mirror of
https://github.com/weyne85/DML.git
synced 2025-10-29 16:57:49 +00:00
1565 lines
53 KiB
Lua
1565 lines
53 KiB
Lua
cfxPlayerScore = {}
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cfxPlayerScore.version = "2.2.0"
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cfxPlayerScore.name = "cfxPlayerScore" -- compatibility with flag bangers
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cfxPlayerScore.badSound = "Death BRASS.wav"
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cfxPlayerScore.scoreSound = "Quest Snare 3.wav"
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cfxPlayerScore.announcer = true
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cfxPlayerScore.firstSave = true -- to force overwrite
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--[[-- VERSION HISTORY
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1.0.1 - bug fixes to killDetected
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1.0.2 - messaging clean-up, less verbose
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1.1.0 - integrated score base system
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- accepts configZones
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- module validation
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- isNamedUnit(theUnit)
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- notify if named unit killed
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- kill weapon reported
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1.2.0 - score table
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- announcer attribute
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- badSound name
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- scoreSound name
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1.3.0 - object2score
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- static objects also can score
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- can now also score members of group by adding group name
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- scenery objects are now supported. use the
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number that is given under OBJECT ID when
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using assign as...
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1.3.1 - isStaticObject() to better detect buildings after Match 22 patch
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1.3.2 - corrected ground default score
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- removed dependency to cfxPlayer
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1.4.0 - persistence support
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- better unit-->static switch support for generic type kill
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1.5.0 - added feats to score
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- feats API
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- logFeatForPlayer(playerName, theFeat, coa)
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1.5.1 - init feats before reading
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2.0.0 - sound name for good and bad corrected
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- scoreOnly option
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- saveScore? input in config
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- incremental option in config for save
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- preProcessor() added land and birth for players
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- addSafeZone()
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- landing score possible as feat
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- also detect landing and birth events for players
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- birth zeroes deferred scores and feats
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- delayAfterLanding property
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- delayBetweenLandings to filter landings and
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space them properly from take offs
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- ranking option
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- scoreOnly option
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- scoreFileName option
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- update() loop
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- read "scoreSafe" zones
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- scoreaccu in playerScore
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- landing feat added, enabled with landing > 0 score attribute
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- delayed awards after landing
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- save score to file
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- show score to all
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- feat zones
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- awardLimit - feats can be limited in number total
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- wildcard support for feature
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- kill zones - limit kill score awards to inside zones
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- feats can be limited to once per player
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- persistence: featNum
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- persistence: awardedTo
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- always schedule
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- hasAward logic
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- unit2player
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- detect player plane death
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- ffMod attribute
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- pkMod attribute
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- pvp feat
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- immediate awarding of all negative scores, even if deferred
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2.0.1 - corrected access to nowString()
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- more robust config reading
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2.1.0 - coalition score
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- reportCoalition switch
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- persist coalition score
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- add score to coalition when scoring player
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2.1.1 - check ownership of scoreSafe zone upon touch-down
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- new scoreSummaryForPlayersOfCoalition()
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- new noGrief option in config
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- improved guards when checking ownership (nil zone owner)
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2.0.0 - score flags for red and blue
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--]]--
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cfxPlayerScore.requiredLibs = {
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"dcsCommon", -- this is doing score keeping
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"cfxZones", -- zones for config
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}
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cfxPlayerScore.playerScore = {} -- indexed by playerName
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cfxPlayerScore.coalitionScore = {} -- score per coalition
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cfxPlayerScore.coalitionScore[1] = 0 -- init red
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cfxPlayerScore.coalitionScore[2] = 0 -- init blue
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cfxPlayerScore.deferred = false -- on deferred, we only award after landing, and erase on any form of re-slot
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cfxPlayerScore.delayAfterLanding = 10 -- seconds after landing
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cfxPlayerScore.safeZones = {} -- safe zones to land in
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cfxPlayerScore.featZones = {} -- zones that define feats
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cfxPlayerScore.killZones = {} -- when set, kills only count here
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-- typeScore: dictionary sorted by typeString for score
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-- extend to add more types. It is used by unitType2score to
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-- determine the base unit score
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cfxPlayerScore.typeScore = {}
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cfxPlayerScore.lastPlayerLanding = {} -- timestamp, by player name
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cfxPlayerScore.delayBetweenLandings = 30 -- seconds to count as separate landings, also set during take-off to prevent janky t/o to count.
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--
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-- we subscribe to the kill event. each time a unit
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-- is killed, we check if it was killed by a player
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-- and if so, that player record is updated and the side
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-- whom the player belongs to is informed
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--
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cfxPlayerScore.aircraft = 50
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cfxPlayerScore.helo = 40
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cfxPlayerScore.ground = 10
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cfxPlayerScore.ship = 80
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cfxPlayerScore.train = 5
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cfxPlayerScore.landing = 0 -- if > 0 it scores as feat
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cfxPlayerScore.unit2player = {} -- lookup and reverse look-up
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function cfxPlayerScore.addSafeZone(theZone)
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theZone.scoreSafe = cfxZones.getCoalitionFromZoneProperty(theZone, "scoreSafe", 0)
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table.insert(cfxPlayerScore.safeZones, theZone)
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end
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function cfxPlayerScore.addKillZone(theZone)
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theZone.killZone = cfxZones.getCoalitionFromZoneProperty(theZone, "killZone", 0) -- value currently ignored
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theZone.duet = cfxZones.getBoolFromZoneProperty(theZone, "duet", false) -- does killer have to be in zone?
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table.insert(cfxPlayerScore.killZones, theZone)
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end
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function cfxPlayerScore.addFeatZone(theZone)
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theZone.coalition = cfxZones.getCoalitionFromZoneProperty(theZone, "feat", 0) -- who can earn, 0 for all sides
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theZone.featType = cfxZones.getStringFromZoneProperty(theZone, "featType", "kill")
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theZone.featType = string.upper(theZone.featType)
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if theZone.featType == "LAND" then theZone.featType = "LANDING" end
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if theZone.featType ~= "KILL" and
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theZone.featType ~= "LANDING" and
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theZone.featType ~= "PVP"
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then
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theZone.featType = "KILL"
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end
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theZone.featDesc = cfxZones.getStringFromZoneProperty(theZone, "description", "(some feat)")
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theZone.featNum = cfxZones.getNumberFromZoneProperty(theZone, "awardLimit", -1) -- how many times this can be awarded, -1 is infinite
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theZone.ppOnce = cfxZones.getBoolFromZoneProperty(theZone, "awardOnce", false)
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theZone.awardedTo = {} -- by player name: true/false
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table.insert(cfxPlayerScore.featZones, theZone)
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if cfxPlayerScore.verbose then
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trigger.action.outText("+++ feat zone <" .. theZone.name .. "> read: [" .. theZone.featDesc .. "] for <" .. theZone.featType .. ">", 30)
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end
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end
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function cfxPlayerScore.getFeatByName(name)
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for idx, theZone in pairs(cfxPlayerScore.featZones) do
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if name == theZone.name then return theZone end
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end
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return nil
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end
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function cfxPlayerScore.featsForLocation(name, loc, coa, featType, killer, victim)
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if not loc then return {} end
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-- loc is location of landing unit for landing
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-- and location of victim for kill
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-- coa is coalition of landing unit
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-- and coalition of killer for kill
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if not coa then coa = 0 end
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if not featType then featType = "KILL" end
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featType = string.upper(featType)
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local theFeats = {}
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for idx, theZone in pairs(cfxPlayerScore.featZones) do
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local canAward = true
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-- check if it can be awarded
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if theZone.featNum == 0 then
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canAward = false
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end
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if theZone.featType ~= featType then
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canAward = false
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end
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if not (theZone.coalition == 0 or theZone.coalition == coa) then
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canAward = false
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end
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if featType == "PVP" then
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-- make sure kill is pvp kill
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if not victim then canAward = false
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elseif not victim.getPlayerName then
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canAward = false
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elseif not victim:getPlayerName() then
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canAward = false
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end
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end
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if not cfxZones.pointInZone(loc, theZone) then
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canAward = false
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end
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if theZone.ppOnce then
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if theZone.awardedTo[name] then
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canAward = false
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end
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end
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if canAward then
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table.insert(theFeats, theZone) -- jupp, add it
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else
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end
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end
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return theFeats
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end
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function cfxPlayerScore.preprocessWildcards(inMsg, aUnit, aVictim)
