZone, radius, smokeColor)\
    local degrees = math.random(360)\
    cfxZones.markZoneWithSmokePolar(theZone, radius, degrees, smokeColor)\
end\
\
function dmlZone:markZoneWithSmokePolarRandom(radius, smokeColor)\
    local degrees = math.random(360)\
    self:markZoneWithSmokePolar(radius, degrees, smokeColor)\
end\
\
function cfxZones.pointInOneOfZones(thePoint, zoneArray, useOrig) \
    if not zoneArray then zoneArray = cfxZones.zones end \
    for idx, theZone in pairs(zoneArray) do \
        local isIn, percent, dist = cfxZones.pointInZone(thePoint, theZone, useOrig)\
        if isIn then return isIn, percent, dist, theZone end \
    end\
    return false, 0, 0, nil \
end\
\
\
-- unitInZone returns true if theUnit is inside the zone \
-- the second value returned is the percentage of distance\
-- from center to rim, with 100% being entirely in center, 0 = outside\
-- the third value returned is the distance to center\
function cfxZones.pointInZone(thePoint, theZone, useOrig)\
\
    if not (theZone) then return false, 0, 0 end\
        \
    local pflat = {x = thePoint.x, y = 0, z = thePoint.z}\
    \
    local zpoint \
    if useOrig then\
        zpoint = cfxZones.getDCSOrigin(theZone)\
    else \
        zpoint = cfxZones.getPoint(theZone) -- updates zone if linked \
    end\
    local ppoint = thePoint -- xyz\
    local pflat = {x = ppoint.x, y = 0, z = ppoint.z}\
    local dist = dcsCommon.dist(zpoint, pflat)\
    \
    if theZone.isCircle then \
        if theZone.radius <= 0 then \
            return false, 0, 0\
        end\
\
        local success = dist < theZone.radius\
        local percentage = 0\
        if (success) then \
            percentage = 1 - dist / theZone.radius \
        end\
        return success, percentage, dist \
    \
    elseif theZone.isPoly then\
        local success = cfxZones.isPointInsidePoly(pflat, theZone.poly)\
        return success, 0, dist\
    else \
        trigger.action.outText(\"pointInZone: Unknown zone type for \" .. theZone.name, 10)\
    end\
\
    return false\
end\
\
function dmlZone:pointInZone(thePoint, useOrig)\
    return cfxZones.pointInZone(thePoint, self, useOrig)\
end\
\
\
function cfxZones.unitInZone(theUnit, theZone)\
    if not (theUnit) then return false, 0, 0 end\
    if not (theUnit:isExist()) then return false, 0, 0 end\
    -- force zone update if it is linked to another zone \
    -- pointInZone does update\
    local thePoint = theUnit:getPoint()\
    return cfxZones.pointInZone(thePoint, theZone)\
end\
\
function dmlZone:unitInZone(theUnit)\
    if not (theUnit) then return false, 0, 0 end\
    if not (theUnit:isExist()) then return false, 0, 0 end\
    -- force zone update if it is linked to another zone \
    -- pointInZone does update\
    local thePoint = theUnit:getPoint()\
    return self:pointInZone(thePoint)\
end\
\
-- returns all units of the input set that are inside the zone \
function cfxZones.unitsInZone(theUnits, theZone)\
    if not theUnits then return {} end\
    if not theZone then return {} end\
    \
    local zoneUnits = {}\
    for index, aUnit in pairs(theUnits) do \
        if cfxZones.unitInZone(aUnit, theZone) then \
            table.insert( zoneUnits, aUnit)\
        end\
    end\
    return zoneUnits\
end\
\
function dmlZone:unitsInZone(theUnits)\
    if not theUnits then return {} end\
    local zoneUnits = {}\
    for index, aUnit in pairs(theUnits) do \
        if self:unitInZone(aUnit) then \
            table.insert(zoneUnits, aUnit)\
        end\
    end\
    return zoneUnits\
end\
\
function cfxZones.closestUnitToZoneCenter(theUnits, theZone)\
    -- does not care if they really are in zone. call unitsInZone first\
    -- if you need to have them filtered\
    -- theUnits MUST BE ARRAY\
    if not theUnits then return nil end\
    if #theUnits == 0 then return nil end\
    local closestUnit = theUnits[1]\
    local zP = cfxZones.getPoint(theZone)\
    local smallestDist = math.huge\
    for i=2, #theUnits do\
        local aUnit = theUnits[i]\
        local currDist = dcsCommon.dist(zP, aUnit:getPoint())\
        if smallestDist > currDelta then \
            closestUnit = aUnit\
            smallestDist = currDist\
        end\
    end\
    return closestUnit\
end\
\
function dmlZone:closestUnitToZoneCenter(theUnits)\
    return cfxZones.closestUnitToZoneCenter(theUnits, self)\
end\
\
--[[\
function cfxZones.anyPlayerInZone(theZone) -- returns first player it finds\
    for pname, pinfo in pairs(cfxPlayer.playerDB) do\
        local playerUnit = pinfo.unit\
        if (cfxZones.unitInZone(playerUnit, theZone)) then \
            return true, playerUnit\
        end\
    end -- for all players \
    return false, nil\
end\
\
--]]--\
\
-- grow zone\
function cfxZones.growZone()\
    -- circular zones simply increase radius\
    -- poly zones: not defined \
    \
end\
\
\
-- creating units in a zone\
function cfxZones.createGroundUnitsInZoneForCoalition (theCoalition, groupName, theZone, theUnits, formation, heading) \
    -- theUnits can be string or table of string \
    if not groupName then groupName = \"G_\"..theZone.name end \
    -- group name will be taken from zone name and prependend with \"G_\"\
    local theGroup = dcsCommon.createGroundGroupWithUnits(groupName, theUnits, theZone.radius, nil, formation)\
    \
    -- turn the entire formation to heading\
    if (not heading) then heading = 0 end\
    dcsCommon.rotateGroupData(theGroup, heading) -- currently, group is still at origin, no cx, cy\
    \
    \
    -- now move the group to center of theZone\
    dcsCommon.moveGroupDataTo(theGroup, \
                          theZone.point.x, \
                          theZone.point.z) -- watchit: Z!!!\
\
\
    -- create the group in the world and return it\
    -- first we need to translate the coalition to a legal \
    -- country. we use UN for neutral, cjtf for red and blue \
    local theSideCJTF = dcsCommon.coalition2county(theCoalition)\
    -- store cty and cat for later access. DCS doesn't need it, but we may \
    \
    theGroup.cty = theSideCJTF\
    theGroup.cat = Group.Category.GROUND\
    \
    -- create a copy of the group data for \
    -- later reference \
    local groupDataCopy = dcsCommon.clone(theGroup)\
\
    local newGroup = coalition.addGroup(theSideCJTF, Group.Category.GROUND, theGroup)\
    return newGroup, groupDataCopy\
end\
\
--\
-- ===============\
-- FLAG PROCESSING \
-- ===============\
--\
\
--\
-- Flag Pulling \
--\
function cfxZones.pulseFlag(theFlag, method, theZone)\
    local args = {}\
    args.theFlag = theFlag\
    args.method = method\
    args.theZone = theZone \
    local delay = 3\
    if dcsCommon.containsString(method, \",\") then \
        local parts = dcsCommon.splitString(method, \",\")\
        delay = parts[2]\
        if delay then delay = tonumber(delay) end  \
    end\
    if not delay then delay = 3 end \
    if theZone.verbose then \
        trigger.action.outText(\"+++zne: RAISING pulse t=\"..delay..\" for flag <\" .. theFlag .. \"> in zone <\" .. theZone.name ..\">\", 30)\
    end \
    local newVal = 1\
    cfxZones.setFlagValue(theFlag, newVal, theZone)\
    \
    -- schedule second half of pulse \
    timer.scheduleFunction(cfxZones.unPulseFlag, args, timer.getTime() + delay)\
end\
\
function dmlZone:pulseFlag(theFlag, method)\
    cfxZones.pulseFlag(theFlag, method, self)\
end\
\
function cfxZones.unPulseFlag(args)\
    local theZone = args.theZone\
    local method = args.method \
    local theFlag = args.theFlag \
    local newVal = 0\
    -- we may later use method to determine pulse direction / newVal\
    -- for now, we always go low \
    if theZone.verbose then \
        trigger.action.outText(\"+++zne: DOWNPULSE pulse for flag <\" .. theFlag .. \"> in zone <\" .. theZone.name ..\">\", 30)\
    end\
    cfxZones.setFlagValue(theFlag, newVal, theZone)\
end\
\
function cfxZones.evalRemainder(remainder)\
    local rNum = tonumber(remainder)\
    if not rNum then \
        -- we use remainder as name for flag \
        -- PROCESS ESCAPE SEQUENCES\
        local esc = string.sub(remainder, 1, 1)\
        local last = string.sub(remainder, -1)\
        if esc == \"@\" then \
            remainder = string.sub(remainder, 2)\
            remainder = dcsCommon.trim(remainder)\
        end\
        \
        if esc == \"(\" and last == \")\" and string.len(remainder) > 2 then \
            -- note: iisues with startswith(\"(\") ???\
            remainder = string.sub(remainder, 2, -2)\
            remainder = dcsCommon.trim(remainder)        \
        end\
        if esc == \"\\\"\" and last == \"\\\"\" and string.len(remainder) > 2 then \
            remainder = string.sub(remainder, 2, -2)\
            remainder = dcsCommon.trim(remainder)        \
        end\
        if cfxZones.verbose then \
            trigger.action.outText(\"+++zne: accessing flag <\" .. remainder .. \">\", 30)\
        end \
        rNum = cfxZones.getFlagValue(remainder, theZone)\
    end \
    return rNum\
end\
\
function cfxZones.doPollFlag(theFlag, method, theZone) -- no OOP equivalent\
    -- WARNING: \
    -- if method is a number string, it will be interpreted as follows:\
    -- positive number: set immediate \
    -- negative: decrement by amouint\
    if not theZone then \
        trigger.action.outText(\"+++zones: nil theZone on pollFlag\", 30)\
    end\
\
    local mt = type(method)\
    if mt == \"number\" then \
        method = \"#\" .. method -- convert to immediate \
        mt = \"string\"\
    elseif mt ~= \"string\" then \
        trigger.action.outText(\"+++zne: warning: zone <\" .. theZone.name .. \"> method type <\" .. mt .. \"> received. Ignoring\", 30)\
        return \
    end\
\
    local val = nil\
    method = method:lower()\
    method = dcsCommon.trim(method)\
    val = tonumber(method) -- see if val can be directly converted \
    if dcsCommon.stringStartsWith(method, \"+\") or \
       dcsCommon.stringStartsWith(method, \"-\") \
    then \
        -- skip this processing, a legal method can start with \"+\" or \"-\"\
        -- and we interpret it as a method to increase or decrease by amount\
    elseif (val ~= nil) then \
        -- provision to handle direct (positive) numbers (legacy support)\
        -- method can be converted to number but does not start with - or +\
        -- since all negative numbers start with '-' above guard will skip, positive will end up here\
        cfxZones.setFlagValue(theFlag, val, theZone)\
        if cfxZones.verbose or theZone.verbose then\
            trigger.action.outText(\"+++zones: flag <\" .. theFlag .. \"> changed to #\" .. val, 30)\
        end \
        return\
    else \
    end\
\
    if dcsCommon.stringStartsWith(method, \"#\") then \
        -- immediate value command. remove # and eval remainder \
        local remainder = dcsCommon.removePrefix(method, \"#\")\
        val = cfxZones.evalRemainder(remainder) -- always returens a number\
        cfxZones.setFlagValue(theFlag, val, theZone)\
        if theZone.verbose then \
            trigger.action.outText(\"+++zones: poll setting immediate <\" .. theFlag .. \"> in <\" .. theZone.name .. \"> to <\" .. val .. \">\", 30)\
        end\
        return \
    end\
    \
    local currVal = cfxZones.getFlagValue(theFlag, theZone)\
    if method == \"inc\" or method == \"f+1\" then \
        --trigger.action.setUserFlag(theFlag, currVal + 1)\
        cfxZones.setFlagValue(theFlag, currVal+1, theZone)\
        \
    elseif method == \"dec\" or method == \"f-1\" then \
        -- trigger.action.setUserFlag(theFlag, currVal - 1)\
        cfxZones.setFlagValue(theFlag, currVal-1, theZone)\
\
    elseif method == \"off\" or method == \"f=0\" then \
        -- trigger.action.setUserFlag(theFlag, 0)\
        cfxZones.setFlagValue(theFlag, 0, theZone)\
\
    elseif method == \"flip\" or method == \"xor\" then \
        if currVal ~= 0 then \
--            trigger.action.setUserFlag(theFlag, 0)\
            cfxZones.setFlagValue(theFlag, 0, theZone)\
\
        else \
            --trigger.action.setUserFlag(theFlag, 1)\
            cfxZones.setFlagValue(theFlag, 1, theZone)\
        end\
        \
    elseif dcsCommon.stringStartsWith(method, \"pulse\") then \
        cfxZones.pulseFlag(theFlag, method, theZone)\
        \
    elseif dcsCommon.stringStartsWith(method, \"+\") then \
        -- we add whatever is to the right \
        local remainder = dcsCommon.removePrefix(method, \"+\")\
        local adder = cfxZones.evalRemainder(remainder)\
        cfxZones.setFlagValue(theFlag, currVal+adder, theZone)\
        if theZone.verbose then \
            trigger.action.outText(\"+++zones: (poll) updating with '+' flag <\" .. theFlag .. \"> in <\" .. theZone.name .. \"> by <\" .. adder .. \"> to <\" .. adder + currVal .. \">\", 30)\
        end\
        \
    elseif dcsCommon.stringStartsWith(method, \"-\") then \
        -- we subtract whatever is to the right \
        local remainder = dcsCommon.removePrefix(method, \"-\")\
        local adder = cfxZones.evalRemainder(remainder)\
        cfxZones.setFlagValue(theFlag, currVal-adder, theZone)\
\
    else \
        if method ~= \"on\" and method ~= \"f=1\" then \
            trigger.action.outText(\"+++zones: unknown method <\" .. method .. \"> - using 'on'\", 30)\
        end\
        -- default: on.\
--        trigger.action.setUserFlag(theFlag, 1)\
        cfxZones.setFlagValue(theFlag, 1, theZone)\
    end\
    \
    if cfxZones.verbose then\
        local newVal = cfxZones.getFlagValue(theFlag, theZone)\
        trigger.action.outText(\"+++zones: flag <\" .. theFlag .. \"> changed from \" .. currVal .. \" to \" .. newVal, 30)\
    end \
end\
\
function cfxZones.pollFlag(theFlag, method, theZone) \
    local allFlags = {}\
    if dcsCommon.containsString(theFlag, \",\") then \
        if cfxZones.verbose then \
            trigger.action.outText(\"+++zones: will poll flag set <\" .. theFlag .. \"> with \" .. method, 30)\
        end\
        allFlags = dcsCommon.splitString(theFlag, \",\")\
    else \
        table.insert(allFlags, theFlag)\
    end\
    \
    for idx, aFlag in pairs(allFlags) do \
        aFlag = dcsCommon.trim(aFlag)\
        -- note: mey require range preprocessing, but that's not\
        -- a priority \
        cfxZones.doPollFlag(aFlag, method, theZone)\
    end \
end\
\
function dmlZone:pollFlag(theFlag, method)\
    cfxZones.pollFlag(theFlag, method, self)\
end\
\
function cfxZones.expandFlagName(theFlag, theZone) \
    if not theFlag then return \"!NIL\" end \
    local zoneName = \"<dummy>\"\
    if theZone then \
        zoneName = theZone.name -- for flag wildcards\
    end\
    \
    if type(theFlag) == \"number\" then \
        -- straight number, return \
        return theFlag\
    end\
    \
    -- we assume it's a string now\
    theFlag = dcsCommon.trim(theFlag) -- clear leading/trailing spaces\
    local nFlag = tonumber(theFlag) \
    if nFlag then -- a number, legal\
        return theFlag\
    end\
        \
    -- now do wildcard processing. we have alphanumeric\
    if dcsCommon.stringStartsWith(theFlag, \"*\") then  \
        theFlag = zoneName .. theFlag\
    end\
    return theFlag\
end\
\
function cfxZones.setFlagValueMult(theFlag, theValue, theZone)\
    local allFlags = {}\
    if dcsCommon.containsString(theFlag, \",\") then \
        if cfxZones.verbose then \
            trigger.action.outText(\"+++zones: will multi-set flags <\" .. theFlag .. \"> to \" .. theValue, 30)\
        end\
        allFlags = dcsCommon.splitString(theFlag, \",\")\
    else \
        table.insert(allFlags, theFlag)\
    end\
    \
    for idx, aFlag in pairs(allFlags) do \
        aFlag = dcsCommon.trim(aFlag)\
        -- note: mey require range preprocessing, but that's not\
        -- a priority \
        cfxZones.setFlagValue(aFlag, theValue, theZone)\
    end \
end\
\
function cfxZones.setFlagValue(theFlag, theValue, theZone)\
    local zoneName = \"<dummy>\"\
    if not theZone then \
        trigger.action.outText(\"+++Zne: no zone on setFlagValue\", 30) -- mod me for detector\
    else \
        zoneName = theZone.name -- for flag wildcards\
    end\
    \
    if type(theFlag) == \"number\" then \
        -- straight set, ME flag \
        trigger.action.setUserFlag(theFlag, theValue)\
        return \
    end\
    \
    -- we assume it's a string now\
    theFlag = dcsCommon.trim(theFlag) -- clear leading/trailing spaces\
    local nFlag = tonumber(theFlag) \
    if nFlag then \
        trigger.action.setUserFlag(theFlag, theValue)\
        return \
    end\
    \
    -- some QoL: detect \"<none>\"\
    if dcsCommon.containsString(theFlag, \"<none>\") then \
        trigger.action.outText(\"+++Zone: warning - setFlag has '<none>' flag name in zone <\" .. zoneName .. \">\", 30) -- if error, intended break\
    end\
    \
    -- now do wildcard processing. we have alphanumeric\
    if dcsCommon.stringStartsWith(theFlag, \"*\") then  \
        theFlag = zoneName .. theFlag\
    end\
    trigger.action.setUserFlag(theFlag, theValue)\
end \
\
function dmlZone:setFlagValue(theFlag, theValue)\
    cfxZones.setFlagValue(theFlag, theValue, self)\
end\
\
\
function cfxZones.getFlagValue(theFlag, theZone)\
    local zoneName = \"<dummy>\"\
    if not theZone or not theZone.name then \
        trigger.action.outText(\"+++Zne: no zone or zone name on getFlagValue\", 30)\
    else \
        zoneName = theZone.name -- for flag wildcards\
    end\
    \
    if type(theFlag) == \"number\" then \
        -- straight get, ME flag \
        return tonumber(trigger.misc.getUserFlag(theFlag))\
    end\
    \
    -- we assume it's a string now\
    theFlag = dcsCommon.trim(theFlag) -- clear leading/trailing spaces\
    local nFlag = tonumber(theFlag) \
    if nFlag then \
        return tonumber(trigger.misc.getUserFlag(theFlag))\
    end\
    \
    -- some QoL: detect \"<none>\"\
    if dcsCommon.containsString(theFlag, \"<none>\") then \
        trigger.action.outText(\"+++Zone: warning - getFlag has '<none>' flag name in zone <\" .. zoneName .. \">\", 30) -- break here\
    end\
    \
    -- now do wildcard processing. we have alphanumeric\
    if dcsCommon.stringStartsWith(theFlag, \"*\") then  \
            theFlag = zoneName .. theFlag\
    end\
    return tonumber(trigger.misc.getUserFlag(theFlag))\
end\
\
function dmlZone:getFlagValue(theFlag)\
    return cfxZones.getFlagValue(theFlag, self)\
end\
--[[--\
function cfxZones.isMEFlag(inFlag)\
    -- do NOT use me\
    trigger.action.outText(\"+++zne: warning: deprecated isMEFlag\", 30)\
    return true \
    -- returns true if inFlag is a pure positive number\
end\
--]]--\
\
function cfxZones.verifyMethod(theMethod, theZone)\
    local lMethod = string.lower(theMethod)\
    if lMethod == \"#\" or lMethod == \"change\" then \
        return true\
    end\
\
    if lMethod == \"0\" or lMethod == \"no\" or lMethod == \"false\" \
       or lMethod == \"off\" then \
        return true  \
    end\
    \
    if lMethod == \"1\" or lMethod == \"yes\" or lMethod == \"true\" \
       or lMethod == \"on\" then \
        return true  \
    end\
    \
    if lMethod == \"inc\" or lMethod == \"+1\" then \
        return true\
    end\
    \
    if lMethod == \"dec\" or lMethod == \"-1\" then \
        return true \
    end \
    \
    if lMethod == \"lohi\" or lMethod == \"pulse\" then \
        return true\
    end\
    \
    if lMethod == \"hilo\" then \
        return true\
    end\
    \
    -- number constraints\
    -- or flag constraints     -- ONLY RETURN TRUE IF CHANGE AND CONSTRAINT MET \
    local op = string.sub(theMethod, 1, 1) \
    local remainder = string.sub(theMethod, 2)\
    remainder = dcsCommon.trim(remainder) -- remove all leading and trailing spaces\
\
    if true then \
        -- we have a comparison = \">\", \"=\", \"<\" followed by a number \
        -- THEY TRIGGER EACH TIME lastVal <> currVal AND condition IS MET  \
        if op == \"=\" then \
            return true\
        end\
        \
        if op == \"#\" or op == \"~\" then \
            return true\
        end \
        \
        if op == \"<\" then \
            return true\
        end\
        \
        if op == \">\" then \
            return true\
        end\
    end\
    \
    return false \
end\
\
function dmlZone:verifyMethod(theMethod)\
    return cfxZones.verifyMethod(theMethod, self)\
end\
\
-- method-based flag testing \
function cfxZones.evalFlagMethodImmediate(currVal, theMethod, theZone)\
    -- immediate eval - does not look at last val. \
    -- return true/false/value based on theMethod's contraints \
    -- simple constraints\
    local lMethod = string.lower(theMethod)\
    if lMethod == \"#\" or lMethod == \"change\" then \
        -- ALWAYS RETURNS TRUE for currval <> 0, flase if currval = 0\
        return currVal ~= 0  \
    end\
    \
    if lMethod == \"0\" or lMethod == \"no\" or lMethod == \"false\" \
       or lMethod == \"off\" then \
        -- WARNING: ALWAYS RETURNS FALSE\
        return false  \
    end\
    \
    if lMethod == \"1\" or lMethod == \"yes\" or lMethod == \"true\" \
       or lMethod == \"on\" then \
        -- WARNING: ALWAYS RETURNS TRUE\
        return true  \
    end\
    \
    if lMethod == \"inc\" or lMethod == \"+1\" then \
        return currVal+1 -- this may be unexpected\
    end\
    \
    if lMethod == \"dec\" or lMethod == \"-1\" then \
        return currVal-1 -- this may be unexpectd\
    end \
    \
    -- number constraints\
    -- or flag constraints \
    -- ONLY RETURN TRUE IF CHANGE AND CONSTRAINT MET \
    local op = string.sub(theMethod, 1, 1) \
    local remainder = string.sub(theMethod, 2)\
    remainder = dcsCommon.trim(remainder) -- remove all leading and trailing spaces\
    local rNum = tonumber(remainder)\
    if not rNum then \
        -- we use remainder as name for flag \
        -- PROCESS ESCAPE SEQUENCES\
        local esc = string.sub(remainder, 1, 1)\
        local last = string.sub(remainder, -1)\
        if esc == \"@\" then \
            remainder = string.sub(remainder, 2)\
            remainder = dcsCommon.trim(remainder)\
        end\
        \
        if esc == \"(\" and last == \")\" and string.len(remainder) > 2 then \
            -- note: iisues with startswith(\"(\") ???\
            remainder = string.sub(remainder, 2, -2)\
            remainder = dcsCommon.trim(remainder)        \
        end\
        if esc == \"\\\"\" and last == \"\\\"\" and string.len(remainder) > 2 then \
            remainder = string.sub(remainder, 2, -2)\
            remainder = dcsCommon.trim(remainder)        \
        end\
        if cfxZones.verbose then \
            trigger.action.outText(\"+++zne: accessing flag <\" .. remainder .. \">\", 30)\
        end \
        rNum = cfxZones.getFlagValue(remainder, theZone)\
    end \
    if rNum then \
        -- we have a comparison = \">\", \"=\", \"<\" followed by a number  \
        if op == \"=\" then \
            return currVal == rNum\
        end\
        \
        if op == \"#\" or op == \"~\" then \
            return currVal ~= rNum \
        end \
        \
        if op == \"<\" then \
            return currVal < rNum\
        end\
        \
        if op == \">\" then \
            return currVal > rNum\
        end\
    end\
    \
    -- if we get here, we have an error \
    local zoneName = \"<NIL>\"\
    if theZone then zoneName = theZone.name end \
    trigger.action.outText(\"+++Zne: illegal |\" .. theMethod .. \"| in eval for zone \" .. zoneName, 30 )\
    return false     \
end\
\
function dmlZone:evalFlagMethodImmediate(currVal, theMethod, theZone)\
    return cfxZones.evalFlagMethodImmediate(currVal, theMethod, self)\
end\
\
\
function cfxZones.testFlagByMethodForZone(currVal, lastVal, theMethod, theZone)\
    -- return true/false based on theMethod's contraints \
    -- simple constraints\
    -- ONLY RETURN TRUE IF CHANGE AND CONSTRAINT MET \
    local lMethod = string.lower(theMethod)\
    if lMethod == \"#\" or lMethod == \"change\" then \
        -- check if currVal different from lastVal\
        return currVal ~= lastVal  \
    end\
    \
    if lMethod == \"0\" or lMethod == \"no\" or lMethod == \"false\" \
       or lMethod == \"off\" then \
        -- WARNING: ONLY RETURNS TRUE IF FALSE AND lastval not zero!\
        return currVal == 0 and currVal ~= lastVal  \
    end\
    \
    if lMethod == \"1\" or lMethod == \"yes\" or lMethod == \"true\" \
       or lMethod == \"on\" then \
        -- WARNING: only returns true if lastval was false!!!!\
        return (currVal ~= 0 and lastVal == 0)  \
    end\
    \
    if lMethod == \"inc\" or lMethod == \"+1\" then \
--        return currVal == lastVal+1 -- better: test for greater than \
        return currVal > lastVal\
    end\
    \
    if lMethod == \"dec\" or lMethod == \"-1\" then \
        --return currVal == lastVal-1\
        return currVal < lastVal \
    end \
    \
    if lMethod == \"lohi\" or lMethod == \"pulse\" then \
        return (lastVal <= 0 and currVal > 0)\
    end\
    \
    if lMethod == \"hilo\" then \
        return (lastVal > 0 and currVal <= 0)\
    end\
    \
    -- number constraints\
    -- or flag constraints \
    -- ONLY RETURN TRUE IF CHANGE AND CONSTRAINT MET \
    local op = string.sub(theMethod, 1, 1) \
    local remainder = string.sub(theMethod, 2)\
    remainder = dcsCommon.trim(remainder) -- remove all leading and trailing spaces\
    local rNum = tonumber(remainder)\
    if not rNum then \
        -- we use remainder as name for flag \
        -- PROCESS ESCAPE SEQUENCES\
        local esc = string.sub(remainder, 1, 1)\
        local last = string.sub(remainder, -1)\
        if esc == \"@\" then \
            remainder = string.sub(remainder, 2)\
            remainder = dcsCommon.trim(remainder)\
        end\
        \
        if esc == \"(\" and last == \")\" and string.len(remainder) > 2 then \
            -- note: iisues with startswith(\"(\") ???\
            remainder = string.sub(remainder, 2, -2)\
            remainder = dcsCommon.trim(remainder)        \
        end\
        if esc == \"\\\"\" and last == \"\\\"\" and string.len(remainder) > 2 then \
            remainder = string.sub(remainder, 2, -2)\
            remainder = dcsCommon.trim(remainder)        \
        end\
        if cfxZones.verbose then \
            trigger.action.outText(\"+++zne: accessing flag <\" .. remainder .. \">\", 30)\
        end \
        rNum = cfxZones.getFlagValue(remainder, theZone)\
    end \
    if rNum then \
        -- we have a comparison = \">\", \"=\", \"<\" followed by a number \
        -- THEY TRIGGER EACH TIME lastVal <> currVal AND condition IS MET  \
        if op == \"=\" then \
            return currVal == rNum and lastVal ~= currVal\
        end\
        \
        if op == \"#\" or op == \"~\" then \
            return currVal ~= rNum and lastVal ~= currVal \
        end \
        \
        if op == \"<\" then \
            return currVal < rNum and lastVal ~= currVal\
        end\
        \
        if op == \">\" then \
            return currVal > rNum and lastVal ~= currVal\
        end\
    end\
    \
    -- if we get here, we have an error \
    local zoneName = \"<NIL>\"\
    if theZone then zoneName = theZone.name end \
    trigger.action.outText(\"+++Zne: illegal method constraints |\" .. theMethod .. \"| for zone \" .. zoneName, 30 )\
    return false \
end\
\
-- WARNING: testZoneFlag must also support non-dmlZone!!!\
function cfxZones.testZoneFlag(theZone, theFlagName, theMethod, latchName)\
    -- returns two values: true/false method result, and curr value\
    -- returns true if method constraints are met for flag theFlagName\
    -- as defined by theMethod \
    if not theMethod then \
        theMethod = \"change\"\
    end \
    \
    -- will read and update theZone[latchName] as appropriate \
    if not theZone then \
        trigger.action.outText(\"+++Zne: no zone for testZoneFlag\", 30)\
        return nil, nil \
    end \
    if not theFlagName then \
        -- this is common, no error, only on verbose \
        if cfxZones.verbose then \
            trigger.action.outText(\"+++Zne: no flagName for zone \" .. theZone.name .. \" for testZoneFlag\", 30)\
        end \
        return nil, nil\
    end\
    if not latchName then \
        trigger.action.outText(\"+++Zne: no latchName for zone \" .. theZone.name .. \" for testZoneFlag\", 30)\
        return nil, nil \
    end\
    -- get current value \
    local currVal = cfxZones.getFlagValue(theFlagName, theZone)\
    \
    -- get last value from latch\
    local lastVal = theZone[latchName]\
    if not lastVal then \
        trigger.action.outText(\"+++Zne: latch <\" .. latchName .. \"> not valid for zone \" .. theZone.name, 30) -- intentional break here \
        return nil, nil\
    end\
    \
    -- now, test by method \
    -- we should only test if currVal <> lastVal \
    if currVal == lastVal then\
        return false, currVal\
    end \
    \
    --trigger.action.outText(\"+++Zne: about to test: c = \" .. currVal .. \", l = \" .. lastVal, 30)\
    local testResult = cfxZones.testFlagByMethodForZone(currVal, lastVal, theMethod, theZone)\
\
    -- update latch by method\
    theZone[latchName] = currVal \
\
    -- return result\
    return testResult, currVal\
end\
\
function dmlZone:testZoneFlag(theFlagName, theMethod, latchName)\
    local r, v = cfxZones.testZoneFlag(self, theFlagName, theMethod, latchName)\
    return r, v \
end\
\
function cfxZones.numberArrayFromString(inString, default) -- bridge\
    return dcsCommon.numberArrayFromString(inString, default)\
end\
 \
\
function cfxZones.flagArrayFromString(inString) -- dcsCommon bridge \
    return dcsCommon.flagArrayFromString(inString)\
end\
\
\
--\
-- ===================\
-- PROPERTY PROCESSING\
-- =================== \
--\
\
function cfxZones.getAllZoneProperties(theZone, caseInsensitive, numbersOnly) -- return as dict \
    if not caseInsensitive then caseInsensitive = false end \
    if not numbersOnly then numbersOnly = false end \
    if not theZone then return {} end \
    \
    local dcsProps = theZone.properties -- zone properties in dcs format \
    local props = {}\
    -- dcs has all properties as array with values .key and .value \
    -- so convert them into a dictionary \
    for i=1, #dcsProps do \
        local theProp = dcsProps[i]\
        local theKey = \"dummy\"\
        if string.len(theProp.key) > 0 then theKey = theProp.key end \
        if caseInsensitive then theKey = theKey:upper() end \
        local v = theProp.value \
        if numbersOnly then \
            v = tonumber(v)\
            if not v then v = 0 end \
        end\
        props[theKey] = v\
    end\
    return props \
end\
\
function dmlZone:getAllZoneProperties(caseInsensitive, numbersOnly)\
    return cfxZones.getAllZoneProperties(self, caseInsensitive, numbersOnly)\
end\
\
function cfxZones.extractPropertyFromDCS(theKey, theProperties)\
-- trim\
    theKey = dcsCommon.trim(theKey) \
--    make lower case conversion if not case sensitive\
    if not cfxZones.caseSensitiveProperties then \
        theKey = string.lower(theKey)\
    end\
\
-- iterate all keys and compare to what we are looking for     \
    for i=1, #theProperties do\
        local theP = theProperties[i]\
         \
        local existingKey = dcsCommon.trim(theP.key)  \
        if not cfxZones.caseSensitiveProperties then \
            existingKey = string.lower(existingKey)\
        end\
        if existingKey == theKey then \
            return theP.value\
        end\
        \
        -- now check after removing all blanks \
        existingKey = dcsCommon.removeBlanks(existingKey)\
        if existingKey == theKey then \
            return theP.value\
        end\
    end\
    return nil \
end\
\
function cfxZones.getZoneProperty(cZone, theKey)\
    if not cZone then \
        trigger.action.outText(\"+++zone: no zone in getZoneProperty\", 30)\
--        breek.here.noew = 1\
        return nil\
    end \
    if not theKey then \
        trigger.action.outText(\"+++zone: no property key in getZoneProperty for zone \" .. cZone.name, 30)\
--        breakme.here = 1\
        return \
    end    \
\
    local props = cZone.properties\
    local theVal = cfxZones.extractPropertyFromDCS(theKey, props)\
    return theVal\
end\
\
function dmlZone:getZoneProperty(theKey)\
    if not theKey then \
        trigger.action.outText(\"+++zone: no property key in OOP getZoneProperty for zone \" .. self.name, 30)\
        return nil  \
    end    \
    local props = self.properties\
    local theVal = cfxZones.extractPropertyFromDCS(theKey, props)\
    return theVal\
end\
\
\
function cfxZones.getStringFromZoneProperty(theZone, theProperty, default)\
    if not default then default = \"\" end\
--    local p = cfxZones.getZoneProperty(theZone, theProperty)\
-- OOP heavy duty test here\
    local p = theZone:getZoneProperty(theProperty)\
    if not p then return default end\
    if type(p) == \"string\" then \
        p = dcsCommon.trim(p)\
        if p == \"\" then p = default end \
        return p\
    end\
    return default -- warning. what if it was a number first?\
end\
\
function dmlZone:getStringFromZoneProperty(theProperty, default)\
    if not default then default = \"\" end\
    local p = self:getZoneProperty(theProperty)\
    if not p then return default end\
    if type(p) == \"string\" then \
        p = dcsCommon.trim(p)\
        if p == \"\" then p = default end \
        return p\
    end\
    return default -- warning. what if it was a number first?\
end\
\
function cfxZones.getMinMaxFromZoneProperty(theZone, theProperty)\
    local p = cfxZones.getZoneProperty(theZone, theProperty)\
    local theNumbers = dcsCommon.splitString(p, \" \")\
    return tonumber(theNumbers[1]), tonumber(theNumbers[2])\
end\
\
function dmlZone:getMinMaxFromZoneProperty(theProperty)\
    local p = self:getZoneProperty(theProperty)\
    local theNumbers = dcsCommon.splitString(p, \" \")\
    return tonumber(theNumbers[1]), tonumber(theNumbers[2])\
end\
\
function cfxZones.randomInRange(minVal, maxVal) -- should be moved to dcsCommon\
    if maxVal < minVal then \
        local t = minVal\
        minVal = maxVal \
        maxVal = t\
    end\
    return cfxZones.randomDelayFromPositiveRange(minVal, maxVal)\
end\
\
function cfxZones.randomDelayFromPositiveRange(minVal, maxVal) -- should be moved to dcsCommon \
    if not maxVal then return minVal end \
    if not minVal then return maxVal end \
    local delay = maxVal\
    if minVal > 0 and minVal < delay then \
        -- we want a randomized from time from minTime .. delay\
        local varPart = delay - minVal + 1\
        varPart = dcsCommon.smallRandom(varPart) - 1\
        delay = minVal + varPart\
    end\
    return delay \
end\
\
function cfxZones.getPositiveRangeFromZoneProperty(theZone, theProperty, default, defaultmax)\
    -- reads property as string, and interprets as range 'a-b'. \
    -- if not a range but single number, returns both for upper and lower \
    --trigger.action.outText(\"***Zne: enter with <\" .. theZone.name .. \">: range for property <\" .. theProperty .. \">!\", 30)\
    if not default then default = 0 end \
    if not defaultmax then defaultmax = default end \
    \
    local lowerBound = default\
    local upperBound = defaultmax \
    \
    local rangeString = cfxZones.getStringFromZoneProperty(theZone, theProperty, \"\")\
    if dcsCommon.containsString(rangeString, \"-\") then \
        local theRange = dcsCommon.splitString(rangeString, \"-\")\
        lowerBound = theRange[1]\
        lowerBound = tonumber(lowerBound)\
        upperBound = theRange[2]\
        upperBound = tonumber(upperBound)\
        if lowerBound and upperBound then\
            -- swap if wrong order\
            if lowerBound > upperBound then \
                local temp = upperBound\
                upperBound = lowerBound\
                lowerBound = temp \
            end\
\
        else\
            -- bounds illegal\
            trigger.action.outText(\"+++Zne: illegal range  <\" .. rangeString .. \">, using \" .. default .. \"-\" .. defaultmax, 30)\
            lowerBound = default\
            upperBound = defaultmax \
        end\
    else \
        upperBound = cfxZones.getNumberFromZoneProperty(theZone, theProperty, defaultmax) -- between pulses \
        lowerBound = upperBound\
    end\
\
    return lowerBound, upperBound\
end\
\
function dmlZone:getPositiveRangeFromZoneProperty(theProperty, default, defaultmax)\
    local lo, up = cfxZones.getPositiveRangeFromZoneProperty(self, theProperty, default, defaultmax)\
    return lo, up \
end\
\
\
function cfxZones.hasProperty(theZone, theProperty) \
    if not theProperty then \
        trigger.action.outText(\"+++zne: WARNING - hasProperty called with nil theProperty for zone <\" .. theZone.name .. \">\", 30)\
        return false \
    end \
    local foundIt = cfxZones.getZoneProperty(theZone, theProperty)\
    if not foundIt then \
        -- check for possible forgotten or exchanged IO flags \
        if string.sub(theProperty, -1) == \"?\" then\
            local lessOp = theProperty:sub(1,-2)\
            if cfxZones.getZoneProperty(theZone, lessOp) ~= nil then \
                trigger.action.outText(\"*** NOTE: \" .. theZone.name .. \"'s property <\" .. lessOp .. \"> may be missing a Query ('?') symbol\", 30)\
            end\
            local lessPlus = lessOp .. \"!\"\
            if cfxZones.getZoneProperty(theZone, lessPlus) ~= nil then \
                trigger.action.outText(\"*** NOTE: \" .. theZone.name .. \"'s property <\" .. lessOp .. \"> may be using '!' instead of '?' for input\", 30)\
            end\
            return false \
        end\
        \
        if string.sub(theProperty, -1) == \"!\" then \
            local lessOp = theProperty:sub(1,-2)\
            if cfxZones.getZoneProperty(theZone, lessOp) ~= nil then \
                trigger.action.outText(\"*** NOTE: \" .. theZone.name .. \"'s property <\" .. lessOp .. \"> may be missing a Bang! ('!') symbol\", 30)\
            end\
            local lessPlus = lessOp .. \"?\"\
            if cfxZones.getZoneProperty(theZone, lessPlus) ~= nil then \
                trigger.action.outText(\"*** NOTE: \" .. theZone.name .. \"'s property <\" .. lessOp .. \"> may be using '!' instead of '?' for input\", 30)\
            end\
            return false \
        end\
        \
        if string.sub(theProperty, -1) == \":\" then \
            local lessOp = theProperty:sub(1,-2)\
            if cfxZones.getZoneProperty(theZone, lessOp) ~= nil then \
                trigger.action.outText(\"*** NOTE: \" .. theZone.name .. \"'s property <\" .. lessOp .. \"> may be missing a colon (':') at end\", 30)\
            end\
            return false \
        end\
        \
        return false \
    end\
    return true \
--    return foundIt ~= nil \
end\
\
function dmlZone:hasProperty(theProperty) \
    if not theProperty then \
        trigger.action.outText(\"+++zne: WARNING - hasProperty called with nil theProperty for zone <\" .. self.name .. \">\", 30)\
        return false \
    end \
    local foundIt = self:getZoneProperty(theProperty)\
    if not foundIt then \
        -- check for possible forgotten or exchanged IO flags \
        if string.sub(theProperty, -1) == \"?\" then\
            local lessOp = theProperty:sub(1,-2)\
            if self:getZoneProperty(lessOp) ~= nil then \
                trigger.action.outText(\"*** NOTE: \" .. self.name .. \"'s property <\" .. lessOp .. \"> may be missing a Query ('?') symbol\", 30)\
            end\
            local lessPlus = lessOp .. \"!\"\
            if self:getZoneProperty(lessPlus) ~= nil then \
                trigger.action.outText(\"*** NOTE: \" .. self.name .. \"'s property <\" .. lessOp .. \"> may be using '!' instead of '?' for input\", 30)\
            end\
            return false \
        end\
        \
        if string.sub(theProperty, -1) == \"!\" then \
            local lessOp = theProperty:sub(1,-2)\
            if self:getZoneProperty(lessOp) ~= nil then \
                trigger.action.outText(\"*** NOTE: \" .. self.name .. \"'s property <\" .. lessOp .. \"> may be missing a Bang! ('!') symbol\", 30)\
            end\
            local lessPlus = lessOp .. \"?\"\
            if self:getZoneProperty(lessPlus) ~= nil then \
                trigger.action.outText(\"*** NOTE: \" .. self.name .. \"'s property <\" .. lessOp .. \"> may be using '!' instead of '?' for input\", 30)\
            end\
            return false \
        end\
        \
        if string.sub(theProperty, -1) == \":\" then \
            local lessOp = theProperty:sub(1,-2)\
            if self:getZoneProperty(lessOp) ~= nil then \
                trigger.action.outText(\"*** NOTE: \" .. self.name .. \"'s property <\" .. lessOp .. \"> may be missing a colon (':') at end\", 30)\
            end\
            return false \
        end\
        \
        return false \
    end\
    return true \
end\
\
function cfxZones.getBoolFromZoneProperty(theZone, theProperty, defaultVal)\
    if not defaultVal then defaultVal = false end \
    if type(defaultVal) ~= \"boolean\" then \
        defaultVal = false \
    end\
\
    if not theZone then \
        trigger.action.outText(\"WARNING: NIL Zone in getBoolFromZoneProperty\", 30)\
        return defaultVal\
    end\
\
\
    local p = cfxZones.getZoneProperty(theZone, theProperty)\
    if not p then return defaultVal end\
\
    -- make sure we compare so default always works when \
    -- answer isn't exactly the opposite\
    p = p:lower() \
    p = dcsCommon.trim(p) \
    if defaultVal == false then \
        -- only go true if exact match to yes or true \
        theBool = false \
        theBool = (p == 'true') or (p == 'yes') or p == \"1\"\
        return theBool\
    end\
    \
    local theBool = true \
    -- only go false if exactly no or false or \"0\"\
    theBool = (p ~= 'false') and (p ~= 'no') and (p ~= \"0\") \
    return theBool\
end\
\
function dmlZone:getBoolFromZoneProperty(theProperty, defaultVal)\
    if not defaultVal then defaultVal = false end \
    if type(defaultVal) ~= \"boolean\" then \
        defaultVal = false \
    end\
\
    local p = self:getZoneProperty(theProperty)\
    if not p then return defaultVal end\
\
    -- make sure we compare so default always works when \
    -- answer isn't exactly the opposite\
    p = p:lower() \
    p = dcsCommon.trim(p) \
    if defaultVal == false then \
        -- only go true if exact match to yes or true \
        theBool = false \
        theBool = (p == 'true') or (p == 'yes') or p == \"1\"\
        return theBool\
    end\
    \
    local theBool = true \
    -- only go false if exactly no or false or \"0\"\
    theBool = (p ~= 'false') and (p ~= 'no') and (p ~= \"0\") \
    return theBool\
end\
\
function cfxZones.getCoalitionFromZoneProperty(theZone, theProperty, default)\
    if not default then default = 0 end\
    local p = cfxZones.getZoneProperty(theZone, theProperty)\
    if not p then return default end  \
    if type(p) == \"number\" then -- can't currently really happen\
        if p == 1 then return 1 end \
        if p == 2 then return 2 end \
        return 0\
    end\
    \
    if type(p) == \"string\" then \
        if p == \"1\" then return 1 end \
        if p == \"2\" then return 2 end \
        if p == \"0\" then return 0 end \
        \
        p = p:lower()\
        \
        if p == \"red\" then return 1 end \
        if p == \"blue\" then return 2 end \
        if p == \"neutral\" then return 0 end\
        if p == \"all\" then return 0 end \
        return default \
    end\
    \
    return default \
end\
\
function dmlZone:getCoalitionFromZoneProperty(theProperty, default)\
    if not default then default = 0 end\
    local p = self:getZoneProperty(theProperty)\
    if not p then return default end  \
    if type(p) == \"number\" then -- can't currently really happen\
        if p == 1 then return 1 end \
        if p == 2 then return 2 end \
        return 0\
    end\
    \
    if type(p) == \"string\" then \
        if p == \"1\" then return 1 end \
        if p == \"2\" then return 2 end \
        if p == \"0\" then return 0 end \
        \
        p = p:lower()\
        \
        if p == \"red\" then return 1 end \
        if p == \"blue\" then return 2 end \
        if p == \"neutral\" then return 0 end\
        if p == \"all\" then return 0 end \
        return default \
    end\
    \
    return default \
end\
\
function cfxZones.getNumberFromZoneProperty(theZone, theProperty, default)\
--TODO: trim string \
    if not default then default = 0 end\
    default = tonumber(default)\
    if not default then default = 0 end -- enforce default numbner as well \
    local p = cfxZones.getZoneProperty(theZone, theProperty)\
    p = tonumber(p)\
    if not p then p = default end \
--    if theZone.verbose then \
--        trigger.action.outText(\"+++zne: getNumberFromZoneProperty returns <\" .. p .. \"> for prop <\" .. theProperty .. \"> in zone <\" .. theZone.name .. \">\", 30)\
--    end\
    return p\
end\
\
function dmlZone:getNumberFromZoneProperty(theProperty, default)\
--TODO: trim string \
    if not default then default = 0 end\
    default = tonumber(default)\
    if not default then default = 0 end -- enforce default numbner as well \
    local p = self:getZoneProperty(theProperty)\
    p = tonumber(p)\
    if not p then p = default end \
--    if self.verbose then \
--        trigger.action.outText(\"+++zne OOP: getNumberFromZoneProperty returns <\" .. p .. \"> for prop <\" .. theProperty .. \"> in zone <\" .. self.name .. \">\", 30)\
--    end\
    return p\
end\
\
function cfxZones.getVectorFromZoneProperty(theZone, theProperty, minDims, defaultVal)\
    if not minDims then minDims = 0 end \
    if not defaultVal then defaultVal = 0 end \
    local s = cfxZones.getStringFromZoneProperty(theZone, theProperty, \"\")\
    local sVec = dcsCommon.splitString(s, \",\")\
    local nVec = {}\
    for idx, numString in pairs (sVec) do \
        local n = tonumber(numString)\
        if not n then n = defaultVal end\
        table.insert(nVec, n)\
    end\
    -- make sure vector contains at least minDims values \
    while #nVec < minDims do \
        table.insert(nVec, defaultVal)\
    end\
    \
    return nVec \
end\
\
function dmlZone:getVectorFromZoneProperty(theProperty, minDims, defaultVal)\
    if not minDims then minDims = 0 end \
    if not defaultVal then defaultVal = 0 end \
    local s = self:getStringFromZoneProperty(theProperty, \"\")\
    local sVec = dcsCommon.splitString(s, \",\")\
    local nVec = {}\
    for idx, numString in pairs (sVec) do \
        local n = tonumber(numString)\
        if not n then n = defaultVal end\
        table.insert(nVec, n)\
    end\
    -- make sure vector contains at least minDims values \
    while #nVec < minDims do \
        table.insert(nVec, defaultVal)\
    end\
    \
    return nVec \
end\
\
function cfxZones.getRGBVectorFromZoneProperty(theZone, theProperty, defaultVal)\
    if not defaultVal then defaultVal = {1.0, 1.0, 1.0} end \
    if #defaultVal ~=3 then defaultVal = {1.0, 1.0, 1.0} end\
    local s = cfxZones.getStringFromZoneProperty(theZone, theProperty, \"\")\
    local sVec = dcsCommon.splitString(s, \",\")\
    local nVec = {}\
    for i = 1, 3 do \
        n = sVec[i]\
        if n then n = tonumber(n) end \
        if not n then n = defaultVal[i] end \
        if n > 1.0 then n = 1.0 end\
        if n < 0 then n = 0 end \
        nVec[i] = n\
    end\
    return nVec \
end\
\
function dmlZone:getRGBVectorFromZoneProperty(theProperty, defaultVal)\
    if not defaultVal then defaultVal = {1.0, 1.0, 1.0} end \
    if #defaultVal ~=3 then defaultVal = {1.0, 1.0, 1.0} end\
    local s = self:getStringFromZoneProperty(theProperty, \"\")\
    local sVec = dcsCommon.splitString(s, \",\")\
    local nVec = {}\
    for i = 1, 3 do \
        n = sVec[i]\
        if n then n = tonumber(n) end \
        if not n then n = defaultVal[i] end \
        if n > 1.0 then n = 1.0 end\
        if n < 0 then n = 0 end \
        nVec[i] = n\
    end\
    return nVec \
end\
\
\
function cfxZones.getRGBAVectorFromZoneProperty(theZone, theProperty, defaultVal)\
    if not defaultVal then defaultVal = {1.0, 1.0, 1.0, 1.0} end \
    if #defaultVal ~=4 then defaultVal = {1.0, 1.0, 1.0, 1.0} end\
    local s = cfxZones.getStringFromZoneProperty(theZone, theProperty, \"\")\
    s = dcsCommon.trim(s)\
    if s:sub(1,1) == \"#\" then \
        -- it's probably a \"#RRGGBBAA\" format hex string \
        local hVec = dcsCommon.hexString2RGBA(s)\
        if hVec then return hVec end \
    end\
\
    local sVec = dcsCommon.splitString(s, \",\")\
    local nVec = {}\
    for i = 1, 4 do \
        n = sVec[i]\
        if n then n = tonumber(n) end \
        if not n then n = defaultVal[i] end \
        if n > 1.0 then n = 1.0 end\
        if n < 0 then n = 0 end \
        nVec[i] = n\
    end\
        \
    return nVec \
end\
\
function dmlZone:getRGBAVectorFromZoneProperty(theProperty, defaultVal)\
    if not defaultVal then defaultVal = {1.0, 1.0, 1.0, 1.0} end \
    if #defaultVal ~=4 then defaultVal = {1.0, 1.0, 1.0, 1.0} end\
    local s = self:getStringFromZoneProperty(theProperty, \"\")\
    s = dcsCommon.trim(s)\
    if s:sub(1,1) == \"#\" then \
        -- it's probably a \"#RRGGBBAA\" format hex string \
        local hVec = dcsCommon.hexString2RGBA(s)\
        if hVec then return hVec end \
    end\
\
    local sVec = dcsCommon.splitString(s, \",\")\
    local nVec = {}\
    for i = 1, 4 do \
        n = sVec[i]\
        if n then n = tonumber(n) end \
        if not n then n = defaultVal[i] end \
        if n > 1.0 then n = 1.0 end\
        if n < 0 then n = 0 end \
        nVec[i] = n\
    end\
        \
    return nVec \
end\
\
function cfxZones.getRGBFromZoneProperty(theZone, theProperty, default)\
    --if not default then default = {1.0, 1.0, 1.0} end -- white \
    local rawRGB = cfxZones.getVectorFromZoneProperty(theZone, theProperty, 3, 1.0)\
    local retVal = {}\
    for i = 1, 3 do \
        local cp = rawRGB[i]\
        if cp > 1.0 then cp = 1.0 end\
        if cp < 0 then cp = 0 end \
        retVal[i] = cp\
    end\
    return retVal\
end\
\
function dmlZone:getRGBFromZoneProperty(theProperty, default)\
    --if not default then default = {1.0, 1.0, 1.0} end -- white \
    local rawRGB = self:getVectorFromZoneProperty(theProperty, 3, 1.0)\
    local retVal = {}\
    for i = 1, 3 do \
        local cp = rawRGB[i]\
        if cp > 1.0 then cp = 1.0 end\
        if cp < 0 then cp = 0 end \
        retVal[i] = cp\
    end\
    return retVal\
end\
\
\
function cfxZones.getSmokeColorStringFromZoneProperty(theZone, theProperty, default) -- smoke as 'red', 'green', or 1..5\
    if not default then default = \"red\" end \
    local s = cfxZones.getStringFromZoneProperty(theZone, theProperty, default)\
