DML/modules/radioMenus.lua
Christian Franz 2b6491b978 Version 2.2.5
reaper, radioMainMenu
2024-06-07 13:58:13 +02:00

778 lines
26 KiB
Lua

radioMenu = {}
radioMenu.version = "3.0.0"
radioMenu.verbose = false
radioMenu.ups = 1
radioMenu.requiredLibs = {
"dcsCommon", -- always
"cfxZones", -- Zones, of course
}
radioMenu.menus = {}
radioMenu.mainMenus = {} -- dict
--[[--
Version History
2.1.0 - valA/valB/valC/valD attributes
OOP cfxZones
corrected CD setting for "D"
ackA, ackB, ackC, ackD attributes
valA-D now define full method, not just values
full wildcard support for ack and cooldown
2.1.1 - outMessage now works correctly
2.2.0 - clean-up
2.2.1 - corrected ackD
2.3.0 - added wildcard "*" ability for group name match
- added ackASnd .. ackDSnd sounds as options
3.0.0 - new radioMainMenu and attachTo: mechanics
cascading radioMainMenu support
detect cyclic references
--]]--
function radioMenu.addRadioMenu(theZone)
table.insert(radioMenu.menus, theZone)
end
function radioMenu.addRadioMainMenu(theZone)
radioMenu.mainMenus[theZone.name] = theZone
end
function radioMenu.getRadioMenuByName(aName)
for idx, aZone in pairs(radioMenu.menus) do
if aName == aZone.name then return aZone end
end
if radioMenu.verbose then
trigger.action.outText("+++radioMenu: no radioMenu with name <" .. aName ..">", 30)
end
return nil
end
function radioMenu.getRadioMainMenuByName(theName)
return radioMenu.mainMenus[theName]
end
--
-- read zone
--
function radioMenu.filterPlayerIDForType(theZone)
-- note: we currently ignore coalition
local theIDs = {}
local allTypes = {}
if dcsCommon.containsString(theZone.menuTypes, ",") then
allTypes = dcsCommon.splitString(theZone.menuTypes, ",")
else
table.insert(allTypes, theZone.menuTypes)
end
-- now iterate all types, and include any player that matches
-- note that players may match twice, so we use a dict
for idx, aType in pairs(allTypes) do
local theType = dcsCommon.trim(aType)
local lowerType = string.lower(theType)
for gName, gData in pairs(cfxMX.playerGroupByName) do
-- get coalition of group
local coa = cfxMX.groupCoalitionByName[gName]
if (theZone.coalition == 0 or theZone.coalition == coa) then
-- do special types first
if dcsCommon.stringStartsWith(lowerType, "helo") or dcsCommon.stringStartsWith(lowerType, "heli") then
-- we look for all helicoperts
if cfxMX.groupTypeByName[gName] == "helicopter" then
theIDs[gName] = gData.groupId
if theZone.verbose or radioMenu.verbose then
trigger.action.outText("+++menu: Player Group <" .. gName .. "> matches gen-type helicopter", 30)
end
end
elseif lowerType == "plane" or lowerType == "planes" then
-- we look for all planes
if cfxMX.groupTypeByName[gName] == "plane" then
theIDs[gName] = gData.groupId
if theZone.verbose or radioMenu.verbose then
trigger.action.outText("+++menu: Player Group <" .. gName .. "> matches gen-type plane", 30)
end
end
else
-- we are looking for a particular type, e.g. A-10A
-- since groups do not carry the type, but all player
-- groups are of the same type, we access the first
-- unit. Note that this may later break if ED implement
-- player groups of mixed type
if gData.units and gData.units[1] and gData.units[1].type == theType then
theIDs[gName] = gData.groupId
if theZone.verbose or radioMenu.verbose then
trigger.action.outText("+++menu: Player Group <" .. gName .. "> matches type <" .. theType .. ">", 30)
end
else
end
end
else
if theZone.verbose or radioMenu.verbose then
trigger.action.outText("+++menu: type check failed coalition for <" .. gName .. ">", 30)
end
end
end
end
return theIDs
end
function radioMenu.filterPlayerIDForGroup(theZone)
-- create an iterable list of groups, separated by commas
-- note that we could introduce wildcards for groups later
local theIDs = {}
local allGroups = {}
if dcsCommon.containsString(theZone.menuGroup, ",") then
allGroups = dcsCommon.splitString(theZone.menuGroup, ",")
else
table.insert(allGroups, theZone.menuGroup)
end
for idx, gName in pairs(allGroups) do
-- if gName ends in wildcard "*" we process differently
gName = dcsCommon.trim(gName)
if dcsCommon.stringEndsWith(gName, "*") then
-- we must check all group names if they start with the
-- the same root. WARNING: CASE-SENSITIVE!!!!