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local theMsg = inMsg
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if not aVictim then aVictim = aUnit end
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local pName = "Unknown"
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if aUnit then
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if aUnit.getPlayerName then
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pN = aUnit:getPlayerName()
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if pN then pName = pN end
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end
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theMsg = theMsg:gsub("<punit>", aUnit:getName())
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theMsg = theMsg:gsub("<ptype>", aUnit:getTypeName())
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theMsg = theMsg:gsub("<pgroup>", aUnit:getGroup():getName())
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end
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theMsg = theMsg:gsub("<player>", pName)
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if aVictim then
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-- if player killed, get killed player's name else use unknown AI
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if aVictim.getPlayerName then
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pkName = aVictim:getPlayerName()
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if pkName then
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theMsg = theMsg:gsub("<kplayer>", pkName)
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else
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theMsg = theMsg:gsub("<kplayer>", "unknown AI")
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end
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end
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theMsg = theMsg:gsub("<unit>", aVictim:getName())
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theMsg = theMsg:gsub("<type>", aVictim:getTypeName())
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-- victim may not have group. guard against that
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-- happens if unit 'cooks off'
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local aGroup = nil
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if aVictim.getGroup then
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aVictim:getGroup()
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end
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if aGroup and aGroup.getName then
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theMsg = theMsg:gsub("<group>", aGroup:getName())
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else
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theMsg = theMsg:gsub("<group>", "(Unknown)")
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end
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end
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return theMsg
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end
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function cfxPlayerScore.evalFeatDescription(name, theZone, playerUnit, victim)
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local msg = theZone.featDesc
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if not victim then victim = playerUnit end
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-- eval wildcards
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msg = cfxPlayerScore.preprocessWildcards(msg, playerUnit, victim)
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msg = cfxZones.processStringWildcards(msg, theZone) -- nil time format, nil imperial, nil responses
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-- update featNum since it's been 'used'
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if theZone.featNum > 0 then
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theZone.featNum = theZone.featNum -1
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end
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-- mark this feat awarded to player, only relevant for ppOnce
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theZone.awardedTo[name] = true
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return msg
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end
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function cfxPlayerScore.cat2BaseScore(inCat)
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if inCat == 0 then return cfxPlayerScore.aircraft end -- airplane
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if inCat == 1 then return cfxPlayerScore.helo end -- helo
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if inCat == 2 then return cfxPlayerScore.ground end -- ground
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if inCat == 3 then return cfxPlayerScore.ship end -- ship
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if inCat == 4 then return cfxPlayerScore.train end -- train
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trigger.action.outText("+++scr c2bs: unknown category for lookup: <" .. inCat .. ">, returning 1", 30)
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return 1
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end
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function cfxPlayerScore.object2score(inVictim) -- does not have group
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if not inVictim then return end
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local inName = inVictim:getName()
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if not inName then return 0 end
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if type(inName) == "number" then
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inName = tostring(inName)
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end
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-- since 2.7x DCS turns units into static objects for
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-- cooking off, so first thing we need to do is do a name check
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local objectScore = cfxPlayerScore.typeScore[inName]
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if not objectScore then
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-- try the type desc
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local theType = inVictim:getTypeName()
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objectScore = cfxPlayerScore.typeScore[theType]
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end
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if type(objectScore) == "string" then
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objectScore = tonumber(objectScore)
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end
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if objectScore then return objectScore end
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-- we now try and get the general type of the killed object
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local desc = inVictim:getDesc() -- Object.getDesc(inVictim)
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local attributes = desc.attributes
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if attributes then
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if attributes["Vehicles"] or attributes["Ground vehicles"] or attributes["Ground Units"] then return cfxPlayerScore.ground end
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if attributes["Helicopters"] then return cfxPlayerScore.helo end
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if attributes["Planes"] then return cfxPlayerScore.aircraft end
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if attributes["Ships"] then return cfxPlayerScore.ship end
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-- trains can't be detected
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end
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if not objectScore then return 0 end
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return objectScore
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end
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function cfxPlayerScore.unit2score(inUnit)
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local vicGroup = inUnit:getGroup()
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local vicCat = vicGroup:getCategory()
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local vicType = inUnit:getTypeName()
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local vicName = inUnit:getName()
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if type(vicName) == "number" then vicName = tostring(vicName) end
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-- simply extend by adding items to the typescore table.concat
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-- we first try by unit name. This allows individual
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-- named hi-value targets to have individual scores
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local uScore = cfxPlayerScore.typeScore[vicName]
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-- see if all members of group score
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if not uScore then
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local grpName = vicGroup:getName()
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uScore = cfxPlayerScore.typeScore[grpName]
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end
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if uScore == nil then
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-- WE NOW TRY TO ACCESS BY VICTIM'S TYPE STRING
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uScore = cfxPlayerScore.typeScore[vicType]
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else
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end
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if type(uScore) == "string" then
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-- convert string to number
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uScore = tonumber(uScore)
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end
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if uScore == nil then uScore = 0 end
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if uScore > 0 then return uScore end
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-- only apply base scores when the lookup did not give a result
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uScore = cfxPlayerScore.cat2BaseScore(vicCat)
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return uScore
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end
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function cfxPlayerScore.getPlayerScore(playerName)
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local thePlayerScore = cfxPlayerScore.playerScore[playerName]
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if thePlayerScore == nil then
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thePlayerScore = {}
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thePlayerScore.name = playerName
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thePlayerScore.score = 0 -- score
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thePlayerScore.scoreaccu = 0 -- for deferred
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thePlayerScore.killTypes = {} -- the type strings killed, dict <typename> <numkilla>
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thePlayerScore.killQueue = {} -- when using deferred
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thePlayerScore.totalKills = 0 -- number of kills total
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thePlayerScore.featTypes = {} -- dict <featname> <number> of other things player did
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thePlayerScore.featQueue = {} -- when using deferred
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thePlayerScore.totalFeats = 0
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end
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return thePlayerScore
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end
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function cfxPlayerScore.setPlayerScore(playerName, thePlayerScore)
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cfxPlayerScore.playerScore[playerName] = thePlayerScore
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end
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-- will never defer
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function cfxPlayerScore.updateScoreForPlayerImmediate(playerName, score)
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local thePlayerScore = cfxPlayerScore.getPlayerScore(playerName)
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thePlayerScore.score = thePlayerScore.score + score
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cfxPlayerScore.setPlayerScore(playerName, thePlayerScore)
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-- if coalitionScore is active, trace player back to their current
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-- coalition and add points to that coalition if positive
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-- or always if noGrief is true
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local pFaction = dcsCommon.playerName2Coalition(playerName)
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if cfxPlayerScore.noGrief then
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-- only on positive score
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if (score > 0) and pFaction > 0 then
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cfxPlayerScore.coalitionScore[pFaction] = cfxPlayerScore.coalitionScore[pFaction] + score
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end
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else
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if pFaction > 0 then
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cfxPlayerScore.coalitionScore[pFaction] = cfxPlayerScore.coalitionScore[pFaction] + score
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end
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end
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return thePlayerScore.score
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end
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function cfxPlayerScore.updateScoreForPlayer(playerName, score)
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-- main update score
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if cfxPlayerScore.deferred then -- just queue it
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local thePlayerScore = cfxPlayerScore.getPlayerScore(playerName)
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thePlayerScore.scoreaccu = thePlayerScore.scoreaccu + score
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cfxPlayerScore.setPlayerScore(playerName, thePlayerScore) -- write-through. why? because it may be a new entry.
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return thePlayerScore.score -- this is the old score!!!
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end
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-- now write immediately
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return cfxPlayerScore.updateScoreForPlayerImmediate(playerName, score)
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end
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function cfxPlayerScore.doLogTypeKill(playerName, thePlayerScore, theType)
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local killCount = thePlayerScore.killTypes[theType]
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if killCount == nil then
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killCount = 0
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end
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killCount = killCount + 1
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thePlayerScore.totalKills = thePlayerScore.totalKills + 1
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thePlayerScore.killTypes[theType] = killCount
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cfxPlayerScore.setPlayerScore(playerName, thePlayerScore)
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end
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function cfxPlayerScore.logKillForPlayer(playerName, theUnit)
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-- main kill type /total count logging, can be deferred
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-- no score change here
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if not theUnit then return end
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if not playerName then return end
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local thePlayerScore = cfxPlayerScore.getPlayerScore(playerName)
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local theType = theUnit:getTypeName()
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if cfxPlayerScore.deferred then
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-- just queue it
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table.insert(thePlayerScore.killQueue, theType)
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cfxPlayerScore.setPlayerScore(playerName, thePlayerScore) -- write-through. why? because it may be a new entry.