    s = s:lower()\
    s = dcsCommon.trim(s)\
    -- check numbers \
    if (s == \"0\") then return \"green\" end\
    if (s == \"1\") then return \"red\" end\
    if (s == \"2\") then return \"white\" end\
    if (s == \"3\") then return \"orange\" end\
    if (s == \"4\") then return \"blue\" end\
    \
    if s == \"green\" or\
       s == \"red\" or\
       s == \"white\" or\
       s == \"orange\" or\
       s == \"blue\" then return s end\
\
    return default \
end\
\
function dmlZone:getSmokeColorStringFromZoneProperty(theProperty, default) -- smoke as 'red', 'green', or 1..5\
    if not default then default = \"red\" end \
    local s = self:getStringFromZoneProperty(theProperty, default)\
    s = s:lower()\
    s = dcsCommon.trim(s)\
    -- check numbers \
    if (s == \"0\") then return \"green\" end\
    if (s == \"1\") then return \"red\" end\
    if (s == \"2\") then return \"white\" end\
    if (s == \"3\") then return \"orange\" end\
    if (s == \"4\") then return \"blue\" end\
    \
    if s == \"green\" or\
       s == \"red\" or\
       s == \"white\" or\
       s == \"orange\" or\
       s == \"blue\" then return s end\
\
    return default \
end\
\
function cfxZones.getFlareColorStringFromZoneProperty(theZone, theProperty, default) -- smoke as 'red', 'green', or 1..5\
    if not default then default = \"red\" end \
    local s = cfxZones.getStringFromZoneProperty(theZone, theProperty, default)\
    s = s:lower()\
    s = dcsCommon.trim(s)\
    -- check numbers \
    if (s == \"rnd\") then return \"random\" end \
    if (s == \"0\") then return \"green\" end\
    if (s == \"1\") then return \"red\" end\
    if (s == \"2\") then return \"white\" end\
    if (s == \"3\") then return \"yellow\" end\
    if (s == \"-1\") then return \"random\" end  \
    \
    if s == \"green\" or\
       s == \"red\" or\
       s == \"white\" or\
       s == \"yellow\" or \
       s == \"random\" then\
    return s end\
\
    return default \
end\
\
function dmlZone:getFlareColorStringFromZoneProperty(theProperty, default) -- smoke as 'red', 'green', or 1..5\
    if not default then default = \"red\" end \
    local s = self:getStringFromZoneProperty(theProperty, default)\
    s = s:lower()\
    s = dcsCommon.trim(s)\
    -- check numbers \
    if (s == \"rnd\") then return \"random\" end \
    if (s == \"0\") then return \"green\" end\
    if (s == \"1\") then return \"red\" end\
    if (s == \"2\") then return \"white\" end\
    if (s == \"3\") then return \"yellow\" end\
    if (s == \"-1\") then return \"random\" end  \
    \
    if s == \"green\" or\
       s == \"red\" or\
       s == \"white\" or\
       s == \"yellow\" or \
       s == \"random\" then\
    return s end\
\
    return default \
end\
\
--\
-- Zone-based wildcard processing\
-- \
\
-- process <z>\
function cfxZones.processZoneStatics(inMsg, theZone)\
    if theZone then \
        inMsg = inMsg:gsub(\"<z>\", theZone.name)\
    end\
    return inMsg \
end\
\
function dmlZone:processZoneStatics(inMsg, theZone)\
    inMsg = inMsg:gsub(\"<z>\", self.name)\
    return inMsg \
end\
\
-- process <t>, <lat>, <lon>, <ele>, <mgrs> \
function cfxZones.processSimpleZoneDynamics(inMsg, theZone, timeFormat, imperialUnits)\
    if not inMsg then return \"<nil inMsg>\" end\
    -- replace <t> with current mission time HMS\
    local absSecs = timer.getAbsTime()-- + env.mission.start_time\
    while absSecs > 86400 do \
        absSecs = absSecs - 86400 -- subtract out all days \
    end\
    if not timeFormat then timeFormat = \"<:h>:<:m>:<:s>\" end \
    local timeString  = dcsCommon.processHMS(timeFormat, absSecs)\
    local outMsg = inMsg:gsub(\"<t>\", timeString)\
    \
    -- replace <lat> with lat of zone point and <lon> with lon of zone point \
    -- and <mgrs> with mgrs coords of zone point \
    local currPoint = cfxZones.getPoint(theZone)\
    local lat, lon = coord.LOtoLL(currPoint)\
    lat, lon = dcsCommon.latLon2Text(lat, lon)\
    local alt = land.getHeight({x = currPoint.x, y = currPoint.z})\
    if imperialUnits then \
        alt = math.floor(alt * 3.28084) -- feet \
    else \
        alt = math.floor(alt) -- meters \
    end \
    outMsg = outMsg:gsub(\"<lat>\", lat)\
    outMsg = outMsg:gsub(\"<lon>\", lon)\
    outMsg = outMsg:gsub(\"<ele>\", alt)\
    local grid = coord.LLtoMGRS(coord.LOtoLL(currPoint))\
    local mgrs = grid.UTMZone .. ' ' .. grid.MGRSDigraph .. ' ' .. grid.Easting .. ' ' .. grid.Northing\
    outMsg = outMsg:gsub(\"<mgrs>\", mgrs)\
    return outMsg\
end \
\
-- process <v: flag>, <rsp: flag> <rrnd>\
function cfxZones.processDynamicValues(inMsg, theZone, msgResponses)\
    -- replace all occurences of <v: flagName> with their values \
    local pattern = \"<v:%s*[%s%w%*%d%.%-_]+>\" -- no list allowed but blanks and * and . and - and _ --> we fail on the other specials to keep this simple \
    local outMsg = inMsg\
    repeat -- iterate all patterns one by one \
        local startLoc, endLoc = string.find(outMsg, pattern)\
        if startLoc then \
            local theValParam = string.sub(outMsg, startLoc, endLoc)\
            -- strip lead and trailer \
            local param = string.gsub(theValParam, \"<v:%s*\", \"\")\
            param = string.gsub(param, \">\",\"\")\
            -- param = dcsCommon.trim(param) -- trim is called anyway\
            -- access flag\
            local val = cfxZones.getFlagValue(param, theZone)\
            val = tostring(val)\
            if not val then val = \"NULL\" end \
            -- replace pattern in original with new val \
            outMsg = string.gsub(outMsg, pattern, val, 1) -- only one sub!\
        end\
    until not startLoc\
    \
    -- now process rsp \
    pattern = \"<rsp:%s*[%s%w%*%d%.%-_]+>\" -- no list allowed but blanks and * and . and - and _ --> we fail on the other specials to keep this simple \
\
    if msgResponses and (#msgResponses > 0) then -- only if this zone has an array\
        --trigger.action.outText(\"enter response proccing\", 30)\
        repeat -- iterate all patterns one by one \
            local startLoc, endLoc = string.find(outMsg, pattern)\
            if startLoc then \
                --trigger.action.outText(\"response: found an occurence\", 30)\
                local theValParam = string.sub(outMsg, startLoc, endLoc)\
                -- strip lead and trailer \
                local param = string.gsub(theValParam, \"<rsp:%s*\", \"\")\
                param = string.gsub(param, \">\",\"\")\
                \
                -- access flag\
                local val = cfxZones.getFlagValue(param, theZone)\
                if not val or (val < 1) then val = 1 end \
                if val > msgResponses then val = msgResponses end \
                \
                val = msgResponses[val]\
                val = dcsCommon.trim(val)\
                -- replace pattern in original with new val \
                outMsg = string.gsub(outMsg, pattern, val, 1) -- only one sub!\
            end\
        until not startLoc\
        \
        -- rnd response \
        local rndRsp = dcsCommon.pickRandom(msgResponses)\
        outMsg = outMsg:gsub (\"<rrnd>\", rndRsp)\
    end\
    \
    return outMsg\
end\
\
-- process <t: flag>\
function cfxZones.processDynamicTime(inMsg, theZone, timeFormat)\
    if not timeFormat then timeFormat = \"<:h>:<:m>:<:s>\" end\
    -- replace all occurences of <t: flagName> with their values \
    local pattern = \"<t:%s*[%s%w%*%d%.%-_]+>\" -- no list allowed but blanks and * and . and - and _ --> we fail on the other specials to keep this simple \
    local outMsg = inMsg\
    repeat -- iterate all patterns one by one \
        local startLoc, endLoc = string.find(outMsg, pattern)\
        if startLoc then \
            local theValParam = string.sub(outMsg, startLoc, endLoc)\
            -- strip lead and trailer \
            local param = string.gsub(theValParam, \"<t:%s*\", \"\")\
            param = string.gsub(param, \">\",\"\")\
            -- access flag\
            local val = cfxZones.getFlagValue(param, theZone)\
            -- use this to process as time value \
            --trigger.action.outText(\"time: accessing <\" .. param .. \"> and received <\" .. val .. \">\", 30)\
            local timeString  = dcsCommon.processHMS(timeFormat, val)\
            \
            if not timeString then timeString = \"NULL\" end \
            -- replace pattern in original with new val \
            outMsg = string.gsub(outMsg, pattern, timeString, 1) -- only one sub!\
        end\
    until not startLoc\
    return outMsg\
end\
\
-- process <lat/lon/ele/mgrs/lle/latlon/alt/vel/hdg/rhdg/type/player: zone/unit>\
function cfxZones.processDynamicLoc(inMsg, imperialUnits, responses)\
    local locales = {\"lat\", \"lon\", \"ele\", \"mgrs\", \"lle\", \"latlon\", \"alt\", \"vel\", \"hdg\", \"rhdg\", \"type\", \"player\"}\
    local outMsg = inMsg\
    local uHead = 0\
    for idx, aLocale in pairs(locales) do \
        local pattern = \"<\" .. aLocale .. \":%s*[%s%w%*%d%.%-_]+>\"\
        repeat -- iterate all patterns one by one \
            local startLoc, endLoc = string.find(outMsg, pattern)\
            if startLoc then\
                local theValParam = string.sub(outMsg, startLoc, endLoc)\
                -- strip lead and trailer \
                local param = string.gsub(theValParam, \"<\" .. aLocale .. \":%s*\", \"\")\
                param = string.gsub(param, \">\",\"\")\
                -- find zone or unit\
                param = dcsCommon.trim(param)\
                local thePoint = nil \
                local tZone = cfxZones.getZoneByName(param)\
                local tUnit = Unit.getByName(param)\
                local spd = 0\
                local angels = 0 \
                local theType = \"<errType>\"\
                local playerName = \"Unknown\"\
                if tZone then\
                    theType = \"Zone\"\
                    playerName = \"?zone?\"\
                    thePoint = cfxZones.getPoint(tZone)\
                    if tZone.linkedUnit and Unit.isExist(tZone.linkedUnit) then \
                        local lU = tZone.linkedUnit\
                        local masterPoint = lU:getPoint()\
                        thePoint.y = masterPoint.y \
                        spd = dcsCommon.getUnitSpeed(lU)\
                        spd = math.floor(spd * 3.6)\
                        uHead = math.floor(dcsCommon.getUnitHeading(tUnit) * 57.2958) -- to degrees.\
                    else \
                        -- since zones always have elevation of 0, \
                        -- now get the elevation from the map \
                        thePoint.y = land.getHeight({x = thePoint.x, y = thePoint.z})\
                    end\
                elseif tUnit then \
                    if Unit.isExist(tUnit) then\
                        theType = tUnit:getTypeName()\
                        if tUnit.getPlayerName and tUnit:getPlayerName() then\
                            playerName = tUnit:getPlayerName()\
                        end\
                        thePoint = tUnit:getPoint()\
                        spd = dcsCommon.getUnitSpeed(tUnit)\
                        -- convert m/s to km/h \
                        spd = math.floor(spd * 3.6)\
                        uHead = math.floor(dcsCommon.getUnitHeading(tUnit) * 57.2958) -- to degrees. \
                    end\
                else \
                    -- nothing to do, remove me.\
                end\
\
                local locString = \"err\"\
                if thePoint then \
                    -- now that we have a point, we can do locale-specific\
                    -- processing. return result in locString\
                    local lat, lon, alt = coord.LOtoLL(thePoint)\
                    lat, lon = dcsCommon.latLon2Text(lat, lon)\
                    angels = math.floor(thePoint.y) \
                    if imperialUnits then \
                        alt = math.floor(alt * 3.28084) -- feet\
                        spd = math.floor(spd * 0.539957) -- km/h to knots    \
                        angels = math.floor(angels * 3.28084)\
                    else \
                        alt = math.floor(alt) -- meters \
                    end \
                    \
                    if angels > 1000 then \
                        angels = math.floor(angels / 100) * 100 \
                    end\
                    \
                    if aLocale == \"lat\" then locString = lat \
                    elseif aLocale == \"lon\" then locString = lon \
                    elseif aLocale == \"ele\" then locString = tostring(alt)\
                    elseif aLocale == \"lle\" then locString = lat .. \" \" .. lon .. \" ele \" .. tostring(alt) \
                    elseif aLocale == \"latlon\" then locString = lat .. \" \" .. lon \
                    elseif aLocale == \"alt\" then locString = tostring(angels) -- don't confuse alt and angels, bad var naming here\
                    elseif aLocale == \"vel\" then locString = tostring(spd)\
                    elseif aLocale == \"hdg\" then locString = tostring(uHead)\
                    elseif aLocale == \"type\" then locString = theType \
                    elseif aLocale == \"player\" then locString = playerName \
                    elseif aLocale == \"rhdg\" and (responses) then \
                        local offset = cfxZones.rspMapper360(uHead, #responses)\
                        locString = dcsCommon.trim(responses[offset])\
                    else \
                        -- we have mgrs\
                        local grid = coord.LLtoMGRS(coord.LOtoLL(thePoint))\
                        locString = grid.UTMZone .. ' ' .. grid.MGRSDigraph .. ' ' .. grid.Easting .. ' ' .. grid.Northing\
                    end\
                end\
                -- replace pattern in original with new val \
                outMsg = string.gsub(outMsg, pattern, locString, 1) -- only one sub!\
            end -- if startloc\
        until not startLoc\
    end -- for all locales \
    return outMsg\
end\
\
function cfxZones.rspMapper360(directionInDegrees, numResponses)\
    -- maps responses around a clock. Clock has 12 'responses' (12, 1, .., 11), \
    -- with the first (12) also mapping to the last half arc \
    -- this method dynamically 'winds' the responses around \
    -- a clock and returns the index of the message to display \
    if numResponses < 1 then numResponses = 1 end \
    directionInDegrees = math.floor(directionInDegrees) \
    while directionInDegrees < 0 do directionInDegrees = directionInDegrees + 360 end \
    while directionInDegrees >= 360 do directionInDegrees = directionInDegrees - 360 end \
    -- now we have 0..360 \
    -- calculate arc per item \
    local arcPerItem = 360 / numResponses\
    local halfArc = arcPerItem / 2\
\
    -- we now map 0..360 to (0-halfArc..360-halfArc) by shifting \
    -- direction by half-arc and clipping back 0..360\
    -- and now we can directly derive the index of the response \
    directionInDegrees = directionInDegrees + halfArc\
    if directionInDegrees >= 360 then directionInDegrees = directionInDegrees - 360 end \
    \
    local index = math.floor(directionInDegrees / arcPerItem) + 1 -- 1 .. numResponses \
    \
    return index \
end\
\
-- replaces dcsCommon with same name \
-- timeFormat is optional, default is \"<:h>:<:m>:<:s>\"\
-- imperialUnits is optional, defaults to meters \
-- responses is an array of string, defaults to {}\
function cfxZones.processStringWildcards(inMsg, theZone, timeFormat, imperialUnits, responses)\
    if not inMsg then return \"<nil inMsg>\" end\
    local formerType = type(inMsg)\
    if formerType ~= \"string\" then inMsg = tostring(inMsg) end\
    if not inMsg then inMsg = \"<inMsg is incompatible type \" .. formerType .. \">\" end\
    local theMsg = inMsg\
    -- process common DCS stuff like /n \
    theMsg = dcsCommon.processStringWildcards(theMsg) -- call old inherited\
    -- process <z>\
    theMsg = cfxZones.processZoneStatics(theMsg, theZone)\
    -- process <t>, <lat>, <lon>, <ele>, <mgrs>\
    theMsg = cfxZones.processSimpleZoneDynamics(theMsg, theZone, timeFormat, imperialUnits)\
    -- process <v: flag>, <rsp: flag> <rrnd>\
    theMsg = cfxZones.processDynamicValues(theMsg, theZone, responses)\
    -- process <t: flag>\
    theMsg = cfxZones.processDynamicTime(theMsg, theZone, timeFormat)\
    -- process <lat/lon/ele/mgrs/lle/latlon/alt/vel/hdg/rhdg/type/player: zone/unit>\
    theMsg = cfxZones.processDynamicLoc(theMsg, imperialUnits, responses)\
\
    return theMsg\
end\
\
--\
-- ============\
-- MOVING ZONES \
-- ============ \
-- \
-- Moving zones contain a link to their unit\
-- they are always located at an offset (x,z) or delta, phi \
-- to their master unit. delta phi allows adjustment for heading\
-- The cool thing about moving zones in cfx is that they do not\
-- require special handling, they are always updated \
-- and work with 'pointinzone' etc automatically\
\
-- Always works on cfx Zones, NEVER on DCS zones.\
--\
-- requires that readFromDCS has been done\
--\
function cfxZones.getDCSOrigin(aZone)\
    local o = {}\
    o.x = aZone.dcsOrigin.x\
    o.y = 0\
    o.z = aZone.dcsOrigin.z \
    return o\
end\
\
function dmlZone:getDCSOrigin()\
    local o = {}\
    if not self.dcsOrigin then \
        trigger.action.outText(\"dmlZone (OOP): no dcsOrigin defined for zone <\" .. self.name .. \">\", 30)\
        o.x = 0\
        o.y = 0\
        o.z = 0\
    else\
        o.x = self.dcsOrigin.x\
        o.y = 0\
        o.z = self.dcsOrigin.z \
    end \
    return o\
end\
\
function cfxZones.getLinkedUnit(theZone)\
    if not theZone then return nil end \
    if not theZone.linkedUnit then return nil end \
    if not Unit.isExist(theZone.linkedUnit) then return nil end \
    return theZone.linkedUnit \
end\
\
function dmlZone:getLinkedUnit()\
    if not self.linkedUnit then return nil end \
    if not Unit.isExist(self.linkedUnit) then return nil end \
    return self.linkedUnit \
end\
\
function cfxZones.getPoint(aZone, getHeight) -- always works, even linked, returned point can be reused\
-- returned y (when using getHeight) is that of the land, else 0 \
    if not getHeight then getHeight = false end \
    if aZone.linkedUnit then \
        local theUnit = aZone.linkedUnit\
        -- has a link. is link existing?\
        if Unit.isExist(theUnit) then \
            -- updates zone position \
            cfxZones.centerZoneOnUnit(aZone, theUnit)\
            local dx = aZone.dx\
            local dy = aZone.dy\
            if aZone.useHeading then \
                dx, dy = cfxZones.calcHeadingOffset(aZone, theUnit)\
            end\
            cfxZones.offsetZone(aZone, dx, dy)\
        end\
    end\
    local thePos = {}\
    thePos.x = aZone.point.x\
    thePos.z = aZone.point.z\
    if not getHeight then \
        thePos.y = 0 -- aZone.y \
    else \
        thePos.y = land.getHeight({x = thePos.x, y = thePos.z})\
    end\
    \
    return thePos \
end\
\
function dmlZone:getPoint(getHeight)\
    if not getHeight then getHeight = false end \
    if self.linkedUnit then \
        local theUnit = self.linkedUnit\
        -- has a link. is link existing?\
        if Unit.isExist(theUnit) then \
            -- updates zone position \
            self:centerZoneOnUnit(theUnit)\
            local dx = self.dx\
            local dy = self.dy\
            if self.useHeading then \
                dx, dy = self:calcHeadingOffset(theUnit)\
            end\
            self:offsetZone(dx, dy)\
        end\
    end\
    local thePos = {}\
    thePos.x = self.point.x\
    thePos.z = self.point.z\
    if not getHeight then \
        thePos.y = 0 -- aZone.y \
    else \
        thePos.y = land.getHeight({x = thePos.x, y = thePos.z})\
    end\
    \
    return thePos \
end\
\
function dmlZone:getName() -- no cfxZones.bridge!\
    return self.name \
end\
\
function cfxZones.linkUnitToZone(theUnit, theZone, dx, dy) -- note: dy is really Z, don't get confused!!!!\
    theZone.linkedUnit = theUnit\
    if not dx then dx = 0 end\
    if not dy then dy = 0 end \
    theZone.dx = dx\
    theZone.dy = dy \
    theZone.rxy = math.sqrt(dx * dx + dy * dy) -- radius \
    local unitHeading = dcsCommon.getUnitHeading(theUnit)\
    local bearingOffset = math.atan2(dy, dx) -- rads \
    if bearingOffset < 0 then bearingOffset = bearingOffset + 2 * 3.141592 end \
\
    local dPhi = bearingOffset - unitHeading\
    if dPhi < 0 then dPhi = dPhi + 2 * 3.141592 end\
    if (theZone.verbose and theZone.useHeading) then \
        trigger.action.outText(\"Zone is at <\" .. math.floor(57.2958 * dPhi) .. \"> relative to unit heading\", 30)\
    end\
    theZone.dPhi = dPhi -- constant delta between unit heading and \
    -- direction to zone \
    theZone.uHdg = unitHeading -- original unit heading to turn other \
    -- units if need be \
    --trigger.action.outText(\"Link setup: dx=<\" .. dx .. \">, dy=<\" .. dy .. \"> unit original hdg = <\" .. math.floor(57.2958 * unitHeading)  .. \">\", 30)\
end\
\
function dmlZone:linkUnitToZone(theUnit, dx, dy) -- note: dy is really Z, don't get confused!!!!\
    self.linkedUnit = theUnit\
    if not dx then dx = 0 end\
    if not dy then dy = 0 end \
    self.dx = dx\
    self.dy = dy \
    self.rxy = math.sqrt(dx * dx + dy * dy) -- radius \
    local unitHeading = dcsCommon.getUnitHeading(theUnit)\
    local bearingOffset = math.atan2(dy, dx) -- rads \
    if bearingOffset < 0 then bearingOffset = bearingOffset + 2 * 3.141592 end \
\
    local dPhi = bearingOffset - unitHeading\
    if dPhi < 0 then dPhi = dPhi + 2 * 3.141592 end\
    if (self.verbose and self.useHeading) then \
        trigger.action.outText(\"Zone <\" .. self.name .. \"> is at <\" .. math.floor(57.2958 * dPhi) .. \"> relative to unit heading\", 30)\
    end\
    self.dPhi = dPhi -- constant delta between unit heading and \
    -- direction to zone \
    self.uHdg = unitHeading -- original unit heading to turn other \
    -- units if need be \
end\
\
function cfxZones.zonesLinkedToUnit(theUnit) -- returns all zones linked to this unit \
    if not theUnit then return {} end \
    local linkedZones = {}\
    for idx, theZone in pairs (cfxZones.zones) do \
        if theZone.linkedUnit == theUnit then \
            table.insert(linkedZones, theZone)\
        end\
    end\
    return linkedZones\
end\
\
function cfxZones.calcHeadingOffset(aZone, theUnit)\
    -- recalc dx and dy based on ry and current heading \
    -- since 0 degrees is [0,1] = [0,r] the calculation of \
    -- rotated coords can be simplified from \
    -- xr = x cos phi - y sin phi = -r sin phi\
    -- yr = y cos phi + x sin phi = r cos phi \
    local unitHeading = dcsCommon.getUnitHeading(theUnit)\
    -- add heading offset \
    local zoneBearing = unitHeading + aZone.dPhi \
    if zoneBearing > 2 * 3.141592 then zoneBearing = zoneBearing - 2 * 3.141592 end \
                    \
    -- in DCS, positive x is north (wtf?) and positive z is east \
    local dy = (-aZone.rxy) * math.sin(zoneBearing)\
    local dx = aZone.rxy * math.cos(zoneBearing)\
    \
    --trigger.action.outText(\"zone bearing is \" .. math.floor(zoneBearing * 57.2958) .. \" dx = <\" .. dx .. \"> , dy = <\" .. dy .. \">\", 30)\
    return dx, -dy -- note: dy is z coord!!!!\
end\
\
function dmlZone:calcHeadingOffset(theUnit)\
    local unitHeading = dcsCommon.getUnitHeading(theUnit)\
    local zoneBearing = unitHeading + self.dPhi \
    if zoneBearing > 2 * 3.141592 then zoneBearing = zoneBearing - 2 * 3.141592 end \
    -- in DCS, positive x is north (wtf?) and positive z is east \
    local dy = (-self.rxy) * math.sin(zoneBearing)\
    local dx = self.rxy * math.cos(zoneBearing)\
    return dx, -dy -- note: dy is z coord!!!!\
end\
\
\
function cfxZones.updateMovingZones()\
    cfxZones.updateSchedule = timer.scheduleFunction(cfxZones.updateMovingZones, {}, timer.getTime() + 1/cfxZones.ups)\
    -- simply scan all cfx zones for the linkName property, and if present\
    -- update the zone's points\
    for aName,aZone in pairs(cfxZones.zones) do\
        -- only do this if ther is a linkName property, \
        -- else this zone isn't linked. link name is harmonized from \
        -- both linkUnit non-DML and linedUnit DML        \
        if aZone.linkName then \
            if aZone.linkBroken then \
                -- try to relink \
                cfxZones.initLink(aZone)\
            else --if aZone.linkName then  \
                -- always re-acquire linkedUnit via Unit.getByName()\
                -- this way we gloss over any replacements via spawns\
                aZone.linkedUnit = Unit.getByName(aZone.linkName)\
            end\
            \
            if aZone.linkedUnit then \
                local theUnit = aZone.linkedUnit\
                -- has a link. is link existing?\
                if theUnit:isExist() then \
                    cfxZones.centerZoneOnUnit(aZone, theUnit)\
                    local dx = aZone.dx \
                    local dy = aZone.dy -- this is actually z \
                    if aZone.useHeading then \
                        dx, dy = cfxZones.calcHeadingOffset(aZone, theUnit)\
                    end\
                    cfxZones.offsetZone(aZone, dx, dy)\
                else \
                    -- we lost link (track level)\
                    aZone.linkBroken = true \
                    aZone.linkedUnit = nil \
                end\
            else \
                -- we lost link (top level)\
                aZone.linkBroken = true \
                aZone.linkedUnit = nil \
            end\
        else \
            -- this zone isn't linked\
        end\
    end\
end\
\
function cfxZones.initLink(theZone)\
    theZone.linkBroken = true \
    theZone.linkedUnit = nil \
    theUnit = Unit.getByName(theZone.linkName)\
    if theUnit then\
\
        local dx = 0\
        local dz = 0\
        if theZone.useOffset or theZone.useHeading then \
            local A = cfxZones.getDCSOrigin(theZone)\
            local B = theUnit:getPoint()\
            local delta = dcsCommon.vSub(A,B) \
            dx = delta.x \
            dz = delta.z\
        end\
        cfxZones.linkUnitToZone(theUnit, theZone, dx, dz) -- also sets theZone.linkedUnit\
\
        if theZone.verbose then \
            trigger.action.outText(\"Link established for zone <\" .. theZone.name .. \"> to unit <\" .. theZone.linkName .. \">: dx=<\" .. math.floor(dx) .. \">, dz=<\" .. math.floor(dz) .. \"> dist = <\" .. math.floor(math.sqrt(dx * dx + dz * dz)) .. \">\" , 30)\
        end \
        theZone.linkBroken = nil \
\
    else \
        if theZone.verbose then \
            trigger.action.outText(\"Linked unit: no unit <\" .. theZone.linkName .. \"> to link <\" .. theZone.name .. \"> to\", 30)\
        end\
    end\
end\
\
function dmlZone:initLink()\
    self.linkBroken = true \
    self.linkedUnit = nil \
    theUnit = Unit.getByName(self.linkName)\
    if theUnit then\
\
        local dx = 0\
        local dz = 0\
        if self.useOffset or self.useHeading then \
            local A = self:getDCSOrigin()\
            local B = theUnit:getPoint()\
            local delta = dcsCommon.vSub(A,B) \
            dx = delta.x \
            dz = delta.z\
        end\
        self:linkUnitToZone(theUnit, dx, dz) -- also sets theZone.linkedUnit\
\
        if self.verbose then \
            trigger.action.outText(\"Link established for zone <\" .. self.name .. \"> to unit <\" .. self.linkName .. \">: dx=<\" .. math.floor(dx) .. \">, dz=<\" .. math.floor(dz) .. \"> dist = <\" .. math.floor(math.sqrt(dx * dx + dz * dz)) .. \">\" , 30)\
        end \
        self.linkBroken = nil \
\
    else \
        if self.verbose then \
            trigger.action.outText(\"Linked unit: no unit <\" .. self.linkName .. \"> to link <\" .. self.name .. \"> to\", 30)\
        end\
    end\
end\
\
function cfxZones.startMovingZones()\
    -- read all zones, and look for a property called 'linkedUnit'\
    -- which will make them a linked zone if there is a unit that exists\
    -- also suppors 'useOffset' and 'useHeading'\
    for aName,aZone in pairs(cfxZones.zones) do\
        \
        local lU = nil \
        -- check if DCS zone has the linkUnit new attribute introduced in \
        -- late 2022 with 2.8\
        if aZone.dcsZone.linkUnit then \
            local theID = aZone.dcsZone.linkUnit \
            lU = dcsCommon.getUnitNameByID(theID)\
            if not lU then \
                trigger.action.outText(\"WARNING: Zone <\" .. aZone.name .. \">: cannot resolve linked unit ID <\" .. theID .. \">\", 30)\
                lU = \"***DML link err***\"\
            end\
        elseif cfxZones.hasProperty(aZone, \"linkedUnit\") then \
            lU = cfxZones.getZoneProperty(aZone, \"linkedUnit\")\
        end\
        \
        -- sanity check \
        if aZone.dcsZone.linkUnit and cfxZones.hasProperty(aZone, \"linkedUnit\") then \
            trigger.action.outText(\"WARNING: Zone <\" .. aZone.name .. \"> has dual unit link definition. Will use link to unit <\" .. lU .. \">\", 30)\
        end\
        \
        if lU then \
            aZone.linkName = lU\
            aZone.useOffset = cfxZones.getBoolFromZoneProperty(aZone, \"useOffset\", false)\
            aZone.useHeading = cfxZones.getBoolFromZoneProperty(aZone, \"useHeading\", false)\
            \
            cfxZones.initLink(aZone)\
\
        end\
        \
    end\
end\
\
\
\
--\
-- ===========\
-- INIT MODULE\
-- ===========\
--\
\
function cfxZones.initZoneVerbosity()\
    for aName,aZone in pairs(cfxZones.zones) do\
        -- support for zone-local verbose flag \
        aZone.verbose = cfxZones.getBoolFromZoneProperty(aZone, \"verbose\", false)\
    end\
end\
\
function cfxZones.init()\
    -- read all zones into my own db\
    cfxZones.readFromDCS(true) -- true: erase old\
\
    -- pre-read zone owner for all zones\
    -- much like verbose, all zones have owner\
--    local pZones = cfxZones.zonesWithProperty(\"owner\")\
--    for n, aZone in pairs(pZones) do\
    for n, aZone in pairs(cfxZones.zones) do\
        aZone.owner = cfxZones.getCoalitionFromZoneProperty(aZone, \"owner\", 0)\
    end\
        \
    -- enable all zone's verbose flags if present\
    -- must be done BEFORE we start the moving zones \
    cfxZones.initZoneVerbosity()\
    \
    -- now initialize moving zones\
    cfxZones.startMovingZones()\
    cfxZones.updateMovingZones() -- will auto-repeat\
    \
    trigger.action.outText(\"cf/x Zones v\".. cfxZones.version .. \": loaded, zones:\" .. dcsCommon.getSizeOfTable(cfxZones.zones), 30)\
\
end\
\
-- get everything rolling\
cfxZones.init()\
",
                    ["predicate"] = "a_do_script",
                }, -- end of [2]
                [3] = 
                {
                    ["text"] = "cfxMX = {}\
cfxMX.version = \"1.2.6\"\
cfxMX.verbose = false \
--[[--\
 Mission data decoder. Access to ME-built mission structures\
 \
 Copyright (c) 2022, 2023 by Christian Franz and cf/x AG\
 \
 Version History\
   1.0.0 - initial version \
   1.0.1 - getStaticFromDCSbyName()\
   1.1.0 - getStaticFromDCSbyName also copies groupID when not fetching orig\
         - on start up collects a cross reference table of all \
           original group id \
         - add linkUnit for statics \
   1.2.0 - added group name reference table \
         - added group type reference \
         - added references for allFixed, allHelo, allGround, allSea, allStatic\
   1.2.1 - added countryByName\
         - added linkByName \
   1.2.2 - fixed ctry bug in countryByName\
         - playerGroupByName\
         - playerUnitByName\
   1.2.3 - groupTypeByName\
         - groupCoalitionByName\
   1.2.4 - playerUnit2Group cross index \
   1.2.5 - unitIDbyName index added \
   1.2.6 - cfxMX.allTrainsByName\
         - train carve-outs for vehicles\
--]]--\
cfxMX.groupNamesByID = {}\
cfxMX.groupIDbyName = {}\
cfxMX.unitIDbyName = {}\
cfxMX.groupDataByName = {}\
cfxMX.groupTypeByName = {} -- category of group: \"helicopter\", \"plane\", \"ship\"...\
cfxMX.groupCoalitionByName = {}\
cfxMX.countryByName ={} -- county of group named \
cfxMX.linkByName = {}\
cfxMX.allFixedByName = {}\
cfxMX.allHeloByName = {}\
cfxMX.allGroundByName = {}\
cfxMX.allSeaByName = {}\
cfxMX.allStaticByName = {}\
cfxMX.allTrainsByName = {}\
\
cfxMX.playerGroupByName = {} -- returns data only if a player is in group \
cfxMX.playerUnitByName = {} -- returns data only if this is a player unit \
cfxMX.playerUnit2Group = {} -- returns a group data for player units.\
\
function cfxMX.getGroupFromDCSbyName(aName, fetchOriginal)\
    if not fetchOriginal then fetchOriginal = false end \
    -- fetch the group description for goup named aName (if exists)\
    -- returned structure must be parsed for useful information \
    -- returns data, category, countyID and coalitionID \
    -- unless fetchOriginal is true, creates a deep clone of \
    -- group data structure \
        \
    for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions\
        local coa_name = coa_name_miz\
        if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS\
            coa_name = 'neutral'\
        end\
        -- directly convert coalition into number for easier access later\
        local coaNum = 0\
        if coa_name == \"red\" then coaNum = 1 end \
        if coa_name == \"blue\" then coaNum = 2 end \
        \
        if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county}, \
                                          -- with county being an array \
            if coa_data.country then -- make sure there a country table for this coalition\
                for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this \
                    -- per country = {id, name, vehicle, helicopter, plane, ship, static}\
                    local countryName = string.lower(cntry_data.name)\
                    local countryID = cntry_data.id \
                    if type(cntry_data) == 'table' then    -- filter strings .id and .name \
                        for obj_type_name, obj_type_data in pairs(cntry_data) do\
                            if obj_type_name == \"helicopter\" or \
                               obj_type_name == \"ship\" or \
                               obj_type_name == \"plane\" or \
                               obj_type_name == \"vehicle\" or \
                               obj_type_name == \"static\" \
                               -- note: trains are 'vehicle' here\
                            then -- (so it's not id or name)\
                                local category = obj_type_name\
                                if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then    --there's at least one group!\
                                    for group_num, group_data in pairs(obj_type_data.group) do\
                                        if group_data.name == aName then \
                                            local theGroup = group_data\
                                            -- usually we return a copy of this \
                                            if not fetchOriginal then \
                                                theGroup = dcsCommon.clone(group_data)\
                                            end\
                                            -- train carve-out: if first unit's type == \"Train\", change\
                                            -- category to \"train\"\
                                            if group_data.units[1] and group_data.units[1].type == \"Train\" then category = \"train\" end \
                                            return theGroup, category, countryID  \
                                        end\
                                    end\
                                end --if has category data \
                            end --if plane, helo etc... category\
                        end --for all objects in country \
                    end --if has country data \
                end --for all countries in coalition\
            end --if coalition has country table \
        end -- if there is coalition data  \
    end --for all coalitions in mission \
    return nil, \"none\", \"none\"\
end\
\
function cfxMX.getStaticFromDCSbyName(aName, fetchOriginal)\
    if not fetchOriginal then fetchOriginal = false end \
    -- fetch the static description for static named aName (if exists)\
    -- returned structure must be parsed for useful information \
    -- returns data, category, countyID and parent group name \
    -- unless fetchOriginal is true, creates a deep clone of \
    -- static data structure \
        \
    for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions\
        local coa_name = coa_name_miz\
        if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS\
            coa_name = 'neutral'\
        end\
        -- directly convert coalition into number for easier access later\
        local coaNum = 0\
        if coa_name == \"red\" then coaNum = 1 end \
        if coa_name == \"blue\" then coaNum = 2 end \
        \
        if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county}, \
                                          -- with county being an array \
            if coa_data.country then -- make sure there a country table for this coalition\
                for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this \
                    -- per country = {id, name, vehicle, helicopter, plane, ship, static}\
                    local countryName = string.lower(cntry_data.name)\
                    local countryID = cntry_data.id \
                    if type(cntry_data) == 'table' then    -- filter strings .id and .name \
                        for obj_type_name, obj_type_data in pairs(cntry_data) do\
                            if obj_type_name == \"static\"\
--                               obj_type_name == \"helicopter\" or \
--                               obj_type_name == \"ship\" or \
--                               obj_type_name == \"plane\" or \
--                               obj_type_name == \"vehicle\" or \
--                               obj_type_name == \"static\" \
                            then -- (only look at statics)\
                                local category = obj_type_name\
                                if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then    --there's at least one static in group!\
                                    for group_num, group_data in pairs(obj_type_data.group) do\
                                        -- get linkUnit info if it exists\
                                        local linkUnit = nil \
                                        if group_data and group_data.route and group_data.route and group_data.route.points[1] then \
                                            linkUnit = group_data.route.points[1].linkUnit\
                                            if linkUnit then \
                                                --trigger.action.outText(\"MX: found missing link to \" .. linkUnit .. \" in \" .. group_data.name, 30)\
                                            end \
                                        end \
                                        \
                                        if group_data and group_data.units and type(group_data.units) == 'table' \
                                        then --make sure - again - that this is a valid group\
                                            for unit_num, unit_data in pairs(group_data.units) do -- iterate units\
                                                if unit_data.name == aName then \
                                                    local groupName = group_data.name\
                                                    local theStatic = unit_data\
                                                    if not fetchOriginal then \
                                                        theStatic = dcsCommon.clone(unit_data)\
                                                        -- copy group ID from group above\
                                                        theStatic.groupId = group_data.groupId  \
                                                        -- copy linked unit data \
                                                        theStatic.linkUnit = linkUnit\
                                                    end\
                                                    return theStatic, category, countryID, groupName  \
                                                end -- if name match\
                                            end -- for all units \
                                        end -- has groups \
                                    end -- is a static \
                                end --if has category data \
                            end --if plane, helo etc... category\
                        end --for all objects in country \
                    end --if has country data \
                end --for all countries in coalition\
            end --if coalition has country table \
        end -- if there is coalition data  \
    end --for all coalitions in mission \
    return nil, \"<none>\", \"<none>\", \"<no group name>\"\
end\
\
function cfxMX.createCrossReferences()\
    for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions\
        local coa_name = coa_name_miz\
        if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS\
            coa_name = 'neutral'\
        end\
        -- directly convert coalition into number for easier access later\
        local coaNum = 0\
        if coa_name == \"red\" then coaNum = 1 end \
        if coa_name == \"blue\" then coaNum = 2 end \
        \
        if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county}, \
                                          -- with county being an array \
            if coa_data.country then -- make sure there a country table for this coalition\
                for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this \
                    -- per country = {id, name, vehicle, helicopter, plane, ship, static}\
                    local countryName = string.lower(cntry_data.name)\
                    local countryID = cntry_data.id \
                    if type(cntry_data) == 'table' then    -- filter strings .id and .name \
                        for obj_type_name, obj_type_data in pairs(cntry_data) do\
                            if obj_type_name == \"helicopter\" or \
                               obj_type_name == \"ship\" or \
                               obj_type_name == \"plane\" or \
                               obj_type_name == \"vehicle\" or \
                               obj_type_name == \"static\" -- what about \"cargo\"?\
                               -- not that trains appear as 'vehicle'\
                            then -- (so it's not id or name)\
                                local category = obj_type_name\
                                if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then    --there's at least one group!\
                                    for group_num, group_data in pairs(obj_type_data.group) do\
                                        \
                                        local aName = group_data.name \
                                        local aID = group_data.groupId\
                                        -- get linkUnit info if it exists\
                                        local linkUnit = nil \
                                        if group_data and group_data.route and group_data.route and group_data.route.points[1] then \
                                            linkUnit = group_data.route.points[1].linkUnit\
                                            cfxMX.linkByName[aName] = linkUnit\
                                        end \
                                        if group_data.units[1] and group_data.units[1].type == \"Train\" then \
                                            category = \"train\" \
                                            obj_type_name = \"train\"\
                                        end \
                                        \
                                        cfxMX.groupTypeByName[aName] = category\
                                        cfxMX.groupNamesByID[aID] = aName\
                                        cfxMX.groupIDbyName[aName] = aID\
                                        cfxMX.groupDataByName[aName] = group_data\
                                        cfxMX.countryByName[aName] = countryID -- !!! was cntry_id\
                                        cfxMX.groupCoalitionByName[aName] = coaNum\
\
                                        -- now make the type-specific xrefs\
                                        if obj_type_name == \"helicopter\" then \
                                            cfxMX.allHeloByName[aName] = group_data \
                                        elseif obj_type_name == \"ship\" then \
                                            cfxMX.allSeaByName[aName] = group_data\
                                        elseif obj_type_name == \"plane\" then \
                                            cfxMX.allFixedByName[aName] = group_data\
                                        elseif obj_type_name == \"vehicle\" then \
                                            cfxMX.allGroundByName[aName] = group_data\
                                        elseif obj_type_name == \"static\" then \
                                            cfxMX.allStaticByName[aName] = group_data\
                                        elseif obj_type_name == \"train\" then \
                                            cfxMX.allTrainsByName[aName] = group_data\
                                        else \
                                            -- should be impossible, but still\
                                            trigger.action.outText(\"+++MX: <\" .. obj_type_name .. \"> unknown type for <\" .. aName .. \">\", 30)\
                                        end\
                                        -- now iterate all units in this group \
                                        -- for unit xref like player info and ID\
                                        for unit_num, unit_data in pairs(group_data.units) do\
                                            if unit_data.skill then \
                                                if unit_data.skill == \"Client\" or  unit_data.skill == \"Player\" then\
                                                    -- player unit \
                                                    cfxMX.playerUnitByName[unit_data.name] = unit_data\
                                                    cfxMX.playerGroupByName[aName] = group_data -- inefficient, but works\
                                                    cfxMX.playerUnit2Group[unit_data.name] = group_data\
                                                end -- if unit skill client\
                                            end -- if has skill\
                                            cfxMX.unitIDbyName[unit_data.name] = unit_data.unitId \
                                        end -- for all units\
                                    end -- for all groups \
                                end --if has category data \
                            end --if plane, helo etc... category\
                        end --for all objects in country \
                    end --if has country data \
                end --for all countries in coalition\
            end --if coalition has country table \
        end -- if there is coalition data  \
    end --for all coalitions in mission \
end\
\
function cfxMX.catText2ID(inText) \
    local outCat = 0 -- airplane \
    local c = inText:lower()\
    if c == \"helicopter\" then outCat = 1 end \
    if c == \"ship\" then outCat = 3 end \
    if c == \"plane\" then outCat = 0 end -- redundant \
    if c == \"vehicle\" then outCat = 2 end \
    if c == \"train\" then outCat = 4 end \
    if c == \"static\" then outCat = -1 end \
    --trigger.action.outText(\"cat2text: in <\" .. inText .. \"> out <\" .. outCat .. \">\", 30)\
    return outCat\
end\
 \
function cfxMX.start()\
    cfxMX.createCrossReferences()\
    if cfxMX.verbose then \
        trigger.action.outText(\"cfxMX: \"..#cfxMX.groupNamesByID .. \" groups processed successfully\", 30)\
    end\
end\
\
-- start \
cfxMX.start()\
\
",
                    ["predicate"] = "a_do_script",
                }, -- end of [3]
                [4] = 
                {
                    ["text"] = "cloneZones = {}\
cloneZones.version = \"1.8.0\"\
cloneZones.verbose = false  \
cloneZones.requiredLibs = {\
    \"dcsCommon\", -- always\
    \"cfxZones\", -- Zones, of course \
    \"cfxMX\", \
}\
cloneZones.minSep = 10 -- minimal separation for onRoad auto-pos\
cloneZones.maxIter = 100 -- maximum number of attempts to resolve \
                        -- a too-close separation \
                        \
-- groupTracker is OPTIONAL! and required only with trackWith attribute\
\
cloneZones.cloners = {}\
cloneZones.callbacks = {}\
cloneZones.unitXlate = {}\
cloneZones.groupXlate = {} -- used to translate original groupID to cloned. only holds last spawned group id \
cloneZones.uniqueCounter = 9200000 -- we start group numbering here \
cloneZones.lclUniqueCounter = 1 -- zone-local init value, can be config'dHeading\
cloneZones.globalCounter = 1 -- module-global count \
\
cloneZones.allClones = {} -- all clones spawned, regularly GC'd \
cloneZones.allCObjects = {} -- all clones objects\
\
cloneZones.respawnOnGroupID = true \
\
--[[--\
    Clones Groups from ME mission data\
    Copyright (c) 2022 by Christian Franz and cf/x AG\
    \
    Version History\
    1.0.0 - initial version \
    1.0.1 - preWipe attribute\
    1.1.0 - support for static objects\
          - despawn? attribute \
    1.1.1 - despawnAll: isExist guard \
          - map in? to f? \
    1.2.0 - Lua API integration: callbacks \
          - groupXlate struct\
          - unitXlate struct \
          - resolveReferences \
          - getGroupsInZone rewritten for data \
          - static resolve \
          - linkUnit resolve \
          - clone? synonym\
          - empty! and method attributes\
    1.3.0 - DML flag upgrade \
    1.3.1 - groupTracker interface \
          - trackWith: attribute\
    1.4.0 - Watchflags \
    1.4.1 - trackWith: accepts list of trackers \
    1.4.2 - onstart delays for 0.1 s to prevent static stacking\
          - turn bug for statics (bug in dcsCommon, resolved)\
    1.4.3 - embark/disembark now works with cloners \
    1.4.4 - removed some debugging verbosity \
    1.4.5 - randomizeLoc, rndLoc keyword\
          - cargo manager integration - pass cargo objects when present\
    1.4.6 - removed some verbosity for spawned aircraft with airfields on their routes\
    1.4.7 - DML watchflag and DML Flag polish, method-->cloneMethod\
