taxiPolice = {} taxiPolice.version = "0.0.0" taxiPolice.verbose = true taxiPolice.ups = 1 -- checks per second taxiPolice.requiredLibs = { "dcsCommon", -- always "cfxZones", -- Zones, of course } --[[-- -- ensure that a player doesn't overspeed on taxiways. uses speedLimit and violateDuration to determine if to fine -- create runway polys here: https://wiki.hoggitworld.com/view/DCS_func_getRunways -- works as follows: -- when a player's plane is not inAir, they are monitored. -- when on a runway or too far from airfield (only airfields are monitored) monitoring ends -- when monitored and overspeeding, they first receive a warning, and after n warnings they receive retribution --]]-- taxiPolice.speedLimit = 14 -- m/s . 14 m/s = 50 km/h, 10 m/s = 36 kmh taxiPolice.triggerTime = 3 -- seconds until we register a speeding violation taxiPolice.rwyLeeway = 5 -- meters on each side taxiPolice.rwyExtend = 500 -- meters in front and at end taxiPolice.airfieldMaxDist = 3000 -- radius around airfield in which we operate taxiPolice.runways = {} -- indexed by airbase name, then by rwName taxiPolice.suspects = {} -- units that are currently behaving naughty taxiPolice.tickets = {} -- number of warnings per player taxiPolice.maxTickets = 3 -- number of tickes without retribution function taxiPolice.buildRunways() local bases = world.getAirbases() local mId = 0 for idb, aBase in pairs (bases) do -- i = 1, #base do local name = aBase:getName() local rny = aBase:getRunways() if rny then local runways = {} for idx, rwy in pairs(rny) do -- j = 1, #rny do -- calcualte quad that encloses taxiway local points = {} -- quad local init = rwy.position local bearing = rwy.course * -1 -- "*-1 to make meaningful" local rwName = bearing * 57.2958 -- rads to degree if rwName < 0 then rwName = rwName + 360 end rwName = math.floor(rwName / 10) rwName = tostring(rwName) -- calculate start and end point of RWY, "heading 0" local radius = rwy.length/2 + taxiPolice.rwyExtend local pStart = {y=0, x = init.x + radius, z = init.z } local pEnd = {y=0, x = init.x - radius, z = init.z} -- Build runway with width; at 0 heading (trivial case) local width = rwy.width/2 + taxiPolice.rwyLeeway local dz1 = width local dz2 = - width points[1] = {y = 0, x = pStart.x, z = pStart.z + dz1} points[2] = {y = 0, x = pStart.x, z = pStart.z + dz2} points[3] = {y = 0, x = pEnd.x, z = pEnd.z + dz2} points[4] = {y = 0, x = pEnd.x, z = pEnd.z + dz1} -- rotate RWY "0" to RW "bearing" local poly = dcsCommon.rotatePoly3AroundVec3Rad(points, init, bearing) mId = mId + 1 -- draw on map if taxiPolice.verbose then trigger.action.quadToAll(-1, mId, poly[1], poly[2], poly[3], poly[4], {0, 0, 0, 1}, {0, 0, 0, .5}, 3) end -- save runway under name runways[rwName] = poly -- build a 100x100 quad to show base's center end taxiPolice.runways[name] = runways if taxiPolice.verbose then local points = {} local pStart = aBase:getPoint() local pEnd = aBase:getPoint() local dx1 = 100 local dz1 = 100 local dx2 = -100 local dz2 = -100 points[1] = {y = 0, x = pStart.x + dx1, z = pStart.z + dz1} points[2] = {y = 0, x = pStart.x + dx2, z = pStart.z + dz1} points[3] = {y = 0, x = pEnd.x + dx2, z = pEnd.z + dz2} points[4] = {y = 0, x = pEnd.x + dx1, z = pEnd.z + dz2} mId = mId + 1 trigger.action.quadToAll(-1, mId, points[1], points[2], points[3], points[4], {1, 0, 0, 1}, {1, 0, 0, .5}, 3) end end end end -- -- Checking and Policing -- function taxiPolice.retributeAgainst(theUnit) -- player did not learn. local player = theUnit:getPlayerName() trigger.action.outText("Player <" .. player .. "> behaves reckless and is being reprimanded", 30) -- do some harsh stuff local pGrp = theUnit:getGroup() local gID = pGrp:getID() trigger.action.outTextForGroup(gID, "We don't appreciate your behavior. Stop it NOW. Here's something to think about...", 30) trigger.action.setUnitInternalCargo(theUnit:getName() , 1000000 ) -- add 1000t end function taxiPolice.checkUnit(theUnit, allAirfields) if not theUnit.getPlayerName then return end local player = theUnit:getPlayerName() if not player then return end local p = theUnit:getPoint() p.y = 0 local base, dist = dcsCommon.getClosestAirbaseTo(p, nil, nil, allAirfields) if dist > taxiPolice.airfieldMaxDist then taxiPolice.suspects[player] = nil -- remove watched status return end -- not interesting local vel = dcsCommon.getUnitSpeed(theUnit) -- if we get here, player is on the ground, in proximity to airfield if vel < taxiPolice.speedLimit then taxiPolice.suspects[player] = nil -- remove watched status return end -- not speeding -- if we get here, we also exceed the speed limit -- check if we are