cfxPlayerScoreUI = {} cfxPlayerScoreUI.version = "3.0.1" cfxPlayerScoreUI.verbose = false --[[-- VERSION HISTORY - 1.0.2 - initial version - 1.0.3 - module check - 2.0.0 - removed cfxPlayer dependency, handles own commands - 2.0.1 - late start capability - 2.1.0 - soundfile cleanup - score summary for side - allowAll - 2.1.1 - minor cleanup - 3.0.0 - compatible with dynamic groups/units in DCS 2.9.6 - 3.0.1 - more hardening --]]-- cfxPlayerScoreUI.requiredLibs = { "dcsCommon", -- this is doing score keeping "cfxZones", -- zones for config "cfxPlayerScore", } cfxPlayerScoreUI.soundFile = "Quest Snare 3.wav" cfxPlayerScoreUI.rootCommands = {} -- by unit's GROUP name, for player aircraft. stores command roots cfxPlayerScoreUI.allowAll = true cfxPlayerScoreUI.ranked = true -- redirect: avoid the debug environ of missionCommands function cfxPlayerScoreUI.redirectCommandX(args) timer.scheduleFunction(cfxPlayerScoreUI.doCommandX, args, timer.getTime() + 0.1) end function cfxPlayerScoreUI.doCommandX(args) local groupName = args[1] local playerName = args[2] local what = args[3] -- "score" or other commands local theGroup = Group.getByName(groupName) if not theGroup then return end -- should not happen local gid = theGroup:getID() local coa = theGroup:getCoalition() if not cfxPlayerScore.scoreTextForPlayerNamed then trigger.action.outText("***pSGUI: CANNOT FIND PlayerScore MODULE", 30) return end local desc = "" if what == "score" then desc = cfxPlayerScore.scoreTextForPlayerNamed(playerName) elseif what == "allMySide" then desc = cfxPlayerScore.scoreSummaryForPlayersOfCoalition(coa) elseif what == "all" then desc = "Score Table For All Players:\n" .. cfxPlayerScore.scoreTextForAllPlayers(cfxPlayerScoreUI.ranked) else desc = "PlayerScore UI: unknown command <" .. what .. ">" end trigger.action.outTextForGroup(gid, desc, 30) trigger.action.outSoundForGroup(gid, cfxPlayerScoreUI.soundFile) end -- -- event handling: we are only interested in birth events -- for player aircraft -- function cfxPlayerScore.processPlayerUnit(theUnit) if not theUnit.getPlayerName then return end -- no player name, bye! local playerName = theUnit:getPlayerName() if not playerName then return end -- so now we know it's a player plane. get group name local theGroup = theUnit:getGroup() local groupName = theGroup:getName() local gid = theGroup:getID() -- see if this group already has a score command if cfxPlayerScoreUI.rootCommands[groupName] then -- need re-init to store new pilot name if cfxPlayerScoreUI.verbose then trigger.action.outText("++pSGui: group <" .. groupName .. "> already has score menu, removing.", 30) end missionCommands.removeItemForGroup(gid, cfxPlayerScoreUI.rootCommands[groupName]) cfxPlayerScoreUI.rootCommands[groupName] = nil end -- we need to install a group menu item for scores. -- will persist through death local commandTxt = "Show Score / Kills" local theMenu = missionCommands.addSubMenuForGroup(gid, "Show Score", nil) local theCommand = missionCommands.addCommandForGroup(gid, commandTxt, theMenu, cfxPlayerScoreUI.redirectCommandX, {groupName, playerName, "score"}) commandTxt = "Show my Side Score / Kills" theCommand = missionCommands.addCommandForGroup(gid, commandTxt, theMenu, cfxPlayerScoreUI.redirectCommandX, {groupName, playerName, "allMySide"}) if cfxPlayerScoreUI.allowAll then commandTxt = "Show All Player Scores" theCommand = missionCommands.addCommandForGroup(gid, commandTxt, theMenu, cfxPlayerScoreUI.redirectCommandX, {groupName, playerName, "all"}) end cfxPlayerScoreUI.rootCommands[groupName] = theMenu if cfxPlayerScoreUI.verbose then trigger.action.outText("++pSGui: installed player score menu for group <" .. groupName .. ">", 30) end end function cfxPlayerScoreUI:onEvent(event) if event.id ~= 15 then return end -- only birth if not event.initiator then return end -- no initiator, no joy local theUnit = event.initiator cfxPlayerScore.processPlayerUnit(theUnit) end -- -- Start -- function cfxPlayerScoreUI.start() if not dcsCommon.libCheck("cfx Player Score UI", cfxPlayerScoreUI.requiredLibs) then return false end -- install the event handler for new player planes world.addEventHandler(cfxPlayerScoreUI) -- process all existing players (late start) dcsCommon.iteratePlayers(cfxPlayerScore.processPlayerUnit) trigger.action.outText("cf/x PlayerScoreUI v" .. cfxPlayerScoreUI.version .. " started", 30) return true end -- -- GO GO GO -- if not cfxPlayerScoreUI.start() then cfxPlayerScoreUI = nil trigger.action.outText("cf/x PlayerScore UI aborted: missing libraries", 30) end