    1.4.8 - added 'wipe?' synonym \
    1.4.9 - onRoad option \
          - rndHeading option \
    1.5.0 - persistence \
    1.5.1 - fixed static data cloning bug (load & save)\
    1.5.2 - fixed bug in trackWith: referencing wrong cloner \
    1.5.3 - centerOnly/wholeGroups attribute for rndLoc, rndHeading and onRoad\
    1.5.4 - parking for aircraft processing when cloning from template \
    1.5.5 - removed some verbosity \
    1.6.0 - fixed issues with cloning for zones with linked units\
          - cloning with useHeading \
          - major declutter \
    1.6.1 - removed some verbosity when not rotating routes\
          - updateTaskLocations ()\
          - cloning groups now also adjusts tasks like search and engage in zone\
          - cloning with rndLoc supports polygons\
          - corrected rndLoc without centerOnly to not include individual offsets\
          - ensure support of recovery tanker resolve cloned group \
    1.6.2 - optimization to hasLiveUnits()\
    1.6.3 - removed verbosity bug with rndLoc \
            uniqueNameGroupData has provisions for naming scheme \
            new uniqueNameStaticData() for naming scheme\
    1.6.4 - uniqueCounter is now configurable via config zone \
            new lclUniqueCounter config, also added to persistence \
            new globalCount\
    1.7.0 - wildcard \"*\" for masterOwner \
          - identical attribute: makes identical ID and name for unit and group as template\
          - new sameIDUnitData()\
          - nameScheme attribute: allow parametric names  \
          - <o>, <z>, <s> wildcards\
          - <uid>, <lcl>, <i>, <g> wildcards \
          - identical=true overrides nameScheme\
          - masterOwner \"*\" convenience shortcut\
    1.7.1 - useDelicates handOff for delicates \
          - forcedRespawn passes zone instead of verbose\
    1.7.2 - onPerimeter attribute \
    1.7.3 - declutter option \
    1.8.0 - OOP cfxZones \
          - removed \"empty+1\" as planned\
          - upgraded config zone parsing \
    \
    \
--]]--\
\
--\
-- adding / removing from list \
--\
function cloneZones.addCloneZone(theZone)\
    table.insert(cloneZones.cloners, theZone)\
end\
\
function cloneZones.getCloneZoneByName(aName) \
    for idx, aZone in pairs(cloneZones.cloners) do \
        if aName == aZone.name then return aZone end \
    end\
    if cloneZones.verbose then \
        trigger.action.outText(\"+++clnZ: no clone with name <\" .. aName ..\">\", 30)\
    end \
    \
    return nil \
end\
\
--\
-- callbacks \
--\
\
function cloneZones.addCallback(theCallback)\
    if not theCallback then return end \
    table.insert(cloneZones.callbacks, theCallback)\
end\
\
-- reasons for callback \
-- \"will despawn group\" - args is the group about to be despawned\
-- \"did spawn group\" -- args is group that was spawned\
-- \"will despawn static\"\
-- \"did spawn static\"\
-- \"spawned\" -- completed spawn cycle. args contains .groups and .statics spawned \
-- \"empty\" -- all spawns have been killed, args is empty \
-- \"wiped\" -- preWipe executed \
-- \"<none\" -- something went wrong \
\
function cloneZones.invokeCallbacks(theZone, reason, args)\
    if not theZone then return end \
    if not reason then reason = \"<none>\" end \
    if not args then args = {} end \
    \
    -- invoke anyone who wants to know that a group \
    -- of people was rescued.\
    for idx, cb in pairs(cloneZones.callbacks) do \
        cb(theZone, reason, args)\
    end\
end\
\
-- group translation orig id \
\
--\
-- reading zones\
--\
function cloneZones.partOfGroupDataInZone(theZone, theUnits)\
    local zP = cfxZones.getPoint(theZone)\
    zP = theZone:getDCSOrigin() -- don't use getPoint now.\
    zP.y = 0\
    \
    for idx, aUnit in pairs(theUnits) do \
        local uP = {}\
        uP.x = aUnit.x \
        uP.y = 0\
        uP.z = aUnit.y -- !! y-z\
        local dist = dcsCommon.dist(uP, zP)\
        if dist <= theZone.radius then return true  end \
    end \
    return false \
end\
\
function cloneZones.allGroupsInZoneByData(theZone) \
    local theGroupsInZone = {}\
    local radius = theZone.radius \
    for groupName, groupData in pairs(cfxMX.groupDataByName) do \
        if groupData.units then \
            if cloneZones.partOfGroupDataInZone(theZone, groupData.units) then \
                theGroup = Group.getByName(groupName)\
                table.insert(theGroupsInZone, theGroup)\
            end\
        end\
    end\
    return theGroupsInZone\
end\
\
\
function cloneZones.createClonerWithZone(theZone) -- has \"Cloner\"\
    if cloneZones.verbose or theZone.verbose then \
        trigger.action.outText(\"+++clnZ: new cloner <\" .. theZone.name ..\">\", 30)\
    end\
    \
    theZone.myUniqueCounter = cloneZones.lclUniqueCounter -- init local counter\
    \
    local localZones = cloneZones.allGroupsInZoneByData(theZone)  \
    local localObjects = theZone:allStaticsInZone(true) -- true = use DCS origin, not moved zone\
    if theZone.verbose then \
        trigger.action.outText(\"+++clnZ: building cloner <\" .. theZone.name .. \"> TMPL: >>>\", 30)\
        for idx, theGroup in pairs (localZones) do \
            trigger.action.outText(\"Zone <\" .. theZone.name .. \">: group <\" .. theGroup:getName() .. \"> in template\", 30)\
        end\
        for idx, theObj in pairs(localObjects) do \
            trigger.action.outText(\"Zone <\" .. theZone.name .. \">: static object <\" .. theObj:getName() .. \"> in template\", 30)\
        end\
        trigger.action.outText(\"END cloner <\" .. theZone.name .. \"> TMPL: <<<\", 30)\
    end\
    theZone.cloner = true -- this is a cloner zoner \
    theZone.mySpawns = {}\
    theZone.myStatics = {} \
    -- update: getPoint is bad if it's a moving zone. \
    -- use getDCSOrigin instead \
    theZone.origin = theZone:getDCSOrigin() \
    \
    -- source tells us which template to use. it can be the following:\
    -- nothing (no attribute) - then we use whatever groups are in zone to \
    -- spawn as template \
    -- name of another spawner that provides the template \
    -- we can't simply use a group name as we lack the reference \
    -- location for delta \
    if theZone:hasProperty(\"source\") then \
        theZone.source = theZone:getStringFromZoneProperty(\"source\", \"<none>\")\
        if theZone.source == \"<none>\" then theZone.source = nil end \
    end \
    \
    if not theZone.source then \
        theZone.cloneNames = {} -- names of the groups. only present in template spawners\
        theZone.staticNames = {} -- names of all statics. only present in templates\
        \
        for idx, aGroup in pairs(localZones) do\
            local gName = aGroup:getName()\
            if gName then \
                table.insert(theZone.cloneNames, gName)\
                table.insert(theZone.mySpawns, aGroup) -- collect them for initial despawn\
                -- now get group data and save a lookup for \
                -- resolving internal references \
                local rawData, cat, ctry = cfxMX.getGroupFromDCSbyName(gName)\
                local origID = rawData.groupId\
            end     \
        end\
        \
        for idx, aStatic in pairs (localObjects) do \
            local sName = aStatic:getName()\
            if sName then \
                table.insert(theZone.staticNames, sName)\
                table.insert(theZone.myStatics, aStatic)\
            end\
        end\
        \
        cloneZones.despawnAll(theZone) \
        if (#theZone.cloneNames + #theZone.staticNames)    < 1 then \
            if cloneZones.verbose then \
                trigger.action.outText(\"+++clnZ: WARNING - Template in clone zone <\" .. theZone.name .. \"> is empty\", 30)\
            end \
            theZone.cloneNames = nil\
            theZone.staticNames = nil \
        end\
        if cloneZones.verbose then \
            trigger.action.outText(theZone.name .. \" clone template saved\", 30)\
        end\
    end\
    \
    -- declutter \
    theZone.declutter = theZone:getBoolFromZoneProperty(\"declutter\", false)\
    \
    -- watchflags\
    theZone.cloneTriggerMethod = theZone:getStringFromZoneProperty(\"triggerMethod\", \"change\")\
\
    if theZone:hasProperty(\"cloneTriggerMethod\") then \
        theZone.cloneTriggerMethod = theZone:getStringFromZoneProperty(\"cloneTriggerMethod\", \"change\")\
    end\
    \
    -- f? and spawn? and other synonyms map to the same \
    if theZone:hasProperty(\"f?\") then \
        theZone.spawnFlag = theZone:getStringFromZoneProperty(\"f?\", \"none\")\
    end\
    \
    if theZone:hasProperty(\"in?\") then \
        theZone.spawnFlag = theZone:getStringFromZoneProperty(\"in?\", \"none\")\
    end\
    \
    if theZone:hasProperty(\"spawn?\") then \
        theZone.spawnFlag = theZone:getStringFromZoneProperty(\"spawn?\", \"none\")\
    end\
    \
    if theZone:hasProperty(\"clone?\") then \
        theZone.spawnFlag = theZone:getStringFromZoneProperty(\"clone?\", \"none\")\
    end\
    \
    if theZone.spawnFlag then \
        theZone.lastSpawnValue = theZone:getFlagValue(theZone.spawnFlag)\
    end\
    \
    -- deSpawn?\
    if theZone:hasProperty(\"deSpawn?\") then \
        theZone.deSpawnFlag = theZone:getStringFromZoneProperty( \"deSpawn?\", \"none\")\
    end\
    \
    if theZone:hasProperty(\"deClone?\") then \
        theZone.deSpawnFlag = theZone:getStringFromZoneProperty( \"deClone?\", \"none\")\
    end\
    \
    if theZone:hasProperty(\"wipe?\") then \
        theZone.deSpawnFlag = theZone:getStringFromZoneProperty(\"wipe?\", \"none\")\
    end\
    \
    if theZone.deSpawnFlag then \
        theZone.lastDeSpawnValue = theZone:getFlagValue(theZone.deSpawnFlag)\
    end\
    \
    theZone.onStart = theZone:getBoolFromZoneProperty(\"onStart\", false)\
    \
    theZone.moveRoute = theZone:getBoolFromZoneProperty(\"moveRoute\", false)\
    \
    theZone.preWipe = theZone:getBoolFromZoneProperty(\"preWipe\", false)\
    \
    -- to be deprecated\
    --[[--\
    if theZone:hasProperty(\"empty+1\") then \
        theZone.emptyFlag = theZone:getStringFromZoneProperty(\"empty+1\", \"<None>\") -- note string on number default\
    end\
    --]]--\
    \
    if theZone:hasProperty(\"empty!\") then \
        theZone.emptyBangFlag = theZone:getStringFromZoneProperty(\"empty!\", \"<None>\") -- note string on number default\
    end\
    \
    theZone.cloneMethod = theZone:getStringFromZoneProperty(\"cloneMethod\", \"inc\")\
    if theZone:hasProperty(\"method\") then \
        theZone.cloneMethod = theZone:getStringFromZoneProperty(\"method\", \"inc\") -- note string on number default\
    end\
    \
    if theZone:hasProperty(\"masterOwner\") then \
        theZone.masterOwner = theZone:getStringFromZoneProperty( \"masterOwner\", \"*\")\
        theZone.masterOwner = dcsCommon.trim(theZone.masterOwner)\
        if theZone.masterOwner == \"*\" then \
            theZone.masterOwner = theZone.name \
            if theZone.verbose then \
                trigger.action.outText(\"+++clnZ: masterOwner for <\" .. theZone.name .. \"> set successfully to to itself, currently owned by faction <\" .. theZone.owner .. \">\", 30)\
            end\
        end\
    end\
    \
    theZone.turn = theZone:getNumberFromZoneProperty(\"turn\", 0)\
    \
    -- interface to groupTracker \
    if theZone:hasProperty(\"trackWith:\") then \
        theZone.trackWith = theZone:getStringFromZoneProperty( \"trackWith:\", \"<None>\")\
    end\
\
    -- interface to delicates\
    if theZone:hasProperty(\"useDelicates\") then \
        theZone.delicateName = dcsCommon.trim(theZone:getStringFromZoneProperty(\"useDelicates\", \"<none>\"))\
        if theZone.delicateName == \"*\" then theZone.delicateName = theZone.name end \
        if theZone.verbose then \
            trigger.action.outText(\"+++clnZ: cloner <\" .. theZone.name ..\"> hands off delicates to <\" .. theZone.delicateName .. \">\", 30)\
        end\
    end\
\
    -- randomized locations on spawn \
    theZone.rndLoc = theZone:getBoolFromZoneProperty(\"randomizedLoc\", false)\
    if theZone:hasProperty(\"rndLoc\") then \
        theZone.rndLoc = theZone:getBoolFromZoneProperty(\"rndLoc\", false)\
    end \
    theZone.centerOnly = theZone:getBoolFromZoneProperty(\"centerOnly\", false)\
    if theZone:hasProperty(\"wholeGroups\") then \
        theZone.centerOnly = theZone:getBoolFromZoneProperty( \"wholeGroups\", false)\
    end\
    \
    theZone.rndHeading = theZone:getBoolFromZoneProperty(\"rndHeading\", false)\
    \
    theZone.onRoad = theZone:getBoolFromZoneProperty(\"onRoad\", false)\
    \
    theZone.onPerimeter = theZone:getBoolFromZoneProperty(\"onPerimeter\", false)\
\
    -- check for name scheme and / or identical \
    if theZone:hasProperty(\"identical\") then\
        theZone.identical = theZone:getBoolFromZoneProperty(\"identical\", false)\
        if theZone.identical == false then theZone.identical = nil end \
    end \
    \
    if theZone:hasProperty(\"nameScheme\") then \
        theZone.nameScheme = theZone:getStringFromZoneProperty( \"nameScheme\", \"<o>-<uid>\") -- default to [<original name> \"-\" <uuid>] \
    end\
    \
    if theZone.identical and theZone.nameScheme then\
        trigger.action.outText(\"+++clnZ: WARNING - clone zone <\" .. theZone.name .. \"> has both IDENTICAL and NAMESCHEME attributes. nameScheme is ignored.\", 30)\
        theZone.nameScheme = nil \
    end\
    -- we end with clear plate \
end\
\
-- \
-- spawning, despawning\
--\
\
function cloneZones.despawnAll(theZone) \
    if cloneZones.verbose or theZone.verbose then \
        trigger.action.outText(\"+++clnZ: despawn all - wiping zone <\" .. theZone.name .. \">\", 30)\
    end \
    for idx, aGroup in pairs(theZone.mySpawns) do \
        --trigger.action.outText(\"++clnZ: despawn all \" .. aGroup.name, 30)\
        \
        if aGroup:isExist() then \
            if theZone.verbose then \
                trigger.action.outText(\"+++clnZ: will destroy <\" .. aGroup:getName() .. \">\", 30)\
            end\
            cloneZones.invokeCallbacks(theZone, \"will despawn group\", aGroup)\
            Group.destroy(aGroup)\
        end \
    end\
    for idx, aStatic in pairs(theZone.myStatics) do \
        -- warning! may be mismatch because we are looking at groups\
        -- not objects. let's see\
        if aStatic:isExist() then \
            if cloneZones.verbose or theZone.verbose then \
                trigger.action.outText(\"Destroying static <\" .. aStatic:getName() .. \">\", 30)\
            end \
            cloneZones.invokeCallbacks(theZone, \"will despawn static\", aStatic)\
            Object.destroy(aStatic) -- we don't aStatio:destroy() to find out what it is\
        end \
    end\
    theZone.mySpawns = {}\
    theZone.myStatics = {}\
end\
\
function cloneZones.assignClosestParking(theData)\
    -- on enter: theData has units with updated x, y \
    -- and waypoint 1 action is From Parking \
    -- and it has at least one unit \
    \
    -- let's get the airbase \
    local theRoute = theData.route  -- we know it exists\
    local thePoints = theRoute.points \
    local firstPoint = thePoints[1]\
    local loc = {}\
    loc.x = firstPoint.x\
    loc.y = 0\
    loc.z = firstPoint.y \
    local theAirbase = dcsCommon.getClosestAirbaseTo(loc)\
    -- now let's assign free slots closest to unit \
    local slotsTaken = {}\
    local units = theData.units\
    local cat = cfxMX.groupTypeByName[theData.name] \
    for idx, theUnit in pairs(units) do \
        local newSlot = dcsCommon.getClosestFreeSlotForCatInAirbaseTo(cat, theUnit.x, theUnit.y, theAirbase, slotsTaken)\
        if newSlot then \
            local slotNo = newSlot.Term_Index\
\
            theUnit.parking_id = nil -- !! or you b screwed\
            theUnit.parking = slotNo -- !! screw parking_ID, they don't match\
            theUnit.x = newSlot.vTerminalPos.x \
            theUnit.y = newSlot.vTerminalPos.z -- !!!\
            table.insert(slotsTaken, slotNo)\
        end\
    end\
end\
\
function cloneZones.rotateWPAroundCenter(thePoint, center, angle)\
    -- angle in rads\
    -- move to center \
    thePoint.x = thePoint.x - center.x \
    thePoint.y = thePoint.y - center.z -- !! \
    -- rotate \
    local c = math.cos(angle)\
    local s = math.sin(angle)\
    local px = thePoint.x * c - thePoint.y * s\
    local py = thePoint.x * s + thePoint.y * c\
    \
    -- apply and move back \
    thePoint.x = px + center.x \
    thePoint.y = py + center.z -- !!\
end\
\
function cloneZones.updateTaskLocations(thePoint, zoneDelta)\
    -- parse tasks for x and y and update them by zoneDelta\
    if thePoint and thePoint.task and thePoint.task.params and thePoint.task.params.tasks then \
        local theTasks = thePoint.task.params.tasks\
        for idx, aTask in pairs(theTasks) do \
            -- EngageTargetsInZone task has x & y in params\
            if aTask.params and aTask.params.x and aTask.params.y then \
                aTask.params.x = aTask.params.x + zoneDelta.x \
                aTask.params.y = aTask.params.y + zoneDelta.z --!!\
--                trigger.action.outText(\"moved search & engage zone\", 30)\
            end\
        end\
    end\
end\
\
function cloneZones.updateLocationsInGroupData(theData, zoneDelta, adjustAllWaypoints, center, angle)\
    -- enter with theData being group's data block \
    -- remember that zoneDelta's [z] modifies theData's y!!\
    local units = theData.units \
    local departFromAerodrome = false \
    local fromParking = false \
    for idx, aUnit in pairs(units) do \
        aUnit.x = aUnit.x + zoneDelta.x \
        aUnit.y = aUnit.y + zoneDelta.z -- again!!!!\
    end\
    -- now modifiy waypoints. we ALWAYS adjust the  \
    -- first waypoint, all others only if asked \
    -- to by moveRoute attribute (adjustAllWaypoints)\
    local theRoute = theData.route \
    if theRoute then \
        local thePoints = theRoute.points \
        if thePoints and #thePoints > 0 then \
            if adjustAllWaypoints then  \
                for i=1, #thePoints do \
                    thePoints[i].x = thePoints[i].x + zoneDelta.x \
                    thePoints[i].y = thePoints[i].y + zoneDelta.z -- (!!)\
                    -- rotate around center by angle if given\
                    if center and angle then \
                        cloneZones.rotateWPAroundCenter(thePoints[i], center, angle)\
                    else \
--                        trigger.action.outText(\"not rotating route\", 30)\
                    end\
                    cloneZones.updateTaskLocations(thePoints[i], zoneDelta)\
                end\
            else \
                -- only first point \
                thePoints[1].x = thePoints[1].x + zoneDelta.x \
                thePoints[1].y = thePoints[1].y + zoneDelta.z -- (!!)\
                if center and angle then \
                    cloneZones.rotateWPAroundCenter(thePoints[1], center, angle)\
                end\
                cloneZones.updateTaskLocations(thePoints[i], zoneDelta)\
            end \
            \
            -- if there is an airodrome id given in first waypoint, \
            -- adjust for closest location \
            local firstPoint = thePoints[1]\
            if firstPoint.airdromeId then \
                local loc = {}\
                loc.x = firstPoint.x\
                loc.y = 0\
                loc.z = firstPoint.y \
                local bestAirbase = dcsCommon.getClosestAirbaseTo(loc)\
                --departingAerodrome = bestAirbase\
                firstPoint.airdromeId = bestAirbase:getID()\
                departFromAerodrome = true  \
                fromParking = dcsCommon.stringStartsWith(firstPoint.action, \"From Parking\")\
            end\
            \
            -- adjust last point (landing)\
            if #thePoints > 1 then \
                local lastPoint = thePoints[#thePoints]\
                if firstPoint.airdromeId then \
                    local loc = {}\
                    loc.x = lastPoint.x\
                    loc.y = 0\
                    loc.z = lastPoint.y \
                    local bestAirbase = dcsCommon.getClosestAirbaseTo(loc)\
                    lastPoint.airdromeId = bestAirbase:getID()\
                end\
            \
            end\
        end -- if points in route \
    end -- if route \
    \
    -- now process departing slot if given \
    if departFromAerodrome then \
        -- we may need alt from land to add here, maybe later \
    \
        -- now process parking slots, and choose closest slot \
        -- per unit's location \
        if fromParking then \
            cloneZones.assignClosestParking(theData)\
        end\
    end\
end\
\
\
function cloneZones.nameFromSchema(schema, inName, theZone, sourceName, i)\
    -- default schema (classic) is \"<o>-<uid>\"\
    local outName = schema\
    local iter = i \
\
    -- replace all occurences of <o> with original name\
    outName = outName:gsub(\"<o>\", inName)\
\
    -- replace all occurences of <z> with zone name \
    outName = outName:gsub(\"<z>\", theZone.name)\
    -- replace all occurences of <s> with source zone name \
    outName = outName:gsub(\"<s>\", sourceName)\
    \
    -- uid (uuid) with auto-increment\
    local pos = string.find(outName, \"<uid>\")\
    while (pos and pos > 0) do \
        local uid = tostring(dcsCommon.numberUUID())\
        outName = outName:gsub(\"<uid>\", uid, 1) -- only first substitution\
        pos = string.find(outName, \"<uid>\")\
    end\
    \
    -- i (iter) with increment \
    pos = string.find(outName, \"<i>\")\
    while (pos and pos > 0) do \
        local uid = tostring(iter)\
        outName = outName:gsub(\"<i>\", uid, 1) -- only first substitution\
        iter = iter + 1\
        pos = string.find(outName, \"<i>\")\
    end\
    \
    -- lcl local (zonal) count with increment\
    pos = string.find(outName, \"<lcl>\")\
    while (pos and pos > 0) do \
        local uid = tostring(theZone.myUniqueCounter)\
        outName = outName:gsub(\"<lcl>\", uid, 1) -- only first substitution\
        theZone.myUniqueCounter = theZone.myUniqueCounter + 1\
        pos = string.find(outName, \"<lcl>\")\
    end\
    \
    -- g global (module) count with increment \
    pos = string.find(outName, \"<g>\")\
    while (pos and pos > 0) do \
        local uid = tostring(cloneZones.globalCounter)\
        outName = outName:gsub(\"<g>\", uid, 1) -- only first substitution\
        cloneZones.globalCounter = cloneZones.globalCounter + 1\
        pos = string.find(outName, \"<g>\")\
    end\
    \
    --if theZone.verbose then \
    --    trigger.action.outText(\"+++cln: schema [\" .. schema .. \"] for unit <\" .. inName .. \"> in zone <\" .. theZone.name .. \"> returns <\" .. outName .. \">, iter = \" .. iter, 30)\
    --end\
    return outName, iter\
end\
\
function cloneZones.uniqueID()\
    local uid = cloneZones.uniqueCounter\
    cloneZones.uniqueCounter = cloneZones.uniqueCounter + 1\
    return uid \
end\
\
function cloneZones.uniqueNameGroupData(theData, theCloneZone, sourceName)\
    if not sourceName then sourceName = theCloneZone.name end \
    theData.name = dcsCommon.uuid(theData.name)\
    local units = theData.units \
    local iterCount = 1 \
    local newName = \"none\"\
    local allNames = {} -- enforce unique names inside group\
    for idx, aUnit in pairs(units) do \
        if theCloneZone and theCloneZone.nameScheme then\
            local schema = theCloneZone.nameScheme\
            newName, iterCount = cloneZones.nameFromSchema(schema, aUnit.name, theCloneZone, sourceName, iterCount)\
            \
            -- make sure that this name is has not been generated yet\
            -- inside the same group\
            local hasChanged = false \
            local schemeName = newName \
            while dcsCommon.arrayContainsString(allNames, newName) do \
                newName = newName .. \"x\"\
                hasChanged = true\
            end\
            if theCloneZone.verbose and hasChanged then \
                trigger.action.outText(\"cnlz: nameScheme [\" .. theCloneZone.nameScheme .. \"] failsafe: changed <\" .. schemeName .. \"> to <\" .. newName .. \">\", 30)\
            end\
            \
            table.insert(allNames, newName)\
            \
            if theCloneZone.verbose then \
                trigger.action.outText(\"clnZ: zone <\" .. theCloneZone.name .. \"> unit schema <\" .. schema .. \">: <\" .. aUnit.name .. \"> --> <\" .. newName .. \">\", 30)\
            end\
            \
            aUnit.name = newName -- dcsCommon.uuid(aUnit.name)\
        else\
            -- default naming scheme: <name>-<uuid>\
            aUnit.name = dcsCommon.uuid(aUnit.name)\
        end\
    end \
end \
\
function cloneZones.uniqueNameStaticData(theData, theCloneZone, sourcename)\
    if not sourceName then sourceName = theCloneZone.name end \
\
    -- WARNING: unlike GroupData enters with UNIT data \
    local iterCount = 1 \
    local newName = \"none\"\
    if theCloneZone and theCloneZone.nameScheme then\
        local schema = theCloneZone.nameScheme\
        newName, iterCount = cloneZones.nameFromSchema(schema, theData.name, theCloneZone, sourceName, iterCount)\
        \
        if theCloneZone.verbose then \
            trigger.action.outText(\"clnZ: zone <\" .. theCloneZone.name .. \"> static schema <\" .. schema .. \">: <\" .. theData.name .. \"> --> <\" .. newName .. \">\", 30)\
        end\
        \
        theData.name = newName -- dcsCommon.uuid(theData.name)\
    else\
        -- default naming scheme: <name>-<uuid>\
        theData.name = dcsCommon.uuid(theData.name)\
    end\
end\
\
function cloneZones.uniqueIDGroupData(theData)\
    theData.groupId = cloneZones.uniqueID()\
end\
\
function cloneZones.uniqueIDUnitData(theData)\
    if not theData then return end \
    if not theData.units then return end \
    local units = theData.units \
    for idx, aUnit in pairs(units) do \
        aUnit.CZorigID = aUnit.unitId \
        aUnit.unitId = cloneZones.uniqueID()\
        aUnit.CZTargetID = aUnit.unitId\
    end \
end\
\
function cloneZones.sameIDUnitData(theData)\
    if not theData then return end \
    if not theData.units then return end\
    local units = theData.units \
    for idx, aUnit in pairs(units) do \
        aUnit.CZorigID = aUnit.unitId \
        aUnit.CZTargetID = aUnit.unitId\
    end \
end\
\
function cloneZones.resolveOwnership(spawnZone, ctry)\
    if not spawnZone.masterOwner then return ctry end \
    local masterZone = cfxZones.getZoneByName(spawnZone.masterOwner)\
    if not masterZone then \
        trigger.action.outText(\"+++clnZ: cloner \" .. spawnZone.name .. \" could not find master owner <\" .. spawnZone.masterOwner .. \">\", 30)\
        return ctry \
    end\
    \
    if not masterZone.owner then \
        return ctry \
    end\
    \
    ctry = dcsCommon.getACountryForCoalition(masterZone.owner)\
    return ctry \
end\
\
--\
-- resolve external group references \
-- \
function cloneZones.resolveGroupID(gID, rawData, dataTable, reason)\
    if not reason then reason = \"<default>\" end \
    \
    local resolvedID = gID\
    local myOName = rawData.CZorigName\
    local groupName = cfxMX.groupNamesByID[gID]\
    \
    -- first, check if this an internal reference, i.e. inside the same \
    -- zone template \
    for idx, otherData in pairs(dataTable) do\
        -- look in own data table \
        if otherData.CZorigName == groupName then \
            -- using cfxMX for clarity only (name access)\
            resolvedID = otherData.CZTargetID\
            return resolvedID\
        end\
    end\
    \
    -- now check if we have spawned this before \
    local lastClone = cloneZones.groupXlate[gID]\
    if lastClone then \
        resolvedID = lastClone\
        return resolvedID    \
    end\
    \
    -- if we get here, reference is not to a cloned item \
    return resolvedID\
end \
\
function cloneZones.resolveUnitID(uID, rawData, dataTable, reason)\
-- also resolves statics as they share ID with units \
    local resolvedID = uID    \
    -- first, check if this an internal reference, i.e. inside the same \
    -- zone template \
    for idx, otherData in pairs(dataTable) do\
        -- iterate all units\
        for idy, aUnit in pairs(otherData.units) do \
            if aUnit.CZorigID == uID then \
                resolvedID = aUnit.CZTargetID\
                return resolvedID\
            end\
        end        \
\
    end\
    \
    -- now check if we have spawned this before \
    local lastClone = cloneZones.unitXlate[uID]\
    if lastClone then \
        resolvedID = lastClone\
        return resolvedID    \
    end\
    \
    -- if we get here, reference is not to a cloned item \
    return resolvedID\
end \
\
function cloneZones.resolveStaticLinkUnit(uID)\
    local resolvedID = uID\
    local lastClone = cloneZones.unitXlate[uID]\
    if lastClone then \
        resolvedID = lastClone\
        return resolvedID    \
    end\
    return resolvedID\
end\
\
function cloneZones.resolveWPReferences(rawData, theZone, dataTable)\
-- check to see if we really need data table, as we have theZone \
-- perform a check of route for group or unit references \
    if not rawData then return end \
    local myOName = rawData.CZorigName \
\
    if rawData.route and rawData.route.points then \
        local points = rawData.route.points \
        for idx, aPoint in pairs(points) do \
            -- check if there is a link unit here and resolve \
            if aPoint.linkUnit then \
                local gID = aPoint.linkUnit\
                local resolvedID = cloneZones.resolveUnitID(gID, rawData, dataTable, \"linkUnit\")\
                aPoint.linkUnit = resolvedID\
            end\
            \
            -- iterate all tasks assigned to point\
            local task = aPoint.task\
            if task and task.params and task.params.tasks then\
                local tasks = task.params.tasks \
                -- iterate all tasks for this waypoint \
                for idy, taskData in pairs(tasks) do\
                    -- resolve group references in TASKS\
                    -- also covers recovery tanke etc\
                    if taskData.id and taskData.params and taskData.params.groupId\
                    then \
                        -- we resolve group reference \
                        local gID = taskData.params.groupId\
                        local resolvedID = cloneZones.resolveGroupID(gID, rawData, dataTable, taskData.id)\
                        taskData.params.groupId = resolvedID\
                        \
                    end\
                    \
                    -- resolve EMBARK/DISEMBARK group references \
                    if taskData.id and taskData.params and taskData.params.groupsForEmbarking\
                    then \
                        -- build new groupsForEmbarking\
                        local embarkers = taskData.params.groupsForEmbarking\
                        local newEmbarkers = {}\
                        for grpIdx, gID in pairs(embarkers) do \
                            local resolvedID = cloneZones.resolveGroupID(gID, rawData, dataTable, \"embark\")\
                            table.insert(newEmbarkers, resolvedID)\
                            --trigger.action.outText(\"+++clnZ: resolved embark group id <\" .. gID .. \"> to <\" .. resolvedID .. \">\", 30)\
                        end\
                        -- replace old with new table\
                        taskData.params.groupsForEmbarking = newEmbarkers\
                    end\
                    \
                    -- resolve DISTRIBUTION (embark) unit/group refs \
                    if taskData.id and taskData.params and taskData.params.distribution then \
                        local newDist = {} -- will replace old \
                        for aUnit, aList in pairs(taskData.params.distribution) do \
                            -- first, translate this unit's number \
                            local newUnit = cloneZones.resolveUnitID(aUnit, rawData, dataTable, \"transportID\")\
                            local embarkers = aList \
                            local newEmbarkers = {}\
                            for grpIdx, gID in pairs(embarkers) do \
                                -- translate old to new \
                                local resolvedID = cloneZones.resolveGroupID(gID, rawData, dataTable, \"embark\")\
                                table.insert(newEmbarkers, resolvedID)\
                                --trigger.action.outText(\"+++clnZ: resolved distribute unit/group id <\" .. aUnit .. \"/\" .. gID .. \"> to <\".. newUnit .. \"/\" .. resolvedID .. \">\", 30)\
                            end\
                            -- store this as new group for \
                            -- translated transportID\
                            newDist[newUnit] = newEmbarkers\
                        end\
                        -- replace old distribution with new \
                        taskData.params.distribution = newDist \
                        --trigger.action.outText(\"+++clnZ: rebuilt distribution\", 30)\
                    end\
                    \
                    -- resolve selectedTransport unit reference \
                    if taskData.id and taskData.params and taskData.params.selectedTransportt then\
                        local tID = taskData.params.selectedTransport\
                        local newTID = cloneZones.resolveUnitID(tID, rawData, dataTable, \"transportID\")\
                        taskData.params.selectedTransport = newTID\
                        --trigger.action.outText(\"+++clnZ: resolved selected transport <\" .. tID .. \"> to <\" .. newTID .. \">\", 30)\
                    end\
                    \
                    -- note: we may need to process x and y as well\
                    \
                    -- resolve UNIT references in TASKS\
                    if taskData.id and taskData.params and taskData.params.unitId\
                    then \
                        -- we don't look for keywords, we simply resolve \
                        local uID = taskData.params.unitId \
                        local resolvedID = cloneZones.resolveUnitID(uID, rawData, dataTable, taskData.id)\
                        taskData.params.unitId = resolvedID\
                    end\
                    \
                    -- resolve unit references in ACTIONS\
                    -- for example TACAN\
                    if taskData.params and taskData.params.action and \
                    taskData.params.action.params and taskData.params.action.params.unitId then \
                        local uID = taskData.params.action.params.unitId \
                        local resolvedID = cloneZones.resolveUnitID(uID, rawData, dataTable, \"Action\")\
                        taskData.params.action.params.unitId = resolvedID\
                    end\
                end    \
            end\
        end\
    end \
end \
\
function cloneZones.resolveReferences(theZone, dataTable) \
    -- when an action refers to another group, we check if \
    -- the group referred to is also a clone, and update \
    -- the reference to the newest incardnation \
    \
    for idx, rawData in pairs(dataTable) do \
        -- resolve references in waypoints\
        cloneZones.resolveWPReferences(rawData, theZone, dataTable)\
    end\
end\
\
\
function cloneZones.handoffTracking(theGroup, theZone)\
    if not groupTracker then \
        trigger.action.outText(\"+++clnZ: <\" .. theZone.name .. \"> trackWith requires groupTracker module\", 30) \
        return \
    end\
    local trackerName = theZone.trackWith\
    --if trackerName == \"*\" then trackerName = theZone.name end \
    -- now assemble a list of all trackers\
    if cloneZones.verbose or theZone.verbose then \
        trigger.action.outText(\"+++clnZ: clone pass-off: \" .. trackerName, 30)\
    end \
    \
    local trackerNames = {}\
    if dcsCommon.containsString(trackerName, ',') then\
        trackerNames = dcsCommon.splitString(trackerName, ',')\
    else \
        table.insert(trackerNames, trackerName)\
    end\
    for idx, aTrk in pairs(trackerNames) do \
        local theName = dcsCommon.trim(aTrk)\
        if theName == \"*\" then theName = theZone.name end \
        local theTracker = groupTracker.getTrackerByName(theName)\
        if not theTracker then \
            trigger.action.outText(\"+++clnZ: <\" .. theZone.name .. \">: cannot find tracker named <\".. theName .. \">\", 30) \
        else \
            groupTracker.addGroupToTracker(theGroup, theTracker)\
             if cloneZones.verbose or theZone.verbose then \
                trigger.action.outText(\"+++clnZ: added \" .. theGroup:getName() .. \" to tracker \" .. theName, 30)\
             end\
        end \
    end \
end\
\
function cloneZones.validateSpawnUnitData(aUnit, theZone, unitNames)\
    -- entry with unit data construct\
    -- also used for static objects!\
    if not aUnit then return end \
    if not theZone then return end \
    -- we only verify replacement if identical or name sheme attribute \
    if not (theZone.identical or theZone.nameScheme) then \
        return \
    end\
    \
    if unitNames[aUnit.name] then \
        trigger.action.outText(\"clnZ: <\" .. theZone.name .. \"> validation warning - Unit/Object name <\" .. aUnit.name .. \">: duplicate name within spawn cycle, will be repaced\", 30)\
    else \
        unitNames[aUnit.name] = true \
    end        \
    \
    local theUnit = Unit.getByName(aUnit.name) \
    if theUnit and Unit.isExist(theUnit) then \
        if cloneZones.verbose or theZone.verbose then \
            trigger.action.outText(\"+++clnZ: cloner <\" .. theZone.name .. \"> will replace existing UNIT <\" .. aUnit.name .. \">\", 30)\
        end\
        -- since we are about to replace a unit, we also steal the ID\
        local stolenID = theUnit:getID()\
        aUnit.unitId = stolenID\
    else \
        -- now check if we are about to grab an MX data ID \
        -- and ned to steal that    \
        local stolenID = cfxMX.unitIDbyName[aUnit.name]\
        if stolenID then \
            if cloneZones.verbose or theZone.verbose then \
                trigger.action.outText(\"+++clnZ: cloner <\" .. theZone.name .. \"> will replace MX UNIT ID <\" .. aUnit.name .. \"> by appropriating ID <\" .. stolenID .. \">\", 30)\
            end\
            aUnit.unitId = stolenID\
        end\
    end    \
    \
    -- check against static objects. \
    local theStatic = StaticObject.getByName(aUnit.name)    \
    if theStatic and StaticObject.isExist(theStatic) then \
        trigger.action.outText(\"+++clnZ: cloner <\" .. theZone.name .. \"> will replace existing STATIC <\" .. aUnit.name .. \">\", 30)\
    end    \
    \
end\
\
function cloneZones.validateSpawnGroupData(theData, theZone, groupNames, unitNames)\
    -- entry with group construct\
    if not theData then return end \
    if not theZone then return end \
    -- we only verify replacement if identical or name sheme attribute \
    if not (theZone.identical or theZone.nameScheme) then \
        return \
    end\
    \
    if groupNames[theData.name] then \
        trigger.action.outText(\"clnZ: <\" .. theZone.name .. \"> validation warning - group name <\" .. theData.name .. \">: duplicate within spawn, previous spawn will be removed\", 30)\
    else \
        groupNames[theData.name] = true \
    end\
    \
    local theGroup = Group.getByName(theData.name)\
    if theGroup and Group.isExist(theGroup) and theGroup:getSize() > 0 then \
        trigger.action.outText(\"+++clnZ: cloner <\" .. theZone.name .. \"> will replace existing GROUP <\" .. theData.name .. \">\", 30)\
    end\
    \
    if not theData.units then return end \
    local units = theData.units \
    for idx, aUnit in pairs(units) do \
        cloneZones.validateSpawnUnitData(aUnit, theZone, unitNames)    \
    end \
end\
\
-- forcedRespan respawns a group when the previous spawn of a \
-- group did not match the ID that it was supposed to match \
function cloneZones.forcedRespawn(args)\
    local theData = args[1]\
    local spawnedGroups = args[2]\
    local pos = args[3]\
    local theZone = args[4]\
    local verbose = theZone.verbose\
    local rawData = dcsCommon.clone(theData)\
    if verbose then \
        trigger.action.outText(\"clnZ: enter forced respawn of <\" .. theData.name .. \"> to meet ID \" .. theData.CZTargetID .. \" (currently set for <\" .. theData.groupId .. \">)\", 30)\
    end\
    -- we now try to spawn again, with hopes of receiving the \
    -- correct id \
    local theGroup = coalition.addGroup(rawData.CZctry, rawData.CZtheCat, rawData)\
    \
    -- make sure that this time the id matches \
    local newGroupID = theGroup:getID()\
    if newGroupID == theData.CZTargetID then \
        if verbose then \
            trigger.action.outText(\"GOOD REPLACEMENT new ID <\" .. newGroupID .. \"> matches target <\" .. theData.CZTargetID .. \"> for <\" .. theData.name .. \">\", 30)\
        -- we can now remove the former group \
        -- and replace it with the new one \
            trigger.action.outText(\"will replace table entry at <\" .. pos .. \"> with new group\", 30)\
        end\
        spawnedGroups[pos] = theGroup\
        \
        -- since we are now successful, check if we need to apply \
        -- delicate status \
        if theZone.delicateName and delicates then \
            -- pass this object to the delicate zone mentioned \
            local theDeli = delicates.getDelicatesByName(theZone.delicateName)\
            if theDeli then \
                delicates.addGroupToInventoryForZone(theDeli, theGroup)\
            else \
                trigger.action.outText(\"+++clnZ: spawner <\" .. theZone.name .. \"> can't find delicates zone <\" .. theZone.delicateName .. \">\", 30)\
            end\
        elseif theZone.delicateName then \
            trigger.action.outText(\"+++clnZ: WARNING - cloner <> requires 'Delicates' module.\", 30)\
        end\
        \
    else \
        -- we need to try again in one second\
        if verbose then \
            trigger.action.outText(\"FAIL: new ID <\" .. newGroupID .. \"> does not match target <\" .. theData.CZTargetID .. \"> for <\" .. theData.name .. \">. Will re-try in 1s\", 30)\
        end\
        spawnedGroups[pos] = theGroup -- replace so we don't fail checks\
        timer.scheduleFunction(cloneZones.forcedRespawn, args, timer.getTime() + 1)\
    end\
end\
\
function cloneZones.spawnWithTemplateForZone(theZone, spawnZone)\
    if cloneZones.verbose or spawnZone.verbose then \
        trigger.action.outText(\"+++clnZ: spawning with template <\" .. theZone.name .. \"> for spawner <\" .. spawnZone.name .. \">\", 30)\
    end\
    -- theZone is the cloner with the TEMPLATE (source)\
    -- spawnZone is the spawner with SETTINGS and DESTINATION (target location) where the clones are poofed into existence \
    local newCenter = spawnZone:getPoint() -- includes zone following updates\
    local oCenter = theZone:getDCSOrigin() -- get original coords on map for cloning offsets \
    -- calculate zoneDelta, is added to all vectors \
    local zoneDelta = dcsCommon.vSub(newCenter, theZone.origin) -- oCenter) --theZone.origin)\
    \
    -- precalc turn value for linked rotation\
    local dHeading = 0 -- for linked zones \
    local rotCenter = nil \
    if spawnZone.linkedUnit and spawnZone.uHdg and spawnZone.useHeading and Unit.isExist(spawnZone.linkedUnit) then \
        local theUnit = spawnZone.linkedUnit\
        local currHeading = dcsCommon.getUnitHeading(theUnit)\
        dHeading = currHeading - spawnZone.uHdg\
        rotCenter = spawnZone:getPoint()\
    end \
    \
    local spawnedGroups = {}\
    local spawnedStatics = {}\
    local dataToSpawn = {} -- temp save so we can connect in-group references\
    \
    for idx, aGroupName in pairs(theZone.cloneNames) do \
        local rawData, cat, ctry = cfxMX.getGroupFromDCSbyName(aGroupName)\
        rawData.CZorigName = rawData.name -- save original group name\
        local origID = rawData.groupId -- save original group ID \
        rawData.CZorigID = origID \
        if spawnZone.identical then \
            cloneZones.sameIDUnitData(rawData) -- set up CZTargetID for units to be same as in template\
        else\
            -- only assign new ids when 'identical' flag is not active\
            cloneZones.uniqueIDGroupData(rawData) -- assign unique ID we know \
            cloneZones.uniqueIDUnitData(rawData) -- assign unique ID for units -- saves old unitId as CZorigID        \
        end\
        \
        rawData.CZTargetID = rawData.groupId -- save \
        if rawData.name ~= aGroupName then \
            trigger.action.outText(\"Clone: FAILED name check\", 30)\
        end\
        \
        local theCat = cfxMX.catText2ID(cat)\
        rawData.CZtheCat = theCat -- save category \
        \
        -- update routes when not spawning same location \
        cloneZones.updateLocationsInGroupData(rawData, zoneDelta, spawnZone.moveRoute, rotCenter, spawnZone.turn / 57.2958 +\
        dHeading)\
        \
        -- apply randomizer if selected \
        if spawnZone.rndLoc then \
            -- calculate the entire group's displacement\
            local units = rawData.units\
\
            local loc, dx, dy \
            if spawnZone.onPerimeter then \
                loc, dx, dy = spawnZone:createRandomPointOnZoneBoundary()\
            else \
                loc, dx, dy = spawnZone:createRandomPointInZone() -- also supports polygonal zones \
            end \
            \
            for idx, aUnit in pairs(units) do \
                if not spawnZone.centerOnly then \
                    -- *every unit's displacement is randomized\
                    if spawnZone.onPerimeter then \
                        loc, dx, dy = spawnZone:createRandomPointOnZoneBoundary()\
                    else    \
                        loc, dx, dy = spawnZone:createRandomPointInZone()\
                    end \
                    aUnit.x = loc.x \
                    aUnit.y = loc.z \
                else \
                    aUnit.x = aUnit.x + dx\
                    aUnit.y = aUnit.y + dy \
                end\
                if spawnZone.verbose or cloneZones.verbose then \
                    trigger.action.outText(\"+++clnZ: <\" .. spawnZone.name .. \"> R = \" .. spawnZone.radius .. \":G<\" .. rawData.name .. \"/\" .. aUnit.name .. \"> - rndLoc: dx = \" .. dx .. \", dy= \" .. dy .. \".\", 30)\
                end\
\
            end\
        end\
        \
        if spawnZone.rndHeading then \
            local units = rawData.units\
            if spawnZone.centerOnly and units and units[1] then \
                -- rotate entire group around unit 1\
                local cx = units[1].x \
                local cy = units[1].y \
                local degrees = 360 * math.random() -- rotateGroupData uses degrees\
                dcsCommon.rotateGroupData(rawData, degrees, cx, cy)\
            else\
                for idx, aUnit in pairs(units) do \
                    local phi = 6.2831 * math.random() -- that's 2Pi, folx \
                    aUnit.heading = phi\
                end\
            end\
        end\
\
        -- apply onRoad option if selected             \
        if spawnZone.onRoad then \
            local units = rawData.units\
            if spawnZone.centerOnly then \
                -- only place the first unit in group on roads\
                -- and displace all other with the same offset \
                local hasOffset = false \
                local dx, dy, cx, cy\
                for idx, aUnit in pairs(units) do \
                    cx = aUnit.x\
                    cy = aUnit.y \
                    if not hasOffset then \
                        local nx, ny =  land.getClosestPointOnRoads(\"roads\", cx, cy)\
                        dx = nx - cx \
                        dy = ny - cy\
                        hasOffset = true\
                    end\
                    aUnit.x = cx + dx \
                    aUnit.y = cy + dy\
                end\
            else\
                local iterCount = 0\
                local otherLocs = {} -- resolved locs\
                for idx, aUnit in pairs(units) do \
                    local cx = aUnit.x\
                    local cy = aUnit.y \
                    -- we now iterate until there is enough separation or too many iters\
                    local tooClose\
                    local np, nx, ny                    \
                    repeat \
                        nx, ny =  land.getClosestPointOnRoads(\"roads\", cx, cy)\
                        -- compare this with all other locs\
                        np = {x=nx, y=ny}\
                        tooClose = false\
                        for idc, op in pairs(otherLocs) do \
                            local d = dcsCommon.dist(np, op)\
                            if d < cloneZones.minSep then \
                                tooClose = true \
                                cx = cx + cloneZones.minSep\
                                cy = cy + cloneZones.minSep\
                                iterCount = iterCount + 1\
                            end\
                        end                        \
                    until (iterCount > cloneZones.maxIter) or (not tooClose)\
\
                    table.insert(otherLocs, np)\
                    aUnit.x = nx\
                    aUnit.y = ny \
                end\
            end -- else centerOnly\
        end\
        \
        \
        -- apply turning \
        dcsCommon.rotateGroupData(rawData, spawnZone.turn + 57.2958 *dHeading, newCenter.x, newCenter.z)\
\
        -- make sure unit and group names are unique unless\
        -- we have identical active \
        if not spawnZone.identical then \
            cloneZones.uniqueNameGroupData(rawData, spawnZone, theZone.name)\
        end \
        \
        -- see what country we spawn for\
        ctry = cloneZones.resolveOwnership(spawnZone, ctry)\
        rawData.CZctry = ctry -- save ctry \
        table.insert(dataToSpawn, rawData)\
    end \
    \
    -- now resolve references to other cloned units for all raw data\
    -- we must do this BEFORE we spawn\
    cloneZones.resolveReferences(theZone, dataToSpawn)\
    \
    -- now spawn all raw data \
    local groupCollector = {} -- to detect cross-group conflicts\
    local unitCollector = {} -- to detect cross-group conflicts \
    local theGroup = nil -- init to empty, on this level \
    for idx, rawData in pairs (dataToSpawn) do \
        -- now spawn and save to clones\
        -- first norm and clone data for later save\
        rawData.cty = rawData.CZctry \
        rawData.cat = rawData.CZtheCat\
                \
