autoCSAR = {} autoCSAR.version = "2.0.0" autoCSAR.requiredLibs = { "dcsCommon", -- always "cfxZones", -- Zones, of course } autoCSAR.killDelay = 2 * 60 autoCSAR.counter = 31 -- any number is good, to kick-off counting autoCSAR.trackedEjects = {} -- we start tracking on eject --[[-- VERSION HISTORY 1.0.0 - Initial Version 1.1.0 - allow open water CSAR, fake pilot with GRG Soldier - can be disabled by seaCSAR = false 2.0.0 - OOP, code clean-up --]]-- function autoCSAR.removeGuy(args) local theGuy = args.theGuy if theGuy and theGuy:isExist() then Unit.destroy(theGuy) end end function autoCSAR.isOverWater(theUnit) local pPoint = theUnit:getPoint() pPoint.y = pPoint.z -- make it getSurfaceType compatible local surf = land.getSurfaceType(pPoint) return surf == 2 or surf == 3 end function autoCSAR.createNewCSAR(theUnit) if not csarManager then trigger.action.outText("+++aCSAR: CSAR Manager not loaded, aborting", 30) end -- enter with unit from landing_after_eject event -- unit has no group local coa = theUnit:getCoalition() if coa == 0 then -- neutral trigger.action.outText("Neutral Pilot made it safely to ground.", 30) return end if coa == 1 and not autoCSAR.redCSAR then return -- we don't do red end if coa == 2 and not autoCSAR.blueCSAR then return -- no blue rescue end -- for later expansion local theGroup = theUnit:getGroup() -- if theUnit is over open water, it is killed instantly by DCS -- and must therefore be replaced with a stand-in local pPoint = theUnit:getPoint() pPoint.y = pPoint.z -- make it getSurfaceType compatible local surf = land.getSurfaceType(pPoint) local splashdown = false if surf == 2 or surf == 3 then trigger.action.outTextForCoalition(coa, "Parachute splashdown over open water reported!", 30) splashdown = true -- create a replacement unit since pilot will be killed local theBoyGroup = dcsCommon.createSingleUnitGroup( "Xray-" .. autoCSAR.counter, "Soldier M4 GRG", -- "Soldier M4 GRG", pPoint.x, pPoint.z, 0) local theSideCJTF = dcsCommon.coalition2county(coa) -- get the correct county CJTF local theGroup = coalition.addGroup(theSideCJTF, Group.Category.GROUND, theBoyGroup) -- now access replacement unit local allUnits = theGroup:getUnits() theUnit = allUnits[1] -- get first (and only) unit end -- create a CSAR mission now csarManager.createCSARForParachutist(theUnit, "Xray-" .. autoCSAR.counter) autoCSAR.counter = autoCSAR.counter + 1 -- schedule removal of pilot local args = {} args.theGuy = theUnit if splashdown then timer.scheduleFunction(autoCSAR.removeGuy, args, timer.getTime() + 1) -- in one second else timer.scheduleFunction(autoCSAR.removeGuy, args, timer.getTime() + autoCSAR.killDelay) end end function autoCSAR:onEvent(event) if event.id == 31 then -- landing_after_eject, does not happen at sea -- to prevent double invocations for same process -- check that we are still tracking this ejection if event.initiator then local uid = tonumber(event.initiator:getID()) if autoCSAR.trackedEjects[uid] then trigger.action.outText("aCSAR: filtered double sea csar (player) event for uid = <" .. uid .. ">", 30) autoCSAR.trackedEjects[uid] = nil -- reset return end autoCSAR.createNewCSAR(event.initiator) end end if event.id == 6 and autoCSAR.seaCSAR then -- eject, start tracking if event.initiator then -- see if this happened over open water and immediately -- create a seaCSAR if autoCSAR.isOverWater(event.initiator) then autoCSAR.createNewCSAR(event.initiator) end -- also mark this one as completed local uid = tonumber(event.initiator:getID()) autoCSAR.trackedEjects[uid] = "processed" end end end function autoCSAR.readConfigZone() local theZone = cfxZones.getZoneByName("autoCSARConfig") if not theZone then theZone = cfxZones.createSimpleZone("autoCSARConfig") if autoCSAR.verbose then trigger.action.outText("+++aCSAR: NO config zone!", 30) end end autoCSAR.verbose = theZone.verbose autoCSAR.redCSAR = theZone:getBoolFromZoneProperty("red", true) if theZone:hasProperty("redCSAR") then autoCSAR.redCSAR = theZone:getBoolFromZoneProperty("redCSAR", true) end autoCSAR.blueCSAR = theZone:getBoolFromZoneProperty("blue", true) if theZone:hasProperty("blueCSAR") then autoCSAR.blueCSAR = theZone:getBoolFromZoneProperty("blueCSAR", true) end autoCSAR.seaCSAR = theZone:getBoolFromZoneProperty("seaCSAR", true) if autoCSAR.verbose then trigger.action.outText("+++aCSAR: read config", 30) end end function autoCSAR.start() -- lib check if not dcsCommon.libCheck then trigger.action.outText("cfx autoCSAR requires dcsCommon", 30) return false end if not dcsCommon.libCheck("cfx autoCSAR", autoCSAR.requiredLibs) then return false end -- read config autoCSAR.readConfigZone() -- connect event handler world.addEventHandler(autoCSAR) trigger.action.outText("cfx autoCSAR v" .. autoCSAR.version .. " started.", 30) return true end -- let's go! if not autoCSAR.start() then trigger.action.outText("cfx autoCSAR aborted: missing libraries", 30) autoCSAR = nil end