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return
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end
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cfxPlayerScore.doLogTypeKill(playerName, thePlayerScore, theType)
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end
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function cfxPlayerScore.doLogFeat(playerName, thePlayerScore, theFeat)
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if not thePlayerScore.featTypes then thePlayerScore.featTypes = {} end
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local featCount = thePlayerScore.featTypes[theFeat]
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if featCount == nil then
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featCount = 0
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end
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featCount = featCount + 1
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thePlayerScore.totalFeats = thePlayerScore.totalFeats + 1
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thePlayerScore.featTypes[theFeat] = featCount
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cfxPlayerScore.setPlayerScore(playerName, thePlayerScore)
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end
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function cfxPlayerScore.logFeatForPlayer(playerName, theFeat, coa)
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-- usually called externally with theFeat being a string. no
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-- scoring is passed
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if not theFeat then return end
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if not playerName then return end
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-- access player's record. will alloc if new by itself
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if coa then
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local disclaim = ""
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if cfxPlayerScore.deferred then disclaim = " (award pending)" end
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trigger.action.outTextForCoalition(coa, playerName .. " achieved " .. theFeat .. disclaim, 30)
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trigger.action.outSoundForCoalition(coa, cfxPlayerScore.scoreSound)
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end
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local thePlayerScore = cfxPlayerScore.getPlayerScore(playerName)
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if cfxPlayerScore.deferred then
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table.insert(thePlayerScore.featQueue, theFeat)
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cfxPlayerScore.setPlayerScore(playerName, thePlayerScore)
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return
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end
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cfxPlayerScore.doLogFeat(playerName, thePlayerScore, theFeat)
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end
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|
|
|
function cfxPlayerScore.playerScore2text(thePlayerScore, scoreOnly)
|
|
if not scoreOnly then scoreOnly = false end
|
|
local desc = thePlayerScore.name .. " statistics:\n"
|
|
|
|
if cfxPlayerScore.reportScore then
|
|
desc = desc .. " - score: ".. thePlayerScore.score .. " - total kills: " .. thePlayerScore.totalKills .. "\n"
|
|
if scoreOnly then
|
|
return desc
|
|
end
|
|
|
|
-- now go through all kills
|
|
desc = desc .. "\nKills by type:\n"
|
|
if dcsCommon.getSizeOfTable(thePlayerScore.killTypes) < 1 then
|
|
desc = desc .. " - NONE -\n"
|
|
end
|
|
for theType, quantity in pairs(thePlayerScore.killTypes) do
|
|
desc = desc .. " - " .. theType .. ": " .. quantity .. "\n"
|
|
end
|
|
end
|
|
|
|
-- now enumerate all feats
|
|
if not thePlayerScore.featTypes then thePlayerScore.featTypes = {} end
|
|
if cfxPlayerScore.reportFeats then
|
|
desc = desc .. "\n Accomplishments:\n"
|
|
if dcsCommon.getSizeOfTable(thePlayerScore.featTypes) < 1 then
|
|
desc = desc .. " - NONE -\n"
|
|
end
|
|
for theFeat, quantity in pairs(thePlayerScore.featTypes) do
|
|
desc = desc .. " - " .. theFeat
|
|
if quantity > 1 then
|
|
desc = desc .. " (x" .. quantity .. ")"
|
|
end
|
|
desc = desc .. "\n"
|
|
end
|
|
end
|
|
|
|
if cfxPlayerScore.reportScore and thePlayerScore.scoreaccu > 0 then
|
|
desc = desc .. "\n - unclaimed score: " .. thePlayerScore.scoreaccu .."\n"
|
|
end
|
|
|
|
local featCount = dcsCommon.getSizeOfTable(thePlayerScore.featQueue)
|
|
if cfxPlayerScore.reportFeats and featCount > 0 then
|
|
desc = desc .. " - unclaimed feats: " .. featCount .."\n"
|
|
end
|
|
|
|
return desc
|
|
end
|
|
|
|
function cfxPlayerScore.scoreTextForPlayerNamed(playerName)
|
|
local thePlayerScore = cfxPlayerScore.getPlayerScore(playerName)
|
|
return cfxPlayerScore.playerScore2text(thePlayerScore)
|
|
end
|
|
|
|
function cfxPlayerScore.scoreSummaryForPlayersOfCoalition(side)
|
|
-- only list players who are in the coalition RIGHT NOW
|
|
-- only list their score
|
|
if not side then side = -1 end
|
|
local desc = "\nCurrent score for players in " .. dcsCommon.coalition2Text(side) .." coalition:\n"
|
|
local count = 0
|
|
for pName, pScore in pairs(cfxPlayerScore.playerScore) do
|
|
local coa = dcsCommon.playerName2Coalition(pName)
|
|
if coa == side then
|
|
desc = desc .. pName ..": " .. pScore.score .. "\n"
|
|
count = count + 1
|
|
end
|
|
end
|
|
if count < 1 then
|
|
desc = desc .. " (No score yet)"
|
|
end
|
|
|
|
desc = desc .. "\n"
|
|
return desc
|
|
end
|
|
|
|
function cfxPlayerScore.scoreTextForAllPlayers(ranked)
|
|
if not ranked then ranked = false end
|
|
local theText = ""
|
|
local isFirst = true
|
|
local theScores = cfxPlayerScore.playerScore
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pScr: Generating score - <" .. dcsCommon.getSizeOfTable(theScores) .. "> entries.", 30)
|
|
end
|
|
if ranked then
|
|
table.sort(theScores, function(left, right) return left.score < right.score end )
|
|
end
|
|
local rank = 1
|
|
for name, score in pairs(theScores) do
|
|
if not isFirst then
|
|
theText = theText .. "\n"
|
|
end
|
|
if ranked then
|
|
if rank < 10 then theText = theText .. " " end
|
|
theText = theText .. rank .. ". "
|
|
end
|
|
theText = theText .. cfxPlayerScore.playerScore2text(score, cfxPlayerScore.scoreOnly)
|
|
isFirst = false
|
|
rank = rank + 1
|
|
end
|
|
|
|
if dcsCommon.getSizeOfTable(theScores) < 1 then
|
|
theText = theText .. " (No score yet)\n"
|
|
end
|
|
|
|
if cfxPlayerScore.reportCoalition then
|
|
--theText = theText .. "\n"
|
|
theText = theText .. "\nRED total: " .. cfxPlayerScore.coalitionScore[1]
|
|
theText = theText .. "\nBLUE total: " .. cfxPlayerScore.coalitionScore[2]
|
|
end
|
|
|
|
return theText
|
|
end
|
|
|
|
|
|
function cfxPlayerScore.isNamedUnit(theUnit)
|
|
if not theUnit then return false end
|
|
local theName = "(cfx_none)"
|
|
if type(theUnit) == "string" then
|
|
theName = theUnit -- direct name assignment
|
|
-- WARNING: NO EXIST CHECK DONE!
|
|
else
|
|
-- after kill, unit is dead, so will no longer exist!
|
|
theName = theUnit:getName()
|
|
if not theName then return false end
|
|
end
|
|
if cfxPlayerScore.typeScore[theName] then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function cfxPlayerScore.awardScoreTo(killSide, theScore, killerName)
|
|
local playerScore
|
|
if theScore < 0 then
|
|
playerScore = cfxPlayerScore.updateScoreForPlayerImmediate(killerName, theScore)
|
|
else
|
|
playerScore = cfxPlayerScore.updateScoreForPlayer(killerName, theScore)
|
|
end
|
|
|
|
if not cfxPlayerScore.reportScore then return end
|
|
|
|
if cfxPlayerScore.announcer then
|
|
if (theScore > 0) and cfxPlayerScore.deferred then
|
|
thePlayerRecord = cfxPlayerScore.getPlayerScore(killerName) -- re-read after write
|
|
trigger.action.outTextForCoalition(killSide, "Killscore: " .. theScore .. ", now " .. thePlayerRecord.scoreaccu .. " waiting for " .. killerName .. ", awarded after landing", 30)
|
|
else -- negative score or not deferred
|
|
trigger.action.outTextForCoalition(killSide, "Killscore: " .. theScore .. " for a total of " .. playerScore .. " for " .. killerName, 30)
|
|
|
|
if cfxPlayerScore.reportCoalition then
|
|
trigger.action.outTextForCoalition(killSide, "\nCoalition Total: " .. cfxPlayerScore.coalitionScore[killSide], 30)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--
|
|
-- EVENT HANDLING
|
|
--
|
|
function cfxPlayerScore.linkUnitWithPlayer(theUnit)
|
|
-- create the entries for lookup and reverseLooup tables
|
|
local uName = theUnit:getName()
|
|
local pName = theUnit:getPlayerName()
|
|
cfxPlayerScore.unit2player[uName] = pName
|
|
--cfxPlayerScore.player2unit[pName] = uName -- is this needed?