gName = dcsCommon.removeEnding(gName, "*")
for mxName, theGroupData in pairs(cfxMX.playerGroupByName) do
if dcsCommon.stringStartsWith(mxName, gName) then
-- group match, install menu
local gID = theGroupData.groupId
table.insert(theIDs, gID)
if theZone.verbose or radioMenu.verbose then
trigger.action.outText("+++menu: WILDCARD Player Group <" .. gName .. "*> matched with <" .. mxName .. ">: gID = <" .. gID .. ">", 30)
end
else
end
end
else
local theGroup = cfxMX.playerGroupByName[gName]
if theGroup then
local gID = theGroup.groupId
table.insert(theIDs, gID)
if theZone.verbose or radioMenu.verbose then
trigger.action.outText("+++menu: Player Group <" .. gName .. "> found: <" .. gID .. ">", 30)
end
else
trigger.action.outText("+++menu: Player Group <" .. gName .. "> does not exist", 30)
end
end
end
return theIDs
end
function radioMenu.installMenu(theZone)
local gID = nil
if theZone.menuGroup then
if not cfxMX then
trigger.action.outText("WARNING: radioMenu's group attribute requires the 'cfxMX' module", 30)
return
end
-- access cfxMX player info for group ID
gID = radioMenu.filterPlayerIDForGroup(theZone)
elseif theZone.menuTypes then
if not cfxMX then
trigger.action.outText("WARNING: radioMenu's type attribute requires the 'cfxMX' module", 30)
return
end
-- access cxfMX player infor with type match for ID
gID = radioMenu.filterPlayerIDForType(theZone)
end
theZone.rootMenu = {}
theZone.mainRoot = nil -- can be altered with attachTo
-- see if this menu has an attachTo attribute
theZone.mcdA = {}
theZone.mcdB = {}
theZone.mcdC = {}
theZone.mcdD = {}
theZone.mcdA[0] = 0
theZone.mcdB[0] = 0
theZone.mcdC[0] = 0
theZone.mcdD[0] = 0
if theZone.menuGroup or theZone.menuTypes then
for idx, grp in pairs(gID) do
if theZone.attachTo then
local mainMenu = theZone.attachTo
theZone.mainRoot = radioMenu.getMainMenuFor(mainMenu, theZone, grp)
end
local aRoot = missionCommands.addSubMenuForGroup(grp, theZone.rootName, theZone.mainRoot)
theZone.rootMenu[grp] = aRoot
theZone.mcdA[grp] = 0
theZone.mcdB[grp] = 0
theZone.mcdC[grp] = 0
theZone.mcdD[grp] = 0
end
elseif theZone.coalition == 0 then
if theZone.attachTo then
local mainMenu = theZone.attachTo
theZone.mainRoot = radioMenu.getMainMenuFor(mainMenu, theZone, 0)
end
theZone.rootMenu[0] = missionCommands.addSubMenu(theZone.rootName, theZone.mainRoot)
else
if theZone.attachTo then
local mainMenu = theZone.attachTo
theZone.mainRoot = radioMenu.getMainMenuFor(mainMenu, theZone, 0)
end
theZone.rootMenu[0] = missionCommands.addSubMenuForCoalition(theZone.coalition, theZone.rootName, theZone.mainRoot)
end
if theZone:hasProperty("itemA") then
local menuA = theZone:getStringFromZoneProperty("itemA", "<no A submenu>")
if theZone.menuGroup or theZone.menuTypes then
theZone.menuA = {}
for idx, grp in pairs(gID) do
theZone.menuA[grp] = missionCommands.addCommandForGroup(grp, menuA, theZone.rootMenu[grp], radioMenu.redirectMenuX, {theZone, "A", grp})
end
elseif theZone.coalition == 0 then
theZone.menuA = missionCommands.addCommand(menuA, theZone.rootMenu[0], radioMenu.redirectMenuX, {theZone, "A"})
else
theZone.menuA = missionCommands.addCommandForCoalition(theZone.coalition, menuA, theZone.rootMenu[0], radioMenu.redirectMenuX, {theZone, "A"})
end
end
if theZone:hasProperty("itemB") then
local menuB = theZone:getStringFromZoneProperty("itemB", "<no B submenu>")
if theZone.menuGroup or theZone.menuTypes then
theZone.menuB = {}
for idx, grp in pairs(gID) do