        -- make group, unit[1] and route point [1] all match up\
        if rawData.route and rawData.units[1] then \
            -- trigger.action.outText(\"matching route point 1 and group with unit 1\", 30)\
            rawData.route.points[1].x = rawData.units[1].x\
            rawData.route.points[1].y = rawData.units[1].y\
            rawData.x = rawData.units[1].x\
            rawData.y = rawData.units[1].y\
        end\
        \
        -- clone for persistence\
        local theData = dcsCommon.clone(rawData)\
        cloneZones.allClones[rawData.name] = theData \
        \
        if cloneZones.verbose or spawnZone.verbose then \
            -- optional spawn validation report before we spawn \
            cloneZones.validateSpawnGroupData(rawData, spawnZone, groupCollector, unitCollector)\
        end\
        \
        -- SPAWN NOW!!!!\
        theGroup = coalition.addGroup(rawData.CZctry, rawData.CZtheCat, rawData)\
        table.insert(spawnedGroups, theGroup)\
                \
        -- update groupXlate table from spawned group\
        -- so we can later reference them with other clones\
        local newGroupID = theGroup:getID() -- new ID assigned by DCS\
        local origID = rawData.CZorigID -- before we materialized\
        cloneZones.groupXlate[origID] = newGroupID\
        -- now also save all units for references     \
        -- and verify assigned vs target ID \
        for idx, aUnit in pairs(rawData.units) do \
            -- access the proposed name \
            local uName = aUnit.name \
            local gUnit = Unit.getByName(uName)\
            if gUnit then \
                -- unit exists. compare planned and assigned ID\
                local uID = tonumber(gUnit:getID())\
                if uID == aUnit.CZTargetID then \
                    -- all good \
                else \
                    -- mismatch. may happen when namingScheme causes \
                    -- unit to be reallocated to existing unit.\
                    if spawnZone.verbose then \
                        if spawnZone.nameScheme then\
                            trigger.action.outText(\"clnZ: nameScheme - unit <\" .. uName .. \">: ÎD mapped to existing: \" .. uID , 30)\
                        else\
                            trigger.action.outText(\"clnZ: post-clone verification failed for unit <\" .. uName .. \">: ÎD mismatch: \" .. uID .. \" -- \" .. aUnit.CZTargetID, 30)\
                        end\
                    end \
                end \
                cloneZones.unitXlate[aUnit.CZorigID] = uID \
            else \
                trigger.action.outText(\"clnZ: post-clone verifiaction failed for unit <\" .. uName .. \">: not found\", 30) \
            end \
        end\
        \
        -- check if our assigned ID matches the one handed out by \
        -- DCS. Mismatches can happen, and are only noted \
        if newGroupID == rawData.CZTargetID then \
            -- we are good, all processing correct \
            -- add to delicates if set \
            if spawnZone.delicateName and delicates then \
                -- pass this object to the delicate zone mentioned \
                local theDeli = delicates.getDelicatesByName(spawnZone.delicateName)\
                if theDeli then \
                    delicates.addGroupToInventoryForZone(theDeli, theGroup)\
                else \
                    trigger.action.outText(\"+++clnZ: spawner <\" .. spawnZone.name .. \"> can't find delicates zone <\" .. spawnZone.delicateName .. \">\", 30)\
                end\
            end\
        else \
            if cloneZones.verbose or spawnZone.verbose then \
                trigger.action.outText(\"clnZ: Note: GROUP ID spawn changed for <\" .. rawData.name .. \">: target ID \" .. rawData.CZTargetID .. \" (target) returns \" .. newGroupID .. \" (actual) in <\" .. spawnZone.name .. \">\", 30)\
                \
            end\
            \
            if cloneZones.respawnOnGroupID then \
                -- remember pos in table, will be changed after\
                -- respawn \
                local pos = #spawnedGroups\
                \
                timer.scheduleFunction(cloneZones.forcedRespawn, {theData, spawnedGroups, pos, spawnZone}, timer.getTime() + 2) -- initial gap: 2 seconds for DCS to sort itself out\
                -- note that this can in extreme cases result in \
                -- unitID mismatches, but his is extremely unlikely \
            else \
                -- we note it in the spawn data for the group so\
                -- persistence works fine \
                theData.groupId = newGroupID\
                -- since we keep these, we make them brittle if required\
                if spawnZone.delicateName and delicates then \
                    -- pass this object to the delicate zone mentioned \
                    local theDeli = delicates.getDelicatesByName(spawnZone.delicateName)\
                    if theDeli then \
                        delicates.addGroupToInventoryForZone(theDeli, theGroup)\
                    else \
                        trigger.action.outText(\"+++clnZ: spawner <\" .. spawnZone.name .. \"> can't find delicates zone <\" .. spawnZone.delicateName .. \">\", 30)\
                    end\
                end\
        \
            end\
        end \
\
        cloneZones.invokeCallbacks(spawnZone, \"did spawn group\", theGroup)\
        -- interface to groupTracker \
        if spawnZone.trackWith then \
            cloneZones.handoffTracking(theGroup, spawnZone) \
        end\
    end\
    \
    -- static spawns \
    for idx, aStaticName in pairs(theZone.staticNames) do \
        local rawData, cat, ctry, parent = cfxMX.getStaticFromDCSbyName(aStaticName) -- returns a UNIT data block\
        \
        if not rawData then\
            trigger.action.outText(\"Static Clone: no such group <\"..aStaticName .. \">\", 30)            \
        elseif rawData.name == aStaticName then \
            -- all good\
        else \
            trigger.action.outText(\"Static Clone: FAILED name check for <\" .. aStaticName .. \">\", 30)\
        end\
        local origID = rawData.unitId -- save original unit ID\
        rawData.CZorigID = origID                     \
        rawData.x = rawData.x + zoneDelta.x \
        rawData.y = rawData.y + zoneDelta.z -- !!!\
            \
        -- randomize if enabled\
        if spawnZone.rndLoc then \
\
            local loc, dx, dy \
            if spawnZone.onPerimeter then \
                loc, dx, dy = spawnZone:createRandomPointOnZoneBoundary()\
            else \
                loc, dx, dy = spawnZone:createRandomPointInZone() -- also supports polygonal zones \
            end\
            rawData.x = rawData.x + dx -- might want to use loc \
            rawData.y = rawData.y + dy -- directly\
        end\
        \
        if spawnZone.rndHeading then \
            local phi = 6.2831 * math.random() -- that's 2Pi, folx \
            rawData.heading = phi\
        end\
        \
        if spawnZone.onRoad then \
            local cx = rawData.x\
            local cy = rawData.y \
            local nx, ny =  land.getClosestPointOnRoads(\"roads\", cx, cy)\
            rawData.x = nx\
            rawData.y = ny \
        end\
        \
        -- apply turning \
        dcsCommon.rotateUnitData(rawData, spawnZone.turn + 57.2958 * dHeading, newCenter.x, newCenter.z)\
        \
        if not spawnZone.identical then\
            -- make sure static name is unique and remember original \
            cloneZones.uniqueNameStaticData(rawData, spawnZone, theZone.name)\
            --rawData.name = dcsCommon.uuid(rawData.name)\
            rawData.unitId = cloneZones.uniqueID()\
        end \
        rawData.CZTargetID = rawData.unitId \
        \
        -- see what country we spawn for\
        ctry = cloneZones.resolveOwnership(spawnZone, ctry)\
        \
        -- handle linkUnit if provided  \
        if false and rawData.linkUnit then \
            local lU = cloneZones.resolveStaticLinkUnit(rawData.linkUnit)\
            rawData.linkUnit = lU \
            if not rawData.offsets then \
                rawData.offsets = {}\
                rawData.offsets.angle = 0\
                rawData.offsets.x = 0\
                rawData.offsets.y = 0\
            end \
            rawData.offsets.y = rawData.offsets.y - zoneDelta.z \
            rawData.offsets.x = rawData.offsets.x - zoneDelta.x \
            rawData.offsets.angle = rawData.offsets.angle + spawnZone.turn\
            rawData.linkOffset = true \
        end\
        \
        local isCargo = rawData.canCargo \
        rawData.cty = ctry \
        -- save for persistence \
        local theData = dcsCommon.clone(rawData)\
        cloneZones.allCObjects[rawData.name] = theData \
        \
        if cloneZones.verbose or spawnZone.verbose then \
            -- optional spawn validation report before we spawn \
            cloneZones.validateSpawnUnitData(rawData, spawnZone, unitCollector)\
        end\
        \
        local theStatic = coalition.addStaticObject(ctry, rawData)\
        local newStaticID = tonumber(theStatic:getID()) \
        table.insert(spawnedStatics, theStatic)\
        -- we don't mix groups with units, so no lookup tables for \
        -- statics \
        if newStaticID == rawData.CZTargetID then \
        else \
            if cloneZones.verbose or spawnZone.verbose then \
                trigger.action.outText(\"Static ID mismatch: \" .. newStaticID .. \" vs (target) \" .. rawData.CZTargetID .. \" for \" .. rawData.name, 30)\
            end\
        end\
        cloneZones.unitXlate[origID] = newStaticID -- same as units \
        \
        cloneZones.invokeCallbacks(theZone, \"did spawn static\", theStatic)\
        \
        if cloneZones.verbose or spawnZone.verbose then \
            trigger.action.outText(\"+++clnZ: new Static clone \" .. aStaticName, 30)\
        end \
        \
        -- processing for delicates \
        if spawnZone.delicateName and delicates then \
            -- pass this object to the delicate zone mentioned \
            local theDeli = delicates.getDelicatesByName(spawnZone.delicateName)\
            if theDeli then \
                delicates.addStaticObjectToInventoryForZone(theDeli, theStatic)\
            else \
                trigger.action.outText(\"+++cnlZ: cloner <\" .. aZone.name .. \"> can't find delicates <\" .. spawnZone.delicateName .. \">\", 30)\
            end\
        end\
        \
        -- processing for cargoManager \
        if isCargo then \
            if cfxCargoManager then \
                cfxCargoManager.addCargo(theStatic)\
                if cloneZones.verbose or spawnZone.verbose then \
                    trigger.action.outText(\"+++clnZ: added CARGO \" .. theStatic:getName() .. \" to cargo manager \", 30)\
                end\
            else \
                if cloneZones.verbose or spawnZone.verbose then \
                    trigger.action.outText(\"+++clnZ: CARGO \" .. theStatic:getName() .. \" detected, not managerd\", 30)\
                end\
            end\
        end\
    end    \
    local args = {}\
    args.groups = spawnedGroups\
    args.statics = spawnedStatics\
    cloneZones.invokeCallbacks(theZone, \"spawned\", args)\
    return spawnedGroups, spawnedStatics \
end\
\
function cloneZones.spawnWithCloner(theZone) \
    if not theZone then \
        trigger.action.outText(\"+++clnZ: nil zone on spawnWithCloner\", 30)\
        return \
    end\
    if not theZone.cloner then \
        trigger.action.outText(\"+++clnZ: spawnWithCloner invoked with non-cloner <\" .. theZone.name .. \">\", 30)\
        return \
    end \
    \
    -- force spawn with this spawner \
    local templateZone = theZone\
    if theZone.source then \
        -- we use a different zone for templates\
        -- souce can be a comma separated list\
        local templateName = theZone.source\
        if dcsCommon.containsString(templateName, \",\") then \
            local allNames = templateName \
            local templates = dcsCommon.splitString(templateName, \",\")\
            templateName = dcsCommon.pickRandom(templates)\
            templateName = dcsCommon.trim(templateName) \
            if cloneZones.verbose or theZone.verbose then \
                trigger.action.outText(\"+++clnZ: picked random template <\" .. templateName ..\"> for from <\" .. allNames .. \"> for cloner \" .. theZone.name, 30)\
            end \
        end\
        if cloneZones.verbose or theZone.verbose then \
            trigger.action.outText(\"+++clnZ: spawning - picked <\" .. templateName .. \"> as template\", 30)\
        end\
        \
        local newTemplate = cloneZones.getCloneZoneByName(templateName)\
        if not newTemplate then \
            if cloneZones.verbose or theZone.verbose then \
                trigger.action.outText(\"+++clnZ: no clone source with name <\" .. templateName ..\"> for cloner \" .. theZone.name, 30)\
            end  \
            return \
        end\
        templateZone = newTemplate \
    end\
    \
    -- make sure our template is filled \
    if not templateZone.cloneNames then \
        if cloneZones.verbose then \
            trigger.action.outText(\"+++clnZ: clone source template <\".. templateZone.name .. \"> for clone zone <\" .. theZone.name ..\"> is empty\", 30)\
        end \
        return \
    end\
\
    -- pre-Wipe?\
    if theZone.preWipe then \
        cloneZones.despawnAll(theZone)\
        cloneZones.invokeCallbacks(theZone, \"wiped\", {})\
    end\
    \
    -- declutter?\
    if theZone.declutter then \
        theZone:declutterZone()\
        if theZone.verbose then \
            trigger.action.outText(\"+++clnZ: cloner <\" .. theZone.name .. \"> declutter complete.\", 30)\
        end\
    end\
    \
    local theClones, theStatics = cloneZones.spawnWithTemplateForZone(templateZone, theZone)\
    -- reset hasClones so we know our spawns are full and we can \
    -- detect complete destruction\
    if (theClones and #theClones > 0) or \
       (theStatics and #theStatics > 0)\
    then \
        theZone.hasClones = true \
        theZone.mySpawns = theClones \
        theZone.myStatics = theStatics \
    else \
        theZone.hasClones = false \
        theZone.mySpawns = {}\
        theZone.myStatics = {}\
    end\
end\
\
function cloneZones.countLiveUnits(theZone)\
    if not theZone then return 0 end \
    local count = 0\
    -- count units \
    if theZone.mySpawns then \
        for idx, aGroup in pairs(theZone.mySpawns) do \
            if aGroup:isExist() then \
                local allUnits = aGroup:getUnits()\
                for idy, aUnit in pairs(allUnits) do \
                    if aUnit:isExist() and aUnit:getLife() >= 1 then \
                        count = count + 1\
                    end\
                end\
            end\
        end\
    end\
    \
    -- count statics \
    if theZone.myStatics then \
        for idx, aStatic in pairs(theZone.myStatics) do \
            if aStatic:isExist() and aStatic:getLife() >= 1 then \
                count = count + 1\
            end\
        end\
    end\
    return count \
end\
\
function cloneZones.hasLiveUnits(theZone)\
    if not theZone then return 0 end \
    if theZone.mySpawns then \
        for idx, aGroup in pairs(theZone.mySpawns) do \
            if aGroup:isExist() then \
                -- an easier/faster method would be to invoke \
                -- aGroup:getSize()\
                local uNum = aGroup:getSize()\
                if uNum > 0 then return true end \
                --[[\
                local allUnits = aGroup:getUnits()\
                for idy, aUnit in pairs(allUnits) do \
                    if aUnit:isExist() and aUnit:getLife() >= 1 then \
                        return true\
                    end\
                end\
                --]]--\
            end\
        end\
    end \
    \
    if theZone.myStatics then \
        for idx, aStatic in pairs(theZone.myStatics) do \
            if aStatic:isExist() and aStatic.getLife() >= 1 then \
                return true \
            end \
        end\
    end\
    \
    return false\
end\
\
--\
-- UPDATE\
--\
function cloneZones.update()\
    timer.scheduleFunction(cloneZones.update, {}, timer.getTime() + 1)\
    \
    for idx, aZone in pairs(cloneZones.cloners) do\
        -- see if deSpawn was pulled. Must run before spawn\
        if aZone.deSpawnFlag then \
            local currTriggerVal = aZone:getFlagValue(aZone.deSpawnFlag) -- trigger.misc.getUserFlag(aZone.deSpawnFlag)\
            if currTriggerVal ~= aZone.lastDeSpawnValue then \
                if cloneZones.verbose or aZone.verbose then \
                    trigger.action.outText(\"+++clnZ: DEspawn triggered for <\" .. aZone.name .. \">\", 30)\
                end \
                cloneZones.despawnAll(aZone)\
                aZone.lastDeSpawnValue = currTriggerVal\
            end\
        end\
        \
        -- see if we got spawn? command\
        if aZone:testZoneFlag(aZone.spawnFlag, aZone.cloneTriggerMethod, \"lastSpawnValue\") then\
            if cloneZones.verbose then \
                trigger.action.outText(\"+++clnZ: spawn triggered for <\" .. aZone.name .. \">\", 30)\
            end \
            cloneZones.spawnWithCloner(aZone)\
        end\
        \
        -- empty handling \
        local isEmpty = cloneZones.countLiveUnits(aZone) < 1 and aZone.hasClones        \
        if isEmpty then \
            -- see if we need to bang a flag \
            --[[--\
            if aZone.emptyFlag then \
                --cloneZones.pollFlag(aZone.emptyFlag)\
                cfxZones.pollFlag(aZone.emptyFlag, 'inc', aZone)\
            end \
            --]]--\
            \
            if aZone.emptyBangFlag then \
                aZone:pollFlag(aZone.emptyBangFlag, aZone.cloneMethod)\
                if cloneZones.verbose then \
                    trigger.action.outText(\"+++clnZ: bang! on \" .. aZone.emptyBangFlag, 30)\
                end\
            end\
            -- invoke callbacks \
            cloneZones.invokeCallbacks(aZone, \"empty\", {}) \
            \
            -- prevent isEmpty next pass\
            aZone.hasClones = false \
        end\
        \
    end\
end\
\
function cloneZones.doOnStart()\
    for idx, theZone in pairs(cloneZones.cloners) do \
        if theZone.onStart then \
            if theZone.isStarted then \
                if cloneZones.verbose or theZone.verbose then \
                    trigger.action.outText(\"+++clnZ: onStart pre-empted for <\" .. theZone.name .. \"> by persistence\", 30)\
                end\
            else \
                if cloneZones.verbose or theZone.verbose then \
                    trigger.action.outText(\"+++clnZ: onStart spawing for <\"..theZone.name .. \">\", 30)\
                end\
                cloneZones.spawnWithCloner(theZone) \
            end\
        end \
    end\
end\
\
--\
-- Regular GC and housekeeping\
--\
function cloneZones.GC()\
    -- GC run. remove all my dead remembered troops\
    local filteredAttackers = {}\
    for gName, gData in pairs (cloneZones.allClones) do \
        -- all we need to do is get the group of that name\
        -- and if it still returns units we are fine \
        local gameGroup = Group.getByName(gName)\
        if gameGroup and gameGroup:isExist() and gameGroup:getSize() > 0 then \
            -- we now filter for categories. we currently only let \
            -- ground units pass \
            -- better make this configurabele by option later \
            if gData.cat == 0 and false then -- block aircraft  \
            elseif gData.cat == 1 and false then -- block helos\
            elseif gData.cat == 2 and false then -- block ground\
            elseif gData.cat == 3 and false then -- block ship\
            elseif gData.cat == 4 and false then -- block trains\
            else\
                -- not filtered, persist \
                filteredAttackers[gName] = gData\
            end \
        end\
    end\
    cloneZones.allClones = filteredAttackers\
    \
    filteredAttackers = {}\
    for gName, gData in pairs (cloneZones.allCObjects) do \
        -- all we need to do is get the group of that name\
        -- and if it still returns units we are fine \
        local theObject = StaticObject.getByName(gName)\
        if theObject and theObject:isExist() then \
            filteredAttackers[gName] = gData\
            if theObject:getLife() < 1 then \
                gData.dead = true \
            end \
        end\
    end\
    cloneZones.allCObjects = filteredAttackers\
end\
\
function cloneZones.houseKeeping()\
    timer.scheduleFunction(cloneZones.houseKeeping, {}, timer.getTime() + 5 * 60) -- every 5 minutes \
    cloneZones.GC()\
end\
\
\
--\
-- LOAD / SAVE \
--\
function cloneZones.synchGroupMXData(theData)\
    -- we iterate the group's units one by one and update them \
    local newUnits = {}\
    local allUnits = theData.units \
    for idx, unitData in pairs(allUnits) do \
        local uName = unitData.name \
        local gUnit = Unit.getByName(uName)\
        if gUnit and gUnit:isExist() then \
            unitData.heading = dcsCommon.getUnitHeading(gUnit)\
            pos = gUnit:getPoint()\
            unitData.x = pos.x\
            unitData.y = pos.z -- (!!)\
            -- add aircraft handling here (alt, speed etc)\
            -- perhaps even curtail route \
            table.insert(newUnits, unitData)\
        end\
    end\
    theData.units = newUnits \
end\
\
function cloneZones.synchMXObjData(theData)\
    local oName = theData.name \
    local theObject = StaticObject.getByName(oName)\
    theData.heading = dcsCommon.getUnitHeading(theObject)\
    pos = theObject:getPoint()\
    theData.x = pos.x\
    theData.y = pos.z -- (!!)\
    theData.isDead = theObject:getLife() < 1\
    theData.dead = theData.isDead\
end\
\
function cloneZones.saveData()\
    local theData = {}\
    local allCloneData = {}\
    local allSOData = {}\
    -- run a GC pre-emptively \
    cloneZones.GC()\
    \
    -- now simply iterate and save all deployed clones \
    for gName, gData in pairs(cloneZones.allClones) do \
        local sData = dcsCommon.clone(gData)\
        cloneZones.synchGroupMXData(sData)\
        allCloneData[gName] = sData\
    end\
\
    -- now simply iterate and save all deployed clones \
    for gName, gData in pairs(cloneZones.allCObjects) do \
        local sData = dcsCommon.clone(gData)\
        cloneZones.synchMXObjData(sData)\
        allSOData[gName] = sData\
    end\
    \
    -- now save all cloner stati \
    local cloners = {}\
    for idx, theCloner in pairs(cloneZones.cloners) do \
        local cData = {}\
        local cName = theCloner.name \
        cData.myUniqueCounter = theCloner.myUniqueCounter\
        \
        -- mySpawns: all groups i'm curently observing for empty!\
        -- myStatics: dto for objects \
        local mySpawns = {}\
        for idx, aGroup in pairs(theCloner.mySpawns) do \
            if aGroup and aGroup:isExist() and aGroup:getSize() > 0 then \
                table.insert(mySpawns, aGroup:getName())\
            end\
        end\
        cData.mySpawns = mySpawns\
        local myStatics = {}\
        for idx, aStatic in pairs(theCloner.myStatics) do \
            table.insert(myStatics, aStatic:getName())\
        end\
        cData.myStatics = myStatics\
        cData.isStarted = theCloner.isStarted -- to prevent onStart \
        cloners[cName] = cData\
    end \
\
\
    -- save globals \
    theData.cuid = cloneZones.uniqueCounter -- replace whatever is larger \
    theData.uuid = dcsCommon.simpleUUID -- replace whatever is larger \
    theData.globalCount = cloneZones.globalCount \
    \
    -- save to struct and pass back \
    theData.clones = allCloneData    \
    theData.objects = allSOData\
    theData.cloneZones = cloners \
    \
    return theData\
end\
\
function cloneZones.loadData()\
    if not persistence then return end \
    local theData = persistence.getSavedDataForModule(\"cloneZones\")\
    if not theData then \
        if cloneZones.verbose then \
            trigger.action.outText(\"+++clnZ: no save date received, skipping.\", 30)\
        end\
        return\
    end\
    \
    -- spawn all units \
    local allClones = theData.clones\
    for gName, gData in pairs (allClones) do \
        local cty = gData.cty \
        local cat = gData.cat  \
        \
        -- now spawn, but first \
        -- add to my own deployed queue so we can save later \
        local gdClone = dcsCommon.clone(gData)\
        cloneZones.allClones[gName] = gdClone \
        local theGroup = coalition.addGroup(cty, cat, gData)\
    end\
    \
    -- spawn all static objects \
    local allObjects = theData.objects \
    for oName, oData in pairs(allObjects) do \
        local newStatic = dcsCommon.clone(oData)\
        -- add link info if it exists\
        newStatic.linkUnit = cfxMX.linkByName[oName]\
        if newStatic.linkUnit and cloneZones.verbose then \
                trigger.action.outText(\"+++clnZ: linked static <\" .. oName .. \"> to unit <\" .. newStatic.linkUnit .. \">\", 30)\
        end\
        local cty = newStatic.cty \
--        local cat = staticData.cat\
        -- spawn new one, replacing same.named old, dead if required \
        gStatic =  coalition.addStaticObject(cty, newStatic)\
        \
        -- processing for cargoManager \
        if oData.canCargo then \
            if cfxCargoManager then \
                cfxCargoManager.addCargo(gStatic)\
            end\
        end\
        \
        -- add the original data block to be remembered\
        -- for next save \
        cloneZones.allCObjects[oName] = oData \
    end\
    \
    -- now update all spawners and reconnect them with their spawns\
    local allCloners = theData.cloneZones\
    for cName, cData in pairs(allCloners) do \
        local theCloner = cloneZones.getCloneZoneByName(cName)\
        if theCloner then \
            theCloner.isStarted = true -- ALWAYS TRUE WHEN WE COME HERE! cData.isStarted\
            -- init myUniqueCounter if it exists \
            if cData.myUniqueCounter then \
                theCloner.myUniqueCounter = cData.myUniqueCounter\
            end\
            \
            local mySpawns = {}\
            for idx, aName in pairs(cData.mySpawns) do \
                local theGroup = Group.getByName(aName)\
                if theGroup then \
                    table.insert(mySpawns, theGroup)\
                else\
                    trigger.action.outText(\"+++clnZ - persistence: can't reconnect cloner <\" .. cName .. \"> with clone group <\".. aName .. \">\", 30)\
                end\
            end\
            theCloner.mySpawns = mySpawns\
            \
            local myStatics = {}\
            for idx, aName in pairs(cData.myStatics) do \
                local theStatic = StaticObject.getByName(aName)\
                if theStatic then \
                    table.insert(myStatics, theStatic)\
                else\
                    trigger.action.outText(\"+++clnZ - persistence: can't reconnect cloner <\" .. cName .. \"> with static <\".. aName .. \">\", 30)\
                end\
            end\
            theCloner.myStatics = myStatics\
        else \
            trigger.action.outText(\"+++clnZ - persistence: cannot synch cloner <\" .. cName .. \">, does not exist\", 30)\
        end\
    end\
    \
    -- finally, synch uid and uuid \
    if theData.cuid and theData.cuid > cloneZones.uniqueCounter then \
        cloneZones.uniqueCounter = theData.cuid\
    end\
    if theData.uuiD and theData.uuid > dcsCommon.simpleUUID  then \
        dcsCommon.simpleUUID  = theData.uuid \
    end\
    if theData.globalCount and theData.globalCount > cloneZones.globalCount then \
        cloneZones.globalCount = theData.globalCount\
    end\
end\
\
--\
-- START \
--\
function cloneZones.readConfigZone()\
    local theZone = cfxZones.getZoneByName(\"cloneZonesConfig\") \
    if not theZone then \
        if cloneZones.verbose then \
            trigger.action.outText(\"+++clnZ: NO config zone!\", 30)\
        end \
        theZone = cfxZones.createSimpleZone(\"cloneZonesConfig\") \
    end \
    \
    if theZone:hasProperty(\"uniqueCount\") then \
        cloneZones.uniqueCounter = theZone:getNumberFromZoneProperty(\"uniqueCount\", cloneZone.uniqueCounter)\
    end\
    \
    if theZone:hasProperty(\"localCount\") then \
        cloneZones.lclUniqueCounter = theZone:getNumberFromZoneProperty(\"localCount\", cloneZone.lclUniqueCounter)\
    end\
    \
    if theZone:hasProperty(\"globalCount\") then \
        cloneZones.globalCounter = theZone:getNumberFromZoneProperty(\"globalCount\", cloneZone.globalCounter)\
    end\
    \
    cloneZones.verbose = theZone:getBoolFromZoneProperty(\"verbose\", false)\
    \
    if cloneZones.verbose then \
        trigger.action.outText(\"+++clnZ: read config\", 30)\
    end \
end\
\
function cloneZones.start()\
    -- lib check\
    if not dcsCommon.libCheck then \
        trigger.action.outText(\"cfx Clone Zones requires dcsCommon\", 30)\
        return false \
    end \
    if not dcsCommon.libCheck(\"cfx Clone Zones\", \
        cloneZones.requiredLibs) then\
        return false \
    end\
    \
    -- read config \
    cloneZones.readConfigZone()\
    \
    -- process cloner Zones \
    local attrZones = cfxZones.getZonesWithAttributeNamed(\"cloner\")\
    \
    -- now create an rnd gen for each one and add them\
    -- to our watchlist \
    for k, aZone in pairs(attrZones) do \
        cloneZones.createClonerWithZone(aZone) -- process attribute and add to zone\
        cloneZones.addCloneZone(aZone) \
    end\
    \
    -- update all cloners and spawned clones from file \
    if persistence then \
        -- sign up for persistence \
        callbacks = {}\
        callbacks.persistData = cloneZones.saveData\
        persistence.registerModule(\"cloneZones\", callbacks)\
        -- now load my data \
        cloneZones.loadData()\
    end\
    \
    -- schedule onStart, and leave at least a few\
    -- cycles to go through object removal\
    -- persistencey has loaded isStarted if a cloner was \
    -- already started \
    timer.scheduleFunction(cloneZones.doOnStart, {}, timer.getTime() + 1.0)\
    \
    -- start update \
    cloneZones.update()\
    \
    -- start housekeeping \
    cloneZones.houseKeeping()\
    \
    trigger.action.outText(\"cfx Clone Zones v\" .. cloneZones.version .. \" started.\", 30)\
    return true \
end\
\
\
-- let's go!\
if not cloneZones.start() then \
    trigger.action.outText(\"cf/x Clone Zones aborted: missing libraries\", 30)\
    cloneZones = nil \
end\
\
\
--[[--\
    to resolve tasks \
\
    - AFAC \
        - FAC Assign group \
    - set freq for unit \
    \
    -- fixedName: immutable name, no safe renaming. always use ID and name without changing it. very special use case.\
    nameTest - optional safety / debug feature that will name-test each unit that is about to be spawned for replacement. Maybe auto turn on when verbose is set?\
    identical - make a clone of template and do not touch name nor id. will fully replace \
    make example where transport can be different plane types but have same name \
--]]--",
                    ["predicate"] = "a_do_script",
                }, -- end of [4]
                [5] = 
                {
                    ["text"] = "wiper = {}\
wiper.version = \"1.2.0\"\
wiper.verbose = false \
wiper.ups = 1 \
wiper.requiredLibs = {\
    \"dcsCommon\", -- always\
    \"cfxZones\", -- Zones, of course \
}\
wiper.wipers = {}\
--[[--\
    Version History\
    1.0.0 - Initial Version \
    1.1.0 - added zone bounds check before wiping \
    1.2.0 - OOP dmlZones\
          - categories can now be a list \
          - declutter opetion\
          - if first category is 'none', zone will not wipe at all but may declutter \
\
--]]--\
\
function wiper.addWiper(theZone)\
    table.insert(wiper.wipers, theZone)\
end\
\
function wiper.getWiperByName(aName) \
    for idx, aZone in pairs(wiper.wipers) do \
        if aName == aZone.name then return aZone end \
    end\
    if wiper.verbose then \
        trigger.action.outText(\"+++wpr: no wiper with name <\" .. aName ..\">\", 30)\
    end \
    \
    return nil \
end\
\
--\
-- read zone \
-- \
function wiper.createWiperWithZone(theZone)\
    theZone.triggerWiperFlag = theZone:getStringFromZoneProperty(\"wipe?\", \"*<none>\")\
    \
    -- triggerWiperMethod\
    theZone.triggerWiperMethod = theZone:getStringFromZoneProperty(\"triggerMethod\", \"change\")\
    if theZone:hasProperty(\"triggerWiperMethod\") then \
        theZone.triggerWiperMethod = theZone:getStringFromZoneProperty(\"triggerWiperMethod\", \"change\")\
    end \
    \
    if theZone.triggerWiperFlag then \
        theZone.lastTriggerWiperValue = theZone:getFlagValue(theZone.triggerWiperFlag)\
    end\
\
    local theCat = theZone:getStringFromZoneProperty(\"category\", \"none\")\
    if theZone:hasProperty(\"wipeCategory\") then \
        theCat = theZone:getStringFromZoneProperty(\"wipeCategory\", \"none\")\
    end\
    if cfxZones.hasProperty(theZone, \"wipeCat\") then \
        theCat = theZone:getStringFromZoneProperty(\"wipeCat\", \"none\")\
    end\
    local allCats = {} \
    if dcsCommon.containsString(theCat, \",\") then \
        allCats = dcsCommon.splitString(theCat, \",\")\
        allCats = dcsCommon.trimArray(allCats)\
    else \
        allCats = {dcsCommon.trim(theCat)}\
    end\
    -- translate to category for each entry \
    theZone.wipeCategory = {}\
    if allCats[1] == \"none\" then \
--        theZone.wipeCategory = {} -- no category to wipe \
    else\
        for idx, aCat in pairs (allCats) do \
            table.insert(theZone.wipeCategory, dcsCommon.string2ObjectCat(aCat))\
        end    \
    end \
--    theZone.wipeCategory = dcsCommon.string2ObjectCat(theCat)\
    \
    theZone.declutter = theZone:getBoolFromZoneProperty(\"declutter\", false)\
    \
    if theZone:hasProperty(\"wipeNamed\") then \
        theZone.wipeNamed = theZone:getStringFromZoneProperty(\"wipeNamed\", \"<no name given>\")\
        theZone.oWipeNamed = theZone.wipeNamed -- save original \
        -- assemble list of all names to wipe, including wildcard\
        local allNames = {} \
        if dcsCommon.containsString(theZone.wipeNamed, \",\") then \
            allNames = dcsCommon.splitString(theZone.wipeNamed, \",\")\
            allNames = dcsCommon.trimArray(allNames)\
        else \
            allNames = {dcsCommon.trim(theZone.wipeNamed)}\
        end\
        \
        -- assemble dict of all wipeNamed and endswith \
        local theDict = {}\
        for idx, aName in pairs(allNames) do \
            local shortName = aName\
            local ew = dcsCommon.stringEndsWith(aName, \"*\")\
            if ew then \
                shortName = dcsCommon.removeEnding(aName, \"*\")\
            end\
            theDict[shortName] = ew  \
            if wiper.verbose or theZone.verbose then \
                trigger.action.outText(\"+++wpr: dict [\".. shortName ..\"], '*' = \" .. dcsCommon.bool2Text(ew) .. \" for <\" .. theZone:getName() .. \">\",30)\
            end \
        end        \
        theZone.wipeNamed = theDict\
    end \
    \
    theZone.wipeInventory = theZone:getBoolFromZoneProperty(\"wipeInventory\", false)\
    \
    if wiper.verbose or theZone.verbose then \
        trigger.action.outText(\"+++wpr: new wiper zone <\".. theZone.name ..\">\", 30)\
    end\
end\
\
--\
-- Wiper main action\
--\
function wiper.objectHandler(theObject, theCollector)\
    table.insert(theCollector, theObject)\
    return true \
end\
\
wiper.inventory = \"\"\
function wiper.seeZoneInventory(theZone) \
    -- run a diag which objects are in the zone, and which cat they are\
    -- set up args\
    local allCats = {1, 2, 3, 4, 5, 6}\
    wiper.inventory = \"\"\
    for idx, aCat in pairs(allCats) do \
        local p = cfxZones.getPoint(theZone)\
        local lp = {x = p.x, y = p.z}\
        p.y = land.getHeight(lp)\
        local collector = {}\
    \
        -- now build the search argument \
        local args = {\
                id = world.VolumeType.SPHERE,\
                params = {\
                    point = p,\
                    radius = theZone.radius\
                }\
            }\
    \
        -- now call search\
        world.searchObjects(aCat, args, wiper.objectHandler, collector)\
        wiper.inventory = wiper.inventory .. \"Cat = \" .. aCat .. \":\"\
        for idy, anObject in pairs(collector) do \
                    -- now also filter by position in zone \
            local uP = anObject:getPoint()\
            if (not cfxZones.isPointInsideZone(uP, theZone)) then \
                wiper.inventory = wiper.inventory .. \"{\" .. anObject:getName() .. \"} \"\
            else \
                wiper.inventory = wiper.inventory .. anObject:getName() .. \" \"\
            end\
        end\
        wiper.inventory = wiper.inventory .. \"\\n\"\
    end\
end\
\
\
function wiper.isTriggered(theZone)\
    -- see if we need a diagnostic run\
    wiper.inventory = \"\"    \
    if theZone.wipeInventory then \
        wiper.seeZoneInventory(theZone) \
        -- inventory data \
        if theZone.wipeInventory then \
            trigger.action.outText(wiper.inventory, 30)\
        end\
    end\
    \
    -- get current location in case theZone is moving \
    local p = cfxZones.getPoint(theZone)\
    local lp = {x = p.x, y = p.z}\
    p.y = land.getHeight(lp)\
    local collector = {}\
    \
    -- now build the search argument \
    local args = {\
            id = world.VolumeType.SPHERE,\
            params = {\
                point = p,\
                radius = theZone.radius\
            }\
        }\
    -- set up remaining arguments\
    local cat = theZone.wipeCategory -- Object.Category.STATIC\
    -- WARNING: as of version 1.2.0 cat is now a TABLE!!!\
    -- world.searchObjects supports cat tables according to https://wiki.hoggitworld.com/view/DCS_func_searchObjects\
    \
    if #cat > 0 then \
        -- now call search\
        world.searchObjects(cat, args, wiper.objectHandler, collector)\
        if #collector < 1 and (wiper.verbose or theZone.verbose) then\
            trigger.action.outText(\"+++wpr: world search returned zero elements for <\" .. theZone.name .. \"> (cat=<\" .. dcsCommon.array2string(theZone.wipeCategory) .. \">)\",30)\
        end\
\
        -- wipe'em!\
        for idx, anObject in pairs(collector) do\
            local doWipe = true \
\
            -- see if we filter to only named objects \
            if theZone.wipeNamed then\
                doWipe = false \
                local oName = tostring(anObject:getName()) -- prevent number mismatch \
                for wipeName, beginsWith in pairs(theZone.wipeNamed) do \
                    if beginsWith then \
                        doWipe = doWipe or dcsCommon.stringStartsWith(oName, wipeName)\
                    else \
                        doWipe = doWipe or oName == wipeName\
                    end\
                end\
                \
                if wiper.verbose or theZone.verbose then \
                    if not doWipe then \
                        trigger.action.outText(\"+++wpr: <\"..oName..\"> not removed, name restriction <\" .. theZone.oWipeNamed .. \"> not met.\",30)\
                    end\
                end\
            end\
\
            -- now also filter by position in zone \
            local uP = anObject:getPoint()\
            if doWipe and (not cfxZones.isPointInsideZone(uP, theZone)) then \
                doWipe = false \
                if wiper.verbose or theZone.verbose then\
                    trigger.action.outText(\"+++wpr: <\" .. anObject:getName() ..\"> not removed, outside zone <\" .. theZone.name .. \"> bounds.\",30)\
                end\
            end\
\
            if doWipe then \
                if wiper.verbose or theZone.verbose then \
                    trigger.action.outText(\"+++wpr: wiping \" .. anObject:getName(), 30)\
                end \
                anObject:destroy()\
            else \
                if wiper.verbose or theZone.verbose then \
                    trigger.action.outText(\"+++wpr: spared object <\" .. anObject:getName() .. \">\",30)\
                end\
            end\
        end\
    else \
        if theZone.verbose or wiper.verbose then \
            trigger.action.outText(\"+++wpr: <\" .. theZone:getName() .. \"> has no categories to remove, skipping\", 30)\
        end\
    end \
    \
    -- declutter pass if requested \
    if theZone.declutter then \
        if theZone.verbose or wiper.verbose then \
            trigger.action.outText(\"+++wpr: decluttering <\" .. theZone:getName() .. \">\", 30)\
        end \
        theZone:declutterZone()\
    end\
    \
end\
\
--\
-- Update \
--\
function wiper.update()\
    -- call me in a second to poll triggers\
    timer.scheduleFunction(wiper.update, {}, timer.getTime() + 1/wiper.ups)\
        \
    for idx, aZone in pairs(wiper.wipers) do\
        \
        if cfxZones.testZoneFlag(aZone, aZone.triggerWiperFlag, aZone.triggerWiperMethod, \"lastTriggerWiperValue\") then \
            if wiper.verbose or aZone.verbose then \
                trigger.action.outText(\"+++wpr: triggered on \".. aZone.triggerWiperFlag .. \" for <\".. aZone.name ..\">\", 30)\
            end\
            wiper.isTriggered(aZone)\
        end \
        \
    end\
end\
\
\
--\
-- Config & Start\
--\
function wiper.readConfigZone()\
    local theZone = cfxZones.getZoneByName(\"wiperConfig\") \
    if not theZone then \
        if wiper.verbose then \
            trigger.action.outText(\"+++wpr: NO config zone!\", 30)\
        end \
        theZone = cfxZones.createSimpleZone(\"wiperConfig\") -- temp only\
    end \
    \
    wiper.verbose = cfxZones.getBoolFromZoneProperty(theZone, \"verbose\", false)\
    \
    wiper.ups = cfxZones.getNumberFromZoneProperty(theZone, \"ups\", 1)\
        \
    if wiper.verbose then \
        trigger.action.outText(\"+++wpr: read config\", 30)\
    end \
end\
\
function wiper.start()\
    -- lib check\
    if not dcsCommon.libCheck then \
        trigger.action.outText(\"cfx Wiper requires dcsCommon\", 30)\
        return false \
    end \
    if not dcsCommon.libCheck(\"cfx Wiper\", wiper.requiredLibs) then\
        return false \
    end\
    \
    -- read config \
    wiper.readConfigZone()\
    \
    -- process cloner Zones \
    local attrZones = cfxZones.getZonesWithAttributeNamed(\"wipe?\")\
    for k, aZone in pairs(attrZones) do \
        wiper.createWiperWithZone(aZone) -- process attributes\
        wiper.addWiper(aZone) -- add to list\
    end\
    \
    -- start update \
    wiper.update()\
    \
    trigger.action.outText(\"cfx Wiper v\" .. wiper.version .. \" started.\", 30)\
    return true \
end\
\
-- let's go!\
if not wiper.start() then \
    trigger.action.outText(\"cfx Wiper aborted: missing libraries\", 30)\
    wiper = nil \
end",
                    ["predicate"] = "a_do_script",
                }, -- end of [5]
            }, -- end of ["actions"]
            ["predicate"] = "triggerStart",
        }, -- end of [1]
        [2] = 
        {
            ["rules"] = 
            {
            }, -- end of ["rules"]
            ["eventlist"] = "",
            ["actions"] = 
            {
                [1] = 
                {
                    ["predicate"] = "a_add_radio_item",
                    ["flag"] = "infclone",
                    ["KeyDict_radiotext"] = "DictKey_ActionRadioText_8",
                    ["radiotext"] = "DictKey_ActionRadioText_8",
                    ["value"] = 1,
                }, -- end of [1]
                [2] = 
                {
                    ["value"] = 1,
                    ["flag"] = "wipeLamp",
                    ["KeyDict_radiotext"] = "DictKey_ActionRadioText_6",
                    ["radiotext"] = "DictKey_ActionRadioText_6",
                    ["predicate"] = "a_add_radio_item",
                }, -- end of [2]
                [3] = 
                {
                    ["predicate"] = "a_add_radio_item",
                    ["value"] = 1,
                    ["KeyDict_radiotext"] = "DictKey_ActionRadioText_9",
                    ["radiotext"] = "DictKey_ActionRadioText_9",
                    ["flag"] = "wipeInfrastructure",
                }, -- end of [3]
                [4] = 
                {
                    ["flag"] = "wipeTree",
                    ["value"] = 1,
                    ["KeyDict_radiotext"] = "DictKey_ActionRadioText_10",
                    ["radiotext"] = "DictKey_ActionRadioText_10",
                    ["predicate"] = "a_add_radio_item",
                }, -- end of [4]
                [5] = 
                {
                    ["predicate"] = "a_add_radio_item",
                    ["flag"] = "infLUV",
                    ["KeyDict_radiotext"] = "DictKey_ActionRadioText_7",
                    ["radiotext"] = "DictKey_ActionRadioText_7",
                    ["value"] = 1,
                }, -- end of [5]
                [6] = 
                {
                    ["radiotext"] = "DictKey_ActionRadioText_11",
                    ["value"] = 1,
                    ["KeyDict_radiotext"] = "DictKey_ActionRadioText_11",
                    ["predicate"] = "a_add_radio_item",
                    ["flag"] = "wipeHangartops",
                }, -- end of [6]
            }, -- end of ["actions"]
            ["predicate"] = "triggerOnce",
            ["comment"] = "Install Coms Triggers",
        }, -- end of [2]
    }, -- end of ["trigrules"]
    ["currentKey"] = 5945,
    ["failures"] = 
    {
        ["pp_damage_EmergMaxTempr"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pp_damage_EmergMaxTempr",
            ["mm"] = 0,
        }, -- end of ["pp_damage_EmergMaxTempr"]
        ["CTRL_RUDDER_ROD_MAJOR_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_RUDDER_ROD_MAJOR_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["CTRL_RUDDER_ROD_MAJOR_DAMAGE"]
        ["AN_ALR69V_FAILURE_SENSOR_TAIL_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AN_ALR69V_FAILURE_SENSOR_TAIL_RIGHT",
            ["mm"] = 0,
        }, -- end of ["AN_ALR69V_FAILURE_SENSOR_TAIL_RIGHT"]
        ["CTRL_ELEVATOR_ROD_DESTROYED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_ELEVATOR_ROD_DESTROYED",
            ["mm"] = 0,
        }, -- end of ["CTRL_ELEVATOR_ROD_DESTROYED"]
        ["ELEC_STARTER_BURNOUT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_STARTER_BURNOUT",
            ["mm"] = 0,
        }, -- end of ["ELEC_STARTER_BURNOUT"]
        ["ADI_UNIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ADI_UNIT",
            ["mm"] = 0,
        }, -- end of ["ADI_UNIT"]
        ["CTRL_RUDDER_TRIM_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_RUDDER_TRIM_FAILURE",
            ["mm"] = 0,
        }, -- end of ["CTRL_RUDDER_TRIM_FAILURE"]
        ["tail_reductor_chip"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "tail_reductor_chip",
            ["mm"] = 0,
        }, -- end of ["tail_reductor_chip"]
        ["UNCR_C_STRUT_DOWN_LOCK_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_C_STRUT_DOWN_LOCK_FAILURE",
            ["mm"] = 0,
        }, -- end of ["UNCR_C_STRUT_DOWN_LOCK_FAILURE"]
        ["MWMMC_FAILURE_CPU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_CPU",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_CPU"]
        ["AN_ALE_40V_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AN_ALE_40V_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["AN_ALE_40V_FAILURE_TOTAL"]
        ["AN_ALE_40V_FAILURE_CONTAINER_LEFT_WING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AN_ALE_40V_FAILURE_CONTAINER_LEFT_WING",
            ["mm"] = 0,
        }, -- end of ["AN_ALE_40V_FAILURE_CONTAINER_LEFT_WING"]
        ["SWMMC_FAILURE_CPU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_CPU",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_CPU"]
        ["FLEX_S_BKP_LAMP_DEFECTIVE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FLEX_S_BKP_LAMP_DEFECTIVE",
            ["mm"] = 0,
        }, -- end of ["FLEX_S_BKP_LAMP_DEFECTIVE"]
        ["FCS_FAILURE_P_SENSOR_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_P_SENSOR_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_P_SENSOR_1"]
        ["oil_press_drop"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "oil_press_drop",
            ["mm"] = 0,
        }, -- end of ["oil_press_drop"]
        ["Failure_Fuel_RightBoostPump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Fuel_RightBoostPump",
            ["mm"] = 0,
        }, -- end of ["Failure_Fuel_RightBoostPump"]
        ["Failure_ECS_Valve"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_ECS_Valve",
            ["mm"] = 0,
        }, -- end of ["Failure_ECS_Valve"]
        ["CNI_FAILURE_COM2_SECOS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CNI_FAILURE_COM2_SECOS",
            ["mm"] = 0,
        }, -- end of ["CNI_FAILURE_COM2_SECOS"]
        ["MWMMC_FAILURE_1553B_RWR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_RWR",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_RWR"]
        ["BOOSTER_COIL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOOSTER_COIL",
            ["mm"] = 0,
        }, -- end of ["BOOSTER_COIL"]
        ["pp_damage_OilPump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pp_damage_OilPump",
            ["mm"] = 0,
        }, -- end of ["pp_damage_OilPump"]
        ["EXT_TANK_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EXT_TANK_LEAK",
            ["mm"] = 0,
        }, -- end of ["EXT_TANK_LEAK"]
        ["EMMC_FAILURE_BATTERY_FCS1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_BATTERY_FCS1",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_BATTERY_FCS1"]
        ["CADC_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["CADC_FAILURE_TOTAL"]
        ["es_damage_MainGenerator"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_MainGenerator",
            ["mm"] = 0,
        }, -- end of ["es_damage_MainGenerator"]
        ["WEAPONS_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "WEAPONS_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["WEAPONS_FAILURE_TOTAL"]
        ["FAILURE_SMS_PYLON_7"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_SMS_PYLON_7",
            ["mm"] = 0,
        }, -- end of ["FAILURE_SMS_PYLON_7"]
        ["RWR_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_TOTAL"]
        ["HYDR_UNLOAD_VALVE_NOT_LOAD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYDR_UNLOAD_VALVE_NOT_LOAD",
            ["mm"] = 0,
        }, -- end of ["HYDR_UNLOAD_VALVE_NOT_LOAD"]
        ["FAILURE_EXT_LIGHT_LAND"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_EXT_LIGHT_LAND",
            ["mm"] = 0,