|
|
end
|
|
|
|
function cfxPlayerScore.unlinkUnit(theUnit)
|
|
local uName = theUnit:getName()
|
|
cfxPlayerScore.unit2player[uName] = nil
|
|
end
|
|
|
|
function cfxPlayerScore.preProcessor(theEvent)
|
|
-- return true if the event should be processed
|
|
-- by us
|
|
if theEvent.initiator == nil then
|
|
return false
|
|
end
|
|
|
|
-- check if this was FORMERLY a player plane
|
|
local theUnit = theEvent.initiator
|
|
local uName = theUnit:getName()
|
|
if cfxPlayerScore.unit2player[uName] then
|
|
-- this requires special IMMEDIATE handling when event is
|
|
-- one of the below
|
|
if theEvent.id == 5 or -- crash
|
|
theEvent.id == 8 or -- dead
|
|
theEvent.id == 9 or -- pilot_dead
|
|
theEvent.id == 30 or -- unit loss
|
|
theEvent.id == 6 then -- eject
|
|
-- these can lead to a pilot demerit
|
|
--trigger.action.outText("PREPROC plane player extra event - possible death", 30)
|
|
-- event does NOT have a player
|
|
cfxPlayerScore.handlePlayerDeath(theEvent)
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- initiator must be player
|
|
if not theUnit.getPlayerName or
|
|
not theUnit:getPlayerName() then
|
|
return false
|
|
end
|
|
|
|
if theEvent.id == 28 then
|
|
-- we only are interested in kill events where
|
|
-- there is a target
|
|
local killer = theEvent.initiator
|
|
if theEvent.target == nil then
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++scr pre: nil TARGET", 30)
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- if there are kill zones, we filter all kills that happen outside of kill zones
|
|
if #cfxPlayerScore.killZones > 0 then
|
|
local pLoc = theUnit:getPoint()
|
|
local tLoc = theEvent.target:getPoint()
|
|
local isIn, percent, dist, theZone = cfxZones.pointInOneOfZones(tLoc, cfxPlayerScore.killZones)
|
|
|
|
if not isIn then
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pScr: kill detected, but target <" .. theEvent.target:getName() .. "> was outside of any kill zones", 30)
|
|
end
|
|
return false
|
|
end
|
|
|
|
if theZone.duet and not cfxZones.pointInZone(pLoc, theZone) then
|
|
-- player must be in same zone but was not
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pScr: kill detected, but player <" .. theUnit:getPlayerName() .. "> was outside of kill zone <" .. theZone.name .. ">", 30)
|
|
end
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- birth event for players initializes score if
|
|
-- not existed, and nils the queue
|
|
if theEvent.id == 15 then
|
|
-- player birth
|
|
-- link player and unit
|
|
cfxPlayerScore.linkUnitWithPlayer(theUnit)
|
|
return true
|
|
end
|
|
|
|
-- take off. overwrites timestamp for last landing
|
|
-- so a blipping t/o does nor count. Pre-proc only
|
|
if theEvent.id == 3 then
|
|
local now = timer.getTime()
|
|
local playerName = theUnit:getPlayerName()
|
|
cfxPlayerScore.lastPlayerLanding[playerName] = now -- overwrite
|
|
return false
|
|
end
|
|
|
|
-- landing can score. but only the first landing in x seconds
|
|
-- landing in safe zone promotes any queued scores to
|
|
-- permanent if enabled, then nils queue
|
|
if theEvent.id == 4 then
|
|
-- player landed. filter multiple landed events
|
|
local now = timer.getTime()
|
|
local playerName = theUnit:getPlayerName()
|
|
local lastLanding = cfxPlayerScore.lastPlayerLanding[playerName]
|
|
cfxPlayerScore.lastPlayerLanding[playerName] = now -- overwrite
|
|
if lastLanding and lastLanding + cfxPlayerScore.delayBetweenLandings > now then
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pScr: Player <" .. playerName .. "> touch-down ignored: too soon.", 30)
|
|
trigger.action.outText("now is <" .. now .. ">, between is <" .. cfxPlayerScore.delayBetweenLandings .. ">, last + between is <" .. lastLanding + cfxPlayerScore.delayBetweenLandings .. ">", 30)
|
|
end
|
|
-- filter this event
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function cfxPlayerScore.postProcessor(theEvent)
|
|
-- don't do anything
|
|
end
|
|
|
|
function cfxPlayerScore.isStaticObject(theUnit)
|
|
if not theUnit.getGroup then return true end
|
|
local aGroup = theUnit:getGroup()
|
|
if aGroup then return false end
|
|
return true
|
|
end
|
|
|
|
function cfxPlayerScore.checkKillFeat(name, killer, victim, fratricide)
|
|
if not fratricide then fratricide = false end
|
|
local theLoc = victim:getPoint() -- vic's loc is relevant for zone check
|
|
local coa = killer:getCoalition()
|
|
|
|
local killFeats = cfxPlayerScore.featsForLocation(name, theLoc, coa,"KILL", killer, victim)
|
|
|
|
if (not fratricide) and #killFeats > 0 then
|
|
|
|
-- use the feat description
|
|
-- we may want to use closest, currently simply the first
|
|
theFeatZone = killFeats[1]
|
|
local desc = cfxPlayerScore.evalFeatDescription(name, theFeatZone, killer, victim) -- updates awardedTo
|
|
|
|
cfxPlayerScore.logFeatForPlayer(name, desc, playerSide)
|
|
theScore = cfxPlayerScore.getPlayerScore(name) -- re-read after write
|
|
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("Kill feat awarded/queued for <" .. name .. ">", 30)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function cfxPlayerScore.killDetected(theEvent)
|
|
-- we are only getting called when and if
|
|
-- a kill occured and killer was a player
|
|
-- and target exists
|
|
local killer = theEvent.initiator
|
|
local killerName = killer:getPlayerName()
|
|
if not killerName then killerName = "<nil>" end
|
|
local killSide = killer:getCoalition()
|
|
local killVehicle = killer:getTypeName()
|
|
if not killVehicle then killVehicle = "<nil>" end
|
|
local victim = theEvent.target
|
|
|
|
-- was it a player kill?
|
|
local pk = dcsCommon.isPlayerUnit(victim)
|
|
|
|
-- was it a scenery object?
|
|
local wasBuilding = dcsCommon.isSceneryObject(victim)
|
|
if wasBuilding then
|
|
-- these objects have no coalition; we simply award the score if
|
|
-- it exists in look-up table.
|
|
--trigger.action.outText("KILL SCENERY", 30)
|
|
local staticScore = cfxPlayerScore.object2score(victim)
|
|
if staticScore > 0 then
|
|
trigger.action.outSoundForCoalition(killSide, cfxPlayerScore.scoreSound)
|
|
cfxPlayerScore.awardScoreTo(killSide, staticScore, killerName)
|
|
cfxPlayerScore.checkKillFeat(killerName, killer, victim, false)
|
|
end
|
|
return
|
|
end
|
|
|
|
-- was it fratricide?
