DML/server modules/tcliGUI.lua
Christian Franz a70fadc550 Version 2.3.4
Tickle, json persistence bug for cyclic structures
2024-10-10 08:30:18 +02:00

356 lines
12 KiB
Lua

tcli = {}
tcli.version = "1.1.0"
--[[--
Tickle - a tiny DCS admin CLI (c) 2024 by Christian "CFrag" Franz
Version History
1.1.0 - endTime init to very, very late
- more mission begin load logging
- stronger guards for onXXX
- "-shuffle" and "-sequence" commands
- better -? response
- drove sample time up to 50 seconds between scans
- "-cycle" command
--]]--
tcli.myConfig = lfs.writedir() .. "Missions\\" .. "tcli.config"
tcli.serverCfgPath = lfs.writedir() .. "Config\\" .. "serverSettings.lua"
tcli.lastTime = -1
local config = {}
config.mark = "-"
config.admins = {} -- who is allowed to command
config.cycleTime = -1 -- no cycles, auto miz change off
table.insert(config.admins, "xk76hkl@01") -- some silly user names.
table.insert(config.admins, "%tgJsgRG1<") -- change to your own in the config file that is created in Missions AFTER DCS starts up
tcli.config = config
-- utils
function tcli.hasFile(path) --check if file exists at path
local attr = lfs.attributes(path)
if attr then return true, attr.mode end
return false
end
function tcli.loadFile(path)
if not path then return nil end
local theFile = io.open(path, "r")
if not theFile then return nil end
local t = theFile:read("*a")
theFile:close()
return t
end
function tcli.loadData(path) -- load file as lua table, full path in fileName
local t = tcli.loadFile(path)
if not t then return nil end
local d = net.json2lua(t)
return d
end
function tcli.saveData(path, theData) -- save theData (table) as json text file
if not theData then return false end
local theString = net.lua2json(theData)
if not theString then theString = "" end
local theFile = nil
theFile = io.open(path, "w") -- overwrite
if not theFile then return false end
theFile:write(theString)
theFile:close()
return true
end
function tcli.nameInTable(name, T)
for idx, aName in pairs(T) do
if name == aName then return true end
end
return false
end
-- save a lua table to file
function tcli.saveLuaTable(path, theTable, theName)
local theFile = nil
theFile = io.open(path, "w") -- overwrite
tcli.writeTable(theFile, theName, theTable)
theFile:write("\n-- tickled by tcli")
theFile:close()
end
function tcli.writeTable(theFile, key, value, prefix, inrecursion)
local comma = ""
if inrecursion then
if tonumber(key) then key = '[' .. key .. ']' else key = '["' .. key .. '"]' end
comma = ","
end
if not value then value = false end -- not NIL!
if not prefix then prefix = "" else prefix = "\t" .. prefix end
if type(value) == "table" then -- recursively write a table
theFile:write(prefix .. key .. " = \n" .. prefix .. "{\n")
for k,v in pairs (value) do -- iterate all kvp
tcli.writeTable(theFile, k, v, prefix, true)
end
theFile:write(prefix .. "}" .. comma .. " -- end of " .. key .. "\n")
elseif type(value) == "boolean" then
local b = "false"
if value then b = "true" end
theFile:write(prefix .. key .. " = " .. b .. comma .. "\n")
elseif type(value) == "string" then -- quoted string, WITH proccing
value = string.gsub(value, "\\", "\\\\") -- escape "\" to "\\", others ignored, possibly conflict with \n
value = string.gsub(value, string.char(10), "\\" .. string.char(10)) -- 0A --> "\"0A
theFile:write(prefix .. key .. ' = "' .. value .. '"' .. comma .. "\n")
else -- simple var, show contents, ends recursion
theFile:write(prefix .. key .. " = " .. value .. comma .. "\n")
end
end
-- CLI for admins --
function tcli.adminCall(playerID, line) -- returns string