        }, -- end of ["FAILURE_EXT_LIGHT_LAND"]
        ["es_damage_RadarInverter"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_RadarInverter",
            ["mm"] = 0,
        }, -- end of ["es_damage_RadarInverter"]
        ["LEFT_CYLINDER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LEFT_CYLINDER",
            ["mm"] = 0,
        }, -- end of ["LEFT_CYLINDER"]
        ["GUN_LEFT_MG131_OPEN_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_MG131_OPEN_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_MG131_OPEN_CIRCUIT"]
        ["CTRL_ELEVATOR_ROD_MAJOR_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_ELEVATOR_ROD_MAJOR_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["CTRL_ELEVATOR_ROD_MAJOR_DAMAGE"]
        ["SUCTION_PUMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SUCTION_PUMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["SUCTION_PUMP_FAILURE"]
        ["fsf_RightBoostPump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fsf_RightBoostPump",
            ["mm"] = 0,
        }, -- end of ["fsf_RightBoostPump"]
        ["asc_r"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "asc_r",
            ["mm"] = 0,
        }, -- end of ["asc_r"]
        ["BOMBS_SOLENOID_FAULT_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_SOLENOID_FAULT_LEFT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_SOLENOID_FAULT_LEFT"]
        ["BOMBS_ARMING_NO_VOLATAGE_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_ARMING_NO_VOLATAGE_LEFT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_ARMING_NO_VOLATAGE_LEFT"]
        ["ELEC_BOOSTER_FUEL_PUMP_1_COIL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_BOOSTER_FUEL_PUMP_1_COIL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_BOOSTER_FUEL_PUMP_1_COIL_FAILURE"]
        ["ELEC_STARTER_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_STARTER_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_STARTER_FAILURE"]
        ["PITOT_HEAT_ELEMENT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PITOT_HEAT_ELEMENT",
            ["mm"] = 0,
        }, -- end of ["PITOT_HEAT_ELEMENT"]
        ["FUEL_VALVE_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_VALVE_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_VALVE_LEAK"]
        ["AN_ALE_40V_FAILURE_CONTAINER_LEFT_GEAR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AN_ALE_40V_FAILURE_CONTAINER_LEFT_GEAR",
            ["mm"] = 0,
        }, -- end of ["AN_ALE_40V_FAILURE_CONTAINER_LEFT_GEAR"]
        ["INST_MASTER_COMPASS_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_MASTER_COMPASS_FAILURE",
            ["mm"] = 0,
        }, -- end of ["INST_MASTER_COMPASS_FAILURE"]
        ["CARBAIR_SHORT_CIRCUIT_BLB"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CARBAIR_SHORT_CIRCUIT_BLB",
            ["mm"] = 0,
        }, -- end of ["CARBAIR_SHORT_CIRCUIT_BLB"]
        ["FUEL_LH_WING_TANK_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_LH_WING_TANK_MINOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_LH_WING_TANK_MINOR_LEAK"]
        ["INS_FAILURE_NAV_COMPUTER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_FAILURE_NAV_COMPUTER",
            ["mm"] = 0,
        }, -- end of ["INS_FAILURE_NAV_COMPUTER"]
        ["Failure_Ctrl_LEF"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Ctrl_LEF",
            ["mm"] = 0,
        }, -- end of ["Failure_Ctrl_LEF"]
        ["GUN_FAIL_LEFT_IN_GUN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_FAIL_LEFT_IN_GUN",
            ["mm"] = 0,
        }, -- end of ["GUN_FAIL_LEFT_IN_GUN"]
        ["FDU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FDU",
            ["mm"] = 0,
        }, -- end of ["FDU"]
        ["ELEC_UC_LAMP_CD_BULB_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_UC_LAMP_CD_BULB_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_UC_LAMP_CD_BULB_FAILURE"]
        ["COOLANT_SHORT_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COOLANT_SHORT_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["COOLANT_SHORT_CIRCUIT"]
        ["abris_hardware"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "abris_hardware",
            ["mm"] = 0,
        }, -- end of ["abris_hardware"]
        ["EEC_Failure_LeftEngine"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EEC_Failure_LeftEngine",
            ["mm"] = 0,
        }, -- end of ["EEC_Failure_LeftEngine"]
        ["RWR_FAILURE_CONTROL_BOX"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_CONTROL_BOX",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_CONTROL_BOX"]
        ["MSC_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MSC_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["MSC_FAILURE_TOTAL"]
        ["ecm"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ecm",
            ["mm"] = 0,
        }, -- end of ["ecm"]
        ["CADC_RUDDER_AUTHORITY_COMMAND"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_RUDDER_AUTHORITY_COMMAND",
            ["mm"] = 0,
        }, -- end of ["CADC_RUDDER_AUTHORITY_COMMAND"]
        ["FCS_FAILURE_AOA_SENSOR_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_AOA_SENSOR_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_AOA_SENSOR_2"]
        ["ELEC_BOOSTER_FUEL_PUMP_0_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_BOOSTER_FUEL_PUMP_0_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_BOOSTER_FUEL_PUMP_0_FAILURE"]
        ["UNCR_LH_STRUT_UP_LOCK_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_LH_STRUT_UP_LOCK_FAILURE",
            ["mm"] = 0,
        }, -- end of ["UNCR_LH_STRUT_UP_LOCK_FAILURE"]
        ["asc_a"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "asc_a",
            ["mm"] = 0,
        }, -- end of ["asc_a"]
        ["TURNIND_POINTER_VIBRATES"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TURNIND_POINTER_VIBRATES",
            ["mm"] = 0,
        }, -- end of ["TURNIND_POINTER_VIBRATES"]
        ["EMMC_FAILURE_DC_GENERATOR_CONTROLLER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_DC_GENERATOR_CONTROLLER",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_DC_GENERATOR_CONTROLLER"]
        ["GUN_RIGHT_IN_AMMUN_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_IN_AMMUN_FAULT",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_IN_AMMUN_FAULT"]
        ["engine_seized"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "engine_seized",
            ["mm"] = 0,
        }, -- end of ["engine_seized"]
        ["ELEC_GENERATOR_REGULATOR_MALFUNCTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_GENERATOR_REGULATOR_MALFUNCTION",
            ["mm"] = 0,
        }, -- end of ["ELEC_GENERATOR_REGULATOR_MALFUNCTION"]
        ["R_GEAR_BRAKE_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "R_GEAR_BRAKE_FAULT",
            ["mm"] = 0,
        }, -- end of ["R_GEAR_BRAKE_FAULT"]
        ["FUEL_TANK_01_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["id"] = "FUEL_TANK_01_MINOR_LEAK",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_01_MINOR_LEAK"]
        ["COMPASS_NO_TORQUE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COMPASS_NO_TORQUE",
            ["mm"] = 0,
        }, -- end of ["COMPASS_NO_TORQUE"]
        ["esf_LeftGenerator"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "esf_LeftGenerator",
            ["mm"] = 0,
        }, -- end of ["esf_LeftGenerator"]
        ["L_GEAR_BRAKE_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "L_GEAR_BRAKE_FAULT",
            ["mm"] = 0,
        }, -- end of ["L_GEAR_BRAKE_FAULT"]
        ["MAINPOWER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MAINPOWER",
            ["mm"] = 0,
        }, -- end of ["MAINPOWER"]
        ["ef_vibration"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ef_vibration",
            ["mm"] = 0,
        }, -- end of ["ef_vibration"]
        ["STARTER_BURNOUT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STARTER_BURNOUT",
            ["mm"] = 0,
        }, -- end of ["STARTER_BURNOUT"]
        ["SWMMC_FAILURE_CMFCD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_CMFCD",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_CMFCD"]
        ["OXYN_PRIMARY_CONTAINER_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXYN_PRIMARY_CONTAINER_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["OXYN_PRIMARY_CONTAINER_PERFORATED"]
        ["FAILURE_HYDRAULICS_1_ACCU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_HYDRAULICS_1_ACCU",
            ["mm"] = 0,
        }, -- end of ["FAILURE_HYDRAULICS_1_ACCU"]
        ["OIL_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OIL_LEAK",
            ["mm"] = 0,
        }, -- end of ["OIL_LEAK"]
        ["FCS_FAILURE_LG_3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_LG_3",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_LG_3"]
        ["OIL_SYSTEM_FAIL_050"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OIL_SYSTEM_FAIL_050",
            ["mm"] = 0,
        }, -- end of ["OIL_SYSTEM_FAIL_050"]
        ["ENGINE_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENGINE_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["ENGINE_FAILURE_TOTAL"]
        ["ELEC_MASTER_COMPASS_HARNESS_CUT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_MASTER_COMPASS_HARNESS_CUT",
            ["mm"] = 0,
        }, -- end of ["ELEC_MASTER_COMPASS_HARNESS_CUT"]
        ["CTRL_RUDDER_ROD_DESTROYED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_RUDDER_ROD_DESTROYED",
            ["mm"] = 0,
        }, -- end of ["CTRL_RUDDER_ROD_DESTROYED"]
        ["HYDR1PUMP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYDR1PUMP",
            ["mm"] = 0,
        }, -- end of ["HYDR1PUMP"]
        ["GUN_RIGHT_IN_BARREL_WORN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_IN_BARREL_WORN",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_IN_BARREL_WORN"]
        ["FUEL_FUEL_PUMP_P1_DEGRADED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_FUEL_PUMP_P1_DEGRADED",
            ["mm"] = 0,
        }, -- end of ["FUEL_FUEL_PUMP_P1_DEGRADED"]
        ["FUEL_NITRO_TANK_MAJOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "FUEL_NITRO_TANK_MAJOR_LEAK",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_NITRO_TANK_MAJOR_LEAK"]
        ["FCS_FAILURE_ROLL_AUGD_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_ROLL_AUGD_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_ROLL_AUGD_2"]
        ["INS_PART_FAIL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_PART_FAIL",
            ["mm"] = 0,
        }, -- end of ["INS_PART_FAIL"]
        ["GUN_RIGHT_OUT_BARREL_WORN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_OUT_BARREL_WORN",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_OUT_BARREL_WORN"]
        ["FUEL_TANK_00_EXPLODED"] = 
        {
            ["hh"] = 0,
            ["id"] = "FUEL_TANK_00_EXPLODED",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_00_EXPLODED"]
        ["MD1_GYRO_TOTAL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MD1_GYRO_TOTAL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["MD1_GYRO_TOTAL_FAILURE"]
        ["SWMMC_AAP_NO_RS422_COMM"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_AAP_NO_RS422_COMM",
            ["mm"] = 0,
        }, -- end of ["SWMMC_AAP_NO_RS422_COMM"]
        ["ENG0_WATERRADIATOR0_PIERCED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_WATERRADIATOR0_PIERCED",
            ["mm"] = 0,
        }, -- end of ["ENG0_WATERRADIATOR0_PIERCED"]
        ["FUEL_TANK_00_MAJOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["id"] = "FUEL_TANK_00_MAJOR_LEAK",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_00_MAJOR_LEAK"]
        ["IMU_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "IMU_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["IMU_FAILURE_TOTAL"]
        ["FLEX_S_NO_GUN_SIGN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FLEX_S_NO_GUN_SIGN",
            ["mm"] = 0,
        }, -- end of ["FLEX_S_NO_GUN_SIGN"]
        ["GUN_LEFT_IN_OPEN_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_IN_OPEN_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_IN_OPEN_CIRCUIT"]
        ["HYD_PUMP_1_FAIL_100"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYD_PUMP_1_FAIL_100",
            ["mm"] = 0,
        }, -- end of ["HYD_PUMP_1_FAIL_100"]
        ["engine_surge_failure"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "engine_surge_failure",
            ["mm"] = 0,
        }, -- end of ["engine_surge_failure"]
        ["hs_damage_GainPump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hs_damage_GainPump",
            ["mm"] = 0,
        }, -- end of ["hs_damage_GainPump"]
        ["pitch_trim_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pitch_trim_fail",
            ["mm"] = 0,
        }, -- end of ["pitch_trim_fail"]
        ["CTRL_AILERON_ROD_MAJOR_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_AILERON_ROD_MAJOR_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["CTRL_AILERON_ROD_MAJOR_DAMAGE"]
        ["CK_UNIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CK_UNIT",
            ["mm"] = 0,
        }, -- end of ["CK_UNIT"]
        ["FUEL_ENGINE0_FUEL_PUMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_ENGINE0_FUEL_PUMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["FUEL_ENGINE0_FUEL_PUMP_FAILURE"]
        ["RWR_FAILURE_ANTENNA_REAR_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_ANTENNA_REAR_RIGHT",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_ANTENNA_REAR_RIGHT"]
        ["RADARALTUNIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RADARALTUNIT",
            ["mm"] = 0,
        }, -- end of ["RADARALTUNIT"]
        ["EMMC_FAILURE_DC_GENERATOR_VOLTAGE_LOW"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_DC_GENERATOR_VOLTAGE_LOW",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_DC_GENERATOR_VOLTAGE_LOW"]
        ["CARBAIR_OPEN_CIRCUIT_BLB"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CARBAIR_OPEN_CIRCUIT_BLB",
            ["mm"] = 0,
        }, -- end of ["CARBAIR_OPEN_CIRCUIT_BLB"]
        ["Failure_Comp_ADC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Comp_ADC",
            ["mm"] = 0,
        }, -- end of ["Failure_Comp_ADC"]
        ["ENG0_OIL_HOSE_1_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_OIL_HOSE_1_LEAK",
            ["mm"] = 0,
        }, -- end of ["ENG0_OIL_HOSE_1_LEAK"]
        ["HYDRO_LOW_AIR_PRESSURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYDRO_LOW_AIR_PRESSURE",
            ["mm"] = 0,
        }, -- end of ["HYDRO_LOW_AIR_PRESSURE"]
        ["FCS_FAILURE_WOW_3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_WOW_3",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_WOW_3"]
        ["FUEL_MAIN_FUEL_PUMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_MAIN_FUEL_PUMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["FUEL_MAIN_FUEL_PUMP_FAILURE"]
        ["ELEC_GENERATOR_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_GENERATOR_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_GENERATOR_FAILURE"]
        ["FR24ANTENNA"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FR24ANTENNA",
            ["mm"] = 0,
        }, -- end of ["FR24ANTENNA"]
        ["FCS_FAILURE_L_ELEVATOR_HYD_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_L_ELEVATOR_HYD_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_L_ELEVATOR_HYD_2"]
        ["GENERATOR_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GENERATOR_FAULT",
            ["mm"] = 0,
        }, -- end of ["GENERATOR_FAULT"]
        ["ssf_static_pressure_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ssf_static_pressure_fail",
            ["mm"] = 0,
        }, -- end of ["ssf_static_pressure_fail"]
        ["FUEL_PUMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_PUMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["FUEL_PUMP_FAILURE"]
        ["ppf_RightNozzleControl"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ppf_RightNozzleControl",
            ["mm"] = 0,
        }, -- end of ["ppf_RightNozzleControl"]
        ["ELEC_NAVLIGHT_RED_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_NAVLIGHT_RED_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_NAVLIGHT_RED_FAILURE"]
        ["RWR_FAILURE_QUAD45"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_QUAD45",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_QUAD45"]
        ["JAMMER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "JAMMER",
            ["mm"] = 0,
        }, -- end of ["JAMMER"]
        ["INS_FAILURE_ALT_INVALID"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_FAILURE_ALT_INVALID",
            ["mm"] = 0,
        }, -- end of ["INS_FAILURE_ALT_INVALID"]
        ["INS_FAILURE_VELOCITY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_FAILURE_VELOCITY",
            ["mm"] = 0,
        }, -- end of ["INS_FAILURE_VELOCITY"]
        ["ARBS_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ARBS_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["ARBS_FAILURE_TOTAL"]
        ["GUN_FAIL_RIGHT_IN_GUN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_FAIL_RIGHT_IN_GUN",
            ["mm"] = 0,
        }, -- end of ["GUN_FAIL_RIGHT_IN_GUN"]
        ["PNEM_RADIATOR_JACK_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_RADIATOR_JACK_FAILURE",
            ["mm"] = 0,
        }, -- end of ["PNEM_RADIATOR_JACK_FAILURE"]
        ["GUN_RIGHT_OUT_MOUNT_LOOSE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_OUT_MOUNT_LOOSE",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_OUT_MOUNT_LOOSE"]
        ["ef_fuel_reg"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ef_fuel_reg",
            ["mm"] = 0,
        }, -- end of ["ef_fuel_reg"]
        ["ENG0_WATER_RADIATOR_1_PIERCED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_WATER_RADIATOR_1_PIERCED",
            ["mm"] = 0,
        }, -- end of ["ENG0_WATER_RADIATOR_1_PIERCED"]
        ["GSH23_CHARGED_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GSH23_CHARGED_FAILURE",
            ["mm"] = 0,
        }, -- end of ["GSH23_CHARGED_FAILURE"]
        ["TACH_POOR_CONNECTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TACH_POOR_CONNECTION",
            ["mm"] = 0,
        }, -- end of ["TACH_POOR_CONNECTION"]
        ["CTRL_RH_SLAT_JAMMED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_RH_SLAT_JAMMED",
            ["mm"] = 0,
        }, -- end of ["CTRL_RH_SLAT_JAMMED"]
        ["PNEM_ENGINE_HOSE_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_ENGINE_HOSE_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["PNEM_ENGINE_HOSE_PERFORATED"]
        ["Failure_PP_EngR_AB_FFCS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_PP_EngR_AB_FFCS",
            ["mm"] = 0,
        }, -- end of ["Failure_PP_EngR_AB_FFCS"]
        ["ENG0_OIL_RADIATOR_1_PIERCED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_OIL_RADIATOR_1_PIERCED",
            ["mm"] = 0,
        }, -- end of ["ENG0_OIL_RADIATOR_1_PIERCED"]
        ["R_GEAR_UPL_JAMMED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "R_GEAR_UPL_JAMMED",
            ["mm"] = 0,
        }, -- end of ["R_GEAR_UPL_JAMMED"]
        ["hydro_left"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hydro_left",
            ["mm"] = 0,
        }, -- end of ["hydro_left"]
        ["FCS_FAILURE_YAW_LVDT_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_YAW_LVDT_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_YAW_LVDT_2"]
        ["L_GEAR_UPL_JAMMED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "L_GEAR_UPL_JAMMED",
            ["mm"] = 0,
        }, -- end of ["L_GEAR_UPL_JAMMED"]
        ["fs_damage_BoosterPump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_damage_BoosterPump",
            ["mm"] = 0,
        }, -- end of ["fs_damage_BoosterPump"]
        ["UHF_ARC_159_FAILURE_REMOTE_DISPLAY_RIO"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UHF_ARC_159_FAILURE_REMOTE_DISPLAY_RIO",
            ["mm"] = 0,
        }, -- end of ["UHF_ARC_159_FAILURE_REMOTE_DISPLAY_RIO"]
        ["RWR_FAILURE_DISPLAY_PILOT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_DISPLAY_PILOT",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_DISPLAY_PILOT"]
        ["STATION_3_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STATION_3_FAILURE",
            ["mm"] = 0,
        }, -- end of ["STATION_3_FAILURE"]
        ["CDU_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CDU_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["CDU_FAILURE_TOTAL"]
        ["INT_HYDRO_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INT_HYDRO_LEAK",
            ["mm"] = 0,
        }, -- end of ["INT_HYDRO_LEAK"]
        ["FAILURE_EXT_LIGHT_FORMATION_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_EXT_LIGHT_FORMATION_LEFT",
            ["mm"] = 0,
        }, -- end of ["FAILURE_EXT_LIGHT_FORMATION_LEFT"]
        ["STARTER_WIRING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STARTER_WIRING",
            ["mm"] = 0,
        }, -- end of ["STARTER_WIRING"]
        ["pitch_trim_runaway_up"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pitch_trim_runaway_up",
            ["mm"] = 0,
        }, -- end of ["pitch_trim_runaway_up"]
        ["ELEVONSERVINNERRIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEVONSERVINNERRIGHT",
            ["mm"] = 0,
        }, -- end of ["ELEVONSERVINNERRIGHT"]
        ["es_damage_GeneratorLeft"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_GeneratorLeft",
            ["mm"] = 0,
        }, -- end of ["es_damage_GeneratorLeft"]
        ["engine_chip"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "engine_chip",
            ["mm"] = 0,
        }, -- end of ["engine_chip"]
        ["GMC_TOTAL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GMC_TOTAL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["GMC_TOTAL_FAILURE"]
        ["CADC_FAILURE_MACH"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_FAILURE_MACH",
            ["mm"] = 0,
        }, -- end of ["CADC_FAILURE_MACH"]
        ["fs_damage_TransferPump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_damage_TransferPump",
            ["mm"] = 0,
        }, -- end of ["fs_damage_TransferPump"]
        ["RightEngine_ShaveInOil"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RightEngine_ShaveInOil",
            ["mm"] = 0,
        }, -- end of ["RightEngine_ShaveInOil"]
        ["es_damage_EmergGen"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_EmergGen",
            ["mm"] = 0,
        }, -- end of ["es_damage_EmergGen"]
        ["rudder_loss"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "rudder_loss",
            ["mm"] = 0,
        }, -- end of ["rudder_loss"]
        ["FR22ANTENNA"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FR22ANTENNA",
            ["mm"] = 0,
        }, -- end of ["FR22ANTENNA"]
        ["laser_failure"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "laser_failure",
            ["mm"] = 0,
        }, -- end of ["laser_failure"]
        ["tacan_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["mm"] = 0,
        }, -- end of ["tacan_fail"]
        ["BOMBS_NO_VOLATAGE_BOTH"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_NO_VOLATAGE_BOTH",
            ["mm"] = 0,
        }, -- end of ["BOMBS_NO_VOLATAGE_BOTH"]
        ["FR22RADIO"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FR22RADIO",
            ["mm"] = 0,
        }, -- end of ["FR22RADIO"]
        ["CARBAIR_SHORT_CIRCUIT_LEADS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CARBAIR_SHORT_CIRCUIT_LEADS",
            ["mm"] = 0,
        }, -- end of ["CARBAIR_SHORT_CIRCUIT_LEADS"]
        ["PITOT_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PITOT_FAILURE",
            ["mm"] = 0,
        }, -- end of ["PITOT_FAILURE"]
        ["ELEC_BOOSTER_FUEL_PUMP_2_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_BOOSTER_FUEL_PUMP_2_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_BOOSTER_FUEL_PUMP_2_FAILURE"]
        ["SNS_FAILURE_COMPUTER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SNS_FAILURE_COMPUTER",
            ["mm"] = 0,
        }, -- end of ["SNS_FAILURE_COMPUTER"]
        ["csf_PitchTrim"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "csf_PitchTrim",
            ["mm"] = 0,
        }, -- end of ["csf_PitchTrim"]
        ["CANARDSERVOLEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CANARDSERVOLEFT",
            ["mm"] = 0,
        }, -- end of ["CANARDSERVOLEFT"]
        ["FWD_TANK_PUMP_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FWD_TANK_PUMP_FAULT",
            ["mm"] = 0,
        }, -- end of ["FWD_TANK_PUMP_FAULT"]
        ["CNI_FAILURE_COM1_SECOS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CNI_FAILURE_COM1_SECOS",
            ["mm"] = 0,
        }, -- end of ["CNI_FAILURE_COM1_SECOS"]
        ["Failure_Fuel_Tank4Transfer"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Fuel_Tank4Transfer",
            ["mm"] = 0,
        }, -- end of ["Failure_Fuel_Tank4Transfer"]
        ["Failure_PP_EngR_OilLeak"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_PP_EngR_OilLeak",
            ["mm"] = 0,
        }, -- end of ["Failure_PP_EngR_OilLeak"]
        ["RKL_41_TOTAL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RKL_41_TOTAL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["RKL_41_TOTAL_FAILURE"]
        ["EMMC_FAILURE_DADS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_DADS",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_DADS"]
        ["hs_damage_UtilityHydro"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hs_damage_UtilityHydro",
            ["mm"] = 0,
        }, -- end of ["hs_damage_UtilityHydro"]
        ["pp_damage_Ignition"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pp_damage_Ignition",
            ["mm"] = 0,
        }, -- end of ["pp_damage_Ignition"]
        ["FCS_FAILURE_PITCH_RATE_GYRO_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_PITCH_RATE_GYRO_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_PITCH_RATE_GYRO_1"]
        ["MWMMC_FAILURE_1553B_TACAN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_TACAN",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_TACAN"]
        ["HYDR_UNLOAD_VALVE_NOT_UNLOAD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYDR_UNLOAD_VALVE_NOT_UNLOAD",
            ["mm"] = 0,
        }, -- end of ["HYDR_UNLOAD_VALVE_NOT_UNLOAD"]
        ["FCS_FAILURE_L_ELEVATOR_ELEC_D"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_L_ELEVATOR_ELEC_D",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_L_ELEVATOR_ELEC_D"]
        ["FUEL_TANK_01_MEDIUM_LEAK"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "FUEL_TANK_01_MEDIUM_LEAK",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_01_MEDIUM_LEAK"]
        ["EPRSENSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EPRSENSOR",
            ["mm"] = 0,
        }, -- end of ["EPRSENSOR"]
        ["MWMMC_FAILURE_1553B_IFF"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_IFF",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_IFF"]
        ["RWRUNIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWRUNIT",
            ["mm"] = 0,
        }, -- end of ["RWRUNIT"]
        ["ENG_ALT_2_FAIL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG_ALT_2_FAIL",
            ["mm"] = 0,
        }, -- end of ["ENG_ALT_2_FAIL"]
        ["ZCP_FAILURE_MALFUNC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ZCP_FAILURE_MALFUNC",
            ["mm"] = 0,
        }, -- end of ["ZCP_FAILURE_MALFUNC"]
        ["ICS_FAILURE_AMPLIFIER_PILOT_NORM"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ICS_FAILURE_AMPLIFIER_PILOT_NORM",
            ["mm"] = 0,
        }, -- end of ["ICS_FAILURE_AMPLIFIER_PILOT_NORM"]
        ["oxy_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "oxy_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["oxy_FAILURE_TOTAL"]
        ["ICS_FAILURE_AMPLIFIER_RIO_NORM"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ICS_FAILURE_AMPLIFIER_RIO_NORM",
            ["mm"] = 0,
        }, -- end of ["ICS_FAILURE_AMPLIFIER_RIO_NORM"]
        ["ENGINE_FAILURE_N2_TURBINE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENGINE_FAILURE_N2_TURBINE",
            ["mm"] = 0,
        }, -- end of ["ENGINE_FAILURE_N2_TURBINE"]
        ["BOMBS_ARMING_BROKEN_SOLENOID_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_ARMING_BROKEN_SOLENOID_RIGHT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_ARMING_BROKEN_SOLENOID_RIGHT"]
        ["mlws"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "mlws",
            ["mm"] = 0,
        }, -- end of ["mlws"]
        ["STARTER_LOSE_CON"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STARTER_LOSE_CON",
            ["mm"] = 0,
        }, -- end of ["STARTER_LOSE_CON"]
        ["Failure_PP_EngL_Nozzle_CS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_PP_EngL_Nozzle_CS",
            ["mm"] = 0,
        }, -- end of ["Failure_PP_EngL_Nozzle_CS"]
        ["FCS_FAILURE_COMP_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_COMP_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_COMP_2"]
        ["FCS_FAILURE_PITCH_LVDT_3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_PITCH_LVDT_3",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_PITCH_LVDT_3"]
        ["aoa_limiter"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "aoa_limiter",
            ["mm"] = 0,
        }, -- end of ["aoa_limiter"]
        ["SAR_2_95"] = 
        {
            ["hh"] = 0,
            ["id"] = "SAR_2_95",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["SAR_2_95"]
        ["SWMMC_FAILURE_AVI"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_AVI",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_AVI"]
        ["EZ42_NO_POWER_SUPPLY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EZ42_NO_POWER_SUPPLY",
            ["mm"] = 0,
        }, -- end of ["EZ42_NO_POWER_SUPPLY"]
        ["COMPASS_ERRATIC_INDIACATON"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COMPASS_ERRATIC_INDIACATON",
            ["mm"] = 0,
        }, -- end of ["COMPASS_ERRATIC_INDIACATON"]
        ["FCS_FAILURE_NZ_SENSOR_3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_NZ_SENSOR_3",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_NZ_SENSOR_3"]
        ["PUMP_SEPARATOR_CLOGGED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PUMP_SEPARATOR_CLOGGED",
            ["mm"] = 0,
        }, -- end of ["PUMP_SEPARATOR_CLOGGED"]
        ["Vibration_LeftEngine"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "Vibration_LeftEngine",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["Vibration_LeftEngine"]
        ["explosive_depressurization"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "explosive_depressurization",
            ["mm"] = 0,
        }, -- end of ["explosive_depressurization"]
        ["UNCR_LH_WHEEL_BRAKE_DAMAGED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_LH_WHEEL_BRAKE_DAMAGED",
            ["mm"] = 0,
        }, -- end of ["UNCR_LH_WHEEL_BRAKE_DAMAGED"]
        ["DOORS_TV_JAMMED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DOORS_TV_JAMMED",
            ["mm"] = 0,
        }, -- end of ["DOORS_TV_JAMMED"]
        ["D2_RIGHT_CYLINDER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "D2_RIGHT_CYLINDER",
            ["mm"] = 0,
        }, -- end of ["D2_RIGHT_CYLINDER"]
        ["OXY_FAILURE_R_LEAK_SEVERE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXY_FAILURE_R_LEAK_SEVERE",
            ["mm"] = 0,
        }, -- end of ["OXY_FAILURE_R_LEAK_SEVERE"]
        ["Failure_Hyd_HYD1A_Leak"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Hyd_HYD1A_Leak",
            ["mm"] = 0,
        }, -- end of ["Failure_Hyd_HYD1A_Leak"]
        ["R_GEAR_MOTOR_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "R_GEAR_MOTOR_FAULT",
            ["mm"] = 0,
        }, -- end of ["R_GEAR_MOTOR_FAULT"]
        ["VHF_ARC_182_FAILURE_REMOTE_DISPLAY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_ARC_182_FAILURE_REMOTE_DISPLAY",
            ["mm"] = 0,
        }, -- end of ["VHF_ARC_182_FAILURE_REMOTE_DISPLAY"]
        ["PNEM_MACHINE_GUNS_HOSE_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_MACHINE_GUNS_HOSE_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["PNEM_MACHINE_GUNS_HOSE_PERFORATED"]
        ["FCS_FAILURE_ROLL_ELEC_SERVO_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_ROLL_ELEC_SERVO_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_ROLL_ELEC_SERVO_1"]
        ["ENGINE_FAILURE_AB_IGNITION_UNIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENGINE_FAILURE_AB_IGNITION_UNIT",
            ["mm"] = 0,
        }, -- end of ["ENGINE_FAILURE_AB_IGNITION_UNIT"]
        ["L_GEAR_MOTOR_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "L_GEAR_MOTOR_FAULT",
            ["mm"] = 0,
        }, -- end of ["L_GEAR_MOTOR_FAULT"]
        ["ELEVONINNERRIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEVONINNERRIGHT",
            ["mm"] = 0,
        }, -- end of ["ELEVONINNERRIGHT"]
        ["helmet"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "helmet",
            ["mm"] = 0,
        }, -- end of ["helmet"]
        ["batteries_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "batteries_fail",
            ["mm"] = 0,
        }, -- end of ["batteries_fail"]
        ["hs_damage_MainPump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hs_damage_MainPump",
            ["mm"] = 0,
        }, -- end of ["hs_damage_MainPump"]
        ["MainReductor_ShaveInOil"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MainReductor_ShaveInOil",
            ["mm"] = 0,
        }, -- end of ["MainReductor_ShaveInOil"]
        ["FCS_FAILURE_ROLL_AUGD_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_ROLL_AUGD_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_ROLL_AUGD_1"]
        ["FUEL_FUEL_PUMP_P2_DEGRADED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_FUEL_PUMP_P2_DEGRADED",
            ["mm"] = 0,
        }, -- end of ["FUEL_FUEL_PUMP_P2_DEGRADED"]
        ["PNEM_SECONDARY_CONTAINER_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_SECONDARY_CONTAINER_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["PNEM_SECONDARY_CONTAINER_PERFORATED"]
        ["PNEM_RH_FLAP_JACK_BUSTED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_RH_FLAP_JACK_BUSTED",
            ["mm"] = 0,
        }, -- end of ["PNEM_RH_FLAP_JACK_BUSTED"]
        ["WEAP_GUN_02_AMMO_BELT_SEVERED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "WEAP_GUN_02_AMMO_BELT_SEVERED",
            ["mm"] = 0,
        }, -- end of ["WEAP_GUN_02_AMMO_BELT_SEVERED"]
        ["AAR_47_FAILURE_SENSOR_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AAR_47_FAILURE_SENSOR_LEFT",
            ["mm"] = 0,
        }, -- end of ["AAR_47_FAILURE_SENSOR_LEFT"]
        ["VHF_ARC_182_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_ARC_182_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["VHF_ARC_182_FAILURE_TOTAL"]
        ["GUN_LEFT_MG131_BARREL_WORN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_MG131_BARREL_WORN",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_MG131_BARREL_WORN"]
        ["OXYN_PRIMARY_CONTAINER_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXYN_PRIMARY_CONTAINER_MINOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["OXYN_PRIMARY_CONTAINER_MINOR_LEAK"]
        ["PPF_RE_TEMPER_LIM_OFF"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "PPF_RE_TEMPER_LIM_OFF",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["PPF_RE_TEMPER_LIM_OFF"]
        ["FCS_FAILURE_R_ELEVATOR_ELEC_A"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_R_ELEVATOR_ELEC_A",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_R_ELEVATOR_ELEC_A"]
        ["FAILURE_SMS_PYLON_5"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_SMS_PYLON_5",
            ["mm"] = 0,
        }, -- end of ["FAILURE_SMS_PYLON_5"]
        ["ELEC_BATTERY_DESTROYED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_BATTERY_DESTROYED",
            ["mm"] = 0,
        }, -- end of ["ELEC_BATTERY_DESTROYED"]
        ["Failure_Sens_LeftPitotHeater"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Sens_LeftPitotHeater",
            ["mm"] = 0,
        }, -- end of ["Failure_Sens_LeftPitotHeater"]
        ["HYD_ALT_2_FAIL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYD_ALT_2_FAIL",
            ["mm"] = 0,
        }, -- end of ["HYD_ALT_2_FAIL"]
        ["TAIL_GEAR_FAIL_GO_DOWN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TAIL_GEAR_FAIL_GO_DOWN",
            ["mm"] = 0,
        }, -- end of ["TAIL_GEAR_FAIL_GO_DOWN"]
        ["GUN_FAIL_RIGHT_CENTER_GUN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_FAIL_RIGHT_CENTER_GUN",
            ["mm"] = 0,
        }, -- end of ["GUN_FAIL_RIGHT_CENTER_GUN"]
        ["LeftEngine_ShaveInOil"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LeftEngine_ShaveInOil",
            ["mm"] = 0,
        }, -- end of ["LeftEngine_ShaveInOil"]
        ["BACKUPGENERATOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BACKUPGENERATOR",
            ["mm"] = 0,
        }, -- end of ["BACKUPGENERATOR"]
        ["hydro_common"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hydro_common",
            ["mm"] = 0,
        }, -- end of ["hydro_common"]
        ["FAILURE_HYDRAULICS_1_EXTERNAL_LEAKAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_HYDRAULICS_1_EXTERNAL_LEAKAGE",
            ["mm"] = 0,
        }, -- end of ["FAILURE_HYDRAULICS_1_EXTERNAL_LEAKAGE"]
        ["ENGINE_FAILURE_N2_COMPRESSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENGINE_FAILURE_N2_COMPRESSOR",
            ["mm"] = 0,
        }, -- end of ["ENGINE_FAILURE_N2_COMPRESSOR"]
        ["fs_damage_MainPump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_damage_MainPump",
            ["mm"] = 0,
        }, -- end of ["fs_damage_MainPump"]
        ["ELEC_FUEL_PUMP_P1_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_FUEL_PUMP_P1_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_FUEL_PUMP_P1_FAILURE"]
        ["K14_FIXED_LAMP_DEFECTIVE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "K14_FIXED_LAMP_DEFECTIVE",
            ["mm"] = 0,
        }, -- end of ["K14_FIXED_LAMP_DEFECTIVE"]
        ["RDR_FAILURE_RX_FRONT_END_DEGRATION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_RX_FRONT_END_DEGRATION",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_RX_FRONT_END_DEGRATION"]
        ["EMMC_FAILURE_ELECT_EQUIP_HOT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_ELECT_EQUIP_HOT",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_ELECT_EQUIP_HOT"]
        ["TGP_FAILURE_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TGP_FAILURE_LEFT",
            ["mm"] = 0,
        }, -- end of ["TGP_FAILURE_LEFT"]
        ["Failure_Elec_LeftGenerator"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Elec_LeftGenerator",
            ["mm"] = 0,
        }, -- end of ["Failure_Elec_LeftGenerator"]
        ["SNS_FAILURE_ANTENNA"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SNS_FAILURE_ANTENNA",
            ["mm"] = 0,
        }, -- end of ["SNS_FAILURE_ANTENNA"]
        ["RWR_FAILURE_SENSOR_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_SENSOR_LEFT",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_SENSOR_LEFT"]
        ["MWMMC_FAILURE_1553B_ILS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_ILS",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_ILS"]
        ["ppf_RightOil"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ppf_RightOil",
            ["mm"] = 0,
        }, -- end of ["ppf_RightOil"]
        ["TOP_CYLINDER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TOP_CYLINDER",
            ["mm"] = 0,
        }, -- end of ["TOP_CYLINDER"]
        ["RADAR_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RADAR_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["RADAR_FAILURE_TOTAL"]
        ["Failure_Ctrl_FCS_Ch2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Ctrl_FCS_Ch2",
            ["mm"] = 0,
        }, -- end of ["Failure_Ctrl_FCS_Ch2"]
        ["ELEC_LH_GEAR_DRIVE_WIRE_SEVERED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_LH_GEAR_DRIVE_WIRE_SEVERED",
            ["mm"] = 0,
        }, -- end of ["ELEC_LH_GEAR_DRIVE_WIRE_SEVERED"]
        ["L_GEAR_UPL_NOT_LOCK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "L_GEAR_UPL_NOT_LOCK",
            ["mm"] = 0,
        }, -- end of ["L_GEAR_UPL_NOT_LOCK"]
        ["FUEL_MAIN_FUEL_PUMP_DEGRADED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_MAIN_FUEL_PUMP_DEGRADED",
            ["mm"] = 0,
        }, -- end of ["FUEL_MAIN_FUEL_PUMP_DEGRADED"]
        ["sas_yaw_left"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "sas_yaw_left",
            ["mm"] = 0,
        }, -- end of ["sas_yaw_left"]
        ["AC_BUS_PO7501_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AC_BUS_PO7501_FAILURE",
            ["mm"] = 0,
        }, -- end of ["AC_BUS_PO7501_FAILURE"]
        ["FAILURE_EXT_LIGHT_TAXI"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_EXT_LIGHT_TAXI",
            ["mm"] = 0,
        }, -- end of ["FAILURE_EXT_LIGHT_TAXI"]
        ["Failure_PP_RightAMAD_OilLeak"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_PP_RightAMAD_OilLeak",
            ["mm"] = 0,
        }, -- end of ["Failure_PP_RightAMAD_OilLeak"]
        ["ELEC_RH_FLAPS_DRIVE_WIRE_SEVERED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_RH_FLAPS_DRIVE_WIRE_SEVERED",
            ["mm"] = 0,
        }, -- end of ["ELEC_RH_FLAPS_DRIVE_WIRE_SEVERED"]
        ["R_GEAR_UPL_NOT_LOCK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "R_GEAR_UPL_NOT_LOCK",
            ["mm"] = 0,
        }, -- end of ["R_GEAR_UPL_NOT_LOCK"]
        ["MWMMC_FAILURE_1553B_SPJ"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_SPJ",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_SPJ"]
        ["CNI_FAILURE_TACAN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CNI_FAILURE_TACAN",
            ["mm"] = 0,
        }, -- end of ["CNI_FAILURE_TACAN"]
        ["RightEngine_Fire"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RightEngine_Fire",
            ["mm"] = 0,
        }, -- end of ["RightEngine_Fire"]
        ["GUN_LEFT_MG151_AMMUN_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_MG151_AMMUN_FAULT",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_MG151_AMMUN_FAULT"]
        ["UNCR_LH_STRUT_UP_LOCK_JAMMED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_LH_STRUT_UP_LOCK_JAMMED",
            ["mm"] = 0,
        }, -- end of ["UNCR_LH_STRUT_UP_LOCK_JAMMED"]
        ["ILS_FAILURE_ANTENNA"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ILS_FAILURE_ANTENNA",
            ["mm"] = 0,
        }, -- end of ["ILS_FAILURE_ANTENNA"]
        ["pp_damage_OilSeparator"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pp_damage_OilSeparator",
            ["mm"] = 0,
        }, -- end of ["pp_damage_OilSeparator"]
        ["BOMBS_ARMING_BROKEN_SOLENOID_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_ARMING_BROKEN_SOLENOID_LEFT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_ARMING_BROKEN_SOLENOID_LEFT"]
        ["Failure_PP_EngR_Main_FFCS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_PP_EngR_Main_FFCS",
            ["mm"] = 0,
        }, -- end of ["Failure_PP_EngR_Main_FFCS"]
        ["FUEL_NITRO_TANK_LEAK_STOPPED"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "FUEL_NITRO_TANK_LEAK_STOPPED",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_NITRO_TANK_LEAK_STOPPED"]
        ["FCS_FAILURE_EFCS_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_EFCS_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_EFCS_2"]
        ["Failure_Hyd_IsolatedHYD2BSystem_Leak"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Hyd_IsolatedHYD2BSystem_Leak",
            ["mm"] = 0,
        }, -- end of ["Failure_Hyd_IsolatedHYD2BSystem_Leak"]
        ["COMPASS_POINTER_PULLS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COMPASS_POINTER_PULLS",
            ["mm"] = 0,
        }, -- end of ["COMPASS_POINTER_PULLS"]
        ["GUN_RIGHT_OUT_OPEN_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_OUT_OPEN_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_OUT_OPEN_CIRCUIT"]
        ["ELEC_NAVLIGHT_WHITE_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_NAVLIGHT_WHITE_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_NAVLIGHT_WHITE_FAILURE"]
        ["AIRBRAKE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AIRBRAKE",
            ["mm"] = 0,
        }, -- end of ["AIRBRAKE"]
        ["Failure_Gear_WOW"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Gear_WOW",
            ["mm"] = 0,
        }, -- end of ["Failure_Gear_WOW"]
        ["TURNIND_INCORRECT_SENS_VAC_HIGH"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TURNIND_INCORRECT_SENS_VAC_HIGH",
            ["mm"] = 0,
        }, -- end of ["TURNIND_INCORRECT_SENS_VAC_HIGH"]
        ["IGNITION_NO_OUTPUT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "IGNITION_NO_OUTPUT",
            ["mm"] = 0,
        }, -- end of ["IGNITION_NO_OUTPUT"]
        ["BOMBS_ARMING_BROKEN_WIRING_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_ARMING_BROKEN_WIRING_RIGHT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_ARMING_BROKEN_WIRING_RIGHT"]
        ["chip_in_oil"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "chip_in_oil",
            ["mm"] = 0,
        }, -- end of ["chip_in_oil"]
        ["ELEC_BOOSTER_FUEL_PUMP_1_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_BOOSTER_FUEL_PUMP_1_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_BOOSTER_FUEL_PUMP_1_FAILURE"]
        ["COMPASS_ERRATIC_OPERATION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COMPASS_ERRATIC_OPERATION",
            ["mm"] = 0,
        }, -- end of ["COMPASS_ERRATIC_OPERATION"]
        ["TID_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TID_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["TID_FAILURE_TOTAL"]
        ["ELEVONSERVOUTERRIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEVONSERVOUTERRIGHT",
            ["mm"] = 0,
        }, -- end of ["ELEVONSERVOUTERRIGHT"]
        ["ELEC_UC_LAMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_UC_LAMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_UC_LAMP_FAILURE"]
        ["STATION_5_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STATION_5_FAILURE",
            ["mm"] = 0,
        }, -- end of ["STATION_5_FAILURE"]
        ["EMMC_FAILURE_SHARS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_SHARS",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_SHARS"]
        ["D2_LEFT_CYLINDER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "D2_LEFT_CYLINDER",
            ["mm"] = 0,
        }, -- end of ["D2_LEFT_CYLINDER"]
        ["Surge_LeftEngine"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Surge_LeftEngine",
            ["mm"] = 0,
        }, -- end of ["Surge_LeftEngine"]
        ["BOMBS_RUST_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_RUST_LEFT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_RUST_LEFT"]
        ["STATION_7_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STATION_7_FAILURE",
            ["mm"] = 0,
        }, -- end of ["STATION_7_FAILURE"]
        ["TailRotorControlFailure"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TailRotorControlFailure",
            ["mm"] = 0,
        }, -- end of ["TailRotorControlFailure"]
        ["csf_PitchDamper"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "csf_PitchDamper",
            ["mm"] = 0,
        }, -- end of ["csf_PitchDamper"]
        ["asc"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "asc",
            ["mm"] = 0,
        }, -- end of ["asc"]
        ["FAILURE_HYDRAULICS_EMERGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_HYDRAULICS_EMERGE",
            ["mm"] = 0,
        }, -- end of ["FAILURE_HYDRAULICS_EMERGE"]
        ["ENG0_OILRADIATOR0_PIERCED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_OILRADIATOR0_PIERCED",
            ["mm"] = 0,
        }, -- end of ["ENG0_OILRADIATOR0_PIERCED"]
        ["DTC_FAILURE_DATA_DECIPHER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DTC_FAILURE_DATA_DECIPHER",
            ["mm"] = 0,
        }, -- end of ["DTC_FAILURE_DATA_DECIPHER"]
        ["ENG0_CARBURETTOR_OIL_FEED_CLOGGED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_CARBURETTOR_OIL_FEED_CLOGGED",
            ["mm"] = 0,
        }, -- end of ["ENG0_CARBURETTOR_OIL_FEED_CLOGGED"]
        ["Failure_Ctrl_Aileron"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Ctrl_Aileron",
            ["mm"] = 0,
        }, -- end of ["Failure_Ctrl_Aileron"]
        ["es_damage_SpareInverter"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_SpareInverter",
            ["mm"] = 0,
        }, -- end of ["es_damage_SpareInverter"]
        ["EMMC_FAILURE_SCU_AC2AC36V"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_SCU_AC2AC36V",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_SCU_AC2AC36V"]
        ["UNLOAD_VALVE_NOT_LOAD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNLOAD_VALVE_NOT_LOAD",
            ["mm"] = 0,
        }, -- end of ["UNLOAD_VALVE_NOT_LOAD"]
        ["TURNIND_INCORRECT_SENS_VAC_LOW"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TURNIND_INCORRECT_SENS_VAC_LOW",
            ["mm"] = 0,
        }, -- end of ["TURNIND_INCORRECT_SENS_VAC_LOW"]
        ["Failure_Elec_RightTransformerRectifier"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Elec_RightTransformerRectifier",
            ["mm"] = 0,
        }, -- end of ["Failure_Elec_RightTransformerRectifier"]
        ["RDR_FAILURE_DEGRATED_PERFORMANCE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_DEGRATED_PERFORMANCE",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_DEGRATED_PERFORMANCE"]
        ["Failure_LeftEngine"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_LeftEngine",
            ["mm"] = 0,
        }, -- end of ["Failure_LeftEngine"]
        ["EMMC_FAILURE_TRU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_TRU",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_TRU"]
        ["OESP_FAILURE_CH_DISP_L"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OESP_FAILURE_CH_DISP_L",
            ["mm"] = 0,
        }, -- end of ["OESP_FAILURE_CH_DISP_L"]
        ["UHF_ARC_159_FAILURE_DISPLAY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UHF_ARC_159_FAILURE_DISPLAY",
            ["mm"] = 0,
        }, -- end of ["UHF_ARC_159_FAILURE_DISPLAY"]
        ["ILS_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ILS_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["ILS_FAILURE_TOTAL"]
        ["INS_FAILURE_HEADING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_FAILURE_HEADING",
            ["mm"] = 0,
        }, -- end of ["INS_FAILURE_HEADING"]
        ["MWMMC_FAILURE_1553B_LMFCD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_LMFCD",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_LMFCD"]
        ["as_damage_Depressurization"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "as_damage_Depressurization",
            ["mm"] = 0,
        }, -- end of ["as_damage_Depressurization"]
        ["ELEVONINNERLEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEVONINNERLEFT",
            ["mm"] = 0,