|
|
local vicSide = victim:getCoalition()
|
|
local fraternicide = killSide == vicSide
|
|
local vicDesc = victim:getTypeName()
|
|
local scoreMod = 1 -- start at one
|
|
|
|
-- see what kind of unit (category) we killed
|
|
-- and look up base score
|
|
local isStO = cfxPlayerScore.isStaticObject(victim)
|
|
--if not victim.getGroup then
|
|
if isStO then
|
|
-- static objects have no group
|
|
|
|
local staticName = victim:getName() -- on statics, this returns
|
|
-- name as entered in TOP LINE
|
|
local staticScore = cfxPlayerScore.object2score(victim)
|
|
|
|
if staticScore > 0 then
|
|
-- this was a named static, return the score - unless our own
|
|
if fraternicide then
|
|
scoreMod = cfxPlayerScore.ffMod * scoreMod -- blue on blue static kill
|
|
trigger.action.outSoundForCoalition(killSide, cfxPlayerScore.badSound)
|
|
else
|
|
trigger.action.outSoundForCoalition(killSide, cfxPlayerScore.scoreSound)
|
|
end
|
|
staticScore = scoreMod * staticScore
|
|
cfxPlayerScore.logKillForPlayer(killerName, victim)
|
|
cfxPlayerScore.awardScoreTo(killSide, staticScore, killerName)
|
|
else
|
|
-- no score, no mentions
|
|
end
|
|
|
|
if not fraternicide then
|
|
cfxPlayerScore.checkKillFeat(killerName, killer, victim, false)
|
|
end
|
|
|
|
|
|
return
|
|
end
|
|
|
|
local vicGroup = victim:getGroup()
|
|
if not vicGroup then
|
|
trigger.action.outText("+++scr: strange stuff:group, outta here", 30)
|
|
return
|
|
end
|
|
local vicCat = vicGroup:getCategory()
|
|
if not vicCat then
|
|
trigger.action.outText("+++scr: strange stuff:cat, outta here", 30)
|
|
return
|
|
end
|
|
local unitScore = cfxPlayerScore.unit2score(victim)
|
|
|
|
-- see which weapon was used. gun kills score 2x
|
|
local killMeth = ""
|
|
local killWeap = theEvent.weapon
|
|
--[[--
|
|
if killWeap then
|
|
local killWeapType = killWeap:getCategory()
|
|
if killWeapType == 0 then
|
|
killMeth = " with GUNS"
|
|
scoreMod = scoreMod * 2
|
|
else
|
|
local kWeapon = killWeap:getTypeName()
|
|
killMeth = " with " .. kWeapon
|
|
end
|
|
end
|
|
--]]--
|
|
if pk then
|
|
vicDesc = victim:getPlayerName() .. " in " .. vicDesc
|
|
scoreMod = scoreMod * cfxPlayerScore.pkMod
|
|
end
|
|
|
|
|
|
-- if fratricide, times ffMod (friedlyFire)
|
|
if fraternicide then
|
|
scoreMod = scoreMod * cfxPlayerScore.ffMod ---2
|
|
if cfxPlayerScore.announcer then
|
|
trigger.action.outTextForCoalition(killSide, killerName .. " in " .. killVehicle .. " killed FRIENDLY " .. vicDesc .. killMeth .. "!", 30)
|
|
trigger.action.outSoundForCoalition(killSide, cfxPlayerScore.badSound)
|
|
end
|
|
else
|
|
if cfxPlayerScore.announcer then
|
|
trigger.action.outText(killerName .. " in " .. killVehicle .." killed " .. vicDesc .. killMeth .."!", 30)
|
|
trigger.action.outSoundForCoalition(vicSide, cfxPlayerScore.badSound)
|
|
trigger.action.outSoundForCoalition(killSide, cfxPlayerScore.scoreSound)
|
|
end
|
|
-- since not fraticide, log this kill
|
|
-- logging kills does not impact score
|
|
cfxPlayerScore.logKillForPlayer(killerName, victim)
|
|
end
|
|
|
|
-- see if it was a named target
|
|
if cfxPlayerScore.isNamedUnit(victim) then
|
|
if cfxPlayerScore.announcer then
|
|
trigger.action.outTextForCoalition(killSide, killerName .. " reports killing strategic unit '" .. victim:getName() .. "'", 30)
|
|
end
|
|
end
|
|
|
|
local totalScore = unitScore * scoreMod
|
|
-- if the score is negative, awardScoreTo will automatically
|
|
-- make it immediate, else depending on deferred
|
|
cfxPlayerScore.awardScoreTo(killSide, totalScore, killerName)
|
|
|
|
if not fraternicide then
|
|
-- only award kill feats for kills of the enemy
|
|
cfxPlayerScore.checkKillFeat(killerName, killer, victim, false)
|
|
end
|
|
|
|
end
|
|
|
|
function cfxPlayerScore.handlePlayerLanding(theEvent)
|
|
local thePlayerUnit = theEvent.initiator
|
|
local theLoc = thePlayerUnit:getPoint()
|
|
local playerSide = thePlayerUnit:getCoalition()
|
|
local playerName = thePlayerUnit:getPlayerName()
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pScr: Player <" .. playerName .. "> landed", 30)
|
|
end
|
|
|
|
local theScore = cfxPlayerScore.getPlayerScore(playerName)
|
|
|
|
-- see if a feat is available for this landing
|
|
local landingFeats = cfxPlayerScore.featsForLocation(playerName, theLoc, playerSide,"LANDING")
|
|
|
|
-- first, scheck if landing is awardable, and if so,
|
|
-- award the landing
|
|
if cfxPlayerScore.landing > 0 or #landingFeats > 0 then
|
|
-- yes, landings are awarded a score. do before
|
|
-- resolving any queues
|
|
desc = "Landed"
|
|
if #landingFeats > 0 then
|
|
-- use the feat description
|
|
-- we may want to use closest, currently simply the first
|
|
theFeatZone = landingFeats[1]
|
|
desc = cfxPlayerScore.evalFeatDescription(playerName, theFeatZone, thePlayerUnit) -- nil victim, defaults to player
|
|
|
|
else
|
|
if theEvent.place then
|
|
desc = desc .. " successfully (" .. theEvent.place:getName() .. ")"
|
|
else
|
|
desc = desc .. " aircraft"
|
|
end
|
|
end
|
|
|
|
cfxPlayerScore.updateScoreForPlayer(playerName, cfxPlayerScore.landing)
|
|
cfxPlayerScore.logFeatForPlayer(playerName, desc, playerSide)
|
|
theScore = cfxPlayerScore.getPlayerScore(playerName) -- re-read after write
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("Landing feat awarded/queued for <" .. playerName .. ">", 30)
|
|
end
|
|
end
|
|
|
|
-- see if we are using deferred scoring, else can end right now
|
|
if not cfxPlayerScore.deferred then
|
|
return
|
|
end
|
|
-- only continue if there is anything to award
|
|
local killSize = dcsCommon.getSizeOfTable(theScore.killQueue)
|
|
local featSize = dcsCommon.getSizeOfTable(theScore.featQueue)
|
|
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pScr: prepping deferred score for <" .. playerName ..">", 30)
|
|
end
|
|
|
|
-- see if player landed in a scoreSafe zone
|
|
local theUnit = thePlayerUnit
|
|
local loc = theUnit:getPoint()
|
|
local uid = theUnit:getID()
|
|
local coa = theUnit:getCoalition()
|
|
local isSafe = false
|
|
for idx, theZone in pairs(cfxPlayerScore.safeZones) do
|
|
if theZone.scoreSafe == 0 or theZone.scoreSafe == coa then
|
|
-- make sure that this zone doesn't belong to the
|
|