theZone.menuB[grp] = missionCommands.addCommandForGroup(grp, menuB, theZone.rootMenu[grp], radioMenu.redirectMenuX, {theZone, "B", grp})
end
elseif theZone.coalition == 0 then
theZone.menuB = missionCommands.addCommand(menuB, theZone.rootMenu[0], radioMenu.redirectMenuX, {theZone, "B"})
else
theZone.menuB = missionCommands.addCommandForCoalition(theZone.coalition, menuB, theZone.rootMenu[0], radioMenu.redirectMenuX, {theZone, "B"})
end
end
if theZone:hasProperty("itemC") then
local menuC = theZone:getStringFromZoneProperty("itemC", "<no C submenu>")
if theZone.menuGroup or theZone.menuTypes then
theZone.menuC = {}
for idx, grp in pairs(gID) do
theZone.menuC[grp] = missionCommands.addCommandForGroup(grp, menuC, theZone.rootMenu[grp], radioMenu.redirectMenuX, {theZone, "C", grp})
end
elseif theZone.coalition == 0 then
theZone.menuC = missionCommands.addCommand(menuC, theZone.rootMenu[0], radioMenu.redirectMenuX, {theZone, "C"})
else
theZone.menuC = missionCommands.addCommandForCoalition(theZone.coalition, menuC, theZone.rootMenu[0], radioMenu.redirectMenuX, {theZone, "C"})
end
end
if theZone:hasProperty("itemD") then
local menuD = theZone:getStringFromZoneProperty("itemD", "<no D submenu>")
if theZone.menuGroup or theZone.menuTypes then
theZone.menuD = {}
for idx, grp in pairs(gID) do
theZone.menuD[grp] = missionCommands.addCommandForGroup(grp, menuD, theZone.rootMenu[grp], radioMenu.redirectMenuX, {theZone, "D", grp})
end
elseif theZone.coalition == 0 then
theZone.menuD = missionCommands.addCommand(menuD, theZone.rootMenu[0], radioMenu.redirectMenuX, {theZone, "D"})
else
theZone.menuD = missionCommands.addCommandForCoalition(theZone.coalition, menuD, theZone.rootMenu[0], radioMenu.redirectMenuX, {theZone, "D"})
end
end
end
function radioMenu.createRadioMenuWithZone(theZone)
theZone.rootName = theZone:getStringFromZoneProperty("radioMenu", "<No Name>")
if theZone:hasProperty("attachTo:") then
local attachTo = theZone:getStringFromZoneProperty("attachTo:", "<none>")
if radioMenu.verbose or theZone.verbose then
trigger.action.outText("Menu <" .. theZone.name .. "> will attach to <" .. attachTo .. ">", 30)
end
if not radioMenu.mainMenus[attachTo] then
trigger.action.outText("+++rdoM: menu <" .. theZone.name .. "> tries to attachTo unknown radioMainMenu <" .. attachTo .. "> - cancelled.", 30)
else
theZone.attachTo = radioMenu.mainMenus[attachTo]
end
end
theZone.coalition = theZone:getCoalitionFromZoneProperty("coalition", 0)
-- groups / types
if theZone:hasProperty("group") then
theZone.menuGroup = theZone:getStringFromZoneProperty("group", "<none>")
theZone.menuGroup = dcsCommon.trim(theZone.menuGroup)
elseif theZone:hasProperty("groups") then
theZone.menuGroup = theZone:getStringFromZoneProperty("groups", "<none>")
theZone.menuGroup = dcsCommon.trim(theZone.menuGroup)
elseif theZone:hasProperty("type") then
theZone.menuTypes = theZone:getStringFromZoneProperty("type", "none")
elseif theZone:hasProperty("types") then
theZone.menuTypes = theZone:getStringFromZoneProperty("types", "none")
end
theZone.menuVisible = theZone:getBoolFromZoneProperty("menuVisible", true)
-- install menu if not hidden
if theZone.menuVisible then
radioMenu.installMenu(theZone)
end
-- get the triggers & methods here
theZone.radioMethod = theZone:getStringFromZoneProperty("method", "inc")
if theZone:hasProperty("radioMethod") then
theZone.radioMethod = theZone:getStringFromZoneProperty( "radioMethod", "inc")
end
theZone.radioTriggerMethod = theZone:getStringFromZoneProperty("radioTriggerMethod", "change")
-- A! to D!
