countDown = {} countDown.version = "1.3.0" countDown.verbose = false countDown.ups = 1 countDown.requiredLibs = { "dcsCommon", -- always "cfxZones", -- Zones, of course } --[[-- count down on flags to generate new signal on out Copyright (c) 2022 by Christian Franz and cf/x AG Version History 1.0.0 - initial version 1.1.0 - Lua interface: callbacks - corrected verbose (erroneously always suppressed) - triggerFlag --> triggerCountFlag 1.1.1 - corrected bug in invokeCallback 1.2.0 - DML Flags - counterOut! - ups config 1.2.1 - disableCounter? 1.3.0 - DML & Watchflags upgrade - method --> ctdwnMethod --]]-- countDown.counters = {} countDown.callbacks = {} -- -- add/remove zones -- function countDown.addCountDown(theZone) table.insert(countDown.counters, theZone) end function countDown.getCountDownZoneByName(aName) for idx, aZone in pairs(countDown.counters) do if aName == aZone.name then return aZone end end if countDown.verbose then trigger.action.outText("+++cntD: no count down with name <" .. aName ..">", 30) end return nil end -- -- callbacks -- function countDown.addCallback(theCallback) if not theCallback then return end table.insert(countDown.callbacks, theCallback) end function countDown.invokeCallbacks(theZone, val, tminus, zero, belowZero, looping) if not val then val = 1 end if not tminus then tminus = false end if not zero then zero = false end if not belowZero then belowZero = false end -- invoke anyone who wants to know that a group -- of people was rescued. for idx, cb in pairs(countDown.callbacks) do cb(theZone, val, tminus, zero, belowZero, looping) end end -- -- read attributes -- function countDown.createCountDownWithZone(theZone) -- start val - a range theZone.startMinVal, theZone.startMaxVal = cfxZones.getPositiveRangeFromZoneProperty(theZone, "countDown", 1) -- we know this exists theZone.currVal = dcsCommon.randomBetween(theZone.startMinVal, theZone.startMaxVal) if countDown.verbose then trigger.action.outText("+++cntD: initing count down <" .. theZone.name .. "> with " .. theZone.currVal, 30) end -- loop theZone.loop = cfxZones.getBoolFromZoneProperty(theZone, "loop", false) -- extend after zero theZone.belowZero = cfxZones.getBoolFromZoneProperty(theZone, "belowZero", false) -- out method theZone.ctdwnMethod = cfxZones.getStringFromZoneProperty(theZone, "method", "flip") if cfxZones.hasProperty(theZone, "ctdwnMethod") then theZone.ctdwnMethod = cfxZones.getStringFromZoneProperty(theZone, "ctdwnMethod", "flip") end -- triggerMethod theZone.ctdwnTriggerMethod = cfxZones.getStringFromZoneProperty(theZone, "triggerMethod", "change") if cfxZones.hasProperty(theZone, "ctdwnTriggerMethod") then theZone.ctdwnTriggerMethod = cfxZones.getStringFromZoneProperty(theZone, "ctdwnTriggerMethod", "change") end -- trigger flag "count" / "start?" if cfxZones.hasProperty(theZone, "count?") then theZone.triggerCountFlag = cfxZones.getStringFromZoneProperty(theZone, "count?", "") end -- can also use in? for counting. we always use triggerCountFlag if cfxZones.hasProperty(theZone, "in?") then theZone.triggerCountFlag = cfxZones.getStringFromZoneProperty(theZone, "in?", "") end if theZone.triggerCountFlag then theZone.lastCountTriggerValue = cfxZones.getFlagValue(theZone.triggerCountFlag, theZone) -- trigger.misc.getUserFlag(theZone.triggerCountFlag) -- save last value end -- zero! bang if cfxZones.hasProperty(theZone, "zero!") then theZone.zeroFlag = cfxZones.getStringFromZoneProperty(theZone, "zero!", "") end if cfxZones.hasProperty(theZone, "out!") then theZone.zeroFlag = cfxZones.getStringFromZoneProperty(theZone, "out!", "") end -- TMinus! bang if cfxZones.hasProperty(theZone, "tMinus!") then theZone.tMinusFlag = cfxZones.getStringFromZoneProperty(theZone, "tMinus!", "") end -- counterOut val if cfxZones.hasProperty(theZone, "counterOut!") then theZone.counterOut = cfxZones.getStringFromZoneProperty(theZone, "counterOut!", "") end -- disableFlag theZone.counterDisabled = false if cfxZones.hasProperty(theZone, "disableCounter?") then theZone.disableCounterFlag = cfxZones.getStringFromZoneProperty(theZone, "disableCounter?", "") theZone.disableCounterFlagVal = cfxZones.getFlagValue(theZone.disableCounterFlag, theZone) end end -- -- Update -- function countDown.isTriggered(theZone) -- this module has triggered local val = theZone.currVal - 1 -- decrease counter if countDown.verbose then