-- wrong faction (if owned zone)
|
|
if (theZone.owner == coa) or (theZone.owner == 0) or (theZone.owner == nil) then
|
|
if cfxZones.pointInZone(loc, theZone) then
|
|
isSafe = true
|
|
end
|
|
else
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pSc: Zone <" .. theZone.name .. ">: owner=<" .. theZone.owner .. ">, my coa=<" .. coa .. ">, no owner match")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if not isSafe then
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pScr: deferred, but not inside score safe zone.", 30)
|
|
end
|
|
return
|
|
end
|
|
|
|
trigger.action.outTextForUnit(uid, playerName .. ", please wait in safe zone to claim pending score/feats (" .. cfxPlayerScore.delayAfterLanding .. " seconds).", 30)
|
|
|
|
local unitName = theUnit:getName()
|
|
local args = {playerName, unitName}
|
|
timer.scheduleFunction(cfxPlayerScore.scheduledAward, args, timer.getTime() + cfxPlayerScore.delayAfterLanding)
|
|
end
|
|
|
|
function cfxPlayerScore.scheduledAward(args)
|
|
-- called with player name and unit name in args
|
|
local playerName = args[1]
|
|
local unitName = args[2]
|
|
|
|
local theUnit = Unit.getByName(unitName)
|
|
if not theUnit or
|
|
not Unit.isExist(theUnit)
|
|
then
|
|
-- unit is gone
|
|
trigger.action.outText("Player <" .. playerName .. "> lost score.", 30)
|
|
return
|
|
end
|
|
|
|
local uid = theUnit:getID()
|
|
if theUnit:inAir() then
|
|
trigger.action.outTextForUnit(uid, "Can't award score to <" .. playerName .. ">: unit not on the ground.", 30)
|
|
return
|
|
end
|
|
|
|
if theUnit:getLife() < 1 then
|
|
trigger.action.outTextForUnit(uid, "Can't award score to <" .. playerName .. ">: unit did not survive landing.", 30)
|
|
return -- needs to reslot, don't have to nil player score
|
|
end
|
|
|
|
-- see if player is *still* within a scoreSafe zone
|
|
local loc = theUnit:getPoint()
|
|
local coa = theUnit:getCoalition()
|
|
local isSafe = false
|
|
for idx, theZone in pairs(cfxPlayerScore.safeZones) do
|
|
if theZone.scoreSafe == 0 or theZone.scoreSafe == coa then
|
|
-- we no longer check ownership of zone, we did that when we landed
|
|
if cfxZones.pointInZone(loc, theZone) then
|
|
isSafe = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if not isSafe then
|
|
trigger.action.outTextForUnit(uid, "Can't award score for <" .. playerName .. ">, not in safe zone.", 30)
|
|
return
|
|
end
|
|
|
|
|
|
local theScore = cfxPlayerScore.getPlayerScore(playerName)
|
|
local playerSide = dcsCommon.playerName2Coalition(playerName)
|
|
if playerSide < 1 then
|
|
trigger.action.outText("+++pScr: WARNING - unaffiliated player <" .. playerName .. ">, score award ignored", 30)
|
|
return
|
|
end
|
|
if dcsCommon.getSizeOfTable(theScore.killQueue) < 1 and
|
|
dcsCommon.getSizeOfTable(theScore.featQueue) < 1 and
|
|
theScore.scoreaccu < 1 then
|
|
-- player changed planes or
|
|
-- there was nothing to award
|
|
trigger.action.outTextForUnit(uid, "Thank you, " .. playerName .. ", no scores or feats pending.", 30)
|
|
return
|
|
end
|
|
|
|
local hasAward = false
|
|
|
|
-- when we get here we award all scores, kills, and feats
|
|
local desc = "\nPlayer " .. playerName .. " is awarded:\n"
|
|
-- score and total score
|
|
if theScore.scoreaccu > 0 then -- remember: negatives are immediate
|
|
theScore.score = theScore.score + theScore.scoreaccu
|
|
desc = desc .. " score: " .. theScore.scoreaccu .. " for a new total of " .. theScore.score .. "\n"
|
|
cfxPlayerScore.coalitionScore[playerSide] = cfxPlayerScore.coalitionScore[playerSide] + theScore.scoreaccu
|
|
theScore.scoreaccu = 0
|
|
hasAward = true
|
|
end
|
|
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("Iterating kill q <" .. dcsCommon.getSizeOfTable(theScore.killQueue) .. "> and feat q <" .. dcsCommon.getSizeOfTable(theScore.featQueue) .. ">", 30)
|
|
end
|
|
-- iterate kill type list
|
|
if dcsCommon.getSizeOfTable(theScore.killQueue) > 0 then
|
|
desc = desc .. " confirmed kills in order:\n"
|
|
for idx, theType in pairs(theScore.killQueue) do
|
|
desc = desc .. " " .. theType .. "\n"
|
|
cfxPlayerScore.doLogTypeKill(playerName, theScore, theType)
|
|
end
|
|
hasAward = true
|
|
end
|
|
theScore.killQueue = {}
|
|
|
|
-- iterate feats
|
|
if dcsCommon.getSizeOfTable(theScore.featQueue) > 0 then
|
|
desc = desc .. " confirmed feats:\n"
|
|
for idx, theFeat in pairs(theScore.featQueue) do
|
|
desc = desc .. " " .. theFeat .. "\n"
|
|
cfxPlayerScore.doLogFeat(playerName, theScore, theFeat)
|
|
end
|
|
hasAward = true
|
|
end
|
|
theScore.featQueue = {}
|
|
|
|
if cfxPlayerScore.reportCoalition then
|
|
desc = desc .. "\nCoalition Total: " .. cfxPlayerScore.coalitionScore[playerSide]
|
|
end
|
|
|
|
-- output score
|
|
desc = desc .. "\n"
|
|
if hasAward then
|
|
trigger.action.outTextForCoalition(coa, desc, 30)
|
|
end
|
|
end
|
|
|
|
function cfxPlayerScore.handlePlayerDeath(theEvent)
|
|
-- multiple of these events can occur per player
|
|
-- so we use the unit2player link to see player
|
|
-- is affected, and if so, erase the link so it
|
|
-- only counts once
|
|
local theUnit = theEvent.initiator
|
|
local uName = theUnit:getName()
|
|
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pScr: LOA/player death handler entry for <" .. uName .. ">", 30)
|
|
end
|
|
|
|
local pName = cfxPlayerScore.unit2player[uName]
|
|
if pName then
|
|
-- this was a player name with link still live.
|
|
if cfxPlayerScore.planeLoss ~= 0 then
|
|
-- plane loss has IMMEDIATE consequences
|
|
cfxPlayerScore.updateScoreForPlayerImmediate(pName, cfxPlayerScore.planeLoss)
|
|
if cfxPlayerScore.announcer then
|
|
local uid = theUnit:getID()
|
|
local thePlayerRecord = cfxPlayerScore.getPlayerScore(pName)
|
|
trigger.action.outTextForUnit(uid, "Loss of aircraft detected: " .. cfxPlayerScore.planeLoss .. " awarded immediately, for new total of " .. thePlayerRecord.score, 30)
|
|
end
|
|
end
|
|
-- always clear the link.
|
|
cfxPlayerScore.unit2player[uName] = nil
|
|
else
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pScr - no action for LOA", 30)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function cfxPlayerScore.handlePlayerEvent(theEvent)
|
|
if theEvent.id == 28 then
|
|
-- kill from player detected.