theZone.itemAChosen = theZone:getStringFromZoneProperty("A!", "*<none>")
theZone.cooldownA = theZone:getNumberFromZoneProperty("cooldownA", 0)
theZone.busyA = theZone:getStringFromZoneProperty("busyA", "Please stand by (<s> seconds)")
if theZone:hasProperty("valA") then
theZone.outValA = theZone:getStringFromZoneProperty("valA", 1)
end
if theZone:hasProperty("ackA") then
theZone.ackA = theZone:getStringFromZoneProperty("ackA", "Acknowledged: A")
end
if theZone:hasProperty("ackASnd") then
theZone.ackASnd = theZone:getStringFromZoneProperty("ackASnd", "<none>")
end
theZone.itemBChosen = theZone:getStringFromZoneProperty("B!", "*<none>")
theZone.cooldownB = theZone:getNumberFromZoneProperty("cooldownB", 0)
theZone.busyB = theZone:getStringFromZoneProperty("busyB", "Please stand by (<s> seconds)")
if theZone:hasProperty("valB") then
theZone.outValB = theZone:getStringFromZoneProperty("valB", 1)
end
if theZone:hasProperty("ackB") then
theZone.ackB = theZone:getStringFromZoneProperty("ackB", "Acknowledged: B")
end
if theZone:hasProperty("ackBSnd") then
theZone.ackBSnd = theZone:getStringFromZoneProperty("ackBSnd", "<none>")
end
theZone.itemCChosen = theZone:getStringFromZoneProperty("C!", "*<none>")
theZone.cooldownC = theZone:getNumberFromZoneProperty("cooldownC", 0)
theZone.busyC = theZone:getStringFromZoneProperty("busyC", "Please stand by (<s> seconds)")
if theZone:hasProperty("valC") then
theZone.outValC = theZone:getStringFromZoneProperty("valC", 1)
end
if theZone:hasProperty("ackC") then
theZone.ackC = theZone:getStringFromZoneProperty("ackC", "Acknowledged: C")
end
if theZone:hasProperty("ackCSnd") then
theZone.ackCSnd = theZone:getStringFromZoneProperty("ackCSnd", "<none>")
end
theZone.itemDChosen = theZone:getStringFromZoneProperty("D!", "*<none>")
theZone.cooldownD = theZone:getNumberFromZoneProperty("cooldownD", 0)
theZone.busyD = theZone:getStringFromZoneProperty("busyD", "Please stand by (<s> seconds)")
if theZone:hasProperty("valD") then
theZone.outValD = theZone:getStringFromZoneProperty("valD", 1)
end
if theZone:hasProperty("ackD") then
theZone.ackD = theZone:getStringFromZoneProperty("ackD", "Acknowledged: D")
end
if theZone:hasProperty("ackDSnd") then
theZone.ackDSnd = theZone:getStringFromZoneProperty("ackDSnd", "<none>")
end
if theZone:hasProperty("removeMenu?") then
theZone.removeMenu = theZone:getStringFromZoneProperty( "removeMenu?", "*<none>")
theZone.lastRemoveMenu = theZone:getFlagValue(theZone.removeMenu)
end
if theZone:hasProperty("addMenu?") then
theZone.addMenu = theZone:getStringFromZoneProperty("addMenu?", "*<none>")
theZone.lastAddMenu = theZone:getFlagValue(theZone.addMenu)
end
if radioMenu.verbose or theZone.verbose then
trigger.action.outText("+++radioMenu: new radioMenu zone <".. theZone.name ..">", 30)
end
end
function radioMenu.getMainMenuFor(mainMenu, theZone, idx)
if not idx then idx = 0 end
if not mainMenu.rootMenu[idx] then
-- trigger.action.outText("main <" .. mainMenu.name .. "> for zone <" .. theZone.name .. ">: forcing idx to 0", 30)
return mainMenu.rootMenu[0]
end
-- trigger.action.outText("good main <" .. mainMenu.name .. "> for zone <" .. theZone.name .. ">", 30)
return mainMenu.rootMenu[idx]
end
function radioMenu.installMainMenu(theZone)
local gID = nil -- set of all groups this menu applies to
if theZone.menuGroup then
if not cfxMX then
trigger.action.outText("WARNING: radioMenu's group attribute requires the 'cfxMX' module", 30)
return
end
-- access cfxMX player info for group ID
gID = radioMenu.filterPlayerIDForGroup(theZone)
elseif theZone.menuTypes then
if not cfxMX then
trigger.action.outText("WARNING: radioMenu's type attribute requires the 'cfxMX' module", 30)
return
end
-- access cxfMX player infor with type match for ID
gID = radioMenu.filterPlayerIDForType(theZone)