on a runway local myRunways = taxiPolice.runways[base:getName()] if not myRunways then -- this base is turned off --trigger.action.outText("unable to find raunways for <" .. base:getName() .. ">", 30) return end for rwName, aRunway in pairs(myRunways) do if cfxZones.isPointInsidePoly(p, aRunway) then --trigger.action.outText("<" .. theUnit:getName() .. "> is on RWY <" .. rwName .. ">", 30) taxiPolice.suspects[player] = nil -- remove watched status return end end -- if we get here, player is speeding on airfield local speedingSince = taxiPolice.suspects[player] -- time since speeding started if not speedingSince then -- we start watching now. At least one second will be grace period taxiPolice.suspects[player] = timer.getTime() return end if timer.getTime() - speedingSince < taxiPolice.triggerTime then -- we are watching, but not acting --trigger.action.outText(player .. ", you are being watched: <" .. timer.getTime() - speedingSince .. ">", 30) return end -- when we get here, player is in violation. -- make sure we will not trigger again by setting future speedingsince to negative taxiPolice.suspects[player] = timer.getTime() + 10000 -- 10000 seconds in the future local vioNum = taxiPolice.tickets[player] if not vioNum then vioNum = 0 end vioNum = vioNum + 1 taxiPolice.tickets[player] = vioNum local pGrp = theUnit:getGroup() local gID = pGrp:getID() if vioNum <= taxiPolice.maxTickets then -- just post a warning trigger.action.outTextForGroup(gID, player .. ", your taxi speed is reckless. Stop it. Violations registered against you: " .. vioNum, 30) return end -- we have reached retribution stage taxiPolice.retributeAgainst(theUnit) end --- --- UPDATE --- function taxiPolice.update() -- every second -- schedule next invocation timer.scheduleFunction(taxiPolice.update, {}, timer.getTime() + 1/taxiPolice.ups) local allAirfields = dcsCommon.getAirbasesWhoseNameContains("*", 0) -- all fixed bases, no FARP nor ships. Pre-collect -- check all player units local playerFactions = {1, 2} for idx, aFaction in pairs(playerFactions) do local allPlayers = coalition.getPlayers(aFaction) for idy, aPlayer in pairs(allPlayers) do -- returns UNITS! if Unit.isActive(aPlayer) and not aPlayer:inAir() then taxiPolice.checkUnit(aPlayer, allAirfields) end end end end -- -- START -- function taxiPolice.processTaxiZones() local taxiZones = cfxZones.zonesWithProperty("taxiPolice") local allAirfields = dcsCommon.getAirbasesWhoseNameContains("*", 0) for idx, theZone in pairs(taxiZones) do local isPoliced = cfxZones.getBoolFromZoneProperty(theZone, "taxiPolice", "true") if not isPoliced then local p = cfxZones.getPoint(theZone) local base, dist = dcsCommon.getClosestAirbaseTo(p, nil, nil, allAirfields) local name = base:getName() taxiPolice.runways[name] = nil if taxiPolice.verbose then trigger.action.outText("txPol: base <" .. name .. "> taxiways not policed.", 30) end end end end function taxiPolice.readConfigZone() local theZone = cfxZones.getZoneByName("taxiPoliceConfig") if not theZone then theZone = cfxZones.createSimpleZone("taxiPoliceConfig") if taxiPolice.verbose then trigger.action.outText("+++txPol: no config zone!", 30) end end taxiPolice.verbose = theZone.verbose taxiPolice.speedLimit = cfxZones.getNumberFromZoneProperty(theZone, "speedLimit", 14) -- 14 -- m/s. 14 m/s = 50 km/h, 10 m/s = 36 kmh taxiPolice.triggerTime = cfxZones.getNumberFromZoneProperty(theZone, "triggerTime", 3) --3 -- seconds until we register a speeding violation taxiPolice.rwyLeeway = cfxZones.getNumberFromZoneProperty(theZone, "leeway", 5) -- 5 -- meters on each side taxiPolice.rwyExtend = cfxZones.getNumberFromZoneProperty(theZone, "extend", 500) --500 -- meters in front and at end taxiPolice.airfieldMaxDist = cfxZones.getNumberFromZoneProperty(theZone, "radius", 3000) -- 3000 -- radius around airfield in which we operate taxiPolice.maxTickets = cfxZones.getNumberFromZoneProperty(theZone, "maxTickets", 3) -- 3 end function taxiPolice.start() -- lib check if not dcsCommon.libCheck then trigger.action.outText("cfx taxiPolice requires dcsCommon", 30) return false end if not dcsCommon.libCheck("cfx taxiPolice", taxiPolice.requiredLibs) then return false end -- read config taxiPolice.readConfigZone() -- build taxiway db taxiPolice.buildRunways() -- read taxiPolice attributes taxiPolice.processTaxiZones() -- start update taxiPolice.update() -- say hi! trigger.action.outText("cfx taxiPolice v" .. taxiPolice.version .. " started.", 30) return true end -- let's go! if not taxiPolice.start() then trigger.action.outText("cfx taxiPolice aborted: missing libraries", 30) taxiPolice = nil end