DML/modules/RNDFlags.lua
Christian Franz 46193f0ba3 Version 0.96
rndZone, pulseZone
2022-01-27 18:25:58 +01:00

350 lines
9.6 KiB
Lua

rndFlags = {}
rndFlags.version = "1.0.0"
rndFlags.verbose = false
rndFlags.requiredLibs = {
"dcsCommon", -- always
"cfxZones", -- Zones, of course
}
--[[
Random Flags: DML module to select flags at random
and then change them
Copyright 2022 by Christian Franz and cf/x
Version History
1.0.0 - Initial Version
--]]
rndFlags.rndGen = {}
function rndFlags.addRNDZone(aZone)
table.insert(rndFlags.rndGen, aZone)
end
function rndFlags.flagArrayFromString(inString)
if string.len(inString) < 1 then
trigger.action.outText("+++RND: empty flags", 30)
return {}
end
if rndFlags.verbose then
trigger.action.outText("+++RND: processing <" .. inString .. ">", 30)
end
local flags = {}
local rawElements = dcsCommon.splitString(inString, ",")
for idx, anElement in pairs(rawElements) do
if dcsCommon.containsString(anElement, "-") then
-- interpret this as a range
local theRange = dcsCommon.splitString(anElement, "-")
local lowerBound = theRange[1]
lowerBound = tonumber(lowerBound)
local upperBound = theRange[2]
upperBound = tonumber(upperBound)
if lowerBound and upperBound then
-- swap if wrong order
if lowerBound > upperBound then
local temp = upperBound
upperBound = lowerBound
lowerBound = temp
end
-- now add add numbers to flags
for f=lowerBound, upperBound do
table.insert(flags, f)
--trigger.action.outText("+++RND: added <" .. f .. "> (range)", 30)
end
else
-- bounds illegal
trigger.action.outText("+++RND: ignored range <" .. anElement .. "> (range)", 30)
end
else
-- single number
f = tonumber(anElement)
if f then
table.insert(flags, f)
--trigger.action.outText("+++RND: added <" .. f .. "> (single)", 30)
else
trigger.action.outText("+++RND: ignored element <" .. anElement .. "> (single)", 30)
end
end
end
if rndFlags.verbose then
trigger.action.outText("+++RND: <" .. #flags .. "> flags total", 30)
end
return flags
end
--
-- create rnd gen from zone
--
function rndFlags.createRNDWithZone(theZone)
local flags = cfxZones.getStringFromZoneProperty(theZone, "flags!", "")
if flags == "" then
-- let's try alternate spelling without "!"
flags = cfxZones.getStringFromZoneProperty(theZone, "flags", "")
end
-- now build the flag array from strings
local theFlags = rndFlags.flagArrayFromString(flags)
theZone.myFlags = theFlags
theZone.pollSizeMin, theZone.pollSize = cfxZones.getPositiveRangeFromZoneProperty(theZone, "pollSize", 1)
if rndFlags.verbose then
trigger.action.outText("+++RND: pollSize is <" .. theZone.pollSizeMin .. ", " .. theZone.pollSize .. ">", 30)
end
theZone.remove = cfxZones.getBoolFromZoneProperty(theZone, "remove", false)
-- trigger flag
if cfxZones.hasProperty(theZone, "f?") then
theZone.triggerFlag = cfxZones.getStringFromZoneProperty(theZone, "f?", "none")
end
if theZone.triggerFlag then
theZone.lastTriggerValue = trigger.misc.getUserFlag(theZone.triggerFlag) -- save last value
end
theZone.onStart = cfxZones.getBoolFromZoneProperty(theZone, "onStart", false)
if not theZone.onStart and not theZone.triggerFlag then
theZone.onStart = true
end
theZone.method = cfxZones.getStringFromZoneProperty(theZone, "method", "on")
theZone.reshuffle = cfxZones.getBoolFromZoneProperty(theZone, "reshuffle", false)
if theZone.reshuffle then
-- create a backup copy we can reshuffle from
theZone.flagStore = dcsCommon.copyArray(theFlags)
end
--theZone.rndPollSize = cfxZones.getBoolFromZoneProperty(theZone, "rndPollSize", false)
-- done flag
if cfxZones.hasProperty(theZone, "done+1") then
theZone.doneFlag = cfxZones.getStringFromZoneProperty(theZone, "done+1", "none")
end
end
function rndFlags.reshuffle(theZone)
if rndFlags.verbose then
trigger.action.outText("+++RND: reshuffling zone " .. theZone.name, 30)
end
theZone.myFlags = dcsCommon.copyArray(theZone.flagStore)
end
--
-- fire RND
--
function rndFlags.pollFlag(theFlag, method)
if rndFlags.verbose then
trigger.action.outText("+++RND: polling flag " .. theFlag .. " with " .. method, 30)
end
method = method:lower()
local currVal = trigger.misc.getUserFlag(theFlag)
if method == "inc" or method == "f+1" then
trigger.action.setUserFlag(theFlag, currVal + 1)
elseif method == "dec" or method == "f-1" then
trigger.action.setUserFlag(theFlag, currVal - 1)
elseif method == "off" or method == "f=0" then
trigger.action.setUserFlag(theFlag, 0)
elseif method == "flip" or method == "xor" then
if currVal ~= 0 then
trigger.action.setUserFlag(theFlag, 0)
else
trigger.action.setUserFlag(theFlag, 1)
end
else
if method ~= "on" and method ~= "f=1" then
trigger.action.outText("+++RND: unknown method <" .. method .. "> - using 'on'", 30)
end
-- default: on.