end
theZone.rootMenu = {} -- roots by many different things
local mainRoot = nil
if theZone.menuGroup or theZone.menuTypes then
for idx, grp in pairs(gID) do
if theZone.attachTo then
local mainMenu = theZone.attachTo
mainRoot = radioMenu.getMainMenuFor(mainMenu, theZone, grp)
end
local aRoot = missionCommands.addSubMenuForGroup(grp, theZone.rootName, mainRoot)
theZone.rootMenu[grp] = aRoot
end
elseif theZone.coalition == 0 then
if theZone.attachTo then
local mainMenu = theZone.attachTo
mainRoot = radioMenu.getMainMenuFor(mainMenu, theZone, grp)
end
theZone.rootMenu[0] = missionCommands.addSubMenu(theZone.rootName, mainRoot)
else
if theZone.attachTo then
local mainMenu = theZone.attachTo
mainRoot = radioMenu.getMainMenuFor(mainMenu, theZone, grp)
end
theZone.rootMenu[0] = missionCommands.addSubMenuForCoalition(theZone.coalition, theZone.rootName, mainRoot)
end
end
function radioMenu.createRadioMainMenuWithZone(theZone)
theZone.rootName = theZone:getStringFromZoneProperty("radioMainMenu", "<No Name>")
if theZone:hasProperty("radioMenu") then
trigger.action.outText("+++radM: ERROR: main menu <" .. theZone.name .. "> also has conflicting 'radioMenu' entry", 30)
end
-- CASCADING SUPPORT. LOOP DETECTION
if theZone:hasProperty("attachTo:") then
local attachTo = theZone:getStringFromZoneProperty("attachTo:", "<none>")
if radioMenu.verbose or theZone.verbose then
trigger.action.outText("MAIN Menu <" .. theZone.name .. "> wants to attach to <" .. attachTo .. ">", 30)
end
if not radioMenu.mainMenus[attachTo] then
trigger.action.outText("+++radioMM: MAIN menu <" .. theZone.name .. "> tries to 'attachTo:' unknown radioMainMenu <" .. attachTo .. "> - cancelled.", 30)
else
-- make sure that this zone has been processed
local super = radioMenu.mainMenus[attachTo]
if super.mainDone then
theZone.attachTo = super
else
-- we need other zones to be processed before
if radioMenu.verbose or theZone.verbose then
trigger.action.outText("Main menu <" .. theZone.name .. "> refers to unprocessed zone <" .. attachTo .. ">, deferring.", 30)
end
return false
end
end
end
-- we now create the ROOT menu that all other menu
-- items attach to that have this as main menu
theZone.coalition = theZone:getCoalitionFromZoneProperty("coalition", 0)
-- groups / types
if theZone:hasProperty("group") then
theZone.menuGroup = theZone:getStringFromZoneProperty("group", "<none>")
theZone.menuGroup = dcsCommon.trim(theZone.menuGroup)
elseif theZone:hasProperty("groups") then
theZone.menuGroup = theZone:getStringFromZoneProperty("groups", "<none>")
theZone.menuGroup = dcsCommon.trim(theZone.menuGroup)
elseif theZone:hasProperty("type") then
theZone.menuTypes = theZone:getStringFromZoneProperty("type", "none")
elseif theZone:hasProperty("types") then
theZone.menuTypes = theZone:getStringFromZoneProperty("types", "none")
end
-- always install this one
radioMenu.installMainMenu(theZone)
theZone.mainDone = true
if radioMenu.verbose or theZone.verbose then
trigger.action.outText("Main menu <" .. theZone.name .. "> processed", 30)
end
return true
end
--
-- Output processing
--
function radioMenu.radioOutMessage(theMessage, theZone)
if not theZone then return end
c = theZone.coalition
if c > 0 then
trigger.action.outTextForCoalition(c, theMessage, 30)
else
trigger.action.outText(theMessage, 30)
end
end
function radioMenu.processHMS(msg, delta)
-- moved to dcsCommon
return dcsCommon.processHMS(msg, delta)
end
function radioMenu.radioOutMsg(ack, gid, theZone)
-- group processing. only if gid>0 and cfxMX
local theMsg = ack
if (gid > 0) and cfxMX then
local gName = cfxMX.groupNamesByID[gid]
theMsg = theMsg:gsub("<group>", gName)
end
-- for the time being, we can't support many wildcards
-- leave them in, and simply proceed
-- note that theZone is the radio Menu zone!