        }, -- end of ["ELEVONINNERLEFT"]
        ["TURNIND_POINTER_NOT_SET_ZERO"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TURNIND_POINTER_NOT_SET_ZERO",
            ["mm"] = 0,
        }, -- end of ["TURNIND_POINTER_NOT_SET_ZERO"]
        ["FAILURE_HYDRAULICS_2_PUMP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_HYDRAULICS_2_PUMP",
            ["mm"] = 0,
        }, -- end of ["FAILURE_HYDRAULICS_2_PUMP"]
        ["EMMC_FAILURE_BATTERY_FCS2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_BATTERY_FCS2",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_BATTERY_FCS2"]
        ["SWMMC_FAILURE_RMFCD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_RMFCD",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_RMFCD"]
        ["RIGHT_MFCD_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RIGHT_MFCD_FAILURE",
            ["mm"] = 0,
        }, -- end of ["RIGHT_MFCD_FAILURE"]
        ["SMS_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SMS_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["SMS_FAILURE_TOTAL"]
        ["Failure_Comp_MC1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Comp_MC1",
            ["mm"] = 0,
        }, -- end of ["Failure_Comp_MC1"]
        ["INST_PITOT_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_PITOT_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["INST_PITOT_DAMAGE"]
        ["SWMMC_FAILURE_LMFCD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_LMFCD",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_LMFCD"]
        ["UHF_RADIO_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UHF_RADIO_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["UHF_RADIO_FAILURE_TOTAL"]
        ["MWMMC_FAILURE_1553B_RMFCD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_RMFCD",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_RMFCD"]
        ["FAILURE_SMS_PYLON_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_SMS_PYLON_1",
            ["mm"] = 0,
        }, -- end of ["FAILURE_SMS_PYLON_1"]
        ["APU_Fire"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "APU_Fire",
            ["mm"] = 0,
        }, -- end of ["APU_Fire"]
        ["ENG0_WATERRADIATOR1_PIERCED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_WATERRADIATOR1_PIERCED",
            ["mm"] = 0,
        }, -- end of ["ENG0_WATERRADIATOR1_PIERCED"]
        ["es_damage_InverterPT500C"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_InverterPT500C",
            ["mm"] = 0,
        }, -- end of ["es_damage_InverterPT500C"]
        ["LANDING_LIGHTS_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LANDING_LIGHTS_FAILURE",
            ["mm"] = 0,
        }, -- end of ["LANDING_LIGHTS_FAILURE"]
        ["GUN_LEFT_MG131_AMMUN_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_MG131_AMMUN_FAULT",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_MG131_AMMUN_FAULT"]
        ["engine_antiice_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "engine_antiice_fail",
            ["mm"] = 0,
        }, -- end of ["engine_antiice_fail"]
        ["SWMMC_FAILURE_PS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_PS",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_PS"]
        ["GUN_LEFT_OUT_OPEN_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_OUT_OPEN_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_OUT_OPEN_CIRCUIT"]
        ["TRN_FAIL_AUX"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TRN_FAIL_AUX",
            ["mm"] = 0,
        }, -- end of ["TRN_FAIL_AUX"]
        ["FLEX_S_NO_POWER_SUPPLY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FLEX_S_NO_POWER_SUPPLY",
            ["mm"] = 0,
        }, -- end of ["FLEX_S_NO_POWER_SUPPLY"]
        ["BAT_SOLENOID_WIRING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BAT_SOLENOID_WIRING",
            ["mm"] = 0,
        }, -- end of ["BAT_SOLENOID_WIRING"]
        ["ELEC_CABIN_LIGHTS_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_CABIN_LIGHTS_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_CABIN_LIGHTS_FAILURE"]
        ["FUEL_FORWARD_TANK_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_FORWARD_TANK_MINOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_FORWARD_TANK_MINOR_LEAK"]
        ["INS_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["INS_FAILURE_TOTAL"]
        ["sensf_CADC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "sensf_CADC",
            ["mm"] = 0,
        }, -- end of ["sensf_CADC"]
        ["WEAP_GUN_02_DAMAGED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "WEAP_GUN_02_DAMAGED",
            ["mm"] = 0,
        }, -- end of ["WEAP_GUN_02_DAMAGED"]
        ["hydro"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hydro",
            ["mm"] = 0,
        }, -- end of ["hydro"]
        ["FUEL_TANK_02_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_TANK_02_MINOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_02_MINOR_LEAK"]
        ["HUD_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HUD_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["HUD_FAILURE_TOTAL"]
        ["ELEC_BATTERY_OVERHEAT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_BATTERY_OVERHEAT",
            ["mm"] = 0,
        }, -- end of ["ELEC_BATTERY_OVERHEAT"]
        ["TACH_RESISTANCE_ADJ"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TACH_RESISTANCE_ADJ",
            ["mm"] = 0,
        }, -- end of ["TACH_RESISTANCE_ADJ"]
        ["Failure_ECS_OBOGS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_ECS_OBOGS",
            ["mm"] = 0,
        }, -- end of ["Failure_ECS_OBOGS"]
        ["EMMC_FAILURE_CANOPY_UNLOCK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_CANOPY_UNLOCK",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_CANOPY_UNLOCK"]
        ["fire_sys_fireko50"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fire_sys_fireko50",
            ["mm"] = 0,
        }, -- end of ["fire_sys_fireko50"]
        ["FUEL_TANK_01_EXPLODED"] = 
        {
            ["hh"] = 0,
            ["id"] = "FUEL_TANK_01_EXPLODED",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_01_EXPLODED"]
        ["AHRS_FAILURE_GYRO"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AHRS_FAILURE_GYRO",
            ["mm"] = 0,
        }, -- end of ["AHRS_FAILURE_GYRO"]
        ["es_damage_VU2"] = 
        {
            ["hh"] = 0,
            ["id"] = "es_damage_VU2",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["es_damage_VU2"]
        ["ENG0_OIL_HOSE_1_BURST"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_OIL_HOSE_1_BURST",
            ["mm"] = 0,
        }, -- end of ["ENG0_OIL_HOSE_1_BURST"]
        ["AN_ALE_40V_FAILURE_CONTAINER_RIGHT_WING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AN_ALE_40V_FAILURE_CONTAINER_RIGHT_WING",
            ["mm"] = 0,
        }, -- end of ["AN_ALE_40V_FAILURE_CONTAINER_RIGHT_WING"]
        ["TailReductor_LowOilPressure"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "TailReductor_LowOilPressure",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["TailReductor_LowOilPressure"]
        ["INS_FAILURE_DATA_INVALID"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_FAILURE_DATA_INVALID",
            ["mm"] = 0,
        }, -- end of ["INS_FAILURE_DATA_INVALID"]
        ["OXY_FAILURE_AUTO_100_O2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXY_FAILURE_AUTO_100_O2",
            ["mm"] = 0,
        }, -- end of ["OXY_FAILURE_AUTO_100_O2"]
        ["EMMC_FAILURE_AC_GROUND"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_AC_GROUND",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_AC_GROUND"]
        ["pp_damage_MainStabFactor"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pp_damage_MainStabFactor",
            ["mm"] = 0,
        }, -- end of ["pp_damage_MainStabFactor"]
        ["hydro_right"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hydro_right",
            ["mm"] = 0,
        }, -- end of ["hydro_right"]
        ["FAILURE_HYDRAULICS_1_EXTERNAL_LEAKAGE_SEVERE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_HYDRAULICS_1_EXTERNAL_LEAKAGE_SEVERE",
            ["mm"] = 0,
        }, -- end of ["FAILURE_HYDRAULICS_1_EXTERNAL_LEAKAGE_SEVERE"]
        ["INST_TACH1_POOR_CONNECTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_TACH1_POOR_CONNECTION",
            ["mm"] = 0,
        }, -- end of ["INST_TACH1_POOR_CONNECTION"]
        ["TRIMMER_DRIVE_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TRIMMER_DRIVE_FAULT",
            ["mm"] = 0,
        }, -- end of ["TRIMMER_DRIVE_FAULT"]
        ["SADL_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SADL_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["SADL_FAILURE_TOTAL"]
        ["EMMC_FAILURE_STATIC_INVERTER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_STATIC_INVERTER",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_STATIC_INVERTER"]
        ["Failure_Elec_RightGenerator"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Elec_RightGenerator",
            ["mm"] = 0,
        }, -- end of ["Failure_Elec_RightGenerator"]
        ["ELEVONOUTERLEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEVONOUTERLEFT",
            ["mm"] = 0,
        }, -- end of ["ELEVONOUTERLEFT"]
        ["SAR_1_95"] = 
        {
            ["hh"] = 0,
            ["id"] = "SAR_1_95",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["SAR_1_95"]
        ["TEMPSENSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TEMPSENSOR",
            ["mm"] = 0,
        }, -- end of ["TEMPSENSOR"]
        ["flaps_fault"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "flaps_fault",
            ["mm"] = 0,
        }, -- end of ["flaps_fault"]
        ["TAIL_GEAR_C_CABLE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TAIL_GEAR_C_CABLE",
            ["mm"] = 0,
        }, -- end of ["TAIL_GEAR_C_CABLE"]
        ["damper"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "damper",
            ["mm"] = 0,
        }, -- end of ["damper"]
        ["BCKGYRO"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BCKGYRO",
            ["mm"] = 0,
        }, -- end of ["BCKGYRO"]
        ["CANARDFLAPRIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CANARDFLAPRIGHT",
            ["mm"] = 0,
        }, -- end of ["CANARDFLAPRIGHT"]
        ["BCKPITOT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BCKPITOT",
            ["mm"] = 0,
        }, -- end of ["BCKPITOT"]
        ["GMC_MAGN_COMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GMC_MAGN_COMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["GMC_MAGN_COMP_FAILURE"]
        ["fire_sys_fire_RE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fire_sys_fire_RE",
            ["mm"] = 0,
        }, -- end of ["fire_sys_fire_RE"]
        ["EMMC_FAILURE_AC_GENERATOR_FEED_LINE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_AC_GENERATOR_FEED_LINE",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_AC_GENERATOR_FEED_LINE"]
        ["ENG0_GOVERNOR_REGULATOR_MALFUNCTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_GOVERNOR_REGULATOR_MALFUNCTION",
            ["mm"] = 0,
        }, -- end of ["ENG0_GOVERNOR_REGULATOR_MALFUNCTION"]
        ["ENG0_STARTER_CLUTCH_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_STARTER_CLUTCH_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ENG0_STARTER_CLUTCH_FAILURE"]
        ["ELEC_PITOT_HEAT_ELEMENT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_PITOT_HEAT_ELEMENT",
            ["mm"] = 0,
        }, -- end of ["ELEC_PITOT_HEAT_ELEMENT"]
        ["pp_damage_MainMaxNormFreq"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pp_damage_MainMaxNormFreq",
            ["mm"] = 0,
        }, -- end of ["pp_damage_MainMaxNormFreq"]
        ["ARN_83_TOTAL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ARN_83_TOTAL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ARN_83_TOTAL_FAILURE"]
        ["CTRL_LANDING_FLAPS_MECHANICAL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_LANDING_FLAPS_MECHANICAL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["CTRL_LANDING_FLAPS_MECHANICAL_FAILURE"]
        ["SWMMC_CSU_NO_RS422_COMM"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_CSU_NO_RS422_COMM",
            ["mm"] = 0,
        }, -- end of ["SWMMC_CSU_NO_RS422_COMM"]
        ["Failure_Hyd_HYD2A_Leak"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Hyd_HYD2A_Leak",
            ["mm"] = 0,
        }, -- end of ["Failure_Hyd_HYD2A_Leak"]
        ["CADC_WING_SWEEP_INDICATOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_WING_SWEEP_INDICATOR",
            ["mm"] = 0,
        }, -- end of ["CADC_WING_SWEEP_INDICATOR"]
        ["sight_lamps_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "sight_lamps_fail",
            ["mm"] = 0,
        }, -- end of ["sight_lamps_fail"]
        ["EMMC_FAILURE_AC_GENERATOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_AC_GENERATOR",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_AC_GENERATOR"]
        ["RADARASS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RADARASS",
            ["mm"] = 0,
        }, -- end of ["RADARASS"]
        ["fs_aft_LH_leakage"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_aft_LH_leakage",
            ["mm"] = 0,
        }, -- end of ["fs_aft_LH_leakage"]
        ["aileron_trim_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "aileron_trim_fail",
            ["mm"] = 0,
        }, -- end of ["aileron_trim_fail"]
        ["CADC_WING_SWEEP_COMMAND_CHANNEL_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_WING_SWEEP_COMMAND_CHANNEL_1",
            ["mm"] = 0,
        }, -- end of ["CADC_WING_SWEEP_COMMAND_CHANNEL_1"]
        ["FCS_FAILURE_ROLL_LVDT_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_ROLL_LVDT_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_ROLL_LVDT_1"]
        ["FUEL_TANK_00_FIRE"] = 
        {
            ["hh"] = 0,
            ["id"] = "FUEL_TANK_00_FIRE",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_00_FIRE"]
        ["UNCR_RH_STRUT_UP_LOCK_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_RH_STRUT_UP_LOCK_FAILURE",
            ["mm"] = 0,
        }, -- end of ["UNCR_RH_STRUT_UP_LOCK_FAILURE"]
        ["CADC_FAILURE_DYNAMIC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_FAILURE_DYNAMIC",
            ["mm"] = 0,
        }, -- end of ["CADC_FAILURE_DYNAMIC"]
        ["RWR_FAILURE_LOW_BAND"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_LOW_BAND",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_LOW_BAND"]
        ["MWMMC_FAILURE_1553B_CMFCD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_CMFCD",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_CMFCD"]
        ["fuel_sys_left_transfer_pump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fuel_sys_left_transfer_pump",
            ["mm"] = 0,
        }, -- end of ["fuel_sys_left_transfer_pump"]
        ["rudder_trim_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "rudder_trim_fail",
            ["mm"] = 0,
        }, -- end of ["rudder_trim_fail"]
        ["HYD_Transf"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYD_Transf",
            ["mm"] = 0,
        }, -- end of ["HYD_Transf"]
        ["FCS_FAILURE_L_ELEVATOR_ELEC_C"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_L_ELEVATOR_ELEC_C",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_L_ELEVATOR_ELEC_C"]
        ["es_damage_StarterGenerator"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_StarterGenerator",
            ["mm"] = 0,
        }, -- end of ["es_damage_StarterGenerator"]
        ["FUEL_TANK_00_FIRE_STOPPED"] = 
        {
            ["hh"] = 0,
            ["id"] = "FUEL_TANK_00_FIRE_STOPPED",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_00_FIRE_STOPPED"]
        ["ppf_FireLeft"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ppf_FireLeft",
            ["mm"] = 0,
        }, -- end of ["ppf_FireLeft"]
        ["EMMC_FAILURE_DC_GENERATOR_VOLTAGE_HIGH"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_DC_GENERATOR_VOLTAGE_HIGH",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_DC_GENERATOR_VOLTAGE_HIGH"]
        ["VHF_AM_RADIO_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_AM_RADIO_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["VHF_AM_RADIO_FAILURE_TOTAL"]
        ["UNCR_RH_STRUT_DOWN_LOCK_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_RH_STRUT_DOWN_LOCK_FAILURE",
            ["mm"] = 0,
        }, -- end of ["UNCR_RH_STRUT_DOWN_LOCK_FAILURE"]
        ["RPMFault_LeftEngine"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "RPMFault_LeftEngine",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["RPMFault_LeftEngine"]
        ["F2_TOP_CYLINDER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "F2_TOP_CYLINDER",
            ["mm"] = 0,
        }, -- end of ["F2_TOP_CYLINDER"]
        ["FUEL_BOOSTER_FUEL_PUMP_DEGRADED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_BOOSTER_FUEL_PUMP_DEGRADED",
            ["mm"] = 0,
        }, -- end of ["FUEL_BOOSTER_FUEL_PUMP_DEGRADED"]
        ["INST_SPEEDOMETER_DEPRESSURIZATION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_SPEEDOMETER_DEPRESSURIZATION",
            ["mm"] = 0,
        }, -- end of ["INST_SPEEDOMETER_DEPRESSURIZATION"]
        ["Failure_PP_EngL_Main_FFCS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_PP_EngL_Main_FFCS",
            ["mm"] = 0,
        }, -- end of ["Failure_PP_EngL_Main_FFCS"]
        ["K14_NO_POWER_SUPPLY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "K14_NO_POWER_SUPPLY",
            ["mm"] = 0,
        }, -- end of ["K14_NO_POWER_SUPPLY"]
        ["INS_FAILURE_ATTITUDE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_FAILURE_ATTITUDE",
            ["mm"] = 0,
        }, -- end of ["INS_FAILURE_ATTITUDE"]
        ["INST_TACH0_POOR_CONNECTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_TACH0_POOR_CONNECTION",
            ["mm"] = 0,
        }, -- end of ["INST_TACH0_POOR_CONNECTION"]
        ["ENG0_BOOST_REGULATOR_MALFUNCTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_BOOST_REGULATOR_MALFUNCTION",
            ["mm"] = 0,
        }, -- end of ["ENG0_BOOST_REGULATOR_MALFUNCTION"]
        ["MANIFOLD_LINE_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MANIFOLD_LINE_LEAK",
            ["mm"] = 0,
        }, -- end of ["MANIFOLD_LINE_LEAK"]
        ["INS_FAILURE_ACC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_FAILURE_ACC",
            ["mm"] = 0,
        }, -- end of ["INS_FAILURE_ACC"]
        ["IFFCC_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "IFFCC_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["IFFCC_FAILURE_TOTAL"]
        ["RWR_FAILURE_QUAD225"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_QUAD225",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_QUAD225"]
        ["FCS_FAILURE_ROLL_ELEC_SERVO_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_ROLL_ELEC_SERVO_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_ROLL_ELEC_SERVO_2"]
        ["RDR_FAILURE_PREESURIZATION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_PREESURIZATION",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_PREESURIZATION"]
        ["ENGINE_FAILURE_APD88_STARTER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENGINE_FAILURE_APD88_STARTER",
            ["mm"] = 0,
        }, -- end of ["ENGINE_FAILURE_APD88_STARTER"]
        ["AN_ALR69V_FAILURE_SENSOR_NOSE_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AN_ALR69V_FAILURE_SENSOR_NOSE_LEFT",
            ["mm"] = 0,
        }, -- end of ["AN_ALR69V_FAILURE_SENSOR_NOSE_LEFT"]
        ["Failure_PP_RightPTS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_PP_RightPTS",
            ["mm"] = 0,
        }, -- end of ["Failure_PP_RightPTS"]
        ["GUN_RIGHT_MG131_OPEN_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_MG131_OPEN_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_MG131_OPEN_CIRCUIT"]
        ["RUDDERSERV"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RUDDERSERV",
            ["mm"] = 0,
        }, -- end of ["RUDDERSERV"]
        ["TACAN_FAILURE_TRANSMITTER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TACAN_FAILURE_TRANSMITTER",
            ["mm"] = 0,
        }, -- end of ["TACAN_FAILURE_TRANSMITTER"]
        ["GUN_RIGHT_MG151_BARREL_WORN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_MG151_BARREL_WORN",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_MG151_BARREL_WORN"]
        ["GUN_LEFT_IN_BARREL_WORN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_IN_BARREL_WORN",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_IN_BARREL_WORN"]
        ["SAR_fast"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "SAR_fast",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["SAR_fast"]
        ["CTRL_TAIL_ROTOR_CONTROL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["id"] = "CTRL_TAIL_ROTOR_CONTROL_FAILURE",
            ["mmint"] = 1,
            ["enable"] = false,
            ["mm"] = 0,
        }, -- end of ["CTRL_TAIL_ROTOR_CONTROL_FAILURE"]
        ["W_S_L"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "W_S_L",
            ["mm"] = 0,
        }, -- end of ["W_S_L"]
        ["FCS_FAILURE_Q_SENSOR_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_Q_SENSOR_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_Q_SENSOR_2"]
        ["fsf_LeftBoostPump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fsf_LeftBoostPump",
            ["mm"] = 0,
        }, -- end of ["fsf_LeftBoostPump"]
        ["OIL_DILUTION_SOLENOID"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OIL_DILUTION_SOLENOID",
            ["mm"] = 0,
        }, -- end of ["OIL_DILUTION_SOLENOID"]
        ["OXYN_RIGHT_CONTAINER_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXYN_RIGHT_CONTAINER_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["OXYN_RIGHT_CONTAINER_PERFORATED"]
        ["FCS_FAILURE_L_ELEVATOR_HYD_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_L_ELEVATOR_HYD_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_L_ELEVATOR_HYD_1"]
        ["AOASENSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AOASENSOR",
            ["mm"] = 0,
        }, -- end of ["AOASENSOR"]
        ["hydro_main_irreversible_valve"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hydro_main_irreversible_valve",
            ["mm"] = 0,
        }, -- end of ["hydro_main_irreversible_valve"]
        ["fuel_sys_feed_tank_pump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["id"] = "fuel_sys_feed_tank_pump",
            ["mmint"] = 1,
            ["enable"] = false,
            ["mm"] = 0,
        }, -- end of ["fuel_sys_feed_tank_pump"]
        ["GMC1AE_GYRO_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GMC1AE_GYRO_FAILURE",
            ["mm"] = 0,
        }, -- end of ["GMC1AE_GYRO_FAILURE"]
        ["RDR_FAILURE_RECEIVER_DEGRATION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_RECEIVER_DEGRATION",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_RECEIVER_DEGRATION"]
        ["SOPLO_FAILURE_PARTIAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SOPLO_FAILURE_PARTIAL",
            ["mm"] = 0,
        }, -- end of ["SOPLO_FAILURE_PARTIAL"]
        ["hsf_ControlHydraulic"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hsf_ControlHydraulic",
            ["mm"] = 0,
        }, -- end of ["hsf_ControlHydraulic"]
        ["JADRO_1A_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "JADRO_1A_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["JADRO_1A_FAILURE_TOTAL"]
        ["KPP_FAILURE_PARTIAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "KPP_FAILURE_PARTIAL",
            ["mm"] = 0,
        }, -- end of ["KPP_FAILURE_PARTIAL"]
        ["OIL_RADIATOR_SENSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OIL_RADIATOR_SENSOR",
            ["mm"] = 0,
        }, -- end of ["OIL_RADIATOR_SENSOR"]
        ["DMT_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DMT_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["DMT_FAILURE_TOTAL"]
        ["hs_damage_GainAccumulator"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hs_damage_GainAccumulator",
            ["mm"] = 0,
        }, -- end of ["hs_damage_GainAccumulator"]
        ["FWD_TANK_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FWD_TANK_LEAK",
            ["mm"] = 0,
        }, -- end of ["FWD_TANK_LEAK"]
        ["radioalt_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "radioalt_fail",
            ["mm"] = 0,
        }, -- end of ["radioalt_fail"]
        ["INST_VARIOMETER_CLOGGED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_VARIOMETER_CLOGGED",
            ["mm"] = 0,
        }, -- end of ["INST_VARIOMETER_CLOGGED"]
        ["OESP_FAILURE_FL_DISP_L"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OESP_FAILURE_FL_DISP_L",
            ["mm"] = 0,
        }, -- end of ["OESP_FAILURE_FL_DISP_L"]
        ["Failure_Gear_NWS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Gear_NWS",
            ["mm"] = 0,
        }, -- end of ["Failure_Gear_NWS"]
        ["rws"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "rws",
            ["mm"] = 0,
        }, -- end of ["rws"]
        ["HUDDISPLAY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HUDDISPLAY",
            ["mm"] = 0,
        }, -- end of ["HUDDISPLAY"]
        ["TACAN_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TACAN_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["TACAN_FAILURE_TOTAL"]
        ["OIL_RADIATOR_MOTOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OIL_RADIATOR_MOTOR",
            ["mm"] = 0,
        }, -- end of ["OIL_RADIATOR_MOTOR"]
        ["hs_damage_GainAutoUnload"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hs_damage_GainAutoUnload",
            ["mm"] = 0,
        }, -- end of ["hs_damage_GainAutoUnload"]
        ["FUSELAGE_TANK_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUSELAGE_TANK_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUSELAGE_TANK_LEAK"]
        ["MWMMC_FAILURE_IOC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_IOC",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_IOC"]
        ["SAR_hover_flight_glide"] = 
        {
            ["hh"] = 0,
            ["id"] = "SAR_hover_flight_glide",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["SAR_hover_flight_glide"]
        ["HORIZON_BAR_NOT_SETTLE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HORIZON_BAR_NOT_SETTLE",
            ["mm"] = 0,
        }, -- end of ["HORIZON_BAR_NOT_SETTLE"]
        ["r_gen"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "r_gen",
            ["mm"] = 0,
        }, -- end of ["r_gen"]
        ["OIL_DILUTION_WIRE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OIL_DILUTION_WIRE",
            ["mm"] = 0,
        }, -- end of ["OIL_DILUTION_WIRE"]
        ["GUN_RIGHT_MG151_OPEN_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_MG151_OPEN_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_MG151_OPEN_CIRCUIT"]
        ["FCS_FAILURE_YAW_ELEC_SERVO_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_YAW_ELEC_SERVO_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_YAW_ELEC_SERVO_2"]
        ["ELEC_SIGNAL_LIGHTS_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_SIGNAL_LIGHTS_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_SIGNAL_LIGHTS_FAILURE"]
        ["AAR_47_FAILURE_SENSOR_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AAR_47_FAILURE_SENSOR_RIGHT",
            ["mm"] = 0,
        }, -- end of ["AAR_47_FAILURE_SENSOR_RIGHT"]
        ["FAILURE_HYDRAULICS_1_PUMP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_HYDRAULICS_1_PUMP",
            ["mm"] = 0,
        }, -- end of ["FAILURE_HYDRAULICS_1_PUMP"]
        ["R_GEAR_DLK_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "R_GEAR_DLK_FAULT",
            ["mm"] = 0,
        }, -- end of ["R_GEAR_DLK_FAULT"]
        ["fuel_sys_300left"] = 
        {
            ["hh"] = 0,
            ["id"] = "fuel_sys_300left",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["fuel_sys_300left"]
        ["FUEL_NITRO_TANK_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "FUEL_NITRO_TANK_MINOR_LEAK",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_NITRO_TANK_MINOR_LEAK"]
        ["FUEL_DROPTANK_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_DROPTANK_MINOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_DROPTANK_MINOR_LEAK"]
        ["ELEC_RH_GEAR_DRIVE_WIRE_SEVERED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_RH_GEAR_DRIVE_WIRE_SEVERED",
            ["mm"] = 0,
        }, -- end of ["ELEC_RH_GEAR_DRIVE_WIRE_SEVERED"]
        ["ppf_LeftGearbox"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ppf_LeftGearbox",
            ["mm"] = 0,
        }, -- end of ["ppf_LeftGearbox"]
        ["L_GEAR_DLK_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "L_GEAR_DLK_FAULT",
            ["mm"] = 0,
        }, -- end of ["L_GEAR_DLK_FAULT"]
        ["ENG0_OIL_PUMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_OIL_PUMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ENG0_OIL_PUMP_FAILURE"]
        ["IGNITION_TERM_CONNECT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "IGNITION_TERM_CONNECT",
            ["mm"] = 0,
        }, -- end of ["IGNITION_TERM_CONNECT"]
        ["ELEVONSERVOUTERLEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEVONSERVOUTERLEFT",
            ["mm"] = 0,
        }, -- end of ["ELEVONSERVOUTERLEFT"]
        ["NGear_ret_fault"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "NGear_ret_fault",
            ["mm"] = 0,
        }, -- end of ["NGear_ret_fault"]
        ["FUELTANK3R"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUELTANK3R",
            ["mm"] = 0,
        }, -- end of ["FUELTANK3R"]
        ["FAULTY_ROCKET_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAULTY_ROCKET_LEFT",
            ["mm"] = 0,
        }, -- end of ["FAULTY_ROCKET_LEFT"]
        ["aileron_loss"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "aileron_loss",
            ["mm"] = 0,
        }, -- end of ["aileron_loss"]
        ["FCS_FAILURE_ROLL_RATE_GYRO_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_ROLL_RATE_GYRO_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_ROLL_RATE_GYRO_1"]
        ["RKL_41_ANT_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RKL_41_ANT_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["RKL_41_ANT_DAMAGE"]
        ["Failure_PP_LeftAMAD_OilLeak"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_PP_LeftAMAD_OilLeak",
            ["mm"] = 0,
        }, -- end of ["Failure_PP_LeftAMAD_OilLeak"]
        ["FUEL_BOOSTER_FUEL_PUMP_0_DEGRADED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_BOOSTER_FUEL_PUMP_0_DEGRADED",
            ["mm"] = 0,
        }, -- end of ["FUEL_BOOSTER_FUEL_PUMP_0_DEGRADED"]
        ["hydro_main"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hydro_main",
            ["mm"] = 0,
        }, -- end of ["hydro_main"]
        ["EMMC_FAILURE_DC_GENERATOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_DC_GENERATOR",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_DC_GENERATOR"]
        ["TACH_BREAK_IN_INDICATOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TACH_BREAK_IN_INDICATOR",
            ["mm"] = 0,
        }, -- end of ["TACH_BREAK_IN_INDICATOR"]
        ["TAIL_GEAR_U_LOCK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TAIL_GEAR_U_LOCK",
            ["mm"] = 0,
        }, -- end of ["TAIL_GEAR_U_LOCK"]
        ["RADAR_ALT_TOTAL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RADAR_ALT_TOTAL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["RADAR_ALT_TOTAL_FAILURE"]
        ["INST_VARIOMETER_DEPRESSURIZATION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_VARIOMETER_DEPRESSURIZATION",
            ["mm"] = 0,
        }, -- end of ["INST_VARIOMETER_DEPRESSURIZATION"]
        ["RDR_FAILURE_SERVO_OVERHEAT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_SERVO_OVERHEAT",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_SERVO_OVERHEAT"]
        ["FUEL_TANK_01_MAJOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["id"] = "FUEL_TANK_01_MAJOR_LEAK",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_01_MAJOR_LEAK"]
        ["MWMMC_FAILURE_1553B_FCS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_FCS",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_FCS"]
        ["hsf_UtilityHydraulic"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hsf_UtilityHydraulic",
            ["mm"] = 0,
        }, -- end of ["hsf_UtilityHydraulic"]
        ["ELEVONSERVINNERLEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEVONSERVINNERLEFT",
            ["mm"] = 0,
        }, -- end of ["ELEVONSERVINNERLEFT"]
        ["TAPEREC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TAPEREC",
            ["mm"] = 0,
        }, -- end of ["TAPEREC"]
        ["ILS_FAILURE_ANT_LOCALIZER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ILS_FAILURE_ANT_LOCALIZER",
            ["mm"] = 0,
        }, -- end of ["ILS_FAILURE_ANT_LOCALIZER"]
        ["csf_AutoFlap"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "csf_AutoFlap",
            ["mm"] = 0,
        }, -- end of ["csf_AutoFlap"]
        ["TVDISPLAY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TVDISPLAY",
            ["mm"] = 0,
        }, -- end of ["TVDISPLAY"]
        ["RDR_FAILURE_PEDESTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_PEDESTAL",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_PEDESTAL"]
        ["RDR_FAILURE_SERVOLOOP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_SERVOLOOP",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_SERVOLOOP"]
        ["ENG0_OIL_HOSE_0_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_OIL_HOSE_0_LEAK",
            ["mm"] = 0,
        }, -- end of ["ENG0_OIL_HOSE_0_LEAK"]
        ["ELEC_EMERGENCY_GENERATOR_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_EMERGENCY_GENERATOR_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_EMERGENCY_GENERATOR_FAILURE"]
        ["ICS_FAILURE_AMPLIFIER_RIO_BU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ICS_FAILURE_AMPLIFIER_RIO_BU",
            ["mm"] = 0,
        }, -- end of ["ICS_FAILURE_AMPLIFIER_RIO_BU"]
        ["STARTER_SOL_SHORT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STARTER_SOL_SHORT",
            ["mm"] = 0,
        }, -- end of ["STARTER_SOL_SHORT"]
        ["FCS_FAILURE_NZ_SENSOR_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_NZ_SENSOR_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_NZ_SENSOR_2"]
        ["FCS_FAILURE_COMP_3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_COMP_3",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_COMP_3"]
        ["FUELTANK5L"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUELTANK5L",
            ["mm"] = 0,
        }, -- end of ["FUELTANK5L"]
        ["FCS_FAILURE_YAW_RATE_GYRO_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_YAW_RATE_GYRO_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_YAW_RATE_GYRO_2"]
        ["OESP_FAILURE_MAWS_R"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OESP_FAILURE_MAWS_R",
            ["mm"] = 0,
        }, -- end of ["OESP_FAILURE_MAWS_R"]
        ["RWR_FAILURE_COMPUTER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_COMPUTER",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_COMPUTER"]
        ["esf_LeftRectifier"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "esf_LeftRectifier",
            ["mm"] = 0,
        }, -- end of ["esf_LeftRectifier"]
        ["ELEC_BOOSTER_FUEL_PUMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_BOOSTER_FUEL_PUMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_BOOSTER_FUEL_PUMP_FAILURE"]
        ["AAR_47_FAILURE_SENSOR_BOTTOM"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AAR_47_FAILURE_SENSOR_BOTTOM",
            ["mm"] = 0,
        }, -- end of ["AAR_47_FAILURE_SENSOR_BOTTOM"]
        ["BOMBS_ARMING_BROKEN_WIRING_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_ARMING_BROKEN_WIRING_LEFT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_ARMING_BROKEN_WIRING_LEFT"]
        ["MAINPITOT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MAINPITOT",
            ["mm"] = 0,
        }, -- end of ["MAINPITOT"]
        ["FCS_FAILURE_R_ELEVATOR_ELEC_D"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_R_ELEVATOR_ELEC_D",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_R_ELEVATOR_ELEC_D"]
        ["AAR_47_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AAR_47_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["AAR_47_FAILURE_TOTAL"]
        ["CTRL_AILERON_ROD_MINOR_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_AILERON_ROD_MINOR_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["CTRL_AILERON_ROD_MINOR_DAMAGE"]
        ["FCS_FAILURE_COMP_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_COMP_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_COMP_1"]
        ["COOLANT_RADIATOR_WIRING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COOLANT_RADIATOR_WIRING",
            ["mm"] = 0,
        }, -- end of ["COOLANT_RADIATOR_WIRING"]
        ["FUEL_MW50_TANK_DRAIN_VALVE_SEVERED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_MW50_TANK_DRAIN_VALVE_SEVERED",
            ["mm"] = 0,
        }, -- end of ["FUEL_MW50_TANK_DRAIN_VALVE_SEVERED"]
        ["AIRSPEED_INDICATOR_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AIRSPEED_INDICATOR_FAILURE",
            ["mm"] = 0,
        }, -- end of ["AIRSPEED_INDICATOR_FAILURE"]
        ["ELEC_RH_JUNCTION_BOX_DESTROYED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_RH_JUNCTION_BOX_DESTROYED",
            ["mm"] = 0,
        }, -- end of ["ELEC_RH_JUNCTION_BOX_DESTROYED"]
        ["abris_software"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "abris_software",
            ["mm"] = 0,
        }, -- end of ["abris_software"]
        ["GUN_FAIL_LEFT_OUT_GUN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_FAIL_LEFT_OUT_GUN",
            ["mm"] = 0,
        }, -- end of ["GUN_FAIL_LEFT_OUT_GUN"]
        ["ROCKETS_INTERVALOMETER_WIRING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ROCKETS_INTERVALOMETER_WIRING",
            ["mm"] = 0,
        }, -- end of ["ROCKETS_INTERVALOMETER_WIRING"]
        ["pitot_blocked"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pitot_blocked",
            ["mm"] = 0,
        }, -- end of ["pitot_blocked"]
        ["CANARDFLAPLEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CANARDFLAPLEFT",
            ["mm"] = 0,
        }, -- end of ["CANARDFLAPLEFT"]
        ["fs_forward_LH_leakage"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_forward_LH_leakage",
            ["mm"] = 0,
        }, -- end of ["fs_forward_LH_leakage"]
        ["GYROS_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GYROS_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["GYROS_FAILURE_TOTAL"]
        ["RB05ANT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RB05ANT",
            ["mm"] = 0,
        }, -- end of ["RB05ANT"]
        ["GUN_RIGHT_CENTER_BARREL_WORN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_CENTER_BARREL_WORN",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_CENTER_BARREL_WORN"]
        ["MWMMC_FAILURE_1553B_OESP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_OESP",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_OESP"]
        ["CTRL_ELEVATOR_TRIM_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_ELEVATOR_TRIM_FAILURE",
            ["mm"] = 0,
        }, -- end of ["CTRL_ELEVATOR_TRIM_FAILURE"]
        ["FUELTANK4R"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUELTANK4R",
            ["mm"] = 0,
        }, -- end of ["FUELTANK4R"]
        ["static_blocked"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "static_blocked",
            ["mm"] = 0,
        }, -- end of ["static_blocked"]
        ["MainReducer_Fire"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MainReducer_Fire",
            ["mm"] = 0,
        }, -- end of ["MainReducer_Fire"]
        ["CTRL_ELEVATOR_ROD_MINOR_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_ELEVATOR_ROD_MINOR_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["CTRL_ELEVATOR_ROD_MINOR_DAMAGE"]
        ["FAILURE_HYDRAULICS_2_INTERNAL_LEAKAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_HYDRAULICS_2_INTERNAL_LEAKAGE",
            ["mm"] = 0,
        }, -- end of ["FAILURE_HYDRAULICS_2_INTERNAL_LEAKAGE"]
        ["MWMMC_FAILURE_1553B_HUD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_HUD",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_HUD"]
        ["HORIZON_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HORIZON_FAULT",
            ["mm"] = 0,
        }, -- end of ["HORIZON_FAULT"]
        ["ELEC_BOOSTER_FUEL_PUMP_COIL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_BOOSTER_FUEL_PUMP_COIL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_BOOSTER_FUEL_PUMP_COIL_FAILURE"]
        ["ELEC_SUPERCHARGER_BULB_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_SUPERCHARGER_BULB_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_SUPERCHARGER_BULB_FAILURE"]
        ["PNEM_SUPERCHARGER_JACK_JAMMED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_SUPERCHARGER_JACK_JAMMED",
            ["mm"] = 0,
        }, -- end of ["PNEM_SUPERCHARGER_JACK_JAMMED"]
        ["HYD_PUMP_3_FAIL_100"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYD_PUMP_3_FAIL_100",
            ["mm"] = 0,
        }, -- end of ["HYD_PUMP_3_FAIL_100"]
        ["FCS_FAILURE_ROLL_RATE_GYRO_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_ROLL_RATE_GYRO_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_ROLL_RATE_GYRO_2"]
        ["ELEC_FUEL_PUMP_P2_COIL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_FUEL_PUMP_P2_COIL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_FUEL_PUMP_P2_COIL_FAILURE"]
        ["CANARDSERVORIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CANARDSERVORIGHT",
            ["mm"] = 0,
        }, -- end of ["CANARDSERVORIGHT"]
        ["DVMS_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DVMS_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["DVMS_FAILURE_TOTAL"]
        ["VHF_FM_RADIO_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_FM_RADIO_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["VHF_FM_RADIO_FAILURE_TOTAL"]
        ["BOMBS_DAMAGE_ELINKAGE_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_DAMAGE_ELINKAGE_RIGHT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_DAMAGE_ELINKAGE_RIGHT"]
        ["FUELTANK1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUELTANK1",
            ["mm"] = 0,
        }, -- end of ["FUELTANK1"]
        ["EMMC_FAILURE_BATTERY_DC1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_BATTERY_DC1",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_BATTERY_DC1"]
        ["CADC_WING_SWEEP_COMMAND_CHANNEL_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_WING_SWEEP_COMMAND_CHANNEL_2",
            ["mm"] = 0,
        }, -- end of ["CADC_WING_SWEEP_COMMAND_CHANNEL_2"]
        ["ELEC_GOVERNOR_BOX_DAMAGED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_GOVERNOR_BOX_DAMAGED",
            ["mm"] = 0,
        }, -- end of ["ELEC_GOVERNOR_BOX_DAMAGED"]
        ["DTC_FAILURE_CARD_BROKEN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DTC_FAILURE_CARD_BROKEN",
            ["mm"] = 0,
        }, -- end of ["DTC_FAILURE_CARD_BROKEN"]
        ["REVERSER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "REVERSER",
            ["mm"] = 0,
        }, -- end of ["REVERSER"]
        ["OXY_FAILURE_HIGH_PRESS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXY_FAILURE_HIGH_PRESS",
            ["mm"] = 0,
        }, -- end of ["OXY_FAILURE_HIGH_PRESS"]
        ["RDR_FAILURE_TRANSMITTER_DEGRATION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_TRANSMITTER_DEGRATION",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_TRANSMITTER_DEGRATION"]
        ["TransitionalReductor_ShaveInOil"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TransitionalReductor_ShaveInOil",
            ["mm"] = 0,
        }, -- end of ["TransitionalReductor_ShaveInOil"]
        ["TURBINE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TURBINE",
            ["mm"] = 0,
        }, -- end of ["TURBINE"]
        ["AUTOPILOT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AUTOPILOT",
            ["mm"] = 0,
        }, -- end of ["AUTOPILOT"]
        ["dme_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "dme_fail",
            ["mm"] = 0,
        }, -- end of ["dme_fail"]
        ["UHF_ARC_159_FAILURE_REMOTE_DISPLAY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UHF_ARC_159_FAILURE_REMOTE_DISPLAY",
            ["mm"] = 0,
        }, -- end of ["UHF_ARC_159_FAILURE_REMOTE_DISPLAY"]
        ["Failure_Ctrl_FCS_Ch1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Ctrl_FCS_Ch1",
            ["mm"] = 0,
        }, -- end of ["Failure_Ctrl_FCS_Ch1"]
        ["RDR_FAILURE_PROCESSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_PROCESSOR",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_PROCESSOR"]
        ["OXYN_LEFT_CONTAINER_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXYN_LEFT_CONTAINER_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["OXYN_LEFT_CONTAINER_PERFORATED"]
        ["RDR_FAILURE_PROCESSOR_DEGRATION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_PROCESSOR_DEGRATION",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_PROCESSOR_DEGRATION"]
        ["ELEC_SIGNAL_LIGHTS_MALFUNCTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_SIGNAL_LIGHTS_MALFUNCTION",
            ["mm"] = 0,
        }, -- end of ["ELEC_SIGNAL_LIGHTS_MALFUNCTION"]
        ["ef_rt12"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ef_rt12",
            ["mm"] = 0,
        }, -- end of ["ef_rt12"]
        ["es_damage_DMR"] = 
        {
            ["hh"] = 0,
            ["id"] = "es_damage_DMR",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["es_damage_DMR"]
        ["CTRL_LANDING_FLAPS_LH_MECHANICAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_LANDING_FLAPS_LH_MECHANICAL",
            ["mm"] = 0,
        }, -- end of ["CTRL_LANDING_FLAPS_LH_MECHANICAL"]
        ["RDR_FAILURE_RECEIVER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_RECEIVER",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_RECEIVER"]
        ["EMMC_FAILURE_COCKPIT_PRESSURE_LOW"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_COCKPIT_PRESSURE_LOW",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_COCKPIT_PRESSURE_LOW"]
        ["EMMC_FAILURE_BAU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_BAU",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_BAU"]
        ["MAGNETO_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MAGNETO_1",
            ["mm"] = 0,
        }, -- end of ["MAGNETO_1"]
        ["COOLANT_RADIATOR_SENSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COOLANT_RADIATOR_SENSOR",
            ["mm"] = 0,
        }, -- end of ["COOLANT_RADIATOR_SENSOR"]
        ["FCS_FAILURE_WOW_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_WOW_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_WOW_2"]
        ["autopilot"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "autopilot",
            ["mm"] = 0,
        }, -- end of ["autopilot"]
        ["EMMC_FAILURE_DADS_RPTU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_DADS_RPTU",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_DADS_RPTU"]
        ["BOMBS_TRAIN_DEFECTIVE_SWITCH"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_TRAIN_DEFECTIVE_SWITCH",
            ["mm"] = 0,
        }, -- end of ["BOMBS_TRAIN_DEFECTIVE_SWITCH"]
        ["OIL_SYSTEM_FAIL_100"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OIL_SYSTEM_FAIL_100",
            ["mm"] = 0,
        }, -- end of ["OIL_SYSTEM_FAIL_100"]
        ["fs_aft_RH_leakage"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_aft_RH_leakage",
            ["mm"] = 0,
        }, -- end of ["fs_aft_RH_leakage"]
        ["INST_TACH1_LOOM_SEVERED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_TACH1_LOOM_SEVERED",
            ["mm"] = 0,
        }, -- end of ["INST_TACH1_LOOM_SEVERED"]
        ["EMMC_FAILURE_TRU_AC2DC28V"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_TRU_AC2DC28V",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_TRU_AC2DC28V"]
        ["TAIL_GEAR_D_LOCK_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TAIL_GEAR_D_LOCK_FAULT",
            ["mm"] = 0,
        }, -- end of ["TAIL_GEAR_D_LOCK_FAULT"]
        ["ELEVONOUTERRIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEVONOUTERRIGHT",
            ["mm"] = 0,
        }, -- end of ["ELEVONOUTERRIGHT"]
        ["fsf_CrossfeedValve"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fsf_CrossfeedValve",
            ["mm"] = 0,
        }, -- end of ["fsf_CrossfeedValve"]
        ["ELEC_MAIN_FUEL_PUMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_MAIN_FUEL_PUMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_MAIN_FUEL_PUMP_FAILURE"]
        ["ENG0_WASTEGATE_OIL_FEED_CLOGGED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_WASTEGATE_OIL_FEED_CLOGGED",
            ["mm"] = 0,
        }, -- end of ["ENG0_WASTEGATE_OIL_FEED_CLOGGED"]
        ["BOOST_REG"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOOST_REG",
            ["mm"] = 0,
        }, -- end of ["BOOST_REG"]
        ["r_conv"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "r_conv",
            ["mm"] = 0,
        }, -- end of ["r_conv"]
        ["DDD_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DDD_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["DDD_FAILURE_TOTAL"]
        ["FUELTANK2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUELTANK2",
            ["mm"] = 0,
        }, -- end of ["FUELTANK2"]
        ["BOMBS_SOLENOID_FAULT_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_SOLENOID_FAULT_RIGHT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_SOLENOID_FAULT_RIGHT"]
        ["FLIR_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FLIR_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["FLIR_FAILURE_TOTAL"]
        ["inverters_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "inverters_fail",
            ["mm"] = 0,
        }, -- end of ["inverters_fail"]
        ["l_conv"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "l_conv",
            ["mm"] = 0,
        }, -- end of ["l_conv"]
        ["STRAKE_LEFT_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STRAKE_LEFT_FAILURE",
            ["mm"] = 0,
        }, -- end of ["STRAKE_LEFT_FAILURE"]
        ["CMS_FAILURE_PROGRAMMER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CMS_FAILURE_PROGRAMMER",
            ["mm"] = 0,
        }, -- end of ["CMS_FAILURE_PROGRAMMER"]
        ["ELEC_RED_SIGNAL_LIGHT_BROKEN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_RED_SIGNAL_LIGHT_BROKEN",
            ["mm"] = 0,
        }, -- end of ["ELEC_RED_SIGNAL_LIGHT_BROKEN"]
        ["HUD_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HUD_FAILURE",
            ["mm"] = 0,
        }, -- end of ["HUD_FAILURE"]
        ["mfd"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "mfd",
            ["mm"] = 0,
        }, -- end of ["mfd"]