-- break line into space-delimited commands
local cmd = {}
local sep = " "
for str in string.gmatch(line, "([^"..sep.."]+)") do
table.insert(cmd, str)
end
if #cmd < 1 then return "adm: input error" end
local c = cmd[1]
if c then c = string.upper(c) end
if c == "?" then return tcli.help() end
if c == "NEXT" then return tcli.nextMission() end
if c == "PREV" or c == "PREVIOUS" then return tcli.previousMission() end
if c == "RANDOM" then return tcli.randomMission() end
if c == "RESTART" then return tcli.restartMission() end
if c == "PAUSE" then return tcli.pauseMission(true) end
if c == "PLAY" then return tcli.pauseMission(false) end
if c == "CYCLETIME" then return tcli.cycleTime(cmd[2]) end
if c == "SHUFFLE" then return tcli.shuffle() end
if c == "SEQ" or c == "SEQUENCE" then return tcli.unshuffle() end
if c == "CYCLE" then return tcli.cycleNow() end
return "cli: unknown command <" .. c .. ">"
end
function tcli.help()
local cycleStatus = "Disabled automatic mission change"
if not tcli.config.cycleTime then tcli.config.cycleTime = -1 end
if tcli.config.cycleTime >= 1 then
local now = DCS.getModelTime()
if not tcli.endTime then tcli.endTime = 99999999 end
local remains = tcli.endTime - now
cycleStatus = "AUTOMATIC MISSION CHANGE EVERY " .. tcli.config.cycleTime .. " MINUTES, " .. tcli.num2ms(remains) .. " MMM:SS remaining"
end
if tcli.cfg.listShuffle then cycleStatus = cycleStatus .. ", shuffle ON" else cycleStatus = cycleStatus .. ", NO shuffle" end
local s = "CLI v" .. tcli.version .. ": -? (help), -next, -previous, -restart, -random, -cycle, -pause, -play, -cycleTime, -shuffle, -sequence"
s = s .. " " .. cycleStatus
return s
end
function tcli.getMsnIndex()
local curr = DCS.getMissionFilename( ) -- gets full path
for x, msn in pairs(tcli.cfg.missionList) do
if msn == curr then return x end
end
return 1
end
function tcli.nextMission() -- automatically loops if on last
if #tcli.cfg.missionList < 2 then
return xli.restartMission()
end
local idx = tcli.getMsnIndex() + 1
if idx > #tcli.cfg.missionList then idx = 1 end
local new = tcli.cfg.missionList[idx]
tcli.cfg.listStartIndex = idx
tcli.cfg.lastSelectedMission = new
tcli.saveLuaTable(tcli.serverCfgPath, tcli.cfg, "cfg")
net.log("tcli: Starting next mission in sequence: <" .. new .. ">.")
net.load_mission(new)
return "Loading next mission (" .. new .. ")."
end
function tcli.previousMission() -- automatically loops if on first
if #tcli.cfg.missionList < 2 then
return xli.restartMission()
end
local idx = tcli.getMsnIndex() - 1
if idx < 1 then idx = #tcli.cfg.missionList end
local new = tcli.cfg.missionList[idx]
tcli.cfg.listStartIndex = idx
tcli.cfg.lastSelectedMission = new
tcli.saveLuaTable(tcli.serverCfgPath, tcli.cfg, "cfg")
net.log("tcli: Starting previous mission in sequence: <" .. new .. ">.")
net.load_mission(new)
return "Loading previous mission (" .. new .. ")."
end
function tcli.restartMission()
local curr = DCS.getMissionFilename()
net.load_mission(curr)
return "re-starting mission (" .. curr .. ")"
end
function tcli.randomMission()
if #tcli.cfg.missionList < 2 then return xli.restartMission() end
local curr = DCS.getMissionFilename() -- gets full path
local count = 0
local new
local pick
repeat
pick = math.random(1, #tcli.cfg.missionList)
new = tcli.cfg.missionList[pick]
count = count + 1
until (count > 20) or (new ~= curr)
if count > 20 then return "mission picker error" end
tcli.cfg.listStartIndex = pick
tcli.cfg.lastSelectedMission = new
tcli.saveLuaTable(tcli.serverCfgPath, tcli.cfg, "cfg")
net.log("tcli: Starting random mission: <" .. new .. ">.")