theMsg = cfxZones.processStringWildcards(theMsg, theZone)
c = theZone.coalition
if gid > 0 then
trigger.action.outTextForGroup(gid, theMsg, 30)
elseif c > 0 then
trigger.action.outTextForCoalition(c, theMsg, 30)
else
trigger.action.outText(theMsg, 30)
end
end
--
-- Menu Branching
--
function radioMenu.redirectMenuX(args)
-- we use indirection to be able to debug code better
timer.scheduleFunction(radioMenu.doMenuX, args, timer.getTime() + 0.1)
end
function radioMenu.cdByGID(cd, theZone, gID)
if not gID then gID = 0 end
--if not gID then return cd[0] end
return cd[gID]
end
function radioMenu.setCDByGID(cd, theZone, gID, newVal)
if not gID then gID = 0 end
--theZone[cd] = newVal
--
--end
local allCD = theZone[cd]
allCD[gID] = newVal
theZone[cd] = allCD
end
function radioMenu.doMenuX(args)
theZone = args[1]
theItemIndex = args[2] -- A, B , C .. ?
theGroup = args[3] -- can be nil or groupID
if not theGroup then theGroup = 0 end
local cd = radioMenu.cdByGID(theZone.mcdA, theZone, theGroup) --theZone.mcdA
local busy = theZone.busyA
local theFlag = theZone.itemAChosen
local outVal = theZone.outValA
local ack = theZone.ackA
local ackSnd = theZone.ackASnd
-- decode A..X
if theItemIndex == "B"then
cd = radioMenu.cdByGID(theZone.mcdB, theZone, theGroup) -- theZone.mcdB
busy = theZone.busyB
theFlag = theZone.itemBChosen
outVal = theZone.outValB
ack = theZone.ackB
ackSnd = theZone.ackBSnd
elseif theItemIndex == "C" then
cd = radioMenu.cdByGID(theZone.mcdC, theZone, theGroup) -- theZone.mcdC
busy = theZone.busyC
theFlag = theZone.itemCChosen
outVal = theZone.outValC
ack = theZone.ackC
ackSnd = theZone.ackCSnd
elseif theItemIndex == "D" then
cd = radioMenu.cdByGID(theZone.mcdD, theZone, theGroup) -- theZone.mcdD
busy = theZone.busyD
theFlag = theZone.itemDChosen
outVal = theZone.outValD
ack = theZone.ackD
ackSnd = theZone.ackDSnd
end
-- see if we are on cooldown
local now = timer.getTime()
if now < cd then
-- we are on cooldown.