|
|
cfxPlayerScore.killDetected(theEvent)
|
|
|
|
elseif theEvent.id == 15 then -- birth
|
|
-- access player score for player. this will
|
|
-- allocate if doesn't exist. Any player ever
|
|
-- birthed will be in db
|
|
local thePlayerUnit = theEvent.initiator
|
|
local playerSide = thePlayerUnit:getCoalition()
|
|
local playerName = thePlayerUnit:getPlayerName()
|
|
local theScore = cfxPlayerScore.getPlayerScore(playerName)
|
|
-- now re-init feat and score queues
|
|
|
|
if theScore.scoreaccu and theScore.scoreaccu > 0 then
|
|
trigger.action.outTextForCoalition(playerSide, "Player " .. playerName .. ", score of <" .. theScore.scoreaccu .. "> points discarded.", 30)
|
|
end
|
|
theScore.scoreaccu = 0
|
|
if dcsCommon.getSizeOfTable(theScore.killQueue) > 0 then
|
|
trigger.action.outTextForCoalition(playerSide, "Player " .. playerName .. ", <" .. dcsCommon.getSizeOfTable(theScore.killQueue) .. "> kills discarded.", 30)
|
|
end
|
|
theScore.killQueue = {}
|
|
if dcsCommon.getSizeOfTable(theScore.featQueue) > 0 then
|
|
trigger.action.outTextForCoalition(playerSide, "Player " .. playerName .. ", <" .. dcsCommon.getSizeOfTable(theScore.featQueue) .. "> feats discarded.", 30)
|
|
end
|
|
theScore.featQueue = {}
|
|
-- write back
|
|
cfxPlayerScore.setPlayerScore(playerName, theScore)
|
|
|
|
elseif theEvent.id == 4 then -- land
|
|
-- see if plane is still connected to player
|
|
local theUnit = theEvent.initiator
|
|
local uName = theUnit:getName()
|
|
if cfxPlayerScore.unit2player[uName] then
|
|
-- is filtered if too soon after last take-off/landing
|
|
cfxPlayerScore.handlePlayerLanding(theEvent)
|
|
else
|
|
if verbose then
|
|
trigger.action.outText("+++pScr: filtered landing for <" .. uName .. ">: player no longer linked to unit", 30)
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
function cfxPlayerScore.readConfigZone(theZone)
|
|
cfxPlayerScore.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
|
|
-- default scores
|
|
cfxPlayerScore.aircraft = cfxZones.getNumberFromZoneProperty(theZone, "aircraft", 50)
|
|
cfxPlayerScore.helo = cfxZones.getNumberFromZoneProperty(theZone, "helo", 40)
|
|
cfxPlayerScore.ground = cfxZones.getNumberFromZoneProperty(theZone, "ground", 10)
|
|
cfxPlayerScore.ship = cfxZones.getNumberFromZoneProperty(theZone, "ship", 80)
|
|
cfxPlayerScore.train = cfxZones.getNumberFromZoneProperty(theZone, "train", 5)
|
|
cfxPlayerScore.landing = cfxZones.getNumberFromZoneProperty(theZone, "landing", 0) -- if > 0 then feat
|
|
|
|
cfxPlayerScore.pkMod = cfxZones.getNumberFromZoneProperty(theZone, "pkMod", 1) -- factor for killing a player
|
|
cfxPlayerScore.ffMod = cfxZones.getNumberFromZoneProperty(theZone, "ffMod", -2) -- factor for friendly fire
|
|
cfxPlayerScore.planeLoss = cfxZones.getNumberFromZoneProperty(theZone, "planeLoss", -10) -- points added when player's plane crashes
|
|
|
|
cfxPlayerScore.announcer = cfxZones.getBoolFromZoneProperty(theZone, "announcer", true)
|
|
|
|
if cfxZones.hasProperty(theZone, "badSound") then
|
|
cfxPlayerScore.badSound = cfxZones.getStringFromZoneProperty(theZone, "badSound", "<nosound>")
|
|
end
|
|
if cfxZones.hasProperty(theZone, "scoreSound") then
|
|
cfxPlayerScore.scoreSound = cfxZones.getStringFromZoneProperty(theZone, "scoreSound", "<nosound>")
|
|
end
|
|
|
|
-- triggering saving scores
|
|
if cfxZones.hasProperty(theZone, "saveScore?") then
|
|
cfxPlayerScore.saveScore = cfxZones.getStringFromZoneProperty(theZone, "saveScore?", "none")
|
|
cfxPlayerScore.lastSaveScore = trigger.misc.getUserFlag(cfxPlayerScore.saveScore)
|
|
cfxPlayerScore.incremental = cfxZones.getBoolFromZoneProperty(theZone, "incremental", false) -- incremental saves
|
|
end
|
|
|
|
-- triggering show all scores
|
|
if cfxZones.hasProperty(theZone, "showScore?") then
|
|
cfxPlayerScore.showScore = cfxZones.getStringFromZoneProperty(theZone, "showScore?", "none")
|
|
cfxPlayerScore.lastShowScore = trigger.misc.getUserFlag(cfxPlayerScore.showScore)
|
|
end
|
|
|
|
cfxPlayerScore.rankPlayers = cfxZones.getBoolFromZoneProperty(theZone, "rankPlayers", false)
|
|
|
|
cfxPlayerScore.scoreOnly = cfxZones.getBoolFromZoneProperty(theZone, "scoreOnly", true)
|
|
|
|
cfxPlayerScore.deferred = cfxZones.getBoolFromZoneProperty(theZone, "deferred", false)
|
|
|
|
cfxPlayerScore.delayAfterLanding = cfxZones.getNumberFromZoneProperty(theZone, "delayAfterLanding", 10)
|
|
|
|
cfxPlayerScore.scoreFileName = cfxZones.getStringFromZoneProperty(theZone, "scoreFileName", "Player Scores")
|
|
|
|
cfxPlayerScore.reportScore = cfxZones.getBoolFromZoneProperty(theZone, "reportScore", true)
|
|
|
|
cfxPlayerScore.reportFeats = cfxZones.getBoolFromZoneProperty(theZone, "reportFeats", true)
|
|
|
|
cfxPlayerScore.reportCoalition = cfxZones.getBoolFromZoneProperty(
|
|
theZone, "reportCoalition", false) -- also show coalition score
|
|
|
|
cfxPlayerScore.noGrief = cfxZones.getBoolFromZoneProperty(theZone, "noGrief", true) -- noGrief = only add positive score
|
|
end
|
|
|
|
--
|
|
-- load / save (game data)
|
|
--
|
|
function cfxPlayerScore.saveData()
|
|
local theData = {}
|
|
-- save current score list. simple clone
|
|
local theScore = dcsCommon.clone(cfxPlayerScore.playerScore)
|
|
theData.theScore = theScore
|
|
-- build feat zone list
|
|
theData.coalitionScore = dcsCommon.clone(cfxPlayerScore.coalitionScore)
|
|
local featZones = {}
|
|
for idx, theZone in pairs(cfxPlayerScore.featZones) do
|
|
local theFeat = {}
|
|
theFeat.awardedTo = theZone.awardedTo
|
|
theFeat.featNum = theZone.featNum
|
|
featZones[theZone.name] = theFeat
|
|
end
|
|
theData.featData = featZones
|
|
return theData
|
|
end
|
|
|
|
function cfxPlayerScore.loadData()
|
|
if not persistence then return end
|
|
local theData = persistence.getSavedDataForModule("cfxPlayerScore")
|
|
if not theData then
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++playerscore: no save date received, skipping.", 30)
|
|
end
|
|
return
|
|
end
|
|
|
|
local theScore = theData.theScore
|
|
cfxPlayerScore.playerScore = theScore
|
|
if theData.coalitionScore then
|
|
cfxPlayerScore.coalitionScore = theData.coalitionScore
|
|
end
|
|
local featData = theData.featData
|
|
if featData then
|
|
for name, data in pairs(featData) do
|
|
local theZone = cfxPlayerScore.getFeatByName(name)
|
|
if theZone then
|
|
theZone.awardedTo = data.awardedTo
|
|
theZone.featNum = data.featNum
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--
|
|
-- save scores (text file)
|
|
--
|
|
|
|
function cfxPlayerScore.saveScores(theText, name)
|
|
if not _G["persistence"] then
|
|
trigger.action.outText("+++pScr: persistence module required to save scores. Here are the scores that I would have saved to <" .. name .. ">:\n", 30)
|
|
trigger.action.outText(theText, 30)
|
|
return
|
|
end
|
|
|
|
if not persistence.active then
|
|
trigger.action.outText("+++pScr: persistence module can't write. Please ensure that you have desanitized lfs and io for DCS", 30)
|
|
return
|
|
end
|
|
|
|
local append = cfxPlayerScore.incremental
|
|
local shared = false -- currently not supported
|
|
|
|
if cfxPlayerScore.incremental then
|
|
if cfxPlayerScore.firstSave then
|
|
theText = "\n*** NEW MISSION started.\n" .. theText
|
|
end
|
|
|
|
-- prepend time for score
|
|
theText = "\n\n====== Mission Time: " .. dcsCommon.nowString() .. "\n" .. theText
|
|
end
|
|
|
|
if persistence.saveText(theText, name, shared, append) then
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pScr: scores saved to <" .. persistence.missionDir .. name .. ">", 30)
|
|
end
|
|
else
|
|
trigger.action.outText("+++pScr: unable to save scores to <" .. persistence.missionDir .. name .. ">")
|
|
end
|
|
|
|
cfxPlayerScore.firstSave = false
|
|
end
|
|
|
|
function cfxPlayerScore.saveScoreToFile()
|
|
-- local built score table
|
|
local ranked = cfxPlayerScore.rankPlayers
|
|
local theText = cfxPlayerScore.scoreTextForAllPlayers(ranked)
|
|
|
|
-- save to disk
|
|
cfxPlayerScore.saveScores(theText, cfxPlayerScore.scoreFileName)
|
|
end
|
|
|
|
function cfxPlayerScore.showScoreToAll()
|
|
local ranked = cfxPlayerScore.rankPlayers
|
|
local theText = cfxPlayerScore.scoreTextForAllPlayers(ranked)
|
|
trigger.action.outText(theText, 30)
|
|
end
|
|
|
|
--
|
|
-- Update
|
|
--
|
|
function cfxPlayerScore.update()
|
|
-- re-invoke in 1 second
|
|
timer.scheduleFunction(cfxPlayerScore.update, {}, timer.getTime() + 1)
|
|
|
|
-- see if someone banged on saveScore
|
|
if cfxPlayerScore.saveScore then
|
|
if cfxZones.testZoneFlag(cfxPlayerScore, cfxPlayerScore.saveScore, "change", "lastSaveScore") then
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pScr: saving scores...", 30)
|
|
end
|
|
cfxPlayerScore.saveScoreToFile()
|
|
end
|
|
end
|
|
|
|
-- showScore perhaps?