net.load_mission(new)
return "Starting random mission: " .. new
end
function tcli.pauseMission(doPause)
DCS.setPause(doPause)
if doPause then return "Pausing Mission" end
return "Mission continues"
end
function tcli.num2ms(num)
mins = math.floor(num / 60)
sec = math.floor(num%60)
return string.format("%03d", mins) .. ":" .. string.format("%02d", sec)
end
function tcli.cycleTime(param)
if not param then
if tcli.config.cycleTime and tcli.config.cycleTime >= 1 then
local now = DCS.getModelTime()
local remains = tcli.endTime - now
return "AUTOMATIC MISSION CHANGE AFTER " .. tcli.config.cycleTime .. " MINUTES -- now scheduled in " .. tcli.num2ms(remains) .. " MMM:SS"
end
return "DIASBLED automatic mission change"
end
local num = tonumber(param)
if not num then num = -1 end
tcli.config.cycleTime = num
tcli.saveData(tcli.myConfig, tcli.config)
if num >= 1 then tcli.endTime = tcli.config.cycleTime * 60
else tcli.endTime = 0 end
if num >= 1 then return "ENABLED automatic mission change after " .. tcli.config.cycleTime .. " minutes" end
return "Turned OFF automatic mission change"
end
function tcli.shuffle()
tcli.cfg.listShuffle = true
tcli.saveLuaTable(tcli.serverCfgPath, tcli.cfg, "cfg")
return "Mission order is now randomized (shuffled)"
end
function tcli.unshuffle()
tcli.cfg.listShuffle = false
tcli.saveLuaTable(tcli.serverCfgPath, tcli.cfg, "cfg")
return "Missions now play in sequence"
end
function tcli.cycleNow()
if tcli.cfg.listShuffle then -- randomized playlist
tcli.randomMission()
return "Immediately cyling to random mission."
end -- next, will loop
tcli.nextMission()
return "Immediately cycling to next mission."
end
--
-- CLI MAIN ENTRY, command in message
--
function tcli.onPlayerTrySendChat(playerID, message, all )
if not DCS.isServer() then return end
if not DCS.isMultiplayer() then return end
local name = net.get_player_info(playerID, 'name')
-- check to see if message starts with cli mark
local i, j = string.find(message, tcli.config.mark, 1, true)
if i == 1 then -- line starts with cli prompt
if tcli.nameInTable(name, tcli.config.admins) then
message = message:sub(1 + #tcli.config.mark)
local msg = tcli.adminCall(playerID, message)
net.send_chat_to(msg, playerID) -- player only
return "" -- while line output
end
end
end
function tcli.getServerConfig()
-- load/update server config into cfg
local s = tcli.loadFile(tcli.serverCfgPath)
net.log("tcli: loaded server config file: " .. s)
cfg = nil -- nil before loadString
f = loadstring(s)
f() -- define conf so we have access to serverconfig
if cfg then tcli.cfg = cfg end
end
function tcli.onMissionLoadBegin() -- reload to avoid DCS restart
if not DCS.isServer() then return end
if not DCS.isMultiplayer() then return end
tcli.getServerConfig() -- update current list of missions
tcli.lastTime = 0
tcli.hasWarned5 = false
tcli.hasWarned1 = false
tcli.endTime = 99999999 -- very, very late
local d = tcli.loadData(tcli.myConfig) -- update config
if d then tcli.config = d end
if tcli.config.cycleTime and tcli.config.cycleTime >= 1 then
tcli.endTime = tcli.config.cycleTime * 60 -- in minutes!
end
net.log("tcli: Mission <" .. DCS.getMissionName() .. ">: Mission Load Begin - Inited tcli.endTime to <" .. tcli.endTime .. ">.")
end
function tcli.update()
local now = DCS.getModelTime()
-- if cycle time is enabled, we check if we need to advance the Mission
if tcli.config.cycleTime and tcli.config.cycleTime >= 1 then
local remains = tcli.endTime - now
-- warning broadcasts
if not tcli.hasWarned5 and remains < 5 * 60 then
net.send_chat("THIS MISSION ENDS IN 5 MINUTES", true)
tcli.hasWarned5 = true
end
if not tcli.hasWarned1 and remains < 60 then
net.send_chat("THIS MISSION ENDS IN 1 MINUTE", true)
tcli.hasWarned1 = true
end
if remains < 0 then
if tcli.cfg.listShuffle then -- randomized playlist
tcli.randomMission()
else -- next, will loop
tcli.nextMission()
end
end
end
end
function tcli.onSimulationFrame()
if not DCS.isServer() then return end
if not DCS.isMultiplayer() then return end
-- every 50 seconds we do an update. not during pause!
if tcli.lastTime + 50 < DCS.getModelTime() then
tcli.update()
tcli.lastTime = DCS.getModelTime()
end
end
-- start up
if tcli.hasFile(tcli.myConfig) then
local d = tcli.loadData(tcli.myConfig)
if d then
tcli.config = d
net.log("tcli: successfuly read existing config file")
else
net.log("tcli: ERROR LOADING CONFIG FILE. DELETE AND TRY AGAIN.")
end
else
tcli.saveData(tcli.myConfig, tcli.config)
net.log("tcli: created new tcli config file.")
end
-- hook into dcs server
DCS.setUserCallbacks(tcli)