local msg = radioMenu.processHMS(busy, cd - now)
radioMenu.radioOutMsg(msg, theGroup, theZone)
--radioMenu.radioOutMessage(msg, theZone)
return
else
-- see if we have an acknowledge
local gid = theGroup
if ack then
radioMenu.radioOutMsg(ack, gid, theZone)
end
if ackSnd then
trigger.action.outSoundForGroup(gid, ackSnd)
end
end
-- set new cooldown -- needs own decoder A..X
if theItemIndex == "A" then
radioMenu.setCDByGID("mcdA", theZone, theGroup, now + theZone.cooldownA)
elseif theItemIndex == "B" then
radioMenu.setCDByGID("mcdB", theZone, theGroup, now + theZone.cooldownB)
elseif theItemIndex == "C" then
radioMenu.setCDByGID("mcdC", theZone, theGroup, now + theZone.cooldownC)
else
radioMenu.setCDByGID("mcdD", theZone, theGroup, now + theZone.cooldownD)
end
-- poll flag, override with outVal if set
if outVal then
--outVal = "#"..outVal -- we force immediate mode
theZone:pollFlag(theFlag, outVal)
if theZone.verbose or radioMenu.verbose then
trigger.action.outText("+++menu: overriding index " .. theItemIndex .. " output method <" .. theZone.radioMethod .. "> with immediate value <" .. outVal .. ">", 30)
end
else
theZone:pollFlag(theFlag, theZone.radioMethod)
if theZone.verbose or radioMenu.verbose then
trigger.action.outText("+++menu: banging with <" .. theZone.radioMethod .. "> on <" .. theFlag .. "> for " .. theZone.name, 30)
end
end
end
--
-- Update -- required when we can enable/disable a zone's menu
--
function radioMenu.update()
-- call me in a second to poll triggers
timer.scheduleFunction(radioMenu.update, {}, timer.getTime() + 1/radioMenu.ups)
-- iterate all menus
for idx, theZone in pairs(radioMenu.menus) do
if theZone.removeMenu
and theZone:testZoneFlag(theZone.removeMenu, theZone.radioTriggerMethod, "lastRemoveMenu")
and theZone.menuVisible
then
if theZone.menuGroup or theZone.menuTypes then
for gID, aRoot in pairs(theZone.rootMenu) do
missionCommands.removeItemForGroup(gID, aRoot)
end
elseif theZone.coalition == 0 then
missionCommands.removeItem(theZone.rootMenu[0])
else
missionCommands.removeItemForCoalition(theZone.coalition, theZone.rootMenu[0])
end
theZone.menuVisible = false
end
if theZone.addMenu
and theZone:testZoneFlag(theZone.addMenu, theZone.radioTriggerMethod, "lastAddMenu")
and (not theZone.menuVisible)
then
if theZone.verbose or radioMenu.verbose then
trigger.action.outText("+++menu: adding menu from <" .. theZone.name .. ">", 30)
end
radioMenu.installMenu(theZone) -- auto-handles coalition
theZone.menuVisible = true
end
end
end
--
-- Config & Start
--
function radioMenu.readConfigZone()
local theZone = cfxZones.getZoneByName("radioMenuConfig")
if not theZone then
theZone = cfxZones.createSimpleZone("radioMenuConfig")
end
radioMenu.verbose = theZone:getBoolFromZoneProperty("verbose", false)
end
function radioMenu.start()
-- lib check
if not dcsCommon.libCheck then
trigger.action.outText("cfx radioMenu requires dcsCommon", 30)
return false
end
if not dcsCommon.libCheck("cfx radioMenu", radioMenu.requiredLibs) then
return false
end
-- read config
radioMenu.readConfigZone()
-- process radioMainMenu top-level zones
--local filtered = {}
local tries = 0
local attrZones = cfxZones.getZonesWithAttributeNamed("radioMainMenu")
-- set up all zones so they can 'reach up' even if not yet procced
for k, aZone in pairs (attrZones) do
radioMenu.addRadioMainMenu(aZone)
end
-- now process, and detect/break cyclic references
repeat
local filtered = {}
for k, aZone in pairs(attrZones) do
radioMenu.createRadioMainMenuWithZone(aZone) -- process attributes
if aZone.mainDone then
-- all good
else
-- wait for next round
table.insert(filtered, aZone)
end
end
done = dcsCommon.getSizeOfTable(filtered) < 1
tries = tries + 1
attrZones = filtered
until done or tries > 20
if tries > 20 then
local msg = "+++radioMenu: ERROR: Cyclic references in menu structure, can't fully process main menus. Unresolved main menus are:\n "
local c = 0
for idx, theZone in pairs(attrZones) do
if c > 0 then msg = msg .. ", " else c = 1 end
msg = msg .. theZone.name
end
trigger.action.outText(msg .. ".", 30)
end
-- process radioMenu Zones
-- old style
local rmZones = cfxZones.getZonesWithAttributeNamed("radioMenu")
for k, aZone in pairs(rmZones) do
radioMenu.createRadioMenuWithZone(aZone) -- process attributes
radioMenu.addRadioMenu(aZone) -- add to list
end
-- start update
radioMenu.update()
trigger.action.outText("cfx radioMenu v" .. radioMenu.version .. " started.", 30)
return true
end
-- let's go!
if not radioMenu.start() then
trigger.action.outText("cfx radioMenu aborted: missing libraries", 30)
radioMenu = nil
end
--[[--
check CD/standby code for multiple groups
add/remove for mainmenu
visible/invisible for main menus
--]]--