trigger.action.setUserFlag(theFlag, 1)
end
local newVal = trigger.misc.getUserFlag(theFlag)
if rndFlags.verbose then
trigger.action.outText("+++RND: flag <" .. theFlag .. "> changed from " .. currVal .. " to " .. newVal, 30)
end
end
function rndFlags.fire(theZone)
-- fire this rnd
-- create a local copy of all flags
if theZone.reshuffle and #theZone.myFlags < 1 then
rndFlags.reshuffle(theZone)
end
local availableFlags = dcsCommon.copyArray(theZone.myFlags)--{}
-- for idx, aFlag in pairs(theZone.myFlags) do
-- table.insert(availableFlags, aFlag)
-- end
-- do this pollSize times
local pollSize = theZone.pollSize
local pollSizeMin = theZone.pollSizeMin
if pollSize ~= pollSizeMin then
-- pick random in range , say 3-7 --> 5 items!
pollSize = (pollSize - pollSizeMin) + 1 -- 7-3 + 1
pollSize = dcsCommon.smallRandom(pollSize) - 1 --> 0-4
-- trigger.action.outText("+++RND: RAW pollsize " .. pollSize, 30)
pollSize = pollSize + pollSizeMin
-- trigger.action.outText("+++RND: adj pollsize " .. pollSize, 30)
if pollSize > theZone.pollSize then pollSize = theZone.pollSize end
if pollSize < 1 then pollSize = 1 end
if rndFlags.verbose then
trigger.action.outText("+++RND: RND " .. theZone.name .. " range " .. pollSizeMin .. "-" .. theZone.pollSize .. ": selected " .. pollSize, 30)
end
end
if #availableFlags < 1 then
if rndFlags.verbose then
trigger.action.outText("+++RND: RND " .. theZone.name .. " ran out of flags. aborting fire", 30)
end
if theZone.doneFlag then
local currVal = trigger.misc.getUserFlag(theZone.doneFlag)
trigger.action.setUserFlag(theZone.doneFlag, currVal + 1)
end
return
end
if rndFlags.verbose then
trigger.action.outText("+++RND: firing RND " .. theZone.name .. " with pollsize " .. pollSize .. " on " .. #availableFlags .. " set size", 30)
end
for i=1, pollSize do
-- check there are still flags left
if #availableFlags < 1 then
trigger.action.outText("+++RND: no flags left in " .. theZone.name .. " in index " .. i, 30)
theZone.myFlags = {}
if theZone.reshuffle then
rndFlags.reshuffle(theZone)
end
return
end
-- select a flag, enforce uniqueness
local theFlagIndex = dcsCommon.smallRandom(#availableFlags)
-- poll this flag and remove from available
local theFlag = table.remove(availableFlags,theFlagIndex)
rndFlags.pollFlag(theFlag, theZone.method)
end
-- remove if requested
if theZone.remove then
theZone.myFlags = availableFlags
end
end
--
-- update
--
function rndFlags.update()
-- call me in a second to poll triggers
timer.scheduleFunction(rndFlags.update, {}, timer.getTime() + 1)
for idx, aZone in pairs(rndFlags.rndGen) do
if aZone.triggerFlag then
local currTriggerVal = trigger.misc.getUserFlag(aZone.triggerFlag)
if currTriggerVal ~= aZone.lastTriggerValue
then
if rndFlags.verbose then
trigger.action.outText("+++RND: triggering " .. aZone.name, 30)
end
rndFlags.fire(aZone)
aZone.lastTriggerValue = currTriggerVal
end
end
end
end
--
-- start cycle: force all onStart to fire
--
function rndFlags.startCycle()
for idx, theZone in pairs(rndFlags.rndGen) do
if theZone.onStart then
trigger.action.outText("+++RND: starting " .. theZone.name, 30)
rndFlags.fire(theZone)
end
end
end
--
-- start module and read config
--
function rndFlags.readConfigZone()
-- note: must match exactly!!!!
local theZone = cfxZones.getZoneByName("rndFlagsConfig")
if not theZone then
if rndFlags.verbose then
trigger.action.outText("***RND: NO config zone!", 30)
end
return
end
rndFlags.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
if rndFlags.verbose then
trigger.action.outText("***RND: read config", 30)
end
end
function rndFlags.start()
-- lib check
if not dcsCommon.libCheck then
trigger.action.outText("RNDFlags requires dcsCommon", 30)
return false
end
if not dcsCommon.libCheck("cfx Random Flags",
rndFlags.requiredLibs) then
return false
end
-- read config
rndFlags.readConfigZone()
-- process RND Zones
local attrZones = cfxZones.getZonesWithAttributeNamed("RND")
-- now create an rnd gen for each one and add them
-- to our watchlist
for k, aZone in pairs(attrZones) do
rndFlags.createRNDWithZone(aZone) -- process attribute and add to zone
rndFlags.addRNDZone(aZone) -- remember it so we can smoke it
end
-- start cycle
timer.scheduleFunction(rndFlags.startCycle, {}, timer.getTime() + 0.25)
-- start update
timer.scheduleFunction(rndFlags.update, {}, timer.getTime() + 1)
trigger.action.outText("cfx random Flags v" .. rndFlags.version .. " started.", 30)
return true
end
-- let's go!
if not rndFlags.start() then
trigger.action.outText("cf/x RND Flags aborted: missing libraries", 30)
rndFlags = nil
end
--[[
pulser / repeat until
--]]