trigger.action.outText("+++cntD: enter triggered: val now: " .. val, 30) end local tMinus = false local zero = false local belowZero = false local looping = false if theZone.counterOut then cfxZones.setFlagValue(theZone.counterOut, val, theZone) end if val > 0 then tMinus = true -- see if we need to bang Tminus if theZone.tMinusFlag then if countDown.verbose then trigger.action.outText("+++cntD: TMINUTS", 30) end cfxZones.pollFlag(theZone.tMinusFlag, theZone.ctdwnMethod, theZone) end elseif val == 0 then -- reached zero zero = true if theZone.zeroFlag then if countDown.verbose then trigger.action.outText("+++cntD: ZERO", 30) end cfxZones.pollFlag(theZone.zeroFlag, theZone.ctdwnMethod, theZone) end if theZone.loop then -- restart time looping = true if countDown.verbose then trigger.action.outText("+++cntD: Looping", 30) end val = dcsCommon.randomBetween(theZone.startMinVal, theZone.startMaxVal) end else -- below zero belowZero = true if theZone.belowZero and theZone.zeroFlag then if countDown.verbose then trigger.action.outText("+++cntD: Below Zero", 30) end cfxZones.pollFlag(theZone.zeroFlag, theZone.ctdwnMethod, theZone) end end -- callbacks countDown.invokeCallbacks(theZone, val, tMinus, zero, belowZero, looping) -- update & return theZone.currVal = val end function countDown.update() -- call me in a second/ups to poll triggers timer.scheduleFunction(countDown.update, {}, timer.getTime() + 1/countDown.ups) for idx, aZone in pairs(countDown.counters) do -- make sure to re-start before reading time limit if (not aZone.counterDisabled) and cfxZones.testZoneFlag(aZone, aZone.triggerCountFlag, aZone.ctdwnTriggerMethod, "lastCountTriggerValue") then if countDown.verbose then trigger.action.outText("+++cntD: triggered on in?", 30) end countDown.isTriggered(aZone) end -- old colde --[[-- if aZone.triggerCountFlag and not aZone.counterDisabled then local currTriggerVal = cfxZones.getFlagValue(aZone.triggerCountFlag, aZone) -- trigger.misc.getUserFlag(aZone.triggerCountFlag) if currTriggerVal ~= aZone.lastCountTriggerValue then if countDown.verbose then trigger.action.outText("+++cntD: triggered on in?", 30) end countDown.isTriggered(aZone) aZone.lastCountTriggerValue = cfxZones.getFlagValue(aZone.triggerCountFlag, aZone) -- trigger.misc.getUserFlag(aZone.triggerCountFlag) -- save last value end end --]]-- if cfxZones.testZoneFlag(aZone, aZone.disableCounterFlag, aZone.ctdwnTriggerMethod, "disableCounterFlagVal") then if countDown.verbose then trigger.action.outText("+++cntD: disabling counter " .. aZone.name, 30) end aZone.counterDisabled = true end -- old code --[[-- if aZone.disableCounterFlag then local currVal = cfxZones.getFlagValue(aZone.disableCounterFlag, aZone) if currVal ~= aZone.disableCounterFlagVal then if countDown.verbose then trigger.action.outText("+++cntD: disabling counter " .. aZone.name, 30) end aZone.counterDisabled = true end end --]]-- end end -- -- Config & Start -- function countDown.readConfigZone() local theZone = cfxZones.getZoneByName("countDownConfig") if not theZone then if countDown.verbose then trigger.action.outText("+++cntD: NO config zone!", 30) end return end countDown.ups = cfxZones.getNumberFromZoneProperty(theZone, "ups", 1) -- slowest is once avery 1000 seconds = 17 minutes, doesn't make much sense slower than 1/second anyway if countDown.ups < 0.001 then countDown.ups = 0.001 end countDown.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false) if countDown.verbose then trigger.action.outText("+++cntD: read config", 30) end end function countDown.start() -- lib check if not dcsCommon.libCheck then trigger.action.outText("cfx Count Down requires dcsCommon", 30) return false end if not dcsCommon.libCheck("cfx Count Down", countDown.requiredLibs) then return false end -- read config countDown.readConfigZone() -- process cloner Zones local attrZones = cfxZones.getZonesWithAttributeNamed("countDown") for k, aZone in pairs(attrZones) do countDown.createCountDownWithZone(aZone) -- process attributes countDown.addCountDown(aZone) -- add to list end -- start update countDown.update() trigger.action.outText("cfx Count Down v" .. countDown.version .. " started.", 30) return true end -- let's go! if not countDown.start() then trigger.action.outText("cfx Count Down aborted: missing libraries", 30) countDown = nil end -- additions: range for start value to randomize