        ["CARBAIR_GND_LEAD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CARBAIR_GND_LEAD",
            ["mm"] = 0,
        }, -- end of ["CARBAIR_GND_LEAD"]
        ["fuel_leak"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fuel_leak",
            ["mm"] = 0,
        }, -- end of ["fuel_leak"]
        ["hs_damage_MainAccumulator"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hs_damage_MainAccumulator",
            ["mm"] = 0,
        }, -- end of ["hs_damage_MainAccumulator"]
        ["PNEM_LH_BRAKE_HOSE_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_LH_BRAKE_HOSE_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["PNEM_LH_BRAKE_HOSE_PERFORATED"]
        ["AFK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AFK",
            ["mm"] = 0,
        }, -- end of ["AFK"]
        ["ELEC_STARTER_LOOM_SEVERED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_STARTER_LOOM_SEVERED",
            ["mm"] = 0,
        }, -- end of ["ELEC_STARTER_LOOM_SEVERED"]
        ["INST_CLOCK_MALFUNCTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_CLOCK_MALFUNCTION",
            ["mm"] = 0,
        }, -- end of ["INST_CLOCK_MALFUNCTION"]
        ["FUEL_ENGINE0_FUEL_PUMP_DEGRADED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_ENGINE0_FUEL_PUMP_DEGRADED",
            ["mm"] = 0,
        }, -- end of ["FUEL_ENGINE0_FUEL_PUMP_DEGRADED"]
        ["SUPERCHARGER_SOLENOID"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SUPERCHARGER_SOLENOID",
            ["mm"] = 0,
        }, -- end of ["SUPERCHARGER_SOLENOID"]
        ["EEC_Failure_RightEngine"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EEC_Failure_RightEngine",
            ["mm"] = 0,
        }, -- end of ["EEC_Failure_RightEngine"]
        ["hydro_auxiliary"] = 
        {
            ["hh"] = 0,
            ["id"] = "hydro_auxiliary",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["hydro_auxiliary"]
        ["GUN_LEFT_MG151_OPEN_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_MG151_OPEN_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_MG151_OPEN_CIRCUIT"]
        ["slats"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "slats",
            ["mm"] = 0,
        }, -- end of ["slats"]
        ["ROCKETS_DEFECTIVE_WIRING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ROCKETS_DEFECTIVE_WIRING",
            ["mm"] = 0,
        }, -- end of ["ROCKETS_DEFECTIVE_WIRING"]
        ["ICS_FAILURE_AMPLIFIER_PILOT_BU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ICS_FAILURE_AMPLIFIER_PILOT_BU",
            ["mm"] = 0,
        }, -- end of ["ICS_FAILURE_AMPLIFIER_PILOT_BU"]
        ["hydro_diaphragm"] = 
        {
            ["hh"] = 0,
            ["id"] = "hydro_diaphragm",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["hydro_diaphragm"]
        ["MWMMC_FAILURE_DMP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_DMP",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_DMP"]
        ["fsf_AutoBalance"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fsf_AutoBalance",
            ["mm"] = 0,
        }, -- end of ["fsf_AutoBalance"]
        ["FCS_FAILURE_PITCH_LVDT_4"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_PITCH_LVDT_4",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_PITCH_LVDT_4"]
        ["NOSE_AIRSPEED_INDICATOR_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "NOSE_AIRSPEED_INDICATOR_FAILURE",
            ["mm"] = 0,
        }, -- end of ["NOSE_AIRSPEED_INDICATOR_FAILURE"]
        ["SWMMC_FAILURE_DMP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_DMP",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_DMP"]
        ["EMMC_FAILURE_EMMC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_EMMC",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_EMMC"]
        ["ELEC_BOMBABWGERAT_RELEASE_MALFUNCTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_BOMBABWGERAT_RELEASE_MALFUNCTION",
            ["mm"] = 0,
        }, -- end of ["ELEC_BOMBABWGERAT_RELEASE_MALFUNCTION"]
        ["EXT_TANK_PUMP_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EXT_TANK_PUMP_FAULT",
            ["mm"] = 0,
        }, -- end of ["EXT_TANK_PUMP_FAULT"]
        ["acs"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["mm"] = 0,
        }, -- end of ["acs"]
        ["VHF_CRFUEL_MAIN_TANK_MINOR_LEAKYSTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_CRFUEL_MAIN_TANK_MINOR_LEAKYSTAL",
            ["mm"] = 0,
        }, -- end of ["VHF_CRFUEL_MAIN_TANK_MINOR_LEAKYSTAL"]
        ["AN_ALE_40V_FAILURE_CONTAINER_RIGHT_GEAR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AN_ALE_40V_FAILURE_CONTAINER_RIGHT_GEAR",
            ["mm"] = 0,
        }, -- end of ["AN_ALE_40V_FAILURE_CONTAINER_RIGHT_GEAR"]
        ["os_damage_BalloonLeakage"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "os_damage_BalloonLeakage",
            ["mm"] = 0,
        }, -- end of ["os_damage_BalloonLeakage"]
        ["RWR_FAILURE_ANTENNA_FRONT_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_ANTENNA_FRONT_RIGHT",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_ANTENNA_FRONT_RIGHT"]
        ["SAR_1_2_95"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SAR_1_2_95",
            ["mm"] = 0,
        }, -- end of ["SAR_1_2_95"]
        ["RWR_FAILURE_SENSOR_TAIL_R"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_SENSOR_TAIL_R",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_SENSOR_TAIL_R"]
        ["STRAKE_RIGHT_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STRAKE_RIGHT_FAILURE",
            ["mm"] = 0,
        }, -- end of ["STRAKE_RIGHT_FAILURE"]
        ["FCS_FAILURE_WOW_4"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_WOW_4",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_WOW_4"]
        ["FCS_FAILURE_NZ_SENSOR_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_NZ_SENSOR_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_NZ_SENSOR_1"]
        ["ENG0_GOVERNOR_MALFUNCTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_GOVERNOR_MALFUNCTION",
            ["mm"] = 0,
        }, -- end of ["ENG0_GOVERNOR_MALFUNCTION"]
        ["ENG0_GOVERNOR_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_GOVERNOR_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ENG0_GOVERNOR_FAILURE"]
        ["main_reductor_chip"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "main_reductor_chip",
            ["mm"] = 0,
        }, -- end of ["main_reductor_chip"]
        ["generator_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "generator_fail",
            ["mm"] = 0,
        }, -- end of ["generator_fail"]
        ["FAILURE_SMS_PYLON_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_SMS_PYLON_2",
            ["mm"] = 0,
        }, -- end of ["FAILURE_SMS_PYLON_2"]
        ["FUEL_TANK_00_LEAK_STOPPED"] = 
        {
            ["hh"] = 0,
            ["id"] = "FUEL_TANK_00_LEAK_STOPPED",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_00_LEAK_STOPPED"]
        ["INST_COMPASS_MALFUNCTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_COMPASS_MALFUNCTION",
            ["mm"] = 0,
        }, -- end of ["INST_COMPASS_MALFUNCTION"]
        ["ELEC_REAR_FUEL_PUMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_REAR_FUEL_PUMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_REAR_FUEL_PUMP_FAILURE"]
        ["fs_forward_RH_leakage"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_forward_RH_leakage",
            ["mm"] = 0,
        }, -- end of ["fs_forward_RH_leakage"]
        ["CADC_FAILURE_PRESSURE_ALT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_FAILURE_PRESSURE_ALT",
            ["mm"] = 0,
        }, -- end of ["CADC_FAILURE_PRESSURE_ALT"]
        ["elevator_loss"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "elevator_loss",
            ["mm"] = 0,
        }, -- end of ["elevator_loss"]
        ["STATION_2_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STATION_2_FAILURE",
            ["mm"] = 0,
        }, -- end of ["STATION_2_FAILURE"]
        ["DEFECTIVE_INSTRUMENT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DEFECTIVE_INSTRUMENT",
            ["mm"] = 0,
        }, -- end of ["DEFECTIVE_INSTRUMENT"]
        ["gs_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "gs_fail",
            ["mm"] = 0,
        }, -- end of ["gs_fail"]
        ["FCS_FAILURE_P_SENSOR_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_P_SENSOR_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_P_SENSOR_2"]
        ["pp_damage_EmergMaxNormFreq"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pp_damage_EmergMaxNormFreq",
            ["mm"] = 0,
        }, -- end of ["pp_damage_EmergMaxNormFreq"]
        ["ELEC_FORWARD_FUEL_PUMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_FORWARD_FUEL_PUMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_FORWARD_FUEL_PUMP_FAILURE"]
        ["ppf_LeftOil"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ppf_LeftOil",
            ["mm"] = 0,
        }, -- end of ["ppf_LeftOil"]
        ["engine_flameout_irrecoverable"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "engine_flameout_irrecoverable",
            ["mm"] = 0,
        }, -- end of ["engine_flameout_irrecoverable"]
        ["GTS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GTS",
            ["mm"] = 0,
        }, -- end of ["GTS"]
        ["GUN_RIGHT_IN_OPEN_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_IN_OPEN_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_IN_OPEN_CIRCUIT"]
        ["RWR_FAILURE_QUAD315"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_QUAD315",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_QUAD315"]
        ["FCS_FAILURE_COMP_4"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_COMP_4",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_COMP_4"]
        ["ef_shutdown"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ef_shutdown",
            ["mm"] = 0,
        }, -- end of ["ef_shutdown"]
        ["EMMC_FAILURE_AC_GENERATOR_CONTROLLER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_AC_GENERATOR_CONTROLLER",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_AC_GENERATOR_CONTROLLER"]
        ["RADAR_ALTIMETR_LEFT_ANT_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RADAR_ALTIMETR_LEFT_ANT_FAILURE",
            ["mm"] = 0,
        }, -- end of ["RADAR_ALTIMETR_LEFT_ANT_FAILURE"]
        ["r_engine"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "r_engine",
            ["mm"] = 0,
        }, -- end of ["r_engine"]
        ["TRN_FAIL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TRN_FAIL",
            ["mm"] = 0,
        }, -- end of ["TRN_FAIL"]
        ["BOMBS_DAMAGE_LINKAGE_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_DAMAGE_LINKAGE_LEFT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_DAMAGE_LINKAGE_LEFT"]
        ["FCS_FAILURE_YAW_AUGD_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_YAW_AUGD_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_YAW_AUGD_1"]
        ["RDR_FAILURE_ANTENNA_DEGRATION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_ANTENNA_DEGRATION",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_ANTENNA_DEGRATION"]
        ["ELEC_DASHBOARD_HARNESS_CUT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_DASHBOARD_HARNESS_CUT",
            ["mm"] = 0,
        }, -- end of ["ELEC_DASHBOARD_HARNESS_CUT"]
        ["es_damage_Generator"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_Generator",
            ["mm"] = 0,
        }, -- end of ["es_damage_Generator"]
        ["ELEC_C5_LAMP_POOR_CONTACT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_C5_LAMP_POOR_CONTACT",
            ["mm"] = 0,
        }, -- end of ["ELEC_C5_LAMP_POOR_CONTACT"]
        ["FCS_FAILURE_L_ELEVATOR_ELEC_B"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_L_ELEVATOR_ELEC_B",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_L_ELEVATOR_ELEC_B"]
        ["INS_PU_REJECTED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_PU_REJECTED",
            ["mm"] = 0,
        }, -- end of ["INS_PU_REJECTED"]
        ["AGK_47B_GYRO_TOTAL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AGK_47B_GYRO_TOTAL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["AGK_47B_GYRO_TOTAL_FAILURE"]
        ["HYDR_ACCUMULATOR_LOW_AIR_PRESSURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYDR_ACCUMULATOR_LOW_AIR_PRESSURE",
            ["mm"] = 0,
        }, -- end of ["HYDR_ACCUMULATOR_LOW_AIR_PRESSURE"]
        ["ef_fire"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ef_fire",
            ["mm"] = 0,
        }, -- end of ["ef_fire"]
        ["ELEC_FUEL_PUMP_P1_COIL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_FUEL_PUMP_P1_COIL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_FUEL_PUMP_P1_COIL_FAILURE"]
        ["ROOF_AIRSPEED_INDICATOR_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ROOF_AIRSPEED_INDICATOR_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ROOF_AIRSPEED_INDICATOR_FAILURE"]
        ["RWR_FAILURE_RECEIVER_XX1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_RECEIVER_XX1",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_RECEIVER_XX1"]
        ["ecf"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["mm"] = 0,
        }, -- end of ["ecf"]
        ["UNCR_LH_STRUT_DOWN_LOCK_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_LH_STRUT_DOWN_LOCK_FAILURE",
            ["mm"] = 0,
        }, -- end of ["UNCR_LH_STRUT_DOWN_LOCK_FAILURE"]
        ["STARTER_RELAY_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STARTER_RELAY_FAULT",
            ["mm"] = 0,
        }, -- end of ["STARTER_RELAY_FAULT"]
        ["K14_MOV_LAMP_DEFECTIVE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "K14_MOV_LAMP_DEFECTIVE",
            ["mm"] = 0,
        }, -- end of ["K14_MOV_LAMP_DEFECTIVE"]
        ["CMS_FAILURE_RIGHT_DISPENSER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CMS_FAILURE_RIGHT_DISPENSER",
            ["mm"] = 0,
        }, -- end of ["CMS_FAILURE_RIGHT_DISPENSER"]
        ["FCS_FAILURE_PITCH_RATE_GYRO_4"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_PITCH_RATE_GYRO_4",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_PITCH_RATE_GYRO_4"]
        ["UNLOAD_VALVE_NOT_UNLOAD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNLOAD_VALVE_NOT_UNLOAD",
            ["mm"] = 0,
        }, -- end of ["UNLOAD_VALVE_NOT_UNLOAD"]
        ["TURNIND_POINTER_FAILS_NO_VACUUM"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TURNIND_POINTER_FAILS_NO_VACUUM",
            ["mm"] = 0,
        }, -- end of ["TURNIND_POINTER_FAILS_NO_VACUUM"]
        ["AC_BUS_PO7502_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AC_BUS_PO7502_FAILURE",
            ["mm"] = 0,
        }, -- end of ["AC_BUS_PO7502_FAILURE"]
        ["FCS_FAILURE_WOW_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_WOW_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_WOW_1"]
        ["FCS_FAILURE_LG_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_LG_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_LG_2"]
        ["FCS_FAILURE_PITCH_RATE_GYRO_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_PITCH_RATE_GYRO_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_PITCH_RATE_GYRO_2"]
        ["INST_VARIOMETR_DEPRESSURIZATION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_VARIOMETR_DEPRESSURIZATION",
            ["mm"] = 0,
        }, -- end of ["INST_VARIOMETR_DEPRESSURIZATION"]
        ["HYD_ALT_1_FAIL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYD_ALT_1_FAIL",
            ["mm"] = 0,
        }, -- end of ["HYD_ALT_1_FAIL"]
        ["es_damage_MainInverter"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_MainInverter",
            ["mm"] = 0,
        }, -- end of ["es_damage_MainInverter"]
        ["AUX_TANK_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AUX_TANK_LEAK",
            ["mm"] = 0,
        }, -- end of ["AUX_TANK_LEAK"]
        ["BOMBS_NO_VOLATAGE_AT_RACK_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_NO_VOLATAGE_AT_RACK_LEFT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_NO_VOLATAGE_AT_RACK_LEFT"]
        ["ELEC_FUEL_PUMP_P2_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_FUEL_PUMP_P2_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_FUEL_PUMP_P2_FAILURE"]
        ["ENGINE_FAILURE_COMBUSTOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENGINE_FAILURE_COMBUSTOR",
            ["mm"] = 0,
        }, -- end of ["ENGINE_FAILURE_COMBUSTOR"]
        ["asc_y"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "asc_y",
            ["mm"] = 0,
        }, -- end of ["asc_y"]
        ["starter_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "starter_fail",
            ["mm"] = 0,
        }, -- end of ["starter_fail"]
        ["MAIN_L_GEAR_D_LOCK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MAIN_L_GEAR_D_LOCK",
            ["mm"] = 0,
        }, -- end of ["MAIN_L_GEAR_D_LOCK"]
        ["Failure_Hyd_HYD1B_Leak"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Hyd_HYD1B_Leak",
            ["mm"] = 0,
        }, -- end of ["Failure_Hyd_HYD1B_Leak"]
        ["adf_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "adf_fail",
            ["mm"] = 0,
        }, -- end of ["adf_fail"]
        ["FUEL_RH_WING_TANK_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_RH_WING_TANK_MINOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_RH_WING_TANK_MINOR_LEAK"]
        ["TCN_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TCN_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["TCN_FAILURE_TOTAL"]
        ["Vibration_RightEngine"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "Vibration_RightEngine",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["Vibration_RightEngine"]
        ["EMMC_FAILURE_LWC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_LWC",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_LWC"]
        ["FCS_FAILURE_PITCH_LVDT_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_PITCH_LVDT_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_PITCH_LVDT_1"]
        ["FAILURE_SMS_PYLON_4"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_SMS_PYLON_4",
            ["mm"] = 0,
        }, -- end of ["FAILURE_SMS_PYLON_4"]
        ["SUPERCHARGER_WIRE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SUPERCHARGER_WIRE",
            ["mm"] = 0,
        }, -- end of ["SUPERCHARGER_WIRE"]
        ["GUN_LEFT_OUT_BARREL_WORN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_OUT_BARREL_WORN",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_OUT_BARREL_WORN"]
        ["CADC_FAILURE_TEMPERATURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_FAILURE_TEMPERATURE",
            ["mm"] = 0,
        }, -- end of ["CADC_FAILURE_TEMPERATURE"]
        ["es_damage_AltInverter"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_AltInverter",
            ["mm"] = 0,
        }, -- end of ["es_damage_AltInverter"]
        ["ols_damage_OilPump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ols_damage_OilPump",
            ["mm"] = 0,
        }, -- end of ["ols_damage_OilPump"]
        ["sensf_PITOT_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "sensf_PITOT_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["sensf_PITOT_DAMAGE"]
        ["engine_droop_failure"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "engine_droop_failure",
            ["mm"] = 0,
        }, -- end of ["engine_droop_failure"]
        ["CADC_ANGLE_OF_ATTACK_SIGNAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_ANGLE_OF_ATTACK_SIGNAL",
            ["mm"] = 0,
        }, -- end of ["CADC_ANGLE_OF_ATTACK_SIGNAL"]
        ["fs_damage_transfer_pumps"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_damage_transfer_pumps",
            ["mm"] = 0,
        }, -- end of ["fs_damage_transfer_pumps"]
        ["DC_BUS_GENERATOR_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DC_BUS_GENERATOR_FAILURE",
            ["mm"] = 0,
        }, -- end of ["DC_BUS_GENERATOR_FAILURE"]
        ["fire_sys_fireAPU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fire_sys_fireAPU",
            ["mm"] = 0,
        }, -- end of ["fire_sys_fireAPU"]
        ["CADC_FAILURE_STATIC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_FAILURE_STATIC",
            ["mm"] = 0,
        }, -- end of ["CADC_FAILURE_STATIC"]
        ["FUEL_BOOSTER_FUEL_PUMP_2_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_BOOSTER_FUEL_PUMP_2_FAILURE",
            ["mm"] = 0,
        }, -- end of ["FUEL_BOOSTER_FUEL_PUMP_2_FAILURE"]
        ["RWRANTLEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWRANTLEFT",
            ["mm"] = 0,
        }, -- end of ["RWRANTLEFT"]
        ["ELEC_RH_CABIN_LIGHT_POOR_CONTACT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_RH_CABIN_LIGHT_POOR_CONTACT",
            ["mm"] = 0,
        }, -- end of ["ELEC_RH_CABIN_LIGHT_POOR_CONTACT"]
        ["fs_damage_swapping_pumps"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_damage_swapping_pumps",
            ["mm"] = 0,
        }, -- end of ["fs_damage_swapping_pumps"]
        ["asc_p"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "asc_p",
            ["mm"] = 0,
        }, -- end of ["asc_p"]
        ["ELEC_LH_FLAPS_DRIVE_WIRE_SEVERED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_LH_FLAPS_DRIVE_WIRE_SEVERED",
            ["mm"] = 0,
        }, -- end of ["ELEC_LH_FLAPS_DRIVE_WIRE_SEVERED"]
        ["FAILURE_SMS_PYLON_6"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_SMS_PYLON_6",
            ["mm"] = 0,
        }, -- end of ["FAILURE_SMS_PYLON_6"]
        ["ARN_83_ADF_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ARN_83_ADF_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["ARN_83_ADF_DAMAGE"]
        ["ELEC_PITOT_HEAT_WIRING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_PITOT_HEAT_WIRING",
            ["mm"] = 0,
        }, -- end of ["ELEC_PITOT_HEAT_WIRING"]
        ["FUEL_AUX_TANK_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_AUX_TANK_MINOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_AUX_TANK_MINOR_LEAK"]
        ["CTRL_AILERON_TRIM_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_AILERON_TRIM_FAILURE",
            ["mm"] = 0,
        }, -- end of ["CTRL_AILERON_TRIM_FAILURE"]
        ["LeftEngine_LowOilPressure"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LeftEngine_LowOilPressure",
            ["mm"] = 0,
        }, -- end of ["LeftEngine_LowOilPressure"]
        ["RKL_41_ADF_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RKL_41_ADF_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["RKL_41_ADF_DAMAGE"]
        ["JESTER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "JESTER",
            ["mm"] = 0,
        }, -- end of ["JESTER"]
        ["MAIN_R_GEAR_D_LOCK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MAIN_R_GEAR_D_LOCK",
            ["mm"] = 0,
        }, -- end of ["MAIN_R_GEAR_D_LOCK"]
        ["BOMBS_NO_VOLATAGE_AT_RACK_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_NO_VOLATAGE_AT_RACK_RIGHT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_NO_VOLATAGE_AT_RACK_RIGHT"]
        ["MWMMC_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE"]
        ["GMC_GYRO_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GMC_GYRO_FAILURE",
            ["mm"] = 0,
        }, -- end of ["GMC_GYRO_FAILURE"]
        ["VHF_TOTAL_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_TOTAL_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["VHF_TOTAL_DAMAGE"]
        ["FCS_FAILURE_YAW_AUGD_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_YAW_AUGD_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_YAW_AUGD_2"]
        ["FCS_FAILURE_R_ELEVATOR_ELEC_B"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_R_ELEVATOR_ELEC_B",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_R_ELEVATOR_ELEC_B"]
        ["ELEC_STARTER_SOLENOID_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_STARTER_SOLENOID_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_STARTER_SOLENOID_FAILURE"]
        ["CICU_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CICU_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["CICU_FAILURE_TOTAL"]
        ["EXT_HYDRO_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EXT_HYDRO_LEAK",
            ["mm"] = 0,
        }, -- end of ["EXT_HYDRO_LEAK"]
        ["RIGHT_CYLINDER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RIGHT_CYLINDER",
            ["mm"] = 0,
        }, -- end of ["RIGHT_CYLINDER"]
        ["COOLANT_POOR_CONNTECT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COOLANT_POOR_CONNTECT",
            ["mm"] = 0,
        }, -- end of ["COOLANT_POOR_CONNTECT"]
        ["es_damage_VU1"] = 
        {
            ["hh"] = 0,
            ["id"] = "es_damage_VU1",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["es_damage_VU1"]
        ["PUMP_FAILS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PUMP_FAILS",
            ["mm"] = 0,
        }, -- end of ["PUMP_FAILS"]
        ["W_S_R"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "W_S_R",
            ["mm"] = 0,
        }, -- end of ["W_S_R"]
        ["EMMC_FAILURE_DADS_LPTU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_DADS_LPTU",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_DADS_LPTU"]
        ["RADARDISPL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RADARDISPL",
            ["mm"] = 0,
        }, -- end of ["RADARDISPL"]
        ["ELEC_GREEN_SIGNAL_LIGHT_BROKEN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_GREEN_SIGNAL_LIGHT_BROKEN",
            ["mm"] = 0,
        }, -- end of ["ELEC_GREEN_SIGNAL_LIGHT_BROKEN"]
        ["fuel_sys_right_transfer_pump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fuel_sys_right_transfer_pump",
            ["mm"] = 0,
        }, -- end of ["fuel_sys_right_transfer_pump"]
        ["FAILURE_EXT_LIGHT_NAV_TAIL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_EXT_LIGHT_NAV_TAIL",
            ["mm"] = 0,
        }, -- end of ["FAILURE_EXT_LIGHT_NAV_TAIL"]
        ["FCS_FAILURE_PITCH_RATE_GYRO_3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_PITCH_RATE_GYRO_3",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_PITCH_RATE_GYRO_3"]
        ["ENG0_JAMMED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_JAMMED",
            ["mm"] = 0,
        }, -- end of ["ENG0_JAMMED"]
        ["ELEC_AMBER_SIGNAL_LIGHT_BROKEN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_AMBER_SIGNAL_LIGHT_BROKEN",
            ["mm"] = 0,
        }, -- end of ["ELEC_AMBER_SIGNAL_LIGHT_BROKEN"]
        ["ILS_FAILURE_ANT_MARKER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ILS_FAILURE_ANT_MARKER",
            ["mm"] = 0,
        }, -- end of ["ILS_FAILURE_ANT_MARKER"]
        ["MainReductor_LowOilPressure"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MainReductor_LowOilPressure",
            ["mm"] = 0,
        }, -- end of ["MainReductor_LowOilPressure"]
        ["GUN_FAIL_RIGHT_OUT_GUN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_FAIL_RIGHT_OUT_GUN",
            ["mm"] = 0,
        }, -- end of ["GUN_FAIL_RIGHT_OUT_GUN"]
        ["RDR_FAILURE_RX_FRONT_END"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_RX_FRONT_END",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_RX_FRONT_END"]
        ["ppf_LeftNozzleControl"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ppf_LeftNozzleControl",
            ["mm"] = 0,
        }, -- end of ["ppf_LeftNozzleControl"]
        ["FUELTANK4L"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUELTANK4L",
            ["mm"] = 0,
        }, -- end of ["FUELTANK4L"]
        ["FCS_FAILURE_YAW_LVDT_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_YAW_LVDT_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_YAW_LVDT_1"]
        ["Failure_Elec_LeftTransformerRectifier"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Elec_LeftTransformerRectifier",
            ["mm"] = 0,
        }, -- end of ["Failure_Elec_LeftTransformerRectifier"]
        ["AIRBRAKESERVO"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AIRBRAKESERVO",
            ["mm"] = 0,
        }, -- end of ["AIRBRAKESERVO"]
        ["ENGINE_FAILURE_N1_COMPRESSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENGINE_FAILURE_N1_COMPRESSOR",
            ["mm"] = 0,
        }, -- end of ["ENGINE_FAILURE_N1_COMPRESSOR"]
        ["OXYN_TOP_CONTAINER_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXYN_TOP_CONTAINER_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["OXYN_TOP_CONTAINER_PERFORATED"]
        ["GUN_LEFT_OUT_MOUNT_LOOSE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_OUT_MOUNT_LOOSE",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_OUT_MOUNT_LOOSE"]
        ["ILS_FAILURE_DECODER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ILS_FAILURE_DECODER",
            ["mm"] = 0,
        }, -- end of ["ILS_FAILURE_DECODER"]
        ["MWMMC_FAILURE_1553B_EMMC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_EMMC",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_EMMC"]
        ["LEFT_FLAP_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LEFT_FLAP_FAULT",
            ["mm"] = 0,
        }, -- end of ["LEFT_FLAP_FAULT"]
        ["FUEL_TANK_03_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_TANK_03_MINOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_03_MINOR_LEAK"]
        ["INS_DATA_DEGRADED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_DATA_DEGRADED",
            ["mm"] = 0,
        }, -- end of ["INS_DATA_DEGRADED"]
        ["esf_RightRectifier"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "esf_RightRectifier",
            ["mm"] = 0,
        }, -- end of ["esf_RightRectifier"]
        ["es_damage_Inverter115_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_Inverter115_2",
            ["mm"] = 0,
        }, -- end of ["es_damage_Inverter115_2"]
        ["TAIL_GEAR_FAIL_GO_UP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TAIL_GEAR_FAIL_GO_UP",
            ["mm"] = 0,
        }, -- end of ["TAIL_GEAR_FAIL_GO_UP"]
        ["INS_GYROS_FAIL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_GYROS_FAIL",
            ["mm"] = 0,
        }, -- end of ["INS_GYROS_FAIL"]
        ["FCS_FAILURE_EFCS_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_EFCS_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_EFCS_1"]
        ["ELEC_LH_CABIN_LIGHT_POOR_CONTACT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_LH_CABIN_LIGHT_POOR_CONTACT",
            ["mm"] = 0,
        }, -- end of ["ELEC_LH_CABIN_LIGHT_POOR_CONTACT"]
        ["FCS_FAILURE_P_SENSOR_3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_P_SENSOR_3",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_P_SENSOR_3"]
        ["RADARALTANT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RADARALTANT",
            ["mm"] = 0,
        }, -- end of ["RADARALTANT"]
        ["EMMC_FAILURE_AC_GENERATOR_SUBSYSTEM"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_AC_GENERATOR_SUBSYSTEM",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_AC_GENERATOR_SUBSYSTEM"]
        ["FCS_FAILURE_YAW_RATE_GYRO_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_YAW_RATE_GYRO_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_YAW_RATE_GYRO_1"]
        ["DEFECTIVE_MECHANISM"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DEFECTIVE_MECHANISM",
            ["mm"] = 0,
        }, -- end of ["DEFECTIVE_MECHANISM"]
        ["pp_damage_MainMaxFreq"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pp_damage_MainMaxFreq",
            ["mm"] = 0,
        }, -- end of ["pp_damage_MainMaxFreq"]
        ["FUEL_TANK_01_LEAK_STOPPED"] = 
        {
            ["hh"] = 0,
            ["id"] = "FUEL_TANK_01_LEAK_STOPPED",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_01_LEAK_STOPPED"]
        ["EZ42_FIXED_LAMP_DEFECTIVE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EZ42_FIXED_LAMP_DEFECTIVE",
            ["mm"] = 0,
        }, -- end of ["EZ42_FIXED_LAMP_DEFECTIVE"]
        ["SUPERCHARGER_LIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SUPERCHARGER_LIGHT",
            ["mm"] = 0,
        }, -- end of ["SUPERCHARGER_LIGHT"]
        ["CMDISP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CMDISP",
            ["mm"] = 0,
        }, -- end of ["CMDISP"]
        ["FUEL_FUSELAGE_TANK_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_FUSELAGE_TANK_MINOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_FUSELAGE_TANK_MINOR_LEAK"]
        ["UHF_ARC_159_FAILURE_INTERNAL_MODULE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UHF_ARC_159_FAILURE_INTERNAL_MODULE",
            ["mm"] = 0,
        }, -- end of ["UHF_ARC_159_FAILURE_INTERNAL_MODULE"]
        ["GUN_LEFT_OUT_AMMUN_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_OUT_AMMUN_FAULT",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_OUT_AMMUN_FAULT"]
        ["Failure_Ctrl_FCS_Ch4"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Ctrl_FCS_Ch4",
            ["mm"] = 0,
        }, -- end of ["Failure_Ctrl_FCS_Ch4"]
        ["UNCR_RH_STRUT_DRIVE_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_RH_STRUT_DRIVE_FAILURE",
            ["mm"] = 0,
        }, -- end of ["UNCR_RH_STRUT_DRIVE_FAILURE"]
        ["MWMMC_FAILURE_AVI"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_AVI",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_AVI"]
        ["OIL_T_IND_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OIL_T_IND_FAULT",
            ["mm"] = 0,
        }, -- end of ["OIL_T_IND_FAULT"]
        ["RPMFault_RightEngine"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "RPMFault_RightEngine",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["RPMFault_RightEngine"]
        ["RGear_ext_fault"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RGear_ext_fault",
            ["mm"] = 0,
        }, -- end of ["RGear_ext_fault"]
        ["ELEC_UMFORMER_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_UMFORMER_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_UMFORMER_FAILURE"]
        ["RIGHT_FLAP_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RIGHT_FLAP_FAULT",
            ["mm"] = 0,
        }, -- end of ["RIGHT_FLAP_FAULT"]
        ["CTRL_LH_SLAT_JAMMED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_LH_SLAT_JAMMED",
            ["mm"] = 0,
        }, -- end of ["CTRL_LH_SLAT_JAMMED"]
        ["apus"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "apus",
            ["mm"] = 0,
        }, -- end of ["apus"]
        ["FAILURE_HYDRAULICS_EMERGE_ACCU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_HYDRAULICS_EMERGE_ACCU",
            ["mm"] = 0,
        }, -- end of ["FAILURE_HYDRAULICS_EMERGE_ACCU"]
        ["Surge_RightEngine"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Surge_RightEngine",
            ["mm"] = 0,
        }, -- end of ["Surge_RightEngine"]
        ["GUN_RIGHT_CENTER_AMMUN_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_CENTER_AMMUN_FAULT",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_CENTER_AMMUN_FAULT"]
        ["UNCR_LH_STRUT_DRIVE_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_LH_STRUT_DRIVE_FAILURE",
            ["mm"] = 0,
        }, -- end of ["UNCR_LH_STRUT_DRIVE_FAILURE"]
        ["ENGINE_FAILURE_N1_TURBINE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENGINE_FAILURE_N1_TURBINE",
            ["mm"] = 0,
        }, -- end of ["ENGINE_FAILURE_N1_TURBINE"]
        ["HYDR_EXTERNAL_LEAKAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYDR_EXTERNAL_LEAKAGE",
            ["mm"] = 0,
        }, -- end of ["HYDR_EXTERNAL_LEAKAGE"]
        ["CTRL_LANDING_FLAPS_RH_MECHANICAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_LANDING_FLAPS_RH_MECHANICAL",
            ["mm"] = 0,
        }, -- end of ["CTRL_LANDING_FLAPS_RH_MECHANICAL"]
        ["pp_damage_BladesBrake"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pp_damage_BladesBrake",
            ["mm"] = 0,
        }, -- end of ["pp_damage_BladesBrake"]
        ["BATTERY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BATTERY",
            ["mm"] = 0,
        }, -- end of ["BATTERY"]
        ["RWR_FAILURE_RECEIVER_XX3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_RECEIVER_XX3",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_RECEIVER_XX3"]
        ["FCS_FAILURE_LG_4"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_LG_4",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_LG_4"]
        ["es_damage_VU3"] = 
        {
            ["hh"] = 0,
            ["id"] = "es_damage_VU3",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["es_damage_VU3"]
        ["GUN_LEFT_IN_AMMUN_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_IN_AMMUN_FAULT",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_IN_AMMUN_FAULT"]
        ["EMMC_FAILURE_SCU_DC2AC36V"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_SCU_DC2AC36V",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_SCU_DC2AC36V"]
        ["FUEL_GAUGE_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_GAUGE_FAULT",
            ["mm"] = 0,
        }, -- end of ["FUEL_GAUGE_FAULT"]
        ["pp_damage_MainMaxTempr"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pp_damage_MainMaxTempr",
            ["mm"] = 0,
        }, -- end of ["pp_damage_MainMaxTempr"]
        ["FUEL_TANK_01_FIRE"] = 
        {
            ["hh"] = 0,
            ["id"] = "FUEL_TANK_01_FIRE",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_01_FIRE"]
        ["AHRS_FAILURE_MAD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AHRS_FAILURE_MAD",
            ["mm"] = 0,
        }, -- end of ["AHRS_FAILURE_MAD"]
        ["FAILURE_HYDRAULICS_2_ACCU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_HYDRAULICS_2_ACCU",
            ["mm"] = 0,
        }, -- end of ["FAILURE_HYDRAULICS_2_ACCU"]
        ["MW_50_VALVE_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MW_50_VALVE_FAULT",
            ["mm"] = 0,
        }, -- end of ["MW_50_VALVE_FAULT"]
        ["OESP_FAILURE_MAWS_L"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OESP_FAILURE_MAWS_L",
            ["mm"] = 0,
        }, -- end of ["OESP_FAILURE_MAWS_L"]
        ["TransitionalReductor_LowOilPressure"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "TransitionalReductor_LowOilPressure",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["TransitionalReductor_LowOilPressure"]
        ["STATION_6_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STATION_6_FAILURE",
            ["mm"] = 0,
        }, -- end of ["STATION_6_FAILURE"]
        ["Failure_RightEngine"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_RightEngine",
            ["mm"] = 0,
        }, -- end of ["Failure_RightEngine"]
        ["ELEC_BOMBABWGERAT_RELEASE_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_BOMBABWGERAT_RELEASE_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_BOMBABWGERAT_RELEASE_FAILURE"]
        ["HYDR_INTERNAL_LEAKAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYDR_INTERNAL_LEAKAGE",
            ["mm"] = 0,
        }, -- end of ["HYDR_INTERNAL_LEAKAGE"]
        ["VHF_SHORTED_CTL_BOX"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_SHORTED_CTL_BOX",
            ["mm"] = 0,
        }, -- end of ["VHF_SHORTED_CTL_BOX"]
        ["CLOCK_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CLOCK_FAILURE",
            ["mm"] = 0,
        }, -- end of ["CLOCK_FAILURE"]
        ["es_damage_Battery"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_Battery",
            ["mm"] = 0,
        }, -- end of ["es_damage_Battery"]
        ["OIL_RADIATOR_WIRING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OIL_RADIATOR_WIRING",
            ["mm"] = 0,
        }, -- end of ["OIL_RADIATOR_WIRING"]
        ["CADC_TOTAL_TEMPERATURE_SIGNAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_TOTAL_TEMPERATURE_SIGNAL",
            ["mm"] = 0,
        }, -- end of ["CADC_TOTAL_TEMPERATURE_SIGNAL"]
        ["MWMMC_FAILURE_MBI"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_MBI",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_MBI"]
        ["FCS_FAILURE_Q_SENSOR_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_Q_SENSOR_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_Q_SENSOR_1"]
        ["es_damage_Inverter36x3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_Inverter36x3",
            ["mm"] = 0,
        }, -- end of ["es_damage_Inverter36x3"]
        ["CTRL_RUDDER_ROD_MINOR_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_RUDDER_ROD_MINOR_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["CTRL_RUDDER_ROD_MINOR_DAMAGE"]
        ["IMU_FAILURE_QUANTIZER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "IMU_FAILURE_QUANTIZER",
            ["mm"] = 0,
        }, -- end of ["IMU_FAILURE_QUANTIZER"]
        ["CTRL_LANDING_FLAPS_RH_DRIVE_DAMAGED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_LANDING_FLAPS_RH_DRIVE_DAMAGED",
            ["mm"] = 0,
        }, -- end of ["CTRL_LANDING_FLAPS_RH_DRIVE_DAMAGED"]
        ["EMMC_FAILURE_DADS_MPTU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_DADS_MPTU",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_DADS_MPTU"]
        ["RDR_FAILURE_TRANSMITTER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_TRANSMITTER",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_TRANSMITTER"]
        ["SWMMC_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE"]
        ["VHF_VT_BURNED_OUT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_VT_BURNED_OUT",
            ["mm"] = 0,
        }, -- end of ["VHF_VT_BURNED_OUT"]
        ["COPILOT_KILLED_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COPILOT_KILLED_FAILURE",
            ["mm"] = 0,
        }, -- end of ["COPILOT_KILLED_FAILURE"]
        ["PITOT_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PITOT_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["PITOT_FAILURE_TOTAL"]
        ["ELEC_UC_LAMP_RHD_BULB_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_UC_LAMP_RHD_BULB_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_UC_LAMP_RHD_BULB_FAILURE"]
        ["ACCSENSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ACCSENSOR",
            ["mm"] = 0,
        }, -- end of ["ACCSENSOR"]
        ["GUN_LEFT_CENTER_BARREL_WORN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_CENTER_BARREL_WORN",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_CENTER_BARREL_WORN"]
        ["ENG0_OIL_HOSE_0_BURST"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_OIL_HOSE_0_BURST",
            ["mm"] = 0,
        }, -- end of ["ENG0_OIL_HOSE_0_BURST"]
        ["RIGHT_TANK_PUMP_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RIGHT_TANK_PUMP_FAULT",
            ["mm"] = 0,
        }, -- end of ["RIGHT_TANK_PUMP_FAULT"]
        ["ELEC_DROPTANK_FUEL_PUMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_DROPTANK_FUEL_PUMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_DROPTANK_FUEL_PUMP_FAILURE"]
        ["FUEL_BOOSTER_FUEL_PUMP_1_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_BOOSTER_FUEL_PUMP_1_FAILURE",
            ["mm"] = 0,
        }, -- end of ["FUEL_BOOSTER_FUEL_PUMP_1_FAILURE"]
        ["REAR_TANK_PUMP_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "REAR_TANK_PUMP_FAULT",
            ["mm"] = 0,
        }, -- end of ["REAR_TANK_PUMP_FAULT"]
        ["OESP_FAILURE_FL_DISP_R"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OESP_FAILURE_FL_DISP_R",
            ["mm"] = 0,
        }, -- end of ["OESP_FAILURE_FL_DISP_R"]
        ["UHF_ARC_159_FAILURE_ANTENNA"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UHF_ARC_159_FAILURE_ANTENNA",
            ["mm"] = 0,
        }, -- end of ["UHF_ARC_159_FAILURE_ANTENNA"]
        ["HYD_Combined"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYD_Combined",
            ["mm"] = 0,
        }, -- end of ["HYD_Combined"]
        ["STATION_4_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STATION_4_FAILURE",
            ["mm"] = 0,
        }, -- end of ["STATION_4_FAILURE"]
        ["esf_RightGenerator"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "esf_RightGenerator",
            ["mm"] = 0,
        }, -- end of ["esf_RightGenerator"]
        ["PNEM_FLAPS_HOSE_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_FLAPS_HOSE_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["PNEM_FLAPS_HOSE_PERFORATED"]
        ["PNEM_LOW_PRS_JUNCTION_BOX_DESTROYED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_LOW_PRS_JUNCTION_BOX_DESTROYED",
            ["mm"] = 0,
        }, -- end of ["PNEM_LOW_PRS_JUNCTION_BOX_DESTROYED"]
        ["MWMMC_FAILURE_1553B_RDR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_RDR",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_RDR"]
        ["FUELTANK3L"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUELTANK3L",
            ["mm"] = 0,
        }, -- end of ["FUELTANK3L"]
        ["eng_computer_total_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "eng_computer_total_fail",
            ["mm"] = 0,
        }, -- end of ["eng_computer_total_fail"]
        ["MWMMC_FAILURE_1553B_SAIU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_SAIU",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_SAIU"]
        ["DATACARTRIDGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DATACARTRIDGE",
            ["mm"] = 0,
        }, -- end of ["DATACARTRIDGE"]
        ["ENG0_MAGNETO1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_MAGNETO1",
            ["mm"] = 0,
        }, -- end of ["ENG0_MAGNETO1"]
        ["FAILURE_EXT_LIGHT_NAV_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_EXT_LIGHT_NAV_RIGHT",
            ["mm"] = 0,
        }, -- end of ["FAILURE_EXT_LIGHT_NAV_RIGHT"]
        ["INSUF_FUEL_PRES"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INSUF_FUEL_PRES",
            ["mm"] = 0,
        }, -- end of ["INSUF_FUEL_PRES"]
        ["VHF_ARC_182_FAILURE_DISPLAY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_ARC_182_FAILURE_DISPLAY",
            ["mm"] = 0,
        }, -- end of ["VHF_ARC_182_FAILURE_DISPLAY"]
        ["INST_TACH0_LOOM_SEVERED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_TACH0_LOOM_SEVERED",
            ["mm"] = 0,
        }, -- end of ["INST_TACH0_LOOM_SEVERED"]
        ["PROP_GOVERNOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PROP_GOVERNOR",
            ["mm"] = 0,
        }, -- end of ["PROP_GOVERNOR"]
        ["MANIFOLD_SHIFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MANIFOLD_SHIFT",
            ["mm"] = 0,
        }, -- end of ["MANIFOLD_SHIFT"]
        ["GUN_RIGHT_MG131_BARREL_WORN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_MG131_BARREL_WORN",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_MG131_BARREL_WORN"]
        ["Failure_Fuel_Tank1Transfer"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Fuel_Tank1Transfer",
            ["mm"] = 0,
        }, -- end of ["Failure_Fuel_Tank1Transfer"]
        ["OESP_FAILURE_CH_DISP_R"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OESP_FAILURE_CH_DISP_R",
            ["mm"] = 0,
        }, -- end of ["OESP_FAILURE_CH_DISP_R"]
        ["ENGINE_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENGINE_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ENGINE_FAILURE"]
        ["fuel_sys_swapping_pumps"] = 
        {
            ["hh"] = 0,
            ["id"] = "fuel_sys_swapping_pumps",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["fuel_sys_swapping_pumps"]
        ["PNEM_PRIMARY_CONTAINER_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_PRIMARY_CONTAINER_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["PNEM_PRIMARY_CONTAINER_PERFORATED"]
        ["GUN_RIGHT_MG151_AMMUN_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_MG151_AMMUN_FAULT",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_MG151_AMMUN_FAULT"]
        ["FCS_FAILURE_ROLL_LVDT_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_ROLL_LVDT_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_ROLL_LVDT_2"]
        ["fs_damage_EnginePump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_damage_EnginePump",
            ["mm"] = 0,
        }, -- end of ["fs_damage_EnginePump"]
        ["AFN2_DAMAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AFN2_DAMAGE",
            ["mm"] = 0,
        }, -- end of ["AFN2_DAMAGE"]
        ["HYD_Flight"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYD_Flight",
            ["mm"] = 0,
        }, -- end of ["HYD_Flight"]
        ["HYDR2ACC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYDR2ACC",
            ["mm"] = 0,
        }, -- end of ["HYDR2ACC"]
        ["HYDR_PUMP_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYDR_PUMP_FAILURE",
            ["mm"] = 0,
        }, -- end of ["HYDR_PUMP_FAILURE"]
        ["loc_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "loc_fail",
            ["mm"] = 0,
        }, -- end of ["loc_fail"]
        ["SWMMC_FAILURE_HUD"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_HUD",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_HUD"]
        ["fs_damage_engine_pump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_damage_engine_pump",
            ["mm"] = 0,
        }, -- end of ["fs_damage_engine_pump"]
        ["ENG0_MAGNETO0"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_MAGNETO0",
            ["mm"] = 0,
        }, -- end of ["ENG0_MAGNETO0"]
        ["OXY_FAILURE_AIR_O2_SWITCH"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXY_FAILURE_AIR_O2_SWITCH",
            ["mm"] = 0,
        }, -- end of ["OXY_FAILURE_AIR_O2_SWITCH"]
        ["RADAR_ALTIMETR_RIGHT_ANT_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RADAR_ALTIMETR_RIGHT_ANT_FAILURE",
            ["mm"] = 0,
        }, -- end of ["RADAR_ALTIMETR_RIGHT_ANT_FAILURE"]
        ["UHF_ARC_159_FAILURE_TRANSCEIVER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UHF_ARC_159_FAILURE_TRANSCEIVER",
            ["mm"] = 0,
        }, -- end of ["UHF_ARC_159_FAILURE_TRANSCEIVER"]
        ["STARTER_SOLENOID"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STARTER_SOLENOID",
            ["mm"] = 0,
        }, -- end of ["STARTER_SOLENOID"]
        ["FCS_FAILURE_NZ_SENSOR_4"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_NZ_SENSOR_4",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_NZ_SENSOR_4"]
        ["STATION_1_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STATION_1_FAILURE",
            ["mm"] = 0,
        }, -- end of ["STATION_1_FAILURE"]
        ["FCS_FAILURE_Q_SENSOR_3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_Q_SENSOR_3",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_Q_SENSOR_3"]
        ["EZ42_MOTOR_DEFECTIVE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EZ42_MOTOR_DEFECTIVE",
            ["mm"] = 0,
        }, -- end of ["EZ42_MOTOR_DEFECTIVE"]
        ["fire_sys_fire_LE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fire_sys_fire_LE",
            ["mm"] = 0,
        }, -- end of ["fire_sys_fire_LE"]
        ["SWMMC_FAILURE_CSU"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_CSU",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_CSU"]
        ["COMPRESSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COMPRESSOR",
            ["mm"] = 0,
        }, -- end of ["COMPRESSOR"]
        ["RWRANTRIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWRANTRIGHT",