|
|
if cfxPlayerScore.showScore then
|
|
if cfxZones.testZoneFlag(cfxPlayerScore, cfxPlayerScore.showScore, "change", "lastShowScore") then
|
|
if cfxPlayerScore.verbose then
|
|
trigger.action.outText("+++pScr: showing scores...", 30)
|
|
end
|
|
cfxPlayerScore.showScoreToAll()
|
|
end
|
|
end
|
|
|
|
-- check score flags
|
|
if cfxPlayerScore.blueTriggerFlags then
|
|
local coa = 2
|
|
for tName, tVal in pairs(cfxPlayerScore.blueTriggerFlags) do
|
|
local newVal = trigger.misc.getUserFlag(tName)
|
|
if tVal ~= newVal then
|
|
-- score!
|
|
cfxPlayerScore.coalitionScore[coa] = cfxPlayerScore.coalitionScore[coa] + cfxPlayerScore.blueTriggerScore[tName]
|
|
cfxPlayerScore.blueTriggerFlags[tName] = newVal
|
|
if cfxPlayerScore.announcer then
|
|
trigger.action.outTextForCoalition(coa, "BLUE goal [" .. tName .. "] achieved, new BLUE coalition score is " .. cfxPlayerScore.coalitionScore[coa], 30)
|
|
trigger.action.outSoundForCoalition(coa, cfxPlayerScore.scoreSound)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if cfxPlayerScore.redTriggerFlags then
|
|
local coa = 1
|
|
for tName, tVal in pairs(cfxPlayerScore.redTriggerFlags) do
|
|
local newVal = trigger.misc.getUserFlag(tName)
|
|
if tVal ~= newVal then
|
|
-- score!
|
|
|
|
cfxPlayerScore.coalitionScore[coa] = cfxPlayerScore.coalitionScore[coa] + cfxPlayerScore.redTriggerScore[tName]
|
|
cfxPlayerScore.redTriggerFlags[tName] = newVal
|
|
if cfxPlayerScore.announcer then
|
|
trigger.action.outTextForCoalition(coa, "RED goal [" .. tName .. "] achieved, new RED coalition score is " .. cfxPlayerScore.coalitionScore[coa], 30)
|
|
trigger.action.outSoundForCoalition(coa, cfxPlayerScore.scoreSound)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
--
|
|
-- start
|
|
--
|
|
function cfxPlayerScore.start()
|
|
if not dcsCommon.libCheck("cfx Player Score",
|
|
cfxPlayerScore.requiredLibs)
|
|
then
|
|
return false
|
|
end
|
|
|
|
-- read my score table
|
|
-- identify and process a score table zones
|
|
local theZone = cfxZones.getZoneByName("playerScoreTable")
|
|
if not theZone then
|
|
-- trigger.action.outText("+++scr: no score table!", 30)
|
|
else
|
|
-- read all into my types registry, replacing whatever is there
|
|
cfxPlayerScore.typeScore = cfxZones.getAllZoneProperties(theZone)
|
|
-- trigger.action.outText("+++scr: read score table", 30)
|
|
end
|
|
|
|
-- read score tiggers and values
|
|
cfxPlayerScore.redTriggerFlags = nil
|
|
cfxPlayerScore.blueTriggerFlags = nil
|
|
local theZone = cfxZones.getZoneByName("redScoreFlags")
|
|
if theZone then
|
|
-- read flags into redTriggerScore
|
|
cfxPlayerScore.redTriggerScore = cfxZones.getAllZoneProperties(theZone, false, true) -- use case, all numbers
|
|
-- init their flag handlers
|
|
cfxPlayerScore.redTriggerFlags = {}
|
|
trigger.action.outText("+++pScr: read RED score table", 30)
|
|
for tName, tScore in pairs(cfxPlayerScore.redTriggerScore) do
|
|
if tScore == 0 then
|
|
trigger.action.outText("+++pScr: WARNING - RED triggered score <" .. tName .. "> has zero score value!", 30)
|
|
end
|
|
cfxPlayerScore.redTriggerFlags[tName] = trigger.misc.getUserFlag(tName)
|
|
end
|
|
end
|
|
local theZone = cfxZones.getZoneByName("blueScoreFlags")
|
|
if theZone then
|
|
-- read flags into redTriggerScore
|
|
cfxPlayerScore.blueTriggerScore = cfxZones.getAllZoneProperties(theZone, false, true) -- case sensitive, numbers only
|
|
-- init their flag handlers
|
|
cfxPlayerScore.blueTriggerFlags = {}
|
|
trigger.action.outText("+++pScr: read BLUE score table", 30)
|
|
for tName, tScore in pairs(cfxPlayerScore.blueTriggerScore) do
|
|
if tScore == 0 then
|
|
trigger.action.outText("+++pScr: WARNING - BLUE triggered score <" .. tName .. "> has zero score value!", 30)
|
|
end
|
|
cfxPlayerScore.blueTriggerFlags[tName] = trigger.misc.getUserFlag(tName)
|
|
end
|
|
end
|
|
|
|
-- now read my config zone
|
|
local theZone = cfxZones.getZoneByName("playerScoreConfig")
|
|
if not theZone then
|
|
-- trigger.action.outText("+++pScr: no config!", 30)
|
|
theZone = cfxZones.createSimpleZone("playerScoreConfig")
|
|
end
|
|
cfxPlayerScore.readConfigZone(theZone)
|
|
-- trigger.action.outText("+++scr: read config", 30)
|
|
|
|
|
|
-- read all scoreSafe zones
|
|
local safeZones = cfxZones.zonesWithProperty("scoreSafe")
|
|
for k, aZone in pairs(safeZones) do
|
|
cfxPlayerScore.addSafeZone(aZone)
|
|
end
|
|
|
|
-- read all feat zones
|
|
local featZones = cfxZones.zonesWithProperty("feat")
|
|
for k, aZone in pairs(featZones) do
|
|
cfxPlayerScore.addFeatZone(aZone)
|
|
end
|
|
|
|
-- read all kill zones
|
|
local killZones = cfxZones.zonesWithProperty("killZone")
|
|
for k, aZone in pairs(killZones) do
|
|
cfxPlayerScore.addKillZone(aZone)
|
|
end
|
|
|
|
-- check that deferred has scoreSafe zones
|
|
if cfxPlayerScore.deferred and dcsCommon.getSizeOfTable(cfxPlayerScore.safeZones) < 1 then
|
|
trigger.action.outText("+++pScr: WARNING - deferred scoring active but no 'scoreSafe' zones set!", 30)
|
|
end
|
|
|
|
-- subscribe to events and use dcsCommon's handler structure
|
|
dcsCommon.addEventHandler(cfxPlayerScore.handlePlayerEvent,
|
|
cfxPlayerScore.preProcessor,
|
|
cfxPlayerScore.postProcessor)
|
|
|
|
-- now load all save data and populate map with troops that
|
|
-- we deployed last save.
|
|
if persistence then
|
|
-- sign up for persistence
|
|
callbacks = {}
|
|
callbacks.persistData = cfxPlayerScore.saveData
|
|
persistence.registerModule("cfxPlayerScore", callbacks)
|
|
-- now load my data
|
|
cfxPlayerScore.loadData()
|
|
end
|
|
|
|
-- start update
|
|
cfxPlayerScore.update()
|
|
|
|
trigger.action.outText("cfxPlayerScore v" .. cfxPlayerScore.version .. " started", 30)
|
|
return true
|
|
end
|
|
|
|
|
|
if not cfxPlayerScore.start() then
|
|
trigger.action.outText("+++ aborted cfxPlayerScore v" .. cfxPlayerScore.version .. " -- libcheck failed", 30)
|
|
cfxPlayerScore = nil
|
|
end
|
|
|
|
-- TODO: score mod for weapons type
|
|
-- TODO: player kill score
|
|
|
|
--[[--
|
|
|
|
feat zone
|
|
"feat" feat type, default is kill, possible other types
|
|
- landing
|
|
score zones
|
|
- zones outside of which no scoring counts, but feats are still ok
|
|
|
|
- add take off feats
|
|
|
|
can be extended with other, standalone feat modules that follow the
|
|
same pattern, e.g. enter a zone, detect someone
|
|
|
|
--]]--
|
|
|