            ["mm"] = 0,
        }, -- end of ["RWRANTRIGHT"]
        ["VHF_SQUELCH_RELAY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_SQUELCH_RELAY",
            ["mm"] = 0,
        }, -- end of ["VHF_SQUELCH_RELAY"]
        ["fuel_sys_transfer_pumps"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fuel_sys_transfer_pumps",
            ["mm"] = 0,
        }, -- end of ["fuel_sys_transfer_pumps"]
        ["BAT_SOLENOID_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BAT_SOLENOID_FAULT",
            ["mm"] = 0,
        }, -- end of ["BAT_SOLENOID_FAULT"]
        ["FAILURE_EXT_LIGHT_NAV_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_EXT_LIGHT_NAV_LEFT",
            ["mm"] = 0,
        }, -- end of ["FAILURE_EXT_LIGHT_NAV_LEFT"]
        ["HYDR2PUMP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYDR2PUMP",
            ["mm"] = 0,
        }, -- end of ["HYDR2PUMP"]
        ["es_damage_Starter"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_Starter",
            ["mm"] = 0,
        }, -- end of ["es_damage_Starter"]
        ["FCS_FAILURE_LG_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_LG_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_LG_1"]
        ["hs_damage_AltHydro"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hs_damage_AltHydro",
            ["mm"] = 0,
        }, -- end of ["hs_damage_AltHydro"]
        ["ELEC_NAVLIGHT_GREEN_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_NAVLIGHT_GREEN_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_NAVLIGHT_GREEN_FAILURE"]
        ["RIGHT_WING_TANK_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RIGHT_WING_TANK_LEAK",
            ["mm"] = 0,
        }, -- end of ["RIGHT_WING_TANK_LEAK"]
        ["TGP_FAILURE_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TGP_FAILURE_RIGHT",
            ["mm"] = 0,
        }, -- end of ["TGP_FAILURE_RIGHT"]
        ["SWMMC_FAILURE_MBI"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_MBI",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_MBI"]
        ["COM1_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COM1_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["COM1_FAILURE_TOTAL"]
        ["EMMC_FAILURE_FUEL_UPPER_PUMP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_FUEL_UPPER_PUMP",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_FUEL_UPPER_PUMP"]
        ["Failure_PP_EngR_Nozzle_CS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_PP_EngR_Nozzle_CS",
            ["mm"] = 0,
        }, -- end of ["Failure_PP_EngR_Nozzle_CS"]
        ["EMMC_FAILURE_BATTERY_DC2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_BATTERY_DC2",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_BATTERY_DC2"]
        ["FUEL_TANK_01_FIRE_STOPPED"] = 
        {
            ["hh"] = 0,
            ["id"] = "FUEL_TANK_01_FIRE_STOPPED",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_01_FIRE_STOPPED"]
        ["es_damage_GeneratorRight"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_GeneratorRight",
            ["mm"] = 0,
        }, -- end of ["es_damage_GeneratorRight"]
        ["LEFT_WING_TANK_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LEFT_WING_TANK_LEAK",
            ["mm"] = 0,
        }, -- end of ["LEFT_WING_TANK_LEAK"]
        ["EMMC_FAILURE_FUEL_LOWER_PUMP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_FUEL_LOWER_PUMP",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_FUEL_LOWER_PUMP"]
        ["UNCR_RH_STRUT_UP_LOCK_JAMMED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_RH_STRUT_UP_LOCK_JAMMED",
            ["mm"] = 0,
        }, -- end of ["UNCR_RH_STRUT_UP_LOCK_JAMMED"]
        ["MAINGENERATOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MAINGENERATOR",
            ["mm"] = 0,
        }, -- end of ["MAINGENERATOR"]
        ["BATT_FAIL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BATT_FAIL",
            ["mm"] = 0,
        }, -- end of ["BATT_FAIL"]
        ["esf_StaticInverter"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "esf_StaticInverter",
            ["mm"] = 0,
        }, -- end of ["esf_StaticInverter"]
        ["INST_TACH0_RESISTANCE_MISMATCH"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_TACH0_RESISTANCE_MISMATCH",
            ["mm"] = 0,
        }, -- end of ["INST_TACH0_RESISTANCE_MISMATCH"]
        ["PNEM_COMPRESSOR_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_COMPRESSOR_FAILURE",
            ["mm"] = 0,
        }, -- end of ["PNEM_COMPRESSOR_FAILURE"]
        ["FCS_FAILURE_AOA_SENSOR_3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_AOA_SENSOR_3",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_AOA_SENSOR_3"]
        ["ADC_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ADC_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["ADC_FAILURE_TOTAL"]
        ["COPILOT_GYRO_TOTAL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COPILOT_GYRO_TOTAL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["COPILOT_GYRO_TOTAL_FAILURE"]
        ["RDR_FAILURE_TRANSMITTER_OVERHEAT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_TRANSMITTER_OVERHEAT",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_TRANSMITTER_OVERHEAT"]
        ["PPF_LE_TEMPER_LIM_OFF"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "PPF_LE_TEMPER_LIM_OFF",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["PPF_LE_TEMPER_LIM_OFF"]
        ["AHRS_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AHRS_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["AHRS_FAILURE_TOTAL"]
        ["ENG0_WATER_RADIATOR_0_PIERCED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_WATER_RADIATOR_0_PIERCED",
            ["mm"] = 0,
        }, -- end of ["ENG0_WATER_RADIATOR_0_PIERCED"]
        ["ELEC_UC_LAMP_LHD_BULB_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_UC_LAMP_LHD_BULB_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_UC_LAMP_LHD_BULB_FAILURE"]
        ["CNI_FAILURE_RALT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CNI_FAILURE_RALT",
            ["mm"] = 0,
        }, -- end of ["CNI_FAILURE_RALT"]
        ["VHF_VT207_DEFECTIVE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_VT207_DEFECTIVE",
            ["mm"] = 0,
        }, -- end of ["VHF_VT207_DEFECTIVE"]
        ["ELEC_RETICLE_BULB_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_RETICLE_BULB_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_RETICLE_BULB_FAILURE"]
        ["UNCR_RH_WHEEL_BRAKE_DAMAGED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_RH_WHEEL_BRAKE_DAMAGED",
            ["mm"] = 0,
        }, -- end of ["UNCR_RH_WHEEL_BRAKE_DAMAGED"]
        ["EMMC_FAILURE_PROBES_HEATING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_PROBES_HEATING",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_PROBES_HEATING"]
        ["Failure_Fuel_QuantityGaging"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Fuel_QuantityGaging",
            ["mm"] = 0,
        }, -- end of ["Failure_Fuel_QuantityGaging"]
        ["CNI_FAILURE_COM1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CNI_FAILURE_COM1",
            ["mm"] = 0,
        }, -- end of ["CNI_FAILURE_COM1"]
        ["A11_CLOCK_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "A11_CLOCK_FAILURE",
            ["mm"] = 0,
        }, -- end of ["A11_CLOCK_FAILURE"]
        ["RightEngine_LowOilPressure"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RightEngine_LowOilPressure",
            ["mm"] = 0,
        }, -- end of ["RightEngine_LowOilPressure"]
        ["OXY_FAILURE_L_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXY_FAILURE_L_LEAK",
            ["mm"] = 0,
        }, -- end of ["OXY_FAILURE_L_LEAK"]
        ["radar"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "radar",
            ["mm"] = 0,
        }, -- end of ["radar"]
        ["GUN_RIGHT_CENTER_MOUNT_LOOSE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_CENTER_MOUNT_LOOSE",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_CENTER_MOUNT_LOOSE"]
        ["ELEC_STARTER_RELAY_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_STARTER_RELAY_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_STARTER_RELAY_FAILURE"]
        ["BAT_SOLENOID_DEFECTIVE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BAT_SOLENOID_DEFECTIVE",
            ["mm"] = 0,
        }, -- end of ["BAT_SOLENOID_DEFECTIVE"]
        ["REAR_TANK_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "REAR_TANK_LEAK",
            ["mm"] = 0,
        }, -- end of ["REAR_TANK_LEAK"]
        ["COOLANT_UNPRES"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COOLANT_UNPRES",
            ["mm"] = 0,
        }, -- end of ["COOLANT_UNPRES"]
        ["ARN_82_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ARN_82_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["ARN_82_FAILURE_TOTAL"]
        ["VHF_ARC_182_FAILURE_TRANSCEIVER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_ARC_182_FAILURE_TRANSCEIVER",
            ["mm"] = 0,
        }, -- end of ["VHF_ARC_182_FAILURE_TRANSCEIVER"]
        ["FUEL_BOOSTER_FUEL_PUMP_1_DEGRADED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_BOOSTER_FUEL_PUMP_1_DEGRADED",
            ["mm"] = 0,
        }, -- end of ["FUEL_BOOSTER_FUEL_PUMP_1_DEGRADED"]
        ["TURNIND_INCORRECT_SENS_DEFECTIVE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TURNIND_INCORRECT_SENS_DEFECTIVE",
            ["mm"] = 0,
        }, -- end of ["TURNIND_INCORRECT_SENS_DEFECTIVE"]
        ["eos"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "eos",
            ["mm"] = 0,
        }, -- end of ["eos"]
        ["CNI_FAILURE_IFF_TX"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CNI_FAILURE_IFF_TX",
            ["mm"] = 0,
        }, -- end of ["CNI_FAILURE_IFF_TX"]
        ["CADC_STABILIZER_AUTHORITY_COMMAND"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_STABILIZER_AUTHORITY_COMMAND",
            ["mm"] = 0,
        }, -- end of ["CADC_STABILIZER_AUTHORITY_COMMAND"]
        ["OXY_FAILURE_L_LEAK_SEVERE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXY_FAILURE_L_LEAK_SEVERE",
            ["mm"] = 0,
        }, -- end of ["OXY_FAILURE_L_LEAK_SEVERE"]
        ["PNEM_LH_FLAP_JACK_BUSTED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_LH_FLAP_JACK_BUSTED",
            ["mm"] = 0,
        }, -- end of ["PNEM_LH_FLAP_JACK_BUSTED"]
        ["EMMC_FAILURE_FUEL_LOW_LEVEL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_FUEL_LOW_LEVEL",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_FUEL_LOW_LEVEL"]
        ["FCS_FAILURE_Q_SENSOR_4"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_Q_SENSOR_4",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_Q_SENSOR_4"]
        ["ENG0_OIL_RADIATOR_0_PIERCED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_OIL_RADIATOR_0_PIERCED",
            ["mm"] = 0,
        }, -- end of ["ENG0_OIL_RADIATOR_0_PIERCED"]
        ["ELEC_LH_JUNCTION_BOX_DESTROYED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_LH_JUNCTION_BOX_DESTROYED",
            ["mm"] = 0,
        }, -- end of ["ELEC_LH_JUNCTION_BOX_DESTROYED"]
        ["PITOT_HEAT_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PITOT_HEAT_FAULT",
            ["mm"] = 0,
        }, -- end of ["PITOT_HEAT_FAULT"]
        ["RWR_FAILURE_RECEIVER_XX2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_RECEIVER_XX2",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_RECEIVER_XX2"]
        ["FUEL_MAIN_TANK_MAJOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_MAIN_TANK_MAJOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_MAIN_TANK_MAJOR_LEAK"]
        ["RDR_FAILURE_ARRAY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_ARRAY",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_ARRAY"]
        ["FCS_FAILURE_NY_SENSOR_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_NY_SENSOR_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_NY_SENSOR_1"]
        ["BOMBS_DAMAGE_LINKAGE_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_DAMAGE_LINKAGE_RIGHT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_DAMAGE_LINKAGE_RIGHT"]
        ["AGD1_GYRO_TOTAL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AGD1_GYRO_TOTAL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["AGD1_GYRO_TOTAL_FAILURE"]
        ["OXYGEN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXYGEN",
            ["mm"] = 0,
        }, -- end of ["OXYGEN"]
        ["hydr_leak"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hydr_leak",
            ["mm"] = 0,
        }, -- end of ["hydr_leak"]
        ["BOMBS_DAMAGE_ELINKAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_DAMAGE_ELINKAGE",
            ["mm"] = 0,
        }, -- end of ["BOMBS_DAMAGE_ELINKAGE"]
        ["LeftEngine_Fire"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LeftEngine_Fire",
            ["mm"] = 0,
        }, -- end of ["LeftEngine_Fire"]
        ["INS_WIND_INVALID"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_WIND_INVALID",
            ["mm"] = 0,
        }, -- end of ["INS_WIND_INVALID"]
        ["FCS_FAILURE_R_ELEVATOR_HYD_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_R_ELEVATOR_HYD_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_R_ELEVATOR_HYD_2"]
        ["L_GEAR_UPL_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "L_GEAR_UPL_FAULT",
            ["mm"] = 0,
        }, -- end of ["L_GEAR_UPL_FAULT"]
        ["vor_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "vor_fail",
            ["mm"] = 0,
        }, -- end of ["vor_fail"]
        ["RWR_FAILURE_DB_NOT_LOADED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_DB_NOT_LOADED",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_DB_NOT_LOADED"]
        ["VHF_ARC_182_FAILURE_ANTENNA"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_ARC_182_FAILURE_ANTENNA",
            ["mm"] = 0,
        }, -- end of ["VHF_ARC_182_FAILURE_ANTENNA"]
        ["SWMMC_FAILURE_IOC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_IOC",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_IOC"]
        ["RWR_FAILURE_ANTENNA_FRONT_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_ANTENNA_FRONT_LEFT",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_ANTENNA_FRONT_LEFT"]
        ["PNEM_RH_BRAKE_HOSE_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_RH_BRAKE_HOSE_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["PNEM_RH_BRAKE_HOSE_PERFORATED"]
        ["BURNER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BURNER",
            ["mm"] = 0,
        }, -- end of ["BURNER"]
        ["FUEL_DROPTANK_LINE_SEVERED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_DROPTANK_LINE_SEVERED",
            ["mm"] = 0,
        }, -- end of ["FUEL_DROPTANK_LINE_SEVERED"]
        ["TailReductor_ShaveInOil"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TailReductor_ShaveInOil",
            ["mm"] = 0,
        }, -- end of ["TailReductor_ShaveInOil"]
        ["INST_DI_MECHANICAL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_DI_MECHANICAL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["INST_DI_MECHANICAL_FAILURE"]
        ["ENGINE_FAILURE_DEEC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENGINE_FAILURE_DEEC",
            ["mm"] = 0,
        }, -- end of ["ENGINE_FAILURE_DEEC"]
        ["FCS_FAILURE_P_SENSOR_4"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_P_SENSOR_4",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_P_SENSOR_4"]
        ["FCS_FAILURE_YAW_ELEC_SERVO_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_YAW_ELEC_SERVO_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_YAW_ELEC_SERVO_1"]
        ["R_GEAR_UPL_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "R_GEAR_UPL_FAULT",
            ["mm"] = 0,
        }, -- end of ["R_GEAR_UPL_FAULT"]
        ["RWR_FAILURE_DISPLAY_RIO"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_DISPLAY_RIO",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_DISPLAY_RIO"]
        ["Failure_Fuel_ExtTankTransferL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Fuel_ExtTankTransferL",
            ["mm"] = 0,
        }, -- end of ["Failure_Fuel_ExtTankTransferL"]
        ["CADC_PRESSURE_SENSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_PRESSURE_SENSOR",
            ["mm"] = 0,
        }, -- end of ["CADC_PRESSURE_SENSOR"]
        ["GUN_LEFT_IN_MOUNT_LOOSE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_IN_MOUNT_LOOSE",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_IN_MOUNT_LOOSE"]
        ["CARBAIR_SHORT_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CARBAIR_SHORT_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["CARBAIR_SHORT_CIRCUIT"]
        ["STARTER_RELAY"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "STARTER_RELAY",
            ["mm"] = 0,
        }, -- end of ["STARTER_RELAY"]
        ["TACAN_FAILURE_RECEIVER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TACAN_FAILURE_RECEIVER",
            ["mm"] = 0,
        }, -- end of ["TACAN_FAILURE_RECEIVER"]
        ["SWMMC_FAILURE_DVR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_DVR",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_DVR"]
        ["CMS_FAILURE_LEFT_DISPENSER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CMS_FAILURE_LEFT_DISPENSER",
            ["mm"] = 0,
        }, -- end of ["CMS_FAILURE_LEFT_DISPENSER"]
        ["COM2_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COM2_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["COM2_FAILURE_TOTAL"]
        ["INS_FAILURE_GYRO"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_FAILURE_GYRO",
            ["mm"] = 0,
        }, -- end of ["INS_FAILURE_GYRO"]
        ["Failure_Sens_RightPitotHeater"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Sens_RightPitotHeater",
            ["mm"] = 0,
        }, -- end of ["Failure_Sens_RightPitotHeater"]
        ["GUN_RIGHT_IN_MOUNT_LOOSE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_IN_MOUNT_LOOSE",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_IN_MOUNT_LOOSE"]
        ["HAW"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HAW",
            ["mm"] = 0,
        }, -- end of ["HAW"]
        ["BOMBS_TRAIN_DEFECTIVE_WIRING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_TRAIN_DEFECTIVE_WIRING",
            ["mm"] = 0,
        }, -- end of ["BOMBS_TRAIN_DEFECTIVE_WIRING"]
        ["l_gen"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "l_gen",
            ["mm"] = 0,
        }, -- end of ["l_gen"]
        ["hs_damage_MainAutoUnload"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hs_damage_MainAutoUnload",
            ["mm"] = 0,
        }, -- end of ["hs_damage_MainAutoUnload"]
        ["LEFT_MFCD_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LEFT_MFCD_FAILURE",
            ["mm"] = 0,
        }, -- end of ["LEFT_MFCD_FAILURE"]
        ["FAILURE_EXT_LIGHT_FORMATION_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_EXT_LIGHT_FORMATION_RIGHT",
            ["mm"] = 0,
        }, -- end of ["FAILURE_EXT_LIGHT_FORMATION_RIGHT"]
        ["FR24RADIO"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FR24RADIO",
            ["mm"] = 0,
        }, -- end of ["FR24RADIO"]
        ["CNI_FAILURE_COM2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CNI_FAILURE_COM2",
            ["mm"] = 0,
        }, -- end of ["CNI_FAILURE_COM2"]
        ["ELEC_SUPERCHARGER_SOLENOID_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_SUPERCHARGER_SOLENOID_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_SUPERCHARGER_SOLENOID_FAILURE"]
        ["DOORS_TVC_BROKEN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DOORS_TVC_BROKEN",
            ["mm"] = 0,
        }, -- end of ["DOORS_TVC_BROKEN"]
        ["GUN_FAIL_LEFT_CENTER_GUN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_FAIL_LEFT_CENTER_GUN",
            ["mm"] = 0,
        }, -- end of ["GUN_FAIL_LEFT_CENTER_GUN"]
        ["HYDRRESERVPUMP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYDRRESERVPUMP",
            ["mm"] = 0,
        }, -- end of ["HYDRRESERVPUMP"]
        ["fs_damage_left_cell_boost_pump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_damage_left_cell_boost_pump",
            ["mm"] = 0,
        }, -- end of ["fs_damage_left_cell_boost_pump"]
        ["MWMMC_FAILURE_PS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_PS",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_PS"]
        ["BOMBS_DAMAGE_ELINKAGE_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_DAMAGE_ELINKAGE_LEFT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_DAMAGE_ELINKAGE_LEFT"]
        ["LGear_ret_fault"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LGear_ret_fault",
            ["mm"] = 0,
        }, -- end of ["LGear_ret_fault"]
        ["l_engine"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "l_engine",
            ["mm"] = 0,
        }, -- end of ["l_engine"]
        ["ENGINE_JAM"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENGINE_JAM",
            ["mm"] = 0,
        }, -- end of ["ENGINE_JAM"]
        ["EMMC_FAILURE_LANDING_GEAR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_LANDING_GEAR",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_LANDING_GEAR"]
        ["MAGNETO_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MAGNETO_2",
            ["mm"] = 0,
        }, -- end of ["MAGNETO_2"]
        ["RGear_ret_fault"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RGear_ret_fault",
            ["mm"] = 0,
        }, -- end of ["RGear_ret_fault"]
        ["IFF"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "IFF",
            ["mm"] = 0,
        }, -- end of ["IFF"]
        ["RWR_FAILURE_SENSOR_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_SENSOR_RIGHT",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_SENSOR_RIGHT"]
        ["Failure_Elec_EmergencyBattery"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Elec_EmergencyBattery",
            ["mm"] = 0,
        }, -- end of ["Failure_Elec_EmergencyBattery"]
        ["FAILURE_HYDRAULICS_2_EXTERNAL_LEAKAGE_SEVERE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_HYDRAULICS_2_EXTERNAL_LEAKAGE_SEVERE",
            ["mm"] = 0,
        }, -- end of ["FAILURE_HYDRAULICS_2_EXTERNAL_LEAKAGE_SEVERE"]
        ["FAILURE_HYDRAULICS_1_INTERNAL_LEAKAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_HYDRAULICS_1_INTERNAL_LEAKAGE",
            ["mm"] = 0,
        }, -- end of ["FAILURE_HYDRAULICS_1_INTERNAL_LEAKAGE"]
        ["RWR_FAILURE_SENSOR_TAIL_F"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_SENSOR_TAIL_F",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_SENSOR_TAIL_F"]
        ["RWR_FAILURE_MBE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_MBE",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_MBE"]
        ["INST_HUD_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_HUD_FAILURE",
            ["mm"] = 0,
        }, -- end of ["INST_HUD_FAILURE"]
        ["ELEC_BOOSTER_FUEL_PUMP_0_COIL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_BOOSTER_FUEL_PUMP_0_COIL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_BOOSTER_FUEL_PUMP_0_COIL_FAILURE"]
        ["FUEL_BOOSTER_FUEL_PUMP_0_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_BOOSTER_FUEL_PUMP_0_FAILURE",
            ["mm"] = 0,
        }, -- end of ["FUEL_BOOSTER_FUEL_PUMP_0_FAILURE"]
        ["FCS_FAILURE_PITCH_LVDT_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_PITCH_LVDT_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_PITCH_LVDT_2"]
        ["engine_driveshaft_failure"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "engine_driveshaft_failure",
            ["mm"] = 0,
        }, -- end of ["engine_driveshaft_failure"]
        ["PUMP_RELIEF_VALVE_LEAKS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PUMP_RELIEF_VALVE_LEAKS",
            ["mm"] = 0,
        }, -- end of ["PUMP_RELIEF_VALVE_LEAKS"]
        ["hs_damage_AuxAccumulator"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hs_damage_AuxAccumulator",
            ["mm"] = 0,
        }, -- end of ["hs_damage_AuxAccumulator"]
        ["GUN_RIGHT_MG131_AMMUN_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_MG131_AMMUN_FAULT",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_MG131_AMMUN_FAULT"]
        ["ENGINE_FAILURE_NOZZLE_CONTROLLER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENGINE_FAILURE_NOZZLE_CONTROLLER",
            ["mm"] = 0,
        }, -- end of ["ENGINE_FAILURE_NOZZLE_CONTROLLER"]
        ["LEFT_TANK_PUMP_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LEFT_TANK_PUMP_FAULT",
            ["mm"] = 0,
        }, -- end of ["LEFT_TANK_PUMP_FAULT"]
        ["Failure_Elec_UtilityBattery"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Elec_UtilityBattery",
            ["mm"] = 0,
        }, -- end of ["Failure_Elec_UtilityBattery"]
        ["CADC_FAILURE_TAS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_FAILURE_TAS",
            ["mm"] = 0,
        }, -- end of ["CADC_FAILURE_TAS"]
        ["sas_pitch_left"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "sas_pitch_left",
            ["mm"] = 0,
        }, -- end of ["sas_pitch_left"]
        ["IFFCC_FAILURE_GUN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "IFFCC_FAILURE_GUN",
            ["mm"] = 0,
        }, -- end of ["IFFCC_FAILURE_GUN"]
        ["PUMP_RELIEF_VALVE_SCREEN_CLOGGED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PUMP_RELIEF_VALVE_SCREEN_CLOGGED",
            ["mm"] = 0,
        }, -- end of ["PUMP_RELIEF_VALVE_SCREEN_CLOGGED"]
        ["CNI_FAILURE_IFF_RX"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CNI_FAILURE_IFF_RX",
            ["mm"] = 0,
        }, -- end of ["CNI_FAILURE_IFF_RX"]
        ["RWRANTREAR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWRANTREAR",
            ["mm"] = 0,
        }, -- end of ["RWRANTREAR"]
        ["UNCR_CONTROLLER_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_CONTROLLER_FAILURE",
            ["mm"] = 0,
        }, -- end of ["UNCR_CONTROLLER_FAILURE"]
        ["FUEL_MAIN_TANK_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_MAIN_TANK_MINOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_MAIN_TANK_MINOR_LEAK"]
        ["PILOT_KILLED_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PILOT_KILLED_FAILURE",
            ["mm"] = 0,
        }, -- end of ["PILOT_KILLED_FAILURE"]
        ["DTC_FAILURE_DATA_CRC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DTC_FAILURE_DATA_CRC",
            ["mm"] = 0,
        }, -- end of ["DTC_FAILURE_DATA_CRC"]
        ["CTRL_COMPASS_DESTROYED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_COMPASS_DESTROYED",
            ["mm"] = 0,
        }, -- end of ["CTRL_COMPASS_DESTROYED"]
        ["SWMMC_DVR_NO_RS422_COMM"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_DVR_NO_RS422_COMM",
            ["mm"] = 0,
        }, -- end of ["SWMMC_DVR_NO_RS422_COMM"]
        ["ef_surge"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ef_surge",
            ["mm"] = 0,
        }, -- end of ["ef_surge"]
        ["EMMC_FAILURE_FUEL_START_PUMP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_FUEL_START_PUMP",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_FUEL_START_PUMP"]
        ["GUN_RIGHT_OUT_AMMUN_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_OUT_AMMUN_FAULT",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_OUT_AMMUN_FAULT"]
        ["ELEC_MSB_DAMAGED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_MSB_DAMAGED",
            ["mm"] = 0,
        }, -- end of ["ELEC_MSB_DAMAGED"]
        ["Failure_Comp_MC2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Comp_MC2",
            ["mm"] = 0,
        }, -- end of ["Failure_Comp_MC2"]
        ["COOLANT_BREAK_BULB"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COOLANT_BREAK_BULB",
            ["mm"] = 0,
        }, -- end of ["COOLANT_BREAK_BULB"]
        ["MWMMC_FAILURE_1553B_RALT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_RALT",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_RALT"]
        ["Failure_PP_EngL_OilLeak"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_PP_EngL_OilLeak",
            ["mm"] = 0,
        }, -- end of ["Failure_PP_EngL_OilLeak"]
        ["Failure_Fuel_ExtTankTransferR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Fuel_ExtTankTransferR",
            ["mm"] = 0,
        }, -- end of ["Failure_Fuel_ExtTankTransferR"]
        ["SWMMC_FAILURE_AAP"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_AAP",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_AAP"]
        ["hs_damage_MainHydro"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hs_damage_MainHydro",
            ["mm"] = 0,
        }, -- end of ["hs_damage_MainHydro"]
        ["PITOT_HEAT_WIRING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PITOT_HEAT_WIRING",
            ["mm"] = 0,
        }, -- end of ["PITOT_HEAT_WIRING"]
        ["EGI_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EGI_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["EGI_FAILURE_TOTAL"]
        ["pp_damage_EmergMaxFreq"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pp_damage_EmergMaxFreq",
            ["mm"] = 0,
        }, -- end of ["pp_damage_EmergMaxFreq"]
        ["COOLANT_T_IND_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COOLANT_T_IND_FAULT",
            ["mm"] = 0,
        }, -- end of ["COOLANT_T_IND_FAULT"]
        ["AN_ALR69V_FAILURE_SENSOR_TAIL_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AN_ALR69V_FAILURE_SENSOR_TAIL_LEFT",
            ["mm"] = 0,
        }, -- end of ["AN_ALR69V_FAILURE_SENSOR_TAIL_LEFT"]
        ["BOMBS_DAMAGE_LINKAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_DAMAGE_LINKAGE",
            ["mm"] = 0,
        }, -- end of ["BOMBS_DAMAGE_LINKAGE"]
        ["F2_BOTTOM_CYLINDER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "F2_BOTTOM_CYLINDER",
            ["mm"] = 0,
        }, -- end of ["F2_BOTTOM_CYLINDER"]
        ["pitch_trim_runaway_down"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "pitch_trim_runaway_down",
            ["mm"] = 0,
        }, -- end of ["pitch_trim_runaway_down"]
        ["fs_aft_central_leakage"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_aft_central_leakage",
            ["mm"] = 0,
        }, -- end of ["fs_aft_central_leakage"]
        ["BATTERY_OVERHEAT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BATTERY_OVERHEAT",
            ["mm"] = 0,
        }, -- end of ["BATTERY_OVERHEAT"]
        ["FUEL_REAR_TANK_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_REAR_TANK_MINOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_REAR_TANK_MINOR_LEAK"]
        ["K14_MOTOR_DEFECTIVE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "K14_MOTOR_DEFECTIVE",
            ["mm"] = 0,
        }, -- end of ["K14_MOTOR_DEFECTIVE"]
        ["RADIO_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RADIO_FAILURE",
            ["mm"] = 0,
        }, -- end of ["RADIO_FAILURE"]
        ["COOLANT_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COOLANT_LEAK",
            ["mm"] = 0,
        }, -- end of ["COOLANT_LEAK"]
        ["EMMC_FAILURE_SCU_DC2AC115V"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_SCU_DC2AC115V",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_SCU_DC2AC115V"]
        ["Failure_PP_LeftPTS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_PP_LeftPTS",
            ["mm"] = 0,
        }, -- end of ["Failure_PP_LeftPTS"]
        ["Failure_PP_EngL_AB_FFCS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_PP_EngL_AB_FFCS",
            ["mm"] = 0,
        }, -- end of ["Failure_PP_EngL_AB_FFCS"]
        ["OXY_FAILURE_R_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "OXY_FAILURE_R_LEAK",
            ["mm"] = 0,
        }, -- end of ["OXY_FAILURE_R_LEAK"]
        ["DC_BUS_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DC_BUS_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["DC_BUS_FAILURE_TOTAL"]
        ["fs_damage_right_cell_boost_pump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_damage_right_cell_boost_pump",
            ["mm"] = 0,
        }, -- end of ["fs_damage_right_cell_boost_pump"]
        ["TACH_BREAK_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TACH_BREAK_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["TACH_BREAK_CIRCUIT"]
        ["AC_BUS_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AC_BUS_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["AC_BUS_FAILURE_TOTAL"]
        ["TAIL_GEAR_D_LOCK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TAIL_GEAR_D_LOCK",
            ["mm"] = 0,
        }, -- end of ["TAIL_GEAR_D_LOCK"]
        ["hud"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "hud",
            ["mm"] = 0,
        }, -- end of ["hud"]
        ["EMMC_FAILURE_ECS_OFF"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_ECS_OFF",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_ECS_OFF"]
        ["CNI_FAILURE_ILS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CNI_FAILURE_ILS",
            ["mm"] = 0,
        }, -- end of ["CNI_FAILURE_ILS"]
        ["LIGHTS_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LIGHTS_FAILURE",
            ["mm"] = 0,
        }, -- end of ["LIGHTS_FAILURE"]
        ["ssf_full_pressure_fail"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ssf_full_pressure_fail",
            ["mm"] = 0,
        }, -- end of ["ssf_full_pressure_fail"]
        ["ppf_FireRight"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ppf_FireRight",
            ["mm"] = 0,
        }, -- end of ["ppf_FireRight"]
        ["FUEL_TANK_00_MEDIUM_LEAK"] = 
        {
            ["hh"] = 0,
            ["enable"] = false,
            ["prob"] = 100,
            ["id"] = "FUEL_TANK_00_MEDIUM_LEAK",
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_00_MEDIUM_LEAK"]
        ["RUDDER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RUDDER",
            ["mm"] = 0,
        }, -- end of ["RUDDER"]
        ["AN_ALR69V_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AN_ALR69V_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["AN_ALR69V_FAILURE_TOTAL"]
        ["sas_yaw_right"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "sas_yaw_right",
            ["mm"] = 0,
        }, -- end of ["sas_yaw_right"]
        ["ENG_ALT_1_FAIL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG_ALT_1_FAIL",
            ["mm"] = 0,
        }, -- end of ["ENG_ALT_1_FAIL"]
        ["LGear_ext_fault"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LGear_ext_fault",
            ["mm"] = 0,
        }, -- end of ["LGear_ext_fault"]
        ["AN_ALR69V_FAILURE_SENSOR_NOSE_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AN_ALR69V_FAILURE_SENSOR_NOSE_RIGHT",
            ["mm"] = 0,
        }, -- end of ["AN_ALR69V_FAILURE_SENSOR_NOSE_RIGHT"]
        ["NGear_ext_fault"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "NGear_ext_fault",
            ["mm"] = 0,
        }, -- end of ["NGear_ext_fault"]
        ["INS_FAILURE_ALGNMENT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_FAILURE_ALGNMENT",
            ["mm"] = 0,
        }, -- end of ["INS_FAILURE_ALGNMENT"]
        ["MWMMC_FAILURE_1553B_INS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "MWMMC_FAILURE_1553B_INS",
            ["mm"] = 0,
        }, -- end of ["MWMMC_FAILURE_1553B_INS"]
        ["sas_pitch_right"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "sas_pitch_right",
            ["mm"] = 0,
        }, -- end of ["sas_pitch_right"]
        ["RPMSENSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RPMSENSOR",
            ["mm"] = 0,
        }, -- end of ["RPMSENSOR"]
        ["Failure_Fuel_LeftBoostPump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Fuel_LeftBoostPump",
            ["mm"] = 0,
        }, -- end of ["Failure_Fuel_LeftBoostPump"]
        ["DTC_FAILURE_READER_BROKEN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DTC_FAILURE_READER_BROKEN",
            ["mm"] = 0,
        }, -- end of ["DTC_FAILURE_READER_BROKEN"]
        ["CADC_FAILURE_IAS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_FAILURE_IAS",
            ["mm"] = 0,
        }, -- end of ["CADC_FAILURE_IAS"]
        ["FUELTANK5R"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUELTANK5R",
            ["mm"] = 0,
        }, -- end of ["FUELTANK5R"]
        ["VHF_CRYSTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_CRYSTAL",
            ["mm"] = 0,
        }, -- end of ["VHF_CRYSTAL"]
        ["FCS_FAILURE_L_ELEVATOR_ELEC_A"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_L_ELEVATOR_ELEC_A",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_L_ELEVATOR_ELEC_A"]
        ["GUN_LEFT_CENTER_OPEN_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_CENTER_OPEN_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_CENTER_OPEN_CIRCUIT"]
        ["UNCR_C_STRUT_UP_LOCK_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UNCR_C_STRUT_UP_LOCK_FAILURE",
            ["mm"] = 0,
        }, -- end of ["UNCR_C_STRUT_UP_LOCK_FAILURE"]
        ["CADC_CSDC_CONNECTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_CSDC_CONNECTION",
            ["mm"] = 0,
        }, -- end of ["CADC_CSDC_CONNECTION"]
        ["ILS_FAILURE_ANT_GLIDESLOPE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ILS_FAILURE_ANT_GLIDESLOPE",
            ["mm"] = 0,
        }, -- end of ["ILS_FAILURE_ANT_GLIDESLOPE"]
        ["FAILURE_HYDRAULICS_2_EXTERNAL_LEAKAGE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_HYDRAULICS_2_EXTERNAL_LEAKAGE",
            ["mm"] = 0,
        }, -- end of ["FAILURE_HYDRAULICS_2_EXTERNAL_LEAKAGE"]
        ["EMMC_FAILURE_DC_GENERATOR_SUBSYSTEM"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EMMC_FAILURE_DC_GENERATOR_SUBSYSTEM",
            ["mm"] = 0,
        }, -- end of ["EMMC_FAILURE_DC_GENERATOR_SUBSYSTEM"]
        ["GUN_LEFT_CENTER_AMMUN_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_CENTER_AMMUN_FAULT",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_CENTER_AMMUN_FAULT"]
        ["ppf_RightGearbox"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ppf_RightGearbox",
            ["mm"] = 0,
        }, -- end of ["ppf_RightGearbox"]
        ["fs_damage_FuelBoosterPump"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "fs_damage_FuelBoosterPump",
            ["mm"] = 0,
        }, -- end of ["fs_damage_FuelBoosterPump"]
        ["CADC_MANEUVER_FLAP_COMMAND"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_MANEUVER_FLAP_COMMAND",
            ["mm"] = 0,
        }, -- end of ["CADC_MANEUVER_FLAP_COMMAND"]
        ["RIGHT_GUNNER_KILLED_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RIGHT_GUNNER_KILLED_FAILURE",
            ["mm"] = 0,
        }, -- end of ["RIGHT_GUNNER_KILLED_FAILURE"]
        ["PNEM_BRAKE_RELAY_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_BRAKE_RELAY_FAILURE",
            ["mm"] = 0,
        }, -- end of ["PNEM_BRAKE_RELAY_FAILURE"]
        ["FUEL_TANK_04_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUEL_TANK_04_MINOR_LEAK",
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_04_MINOR_LEAK"]
        ["BOMBS_ARMING_BROKEN_WIRING"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_ARMING_BROKEN_WIRING",
            ["mm"] = 0,
        }, -- end of ["BOMBS_ARMING_BROKEN_WIRING"]
        ["GUN_RIGHT_CENTER_OPEN_CIRCUIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_RIGHT_CENTER_OPEN_CIRCUIT",
            ["mm"] = 0,
        }, -- end of ["GUN_RIGHT_CENTER_OPEN_CIRCUIT"]
        ["COOLANT_DEFECTIVE_IND"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COOLANT_DEFECTIVE_IND",
            ["mm"] = 0,
        }, -- end of ["COOLANT_DEFECTIVE_IND"]
        ["LEFT_GUNNER_KILLED_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "LEFT_GUNNER_KILLED_FAILURE",
            ["mm"] = 0,
        }, -- end of ["LEFT_GUNNER_KILLED_FAILURE"]
        ["VDI_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VDI_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["VDI_FAILURE_TOTAL"]
        ["DOPPLER_UNIT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "DOPPLER_UNIT",
            ["mm"] = 0,
        }, -- end of ["DOPPLER_UNIT"]
        ["FLEX_S_MAIN_LAMP_DEFECTIVE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FLEX_S_MAIN_LAMP_DEFECTIVE",
            ["mm"] = 0,
        }, -- end of ["FLEX_S_MAIN_LAMP_DEFECTIVE"]
        ["TILS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TILS",
            ["mm"] = 0,
        }, -- end of ["TILS"]
        ["ELEC_C5_LAMP_1_POOR_CONTACT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_C5_LAMP_1_POOR_CONTACT",
            ["mm"] = 0,
        }, -- end of ["ELEC_C5_LAMP_1_POOR_CONTACT"]
        ["RWR_FAILURE_BLANKER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_BLANKER",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_BLANKER"]
        ["FCS_FAILURE_R_ELEVATOR_HYD_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_R_ELEVATOR_HYD_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_R_ELEVATOR_HYD_1"]
        ["CADC_FAILURE_BARO_ALT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CADC_FAILURE_BARO_ALT",
            ["mm"] = 0,
        }, -- end of ["CADC_FAILURE_BARO_ALT"]
        ["PNEM_MAIN_HOSE_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_MAIN_HOSE_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["PNEM_MAIN_HOSE_PERFORATED"]
        ["BOMBS_ARMING_NO_VOLATAGE_BOTH"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_ARMING_NO_VOLATAGE_BOTH",
            ["mm"] = 0,
        }, -- end of ["BOMBS_ARMING_NO_VOLATAGE_BOTH"]
        ["TURNIND_POINTER_FAILS_DEFECTIVE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "TURNIND_POINTER_FAILS_DEFECTIVE",
            ["mm"] = 0,
        }, -- end of ["TURNIND_POINTER_FAILS_DEFECTIVE"]
        ["Failure_Hyd_HYD2B_Leak"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Hyd_HYD2B_Leak",
            ["mm"] = 0,
        }, -- end of ["Failure_Hyd_HYD2B_Leak"]
        ["RWR_FAILURE_ANTENNA_REAR_LEFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_ANTENNA_REAR_LEFT",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_ANTENNA_REAR_LEFT"]
        ["INS_FAILURE_GPS_RECEIVER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_FAILURE_GPS_RECEIVER",
            ["mm"] = 0,
        }, -- end of ["INS_FAILURE_GPS_RECEIVER"]
        ["RDR_FAILURE_PROCESSOR_OVERHEAT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RDR_FAILURE_PROCESSOR_OVERHEAT",
            ["mm"] = 0,
        }, -- end of ["RDR_FAILURE_PROCESSOR_OVERHEAT"]
        ["COOLANT_RADIATOR_MOTOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "COOLANT_RADIATOR_MOTOR",
            ["mm"] = 0,
        }, -- end of ["COOLANT_RADIATOR_MOTOR"]
        ["VHF_ARC_182_FAILURE_INTERNAL_MODULE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "VHF_ARC_182_FAILURE_INTERNAL_MODULE",
            ["mm"] = 0,
        }, -- end of ["VHF_ARC_182_FAILURE_INTERNAL_MODULE"]
        ["AAR_47_FAILURE_SENSOR_TAIL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "AAR_47_FAILURE_SENSOR_TAIL",
            ["mm"] = 0,
        }, -- end of ["AAR_47_FAILURE_SENSOR_TAIL"]
        ["CTRL_LANDING_FLAPS_LH_DRIVE_DAMAGED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_LANDING_FLAPS_LH_DRIVE_DAMAGED",
            ["mm"] = 0,
        }, -- end of ["CTRL_LANDING_FLAPS_LH_DRIVE_DAMAGED"]
        ["ELEC_UC_LAMP_CU_BULB_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_UC_LAMP_CU_BULB_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_UC_LAMP_CU_BULB_FAILURE"]
        ["engine_flameout_recoverable"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "engine_flameout_recoverable",
            ["mm"] = 0,
        }, -- end of ["engine_flameout_recoverable"]
        ["UHF_ARC_159_FAILURE_TOTAL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "UHF_ARC_159_FAILURE_TOTAL",
            ["mm"] = 0,
        }, -- end of ["UHF_ARC_159_FAILURE_TOTAL"]
        ["SAR_1_101"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SAR_1_101",
            ["mm"] = 0,
        }, -- end of ["SAR_1_101"]
        ["es_damage_Inverter115_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "es_damage_Inverter115_1",
            ["mm"] = 0,
        }, -- end of ["es_damage_Inverter115_1"]
        ["FCS_FAILURE_AOA_SENSOR_1"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_AOA_SENSOR_1",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_AOA_SENSOR_1"]
        ["RWR_FAILURE_QUAD135"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "RWR_FAILURE_QUAD135",
            ["mm"] = 0,
        }, -- end of ["RWR_FAILURE_QUAD135"]
        ["FCS_FAILURE_NY_SENSOR_2"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_NY_SENSOR_2",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_NY_SENSOR_2"]
        ["ROCKETS_INTERVALOMETER_SEQ"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ROCKETS_INTERVALOMETER_SEQ",
            ["mm"] = 0,
        }, -- end of ["ROCKETS_INTERVALOMETER_SEQ"]
        ["FUSELAGE_TANK_PUMP_FAULT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FUSELAGE_TANK_PUMP_FAULT",
            ["mm"] = 0,
        }, -- end of ["FUSELAGE_TANK_PUMP_FAULT"]
        ["GUN_LEFT_MG151_BARREL_WORN"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_MG151_BARREL_WORN",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_MG151_BARREL_WORN"]
        ["SAR_2_101"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SAR_2_101",
            ["mm"] = 0,
        }, -- end of ["SAR_2_101"]
        ["Failure_Ctrl_FCS_Ch3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Ctrl_FCS_Ch3",
            ["mm"] = 0,
        }, -- end of ["Failure_Ctrl_FCS_Ch3"]
        ["SHARS_FAILURE_SENSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SHARS_FAILURE_SENSOR",
            ["mm"] = 0,
        }, -- end of ["SHARS_FAILURE_SENSOR"]
        ["FAULTY_ROCKET_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAULTY_ROCKET_RIGHT",
            ["mm"] = 0,
        }, -- end of ["FAULTY_ROCKET_RIGHT"]
        ["ENG0_STARTER_MOTOR_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ENG0_STARTER_MOTOR_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ENG0_STARTER_MOTOR_FAILURE"]
        ["CTRL_AILERON_ROD_DESTROYED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CTRL_AILERON_ROD_DESTROYED",
            ["mm"] = 0,
        }, -- end of ["CTRL_AILERON_ROD_DESTROYED"]
        ["PNEM_BRAKE_RELAY_MALFUNCTION"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_BRAKE_RELAY_MALFUNCTION",
            ["mm"] = 0,
        }, -- end of ["PNEM_BRAKE_RELAY_MALFUNCTION"]
        ["KPP_1273_GYRO_TOTAL_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "KPP_1273_GYRO_TOTAL_FAILURE",
            ["mm"] = 0,
        }, -- end of ["KPP_1273_GYRO_TOTAL_FAILURE"]
        ["INST_TACH1_RESISTANCE_MISMATCH"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_TACH1_RESISTANCE_MISMATCH",
            ["mm"] = 0,
        }, -- end of ["INST_TACH1_RESISTANCE_MISMATCH"]
        ["BOMBS_RUST_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_RUST_RIGHT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_RUST_RIGHT"]
        ["CLOGGED_FUEL_STRAINER"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CLOGGED_FUEL_STRAINER",
            ["mm"] = 0,
        }, -- end of ["CLOGGED_FUEL_STRAINER"]
        ["INST_DI_EXCESSIVE_DRIFT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INST_DI_EXCESSIVE_DRIFT",
            ["mm"] = 0,
        }, -- end of ["INST_DI_EXCESSIVE_DRIFT"]
        ["GUN_LEFT_CENTER_MOUNT_LOOSE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "GUN_LEFT_CENTER_MOUNT_LOOSE",
            ["mm"] = 0,
        }, -- end of ["GUN_LEFT_CENTER_MOUNT_LOOSE"]
        ["FUEL_TANK_00_MINOR_LEAK"] = 
        {
            ["hh"] = 0,
            ["id"] = "FUEL_TANK_00_MINOR_LEAK",
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["hidden"] = true,
            ["mm"] = 0,
        }, -- end of ["FUEL_TANK_00_MINOR_LEAK"]
        ["HYD_PUMP_2_FAIL_100"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYD_PUMP_2_FAIL_100",
            ["mm"] = 0,
        }, -- end of ["HYD_PUMP_2_FAIL_100"]
        ["ELEC_OIL_GAUGE_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_OIL_GAUGE_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_OIL_GAUGE_FAILURE"]
        ["SWMMC_FAILURE_CTVS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "SWMMC_FAILURE_CTVS",
            ["mm"] = 0,
        }, -- end of ["SWMMC_FAILURE_CTVS"]
        ["FAILURE_EXT_LIGHT_ANTICOL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_EXT_LIGHT_ANTICOL",
            ["mm"] = 0,
        }, -- end of ["FAILURE_EXT_LIGHT_ANTICOL"]
        ["ELEC_MSB_CB_BUSTED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_MSB_CB_BUSTED",
            ["mm"] = 0,
        }, -- end of ["ELEC_MSB_CB_BUSTED"]
        ["ELEC_MSB_CONTROLS_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELEC_MSB_CONTROLS_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELEC_MSB_CONTROLS_FAILURE"]
        ["CARBAIR_BREAK_LEADS"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "CARBAIR_BREAK_LEADS",
            ["mm"] = 0,
        }, -- end of ["CARBAIR_BREAK_LEADS"]
        ["PNEM_CANNONS_HOSE_PERFORATED"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "PNEM_CANNONS_HOSE_PERFORATED",
            ["mm"] = 0,
        }, -- end of ["PNEM_CANNONS_HOSE_PERFORATED"]
        ["FAILURE_SNS_CABLE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_SNS_CABLE",
            ["mm"] = 0,
        }, -- end of ["FAILURE_SNS_CABLE"]
        ["HYDR1ACC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "HYDR1ACC",
            ["mm"] = 0,
        }, -- end of ["HYDR1ACC"]
        ["EGTSENSOR"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "EGTSENSOR",
            ["mm"] = 0,
        }, -- end of ["EGTSENSOR"]
        ["ELECTRIC_FAILURE"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "ELECTRIC_FAILURE",
            ["mm"] = 0,
        }, -- end of ["ELECTRIC_FAILURE"]
        ["FAILURE_SMS_PYLON_3"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FAILURE_SMS_PYLON_3",
            ["mm"] = 0,
        }, -- end of ["FAILURE_SMS_PYLON_3"]
        ["INS_TOTAL_FAIL"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "INS_TOTAL_FAIL",
            ["mm"] = 0,
        }, -- end of ["INS_TOTAL_FAIL"]
        ["BOMBS_ARMING_NO_VOLATAGE_RIGHT"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "BOMBS_ARMING_NO_VOLATAGE_RIGHT",
            ["mm"] = 0,
        }, -- end of ["BOMBS_ARMING_NO_VOLATAGE_RIGHT"]
        ["csf_YawDamper"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "csf_YawDamper",
            ["mm"] = 0,
        }, -- end of ["csf_YawDamper"]
        ["Failure_Fuel_ExtTankTransferC"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "Failure_Fuel_ExtTankTransferC",
            ["mm"] = 0,
        }, -- end of ["Failure_Fuel_ExtTankTransferC"]
        ["FCS_FAILURE_R_ELEVATOR_ELEC_C"] = 
        {
            ["hh"] = 0,
            ["prob"] = 100,
            ["enable"] = false,
            ["mmint"] = 1,
            ["id"] = "FCS_FAILURE_R_ELEVATOR_ELEC_C",
            ["mm"] = 0,
        }, -- end of ["FCS_FAILURE_R_ELEVATOR_ELEC_C"]
    }, -- end of ["failures"]
    ["forcedOptions"] = 
    {
    }, -- end of ["forcedOptions"]
    ["start_time"] = 28800,
} -- end of mission
